Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.04.28 @ 01:30:19 Player: Shintak Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (142) 710 Value Destroyed (5637) 5637 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (85) 85 TOTAL SCORE: 10352 Bonus ------- High Alert Combat Kills 85 Cogmind --------- Core Integrity 0/1000 Matter 286/300 Energy 100/100 System Corruption 16% Temperature Cool (45) Movement Core (1400) Ox27 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Improved Target Analyzer > --- WEAPON (4) ------- Enhanced Autogun > --- INVENTORY (25) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Heavy Laser Heavy Ion Cannon Gauss Rifle Flak Gun Coil Gun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Advanced Cooling System Large Storage Unit Huge Storage Unit Improved Target Analyzer Force Booster Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Long-range Proton Cannon Long-range Proton Cannon Coil Gun > --- INVENTORY -------- Light Ion Engine Improved Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Advanced Heat Sink Advanced Heat Sink High-powered Tractor Beam Heavy Laser Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Heavy Ion Cannon Heavy Ion Cannon Enhanced Autogun Gauss Rifle Flak Gun Heavy Machine Gun Long-range Missile Launcher [Rating: 83] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Target Analyzer Hackware System Shield Protection Hardened Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 2 | . . . . 1 1 . Propulsion . | . . . . . . . Utility 6 | . . 1 2 1 1 1 Weapon 2 | . . 1 . . . 1 Parts Attached 114 | 6 5 11 19 32 19 22 Power 18 | 1 1 1 2 5 5 3 Engine 11 | 1 1 1 1 2 3 2 Core 7 | . . . 1 3 2 1 Reactor . | . . . . . . . Propulsion 23 | 2 . 4 5 8 2 2 Treads 2 | 2 . . . . . . Leg 21 | . . 4 5 8 2 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 34 | 1 3 1 6 9 8 6 Device 15 | . 1 . 4 3 4 3 Storage 5 | 1 2 . . 1 . 1 Processor 3 | . . . 1 . 1 1 Hackware 3 | . . . 1 . 2 . Protection 8 | . . 1 . 5 1 1 Artifact . | . . . . . . . Weapon 39 | 2 1 5 6 10 4 11 Energy Gun 12 | 1 . 3 2 4 2 . Energy Cannon 12 | . . . 1 1 1 9 Ballistic Gun 12 | 1 1 2 3 3 1 1 Ballistic Cannon 2 | . . . . 2 . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 43 | . 1 . 1 8 3 30 Power 10 | . 1 . 1 1 1 6 Propulsion 4 | . . . . . . 4 Utility 18 | . . . . 7 1 10 Weapon 11 | . . . . . 1 10 Highest Loss Streak 28 | . 1 . 1 2 2 28 To Critical Strikes . | . . . . . . . Average Backups 15 | 4 13 14 14 15 19 22 Power 2 | . 1 1 1 2 2 2 Propulsion 3 | 2 4 3 3 2 5 5 Utility 3 | . 6 5 3 3 1 3 Weapon 6 | 1 2 3 5 6 9 10 Tool/Special . | . . . . . . . Unused Backups 41 | . 4 12 6 4 3 12 Power 4 | . . 1 1 1 . 1 Propulsion 10 | . 3 2 . 1 . 4 Utility 13 | . 1 5 3 . 3 1 Weapon 14 | . . 4 2 2 . 6 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 98 99 99 99 97 89 Engine 7 | . 13 11 8 5 11 4 Core 5 | . . . . 8 7 9 Treads 4 | . 28 15 . . . . Leg 12 | . . 6 18 15 13 9 Device 11 | . 1 . 11 13 18 19 Storage 16 | . 25 22 18 15 13 11 Hackware 1 | . . . 2 1 5 3 Protection 10 | . . 11 9 14 5 4 Energy Gun 7 | . 14 16 15 3 6 4 Energy Cannon 2 | . . . 2 1 6 8 Ballistic Gun 8 | . 13 16 9 7 3 3 Ballistic Cannon 4 | . . . . 9 1 . Peak Build Rating 83 | 6 8 14 29 48 67 83 Average Rating 37 | 4 7 12 24 40 58 71 On Entrance 22 | . 6 8 14 29 36 67 Avg Prop Armor Cover (%) 3 | . . . . 3 . . Naked Turns . | . . . . . . . Heaviest Build 180 | 12 49 55 63 139 157 180 Greatest Support 40 | 40 40 40 25 38 36 36 Greatest Overweight (x) 42 | . 1 2 3 7 6 42 Average Overweight (x) 2 | . . 1 2 2 3 4 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 Average Capacity 17 | 7 14 15 15 16 25 25 Most Carried 25 | 7 15 15 15 19 25 25 Average Carried 15 | 4 13 14 14 15 19 22 Final Capacity 25 | 8 15 15 15 25 25 25 Final Carried 25 | 6 15 15 15 19 25 11 Class Distribution -------------------- 49% | Tank 13% | Hacker-Gunner 12% | Mutant 11% | Scavenger-Tank 7% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 3569 | 204 130 253 313 1565 489 615 Remotely 252 | . . . . . . 252 Salvage Created 5452 | . 311 843 630 1664 531 1473 Parts 288 | . 13 48 42 91 15 79 Haulers Intercepted 2 | . . . . 2 . . Recyclers Shooed 5 | . . . . 1 1 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 111 | . 7 17 16 41 9 21 Guns 63 | . 6 17 14 18 4 4 Cannons 31 | . . . 2 21 3 5 AOE 14 | . 1 . . 2 . 11 Classes Destroyed 10 | . 2 1 3 4 . . Worker 7 | . . . . 2 . 5 Builder 9 | . . . 1 . . 8 Hauler 2 | . . . . 2 . . Recycler 3 | . . . . 1 . 2 Watcher 10 | . 1 3 . 3 . 3 Swarmer 12 | . . . 7 5 . . Grunt 66 | . 7 13 7 19 8 12 Sentry 13 | . . 4 1 4 1 3 Hunter 6 | . . . 1 3 . 2 Programmer 14 | . . . . 10 . 4 Best Kill Streak 18 | . 3 3 4 5 3 18 Combat Bots Only 7 | . 3 3 4 5 3 7 Max Kills in Single Turn 3 | . 1 2 2 2 1 3 Gunslinging 1 | . . 1 1 . . . Exploded 2 | . 1 . . 1 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 1037 | . 32 52 70 382 102 399 Missed 303 | . 12 18 16 100 35 122 Hits 734 | . 20 34 54 282 67 277 Melee 5 | . . . . . . 5 Projectile 729 | . 20 34 54 282 67 272 Critical Strikes 35 | . . . . 10 2 23 Actively Blocked 1 | . . . . 1 . . Part Disruptions 5 | . . . . 2 . 3 Damage Taken 9011 | . 216 318 538 2820 757 4362 Core 1482 | . 9 55 58 279 69 1012 Absorbed by Shields . | . . . . . . . Redirected to Shielding 46 | . . 6 23 17 . . Ignored by Resistances 2582 | . 65 95 160 831 217 1214 Regen/Repaired (Parts) 24 | . . . 24 . . . Core Remaining (%) 87 | 100 96 86 89 60 91 . Volleys Fired 289 | . 20 44 32 119 24 50 Largest 4 | . 2 3 3 3 3 4 Hottest 274 | . 60 124 172 148 203 274 Shots Fired 820 | . 40 132 96 329 67 156 Gun 523 | . 40 132 87 178 36 50 Cannon 274 | . . . 9 151 31 83 Launcher 23 | . . . . . . 23 Special . | . . . . . . . Kinetic 410 | . 20 70 32 258 14 16 Thermal 215 | . . 34 41 37 53 50 Explosive 23 | . . . . . . 23 Electromagnetic 172 | . 20 28 23 34 . 67 Robot Hit Streak 29 | . 17 15 22 21 25 29 Robot Miss Streak 5 | . 2 5 2 5 4 2 Penetration Max 1 | . . . . 1 1 . Secondary Targets 7 | . 1 2 4 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 548 | . 33 86 74 204 44 107 Core Hits 290 | . 15 34 29 110 24 78 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 17 | . . 3 . 6 2 6 Burn 6 | . . 2 . 1 1 2 Meltdown 1 | . . . . . 1 . Destroy 1 | . . . . 1 . . Blast 4 | . . . . 4 . . Corrupt 5 | . . 1 . . . 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14054 | . 465 1168 1233 5159 1094 4935 Guns 6163 | . 410 1126 1058 2329 554 686 Cannons 4615 | . . . 175 2355 540 1545 Explosions 3169 | . 53 31 . 381 . 2704 Melee . | . . . . . . . Ramming 107 | . 2 11 . 94 . . Kinetic 5354 | . 177 455 305 3946 210 261 Thermal 3904 | . 53 306 708 808 884 1145 Explosive 2398 | . . . . . . 2398 Electromagnetic 2291 | . 233 396 220 311 . 1131 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . . . . 12 . 16 Average Corruption 3 | . . . . 2 . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 78 | . . . . 63 . 15 Message Errors 24 | . . . . 19 . 5 Matter Fused 18 | . . . . 15 . 3 Heat Flow Errors 9 | . . . . 7 . 2 Energy Discharges 5 | . . . . 4 . 1 Data Loss (minor) 11 | . . . . 9 . 2 Data Loss (major) 3 | . . . . 3 . . Misfires 3 | . . . . 3 . . Alerts 1 | . . . . . . 1 Weapon Failures 4 | . . . . 3 . 1 Overload Shots . | . . . . . . . Overflow Damage 463 | . . . . 160 . 303 Projectiles 152 | . . . . 63 . 89 Explosions 311 | . . . . 97 . 214 Melee . | . . . . . . . Knockbacks 24 | . . . . 23 1 . Impact 1 | . . . . 1 . . Kinetic 22 | . . . . 21 1 . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 348 | . . . . 153 . 195 Shots 9 | . . . . 4 . 5 Rammed 6 | . . 5 . . . 1 Targets Rammed 35 | . 1 5 . 28 . 1 Kicked 28 | . . . . 28 . . Crushed 1 | . 1 . . . . . Highest Temperature 462 | . 109 228 171 462 140 244 Average Temperature 94 | . 71 61 62 122 46 56 Received Heat Transfer 2418 | . 162 198 261 597 462 738 Effects 18 | . . . . 17 . 1 Shutdowns 8 | . . . . 8 . . Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . 2 . . Matter Decay 3 | . . . . 3 . . Short Circuit 2 | . . . . 2 . . Damage (minor) 2 | . . . . 2 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 4 | . 1 . 1 . . 2 Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Melted 8 | . . 2 . . 6 . Heat Transferred 6544 | . 50 901 1295 1138 1517 1643 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 1 1 . 2 . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 3 | . . . . . . 3 Low Security (%) 96 | 100 100 100 100 100 100 65 Level 1 1 | . . . . . . 12 Level 2 2 | . . . . . . 20 Level 3 . | . . . . . . 1 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 730 | . 62 196 117 141 107 730 Initial 63 | . . . 63 10 4 . Average 52 | . 12 75 56 26 32 201 Influence Increases 3860 | . 195 556 407 1323 284 1095 Destroy 0b10 Robot/C 2220 | . 140 340 320 820 180 420 Destroy 0b10 Robot/NC 155 | . 5 15 5 40 . 90 Destroy Leader 604 | . 42 96 60 250 40 116 Successful Hack 66 | . 6 8 4 . 8 40 Disable Machine 144 | . . . . 72 9 63 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 296 | . 2 7 3 66 2 216 Partial Spotted 30 | . . . . 30 . . Lose Combat Pursuer 195 | . . 90 15 45 45 . Influence Decreases 3415 | . 195 380 556 1339 295 650 Entered New Map 137 | . . . 113 17 7 . Time Decay 2908 | . 185 380 433 1291 269 350 Lost Part 370 | . 10 . 10 31 19 300 Squads Dispatched 41 | . 1 5 2 19 3 11 Investigation 13 | . 1 3 2 3 2 2 Extermination 10 | . . . . 9 . 1 Reinforcement 9 | . . 2 . 3 1 3 Assault 1 | . . . . . . 1 Garrison 8 | . . . . 4 . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . 1 . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 5 | . . 3 . 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 147 | . 9 23 18 52 11 34 Peak Tracking Total 6 | . 4 6 4 3 4 6 Tactical Retreats 8 | . . 2 1 3 2 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 17 | . . . . 8 1 8 Max in Single Turn 5 | . . . . 2 1 5 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 16 | . 3 4 1 4 2 2 Terminals 6 | . 2 2 . 1 1 . Fabricators 2 | . . . . 1 . 1 Repair Stations 1 | . . . 1 . . . Recycling Units 3 | . 1 1 . 1 . . Scanalyzers 4 | . . 1 . 1 1 1 Garrison Access . | . . . . . . . Total Hacks 67 | . 11 20 9 11 8 8 Successful 51 | . 9 18 9 7 4 4 Failed 16 | . 2 2 . 4 4 4 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 21 | . 8 9 . 1 3 . Fabricators 6 | . . . . 3 . 3 Repair Stations 9 | . . . 9 . . . Recycling Units 11 | . 3 5 . 3 . . Scanalyzers 20 | . . 6 . 4 5 5 Garrison Access . | . . . . . . . Terminal Hacks 16 | . 6 7 . 1 2 . Record 5 | . 1 3 . 1 . . Prototype ID Bank 5 | . 2 2 . . 1 . Dispatch Records 3 | . 2 1 . . . . Zone Layout 3 | . 1 1 . . 1 . Fabricator Hacks 1 | . . . . 1 . . Load Schematic 1 | . . . . 1 . . Repair Station Hacks 9 | . . . 9 . . . Scan Component 4 | . . . 4 . . . Repair 4 | . . . 4 . . . Refit 1 | . . . 1 . . . Recycling Unit Hacks 9 | . 3 5 . 1 . . Recycle Component 3 | . 1 2 . . . . Process 3 | . 1 1 . 1 . . Retrieve Matter 2 | . 1 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 16 | . . 6 . 4 2 4 Insert Component 7 | . . 2 . 2 1 2 Analyze 5 | . . 2 . 1 1 1 Retrieve Study 4 | . . 2 . 1 . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 2 4 1 3 2 2 Full Trace Events 11 | . . 3 1 3 2 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 2 . 1 1 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 4 | . . 2 . 1 . 1 Parts Repaired 4 | . . . 4 . . . Time 128 | . . . 128 . . . Parts Recycled 3 | . 1 2 . . . . Recycled Matter 675 | . 114 27 . 534 . . Retrieved Matter 141 | . 114 27 . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . 2 . 1 1 1 Part Schematics Acquired 5 | . . 2 . 1 1 1 Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 337 | . . . 325 12 . . Structural 337 | . . . 325 12 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 9038 | 121 918 903 1009 4280 810 997 Spaces Moved 2404 | 69 356 272 272 1104 169 162 Core 6 | 4 . . . . . 2 Treads 612 | 65 356 191 . . . . Legs 1786 | . . 81 272 1104 169 160 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 260 190 330 400 Average Speed 298 | 153 223 245 262 315 398 453 Slowest Speed 2150 | 160 240 260 330 610 540 2150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 18 | 4 47 24 20 24 3 4 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 191 | . 2 3 1 56 1 128 Melee . | . . . . . . . Projectile 17 | . . . 1 15 1 . AOE 174 | . 2 3 . 41 . 128 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3554 | 83 440 415 504 1549 254 309 Wait 487 | . 35 41 146 209 19 37 Move 2398 | 68 355 271 271 1103 168 162 Hop . | . . . . . . . Pick Up 110 | 9 13 21 14 25 15 13 Fast Attach 17 | 3 3 2 2 3 3 1 Attach 39 | 3 1 3 4 4 6 18 Detach 2 | . 2 . . . . . Swap 82 | . 4 7 16 29 13 13 Drop 95 | . 6 21 19 29 6 14 Fire 289 | . 20 44 32 119 24 50 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 28 | . . . . 28 . . Crush 6 | . 1 5 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Build established: Mutant 980 | -10/Materials | Discovered new exit (range 14) 1040 | -10/Materials | Entered another Materials area 1040 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1370 | -9/Materials | Build established: Tank 1746 | -9/Materials | Discovered new exit (range 13) 1943 | -9/Materials | Entered another Materials area 1943 | -8/Materials | Evolved 2 slots: Utility x2 2492 | -8/Materials | Repaired Imp. Heat Sink 2492 | -8/Materials | Repaired Imp. Ion Engine 2492 | -8/Materials | Repaired Ion Engine+ 2524 | -8/Materials | Repaired Hvy. Assault Rifle+ 2883 | -8/Materials | Discovered new exit (range 3) 2933 | -8/Materials | Build established: Hacker-Tank 2952 | -8/Materials | Entered Factory 2952 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3293 | -7/Factory | Garrison activated, responded to threat 3573 | -7/Factory | Build established: Scavenger-Tank 3644 | -7/Factory | Garrison activated, responded to threat 4419 | -7/Factory | Build established: Tank 6665 | -7/Factory | Discovered new exit (range 13) 7162 | -7/Factory | System corruption reached 10% 7232 | -7/Factory | Entered another Factory area 7232 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7711 | -6/Factory | Discovered new exit (range 12) 7763 | -6/Factory | Build established: Hacker-Gunner 8042 | -6/Factory | Entered another Factory area 8042 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8456 | -5/Factory | Garrison activated, responded to threat 8670 | -5/Factory | Garrison activated, responded to threat 8727 | -5/Factory | Destroyed 7 combat bots 8925 | -5/Factory | System corruption reached 10% 9005 | -5/Factory | Core integrity fell below 50% 9034 | -5/Factory | Core integrity fell below 20% 9039 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer lays Concrete. P-70 Sage resets G-50 Soldier, system corruption cleaned. K-01 Serf collects debris. Identified Enh. Autogun. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. P-70 Sage resets B-60 Warrior, system corruption cleaned. U-05 Engineer lays Concrete. Knocked back. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. Slammed into B-60 Warrior. Lrg. Storage Unit destroyed. System corrupted: Heat flow error (+130). Knocked back. Critical hit (Burn: +37). 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""= ????????? | | ???????????????????????????# ""% ???????? | | ??????##########?????##?#### # %% ????????? | | ??????# #????## ?# ## ??????????? | | ??????# "" #?#### ### # # #+####??????? | | ??????# """###T # ! ## # ! ??????? | | ??????# F"# igA # ????????? | | ?????## """# =[!gp % # ""??????????? | | ?????# "" # @b #?????????????? | | ?????## # |g! #?????????????? | | ?????# # * #?????????????? | | ??????# [* # ###+### # ####?????????????? | | ?#########+##### # ] #??????????????? | | ?# = #??????????????? | | ?# * #??????????????? | | # ! = #??????????????? | | + | #??????????????? | | ?# # #??????????????? | | ?# ####+######/###" #??????????????? | | ?# # #" " """ #??????????????? | | ?# # #"S """""" #??????????????? | | ?# # "" #"""| """""" +??????????????? | | ?# # | "" # "" """""" ##?????????????? | | ?# + T## #??????????????? | | ?# # ""#####/#########??????????????? | | ?# # ""#???# #??????????????????????? | | ## # ""#???# #??????????????????????? | | # # #???# ???????????????????????? | | # # """"""""" #???# ???????????????????????? | | # # #???# ???????????????????????? | | + # #???# ???????????????????????? | | # ##############???# ???????????????????????? | | # #????????????????#????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Energy Generation 45 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 40 Target Analysis 6 Recoil Reduction 2 Force Boost 20 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Aluminum Leg | -7/Factory | Scanalyzed Adv. Heat Sink | -6/Factory | Scanalyzed Imp. Carbon-fiber Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 79% | -8/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Aluminum Leg | -7/Factory | Hacked Carbon-fiber Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Hey, That's Mine! Hydra Item+ Oops Please Form A Line Serviceable Loadout Troublemaker Use The Force Challenges ------------ None Game ------ Seed TimingNeutronTearclaws Manual? 0 Play Time 01:22:20 Cumulative 4.5 hours Start 2026.04.25 @ 19:46:09 End 2026.04.28 @ 01:30:19 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8575afcb-a549-4f59-807c-e8d5de7b7cfb