Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.08 @ 14:20:32 Player: Skergy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (1934) 1934 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4629 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 99/300 Energy 160/160 System Corruption 9% Temperature Cool (9) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit > --- WEAPON (2) ------- Hammer > --- INVENTORY (5) ---- Heavy Ion Engine Light Nuclear Core Improved Heat Sink Mini Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Sensor Array Signal Interpreter Improved Terrain Scanner > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Heat Sink Compact Matter Pod Compact Matter Pod Structural Scanner Recoil Stabilizer Recoil Stabilizer ECM Suite Tractor Beam High-powered Shotgun Light Cannon Grenade Launcher Rocket Launcher Hammer [Rating: 24] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 2 | . . . 1 . . . 1 Weapon . | . . . . . . . . Parts Attached 51 | 7 6 1 3 2 . 5 27 Power 5 | 1 1 . . . . 2 1 Engine 4 | 1 1 . . . . 2 . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 18 | 2 2 . . 2 . 1 11 Treads 11 | 2 2 . . 2 . 1 4 Leg 7 | . . . . . . . 7 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 2 . 1 . . . 8 Device 5 | . 1 . . . . . 4 Storage 2 | 1 1 . . . . . . Processor 4 | . . . 1 . . . 3 Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 16 | 3 1 1 2 . . 2 7 Energy Gun 1 | 1 . . . . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 8 | 2 1 . 2 . . 1 2 Ballistic Cannon 2 | . . . . . . . 2 Launcher 2 | . . . . . . 1 1 Special Weapon 1 | . . 1 . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . 1 . . . . . 1 Parts Lost 35 | . . 2 . 2 . 3 28 Power 1 | . . . . . . . 1 Propulsion 18 | . . . . 2 . 2 14 Utility 6 | . . . . . . . 6 Weapon 10 | . . 2 . . . 1 7 Highest Loss Streak 9 | . . 2 . 2 . 3 9 To Critical Strikes . | . . . . . . . . Average Backups 22 | 2 16 24 24 24 23 24 23 Power 3 | . 2 4 4 4 4 4 4 Propulsion 8 | 1 8 14 11 8 7 5 4 Utility 6 | . 2 4 5 6 6 8 8 Weapon 3 | . 1 1 3 5 6 5 4 Tool/Special . | . . . . . . . . Unused Backups 21 | . . 1 5 2 . . 13 Power 3 | . . . . . . . 3 Propulsion 7 | . . 1 3 2 . . 1 Utility 8 | . . . 2 . . . 6 Weapon 2 | . . . . . . . 2 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 98 | . 96 99 94 99 100 99 92 Engine 11 | . 13 14 11 11 11 11 8 Treads 30 | . 28 28 33 32 33 32 28 Device 11 | . 10 14 11 11 11 11 11 Storage 11 | . 14 14 11 11 11 11 8 Processor 6 | . . . 5 11 11 11 10 Energy Gun 3 | . . 13 5 . . . . Ballistic Gun 17 | . 27 9 11 22 22 21 6 Ballistic Cannon 1 | . . . . . . . 9 Special Weapon 1 | . . 4 5 . . . . Peak Build Rating 24 | 6 14 14 21 21 20 21 24 Average Rating 17 | 4 9 13 17 20 20 19 19 On Entrance 14 | . 6 14 14 21 20 20 18 Avg Prop Armor Cover (%) 5 | . . . . . . . 5 Naked Turns . | . . . . . . . . Heaviest Build 96 | 14 93 92 95 95 95 95 96 Greatest Support 86 | 40 46 46 66 66 63 63 86 Greatest Overweight (x) 7 | . 2 1 1 1 1 1 7 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 24 | 6 23 25 25 25 25 25 24 Most Carried 25 | 4 25 25 25 25 23 25 25 Average Carried 22 | 2 16 24 24 24 23 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 5 Final Carried 25 | 4 25 25 25 23 23 25 5 Class Distribution -------------------- 96% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1865 | 253 208 138 51 186 . 382 647 Remotely 119 | . . . . . . . 119 Salvage Created 1703 | . 299 97 . 137 . 345 825 Parts 92 | . 17 5 . 6 . 16 48 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 46 | . 7 2 . 4 . 9 24 Melee 1 | . . . . . . . 1 Guns 23 | . 7 2 . 4 . 6 4 Cannons 13 | . . . . . . . 13 AOE 8 | . . . . . . 3 5 Classes Destroyed 11 | . 3 . . 2 . . 6 Worker 1 | . . . . . . . 1 Hauler 1 | . . . . . . . 1 Recycler 1 | . . . . . . . 1 Watcher 2 | . 2 . . . . . . Swarmer 5 | . 2 . . . . . 3 Grunt 31 | . 5 2 . 2 . 8 14 Brawler 3 | . . . . 1 . 1 1 Duelist 1 | . . . . 1 . . . Sentry 4 | . . . . . . . 4 Hunter 1 | . . . . . . . 1 Heavy 1 | . . . . . . . 1 Best Kill Streak 7 | . 2 1 . 2 . 3 7 Combat Bots Only 7 | . 2 1 . 2 . 3 7 Max Kills in Single Turn 3 | . 1 1 . 1 . 2 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . 2 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 403 | . 58 21 11 17 . 28 268 Missed 108 | . 16 7 2 3 . 3 77 Hits 295 | . 42 14 9 14 . 25 191 Melee 3 | . . . . 3 . . . Projectile 292 | . 42 14 9 11 . 25 191 Critical Strikes 14 | . . 1 . . . 3 10 Damage Taken 5166 | . 528 195 100 219 . 466 3658 Core 729 | . 84 47 10 12 . 26 550 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 . 47 . . . 88 . Volleys Fired 168 | . 29 35 . 11 . 14 79 Largest 2 | . 2 2 . 2 . 2 2 Hottest 100 | . 40 100 . 50 . 50 63 Shots Fired 301 | . 58 45 . 22 . 25 151 Gun 163 | . 58 23 . 22 . 22 38 Cannon 108 | . . . . . . . 108 Launcher 8 | . . . . . . 3 5 Special 22 | . . 22 . . . . . Kinetic 264 | . 58 16 . 22 . 22 146 Thermal 29 | . . 29 . . . . . Explosive 8 | . . . . . . 3 5 Electromagnetic . | . . . . . . . . Robot Hit Streak 20 | . 10 9 . 5 . 7 20 Robot Miss Streak 4 | . 4 1 . 2 . 4 4 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 2 . . 1 . 2 . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . Shots Hit Robots 203 | . 34 21 . 19 . 22 107 Core Hits 101 | . 15 5 . 9 . 26 46 Critical Kills 3 | . . . . . . 1 2 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 11 | . . 1 . . . 1 9 Burn 1 | . . 1 . . . . . Destroy 2 | . . . . . . 1 1 Blast 5 | . . . . . . . 5 Smash 3 | . . . . . . . 3 Melee Attacks 14 | . . . . . . . 14 Impact 14 | . . . . . . . 14 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4233 | . 456 230 . 347 . 670 2530 Guns 1991 | . 456 230 . 347 . 408 550 Cannons 1346 | . . . . . . . 1346 Explosions 728 | . . . . . . 262 466 Melee 168 | . . . . . . . 168 Ramming . | . . . . . . . . Kinetic 3249 | . 456 142 . 347 . 408 1896 Thermal 88 | . . 88 . . . . . Explosive 675 | . . . . . . 262 413 Electromagnetic 53 | . . . . . . . 53 Impact 168 | . . . . . . . 168 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . . . 9 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . . . . . . 10 Message Errors 1 | . . . . . . . 1 Energy Discharges 4 | . . . . . . . 4 Parts Rejected 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 61 | . . . . . . . 61 Projectiles . | . . . . . . . . Explosions 9 | . . . . . . . 9 Melee 52 | . . . . . . . 52 Knockbacks 12 | . . . . . . . 12 Impact . | . . . . . . . . Kinetic 12 | . . . . . . . 12 Secondary . | . . . . . . . . Self-Inflicted Damage 31 | . . . . . . 31 . Shots 1 | . . . . . . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 378 | . 4 378 . . . 42 22 Average Temperature 87 | . 2 144 . . . 22 7 Received Heat Transfer 2196 | . 279 132 54 66 . 279 1386 Effects 2 | . . 2 . . . . . Shutdowns 1 | . . 1 . . . . . Damage (minor) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 2 | . . . . . . . 2 Impact Corruptions 2 | . . . . . . . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 333 | . . 333 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 93 | 100 100 100 100 100 . 100 59 Level 1 6 | . . . . . . . 40 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 250 | . 76 30 30 50 . 104 250 Initial 37 | . . . . . . . 37 Average 27 | . 14 . 3 3 . 6 151 Influence Increases 1439 | . 231 54 41 100 . 244 769 Destroy 0b10 Robot/C 920 | . 140 40 . 80 . 180 480 Destroy 0b10 Robot/NC 25 | . 10 . . . . . 15 Destroy Leader 206 | . 34 10 . 20 . 30 112 Successful Hack 56 | . 31 . 11 . . . 14 Select Force Hacks 30 | . . . 30 . . . . Disable Machine 30 | . . . . . . 15 15 Destroy Structure 52 | . 1 4 . . . 19 28 Lose Combat Pursuer 120 | . 15 . . . . . 105 Influence Decreases 1307 | . 231 54 41 100 . 146 735 Entered New Map 61 | . . . . . . . 61 Time Decay 951 | . 231 44 41 90 . 126 419 Lost Part 295 | . . 10 . 10 . 20 255 Squads Dispatched 9 | . 2 . 1 . . . 6 Investigation 3 | . . . 1 . . . 2 Extermination . | . . . . . . . . Reinforcement 6 | . 2 . . . . . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 6 | . . . . . . . 6 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | . 17 2 1 4 . 9 45 Peak Tracking Total 7 | . 4 2 1 2 . 3 7 Tactical Retreats 6 | . 1 . . . . . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 2 | . . . . . . 1 1 Max in Single Turn 1 | . . . . . . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 12 | . 4 . 3 . 1 . 4 Terminals 10 | . 4 . 2 . . . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 44 | . 22 . 12 . 1 . 9 Successful 23 | . 11 . 10 . 1 . 1 Failed 21 | . 11 . 2 . . . 8 Catastrophic 3 | . 1 . . . . . 2 Database Lockouts . | . . . . . . . . Manual 41 | . 20 . 10 . 2 . 9 Terminals 42 | . 22 . 11 . . . 9 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 2 . 2 . 1 . . Record 1 | . . . . . 1 . . Locate Traps 2 | . 1 . 1 . . . . Disarm Traps 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 18 | . 9 . 8 . . . 1 Terminals 17 | . 9 . 7 . . . 1 Track 4 | . 2 . 2 . . . . Assimilate 5 | . 3 . 2 . . . . Botnet 6 | . 3 . 2 . . . 1 Operators 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Tunnel 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 4 . 2 . . . 4 Full Trace Events 3 | . . . . . . . 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Active Infowar (turns) 7548 | . 844 1665 304 1532 500 1635 1068 Optics 25 | . . . . . . . 25 Sensors 6616 | . 844 1665 304 1532 500 1635 136 Terrain 8 | . . . . . . . 8 Structural 1032 | . . . . . . . 1032 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 7944 | 62 1118 1665 304 1532 500 1635 1128 Spaces Moved 2898 | 33 341 633 121 608 209 623 330 Core 11 | 3 . . . . . . 8 Treads 2859 | 30 341 633 121 608 209 623 294 Legs 28 | . . . . . . . 28 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 240 120 Average Speed 245 | 150 290 240 240 240 240 240 240 Slowest Speed 610 | 160 320 240 240 240 240 240 610 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 59 | 3 64 101 13 94 60 101 40 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 3 | . . 1 . 1 . 1 . Spaces Dug 9 | . . 8 . . . . 1 Terrain Destroyed 66 | . . 13 . . . 27 26 Melee 1 | . . . . . . . 1 Projectile 17 | . . 13 . . . . 4 AOE 48 | . . . . . . 27 21 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 3371 | 42 410 692 139 661 208 739 480 Wait 159 | . 14 18 . 35 . 90 2 Move 2891 | 32 340 632 120 607 208 622 330 Hop . | . . . . . . . . Pick Up 53 | 3 17 3 8 3 . 6 13 Fast Attach 20 | 6 4 . 1 . . . 9 Attach 24 | . . 2 2 2 . 3 15 Detach 3 | . 3 . . . . . . Swap 20 | 1 2 1 1 . . 3 12 Drop 19 | . 1 1 7 3 . 1 6 Fire 168 | . 29 35 . 11 . 14 79 Melee 14 | . . . . . . . 14 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 5) 304 | -10/Materials | Build established: Mutant 1157 | -10/Materials | Discovered new exit (range 6) 1181 | -10/Materials | Entered Mines 1202 | -10/Mines | Core integrity fell below 50% 1292 | -10/Mines | Discovered new exit (range 11) 1499 | -10/Mines | Discovered new exit (range 6) 1704 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2537 | -10/Mines | Discovered new exit (range 10) 2846 | -10/Mines | Entered Materials 2846 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2847 | -9/Materials | Identified exit to Mines 3150 | -9/Materials | Entered Mines 3327 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3329 | -9/Mines | Discovered new exit (range 5) 3336 | -9/Mines | Identified exit to Exiles 3540 | -9/Mines | Discovered new exit (range 10) 3567 | -9/Mines | Identified exit to Materials 3814 | -9/Mines | Discovered exit to Materials (range 16) 3828 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3866 | -9/Mines | Learned Materials terminal intel 3994 | -9/Mines | Learned location of Storage (-8) 4682 | -9/Mines | Entered Exiles 4682 | -9/Exiles | Found Exiles lab abandoned 5151 | -9/Exiles | Discovered new exit (range 14) 5179 | -9/Exiles | Identified exit to Mines 5182 | -9/Exiles | Entered Mines 5332 | -8/Mines | Discovered exit to Materials (range 6) 5956 | -8/Mines | Lost 3 parts (2n1w) 6776 | -8/Mines | Discovered exit to Materials (range 10) 6817 | -8/Mines | Entered Materials 6817 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6818 | -8/Materials | Loaded intel: 11 terminal locations 7131 | -8/Materials | Discovered new exit (range 9) 7162 | -8/Materials | Identified exit to Factory 7164 | -8/Materials | Destroyed 7 combat bots 7811 | -8/Materials | Lost 4 parts (2n2w) 7856 | -8/Materials | Crushed by falling debris 7856 | -8/Materials | Core integrity fell below 50% 7895 | -8/Materials | Lost 9 parts (1p4n2u2w) 7919 | -8/Materials | Core integrity fell below 20% 7945 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07914_ Acquired Aluminum Leg. 07915_ Imp. Aluminum Leg destroyed. 07918_ Acquired Imp. Datajack. 07920_ System corrupted: Energy discharge (-23). 07920_ Acquired Adv. Visual Processing Unit. 07921_ G-47 Trooper suffers critical hit (Burn). 07923_ Critical hit (Burn: +37). 07925_ Aluminum Leg destroyed. 07928_ Y-45 Defender suffers critical hit (Smash). 07928_ Destroyed Lgt. Treads. 07928_ Y-45 Defender system corrupted by crushing effect. 07928_ Y-45 Defender IFF system glitched. 07929_ Y-45 Defender system terminally corrupted. 07929_ Heat Sink fried. 07930_ Acquired 49 matter. 07935_ System corrupted: Energy discharge (-36). 07935_ Acquired 1 matter. Map ----- +----------------------------------------------------+ | # ]""" # ######## # # """ | | # # ##????## # T # | | # "T" # ##????##""" + ####### | | ######### ##????##""" # ####### | | ######### ##????##""" # ! ##????? | | ???????## ##????## # ##????? | | ???????## [##??###################????? | | ???????## ! ##??###################????? | | ???????## *###### ##??????????????????? | | ???????## ######"##?######???????????? | | ???????## ##?######???????????? | | ???????## # ? ##???????????? | | ???????## %# ? ##???????????? | | ???????###########%# ? + ???????????? | | ???????########### # ##???????????? | | ???????????????### # ##??## ??????? | | ???????????????##" # # ##??????? | | ?????????######### # / ?????? | | ?????????#########!" # ???????????? | | ?????????## [ = # # # ???????????? | | ?????????##"g""" #[# ##???????????? | | ?????????##TY"" g#=# ##???????????? | | ?????????## * ! #%# ##???????????? | | ?????????##! !*!!#%# ##???????????? | | ?????????## !!!!g#*#########???????????? | | ?????????######@##%% ##### ???????????? | | ?????????#### %??????????????????? | | ????????????# ??????????????????? | | ????????????###+## ##???????????????? | | ????????????? ##+####???????????????? | | ?????????????????# ???????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 45 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperCloakingInsulator Manual? 0 Play Time 00:47:14 Cumulative 102.0 hours Start 2026.01.07 @ 19:40:46 End 2026.01.08 @ 14:20:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 49 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: afde7cfb-cef9-48e4-b8de-1705826658ef