Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.07.28 @ 21:17:11 Player: Scyralis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (251) 1255 Value Destroyed (6425) 6425 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1630) 1630 TOTAL SCORE: 12230 Bonus ------- High Alert Combat Kills 1562 Follower Combat Kills 68 Cogmind --------- Core Integrity 483/700 Matter 300/300 Energy 272/290 System Corruption 1% Temperature Cool (9) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- Improved Titanium Leg > --- UTILITY (6) ------ Advanced Visual Processing Unit Improved Targeting Computer Core Analyzer Improved Recalibrator > --- WEAPON (3) ------- Katana > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Improved Targeting Computer Core Analyzer Energy Filter Improved Medium Armor Plating > --- WEAPON ----------- Precision Beam Rifle EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Katana [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Structural Scanner Device Structural Scanner Storage Compact Battery Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Cannon Gauss Cannon Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 4 | . . . 2 . 1 1 Weapon 1 | . . . . . . 1 Parts Attached 111 | 6 14 . 22 . 47 22 Power 21 | 1 1 . 2 . 15 2 Engine 10 | 1 1 . 1 . 5 2 Core 11 | . . . 1 . 10 . Reactor . | . . . . . . . Propulsion 26 | 2 3 . 6 . 13 2 Treads . | . . . . . . . Leg 25 | 2 3 . 6 . 12 2 Wheel 1 | . . . . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 3 . 6 . 7 5 Device 11 | . 2 . 3 . 4 2 Storage 1 | . . . . . 1 . Processor 7 | 1 1 . 3 . 1 1 Hackware . | . . . . . . . Protection 3 | . . . . . 1 2 Artifact . | . . . . . . . Weapon 42 | 2 7 . 8 . 12 13 Energy Gun 29 | 2 7 . 7 . 7 6 Energy Cannon 7 | . . . 1 . 1 5 Ballistic Gun . | . . . . . . . Ballistic Cannon 3 | . . . . . 2 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 2 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . . . 4 2 Parts Lost 32 | . 4 . 4 . 16 8 Power 5 | . . . . . 4 1 Propulsion 6 | . . . . . 5 1 Utility 7 | . . . . . 4 3 Weapon 14 | . 4 . 4 . 3 3 Highest Loss Streak 4 | . 2 . 1 . 4 4 Average Slot Usage (%) 95 | . 91 100 99 100 93 92 Engine 9 | . 14 14 6 . 5 14 Core 3 | . . . 4 11 9 . Leg 20 | . 28 28 21 22 16 12 Device 17 | . 12 14 22 22 18 15 Processor 18 | . 11 14 22 22 18 20 Protection 2 | . . . . . 5 5 Energy Gun 15 | . 23 28 17 22 7 12 Energy Cannon 3 | . . . 3 . 1 7 Slashing Weapon 1 | . . . . . 3 1 Naked Turns . | . . . . . . . Heaviest Build 54 | 7 11 11 16 14 29 54 Greatest Support 40 | 20 20 20 20 20 30 40 Greatest Overweight (x) 6 | . 1 . 1 . 6 2 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 3 Average Carried 1 | . 1 4 2 3 1 . Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | . 4 4 3 4 . . Class Distribution -------------------- 64% | Scavenger-Mutant 20% | Mutant 8% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 1784 | 250 110 30 211 . 909 274 Remotely . | . . . . . . . Salvage Created 8787 | 173 1108 35 2208 . 3251 2012 Parts 525 | 19 92 3 135 . 174 102 Haulers Intercepted 13 | . 2 . 5 . 4 2 Recyclers Shooed 13 | . 5 . . . 5 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 130 | . 12 . 40 . 56 22 Melee 2 | . . . 1 . . 1 Guns 72 | . 10 . 26 . 25 11 Cannons 38 | . . . 7 . 26 5 AOE 13 | . 2 . 5 . 3 3 Classes Destroyed 15 | 2 7 . 2 . 3 1 Worker 36 | . 7 2 7 . 10 10 Builder 24 | . 5 . 4 . 8 7 Tunneler 10 | 5 2 . 2 . 1 . Hauler 13 | . 2 . 5 . 4 2 Recycler 14 | 1 3 . . . 5 5 Mechanic 6 | . 1 . . . 3 2 Operator 8 | . . . 2 . 5 1 Watcher 10 | . 3 . 4 . 2 1 Swarmer 26 | . 3 . 11 . 11 1 Grunt 78 | . 9 . 20 . 36 13 Brawler 2 | . . . . . 1 1 Duelist 4 | . . . . . 3 1 Sentry 16 | . . . 9 . 3 4 Hunter 2 | . . . . . 2 . Programmer 2 | . . . . . . 2 Best Kill Streak 18 | 4 5 1 7 . 18 7 Combat Bots Only 8 | . 3 . 6 . 8 4 Max Kills in Single Turn 3 | 1 3 1 3 . 2 3 Gunslinging . | . . . . . . . Exploded 3 | . 2 . 3 . 1 1 Melee 1 | . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 4976 | . 439 17 938 . 2070 1512 Core 719 | . 45 . 162 . 295 217 Absorbed by Shields 99 | . . . . . 69 30 Core Remaining (%) 71 | 100 . 82 . 59 46 . Volleys Fired 635 | 11 124 2 162 . 245 91 Largest 3 | 2 2 2 2 . 2 3 Hottest 207 | 80 105 85 112 . 130 207 Shots Fired 1091 | 22 205 4 298 . 313 249 Gun 801 | 22 205 4 244 . 168 158 Cannon 290 | . . . 54 . 145 91 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 101 | . . . . . 92 9 Thermal 453 | 22 162 . 46 . 98 125 Explosive . | . . . . . . . Electromagnetic 537 | . 43 4 252 . 123 115 Robot Hit Streak 27 | 9 27 17 27 . 27 25 Robot Miss Streak 4 | 1 4 . 2 . 3 1 Penetration Max 1 | . . . . . 1 . Secondary Targets 13 | . 3 . 1 . 8 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 Shots Hit Robots 763 | 16 118 3 175 . 289 162 Core Hits 395 | 7 49 2 82 . 175 80 Critical Hits 15 | . . . . . 13 2 Critical Kills 6 | . . . . . 6 . Critical Parts Destroyed 8 | . . . . . 6 2 Melee Attacks 44 | . . . . . 34 10 Impact . | . . . . . . . Slashing 44 | . . . . . 34 10 Piercing . | . . . . . . . Sneak Attacks 11 | . . . . . 7 4 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 17248 | 170 1357 50 3659 . 7048 4964 Guns 7779 | 170 1251 50 1857 . 2514 1937 Cannons 5185 | . . . 754 . 3081 1350 Explosions 2627 | . 106 . 1040 . 372 1109 Melee 1647 | . . . . . 1079 568 Ramming 10 | . . . 8 . 2 . Kinetic 2235 | . . . . . 2031 204 Thermal 7053 | 170 1283 . 1196 . 1824 2580 Explosive 160 | . . . 160 . . . Electromagnetic 6143 | . 74 50 2295 . 2112 1612 Impact . | . . . . . . . Slashing 1647 | . . . . . 1079 568 Piercing . | . . . . . . . Highest Corruption 2 | . 1 1 . . 2 1 Average Corruption 1 | . 1 1 . . 2 1 Corruption Purged . | . . . . . . . Effects 29 | . 5 2 . . 20 2 Message Errors 8 | . 1 2 . . 4 1 Heat Flow Errors 5 | . . . . . 5 . Energy Discharges 3 | . 2 . . . 1 . Data Loss (minor) 2 | . . . . . 2 . Targeting Errors 9 | . 2 . . . 6 1 Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 714 | . 28 . 117 . 306 263 Projectiles 79 | . . . 15 . 51 13 Explosions 256 | . 28 . 102 . 32 94 Melee 379 | . . . . . 223 156 Knockbacks 14 | . . . . . 11 3 Impact . | . . . . . . . Kinetic 14 | . . . . . 11 3 Secondary . | . . . . . . . Self-Inflicted Damage 523 | . 47 17 86 . 57 316 Shots 17 | . 2 1 4 . 2 8 Rammed 2 | . . . . . 2 . Targets Rammed 5 | . . . 2 . 3 . Kicked 3 | . . . 2 . 1 . Crushed . | . . . . . . . Highest Temperature 535 | 90 165 6 9 . 303 535 Average Temperature 93 | 33 20 6 5 . 77 149 Received Heat Transfer 2529 | . 219 . 393 . 1209 708 Effects 12 | . . . . . 4 8 Shutdowns 4 | . . . . . . 4 Energy Bleed 1 | . . . . . 1 . Interference 3 | . . . . . 3 . Matter Decay 1 | . . . . . . 1 Short Circuit 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 6 | . . . 2 . 2 2 Combat Hostiles 5 | . . . 1 . 2 2 Parts Fried 27 | . . . 10 . 10 7 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 18 | . 3 . 2 . 6 7 Heat Transferred 11916 | 375 2751 . 1727 . 3164 3899 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 23 | . 2 1 9 . 4 7 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 1397 | 30 244 26 848 279 1397 1168 Average Influence 516 | 12 91 20 533 279 781 723 Maximum Alert Level 4 | . 1 . 3 1 4 4 Low Security (%) 30 | 100 91 100 10 . 13 . Level 1 5 | . 8 . 10 100 2 . Level 2 31 | . . . 55 . 20 53 Level 3 25 | . . . 23 . 42 40 Level 4 6 | . . . . . 20 6 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 34 | . 3 . 6 1 16 8 Investigation 12 | . 3 . 5 . 2 2 Extermination 1 | . . . . . . 1 Reinforcement 12 | . . . . . 9 3 Assault 7 | . . . 1 1 4 1 Garrison 2 | . . . . . 1 1 Intercept . | . . . . . . . Construction Impeded 6 | . . . . . 4 2 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 17 | . 1 . 2 . 12 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 217 | . 16 . 56 . 107 38 Peak Tracking Total 8 | . 3 . 6 . 8 7 Tactical Retreats 18 | . . . 3 . 14 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 7 | . 2 . . . 1 4 Indirectly 3 | . . . . . . 3 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . 1 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 66 | . 5 . 18 . 12 31 Max in Single Turn 6 | . 3 . 3 . 4 6 Garrison Access 3 | . . . . . 1 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 22 | . 8 . 9 . 2 3 Terminals 17 | . 7 . 8 . 1 1 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 1 . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Total Hacks 84 | . 34 . 40 . 5 5 Successful 55 | . 23 . 26 . 3 3 Failed 28 | . 11 . 13 . 2 2 Catastrophic 6 | . 2 . 2 . . 2 Database Lockouts 1 | . . . 1 . . . Manual . | . . . . . . . Terminals 74 | . 32 . 36 . 3 3 Fabricators . | . . . . . . . Repair Stations 8 | . 2 . 4 . 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 46 | . 21 . 23 . 1 1 Record 19 | . 8 . 11 . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 3 | . 2 . 1 . . . Level Access Points 2 | . 1 . 1 . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 3 | . . . 2 . 1 . Machine Index 1 | . . . 1 . . . Recycling Unit Index 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 6 | . 2 . 4 . . . Disarm Traps 1 | . 1 . . . . . Hauler Manifests 2 | . 2 . . . . . Registered Components 2 | . 1 . 1 . . . Registered Prototypes 2 | . 1 . . . . 1 Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . 2 . 3 . 2 . Scan Component 4 | . 1 . 2 . 1 . Repair 3 | . 1 . 1 . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 Seal Access 2 | . . . . . . 2 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 19 | . 8 . 8 . 2 1 Full Trace Events 15 | . 6 . 7 . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . 1 . 1 . Time 100 | . 26 . 36 . 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . 2 3 Machine Destruction 5 | . . . . . 2 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 1 . Highest-Rated Group 31 | . . . . 31 31 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 11 | . . . . . 11 . Total Damage 192 | . . . . . 192 . Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 6708 | 94 1188 404 1937 43 1685 1357 Spaces Moved 3500 | 45 658 332 1141 36 670 618 Core 12 | 8 . . . . 4 . Treads . | . . . . . . . Legs 3483 | 37 658 332 1141 36 661 618 Wheels 5 | . . . . . 5 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 120 Average Speed 128 | 107 120 120 120 120 130 157 Slowest Speed 350 | 120 150 120 150 120 350 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 4 94 76 89 11 58 24 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 . 1 . . Unknown Exits Taken 3 | 1 . . 1 . 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 4 | . . . . . 4 . Terrain Destroyed 583 | . 41 4 203 . 78 257 Melee 2 | . . . . . 2 . Projectile 12 | . . . . . 10 2 AOE 569 | . 41 4 203 . 66 255 Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 4620 | 69 854 333 1413 36 1117 798 Wait 141 | . 27 . 45 . 51 18 Move 3494 | 44 657 331 1140 35 669 618 Hop . | . . . . . . . Pick Up 117 | 7 21 . 25 1 42 21 Fast Attach . | . . . . . . . Attach 67 | 6 9 . 9 . 25 18 Detach 1 | . . . . . . 1 Swap 44 | . 5 . 13 . 22 4 Drop 72 | 1 11 . 17 . 26 17 Fire 635 | 11 124 2 162 . 245 91 Melee 44 | . . . . . 34 10 Ram . | . . . . . . . Kick 5 | . . . 2 . 3 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / [*Sto x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Identified exit to Materials 568 | -10/Materials | Discovered new exit (range 14) 569 | -10/Materials | Build established: Scavenger-Mutant 938 | -10/Materials | Repaired EM Pulse Gun 1021 | -10/Materials | Identified exit to Mines 1283 | -10/Materials | Entered Mines 1296 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1322 | -10/Mines | Assembled infested the area 1323 | -10/Mines | Learned 2 Materials zone layouts 1327 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1355 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1564 | -10/Mines | Discovered exit to Materials (range 3) 1592 | -10/Mines | Learned Materials terminal intel 1687 | -10/Mines | Entered Materials 1687 | -9/Materials | Evolved 2 slots: Utility x2 1689 | -9/Materials | Loaded intel: 12 terminal locations 1751 | -9/Materials | Repaired Broken Aluminum Leg 1803 | -9/Materials | Discovered new exit (range 18) 2006 | -9/Materials | Discovered new exit (range 12) 2066 | -9/Materials | Discovered new exit (range 15) 2195 | -9/Materials | Discovered new exit (range 3) 2205 | -9/Materials | Discovered new exit (range 18) 2378 | -9/Materials | Identified exit to Materials 3114 | -9/Materials | Central database locked down 3287 | -9/Materials | First assault squad dispatched 3624 | -9/Materials | Entered Mines 3651 | -9/Mines | Discovered exit to Materials (range 5) 3653 | -9/Mines | Met a Derelict testing a Signal Generator 3658 | -9/Mines | Met a Derelict bent on vengeance 3663 | -9/Mines | Found Signal Generator 3667 | -9/Mines | Entered Materials 3667 | -8/Materials | Accompanied by 1 ally 3667 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3688 | -8/Materials | Build established: Mutant 3990 | -8/Materials | Destroyed 8 combat bots 4110 | -8/Materials | Lost 3 parts (1p2w) 4402 | -8/Materials | Discovered new exit (range 18) 4823 | -8/Materials | Build established: Scavenger-Mutant 4872 | -8/Materials | Garrison activated, responded to threat 5006 | -8/Materials | Discovered new exit (range 18) 5131 | -8/Materials | Lost 4 parts (2p1n1u) 5192 | -8/Materials | Destroyed 7 combat bots 5267 | -8/Materials | First assault squad dispatched 5278 | -8/Materials | Repaired Katana 5343 | -8/Materials | Core integrity fell below 50% 5352 | -8/Materials | Entered Factory 5352 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6012 | -7/Factory | Build established: Scavenger-Gunner 6152 | -7/Factory | Garrison activated, responded to threat 6552 | -7/Factory | First assault squad dispatched 6709 | -7/Factory | Self-destructed Last Messages --------------- 06613_ G-47 Trooper unfolds itself. 06613_ M-28 Smith unfolds itself. 06617_ EM Pulse Cannon destroyed. 06619_ Imp. Deuterium Engine destroyed. 06643_ G-47 Trooper misfires. 06653_ LTYVNG,BRN/ARLX0UI4 06667_ G-47 Trooper destroyed. 06667_ EM Pulse Cannon destroyed. 06667_ Destroyed EM Pulse Cannon. 06667_ Fusion Modulator explodes. 06667_ Adv. Heat Sink destroyed. 06677_ Imp. Medium Armor Plating destroyed. 06684_ Imp. Titanium Leg destroyed. 06687_ Sneak attack on M-28 Smith. 06687_ M-28 Smith destroyed. 06692_ Acquired Imp. Recalibrator. 06702_ Destroyed Lgt. Nuclear Core. 06704_ G-47 Trooper destroyed. 06705_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????=??????????????????????????????????????? | | ????????????????????? ?????????#############?????? | | ????????????????????? ?????????# ?????? | | ????????????????????? ?????????# " #????? | | ????????????????????? ?????????# ""#????? | | #######+#############+####+##??# "#????? | | ???# "#????? | | ?# #????? | | % " + ###### | | % " " " # | | " ? 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"""" #???? | | ####?????????# +????""" ????? | | #????????????# #####??????" ????? | | #????????????# #????????????????? | | ############ #????????????# #????????????????? | | #??????????# #????????????# #????????????????? | | #??????????# #?????########+#####????????????? | | #######????# #?????# ! = #????????????? | | """""""##### #?????# #????????????? | | # #?????# ##########???? | | [ = # #?????# " #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 60 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeCryofiberCloak Manual? 0 Play Time 00:48:14 Cumulative 131.5 hours Start 2020.07.28 @ 20:29:22 End 2020.07.28 @ 21:17:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 63 Rogue 0 Adventurer 63 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 23 Gallery% 51 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: cf570aa6-3f72-42c4-aaf9-fa382bfead8c