Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.18 @ 21:00:49 Player: russur Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (79) 395 Value Destroyed (2918) 2918 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1066) 1066 TOTAL SCORE: 8059 Bonus ------- High Alert Combat Kills 172 Follower Combat Kills 194 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 143/850 Matter 300/300 Energy 840/840 System Corruption 5% Temperature Cool (0) Movement Walking (150) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Energy Well Advanced Signal Interpreter > --- WEAPON (4) ------- Phase Cannon Magnetic Acceleration Cannon > --- INVENTORY (10) --- Light Deuterium Engine Light Angular Momentum Engine Gravmag Array Gravmag Array Large Storage Unit Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Experimental Terrain Scan Processor Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Improved Heavy Laser Heavy Beamcaster Heavy Beamcaster Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Cooling System Energy Well Advanced Signal Interpreter Heavy Particle Gun Ripper [Rating: 77] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Cesium-ion Thruster Utility Hardened Medium Armor Plating Device Improved Cooling System Storage Small Storage Unit Processor Experimental Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Proton Cannon Ballistic Gun Battle Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . Utility 3 | . . . . 2 . . 1 . Weapon 2 | . . . 1 . . . 1 . Parts Attached 128 | 6 6 19 23 2 24 1 37 10 Power 22 | 1 1 1 3 2 3 . 9 2 Engine 14 | 1 . 1 2 1 2 . 5 2 Core 8 | . 1 . 1 1 1 . 4 . Reactor . | . . . . . . . . . Propulsion 25 | 2 . 6 5 . 5 . 4 3 Treads 4 | . . . . . 2 . 2 . Leg 18 | 2 . 6 5 . 2 . . 3 Wheel . | . . . . . . . . . Hover 2 | . . . . . . . 2 . Flight 1 | . . . . . 1 . . . Utility 26 | 1 1 1 3 . 9 . 10 1 Device 14 | . . 1 3 . 4 . 5 1 Storage 4 | 1 . . . . . . 3 . Processor 3 | . 1 . . . . . 2 . Hackware . | . . . . . . . . . Protection 5 | . . . . . 5 . . . Artifact . | . . . . . . . . . Weapon 55 | 2 4 11 12 . 7 1 14 4 Energy Gun 19 | 1 2 3 5 . 2 1 4 1 Energy Cannon 8 | . . 1 2 . . . 4 1 Ballistic Gun 15 | 1 1 3 3 . 3 . 3 1 Ballistic Cannon 5 | . . 1 1 . 1 . 1 1 Launcher 5 | . 1 3 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . . 2 . Parts Lost 27 | . . . 2 . 5 . 15 5 Power 5 | . . . 1 . . . 4 . Propulsion 5 | . . . . . 3 . 2 . Utility 6 | . . . 1 . 1 . 3 1 Weapon 11 | . . . . . 1 . 6 4 Highest Loss Streak 8 | . . . 1 . 5 . 8 3 Average Slot Usage (%) 85 | . 95 99 97 84 71 84 79 77 Engine 10 | . 4 7 15 7 10 15 9 13 Core 2 | . 9 3 1 7 1 . 2 . Treads 4 | . . . . . 5 15 9 . Leg 16 | . 28 44 36 30 8 . . . Hover 1 | . . . . . . . 1 12 Device 8 | . . 10 8 7 5 15 9 8 Storage 8 | . 14 11 9 7 1 . 7 13 Processor 3 | . 10 . . . . . 4 6 Protection 5 | . . . . . 16 15 8 . Energy Gun 10 | . 21 12 9 15 9 21 9 3 Energy Cannon 2 | . . . 5 7 . . 3 3 Ballistic Gun 5 | . 5 5 4 . 6 . 5 7 Ballistic Cannon 1 | . . . 6 . . . . 3 Slashing Weapon 1 | . . . . . 2 1 2 2 Naked Turns 33 | . . . . . 33 . . . Heaviest Build 75 | 12 15 24 37 36 48 46 75 70 Greatest Support 140 | 20 20 40 45 45 140 140 140 56 Greatest Overweight (x) 13 | 2 . . . . 6 . 13 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 6 4 10 10 Average Capacity 7 | 4 6 6 6 6 4 4 9 10 Most Carried 10 | 4 6 6 6 6 6 3 10 10 Average Carried 5 | 2 5 5 5 6 3 3 6 8 Final Capacity 10 | 6 6 6 6 6 4 4 10 10 Final Carried 10 | 4 6 6 6 6 3 3 10 7 Class Distribution -------------------- 27% | Mutant 20% | Scavenger-Gunner 18% | Scavenger-Mutant 17% | Scavenger-Tank 10% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Matter Collected 2672 | 180 98 359 638 . 392 . 625 380 Remotely . | . . . . . . . . . Salvage Created 3361 | . 170 529 1003 . . . 1261 398 Parts 167 | . 10 40 51 . . . 57 9 Haulers Intercepted 2 | . . . 1 . . . 1 . Recyclers Shooed 9 | . . 2 1 . . . 6 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Combat Hostiles Destroyed 61 | . 6 16 18 . . . 14 7 Melee 5 | . . . . . . . 1 4 Guns 27 | . 3 9 8 . . . 6 1 Cannons 17 | . . . 10 . . . 6 1 AOE 11 | . 3 7 . . . . . 1 Classes Destroyed 14 | . 3 3 3 . . . 4 1 Worker 3 | . . . . . . . 3 . Builder 3 | . . . 2 . . . 1 . Tunneler 1 | . 1 . . . . . . . Hauler 2 | . . . 1 . . . 1 . Recycler 1 | . . . . . . . 1 . Operator 1 | . . 1 . . . . . . Watcher 7 | . . 3 2 . . . 2 . Swarmer 9 | . 3 6 . . . . . . Grunt 30 | . 3 5 11 . . . 6 5 Brawler 1 | . . . . . . . . 1 Sentry 13 | . . 5 6 . . . 2 . Hunter 2 | . . . 1 . . . . 1 Programmer 4 | . . . . . . . 4 . Behemoth 1 | . . . . . . . 1 . Thug 1 | . . . . . . . 1 . Best Kill Streak 7 | . 5 7 4 . . . 4 2 Combat Bots Only 4 | . 4 4 4 . . . 3 2 Max Kills in Single Turn 2 | . 2 2 2 . . . 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 2 . . . . . 1 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Damage Taken 5480 | . 89 527 1062 . 254 . 2511 1037 Core 1124 | . 12 70 135 . 200 . 665 42 Absorbed by Shields . | . . . . . . . . . Reduced by Siege Mode 20 | . . . . . . . 20 . Core Remaining (%) 84 | 100 95 82 75 . . 71 . . Volleys Fired 225 | . 16 42 52 . 16 . 79 20 Largest 4 | . 2 2 3 . 3 . 4 4 Hottest 280 | . 85 130 194 . 171 . 280 240 Shots Fired 567 | . 27 72 150 . 44 . 218 56 Gun 392 | . 25 64 84 . 31 . 154 34 Cannon 163 | . . . 64 . 13 . 64 22 Launcher 12 | . 2 8 2 . . . . . Special . | . . . . . . . . . Kinetic 222 | . 11 19 74 . 23 . 61 34 Thermal 194 | . 14 45 38 . 7 . 75 15 Explosive 12 | . 2 8 2 . . . . . Electromagnetic 139 | . . . 36 . 14 . 82 7 Robot Hit Streak 24 | . 5 21 11 . 9 . 24 6 Robot Miss Streak 14 | . 4 2 7 . 2 . 14 5 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 379 | . 12 45 91 . 32 . 153 46 Core Hits 198 | . 12 37 62 . 5 . 61 21 Critical Hits 10 | . . . . . 9 . 1 . Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 3 | . . . . . 3 . . . Melee Attacks 15 | . . . . . . . 4 11 Impact . | . . . . . . . . . Slashing 15 | . . . . . . . 4 11 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8238 | . 304 1134 1833 . 498 . 3365 1104 Guns 4174 | . 103 590 802 . 301 . 1977 401 Cannons 2213 | . . . 791 . 197 . 1097 128 Explosions 1151 | . 201 544 238 . . . . 168 Melee 684 | . . . . . . . 277 407 Ramming 16 | . . . 2 . . . 14 . Kinetic 2421 | . 36 199 809 . 357 . 693 327 Thermal 2792 | . 67 391 536 . 131 . 1392 275 Explosive 909 | . 201 544 164 . . . . . Electromagnetic 1416 | . . . 322 . 10 . 989 95 Impact . | . . . . . . . . . Slashing 684 | . . . . . . . 277 407 Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . 5 5 Average Corruption 4 | . . . . . . . 4 5 Corruption Purged . | . . . . . . . . . Effects 49 | . . . . . . . 38 11 Message Errors 8 | . . . . . . . 6 2 Matter Fused 14 | . . . . . . . 11 3 Heat Flow Errors 3 | . . . . . . . 3 . Energy Discharges 4 | . . . . . . . 3 1 Data Loss (minor) 4 | . . . . . . . 3 1 Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . . . . . . . 2 . Targeting Errors 13 | . . . . . . . 10 3 Overload Shots . | . . . . . . . . . Overflow Damage 130 | . . 14 10 . . . 96 10 Projectiles 18 | . . . 1 . . . 17 . Explosions 23 | . . 14 9 . . . . . Melee 89 | . . . . . . . 79 10 Knockbacks 28 | . . . 25 . . . . 3 Impact . | . . . . . . . . . Kinetic 28 | . . . 25 . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 90 | . . 87 3 . . . . . Shots 4 | . . 3 1 . . . . . Rammed 2 | . . . . . . . 2 . Targets Rammed 3 | . . . 1 . . . 2 . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 974 | . 171 188 469 . 417 . 974 406 Average Temperature 169 | . 64 50 110 . 263 . 256 177 Received Heat Transfer 1416 | . 45 114 423 . . . 501 333 Effects 75 | . . . 4 . 4 . 62 5 Shutdowns 26 | . . . 2 . 3 . 20 1 Energy Bleed 3 | . . . . . . . 3 . Interference 9 | . . . . . . . 6 3 Matter Decay 4 | . . . . . . . 4 . Short Circuit 5 | . . . 1 . . . 3 1 Damage (minor) 8 | . . . 1 . 1 . 6 . Damage (major) 17 | . . . . . . . 17 . Damage (core) 3 | . . . . . . . 3 . Siege Activations 2 | . . . . . . . 2 . Total Turns 62 | . . . . . . . 62 . Longest Duration 60 | . . . . . . . 60 . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 7 | . . . 2 . . . 5 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . 2 1 . . . 4 . Heat Transferred 4764 | . 185 1036 914 . 259 . 2035 335 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Peak Influence 665 | . 170 545 665 302 105 . 190 356 Initial 302 | . . 71 189 302 105 . . 133 Average 183 | . 51 315 442 302 46 . 87 274 Maximum Alert Level 2 | . . 2 2 1 . . . 1 Low Security (%) 65 | 100 100 25 4 . 100 100 100 9 Level 1 20 | . . 42 36 100 . . . 90 Level 2 14 | . . 32 58 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 1 3 . . . 7 . Investigation 1 | . . . . . . . 1 . Extermination 3 | . . . . . . . 3 . Reinforcement 3 | . 1 1 1 . . . . . Assault . | . . . . . . . . . Garrison 5 | . . . 2 . . . 3 . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Distress Signals 9 | . 2 2 3 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 120 | . 10 22 30 . 7 . 38 13 Peak Tracking Total 8 | . 5 5 6 . 4 . 8 4 Tactical Retreats 20 | . . . 3 . 2 . 9 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Traps Triggered 3 | . . . . 1 . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Machines Disabled 8 | . 1 2 . . . . 5 . Max in Single Turn 1 | . 1 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Machines Accessed 12 | . 2 3 2 . . . 5 . Terminals 11 | . 2 3 2 . . . 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 23 | . 4 6 3 . . . 10 . Successful 11 | . 2 3 3 . . . 3 . Failed 12 | . 2 3 . . . . 7 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 16 | . 4 4 3 . . . 5 . Terminals 22 | . 4 6 3 . . . 9 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 9 | . 1 3 3 . . . 2 . Record 2 | . . . . . . . 2 . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . Scanalyzer Index 1 | . . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . . Investigation Status 1 | . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals 1 | . 1 . . . . . . . Botnet 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 10 | . 2 3 . . . . 5 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Used RIF Installer 1 | . . . . . . . . 1 Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Programmers 3 | . . . . . . . 3 . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Total Allies 20 | . . . . . 20 . . . Largest Group 19 | . . . . . 19 9 7 . Highest-Rated Group 487 | . . . . . 487 217 155 . Highest-Rated Ally 35 | . . . . . 35 31 31 . Total Orders . | . . . . . . . . . Ally Attacks 187 | . . . . . 158 . 29 . Total Damage 4862 | . . . . . 4520 . 342 . Kills 15 | . . . . . 12 . 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Turns Passed 4417 | 112 370 575 748 82 566 66 1569 329 Spaces Moved 2571 | 83 256 344 424 65 316 41 855 187 Core 96 | 23 . . . . 66 . 7 . Treads 793 | . . . . . 119 41 633 . Legs 1289 | 60 256 344 424 65 130 . . 10 Wheels . | . . . . . . . . . Hover 392 | . . . . . . . 215 177 Flight 1 | . . . . . 1 . . . Fastest Speed 50 | 50 120 120 120 120 50 160 56 56 Average Speed 129 | 119 120 120 120 120 150 160 140 93 Slowest Speed 700 | 150 120 120 120 120 530 160 700 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 44 34 49 3 94 3 30 16 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 10 | . . 10 . . . . . . Terrain Destroyed 100 | . 6 55 32 . . . . 7 Melee . | . . . . . . . . . Projectile 9 | . . . 8 . . . . 1 AOE 91 | . 6 55 24 . . . . 6 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Total 3200 | 93 297 440 553 71 370 41 1057 278 Wait 126 | . 3 9 28 . . . 46 40 Move 2565 | 82 255 343 423 65 315 40 855 187 Hop . | . . . . . . . . . Pick Up 54 | 5 8 9 8 1 2 . 18 3 Fast Attach 58 | 5 3 4 7 2 19 . 15 3 Attach 31 | 1 . 3 6 . 3 . 13 5 Detach 4 | . . 3 1 . . . . . Swap 39 | . 3 12 10 . 2 1 9 2 Drop 80 | . 9 15 17 3 13 . 16 7 Fire 225 | . 16 42 52 . 16 . 79 20 Melee 15 | . . . . . . . 4 11 Ram . | . . . . . . . . . Kick 1 | . . . 1 . . . . . Crush 2 | . . . . . . . 2 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 16) 483 | -10/Materials | Entered another Materials area 483 | -9/Materials | Evolved 2 slots: Propulsion x2 994 | -9/Materials | Discovered new exit (range 16) 1058 | -9/Materials | Entered another Materials area 1058 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1134 | -8/Materials | Garrison activated, responded to threat 1240 | -8/Materials | Garrison activated, responded to threat 1504 | -8/Materials | Build established: Scavenger-Gunner 1794 | -8/Materials | Discovered new exit (range 10) 1806 | -8/Materials | Entered Factory 1806 | -7/Factory | Evolved 2 slots: Utility x2 1888 | -7/Factory | Sucked down chute 1888 | -7/Factory | Entered Waste 1889 | -7/Waste | Met a frightened Derelict 1919 | -7/Waste | Spotted C-40 Crusher 1965 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1968 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1971 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1973 | -7/Waste | Spotted C-40 Crusher 1975 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1991 | -7/Waste | Spotted C-40 Crusher 1993 | -7/Waste | Spotted C-40 Crusher 2002 | -7/Waste | Warlord forces began an assault 2006 | -7/Waste | Lost 5 parts (3n1u1w) 2164 | -7/Waste | Spotted C-40 Crusher 2184 | -7/Waste | Allies destroyed C-40 Crusher 2188 | -7/Waste | Allies destroyed C-40 Crusher 2237 | -7/Waste | Spotted C-40 Crusher 2242 | -7/Waste | Allies destroyed C-40 Crusher 2432 | -7/Waste | Discovered new exit (range 12) 2454 | -7/Waste | Entered Factory 2454 | -7/Factory | Accompanied by 9 allies 2498 | -7/Factory | Discovered new exit (range 15) 2520 | -7/Factory | Entered another Factory area 2520 | -6/Factory | Accompanied by 7 allies 2520 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3047 | -6/Factory | Build established: Scavenger-Tank 3178 | -6/Factory | Found Prototype Processor 3179 | -6/Factory | Identified Exp. Terrain Scan Processor 3302 | -6/Factory | Spotted B-75 Beast 3410 | -6/Factory | Destroyed B-75 Beast 3427 | -6/Factory | Core integrity fell below 50% 3440 | -6/Factory | Lost 3 parts (1p1n1w) 3607 | -6/Factory | Garrison activated, responded to threat 3652 | -6/Factory | Lost 8 parts (1p1n3u3w) 3722 | -6/Factory | Lost 3 parts (2p1w) 4089 | -6/Factory | Identified exit to Garrison 4089 | -6/Factory | Entered Garrison 4092 | -6/Garrison | Installed Relay Interface Framework 4220 | -6/Garrison | Core integrity fell below 20% 4253 | -6/Garrison | Lost 3 parts (1u2w) 4418 | -6/Garrison | Self-destructed Last Messages --------------- 04330_ Acquired Hvy. Laser. 04341_ System corrupted: Component data lost. 04344_ Acquired Carbon-fiber Leg. 04345_ Dropped Carbon-fiber Leg. 04356_ Acquired 45 matter. 04371_ System corrupted: Substantial component data lost. Garrison Door activated. 04383_ G-50 Soldier destroyed. 04387_ G-50 Soldier knocked back. 04392_ System corrupted: Matter fused (-6). 04394_ Overheating: System interference. 04394_ Flak Gun temporarily disabled. 04394_ Magnetic Acceleration Cannon temporarily disabled. 04394_ Phase Cannon temporarily disabled. 04396_ Hvy. Laser destroyed. 04398_ Dropped Gravmag Array. 04399_ Acquired Carbon-fiber Leg. 04400_ Flak Gun destroyed. 04401_ Dropped Gravmag Array. 04403_ Acquired 59 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????####???????????????????????????? | | ###??????????????? #???????????????????????????? | | ""#??????????##### ##### #???????????????????? | | "#??????????# ^ #??????????????????? | | "#??????????# ^ #??????????????????? | | "#??????????# [############?????????????????????? | | ##??????????# #????????????????????????????????? | | #??????????# #????????????????????????????????? | | ############ ############++#######????????????? | | = @ [ #????????????? | | ! * ! * g #????????????? | | % g #????????????? | | ##################;;;########+### #????????????? | | ?????????????????# # #?????? #?# %!#????????????? | | ?????????????????## ###???????#?# = #????????????? | | ??????????????????###???????????# = #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# ???????????? | | ????????????????????????????????# ??????????? | | ????????????????????????????????# ?????????? | | ????????????????????????????????# ## ????????? | | ????????????????????????????????# #? ???????? | | ???????????????????????????????? ?? ?????? | | ???????????????????????????????? ^??? ????? | | ???????????????????????????????? ???? ????? | | ???????????????????????????????? ??? ????? | | ????????????????????????????????# ##????#??????? | | ????????????????????????????????? #????????????? | | ????????????????????????????????? ????????????? | | ????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 50 Energy Generation 31 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 1010 Armor Coverage 900 Evasion (%) 53 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Hey, That's Mine! I Spy Challenges ------------ None Game ------ Seed VisualArmorInsulator Manual? 0 Play Time 01:03:22 Cumulative 13.4 hours Start 2022.02.18 @ 19:57:26 End 2022.02.18 @ 21:00:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9484005-f25c-4d30-a52b-3fefa98593a4