Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.03 @ 23:04:13 Player: Kersh Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (64) 320 Value Destroyed (1700) 1700 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 3659 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 315/550 Matter 193/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Advanced Targeting Computer Medium Armor Plating > --- WEAPON (3) ------- Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY (10) --- Improved Deuterium Engine Improved Aluminum Leg Advanced Heat Sink Visual Processing Unit Sensor Array Improved Terrain Scan Processor Medium Armor Plating Authchip [Weapon] High-powered Tractor Beam Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Aluminum Leg Visual Processing Unit Sensor Array Improved Terrain Scan Processor Medium Armor Plating Authchip [Weapon] High-powered Tractor Beam Katana [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Medium Armor Plating Device Seismic Detector Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 49 | 6 2 28 13 Power 6 | 1 . 3 2 Engine 5 | 1 . 3 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 15 | 2 . 10 3 Treads 11 | 2 . 9 . Leg 4 | . . 1 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 1 5 4 Device 3 | . 1 . 2 Storage 2 | 1 . 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection 5 | . . 4 1 Artifact . | . . . . Weapon 17 | 2 1 10 4 Energy Gun 3 | 2 . 1 . Energy Cannon 3 | . . . 3 Ballistic Gun 8 | . 1 7 . Ballistic Cannon 2 | . . 2 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 3 | . 1 . 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . 1 . . Highest Loss Streak 1 | . 1 . 1 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 98 98 96 Engine 9 | . 14 11 2 Core 1 | . . . 6 Treads 23 | . 28 30 4 Leg 7 | . . 2 21 Device 5 | . 12 1 7 Storage 11 | . 14 11 9 Processor 2 | . . . 9 Protection 7 | . . 9 8 Energy Gun 7 | . 24 2 7 Energy Cannon 3 | . . . 12 Ballistic Gun 12 | . 3 20 . Ballistic Cannon 6 | . . 8 7 Naked Turns . | . . . . Heaviest Build 43 | 12 13 37 43 Greatest Support 63 | 40 40 63 63 Greatest Overweight (x) 11 | . . 1 11 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 9 | 6 8 9 10 Most Carried 10 | 4 8 10 10 Average Carried 8 | 2 7 9 9 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 4 7 10 10 Class Distribution -------------------- 33% | Mutant 24% | Gunner 21% | Scavenger-Tank 11% | Tank 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1643 | 260 34 943 406 Remotely 179 | . . . 179 Salvage Created 2170 | . 279 1123 768 Parts 121 | . 14 68 39 Haulers Intercepted 5 | . . 5 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 48 | . 7 28 13 Guns 27 | . 7 19 1 Cannons 19 | . . 9 10 Classes Destroyed 9 | . 3 5 1 Worker 2 | . . 1 1 Builder 4 | . . . 4 Hauler 5 | . . 5 . Recycler 2 | . 1 . 1 Watcher 3 | . . 2 1 Swarmer 13 | . 3 10 . Grunt 23 | . 4 10 9 Duelist 2 | . . 1 1 Sentry 10 | . . 7 3 Best Kill Streak 7 | . 4 5 7 Combat Bots Only 5 | . 3 5 3 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2307 | . 305 1081 921 Core 401 | . 42 124 235 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 195 | . . 82 113 Core Remaining (%) 84 | 100 83 69 . Volleys Fired 136 | . 22 77 37 Largest 3 | . 2 3 3 Hottest 240 | . 100 111 240 Shots Fired 358 | . 43 211 104 Gun 212 | . 43 149 20 Cannon 146 | . . 62 84 Launcher . | . . . . Special . | . . . . Kinetic 234 | . 5 200 29 Thermal 124 | . 38 11 75 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 30 | . 21 16 30 Robot Miss Streak 5 | . 3 5 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 205 | . 29 118 58 Core Hits 89 | . 13 48 28 Critical Kills 2 | . . . 2 Critical Parts Destroyed . | . . . . Critical Strikes 7 | . 2 3 2 Burn 3 | . 2 1 . Meltdown 2 | . . . 2 Blast 2 | . . 2 . Melee Attacks 1 | . . . 1 Impact . | . . . . Slashing 1 | . . . 1 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4028 | . 363 2187 1478 Guns 1826 | . 363 1237 226 Cannons 2192 | . . 943 1249 Explosions . | . . . . Melee . | . . . . Ramming 10 | . . 7 3 Kinetic 2588 | . 49 2107 432 Thermal 1430 | . 314 73 1043 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . 4 . . Message Errors 2 | . 2 . . Matter Fused 2 | . 2 . . Overload Shots . | . . . . Overflow Damage 23 | . . . 23 Projectiles 23 | . . . 23 Explosions . | . . . . Melee . | . . . . Knockbacks 14 | . . 9 5 Impact . | . . . . Kinetic 11 | . . 7 4 Secondary 3 | . . 2 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | . . 2 . Targets Rammed 3 | . . 2 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 804 | . 156 297 804 Average Temperature 132 | . 63 75 247 Received Heat Transfer 825 | . 78 369 378 Effects 26 | . . . 26 Shutdowns 7 | . . . 7 Energy Bleed 5 | . . . 5 Interference 4 | . . . 4 Matter Decay 4 | . . . 4 Short Circuit 1 | . . . 1 Damage (minor) 3 | . . . 3 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 3 | . . . 3 Combat Hostiles 2 | . . . 2 Parts Melted 9 | . . . 9 Heat Transferred 3450 | . 1073 296 2081 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 476 | . 225 476 273 Initial 44 | . . 44 18 Average 150 | . 75 180 159 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 65 | 100 91 57 61 Level 1 31 | . 8 38 38 Level 2 2 | . . 4 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 3 6 2 Investigation 5 | . . 4 1 Extermination . | . . . . Reinforcement 6 | . 3 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 72 | . 15 41 16 Peak Tracking Total 6 | . 5 6 4 Tactical Retreats 5 | . 2 2 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 14 | . 3 9 2 Terminals 12 | . 3 8 1 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 51 | . 15 32 4 Successful 31 | . 11 18 2 Failed 19 | . 4 13 2 Catastrophic 6 | . 1 4 1 Database Lockouts 1 | . . 1 . Manual 36 | . 13 21 2 Terminals 47 | . 15 30 2 Fabricators . | . . . . Repair Stations 4 | . . 2 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 19 | . 8 11 . Part Schematic 1 | . 1 . . Robot Analysis 3 | . 1 2 . Branch Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Alert Level 3 | . 1 2 . Unreport Threat 4 | . . 4 . Locate Traps 2 | . 1 1 . Patrol Status 1 | . 1 . . Hauler Manifests 2 | . . 2 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 2 2 Scan Component 2 | . . 1 1 Repair 2 | . . 1 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 8 | . 3 5 . Terminals 8 | . 3 5 . Assimilate 1 | . 1 . . Botnet 7 | . 2 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 2 8 2 Full Trace Events 7 | . . 6 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 1 1 Time 64 | . . 32 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 3 | . 1 2 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3173 | 90 599 1700 784 Spaces Moved 1440 | 51 286 827 276 Core 5 | 3 . . 2 Treads 1214 | 48 286 827 53 Legs 221 | . . . 221 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 120 Average Speed 160 | 153 160 160 161 Slowest Speed 600 | 160 160 240 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 4 49 59 27 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 5 | . . . 5 Terrain Destroyed 36 | . . 15 21 Melee . | . . . . Projectile 36 | . . 15 21 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2017 | 60 386 1039 532 Wait 320 | . 67 67 186 Move 1437 | 50 285 826 276 Hop . | . . . . Pick Up 27 | 4 7 11 5 Fast Attach 28 | 6 1 13 8 Attach 5 | . 1 1 3 Detach 3 | . . . 3 Swap 16 | . . 14 2 Drop 41 | . 3 28 10 Fire 136 | . 22 77 37 Melee 1 | . . . 1 Ram . | . . . . Kick 1 | . . . 1 Crush 2 | . . 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Identified exit to Mines 197 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 678 | -10/Materials | Discovered new exit (range 4) 690 | -10/Materials | Entered another Materials area 690 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 691 | -9/Materials | Discovered new exit (range 5) 1257 | -9/Materials | Central database locked down 1369 | -9/Materials | Build established: Tank 1407 | -9/Materials | Discovered new exit (range 15) 1540 | -9/Materials | Repaired Hvy. Assault Rifle 1908 | -9/Materials | Build established: Scavenger-Tank 2231 | -9/Materials | Discovered new exit (range 14) 2390 | -9/Materials | Entered another Materials area 2390 | -8/Materials | Evolved 2 slots: Utility x2 2677 | -8/Materials | Repaired Med. Armor Plating 2812 | -8/Materials | Build established: Gunner 3174 | -8/Materials | Self-destructed Last Messages --------------- 03105_ U-05 Engineer destroyed. 03107_ Overheating: Matter decay (-24). 03109_ Power failure, Lgt. Nuclear Core shutdown. 03109_ Overheating: Energy bleed (-7). 03110_ Acquired 24 matter. 03112_ Overheating: Imp. Aluminum Leg damaged (-59). 03114_ Plasma Cannon broken. 03114_ Overheating: Short circuit. 03115_ Power failure, Lgt. Nuclear Core shutdown. 03115_ Overheating: Energy bleed (-10). 03115_ K-01 Serf cleans the Terminal. 03116_ Overheating: Plasma Cannon damaged (-32). 03117_ Overheating: System interference. 03117_ Adv. Targeting Computer temporarily disabled. 03118_ Overheating: System interference. 03118_ Plasma Cannon temporarily disabled. 03119_ K-01 Serf cleans the Terminal. 03120_ Overheating: System interference. 03120_ Plasma Cannon temporarily disabled. 03122_ Overheating: Matter decay (-34). Map ----- +----------------------------------------------------+ | ?????????????????????????# ####??????# #??????? | | ?????????????????????????# #?????????# #??????? | | ????????????##############%#######+### #??????? | | ????????????#** % #??????? | | ????????????#*]] #??????? | | ????????????#!]* #??????? | | ????????????# ####+###% #######+######???????? | | ????????????#== ## * *# #????????????????????? | | ????????????#== ## # #????????????????????? | | ????????????###### = #% #????????????????????? | | ?????????????????# # #????????????????????? | | ?????????????????#| ==# #????????????????????? | | ?????????????????# =!# #????????????????????? | | ?????????????????# # #?#######????????????? | | ?????????????########### # # #????????????? | | ?????????????# # # #????????????? | | ?????????????# # #????????????? | | ?????????????# # # #????????????? | | ????????????## # ##### ##????????????? | | ????????????## # #????###?????????????? | | ?????????????# = # ###########??????????? | | ?????????????#%* *%!# # #??????????? | | ????#######?## |!! # # #??????????? | | ????# #########%|### # #??????????? | | ????# =%%[ # #??????????? | | ????# *!!= @ + #??????????? | | ????# ! # #??????????? | | ????# *%! ###+######;### # #??????????? | | ???####[##### ###?# # #??????????? | | ???# =[!!!!# """ #???# ###########??????????? | | ???# !! # """ #???#t #????????????????????? | | ???# !! # """ #???# ###??????????????????? | | ???# # #???# ""#??????????????????? | | ???# # #???# ""#??????????????????? | | ???# """ ############ T"#??????????????????? | | ???# "T ## = # ""#??????????????????? | | ???# """ = ## ! [%# ""#??????????????????? | | ??? ## %+% ###??????????????????? | | ???########### !#% #????????????????????? | | ?????????????# "S """ # #????????????????????? | | ?????????????# """ """ # #????????????????????? | | ?????????????# "" """ # #????????????????????? | | ?????????????# # #????????????????????? | | ?????????????########### #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????????????? #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????? #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Quantum Hacking Use The Force root@ Challenges ------------ None Game ------ Seed PropulsionAutogunThruster Manual? 0 Play Time 00:36:29 Cumulative 28.2 hours Start 2023.01.31 @ 17:40:01 End 2023.02.03 @ 23:04:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 30 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f3cd28f-39f6-4e38-8098-89630bfd28f8