Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.05 @ 22:09:48 Player: motadol Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1875) 1875 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (283) 283 TOTAL SCORE: 4548 Bonus ------- High Alert Combat Kills 231 Follower Combat Kills 67 Friendly Fire -15 Cogmind --------- Core Integrity 0/550 Matter 220/300 Energy 28/100 System Corruption 1% Temperature Cool (18) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Cooling System Cooling System Disposable Heat Sink Compact Matter Pod (0) Improved ECM Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Disposable Heat Sink Medium Storage Unit Large Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Assault Cannon Bore Cannon > --- INVENTORY -------- Light Ion Engine Cooling System Cooling System Large Storage Unit Compact Matter Pod ECM Suite Heavy Armor Plating Hardened Light Armor Plating Advanced Beam Cannon Advanced Beam Cannon Heavy Particle Cannon Mini Grenade Launcher Great Maul [Rating: 27] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 93 | 5 14 5 22 5 42 Power 8 | 1 2 2 . . 3 Engine 8 | 1 2 2 . . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 2 3 1 7 1 6 Treads . | . . . . . . Leg 6 | 2 1 . 1 . 2 Wheel 13 | . 2 1 5 1 4 Hover 1 | . . . 1 . . Flight . | . . . . . . Utility 28 | . 6 . 10 . 12 Device 13 | . . . 8 . 5 Storage 7 | . 6 . . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 8 | . . . 2 . 6 Artifact . | . . . . . . Weapon 37 | 2 3 2 5 4 21 Energy Gun . | . . . . . . Energy Cannon 5 | . . . 2 . 3 Ballistic Gun 10 | 2 3 . 1 1 3 Ballistic Cannon 11 | . . 2 2 2 5 Launcher 3 | . . . . . 3 Special Weapon 2 | . . . . 1 1 Impact Weapon 6 | . . . . . 6 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Parts Lost 30 | . 4 2 2 . 22 Power 7 | . 2 1 . . 4 Propulsion 10 | . . 1 2 . 7 Utility 4 | . 1 . . . 3 Weapon 9 | . 1 . . . 8 Highest Loss Streak 9 | . 2 1 2 . 9 Average Slot Usage (%) 92 | . 95 100 94 99 79 Engine 11 | . 12 14 11 11 8 Leg 2 | . 14 . . . . Wheel 24 | . 13 28 29 32 23 Device 4 | . . . 8 11 6 Storage 22 | . 25 28 22 22 17 Protection 2 | . . . . . 6 Energy Cannon 1 | . . . 3 5 . Ballistic Gun 8 | . 28 9 . 1 2 Ballistic Cannon 12 | . . 18 17 11 9 Naked Turns . | . . . . . . Heaviest Build 60 | 6 31 41 51 47 60 Greatest Support 52 | 20 32 32 48 36 52 Greatest Overweight (x) 4 | . . 1 3 1 4 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 14 | 4 14 14 14 14 14 Average Capacity 12 | 4 8 14 14 14 13 Most Carried 14 | 4 14 14 14 14 14 Average Carried 12 | 2 8 13 13 13 12 Final Capacity 14 | 4 14 14 14 14 10 Final Carried 14 | 4 14 14 14 14 5 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1849 | 269 268 269 377 106 560 Remotely . | . . . . . . Salvage Created 1941 | 47 246 83 298 26 1241 Parts 89 | 1 19 1 22 5 41 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 52 | 1 10 6 8 2 25 Melee 4 | . . . . . 4 Guns 15 | 1 10 3 . . 1 Cannons 20 | . . 3 8 2 7 AOE 9 | . . . . . 9 Classes Destroyed 13 | 1 1 1 4 1 5 Worker 1 | . . . . . 1 Builder 3 | . . . 1 . 2 Tunneler 1 | . . . . 1 . Hauler 1 | . . . . . 1 Recycler 2 | . . . . . 2 Operator 1 | . . . 1 . . Watcher 1 | . . . 1 . . Swarmer 8 | . 6 . . 2 . Grunt 30 | 1 4 2 5 . 18 Brawler 2 | . . . . . 2 Duelist 2 | . . . . . 2 Sentry 6 | . . . 3 . 3 Assembled 4 | . . 4 . . . Best Kill Streak 8 | 1 4 2 4 2 8 Combat Bots Only 8 | 1 4 2 3 2 8 Max Kills in Single Turn 4 | 1 1 1 2 1 4 Gunslinging . | . . . . . . Exploded 4 | . . . . . 4 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 4694 | 69 458 314 751 57 3045 Core 919 | 11 72 67 205 9 555 Absorbed by Shields . | . . . . . . Core Remaining (%) 60 | 95 . 40 . 46 . Volleys Fired 167 | 5 45 21 45 8 43 Largest 2 | 2 2 2 2 2 2 Hottest 107 | 40 43 78 107 107 101 Shots Fired 317 | 10 90 42 88 14 73 Gun 151 | 10 90 21 9 4 17 Cannon 154 | . . 21 79 8 46 Launcher 8 | . . . . . 8 Special 4 | . . . . 2 2 Kinetic 275 | 10 90 42 67 10 56 Thermal 34 | . . . 21 4 9 Explosive 8 | . . . . . 8 Electromagnetic . | . . . . . . Robot Hit Streak 10 | 7 10 9 8 2 6 Robot Miss Streak 6 | 2 3 3 4 1 6 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 217 | 7 48 22 42 6 92 Core Hits 104 | 2 18 11 13 4 56 Critical Hits 12 | . . . 3 . 9 Critical Kills 6 | . . . 3 . 3 Critical Parts Destroyed 6 | . . . . . 6 Melee Attacks 65 | . . . . . 65 Impact 65 | . . . . . 65 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks . | . . . . . . Damage Inflicted 5768 | 84 468 429 845 120 3822 Guns 928 | 84 468 175 12 15 174 Cannons 1921 | . . 254 833 105 729 Explosions 1187 | . . . . . 1187 Melee 1732 | . . . . . 1732 Ramming . | . . . . . . Kinetic 2478 | 84 468 429 619 80 798 Thermal 371 | . . . 226 40 105 Explosive 1187 | . . . . . 1187 Electromagnetic . | . . . . . . Impact 1732 | . . . . . 1732 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 . . 1 Average Corruption 1 | . 1 1 . . 1 Corruption Purged . | . . . . . . Effects 15 | . . 8 . . 7 Message Errors 5 | . . 4 . . 1 Data Loss (minor) 4 | . . 3 . . 1 Targeting Errors 4 | . . 1 . . 3 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 311 | . . 10 39 . 262 Projectiles 76 | . . 10 39 . 27 Explosions 43 | . . . . . 43 Melee 192 | . . . . . 192 Knockbacks 28 | . . 7 5 1 15 Impact 8 | . . . . . 8 Kinetic 18 | . . 7 5 1 5 Secondary 2 | . . . . . 2 Self-Inflicted Damage 54 | . . . . . 54 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 396 | 6 6 48 396 84 311 Average Temperature 76 | 6 5 19 122 29 69 Received Heat Transfer 2204 | 36 162 215 432 . 1359 Effects 2 | . . . 2 . . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 7 | . . . . . 7 Impact Corruptions 12 | . . . . . 12 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 637 | . . . 407 74 156 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 816 | 20 315 112 271 156 816 Initial 72 | . 13 72 . 70 60 Average 165 | 2 141 36 109 95 365 Maximum Alert Level 3 | . 1 . 1 . 3 Low Security (%) 74 | 100 72 100 93 100 31 Level 1 16 | . 27 . 6 . 38 Level 2 2 | . . . . . 8 Level 3 6 | . . . . . 21 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 4 . 2 . 7 Investigation 4 | . . . 1 . 3 Extermination . | . . . . . . Reinforcement 7 | . 4 . 1 . 2 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 10 | . 3 . 5 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 148 | 1 24 15 26 3 79 Peak Tracking Total 15 | 1 6 7 6 3 15 Tactical Retreats 20 | . . 2 4 . 14 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . 3 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 2 | . . . 2 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 12 | . 4 . 5 1 2 Terminals 12 | . 4 . 5 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 34 | . 14 . 13 1 6 Successful 23 | . 11 . 8 1 3 Failed 11 | . 3 . 5 . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 34 | . 14 . 13 1 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 23 | . 11 . 8 1 3 Record 10 | . 6 . 3 . 1 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . . . 1 . 1 Branch Access Points 3 | . 1 . 1 . 1 Disarm Traps 2 | . 2 . . . . Dispatch Records 1 | . 1 . . . . Assault Status 1 | . . . . 1 . Recall Reinforcements 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 8 | . 2 . 4 . 2 Full Trace Events 3 | . . . 1 . 2 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 3 | . . 2 . 1 . Largest Group 2 | . . 2 2 1 1 Highest-Rated Group 46 | . . 46 46 31 31 Highest-Rated Ally 31 | . . 31 31 31 31 Total Orders . | . . . . . . Ally Attacks 19 | . . . 9 6 4 Total Damage 293 | . . . 147 84 62 Kills 3 | . . . 2 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 3244 | 93 518 897 515 262 959 Spaces Moved 2148 | 64 317 682 312 227 546 Core 16 | 16 . . . . . Treads . | . . . . . . Legs 172 | 48 114 . . . 10 Wheels 1960 | . 203 682 312 227 536 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 100 96 90 Average Speed 103 | 102 107 107 101 96 100 Slowest Speed 150 | 120 120 110 130 100 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 6 71 98 30 50 43 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 4 | . . . . 2 2 Terrain Destroyed 80 | . . . 6 2 72 Melee . | . . . . . . Projectile 23 | . . . 6 2 15 AOE 57 | . . . . . 57 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2717 | 82 418 806 418 250 743 Wait 157 | . 11 91 19 9 27 Move 2143 | 63 316 681 311 226 546 Hop . | . . . . . . Pick Up 54 | 9 19 5 11 1 9 Fast Attach 16 | . 7 . 2 1 6 Attach 28 | 5 2 2 1 . 18 Detach 5 | . . . . . 5 Swap 49 | . 5 3 19 4 18 Drop 32 | . 12 3 10 1 6 Fire 167 | 5 45 21 45 8 43 Melee 65 | . . . . . 65 Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 94 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 11) 225 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 4) 612 | -10/Materials | Entered Mines 668 | -10/Mines | Discovered new exit (range 11) 685 | -10/Mines | Met a Derelict bent on vengeance 748 | -10/Mines | Learned Materials terminal intel 773 | -10/Mines | Assembled infested the area 778 | -10/Mines | Assisted by a Guerilla fighting off Assembled 956 | -10/Mines | Core integrity fell below 50% 1171 | -10/Mines | Discovered new exit (range 14) 1509 | -10/Mines | Entered Materials 1509 | -9/Materials | Accompanied by 2 allies 1509 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1510 | -9/Materials | Loaded intel: 12 terminal locations 1514 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1785 | -9/Materials | Identified exit to Mines 2023 | -9/Materials | Core integrity fell below 50% 2024 | -9/Materials | Entered Mines 2121 | -9/Mines | Received a Mining Laser from a helpful Derelict 2202 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2227 | -9/Mines | Learned Materials garrison access intel 2236 | -9/Mines | Discovered new exit (range 4) 2286 | -9/Mines | Entered Materials 2286 | -8/Materials | Accompanied by 1 ally 2286 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2287 | -8/Materials | Loaded intel: 1 garrison access location 2958 | -8/Materials | Lost 5 parts (2n1u2w) 3055 | -8/Materials | Destroyed 8 combat bots 3086 | -8/Materials | First assault squad dispatched 3154 | -8/Materials | Core integrity fell below 50% 3186 | -8/Materials | Core integrity fell below 20% 3206 | -8/Materials | Lost 9 parts (2p3n2u2w) 3245 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03178_ L-31 Rogue system terminally corrupted. 03178_ Imp. Ion Engine fried. 03178_ Katana fried. 03190_ Y-45 Defender destroyed. 03205_ G-47 Trooper destroyed. 03208_ Destroyed Melee Analysis Suite. 03208_ L-31 Rogue system corrupted by crushing effect. 03209_ Great Maul destroyed. 03212_ Adv. Beam Cannon severed. 03214_ Acquired Imp. Aluminum Leg. 03214_ Hvy. Particle Cannon destroyed. 03221_ L-31 Rogue suffers critical hit. 03221_ Destroyed Imp. Ion Engine. 03228_ Core Shielding fried. 03228_ L-31 Rogue destroyed. 03231_ Acquired Imp. Aluminum Leg. 03238_ Adv. Beam Cannon destroyed. 03238_ Destroyed Adv. Beam Cannon. 03238_ Mni. Grenade Launcher destroyed. 03238_ Destroyed Mni. Grenade Launcher. 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