Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.23 @ 22:28:20 // Winter2022/Polymind Player: Plexion Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (12) 60 Value Destroyed (401) 401 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2161) 2161 TOTAL SCORE: 3532 Bonus ------- Polymind Skill 1961 Pacifist 200 Cogmind --------- Core Integrity 1/400 Matter 0/0 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Exiles Parts ------- > --- POWER (0) -------- (None) > --- PROPULSION (1) --- (None) > --- UTILITY (0) ------ (None) > --- WEAPON (1) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Heat Sink Light Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- (None) [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Hover Unit Utility Heat Sink Device Heat Sink Storage Medium Matter Pod Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Special Weapon Assembled F-torch Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Slots Evolved . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached . | . . . . . . Power . | . . . . . . Engine . | . . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion . | . . . . . . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility . | . . . . . . Device . | . . . . . . Storage . | . . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon . | . . . . . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . . . 4 2 . Power . | . . . . . . Propulsion 3 | . . . 1 2 . Utility 2 | . . . 2 . . Weapon 1 | . . . 1 . . Highest Loss Streak 3 | . . . 3 2 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 72 | . 60 100 92 85 . Engine 11 | . 11 16 13 16 . Treads 8 | . . . 17 . . Wheel 9 | . . . 3 32 . Hover 9 | . 22 33 7 10 . Device 9 | . 3 16 18 . . Storage 4 | . . . 1 16 . Processor 5 | . 6 33 7 . . Protection 2 | . . . 5 . . Energy Gun 3 | . . . 8 . . Ballistic Gun 2 | . . . 6 . . Special Weapon 2 | . . . . 10 . Naked Turns 148 | . 24 . 3 27 94 Heaviest Build 18 | . 4 4 18 5 . Greatest Support 40 | 3 12 12 40 20 3 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 1 | . 1 . 1 1 . Average Capacity . | . . . . . . Most Carried . | . . . . . . Average Carried . | . . . . . . Final Capacity 1 | . . . 1 . . Final Carried . | . . . . . . Class Distribution -------------------- 32% | Sentry 25% | Cogmind 18% | Worker 15% | Watcher 4% | Assembled 3% | Operator Dominant Class ---------------- Cogmind | -10/Materials Watcher | -10/Mines Sentry | -9/Materials Worker | -9/Mines Cogmind | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Min Exi Matter Collected 51 | . . . 51 . . Remotely . | . . . . . . Salvage Created 680 | . . . 665 15 . Parts 17 | . . . 16 1 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Combat Hostiles Destroyed 10 | . . . 10 . . Guns 10 | . . . 10 . . Classes Destroyed 4 | . . . 4 . . Worker 2 | . . . 1 1 . Grunt 5 | . . . 5 . . Brawler 1 | . . . 1 . . Sentry 4 | . . . 4 . . Best Kill Streak 6 | . . . 6 1 . Combat Bots Only 6 | . . . 6 . . Max Kills in Single Turn 2 | . . . 2 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Damage Taken 1152 | . 11 . 882 259 . Core 399 | . . . 192 207 . Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 . 100 . . . Volleys Fired 31 | . . . 29 2 . Largest 2 | . . . 2 1 . Hottest 100 | . . . 79 100 . Shots Fired 51 | . . . 49 2 . Gun 49 | . . . 49 . . Cannon . | . . . . . . Launcher . | . . . . . . Special 2 | . . . . 2 . Kinetic 20 | . . . 20 . . Thermal 31 | . . . 29 2 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 7 | . . . 7 4 . Robot Miss Streak 4 | . . . 4 . . Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 34 | . . . 32 2 . Core Hits 22 | . . . 20 2 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . 1 . . Burn 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 518 | . . . 488 30 . Guns 488 | . . . 488 . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 7 | . . . . 7 . Kinetic 206 | . . . 206 . . Thermal 305 | . . . 282 23 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 3 | . . . . 3 . Shots . | . . . . . . Rammed 3 | . . . . 3 . Targets Rammed 3 | . . . . 3 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 216 | . . . 216 . . Average Temperature 45 | . . . 45 . . Received Heat Transfer 401 | . 6 . 375 20 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 937 | . . . 777 160 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Peak Influence 411 | . 27 10 411 160 . Initial 160 | . . 10 3 160 . Average 153 | . 15 10 199 154 . Maximum Alert Level 2 | . . . 2 . . Low Security (%) 68 | 100 100 100 41 100 . Level 1 27 | . . . 51 . . Level 2 3 | . . . 6 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 33 | . 4 . 25 4 . Peak Tracking Total 7 | . 2 . 7 2 . Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Min Exi Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked 3 | . 2 . 1 . . Non-combat 2 | . 2 . . . . Combat 1 | . . . 1 . . Robot Hacks Applied 4 | . 3 . 1 . . find_terminals 1 | . 1 . . . . map_route 1 | . 1 . . . . mark_security 1 | . 1 . . . . find_shortcuts 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Robot Analysis Total 5 | . 2 . 2 1 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Min Exi Turns Passed 591 | 9 58 19 267 144 94 Spaces Moved 641 | 18 82 32 174 148 187 Core 313 | 18 46 . 6 56 187 Treads 48 | . . . 48 . . Legs . | . . . . . . Wheels 88 | . . . 23 65 . Hover 192 | . 36 32 97 27 . Flight . | . . . . . . Fastest Speed 50 | 50 50 56 50 50 50 Average Speed 64 | 50 52 56 87 65 50 Slowest Speed 160 | 50 56 56 160 80 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 22 17 33 35 59 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Total 762 | 17 96 32 239 191 187 Wait 92 | . 15 1 37 39 . Move 636 | 17 81 31 173 147 187 Hop . | . . . . . . Pick Up . | . . . . . . Fast Attach . | . . . . . . Attach . | . . . . . . Detach . | . . . . . . Swap . | . . . . . . Drop . | . . . . . . Fire 31 | . . . 29 2 . Melee . | . . . . . . Ram 3 | . . . . 3 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / [*Exi]) -9/Exiles History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Discovered new exit (range 28) 68 | -10/Materials | Identified exit to Mines 68 | -10/Materials | Entered Mines 78 | -10/Mines | Discovered new exit (range 9) 81 | -10/Mines | Learned Materials non-interactive machine intel 86 | -10/Mines | Identified exit to Materials 87 | -10/Mines | Entered Materials 88 | -9/Materials | Loaded intel: 32 non-interactive machine locations 143 | -9/Materials | Discovered new exit (range 16) 312 | -9/Materials | Lost 3 parts (2u1w) 346 | -9/Materials | Discovered new exit (range 11) 354 | -9/Materials | Entered Mines 355 | -9/Mines | Assembled infested the area 449 | -9/Mines | Core integrity fell below 50% 476 | -9/Mines | Core integrity fell below 20% 487 | -9/Mines | Discovered new exit (range 10) 496 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 496 | -9/Mines | Discovered new exit (range 5) 498 | -9/Mines | Entered Exiles 511 | -9/Exiles | Met 8R-AWN 521 | -9/Exiles | Met EX-HEX 537 | -9/Exiles | Met EX-BIN 542 | -9/Exiles | Met EX-DEC 561 | -9/Exiles | Visited The Gauntlet 592 | -9/Exiles | Self-destructed Last Messages --------------- want to hear everything about this amazing project I'd rather not be working on. It's not my style, but HEX says we need it, and I trust his judgement on that better than my own. So we've got this neat system which basically allows us to track combat bots moving through Complex 0b10 in real time, when combined with local relay data. More specifically, we extract data from their central systems and transmit it to you or anyone else we have a bead on, and you process that locally together with our algorithms to determine their precise locations! It's pretty reliable so far, and once we've tweaked it to perfection it'll be much safer for us to move around anywhere in the complex. Want in on the action? Just step right into the FarCom Aligner and I'll do the rest. Now, I'll admit there could be side effects, but if you're willing to participate in the trials you can have one of our prototypes. How's that for a sweet deal? EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 00544_ EX-DEC: "Oops, I hope HEX didn't hear that..." 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Combat Hostiles 2 | . . . 1 1 . Allies . | . . . . . . Classes Controlled 5 | . 2 . 2 1 . Average Host Suspicion 68 | . 98 5 86 30 . Unsuspicious Activity 35 | . 6 . 3 26 . Returns to Shadow . | . . . . . . Fuzzy Dispatches . | . . . . . . Protomatter Created 28 | . . . 12 16 . Used 61 | . 17 . 28 16 . Decayed . | . . . . . . Highest Spend 23 | . 12 . 23 16 . Top 5 Hosts by Kills: Y-45 Defender (-9/Materials: 10) Game ------ Seed SystemCompositeMinigun Manual? 0 Play Time 00:07:16 Cumulative 279.9 hours Start 2022.12.23 @ 22:22:07 End 2022.12.23 @ 22:28:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 396 Rogue 309 Adventurer 87 Explorer 0 Win Type - Total 9 Types 4/0/3/1/1/0/0/0/0 Lore% 78 Gallery% 81 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1133ba5e-890e-4070-bae6-def3615396ec