Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.16 @ 00:58:32

Player: Klokwurk

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (14)       2800
Robots Destroyed (52)      260
Value Destroyed (1878)     1878
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (1199)               1199
              TOTAL SCORE: 10597

 Bonus
-------
High Alert Combat Kills    116
Follower Combat Kills      783
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1450
Matter                     84/300
Energy                     99/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (5) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
           Antimatter Reactor
           Antimatter Reactor
>          --- PROPULSION -------
     Heavy Treads
     Heavy Treads
>          --- UTILITY ----------
           Coolant Injector
  Advanced Signal Interpreter
  Improved Weapon Shielding
  Advanced Drone Bay
>          --- WEAPON -----------
           Lightning Gun
           AWS/Thermal
>          --- INVENTORY --------
  Improved Heat Sink
  Improved Weapon Shielding
[Rating: 85]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Centrium Wheel
Utility                    Advanced Signal Interpreter
  Device                   ECM Suite
  Storage                  Small Matter Pod
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     AWS/Thermal
  Energy Gun               AWS/Thermal
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res 
Slots Evolved              16   | .   .   2   .   .   .   2   2   .   .   2   2   2   2   2   
  Power                    4    | .   .   1   .   .   .   .   .   .   .   1   .   1   .   1   
  Propulsion               3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   
  Utility                  6    | .   .   1   .   .   .   .   2   .   .   .   1   1   1   .   
  Weapon                   3    | .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   
Parts Attached             83   | 9   6   7   .   1   2   7   3   6   .   4   23  12  .   3   
  Power                    15   | 2   1   2   .   .   1   .   1   2   .   1   5   .   .   .   
    Engine                 7    | 2   1   2   .   .   1   .   .   .   .   .   1   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   1   .   .   1   3   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
  Propulsion               15   | 2   .   1   .   .   .   4   .   2   .   1   3   1   .   1   
    Treads                 11   | .   .   1   .   .   .   4   .   2   .   1   3   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  28   | 2   3   1   .   .   1   1   2   2   .   1   9   4   .   2   
    Device                 15   | 1   2   .   .   .   .   1   1   1   .   .   3   4   .   2   
    Storage                2    | 1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Processor              5    | .   1   1   .   .   1   .   .   .   .   .   2   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             5    | .   .   .   .   .   .   .   1   1   .   1   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 3   2   3   .   1   .   2   .   .   .   1   6   7   .   .   
    Energy Gun             6    | 1   .   .   .   1   .   1   .   .   .   1   .   2   .   .   
    Energy Cannon          6    | .   .   2   .   .   .   1   .   .   .   .   .   3   .   .   
    Ballistic Gun          5    | 2   .   1   .   .   .   .   .   .   .   .   2   .   .   .   
    Ballistic Cannon       7    | .   1   .   .   .   .   .   .   .   .   .   4   2   .   .   
    Launcher               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 37   | .   .   2   .   .   .   .   .   .   .   4   6   21  .   4   
  Power                    4    | .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   
  Propulsion               7    | .   .   1   .   .   .   .   .   .   .   .   1   3   .   2   
  Utility                  16   | .   .   .   .   .   .   .   .   .   .   2   4   8   .   2   
  Weapon                   10   | .   .   1   .   .   .   .   .   .   .   1   1   7   .   .   
  Highest Loss Streak      17   | .   .   1   .   .   .   .   .   .   .   3   5   17  .   4   
Average Slot Usage (%)     74   | .   98  90  88  87  77  88  87  78  76  68  74  61  4   10  
  Engine                   9    | .   13  17  22  22  22  18  14  2   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   3   .   2   10  6   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   8   15  12  4   3   .   .   
  Treads                   13   | .   .   1   11  11  11  26  23  17  15  13  10  9   .   .   
  Leg                      1    | .   28  18  .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   12   | .   13  11  11  11  11  11  21  15  15  11  13  9   .   4   
  Processor                11   | .   7   21  22  22  22  15  7   7   7   6   8   4   .   .   
  Protection               3    | .   .   .   .   .   .   .   4   7   7   7   6   6   .   .   
  Energy Gun               5    | .   1   .   .   .   11  9   7   7   7   9   3   3   .   .   
  Energy Cannon            6    | .   .   1   22  20  .   7   7   7   7   2   .   .   .   .   
  Ballistic Gun            1    | .   1   5   .   .   .   .   .   .   .   .   7   3   .   .   
  Ballistic Cannon         1    | .   12  4   .   .   .   .   .   .   .   .   1   6   .   .   
Naked Turns                27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   27  
Heaviest Build             71   | 8   12  20  20  21  21  28  31  59  59  65  70  71  .   17  
  Greatest Support         140  | 20  20  20  20  20  20  62  62  90  90  140 140 120 3   32  
  Greatest Overweight (x)  9    | .   .   1   .   1   1   1   .   .   .   .   .   9   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 4   4   4   4   4   4   4   4   4   4   4   6   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             5    | 4   4   4   4   4   4   4   4   4   4   4   5   4   4   4   
  Average Carried          3    | 1   3   3   3   3   3   2   3   3   4   1   2   2   4   1   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 4   3   3   4   4   4   2   4   4   4   1   .   4   4   1   

 Class Distribution 
--------------------
 43% | Mutant
 34% | Skirmisher
 12% | Scavenger-Tank
  3% | Scavenger-Skirmisher
  3% | Generator-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
           Skirmisher | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -7/Waste
           Skirmisher | -7/Factory
 Generator-Skirmisher | -6/Factory
       Scavenger-Tank | -5/Factory
       Scavenger-Tank | -4/Factory
               Mutant | -3/Research
               Mutant | -2/Research

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  
-----------                Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res 
Matter Collected           1220 | 312 81  99  150 .   48  104 40  .   58  6   225 59  .   38  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1575 | 149 194 135 .   .   48  352 136 .   93  137 259 72  .   .   
  Parts                    104  | 16  22  9   .   .   3   25  8   .   2   2   14  3   .   .   
Haulers Intercepted        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Field Recycled       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Retrieved Matter         36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res 
Combat Hostiles Destroyed  36   | 1   7   4   .   .   3   5   3   .   2   3   5   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     15   | 1   .   .   .   .   3   2   2   .   2   3   1   1   .   .   
  Cannons                  13   | .   3   1   .   .   .   3   1   .   .   .   3   2   .   .   
  AOE                      7    | .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | 3   4   2   .   .   .   1   1   .   .   .   2   .   .   .   
  Worker                   3    | 1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Builder                  3    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Tunneler                 5    | 4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Swarmer                  5    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Grunt                    16   | 1   5   2   .   .   .   1   2   .   1   2   2   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   6    | .   .   2   .   .   .   2   .   .   1   1   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   
Best Kill Streak           6    | 3   6   2   .   .   3   4   2   .   1   2   5   2   .   .   
  Combat Bots Only         4    | 1   2   2   .   .   3   2   2   .   1   2   4   2   .   .   
Max Kills in Single Turn   3    | 2   3   1   .   .   1   1   1   .   1   1   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  
Damage Taken               9115 | 51   167  412  .    .    67   160  118  .    105  1270 1264 3452 118  1931 
  Core                     2935 | .    6    106  .    .    16   14   28   .    7    87   132  992  83   1464 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  97   .    .    .    69   97   .    .    95   89   86   13   93   .    
Volleys Fired              103  | 10   17   10   .    .    .    17   13   .    .    13   11   12   .    .    
  Largest                  4    | 2    2    2    .    .    .    1    1    .    .    1    4    4    .    .    
  Hottest                  229  | 70   65   65   .    .    .    60   60   .    .    60   157  229  .    .    
Shots Fired                277  | 20   30   19   .    .    11   31   26   .    15   44   41   40   .    .    
  Gun                      168  | 20   .    8    .    .    11   14   13   .    15   43   19   25   .    .    
  Cannon                   87   | .    17   2    .    .    .    17   13   .    .    1    22   15   .    .    
  Launcher                 22   | .    13   9    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  101  | 10   17   10   .    .    .    .    .    .    .    .    41   23   .    .    
  Thermal                  136  | 10   .    .    .    .    11   31   26   .    15   32   .    11   .    .    
  Explosive                22   | .    13   9    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          18   | .    .    .    .    .    .    .    .    .    .    12   .    6    .    .    
  Robot Hit Streak         22   | 3    4    3    .    .    8    9    13   .    6    22   16   10   .    .    
  Robot Miss Streak        4    | 2    3    2    .    .    3    3    1    .    2    2    3    4    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               85   | .    .    .    .    .    11   14   13   .    15   32   .    .    .    .    
Shots Hit Robots           192  | 9    14   10   .    .    8    18   21   .    11   40   32   29   .    .    
  Core Hits                111  | 7    17   14   .    .    3    10   6    .    3    8    25   14   3    1    
  Critical Hits            2    | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5489 | 110  724  637  .    .    229  501  621  .    301  1123 565  649  21   8    
  Guns                     2832 | 110  .    42   .    .    229  316  391  .    285  1083 90   286  .    .    
  Cannons                  1445 | .    207  18   .    .    .    185  230  .    .    24   430  351  .    .    
  Explosions               1103 | .    516  577  .    .    .    .    .    .    .    .    10   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  109  | .    1    .    .    .    .    .    .    .    16   16   35   12   21   8    
  Kinetic                  1230 | 22   207  60   .    .    .    .    .    .    .    .    520  421  .    .    
  Thermal                  3183 | 88   .    289  .    .    229  501  621  .    285  966  .    204  .    .    
  Explosive                804  | .    516  288  .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          163  | .    .    .    .    .    .    .    .    .    .    141  10   12   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    .    .    .    .    .    6    5    .    8    
  Average Corruption       4    | .    .    .    .    .    .    .    .    .    .    .    5    3    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  22   | .    .    .    .    .    .    .    .    .    .    .    6    15   .    1    
    Message Errors         6    | .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    
    Matter Fused           6    | .    .    .    .    .    .    .    .    .    .    .    1    5    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Discharges      5    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Targeting Errors       1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            194  | .    .    137  .    .    .    .    8    .    .    1    40   8    .    .    
  Projectiles              16   | .    .    .    .    .    .    .    8    .    .    .    .    8    .    .    
  Explosions               177  | .    .    137  .    .    .    .    .    .    .    .    40   .    .    .    
  Melee                    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Knockbacks                 12   | .    2    .    .    .    .    .    .    .    .    .    6    3    1    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  11   | .    2    .    .    .    .    .    .    .    .    .    6    3    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      470  | .    31   261  .    .    .    .    .    .    .    .    159  5    10   4    
  Shots                    12   | .    2    7    .    .    .    .    .    .    .    .    3    .    .    .    
  Rammed                   22   | .    1    .    .    .    .    .    .    .    3    1    8    3    4    2    
Targets Rammed             25   | .    2    .    .    .    .    .    .    .    3    1    10   3    4    2    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Highest Temperature        498  | 120  18   22   .    .    .    72   108  .    .    284  175  498  .    .    
  Average Temperature      104  | 41   7    8    .    .    .    23   55   .    .    108  54   240  .    .    
  Received Heat Transfer   780  | 30   54   54   .    .    .    18   .    .    9    330  222  36   9    18   
  Effects                  7    | .    .    .    .    .    .    .    .    .    .    2    .    5    .    .    
    Shutdowns              2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Interference           2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Short Circuit          2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Heat Transferred         3957 | 259  .    200  .    .    296  703  777  .    370  1093 .    259  .    .    
Parts Sabotaged            1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   
-------                    Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  
Peak Influence             1014 | 45   271  277  108  .    71   238  111  24   909  1014 405  219  108  90   
  Initial                  445  | .    29   114  108  .    .    27   107  24   16   445  380  134  33   60   
  Average                  170  | 17   169  192  108  .    24   83   73   24   181  721  333  118  40   66   
Maximum Alert Level        3    | .    1    1    .    .    .    1    .    .    3    3    2    1    .    .    
  Low Security (%)         71   | 100  53   45   100  .    100  83   100  100  69   .    3    99   100  100  
  Level 1                  14   | .    46   54   .    .    .    16   .    .    19   .    56   .    .    .    
  Level 2                  8    | .    .    .    .    .    .    .    .    .    3    43   40   .    .    .    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    7    56   .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          21   | .    2    1    .    .    .    2    1    .    3    4    1    3    1    3    
  Investigation            5    | .    1    .    .    .    .    2    .    .    .    .    .    .    .    2    
  Extermination            2    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Reinforcement            11   | .    1    1    .    .    .    .    .    .    2    3    .    2    1    1    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res 
Distress Signals           5    | .   2   .   .   .   .   .   .   .   1   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              107  | 1   12  8   .   .   3   6   3   .   14  22  6   12  7   13  
  Peak Tracking Total      11   | 1   3   4   .   .   3   2   3   .   3   8   5   6   5   11  
  Tactical Retreats        5    | .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res 
Traps Triggered            5    | .   1   .   .   .   .   2   1   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res 
Machines Disabled          17   | .   1   3   .   .   .   1   .   .   1   9   1   1   .   .   
  Max in Single Turn       2    | .   1   2   .   .   .   1   .   .   .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res 
Machines Accessed          18   | .   .   1   .   5   .   3   1   .   2   .   1   2   1   2   
  Terminals                9    | .   .   1   .   .   .   2   1   .   2   .   1   .   1   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                73   | .   .   2   .   50  .   5   2   .   3   .   2   3   1   5   
  Successful               64   | .   .   1   .   50  .   4   1   .   2   .   2   2   .   2   
  Failed                   9    | .   .   1   .   .   .   1   1   .   1   .   .   1   1   3   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Terminals                16   | .   .   2   .   .   .   4   2   .   3   .   2   .   1   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             60   | .   .   1   .   50  .   3   1   .   2   .   2   .   .   1   
  Record                   57   | .   .   1   .   49  .   2   .   .   2   .   2   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   1   .   .   .   1   1   .   2   .   .   1   1   2   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Matter                 234  | .   .   .   .   .   .   .   .   .   .   .   .   234 .   .   
    Time                   117  | .   .   .   .   .   .   .   .   .   .   .   .   117 .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  
Total Allies               20   | .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    
  Largest Group            20   | .    .    .    .    .    .    .    .    20   20   14   .    .    .    .    
  Highest-Rated Group      538  | .    .    .    .    .    .    .    .    538  538  435  .    .    .    .    
  Highest-Rated Ally       35   | .    .    .    .    .    .    .    .    35   35   35   .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               119  | .    .    .    .    .    .    .    .    .    68   51   .    .    .    .    
  Total Damage             5713 | .    .    .    .    .    .    .    .    .    3662 2051 .    .    .    .    
  Kills                    52   | .    .    .    .    .    .    .    .    .    34   18   .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  
Turns Passed               6492 | 184  237  177  61   1005 389  788  663  210  578  409  644  694  271  182  
Spaces Moved               4269 | 124  145  107  38   619  213  419  305  120  348  235  321  529  530  216  
  Core                     888  | 21   .    .    .    .    .    .    .    .    .    .    .    272  530  65   
  Treads                   2887 | .    .    12   38   619  213  419  305  120  348  235  321  257  .    .    
  Legs                     343  | 103  145  95   .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   151  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    151  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  160  180  152  161  161  165  160  160  50   50   50   
  Average Speed            134  | 108  120  125  160  161  180  158  161  163  165  160  160  116  50   80   
  Slowest Speed            500  | 120  120  160  160  180  180  180  161  165  165  160  163  500  50   300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 6    32   20   11   93   53   32   6    73   19   12   7    16   15   5    
  Regions Visited          14
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    1    1    1    1    1    1    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    .    .    .    .    .    .    .    .    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 7    | .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          165  | .    71   79   .    .    1    4    1    .    4    .    5    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    1    4    1    .    4    .    .    .    .    .    
  AOE                      155  | .    71   79   .    .    .    .    .    .    .    .    5    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res 
Total                      4844 | 154 180 131 38  626 219 528 466 135 350 256 422 580 535 224 
  Wait                     251  | 3   .   .   .   .   .   77  138 .   .   .   26  4   .   3   
  Move                     4256 | 123 144 106 37  618 212 418 305 119 347 234 320 528 529 216 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  75   | 8   4   5   1   3   1   5   5   1   .   2   23  16  1   .   
  Fast Attach              15   | 3   2   1   .   .   1   1   1   5   .   .   1   .   .   .   
  Attach                   62   | 5   4   5   .   1   .   5   2   1   .   4   22  10  .   3   
  Detach                   1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     6    | 1   .   1   .   .   1   1   .   .   .   .   .   2   .   .   
  Drop                     48   | .   7   3   .   4   2   4   2   9   .   2   9   5   1   .   
  Fire                     103  | 10  17  10  .   .   .   17  13  .   .   13  11  12  .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      9    | .   .   .   .   .   .   .   .   .   .   .   .   3   4   2   
  Kick                     2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    14   | .   .   .   .   .   .   .   .   .   3   1   10  .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-3/Research
-2/Research

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   79 | -11/Scrapyard | Discovered new exit (range 8)
  185 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  352 | -10/Materials | Discovered new exit (range 14)
  421 | -10/Materials | Identified exit to Materials
  422 | -10/Materials | Entered another Materials area
  422 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  548 | -9/Materials  | Discovered new exit (range 12)
  597 | -9/Materials  | Identified exit to Mines
  599 | -9/Materials  | Entered Mines
  652 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  653 | -9/Mines      | Discovered new exit (range 5)
  658 | -9/Mines      | Identified exit to Exiles
  660 | -9/Mines      | Entered Exiles
  684 | -9/Exiles     | Discovered new exit (range 15)
  705 | -9/Exiles     | Identified exit to Mines
  737 | -9/Exiles     | Met 8R-AWN
  764 | -9/Exiles     | Met EX-HEX
  864 | -9/Exiles     | Met EX-DEC
  927 | -9/Exiles     | Visited The Gauntlet
 1124 | -9/Exiles     | Learned location of Zion (-6)
 1200 | -9/Exiles     | Discovered exit to Mines (range 14)
 1332 | -9/Exiles     | Met EX-BIN
 1353 | -9/Exiles     | Aligned with FarCom system
 1355 | -9/Exiles     | Given EX-Vault access code
 1436 | -9/Exiles     | Opened EX-Vault
 1498 | -9/Exiles     | Found AWS/Thermal
 1533 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1665 | -9/Exiles     | Left Exiles lab with AWS/Thermal
 1665 | -9/Exiles     | Entered Mines
 1950 | -8/Mines      | Discovered new exit (range 14)
 1986 | -8/Mines      | Identified exit to Materials
 2054 | -8/Mines      | Entered Materials
 2054 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2360 | -8/Materials  | Build established: Skirmisher
 2815 | -8/Materials  | Discovered new exit (range 16)
 2837 | -8/Materials  | Identified exit to Factory
 2842 | -8/Materials  | Entered Factory
 2842 | -7/Factory    | Evolved 2 slots: Utility x2
 3505 | -7/Factory    | Sucked down chute
 3505 | -7/Factory    | Entered Waste
 3506 | -7/Waste      | Joined by Warlord forces that had cleared the area
 3674 | -7/Waste      | Discovered new exit (range 15)
 3701 | -7/Waste      | Identified exit to Factory
 3715 | -7/Waste      | Entered Factory
 3715 | -7/Factory    | Accompanied by 20 allies
 4224 | -7/Factory    | Garrison activated, responded to threat
 4261 | -7/Factory    | Discovered new exit (range 18)
 4286 | -7/Factory    | Identified exit to Factory
 4293 | -7/Factory    | Entered another Factory area
 4293 | -6/Factory    | Accompanied by 16 allies
 4293 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4643 | -6/Factory    | First assault squad dispatched
 4678 | -6/Factory    | Discovered new exit (range 16)
 4702 | -6/Factory    | Entered another Factory area
 4702 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4730 | -5/Factory    | Lost 3 parts (1p1u1w)
 5002 | -5/Factory    | First assault squad dispatched
 5156 | -5/Factory    | Build established: Scavenger-Tank
 5265 | -5/Factory    | Lost 5 parts (1n3u1w)
 5303 | -5/Factory    | Discovered new exit (range 16)
 5346 | -5/Factory    | Entered another Factory area
 5346 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 5570 | -4/Factory    | Fabricated Nanoactuators (x2)
 5778 | -4/Factory    | Spotted B-86 Titan
 5854 | -4/Factory    | Lost 17 parts (3p3n5u6w)
 5921 | -4/Factory    | Core integrity fell below 50%
 6028 | -4/Factory    | Core integrity fell below 20%
 6037 | -4/Factory    | Discovered new exit (range 5)
 6040 | -4/Factory    | Entered Research
 6040 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
 6081 | -3/Research   | Build established: Mutant
 6306 | -3/Research   | Discovered new exit (range 10)
 6311 | -3/Research   | Entered another Research area
 6311 | -2/Research   | Evolved 2 slots: Power x1, Propulsion x1
 6470 | -2/Research   | Core integrity fell below 50%
 6490 | -2/Research   | Core integrity fell below 20%
 6493 | -2/Research   | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
Reaction Chamber disabled.
Penetrated by Slug.
Slug penetrates Reaction Chamber.
Slug penetrates Wall.
Catalytron disabled.
Slug penetrates Reaction Chamber. <x2>
Adv. Field Recycling Unit destroyed.
System corrupted: Energy discharge (-37).
Centrium Wheel destroyed.
S-43 Plague destroyed.
Acquired 38 matter.
Slammed into S-43 Plague.
Slammed into P-80 Master.
Slug penetrates Wall. <x6>
Penetrated by Slug. <x2>
Slug penetrates T-07 Excavator.
T-07 Excavator destroyed.
Penetrated by Slug.
[Achievement: 10k Club]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Coolant Potential          65
Energy Generation          50
Energy Capacity            610
Matter Stores              350
Matter Capacity            350
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             450
Resistance: KI             20
Resistance: TH             30
Weapon Shielding           66
Melee Speed Boost          50
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Nanoactuators | x2 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Achiever
The More The Merrier
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              GravityCatalystStripper
  Manual?         0
Play Time         01:17:24
  Cumulative      18.8 hours
  Start           2021.02.15 @ 23:43:24
  End             2021.02.16 @ 00:58:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          36
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          50x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 52ce1c73-181e-4666-86b7-7a5055207dc4