Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 19:40:15 Player: TurnLeft25 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (106) 530 Value Destroyed (3561) 3561 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-12) -12 TOTAL SCORE: 8059 Bonus ------- High Alert Combat Kills 35 Friendly Fire -47 Cogmind --------- Core Integrity 389/850 Matter 289/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Coolant Injector Improved Heavy Armor Plating Gatling Laser Proton Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Signal Interpreter Advanced Targeting Computer Armor Integrity Analyzer Improved Propulsion Shielding Improved Utility Shielding Improved Weapon Shielding > --- WEAPON ----------- Heavy Laser Proton Cannon Antimatter Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Light Antimatter Reactor Advanced Heat Sink Coolant Injector Visual Processing Unit Targeting Computer Advanced Targeting Computer Improved Heavy Armor Plating Heavy Laser Gatling Laser Proton Cannon Heavy Plasma Cannon Heavy Missile Launcher [Rating: 57] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 6 | . . 2 . 1 1 . . 2 . Weapon 1 | . . . . 1 . . . . . Parts Attached 91 | 6 8 3 4 14 22 5 . 25 4 Power 15 | 1 1 . 1 4 2 2 . 3 1 Engine 9 | 1 1 . 1 2 2 1 . 1 . Core 5 | . . . . 2 . 1 . 2 . Reactor 1 | . . . . . . . . . 1 Propulsion 17 | 2 1 1 . 1 7 . . 5 . Treads 12 | 2 1 1 . 1 7 . . . . Leg 5 | . . . . . . . . 5 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 1 3 2 2 5 6 1 . 9 . Device 11 | . 2 . 2 2 1 . . 4 . Storage 2 | 1 1 . . . . . . . . Processor 5 | . . 1 . 2 2 . . . . Hackware 1 | . . . . . . . . 1 . Protection 10 | . . 1 . 1 3 1 . 4 . Artifact . | . . . . . . . . . . Weapon 30 | 2 3 . 1 4 7 2 . 8 3 Energy Gun 8 | 1 . . 1 1 1 1 . 3 . Energy Cannon 5 | . . . . . 2 . . 1 2 Ballistic Gun 13 | 1 3 . . 2 4 1 . 2 . Ballistic Cannon 2 | . . . . 1 . . . 1 . Launcher 2 | . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 . . 2 . Parts Lost 48 | . 3 1 . 2 7 4 . 15 16 Power 5 | . 1 . . . . 1 . 1 2 Propulsion 12 | . . 1 . 1 3 1 . 3 3 Utility 16 | . . . . 1 3 . . 5 7 Weapon 15 | . 2 . . . 1 2 . 6 4 Highest Loss Streak 12 | . 2 1 . 2 3 4 . 6 12 To Critical Strikes 3 | . 1 . . . . . . . 2 Average Slot Usage (%) 87 | . 94 99 100 100 99 86 84 88 43 Engine 5 | . 13 11 11 7 6 5 7 2 . Core 1 | . . . . 1 . 1 . 3 1 Treads 13 | . 27 21 22 18 22 10 7 4 . Leg 2 | . . . . . . . . 9 3 Device 7 | . 9 11 11 12 2 7 7 7 5 Storage 7 | . 14 11 11 9 7 7 7 6 6 Processor 17 | . . 11 11 14 22 23 23 20 8 Hackware 1 | . . . . . . . . 5 . Protection 7 | . . 11 11 9 11 7 7 6 3 Energy Gun 5 | . . . . 9 2 6 7 9 . Energy Cannon 1 | . . . . . 4 . . . 5 Ballistic Gun 12 | . 27 22 21 13 12 15 15 6 . Ballistic Cannon 1 | . . . . 4 2 . . 1 1 Naked Turns . | . . . . . . . . . . Heaviest Build 57 | 14 32 37 40 51 51 48 47 57 53 Greatest Support 68 | 40 40 40 40 40 68 48 28 45 45 Greatest Overweight (x) 15 | 1 . . . 1 1 1 1 15 14 Average Overweight (x) . | . . . . 1 . . 1 1 8 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 14 Most Carried 15 | 5 14 11 15 15 15 13 12 15 15 Average Carried 12 | 1 7 10 13 14 14 11 12 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 1 12 11 15 15 12 12 12 14 5 Class Distribution -------------------- 43% | Gunner 27% | Mutant 23% | Scavenger-Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Matter Collected 2770 | 209 259 46 145 424 686 345 10 387 259 Remotely 140 | . 140 . . . . . . . . Salvage Created 3504 | . 343 68 84 628 1209 343 . 539 290 Parts 191 | . 20 4 3 26 61 16 . 44 17 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 6 | . 1 . . 1 3 . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 14 2 . 13 Prevented 2 | . . . . . . . . . 2 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Combat Hostiles Destroyed 77 | . 10 1 1 9 20 10 . 15 11 Guns 51 | . 10 1 1 5 13 10 . 9 2 Cannons 16 | . . . . 3 6 . . 2 5 AOE 8 | . . . . . . . . 4 4 Classes Destroyed 15 | . 4 1 . 4 4 . . 1 1 Worker 5 | . 1 . . . 3 . . 1 . Builder 7 | . . . . 1 3 . . 3 . Tunneler 1 | . . . . . 1 . . . . Hauler 1 | . . . . 1 . . . . . Recycler 5 | . . . . 2 3 . . . . Mechanic 1 | . . . . . . . . 1 . Operator 2 | . . . . . 1 . . 1 . Watcher 7 | . 1 1 . 1 4 . . . . Swarmer 26 | . 3 . . . 6 6 . 4 7 Grunt 32 | . 7 . 1 7 8 1 . 7 1 Brawler 2 | . . . . 1 . . . 1 . Duelist 2 | . . . . . . . . . 2 Sentry 9 | . . 1 . 1 3 3 . . 1 Hunter 1 | . . . . . 1 . . . . Programmer 5 | . . . . . 2 . . 3 . Best Kill Streak 10 | . 3 1 2 6 7 4 . 10 6 Combat Bots Only 6 | . 3 1 1 5 6 4 . 5 6 Max Kills in Single Turn 4 | . 1 1 1 3 2 1 . 4 2 Gunslinging 2 | . . . . 2 . . . . . Exploded 2 | . . . . . . . . 1 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Hostile Shots Fired 629 | . 58 11 5 49 202 72 . 133 99 Missed 204 | . 15 5 1 16 77 21 . 37 32 Damage Taken 7206 | . 647 61 77 573 1612 740 . 1923 1573 Core 840 | . 108 . 13 68 138 52 . 160 301 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 296 | . . . . . . . . . 296 Regen/Repaired (Parts) 119 | . 119 . . . . . . . . Core Remaining (%) 82 | 100 56 . 96 87 . . 72 . . Volleys Fired 218 | . 30 5 5 34 59 24 . 44 17 Largest 3 | . 2 2 2 3 3 3 . 3 3 Hottest 184 | . 46 46 46 146 151 136 . 163 184 Shots Fired 556 | . 60 10 10 83 175 62 1 121 34 Gun 436 | . 60 10 10 68 122 62 1 98 5 Cannon 112 | . . . . 15 53 . . 17 27 Launcher 8 | . . . . . . . . 6 2 Special . | . . . . . . . . . . Kinetic 373 | . 60 10 10 54 123 50 1 55 10 Thermal 145 | . . . . 29 52 12 . 39 13 Explosive 8 | . . . . . . . . 6 2 Electromagnetic 30 | . . . . . . . . 21 9 Robot Hit Streak 15 | . 5 5 4 8 14 15 . 10 8 Robot Miss Streak 9 | . 5 3 3 9 7 3 1 6 5 Penetration Max 1 | . . . . . . 1 . 1 . Secondary Targets 12 | . 2 . . 2 . 4 . 4 . Max Gunslinging Chain 2 | . 1 . . 2 . 1 . 1 . Shots Hit Robots 369 | . 37 7 8 52 116 45 . 85 19 Core Hits 254 | . 21 4 4 29 88 31 . 60 17 Critical Kills 3 | . 1 . . . 2 . . . . Critical Parts Destroyed 5 | . 1 . . 1 1 1 . 1 . Critical Strikes 13 | . 2 . . 1 6 1 . 2 1 Burn 2 | . . . . . 1 . . 1 . Meltdown 1 | . . . . . 1 . . . . Destroy 7 | . 2 . . 1 2 1 . 1 . Blast 2 | . . . . . 2 . . . . Corrupt 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9423 | . 479 117 115 1106 3152 998 . 2112 1344 Guns 5571 | . 479 117 115 895 1661 998 . 1268 38 Cannons 2130 | . . . . 211 966 . . 375 578 Explosions 1644 | . . . . . 463 . . 453 728 Melee . | . . . . . . . . . . Ramming 78 | . . . . . 62 . . 16 . Kinetic 5130 | . 479 117 115 692 1785 834 . 946 162 Thermal 2505 | . . . . 414 1092 164 . 574 261 Explosive 1276 | . . . . . 95 . . 453 728 Electromagnetic 434 | . . . . . 118 . . 123 193 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . 1 . . . 1 1 1 4 8 Average Corruption 2 | . 1 . . . 1 1 1 1 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 55 | . 4 . . . 3 11 2 15 20 Message Errors 11 | . 1 . . . 2 1 . 2 5 Matter Fused 13 | . 1 . . . . 3 1 2 6 Heat Flow Errors 4 | . 1 . . . . 2 . 1 . Energy Discharges 10 | . . . . . . 2 . 4 4 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 8 | . . . . . 1 1 . 3 3 Data Loss (major) 2 | . . . . . . 1 . 1 . Misfires 4 | . . . . . . . 1 2 1 Alerts 1 | . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 253 | . . . . . 183 . . 31 39 Projectiles 39 | . . . . . 20 . . 19 . Explosions 214 | . . . . . 163 . . 12 39 Melee . | . . . . . . . . . . Knockbacks 4 | . . . . 1 1 . . 2 . Impact 1 | . . . . . 1 . . . . Kinetic 3 | . . . . 1 . . . 2 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 361 | . . . . . 198 . . 42 121 Shots 8 | . . . . . 3 . . 3 2 Rammed 6 | . . . . . 6 . . . . Targets Rammed 10 | . . . . . 7 . . 3 . Kicked 3 | . . . . . . . . 3 . Crushed 1 | . . . . . 1 . . . . Highest Temperature 533 | . 266 6 15 428 533 207 . 453 65 Average Temperature 148 | . 79 4 10 153 154 63 . 211 21 Received Heat Transfer 1551 | . 219 9 30 297 309 147 . 420 120 Effects 32 | . . . . 10 13 . . 9 . Shutdowns 7 | . . . . 1 2 . . 4 . Energy Bleed 3 | . . . . 3 . . . . . Interference 14 | . . . . 5 4 . . 5 . Matter Decay 2 | . . . . 1 1 . . . . Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . Damage (major) 4 | . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . 1 1 . . . . Combat Hostiles 2 | . . . . 1 1 . . . . Parts Melted 5 | . . . . . 2 1 . 1 1 Heat Transferred 4769 | . . . . 910 1794 335 . 1306 424 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Peak Influence 476 | . 222 116 95 335 476 . . 131 . Initial 60 | . . 60 45 37 60 . . 18 . Average 103 | . 84 93 92 141 166 . . 53 . Maximum Alert Level 2 | . 1 . . 1 2 . . . . Low Security (%) 89 | 100 98 100 100 72 75 . . 100 . Level 1 4 | . 1 . . 27 5 . . . . Level 2 5 | . . . . . 19 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 1 . 1 1 6 . . 5 . Investigation 5 | . 1 . 1 1 1 . . 1 . Extermination 5 | . . . . . 2 . . 3 . Reinforcement 4 | . . . . . 3 . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Distress Signals 4 | . 1 1 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 118 | . 13 5 2 20 32 10 . 21 15 Peak Tracking Total 9 | . 4 5 2 5 5 5 . 5 9 Tactical Retreats 10 | . 1 . . 1 . 2 . 1 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Traps Triggered 4 | . 1 . 1 . 2 . . . . Indirectly 1 | . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Machines Disabled 11 | . . . . . 9 1 . 1 . Max in Single Turn 6 | . . . . . 6 1 . 1 . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Machines Accessed 18 | . 6 2 2 1 4 . . 3 . Terminals 14 | . 5 2 . 1 3 . . 3 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 46 | . 18 4 2 3 13 . . 6 . Successful 23 | . 9 1 2 1 8 . . 2 . Failed 23 | . 9 3 . 2 5 . . 4 . Catastrophic 7 | . 2 2 . . 1 . . 2 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 38 | . 15 4 . 3 10 . . 6 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 18 | . 6 1 2 1 6 . . 2 . Record 4 | . . . . . 4 . . . . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 2 | . 1 . . . . . . 1 . Open Door 2 | . . . 2 . . . . . . Emergency Access Points 2 | . 2 . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . Registered Prototypes 1 | . 1 . . . . . . . . Zone Layout 4 | . 2 . . 1 . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . . . Scan Component 2 | . 2 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . Unlock Access 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used 1 | . . . . . . . . 1 . Hacking Detections 13 | . 6 2 . 1 2 . . 2 . Full Trace Events 6 | . 3 . . 1 1 . . 1 . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Turns Passed 6764 | 62 620 136 356 524 1306 1312 208 1565 675 Spaces Moved 2716 | 44 307 73 193 154 655 621 76 476 117 Core 93 | 18 . . . . . . . 1 74 Treads 2119 | 26 307 73 193 154 655 621 76 14 . Legs 504 | . . . . . . . . 461 43 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 160 240 190 190 Average Speed 208 | 116 160 160 160 240 163 197 240 258 519 Slowest Speed 800 | 160 160 160 160 240 240 240 240 800 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 3 62 12 37 18 23 78 9 15 16 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 6 | . . . 1 . . 5 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 136 | . . . . 4 54 1 . 48 29 Melee . | . . . . . . . . . . Projectile 21 | . . . . 4 2 1 . 7 7 AOE 115 | . . . . . 52 . . 41 22 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Total 3377 | 54 376 82 231 241 773 655 103 707 155 Wait 228 | . 10 . 17 25 4 . 28 131 13 Move 2707 | 43 306 72 192 153 654 620 75 475 117 Hop . | . . . . . . . . . . Pick Up 83 | 5 19 2 8 8 10 5 . 23 3 Fast Attach 11 | 2 . . 1 1 4 . . 3 . Attach 52 | 4 6 3 . 5 7 4 . 20 3 Detach 1 | . . . . . . . . 1 . Swap 28 | . 2 . 3 8 11 1 . 2 1 Drop 39 | . 3 . 5 7 17 1 . 5 1 Fire 218 | . 30 5 5 34 59 24 . 44 17 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 3 | . . . . . . . . 3 . Crush 7 | . . . . . 7 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Low x2 / Ext) -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 527 | -10/Materials | Repaired Lgt. Treads 610 | -10/Materials | Discovered new exit (range 16) 683 | -10/Materials | Entered another Materials area 683 | -9/Materials | Evolved 2 slots: Utility x2 797 | -9/Materials | Discovered new exit (range 10) 817 | -9/Materials | Identified exit to Mines 819 | -9/Materials | Entered Mines 820 | -9/Mines | Assembled infested the area 825 | -9/Mines | Assisted by a Guerilla fighting off Assembled 897 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 900 | -9/Mines | Found Prototype Device 901 | -9/Mines | Identified Exp. Sensor Array 1012 | -9/Mines | Met a Derelict shopkeep closing up shop 1116 | -9/Mines | Discovered new exit (range 4) 1119 | -9/Mines | Identified exit to Materials 1127 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1175 | -9/Mines | Entered Materials 1175 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1450 | -8/Materials | Build established: Skirmisher 1496 | -8/Materials | Discovered new exit (range 14) 1694 | -8/Materials | Identified exit to Factory 1699 | -8/Materials | Entered Factory 1699 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1924 | -7/Factory | Build established: Scavenger-Gunner 2474 | -7/Factory | Identified exit to Garrison 2936 | -7/Factory | Lost 3 parts (1n1u1w) 2941 | -7/Factory | Discovered new exit (range 15) 2993 | -7/Factory | Identified exit to Lower Caves 2994 | -7/Factory | Lost 3 parts (2n1u) 3005 | -7/Factory | Entered Lower Caves 3203 | -7/Lower Caves | Learned Factory stockpile data 3254 | -7/Lower Caves | Build established: Gunner 3558 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3612 | -7/Lower Caves | Lost 4 parts (1p1n2w) 4084 | -7/Lower Caves | Spotted B-75 Beast 4196 | -7/Lower Caves | Learned 4 Factory zone layouts 4196 | -7/Lower Caves | Discovered new exit (range 7) 4200 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4262 | -7/Lower Caves | Identified exit to Lower Caves 4317 | -7/Lower Caves | Entered another Lower Caves area 4332 | -7/Lower Caves | Discovered new exit (range 14) 4365 | -7/Lower Caves | Identified exit to Factory 4525 | -7/Lower Caves | Entered Factory 4525 | -6/Factory | Evolved 2 slots: Utility x2 4526 | -6/Factory | Identified exit to Extension 5055 | -6/Factory | Lost 6 parts (1p1n2u2w) 5120 | -6/Factory | Discovered new exit (range 10) 5173 | -6/Factory | Identified exit to Lower Caves 5730 | -6/Factory | Lost 3 parts (1n1u1w) 5911 | -6/Factory | Lost 5 parts (1n2u2w) 6079 | -6/Factory | Discovered exit to Lower Caves (range 7) 6090 | -6/Factory | Entered Lower Caves 6192 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6258 | -6/Lower Caves | Lost 12 parts (1p3n5u3w) 6497 | -6/Lower Caves | Build established: Mutant 6726 | -6/Lower Caves | Spotted B-75 Beast 6762 | -6/Lower Caves | Core integrity fell below 50% 6765 | -6/Lower Caves | Self-destructed Last Messages --------------- 06430_ System corrupted: Matter fused (-10). 06474_ System corrupted: Matter fused (-9). 06489_ System corrupted: Energy discharge (-44). 06520_ System corrupted: Component data lost. 06536_ System corrupted: Matter fused (-5). 06557_ System corrupted: Energy discharge (-56). 06589_ System corrupted: Component data lost. 06628_ Q%G ,OA<4VCEW>=:O7ZW>4ZIJ&BG5KF 06650_ System corrupted: Energy discharge (-66). 06675_ System corrupted: Energy discharge (-40). 06716_ System corrupted: Matter fused (-9). 06726_ Adv. Heat Sink destroyed. 06738_ Lgt. Antimatter Reactor destroyed. 06738_ Knocked back. 06738_ Hvy. Plasma Cannon destroyed. 06739_ Acquired 6 matter. 06756_ System corrupted: Matter fused (-10). 06757_ Knocked back. 06758_ Acquired 6 matter. 06764_ Lrg. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##########?????????????????????? | | ?????????????????## ###???????????????????? | | ?????????????????# ###? ???????????????? | | ??????? ????????# # ??????????????? | | ??????? ?????## ??????????????? | | ?????? ??## ??????????????? | | ?????? ## ??????????????? | | ??????# BB ???????????????? | | ????????? BB ????????????????????? | | ? ??????????????#" ;;#???????????????????????? | | #?????????????### # #???????????????????????? | | ##?????????????## %;;#####???????????????????? | | ??? ????????#" ;; ##??????????????????? | | ??? #??????#### #####??????????????? | | #??? #?????????### #??????????????? | | #??# #???????????##; #??????????????? | | #?# #??????????????# ## #?????????????? | | ## #?????????????##*! ## #?????????????? | | #?????????????#[@* ## #?????????????? | | #??????????####!!! ### #?????????????? | | #???????????## ##??# #?????????????? | | #???????????## ###???? #?????????????? | | #????????????## ##??????####?????????????? | | ####?????????# ##????????????????????????? | | ##???????## ##?????????????????????????? | | * #####???# # #????????????###???????????? | | #???# # #??########## ###?????????? | | ## #???# # #### # # # #?????????? | | #### ##??# # # #???????????? | | #??# #??# # % ####??????????? | | #?## ##?# #######" #??????????? | | #?# ### #?# #### % #??????????? | | #?# ## ## ### ## % # #??????????? | | ###?# ### ## # ## #??????????? | | ????#######?## " "#?#??????????? | | ?????????????## ### # # #" "#????????????? | | ??????????????####?#### #### #" "#????????????? | | ??????????????????????###??# #"" ""#????????????? | | ???????????????????????????# ########????????????? | | ???????????????????????????# ???????????????????? | | ???????????????????????????###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Gunslinger Challenges ------------ None Game ------ Seed AngularCloakingSteel Manual? 0 Play Time 00:44:52 Cumulative 13.9 hours Start 2024.04.09 @ 20:20:30 End 2024.04.10 @ 19:40:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a55442b2-9e6e-438e-bed2-c0b8b980fee8