Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 16:07:17 Player: Aa1k Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (122) 610 Value Destroyed (4557) 4557 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (411) 411 TOTAL SCORE: 9518 Bonus ------- High Alert Combat Kills 630 Follower Combat Kills 70 Friendly Fire -289 Cogmind --------- Core Integrity 0/850 Matter 124/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Improved Reaction Control System Layered Medium Armor Plating Remote Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Energy Well Matter Compressor Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Heavy Laser Plasma Rifle Thermic Laser Heavy Ion Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Armored Treads Advanced Treads Carbon-fiber Leg Weight Redist. System Improved Light Armor Plating Remote Datajack [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Layered Light Armor Plating Device Cooling System Storage Small Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Slots Evolved 8 | . . 2 2 . 2 . . 2 . Power 1 | . . . 1 . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 4 | . . 2 . . . . . 2 . Weapon 2 | . . . 1 . 1 . . . . Parts Attached 153 | 6 5 10 6 46 19 . . 61 . Power 23 | 1 1 . 1 9 2 . . 9 . Engine 21 | 1 1 . 1 8 2 . . 8 . Core 2 | . . . . 1 . . . 1 . Reactor . | . . . . . . . . . . Propulsion 29 | 2 . 2 1 5 7 . . 12 . Treads 21 | . . . 1 3 6 . . 11 . Leg 7 | 2 . 2 . 2 1 . . . . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . 1 . Flight . | . . . . . . . . . . Utility 48 | 1 1 6 2 11 4 . . 23 . Device 23 | . 1 5 1 4 1 . . 11 . Storage 9 | 1 . 1 . . . . . 7 . Processor 5 | . . . 1 3 . . . 1 . Hackware . | . . . . . . . . . . Protection 11 | . . . . 4 3 . . 4 . Artifact . | . . . . . . . . . . Weapon 53 | 2 3 2 2 21 6 . . 17 . Energy Gun 22 | 1 . 1 1 6 1 . . 12 . Energy Cannon 6 | . . 1 . 1 1 . . 3 . Ballistic Gun 8 | 1 2 . 1 4 . . . . . Ballistic Cannon 2 | . . . . 1 1 . . . . Launcher 11 | . . . . 9 1 . . 1 . Special Weapon 3 | . . . . . 2 . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . Unidentified Prototypes 6 | . . . . 4 . . . 2 . Corrupted Parts 4 | . . . . 4 . . . . . System Corruption 38 | . . . . 38 . . . . . Parts Lost 42 | . . 1 7 11 4 . . 14 5 Power 9 | . . . 1 3 . . . 4 1 Propulsion 10 | . . . 2 2 . . . 4 2 Utility 12 | . . 1 2 3 1 . . 4 1 Weapon 11 | . . . 2 3 3 . . 2 1 Highest Loss Streak 7 | . . 1 7 6 3 . . 5 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 92 96 94 92 84 84 84 90 61 Engine 13 | . 14 11 17 15 15 15 15 11 10 Treads 12 | . . . . 12 3 23 23 17 11 Leg 6 | . 28 21 15 5 11 . . . . Device 10 | . 7 22 24 9 7 7 7 12 5 Storage 9 | . 14 18 9 9 6 . . 11 8 Processor 4 | . . . . 9 2 . . 4 . Protection 6 | . . . . 5 12 15 15 5 2 Energy Gun 11 | . 6 8 16 7 7 7 7 17 11 Energy Cannon 2 | . . 6 8 3 2 . . 3 10 Ballistic Gun 2 | . 15 6 . 3 . . . . . Ballistic Cannon 1 | . . . . . 4 7 7 1 . Launcher 3 | . . . . 10 6 . . 1 . Special Weapon 1 | . . . . . 1 7 7 . . Naked Turns 16 | . . . . . . . . . 16 Heaviest Build 74 | 14 15 21 25 48 52 39 39 74 64 Greatest Support 74 | 20 20 23 23 40 66 62 62 74 44 Greatest Overweight (x) 15 | . . 6 2 1 15 . . 2 1 Average Overweight (x) . | . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 5 5 15 15 Average Capacity 9 | 6 8 8 8 8 7 5 5 14 8 Most Carried 13 | 4 8 8 8 8 8 5 5 13 4 Average Carried 6 | 1 7 7 6 7 7 5 5 5 3 Final Capacity 15 | 8 8 8 8 8 5 5 5 15 5 Final Carried 8 | 4 8 8 5 8 5 5 5 3 4 Class Distribution -------------------- 19% | Mutant 17% | Scavenger-Gunner 15% | Gunner 14% | Tank 11% | Bomber 9% | Scavenger-Bomber 5% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Bomber | -8/Storage Bomber | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Matter Collected 2964 | 236 78 256 40 902 109 247 . 1096 . Remotely 510 | . . 241 . 269 . . . . . Salvage Created 5415 | . 78 426 101 2640 106 135 . 1396 533 Parts 262 | . 11 23 3 138 5 4 . 68 10 Haulers Intercepted 2 | . . . . 2 . . . . . Recyclers Shooed 3 | . . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 . . . Prevented 4 | . . . . . . 4 . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Combat Hostiles Destroyed 88 | . 3 8 2 41 2 3 . 27 2 Guns 30 | . 3 4 1 6 1 2 . 13 . Cannons 15 | . . 4 . 3 1 . . 6 1 AOE 37 | . . . . 29 . 1 . 7 . Classes Destroyed 16 | . 3 2 . 6 1 1 . 2 1 Worker 15 | . 1 2 . 4 . . . 8 . Builder 8 | . . . . 6 . . . 2 . Hauler 2 | . . . . 2 . . . . . Recycler 3 | . . . . 2 . . . 1 . Mechanic 1 | . . . . . . . . 1 . Watcher 7 | . 1 1 . 2 . . . 3 . Swarmer 5 | . 3 . . . . . . 2 . Grunt 53 | . . 7 2 28 . 2 . 14 . Brawler 3 | . . 1 . 2 . . . . . Duelist 2 | . . . . . . 1 . 1 . Protector 4 | . . . . 4 . . . . . Sentry 7 | . . . . 5 1 . . 1 . Hunter 5 | . . . . 2 . . . 3 . Programmer 6 | . . . . . . . . 6 . Heavy 1 | . . . . . 1 . . . . Compactor 2 | . . . . . . . . . 2 Best Kill Streak 18 | . 4 5 1 18 1 2 . 9 2 Combat Bots Only 9 | . 3 3 1 9 1 2 . 4 2 Max Kills in Single Turn 7 | . 2 1 1 7 1 1 . 2 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 4 | . . . . 4 . 1 . 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Hostile Shots Fired 484 | . 27 47 40 111 46 30 . 167 16 Missed 142 | . 11 17 13 26 17 11 . 46 1 Damage Taken 7534 | . 127 362 465 2079 597 444 . 2773 687 Core 1508 | . . 27 56 425 84 14 . 275 627 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 722 | . . 9 . 274 98 . . 341 . Core Remaining (%) 78 | 100 100 93 . 12 . . 86 . . Volleys Fired 250 | . 18 30 8 61 16 22 . 86 9 Largest 4 | . 2 2 3 3 4 2 . 4 4 Hottest 294 | . 70 133 183 176 204 103 . 294 254 Shots Fired 663 | . 34 58 20 153 37 44 . 280 37 Gun 426 | . 34 39 13 73 16 22 . 211 18 Cannon 150 | . . 19 7 21 15 22 . 47 19 Launcher 86 | . . . . 59 5 . . 22 . Special 1 | . . . . . 1 . . . . Kinetic 132 | . 30 22 1 22 15 22 . 20 . Thermal 370 | . 4 36 19 55 1 . . 218 37 Explosive 22 | . . . . . . . . 22 . Electromagnetic 138 | . . . . 76 20 22 . 20 . Robot Hit Streak 19 | . 5 8 8 13 10 4 . 19 14 Robot Miss Streak 8 | . 5 8 4 5 2 7 . 5 3 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 370 | . 24 31 12 76 25 23 . 153 26 Core Hits 244 | . 6 16 3 104 8 9 . 91 7 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 15 | . . 1 . . . 1 . 9 4 Burn 12 | . . 1 . . . . . 7 4 Blast 3 | . . . . . . 1 . 2 . Melee Attacks 11 | . 11 . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 8 | . 8 . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13791 | . 165 543 205 5760 486 540 . 5308 784 Guns 4371 | . 165 318 102 737 99 197 . 2440 313 Cannons 2327 | . . 225 103 295 320 251 . 662 471 Explosions 7066 | . . . . 4718 67 92 . 2189 . Melee . | . . . . . . . . . . Ramming 27 | . . . . 10 . . . 17 . Kinetic 1341 | . 127 207 13 153 320 251 . 270 . Thermal 5487 | . 38 336 192 1360 . 92 . 2685 784 Explosive 2677 | . . . . 524 . . . 2153 . Electromagnetic 4259 | . . . . 3713 166 197 . 183 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 40 | . 3 . . 40 . . . 3 6 Average Corruption 10 | . 2 . . 37 . . . 1 6 Corruption Purged 3 | . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . Effects 53 | . . . . 32 . . . 19 2 Message Errors 9 | . . . . 4 . . . 5 . Matter Fused 12 | . . . . 7 . . . 5 . Heat Flow Errors 7 | . . . . 5 . . . 2 . Energy Discharges 7 | . . . . 3 . . . 3 1 Data Loss (minor) 6 | . . . . 3 . . . 3 . Data Loss (major) 2 | . . . . 2 . . . . . Misfires 4 | . . . . 3 . . . . 1 Alerts 2 | . . . . 2 . . . . . Misdirections 1 | . . . . 1 . . . . . Weapon Failures 3 | . . . . 2 . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 425 | . . . . 146 2 5 . 272 . Projectiles 21 | . . . . . . 5 . 16 . Explosions 404 | . . . . 146 2 . . 256 . Melee . | . . . . . . . . . . Knockbacks 5 | . . . . 2 . . . 3 . Impact . | . . . . . . . . . . Kinetic 5 | . . . . 2 . . . 3 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 971 | . . . . 398 26 48 . 499 . Shots 33 | . . . . 24 1 1 . 7 . Rammed 4 | . . . . 1 . . . 3 . Targets Rammed 5 | . . . . 2 . . . 3 . Kicked 1 | . . . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 691 | . 18 270 410 691 272 9 . 531 185 Average Temperature 134 | . 9 91 226 158 72 3 . 128 143 Received Heat Transfer 1887 | . . 216 261 594 66 126 . 624 . Effects 30 | . . . 2 22 . . . 6 . Shutdowns 11 | . . . 2 6 . . . 3 . Energy Bleed 3 | . . . . 3 . . . . . Interference 2 | . . . . 1 . . . 1 . Matter Decay 1 | . . . . 1 . . . . . Short Circuit 3 | . . . . 2 . . . 1 . Damage (minor) 3 | . . . . 2 . . . 1 . Damage (major) 3 | . . . . 3 . . . . . Damage (core) 4 | . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . . . 4 . . . . . Combat Hostiles 3 | . . . . 3 . . . . . Parts Fried 21 | . . . . 19 2 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . 1 . . . . 1 1 Combat Hostiles 3 | . . . 1 . . . . 1 1 Parts Melted 21 | . . 1 . 1 . . . 17 2 Heat Transferred 11198 | . 111 740 407 2090 . 100 . 5895 1855 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 24 | . . . . 22 1 1 . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Peak Influence 1001 | . 112 250 55 1001 528 . . 746 245 Initial 455 | . . 46 20 18 455 . . 38 245 Average 346 | . 27 126 28 553 432 . . 329 225 Maximum Alert Level 3 | . . 1 . 3 2 . . 3 1 Low Security (%) 34 | 100 100 83 100 9 . . . 29 18 Level 1 29 | . . 16 . 17 31 . . 47 81 Level 2 19 | . . . . 37 68 . . 6 . Level 3 17 | . . . . 36 . . . 16 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . . . . 9 3 . . 8 . Investigation 3 | . . . . 2 1 . . . . Extermination 5 | . . . . . 1 . . 4 . Reinforcement 8 | . . . . 3 1 . . 4 . Assault 4 | . . . . 4 . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . 2 . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Distress Signals 10 | . 1 1 1 5 . . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 134 | . 9 12 8 49 3 3 . 44 6 Peak Tracking Total 6 | . 5 4 6 6 2 2 . 4 4 Tactical Retreats 8 | . . . . 4 . . . 4 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Traps Triggered 9 | . 2 2 . 1 . . . 4 . Indirectly 1 | . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Machines Disabled 30 | . . . . 12 2 . . 16 . Max in Single Turn 4 | . . . . 3 1 . . 4 . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Machines Accessed 14 | . 2 1 . 5 2 . . 4 . Terminals 9 | . 2 . . 3 1 . . 3 . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . 1 . 2 1 . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . 3 3 . 19 5 . . 8 . Successful 25 | . 1 2 . 13 3 . . 6 . Failed 13 | . 2 1 . 6 2 . . 2 . Catastrophic 2 | . . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . . 3 . . . 1 . Terminals 14 | . 3 . . 5 2 . . 4 . Fabricators . | . . . . . . . . . . Repair Stations 24 | . . 3 . 14 3 . . 4 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . 1 . . 2 1 . . 2 . Record 2 | . . . . . . . . 2 . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 1 | . . . . 1 . . . . . Open DSF 1 | . . . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 19 | . . 2 . 11 2 . . 4 . Scan Component 10 | . . 1 . 6 1 . . 2 . Repair 9 | . . 1 . 5 1 . . 2 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 1 1 . 4 2 . . 2 . Full Trace Events 3 | . . . . 2 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 9 | . . 1 . 5 1 . . 2 . Time 338 | . . 26 . 185 38 . . 89 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . 2 . . . . . . . . Non-combat 2 | . 2 . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . . . . parse_system 2 | . 2 . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . Machine Destruction 2 | . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Total Allies 6 | . . . . 2 . . . 3 1 Largest Group 3 | . . . . 2 . . . 3 1 Highest-Rated Group 93 | . . . . 62 . . . 93 31 Highest-Rated Ally 31 | . . . . 31 . . . 31 31 Total Orders . | . . . . . . . . . . Ally Attacks 39 | . . . . 15 . . . 19 5 Total Damage 585 | . . . . 270 . . . 253 62 Kills 2 | . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Turns Passed 7416 | 95 574 425 217 1860 585 792 118 2647 103 Spaces Moved 3620 | 83 389 225 97 812 240 451 74 1227 22 Core 28 | 24 . 1 . . 3 . . . . Treads 2313 | . . . 7 528 37 451 74 1194 22 Legs 1246 | 59 389 224 90 284 200 . . . . Wheels . | . . . . . . . . . . Hover 33 | . . . . . . . . 33 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 120 145 161 161 60 145 Average Speed 161 | 99 120 131 190 167 192 161 161 172 195 Slowest Speed 800 | 120 120 350 260 240 800 161 161 330 225 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 5 39 22 9 87 7 62 14 37 24 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 323 | . . . . 87 11 11 . 212 2 Melee . | . . . . . . . . . . Projectile 20 | . . . . 3 2 7 . 6 2 AOE 303 | . . . . 84 9 4 . 206 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Was Total 4615 | 92 456 295 112 1174 332 473 73 1548 60 Wait 449 | . 25 23 . 213 38 1 . 122 27 Move 3612 | 82 388 224 96 811 239 450 73 1227 22 Hop . | . . . . . . . . . . Pick Up 46 | 4 6 4 1 16 7 . . 8 . Fast Attach 89 | 6 1 5 1 26 10 . . 40 . Attach 32 | . 1 4 4 8 3 . . 12 . Detach 11 | . 1 1 1 3 . . . 4 1 Swap 32 | . 3 1 1 12 6 . . 9 . Drop 78 | . 2 3 . 22 13 . . 37 1 Fire 250 | . 18 30 8 61 16 22 . 86 9 Melee 11 | . 11 . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . 1 . . . . . Crush 4 | . . . . 1 . . . 3 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 9) 670 | -10/Materials | Entered another Materials area 670 | -9/Materials | Evolved 2 slots: Utility x2 877 | -9/Materials | Repaired Sensor Array 1088 | -9/Materials | Discovered new exit (range 5) 1095 | -9/Materials | Entered another Materials area 1095 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1097 | -8/Materials | Discovered new exit (range 11) 1215 | -8/Materials | Discovered new exit (range 14) 1312 | -8/Materials | Entered Storage 1336 | -8/Storage | Lost 7 parts (1p2n2u2w) 1555 | -8/Storage | Destroyed 9 combat bots 1664 | -8/Storage | Build established: Gunner 1771 | -8/Storage | Lost 3 parts (1p2u) 1918 | -8/Storage | Repaired Corrupted Imp. Ion Engine 2086 | -8/Storage | Repaired Lgt. Armor Plating 2086 | -8/Storage | Build established: Bomber 2126 | -8/Storage | Repaired Lrn. Tractor Beam 2153 | -8/Storage | Repaired Lgt. Treads 2228 | -8/Storage | Met a pair of Derelict thieves 2369 | -8/Storage | Garrison activated, responded to threat 2379 | -8/Storage | Repaired Hvy. Ion Engine 2529 | -8/Storage | Core integrity fell below 50% 2569 | -8/Storage | Core integrity fell below 20% 2647 | -8/Storage | System corruption reached 10% 2676 | -8/Storage | System corruption reached 30% 2678 | -8/Storage | Lost 6 parts (2p2n1u1w) 2912 | -8/Storage | First assault squad dispatched 2923 | -8/Storage | Build established: Scavenger-Bomber 3143 | -8/Storage | Discovered new exit (range 15) 3172 | -8/Storage | Entered Factory 3172 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3544 | -7/Factory | Repaired Carbon-fiber Leg 3675 | -7/Factory | Discovered new exit (range 15) 3713 | -7/Factory | Lost 3 parts (1u2w) 3757 | -7/Factory | Entered Lower Caves 3982 | -7/Lower Caves | Identified exit to Lower Caves 4031 | -7/Lower Caves | Build established: Tank 4549 | -7/Lower Caves | Entered another Lower Caves area 4550 | -7/Lower Caves | Encountered a Warlord checkpoint 4616 | -7/Lower Caves | Spotted B-75 Beast 4640 | -7/Lower Caves | Discovered new exit (range 9) 4667 | -7/Lower Caves | Entered Factory 4667 | -6/Factory | Evolved 2 slots: Utility x2 4828 | -6/Factory | Allied Derelicts emerged from ambush trap array 5042 | -6/Factory | Build established: Scavenger-Tank 5111 | -6/Factory | Lost 3 allies 5382 | -6/Factory | Build established: Scavenger-Gunner 5423 | -6/Factory | Repaired Arm. Treads 5476 | -6/Factory | Repaired Cld. Ion Engine 6396 | -6/Factory | Build established: Gunner 6894 | -6/Factory | Lost 5 parts (2n2u1w) 7308 | -6/Factory | Discovered new exit (range 15) 7314 | -6/Factory | Sucked down chute 7314 | -6/Factory | Entered Waste 7315 | -6/Waste | Met a frightened Derelict 7329 | -6/Waste | EMP discharged 7353 | -6/Waste | Spotted C-40 Crusher 7359 | -6/Waste | Spotted C-40 Crusher 7367 | -6/Waste | Spotted C-40 Crusher 7369 | -6/Waste | Destroyed C-40 Crusher 7377 | -6/Waste | Spotted C-40 Crusher 7380 | -6/Waste | Destroyed C-40 Crusher 7393 | -6/Waste | Spotted C-40 Crusher 7395 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7398 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7401 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7401 | -6/Waste | Spotted C-40 Crusher 7401 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7405 | -6/Waste | Core integrity fell below 50% 7414 | -6/Waste | Core integrity fell below 20% 7417 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Lrg. Storage Unit crushed. C-40 Crusher destroyed. Damper Plating crushed. Hvy. Treads crushed. System corrupted: Energy discharge (-31). C-40 Crusher suffers critical hit (Burn). C-40 Crusher overheating. Adv. Treads crushed. Cld. Plasma Cannon crushed. Imp. Ion Engine crushed. Hvy. Ion Cannon crushed. Hvy. Laser crushed. Lgt. Ion Engine destroyed. Adv. Treads crushed. Thermic Laser crushed. Coolant Injector crushed. Sml. Matter Pod crushed. Thermic Laser crushed. Sml. Matter Pod crushed. Imp. Ion Engine crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????????????## #####????????????????? | | ??????????????????????? ?????????????????? | | ??????????????????????? ] ??????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????# #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #????????????????????? | | ?????????# ! #????????????????????? | | ?????????# !% #????????????????????? | | ?????????# * #????????????????????? | | ?????????# #### CC #????????????????????? | | ?????????# #??# CC #????????????????????? | | ?????????# #??; #????????????????????? | | ?????????############?## #????????????????????? | | ?????????????????????##; CC #????????????????????? | | ?????????????????????# CC #????????????????????? | | ?????????????????????# [@CC#????????????????????? | | ?????????????????????# CCCC#????????????????????? | | ?????????????????????# CC #????????????????????? | | ?????????????????????### #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 27 Energy Capacity 810 Matter Stores 538 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 63 Targeting Accuracy 10 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Power Corrupts Significant Disruption Use The Force Challenges ------------ None Game ------ Seed SurgeSmartbombInitializer Manual? 0 Play Time 01:29:40 Cumulative 4.3 hours Start 2024.04.01 @ 13:43:00 End 2024.04.01 @ 16:07:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cf5acd90-db5b-481b-ad04-b9ba3f300c27