Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.07 @ 21:04:03 Player: Quiggsy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (43) 215 Value Destroyed (1564) 1564 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6419 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 114/300 Energy 82/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Cooling System Improved Melee Analysis Suite Target Analyzer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Improved Trap Scanner Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Light Armored Exoskeleton Aerolev Unit > --- UTILITY ---------- Compact Matter Pod Seismic Detector Improved Melee Analysis Suite Target Analyzer Hacking Suite > --- WEAPON ----------- Minigun Advanced Assault Cannon Greatsword > --- INVENTORY -------- Large Storage Unit Improved Sensor Array Thermic Laser Heavy Missile Launcher [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Armored Wheel Leg Light Armored Exoskeleton Wheel Armored Wheel Hover Unit Cooled Airjet Utility Hacking Suite Device High-powered Tractor Beam Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Weapon Advanced Assault Cannon Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Slots Evolved 8 | . . 2 . . . 2 2 2 . Power 1 | . . 1 . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . Utility 3 | . . . . . . 1 1 1 . Weapon 2 | . . . . . . . 1 1 . Parts Attached 101 | 5 9 6 2 . 3 26 32 17 1 Power 22 | 1 1 4 . . . 7 8 1 . Engine 17 | 1 1 4 . . . 5 5 1 . Core 5 | . . . . . . 2 3 . . Reactor . | . . . . . . . . . . Propulsion 20 | 2 2 1 . . 1 5 7 2 . Treads . | . . . . . . . . . . Leg 5 | . . . . . . . 3 2 . Wheel 7 | 2 2 1 . . 1 1 . . . Hover 8 | . . . . . . 4 4 . . Flight . | . . . . . . . . . . Utility 20 | . 4 . 1 . . 2 7 5 1 Device 8 | . 2 . . . . . 3 2 1 Storage 4 | . 1 . . . . 1 1 1 . Processor 5 | . . . . . . 1 3 1 . Hackware 3 | . 1 . 1 . . . . 1 . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 39 | 2 2 1 1 . 2 12 10 9 . Energy Gun 7 | . . 1 . . 2 . 2 2 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 18 | 2 1 . . . . 7 6 2 . Ballistic Cannon 2 | . . . . . . . 2 . . Launcher 4 | . . . . . . . . 4 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 7 | . . . 1 . . 5 . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 . . Parts Lost 52 | . . 1 . . 3 9 21 17 1 Power 10 | . . . . . 1 2 4 3 . Propulsion 14 | . . . . . 1 3 6 4 . Utility 9 | . . . . . . 1 4 3 1 Weapon 19 | . . 1 . . 1 3 7 7 . Highest Loss Streak 18 | . . 1 . . 3 5 18 7 8 To Critical Strikes 1 | . . . . . . 1 . . . Average Slot Usage (%) 83 | . 95 100 100 100 90 93 67 73 26 Engine 13 | . 14 22 22 22 15 13 8 11 . Core 1 | . . . . . . 4 2 . . Leg 4 | . . . . . . . 7 11 . Wheel 15 | . 28 33 33 33 32 23 . . . Hover 5 | . . . . . . 6 12 4 . Device 4 | . 11 11 . . . . 6 4 6 Storage 4 | . 7 . . . . 9 2 3 . Processor 4 | . . . . . . 1 9 11 13 Hackware 9 | . 4 11 22 22 22 16 . 4 6 Energy Gun 3 | . . 4 11 11 14 3 . 2 . Ballistic Gun 8 | . 23 6 . . . 12 7 4 . Ballistic Cannon 1 | . . . . . . . 3 4 . Slashing Weapon 3 | . . . 5 11 5 2 2 3 . Special Melee Weapon 1 | . 4 11 5 . . . . . . Naked Turns 32 | . . . . . . . 32 . . Heaviest Build 38 | 9 11 19 20 20 20 38 37 37 3 Greatest Support 52 | 20 24 36 36 36 36 52 43 45 3 Greatest Overweight (x) 6 | . . . . . . 4 6 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 10 10 5 5 Average Capacity 6 | 5 5 5 5 5 5 10 7 5 5 Most Carried 10 | 3 5 5 5 5 5 10 10 5 2 Average Carried 4 | 1 4 4 4 5 4 7 4 3 2 Final Capacity 10 | 5 5 5 5 5 5 10 5 5 5 Final Carried 6 | 3 5 5 5 5 5 6 4 3 2 Class Distribution -------------------- 59% | Mutant 25% | Hacker-Mutant 6% | Scavenger-Mutant 6% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Matter Collected 1825 | 190 406 74 . . 70 378 245 462 . Remotely 521 | . 406 74 . . . . 40 1 . Salvage Created 1904 | . 386 92 . . 153 736 319 218 . Parts 91 | . 21 6 . . 5 29 20 10 . Haulers Intercepted 1 | . . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Combat Hostiles Destroyed 31 | . 6 2 . . 3 10 7 3 . Melee 14 | . . . . . 3 8 2 1 . Guns 14 | . 6 2 . . . 2 4 . . Cannons 1 | . . . . . . . 1 . . AOE 2 | . . . . . . . . 2 . Classes Destroyed 12 | . 4 1 . . 1 3 1 2 . Worker 1 | . . . . . . . . 1 . Builder 1 | . . . . . . . . 1 . Hauler 1 | . . . . . . 1 . . . Recycler 4 | . 2 . . . . 1 . 1 . Operator 3 | . 2 . . . . 1 . . . Watcher 2 | . . . . . . 2 . . . Swarmer 2 | . 2 . . . . . . . . Grunt 14 | . 4 1 . . 2 5 1 1 . Brawler 1 | . . . . . 1 . . . . Sentry 7 | . . 1 . . . 4 1 1 . Hunter 3 | . . . . . . 1 2 . . Programmer 4 | . . . . . . . 3 1 . Best Kill Streak 3 | . 2 1 . . 1 3 2 3 . Combat Bots Only 3 | . 2 1 . . 1 3 2 2 . Max Kills in Single Turn 2 | . 1 1 . . 1 1 1 2 . Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . Melee 1 | . . . . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Hostile Shots Fired 764 | . 47 8 . . 34 122 287 232 34 Missed 241 | . 9 3 . . 6 32 93 87 11 Damage Taken 7468 | . 382 68 . . 450 1349 2449 2434 336 Core 1964 | . 65 . . . 124 219 698 536 322 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 60 | 100 74 . . . 69 60 . . . Volleys Fired 161 | . 45 7 . . 5 43 37 24 . Largest 4 | . 2 1 . . 1 2 2 4 . Hottest 191 | . 40 45 . . 45 130 100 191 . Shots Fired 282 | . 86 8 . . 5 78 65 40 . Gun 263 | . 86 8 . . 5 78 60 26 . Cannon 7 | . . . . . . . 5 2 . Launcher 12 | . . . . . . . . 12 . Special . | . . . . . . . . . . Kinetic 240 | . 86 4 . . . 69 63 18 . Thermal 19 | . . . . . . 9 . 10 . Explosive 12 | . . . . . . . . 12 . Electromagnetic 11 | . . 4 . . 5 . 2 . . Robot Hit Streak 10 | . 6 6 . . 4 10 7 10 . Robot Miss Streak 7 | . 4 1 . . 2 5 3 7 . Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 2 | . 1 . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . Shots Hit Robots 211 | . 44 7 . . 15 72 47 26 . Core Hits 101 | . 17 5 . . 2 20 23 34 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . . 1 . 1 . Critical Strikes 11 | . 1 . . . . 6 2 2 . Destroy 3 | . 1 . . . . 1 . 1 . Sever 8 | . . . . . . 5 2 1 . Melee Attacks 58 | . 1 1 . . 17 28 8 3 . Impact . | . . . . . . . . . . Slashing 56 | . . . . . 17 28 8 3 . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . 1 . . 1 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5523 | . 544 82 . . 480 1652 1110 1655 . Guns 2379 | . 544 82 . . 64 689 660 340 . Cannons 168 | . . . . . . . 168 . . Explosions 1213 | . . . . . . . . 1213 . Melee 1739 | . . . . . 416 963 261 99 . Ramming 24 | . . . . . . . 21 3 . Kinetic 2265 | . 544 42 . . . 659 810 210 . Thermal 160 | . . . . . . 30 . 130 . Explosive 1163 | . . . . . . . . 1163 . Electromagnetic 172 | . . 40 . . 64 . 18 50 . Impact . | . . . . . . . . . . Slashing 1739 | . . . . . 416 963 261 99 . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . 2 2 2 2 . 6 3 3 Average Corruption 2 | . . 2 2 2 2 . 2 2 3 Corruption Purged 5 | . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . Effects 26 | . . 2 1 8 2 . 9 3 1 Message Errors 7 | . . . 1 2 1 . 3 . . Matter Fused 6 | . . 1 . 2 1 . . 1 1 Heat Flow Errors 2 | . . . . 2 . . . . . Energy Discharges 3 | . . . . . . . 2 1 . Data Loss (minor) 5 | . . . . 1 . . 3 1 . Misfires 2 | . . 1 . . . . 1 . . Alerts 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 156 | . . . . . 31 48 52 25 . Projectiles 23 | . . . . . . . 23 . . Explosions 25 | . . . . . . . . 25 . Melee 108 | . . . . . 31 48 29 . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 14 | . . . . . . . . 14 . Shots 2 | . . . . . . . . 2 . Rammed . | . . . . . . . . . . Targets Rammed 3 | . . . . . . . 2 1 . Kicked 3 | . . . . . . . 2 1 . Crushed . | . . . . . . . . . . Highest Temperature 192 | . . 83 . 156 150 87 100 192 . Average Temperature 45 | . . 45 . 72 85 21 31 61 . Received Heat Transfer 1815 | . 132 42 . . 243 378 258 762 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 424 | . . . . . . 74 . 350 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Peak Influence 292 | . 292 176 68 . 40 288 198 110 . Initial 97 | . . 55 68 . . 15 97 7 . Average 82 | . 112 122 68 . 24 156 63 26 . Maximum Alert Level 1 | . 1 . . . . 1 . . . Low Security (%) 92 | 100 85 100 100 . 100 71 100 100 . Level 1 7 | . 14 . . . . 28 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 2 . . . . 2 9 8 . Investigation 3 | . . . . . . . 2 1 . Extermination 4 | . . . . . . . 2 2 . Reinforcement 11 | . 2 . . . . 2 2 5 . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Distress Signals 5 | . 2 2 . . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 99 | . 15 8 . . 3 24 24 20 5 Peak Tracking Total 8 | . 4 5 . . 3 3 7 8 5 Tactical Retreats 11 | . 1 3 . . . 2 5 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Traps Triggered 3 | . 1 1 . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . . . . 6 . Reprogrammed 5 | . 5 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Machines Disabled 4 | . 1 1 . . . . . 2 . Max in Single Turn 1 | . 1 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Machines Accessed 22 | . 2 3 . 5 . 4 3 5 . Terminals 12 | . 2 2 . . . 3 1 4 . Fabricators 2 | . . . . . . . 1 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 1 . . . 1 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 86 | . 4 6 . 50 . 10 5 11 . Successful 77 | . 4 6 . 50 . 6 4 7 . Failed 9 | . . . . . . 4 1 4 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . 3 . . . . . Terminals 25 | . 4 4 . . . 8 1 8 . Fabricators 5 | . . . . . . . 2 3 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 6 | . . 2 . . . 2 2 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 69 | . 4 4 . 50 . 4 . 7 . Record 50 | . . 1 . 49 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . Emergency Access Points 2 | . . 1 . . . 1 . . . Alert Level 1 | . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . 1 . Locate Traps 3 | . 2 . . . . . . 1 . Disarm Traps 1 | . . . . . . . . 1 . Reprogram Traps 1 | . 1 . . . . . . . . Investigation Status 1 | . . . . . . 1 . . . Reinforcement Status 1 | . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 3 | . . 1 . . . . . 2 . Derelict Proto ID Bank 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 6 | . . 2 . . . 2 2 . . Insert Component 3 | . . 1 . . . 1 1 . . Analyze 3 | . . 1 . . . 1 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 1 . . . . 2 3 4 . Full Trace Events 2 | . . . . . . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . . . 1 1 . . Parts Built 1 | . . . . . . . 1 . . Authchips . | . . . . . . . . . . Time 67 | . . . . . . . 67 . . Total Part Build Rating 4 | . . . . . . . 4 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 1 . . . 1 1 . . Part Schematics Acquired 3 | . . 1 . . . 1 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Turns Passed 4579 | 38 613 233 126 468 231 775 1307 762 26 Spaces Moved 3740 | 35 487 229 114 519 195 545 1076 490 50 Core 140 | 1 . . . . . . 73 16 50 Treads . | . . . . . . . . . . Legs 924 | . . . . . . . 450 474 . Wheels 2027 | 34 487 229 114 519 195 449 . . . Hover 649 | . . . . . . 96 553 . . Flight . | . . . . . . . . . . Fastest Speed 38 | 50 80 90 90 90 90 42 38 50 50 Average Speed 97 | 79 87 90 90 90 90 94 99 131 50 Slowest Speed 350 | 80 90 90 90 90 90 290 350 250 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 3 57 44 42 91 32 37 36 9 12 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 119 | . 15 . . . . 2 2 100 . Melee . | . . . . . . . . . . Projectile 4 | . . . . . . 2 1 1 . AOE 114 | . 15 . . . . . . 99 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Total 4308 | 42 585 247 136 519 227 697 1237 567 51 Wait 173 | . 29 2 19 1 7 33 65 17 . Move 3731 | 34 486 228 113 518 194 544 1075 489 50 Hop . | . . . . . . . . . . Pick Up 36 | 3 6 2 1 . . 9 8 7 . Fast Attach 41 | 5 6 . . . 2 6 16 6 . Attach 36 | . . 3 . . 1 6 15 10 1 Detach 16 | . . . . . 1 3 7 5 . Swap 24 | . 3 3 2 . . 14 1 1 . Drop 29 | . 9 1 1 . . 11 3 4 . Fire 161 | . 45 7 . . 5 43 37 24 . Melee 58 | . 1 1 . . 17 28 8 3 . Ram . | . . . . . . . . . . Kick 3 | . . . . . . . 2 1 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 14) 107 | -10/Materials | Discovered new exit (range 13) 123 | -10/Materials | Discovered new exit (range 10) 318 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 16) 652 | -10/Materials | Entered another Materials area 652 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 767 | -9/Materials | Met 8R-AWN 873 | -9/Materials | Discovered new exit (range 15) 885 | -9/Materials | Entered Mines 887 | -9/Mines | Followed 8R-AWN into the Mines 940 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1006 | -9/Mines | Discovered new exit (range 5) 1011 | -9/Mines | Entered Exiles 1023 | -9/Exiles | Discovered new exit (range 15) 1037 | -9/Exiles | Welcomed by 8R-AWN 1056 | -9/Exiles | Met EX-HEX 1086 | -9/Exiles | Met EX-BIN 1101 | -9/Exiles | Aligned with FarCom system 1102 | -9/Exiles | Given EX-Vault access code 1122 | -9/Exiles | Opened EX-Vault 1170 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1189 | -9/Exiles | Build established: Hacker-Mutant 1194 | -9/Exiles | Met EX-DEC 1226 | -9/Exiles | Visited The Gauntlet 1340 | -9/Exiles | Learned location of Zion (-6) 1378 | -9/Exiles | Discovered new exit (range 10) 1479 | -9/Exiles | Entered Mines 1600 | -8/Mines | Lost 3 parts (1p1n1w) 1648 | -8/Mines | Discovered new exit (range 5) 1710 | -8/Mines | Entered Materials 1710 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2289 | -8/Materials | Discovered new exit (range 4) 2377 | -8/Materials | Discovered new exit (range 13) 2484 | -8/Materials | Identified exit to Factory 2485 | -8/Materials | Entered Factory 2485 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2515 | -7/Factory | Lost 5 parts (2p1n2w) 2687 | -7/Factory | Build established: Mutant 2777 | -7/Factory | Fabricated Cld. Airjet? 2914 | -7/Factory | Garrison activated, responded to threat 2953 | -7/Factory | Core integrity fell below 50% 3001 | -7/Factory | Core integrity fell below 20% 3038 | -7/Factory | Lost 18 parts (4p6n1u7w) 3677 | -7/Factory | Discovered new exit (range 5) 3792 | -7/Factory | Entered another Factory area 3792 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3956 | -6/Factory | Lost 3 parts (1p2u) 4017 | -6/Factory | Identified exit to Lower Caves 4017 | -6/Factory | Identified exit to Extension 4458 | -6/Factory | Lost 6 parts (1p2n3w) 4551 | -6/Factory | Core integrity fell below 50% 4554 | -6/Factory | Entered Lower Caves 4571 | -6/Lower Caves | Core integrity fell below 20% 4580 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04542_ Hvy. Missile Launcher destroyed. 04543_ U-05 Engineer lays Concrete. 04544_ Neutrino Reactor explodes. 04544_ U-05 Engineer lays Concrete. 04545_ Flak Gun destroyed. 04545_ U-05 Engineer builds a Wall. 04546_ Lgt. Armored Exoskeleton destroyed. 04547_ Acquired 3 matter. 04549_ U-05 Engineer lays Concrete. 04551_ G-50 Soldier destroyed. 04551_ U-05 Engineer lays Concrete. 04554_ U-05 Engineer builds a Wall. LOCATION=LOWER CAVES GOAL=ESCAPE 04556_ System corrupted: Matter fused (-5). 04559_ Com. Matter Pod destroyed. 04573_ M-22 Extractor reprogrammed Fire Trap. 04575_ M-22 Extractor extracts Fire Trap. 04579_ M-22 Extractor reprogrammed Fire Trap. 04580_ M-22 Extractor extracts Fire Trap. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ?????????????????????????####????????????????## | | ????????????????????????## #???????????????## | | ?????????????????#?????## #????????????#### #? | | ???????????????### #### ###?????????## ## | | ??????????????? ##????????# | | ??????????????????????# m ###??????# | | ??????????????????????# @ ###????# #? | | ??????????????????????# ###### #? | | ?????????????????????# ### ## | | ????????????????? ## | | ???????????????? ?#### ss | | ???????????????? ## ????## ## s | | ???????????????# # #?# ?????## ## | | ???????????????# ?# ??# ??????## ## # | | ??????????????# ??# ???# ???????####### ## | | ??????????????????#????#??????????????# ### | | ??????????????????????????????????????## ##?# | | ???????????????????????????????????????## ##??## | | ????????????????????????????????????????# #????# | | ????????????????????????????????????????## ????? | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????## #?# | | ??????????????????????????????????????????# #?# | | ??????????????????????????????????????????# ?## | | ??????????????????????????????????????????? ???## | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Evasion (%) 57 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 5 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Cld. Airjet | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Airjet | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control GoHome() Just What I Needed Challenges ------------ None Game ------ Seed SurgeVariableAutocannon Manual? 0 Play Time 01:11:35 Cumulative 14.0 hours Start 2024.07.07 @ 19:51:31 End 2024.07.07 @ 21:04:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fa7c549-c441-4f01-b5dc-d8f37f538599