Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.06 @ 22:29:18 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (4049) 4049 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1020) 1020 TOTAL SCORE: 9159 Bonus ------- High Alert Combat Kills 120 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 605/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (800) Ox15 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Core Analyzer Improved Core Shielding Graphene Brace Hacking Suite > --- WEAPON (2) ------- Maul > --- INVENTORY (20) --- Light Angular Momentum Engine High-capacity Battery (250) Improved Core Shielding Relay Coupler [Swarmer] (37) Relay Coupler [Cutter] (22) Relay Coupler [Grunt] (33) Relay Coupler [Sentry] (26) Relay Coupler [Hunter] (18) Relay Coupler [Hunter] (19) Relay Coupler [Hunter] (15) Relay Coupler [Behemoth] (9) Advanced EMP Blaster Heavy Rocket Launcher Mace Maul Heavy Hammer Heavy Hammer Armageddon Trap Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Core Analyzer Improved Core Shielding Graphene Brace Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Maul Katana > --- INVENTORY -------- Light Angular Momentum Engine Armored Huge Wheel High-capacity Battery Improved Core Shielding Relay Coupler [Swarmer] Relay Coupler [Cutter] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Hunter] Relay Coupler [Hunter] Relay Coupler [Behemoth] Advanced EMP Blaster Heavy Rocket Launcher Mace Maul Heavy Hammer Heavy Hammer Armageddon Trap [Rating: 58] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Core Shielding Weapon Heavy Hammer Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Gar Slots Evolved 8 | . . 2 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . . . . 2 . Utility 6 | . . 2 2 2 . . . . Weapon . | . . . . . . . . . Parts Attached 81 | 6 9 7 22 7 17 1 7 5 Power 10 | 1 2 . 2 . 2 . 1 2 Engine 9 | 1 2 . 2 . 2 . 1 1 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 21 | 2 2 1 7 1 4 . 2 2 Treads 13 | 1 1 . 5 1 3 . 2 . Leg 1 | . . . . . . . . 1 Wheel 7 | 1 1 1 2 . 1 . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | 1 1 6 9 4 4 1 3 1 Device 9 | . 1 1 2 1 1 1 1 1 Storage 2 | 1 . 1 . . . . . . Processor 4 | . . 2 1 1 . . . . Hackware 3 | . . . 1 1 . . 1 . Protection 12 | . . 2 5 1 3 . 1 . Artifact . | . . . . . . . . . Weapon 20 | 2 4 . 4 2 7 . 1 . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 2 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . . 2 . 3 . . . Special Weapon . | . . . . . . . . . Impact Weapon 10 | . 2 . 2 2 4 . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . . Corrupted Parts 1 | . . . . . 1 . . . System Corruption 10 | . . . . . 10 . . . Parts Lost 35 | . 1 1 4 2 17 . . 10 Power 6 | . 1 . . . 3 . . 2 Propulsion 14 | . . 1 2 1 5 . . 5 Utility 12 | . . . 2 1 7 . . 2 Weapon 3 | . . . . . 2 . . 1 Highest Loss Streak 7 | . 1 1 1 2 7 . . 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 96 96 98 86 85 62 85 89 Engine 7 | . 12 11 9 7 6 . 1 4 Treads 9 | . 13 11 9 5 9 . 13 11 Wheel 7 | . 13 11 8 7 2 7 6 5 Device 11 | . 13 17 17 6 4 8 12 13 Storage 8 | . 14 11 9 7 7 7 6 6 Processor 12 | . . 9 12 12 15 15 13 13 Hackware 7 | . . . 5 7 14 7 12 10 Protection 7 | . . 2 8 13 8 . 5 6 Impact Weapon 15 | . 17 22 17 15 14 15 11 6 Naked Turns . | . . . . . . . . . Heaviest Build 66 | 14 17 54 64 66 66 47 52 58 Greatest Support 52 | 10 10 10 21 19 52 34 28 28 Greatest Overweight (x) 6 | 1 4 5 4 6 4 1 1 2 Average Overweight (x) 2 | . 1 4 2 3 1 1 1 1 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 Average Capacity 18 | 6 8 19 20 20 20 20 20 20 Most Carried 20 | 6 8 16 20 20 20 20 19 20 Average Carried 17 | 4 7 10 18 18 18 20 18 19 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 Final Carried 20 | 6 7 15 18 20 20 20 19 18 Class Distribution -------------------- 61% | Mutant 35% | Hacker-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/Garrison Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Gar Matter Collected 1210 | 260 193 118 252 67 205 . 89 26 Remotely . | . . . . . . . . . Salvage Created 3144 | . 226 138 1165 . 1150 . 152 313 Parts 113 | . 6 5 43 1 38 . 9 11 Haulers Intercepted 3 | . . . 3 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Gar Combat Hostiles Destroyed 69 | . 7 2 24 . 29 . 2 5 Melee 29 | . 3 1 11 . 9 . . 5 Guns 1 | . 1 . . . . . . . AOE 15 | . . . 4 . 11 . . . Classes Destroyed 14 | . 3 2 4 . 4 . 1 . Worker 1 | . . . 1 . . . . . Builder 2 | . . . . . . . 2 . Tunneler 2 | . . . 1 . . . 1 . Hauler 3 | . . . 3 . . . . . Operator 3 | . . 1 1 1 . . . . Watcher 6 | . 1 3 2 . . . . . Swarmer 18 | . 3 . 5 . 10 . . . Grunt 35 | . 4 1 12 . 13 . 2 3 Brawler 1 | . . . . . 1 . . . Duelist 3 | . . . . . 3 . . . Sentry 4 | . . 1 3 . . . . . Demolisher 1 | . . . . . 1 . . . Hunter 6 | . . . 4 . . . . 2 Heavy 1 | . . . . . 1 . . . Best Kill Streak 6 | . 4 1 5 1 6 . 2 3 Combat Bots Only 6 | . 4 1 4 . 6 . 1 3 Max Kills in Single Turn 2 | . 1 1 2 1 2 . 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . 2 . . . Melee 1 | . 1 1 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Gar Damage Taken 6799 | . 249 161 1454 191 3097 . 38 1609 Core 1139 | . 77 54 313 35 415 . . 245 Absorbed by Shields 32 | . . . . . 32 . . . Redirected to Shielding 216 | . . 7 71 . 41 . . 97 Regen/Repaired (Parts) 22 | . . . . 22 . . . . Core Remaining (%) 66 | 100 69 86 43 . . 35 . . Volleys Fired 13 | . 1 . 2 . 10 . . . Largest 2 | . 2 . 1 . 1 . . . Hottest 40 | . 40 . 33 . 36 . . . Shots Fired 14 | . 2 . 2 . 10 . . . Gun 2 | . 2 . . . . . . . Cannon . | . . . . . . . . . Launcher 12 | . . . 2 . 10 . . . Special . | . . . . . . . . . Kinetic 2 | . 2 . . . . . . . Thermal . | . . . . . . . . . Explosive 2 | . . . 2 . . . . . Electromagnetic 10 | . . . . . 10 . . . Robot Hit Streak 4 | . 1 . 3 . 4 . . . Robot Miss Streak 1 | . . . . . 1 . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 149 | . 19 17 48 . 41 . 6 18 Core Hits 59 | . 2 4 16 2 24 . 2 9 Critical Kills 4 | . 1 . 1 . 2 . . . Critical Parts Destroyed 31 | . 6 2 12 . 9 . 2 . Critical Strikes 36 | . 7 2 13 . 11 . 2 1 Smash 35 | . 7 2 13 . 11 . 2 . Sever 1 | . . . . . . . . 1 Melee Attacks 223 | . 27 20 81 4 60 . 7 24 Impact 200 | . 27 20 81 4 60 . 6 2 Slashing 23 | . . . . . . . 1 22 Piercing . | . . . . . . . . . Sneak Attacks 17 | . . 3 7 . 2 . 4 1 Combat Hostiles 4 | . . . . . 2 . 1 1 Follow-up Attacks 20 | . 4 2 8 . 6 . . . Damage Inflicted 7284 | . 735 669 2354 186 2317 . 399 624 Guns 15 | . 15 . . . . . . . Cannons . | . . . . . . . . . Explosions 1332 | . . . 290 186 856 . . . Melee 5937 | . 720 669 2064 . 1461 . 399 624 Ramming . | . . . . . . . . . Kinetic 15 | . 15 . . . . . . . Thermal 76 | . . . . . 76 . . . Explosive 476 | . . . 290 186 . . . . Electromagnetic 780 | . . . . . 780 . . . Impact 5251 | . 720 669 2064 . 1461 . 337 . Slashing 686 | . . . . . . . 62 624 Piercing . | . . . . . . . . . Highest Corruption 11 | . . . 3 1 11 11 . . Average Corruption 4 | . . . 2 1 6 11 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 49 | . . . 20 5 22 2 . . Message Errors 15 | . . . 5 2 8 . . . Matter Fused 12 | . . . 5 1 5 1 . . Heat Flow Errors 10 | . . . 4 2 3 1 . . Energy Discharges 7 | . . . 3 . 4 . . . Data Loss (minor) 4 | . . . 3 . 1 . . . Data Loss (major) 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 2113 | . 299 109 1004 47 460 . 194 . Projectiles . | . . . . . . . . . Explosions 50 | . . . . 47 3 . . . Melee 2063 | . 299 109 1004 . 457 . 194 . Knockbacks 12 | . 1 . 7 . 2 . 2 . Impact 11 | . 1 . 6 . 2 . 2 . Kinetic . | . . . . . . . . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 243 | . . . . 192 51 . . . Shots 7 | . . . . 2 5 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 256 | . . . 184 148 256 200 . . Average Temperature 82 | . . . 77 68 86 115 . . Received Heat Transfer 1482 | . 105 54 351 . 636 . 18 318 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 61 | . 5 6 27 . 21 . 2 . Impact Corruptions 78 | . 9 6 35 . 22 . 6 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 100 | . . . . . 100 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Gar Peak Influence 815 | . 183 160 431 175 815 427 298 343 Initial 427 | . . 76 17 175 8 427 208 208 Average 219 | . 70 98 205 61 365 427 244 281 Maximum Alert Level 3 | . . . 2 . 3 2 1 1 Low Security (%) 54 | 100 100 100 59 100 25 . . . Level 1 33 | . . . 38 . 35 . 100 100 Level 2 10 | . . . 2 . 32 100 . . Level 3 1 | . . . . . 6 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 2 1 5 1 . . 2 . Investigation 4 | . 2 . 2 . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 6 | . . 1 3 . . . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Gar Distress Signals 6 | . 1 1 3 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 103 | . 8 8 41 3 31 . 4 8 Peak Tracking Total 7 | . 5 2 6 1 7 . 3 3 Tactical Retreats 2 | . . . 1 . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Gar Traps Triggered 16 | . 3 . 1 2 8 . . 2 Indirectly 1 | . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . . . . 1 1 1 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Gar Machines Disabled 9 | . . . . 4 4 . . 1 Max in Single Turn 4 | . . . . 4 1 . . 1 Garrison Relay 5 | . . . . . 4 . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Gar Machines Accessed 23 | . 1 3 6 10 1 . 2 . Terminals 16 | . 1 1 6 6 1 . 1 . Fabricators 2 | . . . . 2 . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 2 | . . 2 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 61 | . 3 4 21 27 3 . 3 . Successful 28 | . 1 3 8 14 . . 2 . Failed 33 | . 2 1 13 13 3 . 1 . Catastrophic 7 | . . 1 5 1 . . . . Database Lockouts . | . . . . . . . . . Manual 43 | . 2 2 21 16 . . 2 . Terminals 51 | . 3 2 21 20 3 . 2 . Fabricators 4 | . . . . 4 . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 2 | . . 2 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Terminal Hacks 5 | . 1 . 1 3 . . . . Unreport Threat 1 | . . . . 1 . . . . Garrison Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . Zone Layout 2 | . 1 . . 1 . . . . Fabricator Hacks 2 | . . . . 2 . . . . Network Status 2 | . . . . 2 . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . Process 1 | . . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . Unlock Access 2 | . . . . 1 . . 1 . Unauthorized Hacks 15 | . . 1 7 6 . . 1 . Terminals 14 | . . 1 7 5 . . 1 . Assimilate 1 | . . . 1 . . . . . Botnet 13 | . . 1 6 5 . . 1 . Fabricators 1 | . . . . 1 . . . . Fabnet 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 1 1 6 8 1 . 1 . Full Trace Events 3 | . 1 . 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 38 | . . . . 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Gar Fac Fac Gar Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 20 | . . . . . 16 . . 4 Machine Destruction 20 | . . . . . 16 . . 4 Fabnet Peak Effective % 3 | . . . . . . . 3 3 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Gar Turns Passed 4686 | 52 365 480 1302 545 1267 66 222 387 Spaces Moved 2778 | 42 262 275 797 400 560 56 156 230 Core 5 | 1 3 . . . 1 . . . Treads 244 | . . . . . 244 . . . Legs 6 | . . . . . . . . 6 Wheels 2523 | 41 259 275 797 400 315 56 156 224 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 95 110 125 115 115 115 115 Average Speed 134 | 86 96 143 126 127 178 115 115 121 Slowest Speed 260 | 95 250 155 140 170 250 115 115 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 45 30 72 16 59 2 4 27 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 21 | . 1 . 13 3 4 . . . Terrain Destroyed 68 | . 1 . 31 24 12 . . . Melee 19 | . 1 . 13 3 2 . . . Projectile . | . . . . . . . . . AOE 49 | . . . 18 21 10 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Gar Fac Fac Gar Total 3375 | 54 329 329 982 429 707 57 184 304 Wait 167 | 1 28 17 53 . 29 . 14 25 Move 2772 | 41 261 274 796 400 559 55 156 230 Hop . | . . . . . . . . . Pick Up 62 | 6 4 8 19 5 15 . 1 4 Fast Attach 35 | 6 8 5 6 3 1 1 4 1 Attach 28 | . 1 2 7 2 11 . 2 3 Detach 8 | . . 4 4 . . . . . Swap 18 | . . . 9 2 5 . 1 1 Drop 37 | . 4 2 20 5 3 1 . 2 Fire 13 | . 1 . 2 . 10 . . . Melee 189 | . 22 17 66 4 52 . 6 22 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 46 | . . . . 8 22 . . 16 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: [*Fac x3]) -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 53 | -11/Junkyard | Entered Materials 307 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 13) 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Utility x2 572 | -9/Materials | Met 8R-AWN 836 | -9/Materials | Discovered new exit (range 15) 898 | -9/Materials | Entered another Materials area 898 | -8/Materials | Evolved 2 slots: Utility x2 1378 | -8/Materials | Discovered new exit (range 7) 1631 | -8/Materials | Discovered new exit (range 18) 2035 | -8/Materials | Core integrity fell below 50% 2191 | -8/Materials | Discovered new exit (range 3) 2200 | -8/Materials | Entered Factory 2200 | -7/Factory | Evolved 2 slots: Utility x2 2305 | -7/Factory | Repaired Adv. Weight Redist. System 2331 | -7/Factory | Discovered new exit (range 15) 2745 | -7/Factory | Identified exit to Garrison 2745 | -7/Factory | Entered Garrison 2768 | -7/Garrison | Triggered checkpoint 2857 | -7/Garrison | Lost 7 parts (1p2n4u) 2866 | -7/Garrison | Garrison Relay disabled 3041 | -7/Garrison | Build established: Hacker-Mutant 3128 | -7/Garrison | Triggered checkpoint 3243 | -7/Garrison | Heavy support dispatched to Factory 3262 | -7/Garrison | Triggered checkpoint 3340 | -7/Garrison | Garrison Relay disabled 3345 | -7/Garrison | System corruption reached 10% 3388 | -7/Garrison | Discovered new exit (range 12) 3522 | -7/Garrison | Triggered checkpoint 3555 | -7/Garrison | Core integrity fell below 50% 3581 | -7/Garrison | Lost 3 parts (2n1w) 3633 | -7/Garrison | Discovered new exit (range 12) 3668 | -7/Garrison | Triggered checkpoint 3722 | -7/Garrison | Garrison Relay disabled 3866 | -7/Garrison | Triggered checkpoint 3914 | -7/Garrison | Installed Relay Interface Framework 3922 | -7/Garrison | Lost 4 parts (1p3u) 3935 | -7/Garrison | Garrison Relay disabled 3981 | -7/Garrison | Discovered new exit (range 9) 4012 | -7/Garrison | Entered Factory 4071 | -7/Factory | Discovered new exit (range 6) 4078 | -7/Factory | Entered another Factory area 4078 | -6/Factory | Evolved 2 slots: Propulsion x2 4300 | -6/Factory | Identified exit to Garrison 4300 | -6/Factory | Entered Garrison 4309 | -6/Garrison | Spotted B-75 Beast 4348 | -6/Garrison | Spotted B-75 Beast 4400 | -6/Garrison | Triggered checkpoint 4470 | -6/Garrison | Garrison Relay disabled 4621 | -6/Garrison | Lost 4 parts (1p2n1u) 4666 | -6/Garrison | Triggered checkpoint 4687 | -6/Garrison | Self-destructed Last Messages --------------- 04580_ Penetrated by Slug. 04581_ H-66 Slayer destroyed. 04583_ Penetrated by Slug. 04587_ Lgt. Ion Engine destroyed. 04590_ Penetrated by Slug. 04590_ Arm. Treads destroyed. 04596_ H-66 Slayer destroyed. 04600_ Acquired Flexi-carbon Leg. 04603_ Acquired 5 matter. 04612_ Acquired 10 matter. 04620_ Acquired Phase Shifter. 04623_ Acquired 10 matter. 04663_ Adv. Treads destroyed. 04666_ Beams of light sweep through the air. An alarm sounds. 04666_ Knocked back. 04670_ Phase Shifter destroyed. 04670_ Arm. Huge Wheel destroyed. 04676_ Katana destroyed. 04676_ Lgt. Fission Core destroyed. 04686_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ""#???????????????????????????????????????????? | | !""#???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ! ????????????????????????????????????????????? | | ""????????????????????????????????????????????? | | "?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #??############???????????????????????????????? | | # #??#""""""""""#???????????????????????????????? | | # #### !!!!!!"""#???????????????????????????????? | | +%[ ""#???????????????????????????????? | | ! + [ ! #???????????????????????????????? | | ### %## !"#???????????????????????????????? | | ??# ## !"#???????????????????????????????? | | ??# ## !"#???????????????????????????????? | | ??# ## ""#???????????????????????????????? | | ??# ##"!!!!!!"""#???????????????????????????????? | | ??# ##""""""""""#???????????????????????????????? | | ??# #############???????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #?????????????????#####?????????????????????? | | ??# #?????????????????# ??????????????????????? | | ??# #?????????????????# ??????????????????????? | | ??# #?????????????????# #??????????????????????? | | ??# #?????????????????# #??????????????????????? | | ??# #?????????????????# @#??????????????????????? | | ??# #?????????????????# #??????????????????????? | | ??# #???????????####### #??????????????????????? | | ??# #???????????# ## #??????????????????????? | | ??# #??????###### ##gg##?????????????????????? | | ??# ######## % ###???????????????????? | | ??# #???????????? | | ??# #???????????? | | ??########### ## ;# ###########???????????? | | ????????????# ##^ ^## #?????????????????????? | | ????????????" "?????????????????????? | | ????????????" "?????????????????????? | | ????????????" "?????????????????????? | | ????????????" "?????????????????????? | | ????????????# ## ## #?????????????????????? | | ????????????# ## ## #?????????????????????? | | ????????????# ????????????????????? | | ????????????# ???????????????????? | | ????????????# ??????????????????? | | ????????????# ##""""##########?????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# ?????????????????????????????????? | | ????????????? ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 160 Additional Mass Support 9 Armor Coverage 375 Core Shielding 30 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 45 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingStorageSteel Manual? 0 Play Time 00:35:14 Cumulative 365.4 hours Start 2023.05.06 @ 21:55:59 End 2023.05.06 @ 22:29:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 253 Rogue 253 Adventurer 0 Explorer 0 Win Type - Total 27 Types 23/0/3/1/0/0/0/0/0 Lore% 74 Gallery% 87 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbc68f4f-1807-4358-8aed-4d3ee2aaa234