Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.08 @ 16:03:43 Player: TaxEvasionist Result: Core melted Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (53) 265 Value Destroyed (1986) 1986 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6351 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 95/300 Energy 191/220 System Corruption 2% Temperature Critical (528) Movement Rolling (200) Ox8 Location -7/Storage Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Wheel Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (4) ------- Particle Gun EM Pulse Cannon Heavy Particle Cannon Improved Light Cannon > --- INVENTORY (20) --- Light Nuclear Core Improved Titanium Leg Wheel Improved Heat Sink Improved Heat Sink Disposable Heat Sink Large Storage Unit Sensor Array Energy Filter Power Shielding Improved EM Shotgun Beam Rifle Particle Gun AWS/Gauss Flak Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- EM Pulse Cannon AWS/Gauss Flak Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Wheel Wheel Wheel Improved Heat Sink Disposable Heat Sink Large Storage Unit Sensor Array Energy Filter Power Shielding Hardened Medium Armor Plating Improved EM Shotgun Beam Rifle Particle Gun Heavy Particle Cannon Improved Light Cannon Rocket Launcher [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . . 2 . . . 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 1 | . . . . . . . 1 . . Utility 2 | . . . 1 . . . . 1 . Weapon 2 | . . . 1 . . . . 1 . Parts Attached 76 | 9 10 5 20 . 2 1 14 8 7 Power 10 | 1 1 1 1 . . 1 4 . 1 Engine 6 | 1 1 1 1 . . 1 1 . . Core 4 | . . . . . . . 3 . 1 Reactor . | . . . . . . . . . . Propulsion 22 | 4 2 1 5 . . . 1 4 5 Treads . | . . . . . . . . . . Leg 15 | 2 2 1 3 . . . . 4 3 Wheel 7 | 2 . . 2 . . . 1 . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 1 4 1 7 . 1 . 4 1 . Device 4 | . 2 1 . . . . 1 . . Storage 6 | 1 2 . 2 . 1 . . . . Processor 3 | . . . 1 . . . 1 1 . Hackware . | . . . . . . . . . . Protection 6 | . . . 4 . . . 2 . . Artifact . | . . . . . . . . . . Weapon 25 | 3 3 2 7 . 1 . 5 3 1 Energy Gun 7 | 1 . . 3 . . . 2 1 . Energy Cannon 3 | . . . 1 . . . . 2 . Ballistic Gun 11 | 2 3 2 2 . 1 . 1 . . Ballistic Cannon 3 | . . . 1 . . . 1 . 1 Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . 1 . . Parts Lost 3 | . 1 . . . . . . 1 1 Power 2 | . 1 . . . . . . . 1 Propulsion . | . . . . . . . . . . Utility 1 | . . . . . . . . 1 . Weapon . | . . . . . . . . . . Highest Loss Streak 1 | . 1 . . . . . . 1 1 To Critical Strikes . | . . . . . . . . . . Average Backups 14 | 4 7 8 13 15 15 17 19 18 17 Power 1 | . 1 1 1 1 1 . . 2 1 Propulsion 3 | 2 3 2 3 4 4 4 5 4 3 Utility 3 | . 1 . 2 3 3 3 3 6 7 Weapon 5 | 1 2 2 5 6 6 8 8 5 5 Tool/Special . | . . . . . . . . . . Unused Backups 16 | . 2 2 1 . 1 . 4 . 6 Power . | . . . . . . . . . . Propulsion 4 | . 2 . . . . . 1 . 1 Utility 7 | . . 1 . . 1 . 1 . 4 Weapon 4 | . . 1 1 . . . 1 . 1 Tool/Special 1 | . . . . . . . 1 . . Average Slot Usage (%) 95 | . 95 100 97 100 96 88 89 97 99 Engine 8 | . 13 14 11 11 11 11 7 1 . Core 3 | . . . . . . . 6 13 15 Leg 14 | . 27 28 19 . . . . 19 21 Wheel 9 | . . . 2 22 22 22 27 3 1 Device 4 | . 9 14 6 . . . . 5 . Storage 11 | . 16 14 12 11 11 11 9 7 7 Processor 5 | . . . 2 11 11 11 9 5 7 Protection 8 | . . . 8 11 11 11 8 8 15 Energy Gun 10 | . . . 13 22 19 11 10 11 7 Energy Cannon 2 | . . . 3 . . . . 2 15 Ballistic Gun 12 | . 27 28 14 11 11 11 8 1 . Ballistic Cannon 2 | . . . 1 . . . 2 7 7 Peak Build Rating 46 | 6 7 9 19 19 31 31 41 46 38 Average Rating 22 | 4 6 8 16 19 22 30 33 37 35 On Entrance 19 | . 6 7 9 19 19 31 30 34 36 Avg Prop Armor Cover (%) 3 | . . . . . . . . 3 . Naked Turns . | . . . . . . . . . . Heaviest Build 88 | 12 15 11 40 37 61 61 75 88 87 Greatest Support 40 | 26 20 20 24 24 24 24 36 36 40 Greatest Overweight (x) 12 | . 1 . 12 1 2 2 2 2 8 Average Overweight (x) 1 | . . . 1 1 1 2 1 2 2 Largest Inventory Capacity 20 | 8 8 8 15 15 20 20 20 20 20 Average Capacity 15 | 6 8 8 14 15 17 20 20 20 20 Most Carried 20 | 6 8 8 15 15 18 19 20 20 20 Average Carried 14 | 4 7 7 14 15 15 17 19 18 18 Final Capacity 20 | 8 8 8 15 15 20 20 20 20 20 Final Carried 20 | 6 8 8 15 15 17 18 20 18 17 Class Distribution -------------------- 25% | Scavenger-Tank 19% | Gunner 17% | Skirmisher 13% | Mutant 10% | Scavenger-Skirmisher 7% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Matter Collected 1592 | 220 267 182 303 . . 20 186 178 236 Remotely . | . . . . . . . . . . Salvage Created 2128 | . 253 144 403 . . 51 482 519 276 Parts 98 | . 15 13 24 . . 3 20 17 6 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 51 | . 9 5 9 . . 1 9 12 6 Guns 36 | . 9 5 6 . . 1 9 5 1 Cannons 9 | . . . 2 . . . . 2 5 AOE 5 | . . . . . . . . 5 . Classes Destroyed 9 | . 2 . 2 . . 1 1 3 . Builder 1 | . . . . . . . . 1 . Watcher 1 | . . . 1 . . . . . . Swarmer 11 | . 5 3 3 . . . . . . Grunt 28 | . 4 2 2 . . . 7 7 6 Brawler 1 | . . . . . . . . 1 . Duelist 2 | . . . . . . . 1 1 . Sentry 6 | . . . 4 . . . 1 1 . Hunter 2 | . . . . . . 1 . 1 . Programmer 1 | . . . . . . . . 1 . Best Kill Streak 6 | . 4 3 3 . . 1 3 6 2 Combat Bots Only 5 | . 4 3 3 . . 1 3 5 2 Max Kills in Single Turn 3 | . 1 1 1 . . 1 1 3 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Hostile Shots Fired 251 | . 56 26 53 . . 14 24 54 24 Missed 68 | . 17 10 10 . . 3 4 18 6 Hits 183 | . 39 16 43 . . 11 20 36 18 Melee 3 | . . . . . . . . 3 . Projectile 180 | . 39 16 43 . . 11 20 33 18 Critical Strikes 10 | . . 2 1 . . . 2 3 2 Part Disruptions 1 | . . . . . . . . 1 . Damage Taken 3203 | . 369 162 558 . . 104 311 769 930 Core 880 | . 82 15 47 . . 16 13 15 692 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 6 | . . . . . . 3 3 . . Ignored by Resistances 18 | . . . 18 . . . . . . Regen/Repaired (Parts) 49 | . 49 . . . . . . . . Core Remaining (%) 85 | 100 . 61 . . . 84 97 . . Volleys Fired 114 | . 23 13 24 . . 4 20 16 14 Largest 4 | . 2 2 3 . . 1 3 4 4 Hottest 236 | . 40 40 139 . . 56 138 171 236 Shots Fired 315 | . 46 26 72 . . 6 57 61 47 Gun 237 | . 46 26 55 . . 6 55 37 12 Cannon 72 | . . . 17 . . . 2 18 35 Launcher 6 | . . . . . . . . 6 . Special . | . . . . . . . . . . Kinetic 165 | . 46 26 25 . . 2 30 25 11 Thermal 111 | . . . 47 . . 4 20 14 26 Explosive 6 | . . . . . . . . 6 . Electromagnetic 33 | . . . . . . . 7 16 10 Robot Hit Streak 14 | . 8 6 10 . . 3 12 14 10 Robot Miss Streak 6 | . 2 2 6 . . 2 2 6 4 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Autonomous 30 | . . . . . . 2 19 9 . Shots Hit Robots 206 | . 30 16 37 . . 3 46 44 30 Core Hits 114 | . 14 9 16 . . 2 21 40 12 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 7 | . . . 4 . . . 1 2 . Burn 7 | . . . 4 . . . 1 2 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4276 | . 368 146 662 . . 49 1038 1357 656 Guns 2664 | . 368 146 484 . . 49 1017 476 124 Cannons 1047 | . . . 178 . . . 21 316 532 Explosions 565 | . . . . . . . . 565 . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2025 | . 368 146 216 . . 35 676 462 122 Thermal 1191 | . . . 446 . . 14 227 180 324 Explosive 525 | . . . . . . . . 525 . Electromagnetic 535 | . . . . . . . 135 190 210 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 2 Average Corruption 1 | . . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 7 | . . . . . . . . 2 5 Message Errors 3 | . . . . . . . . 1 2 Matter Fused 2 | . . . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 10 | . . . . . . . . 10 . Projectiles . | . . . . . . . . . . Explosions 10 | . . . . . . . . 10 . Melee . | . . . . . . . . . . Knockbacks 16 | . . . . . . . 1 13 2 Impact . | . . . . . . . . . . Kinetic 14 | . . . . . . . 1 11 2 Secondary 2 | . . . . . . . . 2 . Self-Inflicted Damage 211 | . . . . . . . . 211 . Shots 4 | . . . . . . . . 4 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 945 | . 6 48 222 . . 36 411 393 945 Average Temperature 201 | . 6 18 75 . . 17 136 137 386 Received Heat Transfer 969 | . 114 66 231 . . . 207 153 198 Effects 71 | . . . . . . . 2 3 66 Shutdowns 21 | . . . . . . . 1 1 19 Energy Bleed 12 | . . . . . . . . 1 11 Interference 11 | . . . . . . . . . 11 Matter Decay 7 | . . . . . . . . 1 6 Short Circuit 5 | . . . . . . . . . 5 Damage (minor) 5 | . . . . . . . 1 . 4 Damage (major) 4 | . . . . . . . . . 4 Damage (core) 6 | . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 6 | . . . 3 . . 1 . . 2 Heat Transferred 2997 | . . . 1258 . . 37 629 481 592 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Maximum Alert Level 1 | . . . . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 . 100 100 95 100 Level 1 . | . . . . . . . . 4 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 210 | . 96 90 114 2 . 30 128 210 87 Initial 87 | . . 18 15 2 . . . 49 87 Average 45 | . 35 42 36 . . 3 45 114 50 Influence Increases 1460 | . 241 120 279 . . 30 228 425 137 Destroy 0b10 Robot/C 1020 | . 180 100 180 . . 20 180 240 120 Destroy 0b10 Robot/NC 10 | . . . 5 . . . . 5 . Destroy Leader 222 | . 30 20 62 . . 10 40 50 10 Disable Machine 30 | . . . . . . . . 30 . Destroy Structure 58 | . 1 . 2 . . . 8 40 7 Lose Combat Pursuer 120 | . 30 . 30 . . . . 60 . Influence Decreases 1406 | . 192 129 312 7 . 30 118 341 277 Entered New Map 229 | . . 31 25 5 . . . 61 107 Time Decay 1147 | . 182 98 287 2 . 30 118 270 160 Lost Part 30 | . 10 . . . . . . 10 10 Squads Dispatched 6 | . 2 . . . . . 1 2 1 Investigation 3 | . 1 . . . . . 1 . 1 Extermination 1 | . . . . . . . . 1 . Reinforcement 2 | . 1 . . . . . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Distress Signals 3 | . 1 . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 72 | . 15 5 13 . . 1 12 18 8 Peak Tracking Total 6 | . 6 3 3 . . 1 3 5 2 Tactical Retreats 6 | . 2 . 2 . . . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Traps Triggered 3 | . 2 . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Machines Disabled 2 | . . . . . . . . 2 . Max in Single Turn 2 | . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Machines Accessed 17 | . 2 . 6 1 5 . 1 1 1 Terminals 8 | . 1 . 5 1 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers 2 | . . . 1 . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 81 | . 9 . 9 2 50 . 6 1 4 Successful 69 | . 4 . 7 . 50 . 5 . 3 Failed 12 | . 5 . 2 2 . . 1 1 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . 2 1 . . . . Terminals 17 | . 6 . 8 2 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 3 . . . . . . . . Recycling Units 4 | . . . . . . . . . 4 Scanalyzers 7 | . . . 1 . . . 6 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 58 | . 2 . 6 . 50 . . . . Record 54 | . . . 5 . 49 . . . . Alert Level 1 | . 1 . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 3 Recycle Component 1 | . . . . . . . . . 1 Process 1 | . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . 1 Scanalyzer 6 | . . . 1 . . . 5 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Retrieve Study 4 | . . . 1 . . . 3 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 2 . 4 1 . . 1 1 1 Full Trace Events 2 | . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . . 1 . . . 2 . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled 1 | . . . . . . . . . 1 Recycled Matter 39 | . . . . . . . . . 39 Retrieved Matter 39 | . . . . . . . . . 39 Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 2 . . . . Highest-Rated Group 43 | . . . . 43 43 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Active Infowar (turns) 259 | . 164 95 . . . . . . . Seismic 259 | . 164 95 . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Turns Passed 4380 | 67 561 224 1070 169 583 359 415 599 333 Spaces Moved 2575 | 48 354 130 526 143 512 273 293 198 98 Core 10 | 8 . . 2 . . . . . . Treads . | . . . . . . . . . . Legs 1196 | 19 354 130 443 . . . . 155 95 Wheels 1369 | 21 . . 81 143 512 273 293 43 3 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 105 105 105 120 95 110 200 Average Speed 137 | 95 120 120 169 105 112 120 97 219 252 Slowest Speed 650 | 120 190 120 650 105 120 120 110 252 385 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 5 43 31 47 22 80 67 23 5 14 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . 1 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 80 | . . . . . . 1 17 56 6 Melee . | . . . . . . . . . . Projectile 25 | . . . . . . 1 17 1 6 AOE 55 | . . . . . . . . 55 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Total 3204 | 68 443 181 657 161 518 300 397 325 154 Wait 272 | . 26 17 40 19 . 20 39 85 26 Move 2566 | 47 353 129 525 142 511 272 292 197 98 Hop . | . . . . . . . . . . Pick Up 72 | 11 12 6 20 . 1 2 13 5 2 Fast Attach 26 | 1 9 1 10 . . . 4 1 . Attach 29 | 6 4 . 4 . 1 . 6 5 3 Detach 11 | 1 1 . 1 . 2 . 2 3 1 Swap 42 | 2 4 5 9 . 1 1 6 8 6 Drop 71 | . 11 10 24 . 1 1 15 5 4 Fire 114 | . 23 13 24 . . 4 20 16 14 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 556 | -10/Materials | Repaired Aluminum Leg? 583 | -10/Materials | Discovered new exit (range 11) 629 | -10/Materials | Entered Mines 651 | -10/Mines | Learned location of Storage (-7) 828 | -10/Mines | Discovered new exit (range 11) 835 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 853 | -10/Mines | Entered Materials 853 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1398 | -9/Materials | Build established: Scavenger-Tank 1899 | -9/Materials | Discovered new exit (range 11) 1923 | -9/Materials | Entered Mines 2073 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2073 | -9/Mines | Discovered new exit (range 5) 2092 | -9/Mines | Entered Exiles 2092 | -9/Exiles | Accompanied by 2 allies 2102 | -9/Exiles | Build established: Gunner 2122 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2122 | -9/Exiles | Met 8R-AWN 2142 | -9/Exiles | Met EX-HEX 2213 | -9/Exiles | Met EX-DEC 2245 | -9/Exiles | Visited The Gauntlet 2300 | -9/Exiles | Learned location of Zion (-7) 2366 | -9/Exiles | Discovered new exit (range 14) 2458 | -9/Exiles | Met EX-BIN 2482 | -9/Exiles | Aligned with FarCom system 2483 | -9/Exiles | Given EX-Vault access code 2511 | -9/Exiles | Opened EX-Vault 2517 | -9/Exiles | Found Prototype Ballistic Gun 2526 | -9/Exiles | Identified AWS/Gauss 2581 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2675 | -9/Exiles | Left Exiles lab with AWS/Gauss 2675 | -9/Exiles | Entered Mines 2965 | -8/Mines | Build established: Skirmisher 3016 | -8/Mines | Discovered new exit (range 15) 3034 | -8/Mines | Entered Materials 3034 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3035 | -8/Materials | Identified exit to Factory 3439 | -8/Materials | Discovered exit to Factory (range 10) 3449 | -8/Materials | Entered Factory 3449 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3744 | -7/Factory | Build established: Scavenger-Skirmisher 4038 | -7/Factory | Discovered new exit (range 5) 4048 | -7/Factory | Entered Storage 4193 | -7/Storage | Core integrity fell below 50% 4196 | -7/Storage | Build established: Scavenger-Tank 4356 | -7/Storage | Core integrity fell below 20% 4382 | -7/Storage | Core melted Last Messages --------------- shutdown. 04370_ K-01 Serf collects debris. 04371_ R-06 Scavenger inserts Broken Aluminum Leg into recycling unit. 04374_ K-01 Serf collects debris. 04376_ Particle Gun melted. 04376_ G-47 Trooper destroyed. 04376_ K-01 Serf cleans the Recycling Unit. 04376_ R-06 Scavenger collects Broken Aluminum Leg+. 04377_ Power failure, Lgt. Nuclear Core shutdown. 04377_ K-01 Serf collects debris. 04379_ Power failure, Lgt. Nuclear Core shutdown. 04379_ System corrupted: FCS attempts to trigger Particle Gun. 04379_ System corrupted: Particle Gun misfires. 04380_ Overheating: Energy bleed (-32). 04382_ Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | #########????????????????????????????????????????? | | " """"" #????????????????????????????????????????? | | " """"" #????????????????????????????????????????? | | " """"" #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #######??????????????????????????????????? | | ####+#### #??????????????????????????????????? | | #??????????????????????????????????? | | " #??????????????????????????????????? | | #??????????????????????????????????? | | ######### #??????????????????????????????????? | | ??##????## ##??????????????????????????????????? | | ?????????# #?#####?????????????????????????????? | | ?????????# #?#"""#?###????????????####?????????? | | ?????????# ###"Y"######??????? ????????? | | ?????????# # r ##### ????????? | | ?????????+ # r @% w k????????? | | ?????????# # ##### ###???????????????? | | ?????????# #^ r #?????????????????????????? | | ?????????# u """ """ #?????????????????????????? | | ?????????# # "Y """ #?????????????????????????? | | ?????????# # """ """ #?????????????????????????? | | ?????????# # #?????????????????????????? | | ???????? ###########?????????????????????????? | | ???????#######???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 265 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 45% | -10/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% Drive-By Item+ Sixth Sense Well Done Challenges ------------ None Game ------ Seed TowerDeepSegregator Manual? 0 Play Time 01:07:39 Cumulative 13.3 hours Start 2026.08.08 @ 14:19:47 End 2026.08.08 @ 16:03:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 24 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3adb2b6f-189f-4e54-84ba-f774b82c5b89