Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.24 @ 20:05:07 Player: Jordan Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2374) 2374 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-56) -56 TOTAL SCORE: 5328 Bonus ------- High Alert Combat Kills 167 Friendly Fire -223 Cogmind --------- Core Integrity 639/700 Matter 198/300 Energy 303/340 System Corruption 2% Temperature Cool (349) Movement Walking (160) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer Kinecellerator Improved Light Armor Plating > --- WEAPON (4) ------- Gauss Rifle Assault Cannon Flak Cannon > --- INVENTORY (10) --- Reinforced Deuterium Engine Titanium Leg Titanium Leg Titanium Leg Improved Heat Sink Compact Matter Pod (150) Improved Light Armor Plating System Shield EM Pulse Cannon Ion Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Assault Cannon Assault Cannon Flak Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Titanium Leg Titanium Leg Titanium Leg Compact Matter Pod Improved Light Armor Plating System Shield EM Pulse Cannon Ion Cannon Ion Cannon [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Heavy EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 2 | . . 1 . 1 . Weapon 2 | . . 1 . . 1 Parts Attached 69 | 6 9 18 2 21 13 Power 10 | 2 1 . 1 4 2 Engine 6 | 2 1 . . 2 1 Core 4 | . . . 1 2 1 Reactor . | . . . . . . Propulsion 14 | 2 1 5 . 1 5 Treads 2 | . . 2 . . . Leg 12 | 2 1 3 . 1 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | . 3 11 1 7 2 Device 14 | . 2 6 . 5 1 Storage 4 | . . 3 . 1 . Processor 3 | . 1 . 1 1 . Hackware 2 | . . 2 . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 21 | 2 4 2 . 9 4 Energy Gun 1 | . . . . 1 . Energy Cannon 7 | . 1 2 . 3 1 Ballistic Gun 7 | 2 1 . . 3 1 Ballistic Cannon 6 | . 2 . . 2 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 5 | . . . . 3 2 Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 2 | . . . . 1 1 Weapon 2 | . . . . 1 1 Highest Loss Streak 2 | . . . . 2 1 Average Slot Usage (%) 97 | . 89 98 100 99 100 Engine 7 | . 13 11 . 4 7 Core 3 | . . . 10 4 6 Leg 23 | . 28 19 22 26 23 Device 8 | . 10 10 1 9 6 Storage 8 | . . 12 11 12 7 Processor 6 | . 8 4 9 5 7 Hackware 5 | . . 4 11 9 4 Energy Cannon 8 | . 6 11 11 8 4 Ballistic Gun 5 | . 10 . . 7 7 Ballistic Cannon 16 | . 11 22 22 10 17 Naked Turns . | . . . . . . Heaviest Build 67 | 7 12 34 34 48 67 Greatest Support 51 | 20 20 46 34 51 51 Greatest Overweight (x) 1 | . . 1 . . 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 14 | 4 4 14 10 10 10 Average Capacity 8 | 4 4 6 10 10 10 Most Carried 10 | 2 4 8 10 10 10 Average Carried 7 | . 3 4 9 8 9 Final Capacity 10 | 4 4 10 10 10 10 Final Carried 10 | 2 4 8 10 10 10 Class Distribution -------------------- 59% | Hacker-Gunner 18% | Mutant 16% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1970 | 266 128 358 72 692 454 Remotely . | . . . . . . Salvage Created 2610 | 44 233 322 201 1263 547 Parts 154 | 2 34 21 10 62 25 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 53 | 1 12 4 3 24 9 Guns 16 | 1 4 . . 9 2 Cannons 37 | . 8 4 3 15 7 Classes Destroyed 14 | 1 2 2 . 6 3 Worker 1 | . . . . . 1 Builder 3 | . . . . 3 . Tunneler 1 | . . . . . 1 Recycler 6 | . . 1 1 2 2 Operator 2 | . . 1 . . 1 Watcher 11 | . 3 3 . 2 3 Swarmer 15 | . 12 . . 3 . Grunt 22 | 1 . 4 3 9 5 Brawler 1 | . . . . 1 . Duelist 3 | . . . . 3 . Protector 1 | . . . . 1 . Sentry 7 | . . . . 5 2 Hunter 2 | . . . . 2 . Programmer 2 | . . . . . 2 Thug 1 | . . . . . 1 Best Kill Streak 14 | 1 4 4 4 14 3 Combat Bots Only 10 | 1 3 3 3 10 3 Max Kills in Single Turn 3 | 1 2 2 2 2 3 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 1566 | 16 246 49 9 784 462 Core 199 | . 67 9 . 62 61 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 73 . 97 88 . Volleys Fired 136 | 3 33 11 7 56 26 Largest 4 | 2 2 3 3 3 4 Hottest 176 | 40 80 130 130 139 176 Shots Fired 394 | 6 66 33 21 165 103 Gun 125 | 6 42 . . 52 25 Cannon 269 | . 24 33 21 113 78 Launcher . | . . . . . . Special . | . . . . . . Kinetic 280 | 6 42 22 14 109 87 Thermal 96 | . 24 11 7 40 14 Explosive . | . . . . . . Electromagnetic 18 | . . . . 16 2 Robot Hit Streak 26 | 5 9 5 8 26 11 Robot Miss Streak 5 | 1 5 1 . 4 4 Penetration Max 1 | . . . . 1 . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 243 | 5 37 17 5 108 71 Core Hits 129 | 2 20 10 5 49 43 Critical Hits 2 | . . . . 2 . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5553 | 34 423 307 155 2510 2124 Guns 1329 | 34 163 . . 724 408 Cannons 3841 | . 260 307 155 1783 1336 Explosions 380 | . . . . . 380 Melee . | . . . . . . Ramming 3 | . . . . 3 . Kinetic 3318 | 34 163 152 87 1435 1447 Thermal 1819 | . 260 155 68 745 591 Explosive . | . . . . . . Electromagnetic 413 | . . . . 327 86 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Effects 10 | . . . . . 10 Message Errors 6 | . . . . . 6 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 239 | . 4 . . 56 179 Projectiles 93 | . 4 . . 56 33 Explosions 146 | . . . . . 146 Melee . | . . . . . . Knockbacks 17 | . . . 1 10 6 Impact . | . . . . . . Kinetic 17 | . . . 1 10 6 Secondary . | . . . . . . Self-Inflicted Damage 75 | . . . . . 75 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 374 | 6 200 156 143 266 374 Average Temperature 103 | 6 72 46 54 88 143 Received Heat Transfer 603 | 12 . 36 6 378 171 Effects 6 | . . . . . 6 Shutdowns 2 | . . . . . 2 Interference 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 2748 | . 555 333 111 1166 583 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 588 | 20 350 206 85 588 300 Average Influence 183 | 2 174 70 71 361 190 Maximum Alert Level 2 | . 1 1 . 2 1 Low Security (%) 62 | 100 73 93 100 18 50 Level 1 20 | . 26 6 . 9 49 Level 2 16 | . . . . 71 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . 1 . 6 3 Investigation 3 | . . . . 2 1 Extermination 2 | . . . . . 2 Reinforcement 2 | . . 1 . 1 . Assault 2 | . . . . 2 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | 1 17 8 3 32 19 Peak Tracking Total 5 | 1 4 3 3 5 5 Tactical Retreats 5 | . . . . 4 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 3 | . . . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 3 | . . . 3 . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 9 | . . 1 2 2 4 Max in Single Turn 2 | . . 1 1 1 2 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 13 | . 5 3 . 2 3 Terminals 7 | . 2 3 . . 2 Fabricators 1 | . . . . . 1 Repair Stations 2 | . 1 . . 1 . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 39 | . 17 11 . 4 7 Successful 28 | . 12 8 . 4 4 Failed 11 | . 5 3 . . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 22 | . 8 11 . . 3 Fabricators 4 | . . . . . 4 Repair Stations 6 | . 4 . . 2 . Recycling Units 5 | . 5 . . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 14 | . 5 8 . . 1 Record 5 | . 2 3 . . . Prototype ID Bank 2 | . 1 1 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Repair Station Index 1 | . . . . . 1 Locate Traps 1 | . . 1 . . . Transport Status 1 | . 1 . . . . Assault Status 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks 3 | . . . . . 3 Load Schematic 1 | . . . . . 1 Build 2 | . . . . . 2 Repair Station Hacks 4 | . 2 . . 2 . Scan Component 2 | . 1 . . 1 . Repair 2 | . 1 . . 1 . Recycling Unit Hacks 5 | . 5 . . . . Process 1 | . 1 . . . . Report Inventory 3 | . 3 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 . . 1 Used . | . . . . . . Hacking Detections 9 | . 3 2 . 1 3 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built 4 | . . . . . 4 Matter 292 | . . . . . 292 Time 72 | . . . . . 72 Total Part Build Rating 12 | . . . . . 12 Parts Repaired 1 | . 1 . . . . Time 79 | . 26 . . 53 . Parts Recycled . | . . . . . . Recycled Matter 163 | . 163 . . . . Retrieved Matter 85 | . 85 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . 1 . Machine Destruction 1 | . . . . 1 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 3720 | 95 605 784 404 845 987 Spaces Moved 2183 | 73 375 527 268 461 479 Core 16 | 16 . . . . . Treads 52 | . . 52 . . . Legs 2115 | 57 375 475 268 461 479 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 130 130 160 Average Speed 134 | 104 120 133 130 130 160 Slowest Speed 160 | 120 120 160 130 130 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 6 66 42 46 39 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched 3 | . . . 3 . . Spaces Dug . | . . . . . . Terrain Destroyed 43 | . . . . 16 27 Melee . | . . . . . . Projectile 20 | . . . . 16 4 AOE 23 | . . . . . 23 Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2676 | 84 472 584 308 588 640 Wait 183 | 1 41 5 25 16 95 Move 2178 | 72 374 526 267 460 479 Hop . | . . . . . . Pick Up 41 | 1 6 8 2 15 9 Fast Attach 40 | 6 8 12 1 7 6 Attach 14 | . . 3 . 7 4 Detach 13 | 1 . 3 1 3 5 Swap 15 | . 1 3 1 7 3 Drop 52 | . 9 13 1 16 13 Fire 136 | 3 33 11 7 56 26 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 3 | . . . 3 . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat / *Min x2 / Sto x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Discovered new exit (range 8) 96 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 11) 303 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 4) 560 | -10/Materials | Repaired Ion Engine 636 | -10/Materials | Discovered new exit (range 11) 648 | -10/Materials | Identified exit to Materials 701 | -10/Materials | Entered another Materials area 701 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 857 | -9/Materials | Identified exit to Mines 857 | -9/Materials | Identified exit to Storage 1068 | -9/Materials | Discovered new exit (range 9) 1485 | -9/Materials | Entered Mines 1520 | -9/Mines | Discovered new exit (range 5) 1644 | -9/Mines | Found a hidden stash of uninstalled traps 1692 | -9/Mines | Build established: Hacker-Gunner 1860 | -9/Mines | Discovered new exit (range 8) 1889 | -9/Mines | Entered Materials 1889 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2043 | -8/Materials | Garrison activated, responded to threat 2117 | -8/Materials | Destroyed 10 combat bots 2538 | -8/Materials | Discovered new exit (range 13) 2689 | -8/Materials | First assault squad dispatched 2734 | -8/Materials | Entered Factory 2734 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2839 | -7/Factory | Fabricated Titanium Leg (x2) 2880 | -7/Factory | Fabricated Titanium Leg (x2) 3453 | -7/Factory | Discovered new exit (range 12) 3721 | -7/Factory | Self-destructed Last Messages --------------- 03639_ ZECNL&TQU3EESJKRAL3J5CPTKT# DGIG LA NJG 03653_ K-01 Serf cleans the Subcomponent Replicator. 03680_ T-07 Excavator is excavating. 03707_ Slug penetrates Wall. 03707_ W-25 Informer knocked back. 03710_ C-30 ARC bursts open, deploying its payload. 03710_ B-48 Gladiator unfolds itself. 03710_ G-47 Trooper unfolds itself. 03711_ Slug penetrates W-25 Informer. 03711_ W-25 Informer destroyed. 03714_ Matter Pump disabled. 03718_ Power failure, Rnf. Deuterium Engine shutdown. 03718_ Overheating: System interference. 03718_ Flak Cannon temporarily disabled. 03718_ Assault Cannon temporarily disabled. 03718_ Flak Cannon temporarily disabled. 03720_ Overheating: Matter decay (-36). 03720_ Acquired 17 matter. 03721_ Assault Cannon destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????# """""" + #????? | | ???????????????????## # #????? | | ???????????????????# # #????? | | ???????????????????#################### ##???? | | ???????????????????????????????????# # #???# | | ????????????????????????????????????## ##### | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# ##### | | ?????????????????????????????????????# ^ #???# | | ????????????????????????????????#########+######## | | ????????????????????????????????# | | ????????????????????????????????# "" "" "" "" | | ????????????????????????????????# "" "" "" "" | | ????????????????????????????????# """ """ """ """ | | ????????????????????????????????# """ """ """ ""? | | ????????????????????????????????# """ """ """ """ | | ????????????????#+####+###????? # | | ????????????????# #???? # ! | | ????????????????# #####+##+##+############# | | ????????????????# g #??? | | ????????????????# """ #######?????? | | ????????????????# """ [[ #???????????? | | ????????????????# g%%" [[ #???????????? | | ????????????????# g @! 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""" #????# #??????????????? | | ??????????# [ """ #????# #??????????????? | | ??????????# """ #????# #??????????????? | | ??????????# #????? ??????????????? | | ??????????# #????? #??????????????? | | ??????????# ########## #?????##??????????????? | | ??????????# ?????????? #?????????????????????? | | ??????????? ??????????? #?????????????????????? | | ????????????? ???????????? #?????????????????????? | | ??????????????????????????+#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -7/Factory Titanium Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Just What I Needed Made in Tau Ceti IV Novice Programmer Please Form A Line Significant Disruption Storm Trooper Challenges ------------ None Game ------ Seed KineticBladeStabilizer Manual? 0 Play Time 01:06:56 Cumulative 3.2 hours Start 2020.07.24 @ 18:45:22 End 2020.07.24 @ 20:05:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7792c82f-b08b-4e47-a157-04e6cc64c4dd