Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.18 @ 22:00:15 Player: birb Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (163) 815 Value Destroyed (7886) 7886 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (1042) 1042 TOTAL SCORE: 16603 Bonus ------- High Alert Combat Kills 90 Follower Combat Kills 152 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1450 Matter 275/300 Energy 82/100 System Corruption 16% Temperature Cool (9) Movement Walking (120) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Centrium Leg > --- UTILITY (9) ------ Advanced Signal Interpreter Advanced Target Analyzer > --- WEAPON (5) ------- Heavy Neutron Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Signal Interpreter Advanced Target Analyzer Nanoactuators Improved Actuator Array Centrium Light Armor Plating AEGIS Remote Shield > --- WEAPON ----------- Falx Falx Nanosword Thermal Lance > --- INVENTORY -------- Cooled Field Propulsion Drive Impulse Thruster Array Impulse Thruster Array [Rating: 157] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Reinforced Fission Core Reactor Cooled Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Array Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Tower Shield Weapon Shotgun Energy Gun Heavy Laser Energy Cannon Nova Cannon Ballistic Gun Shotgun Launcher Subdweller Shrapnel Launcher Special Weapon Welding Torch Slashing Weapon Falx Piercing Weapon Thermal Lance Build | -11 -10 -10 -10 -7 -7 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Res Tes Res Slots Evolved 16 | . . . . . . 10 2 2 . 2 Power 1 | . . . . . . 1 . . . . Propulsion 5 | . . . . . . 4 . . . 1 Utility 7 | . . . . . . 4 2 1 . . Weapon 3 | . . . . . . 1 . 1 . 1 Parts Attached 187 | 7 6 . 7 4 10 23 15 24 50 41 Power 22 | 1 . . . 1 1 6 1 5 4 3 Engine 5 | 1 . . . 1 . 3 . . . . Core 5 | . . . . . 1 3 1 . . . Reactor 12 | . . . . . . . . 5 4 3 Propulsion 55 | 2 . . 1 1 4 7 6 5 17 12 Treads 5 | . . . . . 2 . . . . 3 Leg 20 | 2 . . 1 1 . 4 6 2 . 4 Wheel . | . . . . . . . . . . . Hover 21 | . . . . . 2 3 . . 11 5 Flight 9 | . . . . . . . . 3 6 . Utility 66 | 1 3 . 2 . 1 7 8 11 22 11 Device 42 | . . . . . 1 2 6 8 16 9 Storage 4 | 1 2 . . . . . . . 1 . Processor 8 | . 1 . . . . 2 . 2 2 1 Hackware 4 | . . . . . . . 2 . 2 . Protection 8 | . . . 2 . . 3 . 1 1 1 Artifact . | . . . . . . . . . . . Weapon 44 | 3 3 . 4 2 4 3 . 3 7 15 Energy Gun 15 | 1 . . . . 1 . . . 6 7 Energy Cannon 7 | . . . . . . . . . 1 6 Ballistic Gun 9 | 2 2 . 2 1 1 . . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . 1 . 1 . 1 . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 7 | . . . 1 1 . 2 . 3 . . Piercing Weapon 2 | . . . . . 1 1 . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . . 1 . 2 13 3 Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . 1 Parts Lost 79 | . . . 2 . 4 2 4 6 16 45 Power 8 | . . . . . . 1 . . 2 5 Propulsion 28 | . . . . . 1 . 3 3 5 16 Utility 23 | . . . . . 1 1 1 3 5 12 Weapon 20 | . . . 2 . 2 . . . 4 12 Highest Loss Streak 26 | . . . 1 . 2 1 2 3 9 26 To Critical Strikes 1 | . . . . . . . . 1 . . Average Backups 7 | . 7 10 9 8 8 4 4 3 3 2 Power . | . . . . . . . . 1 . . Propulsion . | . 1 1 . . . . . . 2 . Utility 3 | . 3 5 5 5 6 2 . . . 1 Weapon 2 | . 2 3 3 3 2 1 2 . . . Tool/Special . | . . . . . . . . . . . Unused Backups 20 | . . 2 . 3 9 3 1 1 1 . Power 1 | . . . . . . . . . 1 . Propulsion 1 | . . 1 . . . . . . . . Utility 12 | . . . . 3 7 1 1 . . . Weapon 5 | . . 1 . . 2 2 . . . . Tool/Special 1 | . . . . . . . . 1 . . Average Slot Usage (%) 86 | . 98 100 96 78 85 81 91 88 86 74 Engine 7 | . 14 14 13 10 9 5 . . . . Core 2 | . . . . . 4 3 9 5 . . Treads 2 | . . . . . 7 . . . . 1 Leg 17 | . 28 28 27 21 13 8 23 16 . 3 Hover 4 | . . . . . . 18 6 . 11 16 Device 7 | . . . . . . 10 23 29 23 17 Storage 6 | . 14 14 13 7 7 . . . 1 . Processor 5 | . 12 14 12 . . 6 6 5 7 8 Protection 6 | . . . 1 14 13 8 1 2 . . Energy Gun 2 | . . . . . 4 . . . 7 9 Ballistic Gun 10 | . 27 28 25 10 9 . . . . . Slashing Weapon 8 | . . . . 11 14 10 10 13 6 . Piercing Weapon 1 | . . . . . . 5 5 4 1 . Peak Build Rating 157 | 6 10 10 36 50 61 94 111 152 157 156 Average Rating 61 | 4 8 10 12 43 53 73 103 125 132 122 On Entrance 57 | . 6 10 10 36 50 27 91 110 152 138 Naked Turns . | . . . . . . . . . . . Heaviest Build 91 | 14 49 21 75 83 90 51 66 79 67 91 Greatest Support 210 | 20 20 20 30 38 50 81 136 113 72 210 Greatest Overweight (x) 10 | 4 2 1 2 2 3 10 1 2 5 10 Average Overweight (x) . | . . 1 1 1 1 . . . . . Largest Inventory Capacity 20 | 8 20 10 10 10 10 5 5 5 5 5 Average Capacity 8 | 7 10 10 9 10 9 5 5 5 5 5 Most Carried 10 | . 10 10 10 10 10 5 5 5 5 5 Average Carried 7 | . 7 9 9 8 9 4 4 4 4 2 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | . 10 10 7 10 5 5 4 5 5 . Class Distribution -------------------- 64% | Mutant 8% | Scavenger-Gladiator 6% | Gladiator 6% | Scavenger-Mutant 4% | Scavenger-Gunner 3% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Scavenger-Mutant | -5/Factory Gladiator | -4/Factory Scavenger-Gladiator | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Skirmisher | -2/Research Resources | -11 -10 -10 -10 -7 -7 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Res Tes Res Matter Collected 2929 | 233 53 98 367 53 149 311 344 258 634 429 Remotely . | . . . . . . . . . . . Salvage Created 9649 | . 60 . 181 321 350 1184 1808 1747 2273 1725 Parts 406 | . 4 . 9 7 10 42 91 77 91 75 Haulers Intercepted 5 | . . . . . . 1 . . 2 2 Recyclers Shooed 1 | . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . 7 . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -7 -7 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Res Tes Res Combat Hostiles Destroyed 114 | . 2 . 5 2 5 6 28 22 25 19 Melee 60 | . . . . 2 1 3 27 18 9 . Guns 31 | . . . 5 . . . . . 11 15 Cannons 1 | . . . . . . . . . . 1 AOE 6 | . 2 . . . 4 . . . . . Classes Destroyed 18 | . 1 . 3 2 1 5 3 . 2 1 Worker 7 | . . . . . . 2 . 2 3 . Builder 3 | . . . . . . . . . 2 1 Tunneler 2 | . . . . . . . 2 . . . Hauler 5 | . . . . . . 1 . . 2 2 Recycler 12 | . . . . 2 . 4 3 2 1 . Operator 4 | . . . . . . . 1 . 3 . Turret 2 | . . . 2 . . . . . . . Watcher 14 | . . . . . . 4 2 3 2 3 Swarmer 28 | . . . 2 . . . 14 7 . 5 Grunt 28 | . 2 . . . . 1 5 4 11 5 Brawler 1 | . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . . 1 Sentry 8 | . . . . 2 . 2 1 2 . 1 Hunter 12 | . . . . . . . 2 4 5 1 Programmer 25 | . . . . . . 2 6 5 8 4 Behemoth 3 | . . . . . . 1 . . . 2 Subdweller 3 | . . . 3 . . . . . . . Scrapper 5 | . . . . . 5 . . . . . Best Kill Streak 9 | . 2 . 2 2 4 4 9 8 7 5 Combat Bots Only 9 | . 2 . 2 1 4 3 9 7 5 5 Max Kills in Single Turn 3 | . 1 . 2 1 3 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 . . . 3 . . . . . Melee 2 | . . . . 1 1 1 2 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -7 -7 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Res Tes Res Hostile Shots Fired 1253 | . 24 . 29 69 38 38 182 163 216 494 Missed 458 | . 7 . 9 14 10 13 113 61 77 154 Hits 795 | . 17 . 20 55 28 25 69 102 139 340 Melee 2 | . . . . . . . . . . 2 Projectile 793 | . 17 . 20 55 28 25 69 102 139 338 AOE 3 | . . . . . . 1 2 . . . Critical Strikes 39 | . . . . . 1 . 2 4 16 16 Actively Blocked 13 | . . . . . . . . . 13 . Part Disruptions 3 | . . . . . . . . . 1 2 Damage Taken 13267 | . 104 . 440 344 478 618 1170 1216 2120 6777 Core 2554 | . 11 . 75 . 126 72 117 177 518 1458 Absorbed by Shields 173 | . . . . . . . . 173 . . Redirected to Shielding 170 | . . . . . . 107 . 63 . . Ignored by Resistances 3875 | . 35 . 109 118 131 166 325 551 610 1830 Regen/Repaired (Parts) 125 | . . . . . . 50 75 . . . Core Remaining (%) 68 | 100 . . . . 15 92 89 . 46 . Volleys Fired 170 | . 3 . 22 . 9 . . . 35 101 Largest 5 | . 2 . 2 . 1 . . . 4 5 Hottest 390 | . 50 . 53 . 43 . . . 319 390 Shots Fired 367 | . 6 . 34 . 8 . . . 133 186 Gun 327 | . 4 . 31 . 2 . . . 133 157 Cannon 29 | . . . . . . . . . . 29 Launcher 11 | . 2 . 3 . 6 . . . . . Special . | . . . . . . . . . . . Kinetic 63 | . 4 . 32 . 2 . . . . 25 Thermal 264 | . . . . . . . . . 128 136 Explosive 4 | . 2 . 2 . . . . . . . Electromagnetic 36 | . . . . . 6 . . . 5 25 Robot Hit Streak 41 | . 3 . 13 . 19 . . . 39 41 Robot Miss Streak 3 | . 2 . 3 . . . . . 3 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 1 Capacitor 46 | . . . . . . . . . . 46 Shots Hit Robots 512 | . 5 . 23 15 8 33 72 69 139 148 Core Hits 217 | . 4 . 13 5 6 13 34 29 59 54 Critical Kills 13 | . . . . . . 1 1 2 5 4 Critical Parts Destroyed 9 | . . . . . . . . . 3 6 Critical Strikes 67 | . . . 1 5 . 3 7 7 26 18 Burn 15 | . . . . . . . . . 12 3 Meltdown 4 | . . . . . . 1 1 2 . . Destroy 21 | . . . 1 . . . . . 8 12 Corrupt 3 | . . . . . . . . . . 3 Sever 23 | . . . . 5 . 1 6 5 6 . Impale 1 | . . . . . . 1 . . . . Melee Attacks 360 | . . . . 16 2 55 114 112 61 . Thermal 164 | . . . . . . 36 47 51 30 . Impact . | . . . . . . . . . . . Slashing 195 | . . . . 16 2 18 67 61 31 . Piercing 1 | . . . . . . 1 . . . . Sneak Attacks 29 | . . . . 2 . 11 8 4 4 . Combat Hostiles 3 | . . . . . . 1 2 . . . Follow-up Attacks 55 | . . . . 1 . 7 20 20 7 . Damage Inflicted 22761 | . 144 . 530 603 332 2582 4374 3899 5773 4524 Guns 6684 | . 55 . 396 . 42 . . . 2469 3722 Cannons 776 | . . . . . . . . . . 776 Explosions 468 | . 89 . 134 . 245 . . . . . Melee 14807 | . . . . 603 45 2582 4374 3899 3304 . Ramming 26 | . . . . . . . . . . 26 Kinetic 1172 | . 55 . 513 . 42 . . . . 562 Thermal 14187 | . . . . . 60 1862 2253 2116 4534 3362 Explosive 106 | . 89 . 17 . . . . . . . Electromagnetic 877 | . . . . . 185 . . . 118 574 Impact . | . . . . . . . . . . . Slashing 6369 | . . . . 603 45 696 2121 1783 1121 . Piercing 24 | . . . . . . 24 . . . . Highest Corruption 16 | . . . . . 1 . 1 2 5 16 Average Corruption 3 | . . . . . 1 . 1 1 4 6 Corruption Purged 9 | . . . . . . . . . 4 5 Corruption Blocked . | . . . . . . . . . . . Effects 48 | . . . . . . . 5 4 16 23 Message Errors 8 | . . . . . . . . 1 4 3 Matter Fused 17 | . . . . . . . 2 1 2 12 Heat Flow Errors 5 | . . . . . . . 1 . 2 2 Energy Discharges 4 | . . . . . . . . 1 3 . Data Loss (minor) 7 | . . . . . . . 2 1 2 2 Data Loss (major) 2 | . . . . . . . . . 1 1 Misfires 1 | . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 1826 | . . . . 59 17 220 544 315 627 44 Projectiles 44 | . . . . . . . . . . 44 Explosions 17 | . . . . . 17 . . . . . Melee 1765 | . . . . 59 . 220 544 315 627 . Knockbacks 1 | . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 42 | . . . 19 . 11 . . . . 12 Shots 3 | . . . 1 . 2 . . . . . Rammed 7 | . . . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . . . 7 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 458 | . 2 . . 10 66 431 458 277 . 410 Average Temperature 92 | . 2 . . 4 22 97 100 80 . 102 Received Heat Transfer 2913 | . 30 . 18 168 361 66 141 121 381 1627 Effects 5 | . . . . . . 2 3 . . . Shutdowns 2 | . . . . . . 1 1 . . . Interference 2 | . . . . . . . 2 . . . Matter Decay 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Robots Corrupted 2 | . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Fried 5 | . . . . . 1 . . . . 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted 14 | . . . . . . 3 1 4 5 1 Combat Hostiles 14 | . . . . . . 3 1 4 5 1 Parts Melted 88 | . . . . . 4 5 11 16 40 12 Heat Transferred 22062 | . . . . . 37 2520 3360 3480 8398 4267 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . . . Alert | -11 -10 -10 -10 -7 -7 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Res Tes Res Maximum Alert Level 2 | . . . . . . . 1 1 2 1 Low Security (%) 83 | 100 100 100 . 100 . 100 65 84 66 43 Level 1 16 | . . . . . . . 34 15 24 56 Level 2 . | . . . . . . . . . 8 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 459 | . 73 11 . 90 . 57 298 310 459 323 Initial 219 | . . 11 . 26 . . . 104 137 219 Average 81 | . 15 . . 7 . 10 147 123 197 190 Influence Increases 4307 | . 124 . 230 290 . 384 903 864 862 650 Destroy 0b10 Robot/C 2160 | . 40 . 80 40 . 120 560 440 500 380 Destroy 0b10 Robot/NC 235 | . . . . 10 . 55 40 35 65 30 Destroy Leader 408 | . 10 . . . . 50 104 96 68 80 Successful Hack 205 | . 6 . . 60 . 62 32 21 14 10 Select Force Hacks 210 | . 30 . . 180 . . . . . . Disable Machine 63 | . 9 . . . . 9 . . 27 18 Destroy Structure 141 | . 14 . . . . 28 32 32 8 27 Partial Spotted 90 | . . . . . . . 15 15 45 15 Lose Combat Pursuer 795 | . 15 . 150 . . 60 120 225 135 90 Influence Decreases 4297 | . 89 35 165 355 . 382 675 813 694 1089 Entered New Map 565 | . . 24 . 39 . . 2 126 144 230 Time Decay 2756 | . 89 11 155 316 . 372 633 370 390 420 Lost Part 711 | . . . 10 . . 10 40 52 160 439 Purge Threat 265 | . . . . . . . . 265 . . Squads Dispatched 27 | . 2 . . . . 6 5 4 5 5 Investigation 6 | . 2 . . . . 1 . . 2 1 Extermination 14 | . . . . . . 4 3 3 2 2 Reinforcement 7 | . . . . . . 1 2 1 1 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -7 -7 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Res Tes Res Distress Signals 18 | . . . . . . 2 6 6 1 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 233 | . 11 . 11 2 16 15 50 41 42 45 Peak Tracking Total 11 | . 3 . 4 1 8 3 8 8 6 11 Tactical Retreats 26 | . 1 . 4 . . 3 5 7 3 3 Traps | -11 -10 -10 -10 -7 -7 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Res Tes Res Traps Triggered 9 | . . . 2 . . 1 3 1 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . 1 . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -7 -7 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Res Tes Res Machines Disabled 13 | . 1 . 4 . 2 1 . . 3 2 Max in Single Turn 3 | . 1 . 3 . 1 1 . . 1 1 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -7 -7 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Res Tes Res Machines Accessed 52 | . 4 . 2 13 2 12 5 5 7 2 Terminals 29 | . 3 . . 6 . 6 4 4 6 . Fabricators 2 | . . . . . . 1 . . 1 . Repair Stations 2 | . . . . . . . 1 . . 1 Recycling Units 11 | . 1 . . 7 . 2 . 1 . . Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access 2 | . . . . . . 1 . . . 1 Total Hacks 105 | . 8 . 14 21 4 20 9 8 17 4 Successful 61 | . 4 . 14 16 4 7 5 3 6 2 Failed 44 | . 4 . . 5 . 13 4 5 11 2 Catastrophic 8 | . . . . 1 . 3 1 1 2 . Database Lockouts . | . . . . . . . . . . . Manual 18 | . 1 . . 7 . 5 2 . 3 . Terminals 56 | . 7 . . 11 . 10 7 6 15 . Fabricators 4 | . . . . . . 2 . . 2 . Repair Stations 5 | . . . . . . . 2 . . 3 Recycling Units 15 | . 1 . . 10 . 2 . 2 . . Scanalyzers 5 | . . . . . . 5 . . . . Garrison Access 2 | . . . . . . 1 . . . 1 Terminal Hacks 39 | . 3 . 14 6 4 2 3 3 4 . Record 18 | . . . 13 . 3 . 1 1 . . Part Schematic 2 | . . . . 1 . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 2 | . . . . 1 . . . . 1 . Level Access Points 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . 1 . Unreport Threat 2 | . . . . . . . . 2 . . Locate Traps 3 | . 1 . . . . 1 . . 1 . Reprogram Traps 1 | . . . . . . . . . 1 . Hauler Manifests 1 | . . . . 1 . . . . . . Registered Components 2 | . 1 . . 1 . . . . . . Registered Prototypes 2 | . . . . 1 . . 1 . . . Zone Layout 1 | . . . . 1 . . . . . . Proto ID Catalog 2 | . . . 1 . 1 . . . . . Fabricator Hacks 3 | . . . . . . 1 . . 2 . Load Schematic 2 | . . . . . . 1 . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 3 | . . . . . . . 2 . . 1 Scan Component 2 | . . . . . . . 1 . . 1 Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks 4 | . . . . 4 . . . . . . Report Inventory 2 | . . . . 2 . . . . . . Retrieve Components 2 | . . . . 2 . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . Insert Component 1 | . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks 9 | . 1 . . 6 . 2 . . . . Terminals 2 | . . . . . . 2 . . . . Assimilate 2 | . . . . . . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 7 | . 1 . . 6 . . . . . . Tunnel 7 | . 1 . . 6 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . 3 . Used 2 | . . . . . . . . . 2 . Hacking Detections 36 | . 2 . . 6 . 11 4 5 7 1 Full Trace Events 5 | . 1 . . 1 . 1 . . 1 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . 1 . . . Parts Built 2 | . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . Time 95 | . . . . . . . . . 95 . Total Part Build Rating 10 | . . . . . . . . . 10 . Parts Repaired 1 | . . . . . . . 1 . . . Time 56 | . . . . . . . 56 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -7 -7 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -7 -7 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Res Tes Res Total Allies 1 | . . . . . 1 . . . . . Largest Group 1 | . . . . . 1 . . . . . Highest-Rated Group 40 | . . . . . 40 . . . . . Highest-Rated Ally 40 | . . . . . 40 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 6 | . . . . . 6 . . . . . Total Damage 607 | . . . . . 607 . . . . . Kills 5 | . . . . . 5 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . Intel | -11 -10 -10 -10 -7 -7 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Res Tes Res Active Infowar (turns) 3305 | . . . . . . 844 1491 484 75 411 Optics 75 | . . . . . . . . . 75 . Sensors 3230 | . . . . . . 844 1491 484 . 411 Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -7 -7 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Res Tes Res Turns Passed 15201 | 63 416 424 2601 2261 3988 1319 1584 844 781 920 Spaces Moved 8783 | 39 239 214 1289 875 1507 1295 976 826 831 692 Core 124 | 8 . . . . . 5 . . 1 110 Treads 796 | . . . . . 782 . . . . 14 Legs 5044 | 31 239 214 1289 875 655 382 976 316 . 67 Wheels . | . . . . . . . . . . . Hover 1800 | . . . . . 70 908 . . 321 501 Flight 1019 | . . . . . . . . 510 509 . Fastest Speed 31 | 50 120 190 120 190 56 43 105 39 31 34 Average Speed 144 | 133 162 190 191 249 238 76 112 70 47 75 Slowest Speed 550 | 250 260 190 260 260 385 550 190 265 300 550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 9 | . . . . . . . . . . 9 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 4 30 59 64 99 89 35 23 31 77 20 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 9 | . 1 . 2 6 . . . . . . Known Exits Taken 6 | . 1 1 . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 . . 1 1 1 . . . . . Scrap Searched 2 | . . . . . 2 . . . . . Spaces Dug 61 | . . . . . . 14 16 16 2 13 Terrain Destroyed 117 | . 12 . 21 . 20 14 16 16 2 16 Melee 48 | . . . . . . 14 16 16 2 . Projectile 16 | . . . . . . . . . . 16 AOE 53 | . 12 . 21 . 20 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -7 -7 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Res Tes Res Total 10706 | 46 259 234 1383 930 1890 1555 1343 1050 1046 970 Wait 1064 | . . 17 51 26 331 148 249 87 50 105 Move 8773 | 38 238 213 1288 874 1506 1294 975 825 830 692 Hop . | . . . . . . . . . . . Pick Up 61 | . 9 2 7 7 15 12 1 6 1 1 Fast Attach 127 | 6 1 . 3 2 5 10 21 10 34 35 Attach 28 | . . . 4 . 2 7 2 2 5 6 Detach 6 | . . . . . . 2 . . 2 2 Swap 85 | 2 6 . 5 3 5 11 7 15 24 7 Drop 98 | . 2 2 3 4 15 16 9 15 18 14 Fire 170 | . 3 . 22 . 9 . . . 35 101 Melee 258 | . . . . 14 2 42 79 74 47 . Ram 6 | . . . . . . . . . . 6 Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . . . . 1 Escape Stasis 29 | . . . . . . 13 . 16 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves (discovered 2 exits: *Mat / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 13) 412 | -10/Materials | Identified exit to Mines 480 | -10/Materials | Entered Mines 732 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 881 | -10/Mines | Discovered new exit (range 11) 900 | -10/Mines | Identified exit to Subcaves 904 | -10/Mines | Entered Subcaves 1051 | -10/Subcaves | Visited 4L-MR0's lab 1182 | -10/Subcaves | Learned location of Zion (-6) 1182 | -10/Subcaves | Met a Zionite searching for "candidates" 1472 | -10/Subcaves | Discovered new exit (range 11) 1635 | -10/Subcaves | Identified exit to Materials 1724 | -10/Subcaves | Visited Clippyterm 1730 | -10/Subcaves | Learned Research machine intel 1730 | -10/Subcaves | Learned Factory garrison access intel 3275 | -10/Subcaves | Found Tower Shield 3276 | -10/Subcaves | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2 3481 | -10/Subcaves | Discovered new exit (range 10) 3505 | -10/Subcaves | Entered Recycling 3864 | -7/Recycling | Discovered new exit (range 16) 3974 | -7/Recycling | Scanned before Scraplab entrance 4010 | -7/Recycling | Entered Scraplab 5760 | -7/Recycling | Discovered new exit (range 2) 5766 | -7/Recycling | Entered Scraptown 6130 | -7/Scraptown | Visited Comm Corps 6247 | -7/Scraptown | Visited The Evicted 6317 | -7/Scraptown | Visited Spacefarers 6372 | -7/Scraptown | Visited CPS Storage 6395 | -7/Scraptown | Visited SPCMW 6525 | -7/Scraptown | Visited Symbiants 6782 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 6790 | -7/Scraptown | Learned Research emergency access door positions 6827 | -7/Scraptown | Discovered new exit (range 7) 7628 | -7/Scraptown | Visited UFD Registry 7628 | -7/Scraptown | Registered with UFD as "Protonstep" 7686 | -7/Scraptown | Visited Botcube Research 7715 | -7/Scraptown | Found Botcube 7727 | -7/Scraptown | Botcube activated 7739 | -7/Scraptown | Botcube completed mutation into legged form, armed with 1 cannon, 1 launcher. 7782 | -7/Scraptown | Visited Curators Association 7865 | -7/Scraptown | Visited Research Penetration Think Tank 7919 | -7/Scraptown | Visited Science Guys 7991 | -7/Scraptown | Visited Supply Room 8028 | -7/Scraptown | Visited Derelict Rescue Squad 8049 | -7/Scraptown | Found DRS Beacon 8093 | -7/Scraptown | Visited Cartography Club 8156 | -7/Scraptown | Found Surveybot 17 Chip 8347 | -7/Scraptown | Found Scrap Suit 8522 | -7/Scraptown | Visited LU-1G1's Boring Crew 8626 | -7/Scraptown | Visited Junk Repository 9181 | -7/Scraptown | Met Optimus 9181 | -7/Scraptown | Accepted into 0bPrime 9581 | -7/Scraptown | Civil war broke out across Scraptown 9593 | -7/Scraptown | Found Thermal Lance 9634 | -7/Scraptown | Core integrity fell below 50% 9668 | -7/Scraptown | Lost 10 allies 9691 | -7/Scraptown | Discovered new exit (range 12) 9720 | -7/Scraptown | Lost 5 allies 9722 | -7/Scraptown | Core integrity fell below 20% 9743 | -7/Scraptown | Optimus destroyed in the chaos of civil war 9754 | -7/Scraptown | Entered Factory 9754 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x4, Utility x4, Weapon x1 9755 | -5/Factory | Loaded intel: 4 garrison access locations 10215 | -5/Factory | Build established: Scavenger-Mutant 10401 | -5/Factory | Spotted B-75 Beast 10407 | -5/Factory | Destroyed B-75 Beast 10845 | -5/Factory | Identified exit to Factory 11070 | -5/Factory | Build established: Gladiator 11073 | -5/Factory | Entered another Factory area 11073 | -4/Factory | Evolved 2 slots: Utility x2 11284 | -4/Factory | Repaired Mic. Fission Core 11419 | -4/Factory | Build established: Hacker-Gladiator 11499 | -4/Factory | Destroyed 9 combat bots 11908 | -4/Factory | Build established: Gladiator 12641 | -4/Factory | Discovered new exit (range 16) 12656 | -4/Factory | Identified exit to Research 12657 | -4/Factory | Entered Research 12657 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 12659 | -3/Research | Loaded intel: 92 machine locations 12790 | -3/Research | Build established: Scavenger-Gladiator 12951 | -3/Research | Lost 3 parts (1n2u) 12979 | -3/Research | Destroyed 7 combat bots 13271 | -3/Research | Destroyed 7 combat bots 13284 | -3/Research | Spotted B-86 Titan 13300 | -3/Research | Found Prototype Device 13300 | -3/Research | Identified Exp. Thermal Shield 13496 | -3/Research | Discovered new exit (range 10) 13499 | -3/Research | Identified exit to Testing 13501 | -3/Research | Entered Testing 13549 | -3/Testing | Found Prototype Device 13549 | -3/Testing | Identified AEGIS Remote Shield 13632 | -3/Testing | Found Prototype Device 13632 | -3/Testing | Identified Adv. Kinecellerator 13712 | -3/Testing | Discovered new exit (range 5) 13752 | -3/Testing | Identified exit to Research 13811 | -3/Testing | Lost 3 parts (1p1n1u) 13815 | -3/Testing | Spotted Striker 13898 | -3/Testing | Fabricated Imp. Reaction Control System (x2) 13913 | -3/Testing | Lost 9 parts (1p2n4u2w) 13973 | -3/Testing | Core integrity fell below 50% 14282 | -3/Testing | Entered Research 14282 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 14284 | -2/Research | Build established: Scavenger-Gunner 14369 | -2/Research | Spotted B-90 Cyclops 14390 | -2/Research | Destroyed B-90 Cyclops 14408 | -2/Research | Found Quantum Capacitor 14418 | -2/Research | Lost 3 parts (1n1u1w) 14799 | -2/Research | Lost 11 parts (1p4n3u3w) 14906 | -2/Research | Build established: Scavenger-Skirmisher 14964 | -2/Research | Spotted B-90 Cyclops 15029 | -2/Research | Destroyed B-90 Cyclops 15030 | -2/Research | System corruption reached 10% 15130 | -2/Research | Lost 26 parts (4p8n6u8w) 15146 | -2/Research | Core integrity fell below 50% 15194 | -2/Research | Core integrity fell below 20% 15202 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 15179_ Door malfunctions. 15181_ 5V>,AMS51G9PARE1YG7SH 15182_ U-05 Engineer repairs door. 15189_ Slammed into K-01 Serf. 15192_ Slammed into G-73 Enforcer. 15193_ Penetrated by Slug. 15193_ K-01 Serf destroyed. 15193_ Penetrated by Slug. 15194_ Acquired 9 matter. 15195_ Acquired Centrium Leg. 15196_ Slug penetrates G-73 Enforcer. 15196_ Penetrated by Slug. 15197_ Slug penetrates G-73 Enforcer. 15197_ G-73 Enforcer suffers critical hit (Destroy). 15197_ Imp. System Shield destroyed. 15199_ Slug penetrates Wall. 15199_ Slug penetrates G-73 Enforcer. 15200_ System corrupted: Matter fused (-10). 15201_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????# ?????????????????? | | ????????????????????? ????? #????????????????? | | ????????????????????? u?? ? #????????????????? | | ????????????????????? #????????????????? | | ?????????????????????# w T #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# / #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# """ #????????????????? | | ?????????????????????# """ #????????????????? | | ?????????????????????# """ #????????????????? | | ?????????????????????# """ #????????????????? | | ?????????????????????# """gg #????????????????? | | ????????????????????## @ g #??????????####??? | | ????????????????????#" ############T #### | | ????????????????????#" g p | | ????????????????????#" * ################# | | ????????????????????#T =%=#???????????????# | | ????????????????????#" ##???????????????# | | ????????????????????#" #????????????????## | | ????????????????????#" = #?????????????????? | | ????????????????????## #?????????????????? | | ?????????????????????# /= #?????????????????? | | ?????????????????????# R #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# h h #?????????????????? | | ?????????????????????# +???????????????### | | ?????????????????????# == #???????????????# | | ?????????????????????# == #???????????????# | | ????????????????????? ???????????????# | | ??????????????????????? ????????????????# | | ?????????????????????????? ????????????????# | | ????????????????????????????###????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 100 Energy Generation 41 Energy Capacity 1060 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 2225 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 66 Melee Speed Boost 50 Phase Shifting 10 Evasion (%) 92 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 6 Force Boost 30 Offensive Hacking 22 Defensive Hacking 24 Item Schematics ----------------- Imp. Reaction Control System | -7/Recycling | Hacked Centrium Leg | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Reaction Control System | x2 | -3/Testing Repaired ---------- Mic. Fission Core | 65% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Watch This! Challenges ------------ None Game ------ Seed AnalysisDataWheel Manual? 0 Play Time 02:27:36 Cumulative 67.9 hours Start 2025.05.18 @ 13:52:55 End 2025.05.18 @ 22:00:15 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 39 Rogue 0 Adventurer 39 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 49 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a4b587a-adc9-4316-9523-c72e24805089