Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.11 @ 23:14:13 Player: jes Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (23) 115 Value Destroyed (595) 595 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1610 Bonus ------- None Cogmind --------- Core Integrity 282/400 Matter 230/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Improved Treads Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Heat Sink Medium Storage Unit High-capacity Matter Pod (200) Visual Processing Unit Signal Interpreter Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Heat Sink Medium Storage Unit High-capacity Matter Pod Visual Processing Unit Signal Interpreter Datajack [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Small Storage Unit Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 23 | 6 12 5 Power 4 | 1 2 1 Engine 4 | 1 2 1 Core . | . . . Reactor . | . . . Propulsion 7 | 2 3 2 Treads 1 | . . 1 Leg 6 | 2 3 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 2 2 Device 1 | . 1 . Storage 3 | 1 1 1 Processor . | . . . Hackware 1 | . . 1 Protection . | . . . Artifact . | . . . Weapon 7 | 2 5 . Energy Gun 2 | 2 . . Energy Cannon . | . . . Ballistic Gun 5 | . 5 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . 3 4 Power . | . . . Propulsion 3 | . 2 1 Utility . | . . . Weapon 4 | . 1 3 Highest Loss Streak 3 | . 3 2 To Critical Strikes . | . . . Average Backups 7 | 1 6 8 Power 2 | . 2 2 Propulsion . | . . . Utility 2 | . 1 4 Weapon 1 | . 2 . Tool/Special . | . . . Unused Backups 13 | . 7 6 Power 5 | . 3 2 Propulsion 1 | . 1 . Utility 4 | . 1 3 Weapon 2 | . 2 . Tool/Special 1 | . . 1 Average Slot Usage (%) 88 | . 94 69 Engine 13 | . 14 11 Leg 24 | . 27 14 Device 8 | . 9 7 Storage 13 | . 14 11 Energy Gun 10 | . 14 . Ballistic Gun 15 | . 13 20 Peak Build Rating 15 | 6 10 15 Average Rating 8 | 4 7 10 On Entrance 5 | . 6 9 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 24 | 14 20 24 Greatest Support 23 | 20 20 23 Greatest Overweight (x) 2 | 2 1 2 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 8 | 6 8 10 Most Carried 10 | 2 9 10 Average Carried 7 | 1 6 8 Final Capacity 10 | 8 10 10 Final Carried 10 | 2 6 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 901 | 172 672 57 Remotely . | . . . Salvage Created 793 | . 615 178 Parts 54 | . 41 13 Haulers Intercepted . | . . . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 18 | . 15 3 Guns 18 | . 15 3 Classes Destroyed 6 | . 5 1 Recycler 1 | . 1 . Operator 2 | . 1 1 Watcher 2 | . 1 1 Swarmer 6 | . 6 . Grunt 11 | . 9 2 Sentry 1 | . . 1 Best Kill Streak 4 | . 4 2 Combat Bots Only 4 | . 4 2 Max Kills in Single Turn 2 | . 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 136 | . 102 34 Missed 33 | . 25 8 Hits 103 | . 77 26 Projectile 103 | . 77 26 Damage Taken 1297 | . 905 392 Core 355 | . 237 118 Absorbed by Shields . | . . . Core Remaining (%) 52 | 100 5 . Volleys Fired 84 | . 69 15 Largest 2 | . 2 2 Hottest 90 | . 90 46 Shots Fired 155 | . 126 29 Gun 155 | . 126 29 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 94 | . 65 29 Thermal 7 | . 7 . Explosive . | . . . Electromagnetic 54 | . 54 . Robot Hit Streak 10 | . 10 9 Robot Miss Streak 5 | . 5 2 Penetration Max . | . . . Secondary Targets 3 | . 3 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 100 | . 80 20 Core Hits 38 | . 30 8 Critical Kills . | . . . Critical Parts Destroyed 2 | . 1 1 Critical Strikes 3 | . 2 1 Destroy 2 | . 1 1 Corrupt 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1594 | . 1283 311 Guns 1399 | . 1088 311 Cannons . | . . . Explosions 195 | . 195 . Melee . | . . . Ramming . | . . . Kinetic 911 | . 600 311 Thermal 100 | . 100 . Explosive 158 | . 158 . Electromagnetic 425 | . 425 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 43 | . 43 . Projectiles . | . . . Explosions 43 | . 43 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 85 | . 85 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 210 | . 210 2 Average Temperature 58 | . 60 2 Received Heat Transfer 405 | . 309 96 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 235 | . 235 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 154 | . 154 57 Initial 57 | . . 57 Average 43 | . 52 24 Influence Increases 584 | . 466 118 Destroy 0b10 Robot/C 360 | . 300 60 Destroy 0b10 Robot/NC 25 | . 15 10 Destroy Leader 84 | . 62 22 Successful Hack 26 | . . 26 Disable Machine 30 | . 30 . Destroy Structure 29 | . 29 . Lose Combat Pursuer 30 | . 30 . Influence Decreases 574 | . 330 244 Entered New Map 79 | . . 79 Time Decay 425 | . 300 125 Lost Part 70 | . 30 40 Squads Dispatched 3 | . 2 1 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 4 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 32 | . 24 8 Peak Tracking Total 6 | . 6 4 Tactical Retreats 2 | . 2 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 2 | . 2 . Max in Single Turn 2 | . 2 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 4 | . 2 2 Terminals 3 | . 1 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 8 | . 2 6 Successful 4 | . 2 2 Failed 4 | . . 4 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual . | . . . Terminals 7 | . 1 6 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 1 2 Record 1 | . 1 . Robot Analysis 2 | . . 2 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . . 1 Used . | . . . Hacking Detections 3 | . 1 2 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total 2 | . . 2 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1192 | 49 860 283 Spaces Moved 653 | 34 491 128 Core 10 | 10 . . Treads 2 | . . 2 Legs 641 | 24 491 126 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 131 | 114 120 177 Slowest Speed 260 | 150 190 260 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 34 | 5 79 18 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 37 | . 37 . Melee . | . . . Projectile . | . . . AOE 37 | . 37 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 836 | 41 641 154 Wait 38 | . 38 . Move 651 | 33 490 128 Hop . | . . . Pick Up 22 | 2 16 4 Fast Attach 10 | 6 2 2 Attach 3 | . 2 1 Detach . | . . . Swap 13 | . 10 3 Drop 15 | . 14 1 Fire 84 | . 69 15 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 12) 573 | -10/Materials | Discovered new exit (range 5) 783 | -10/Materials | Core integrity fell below 50% 815 | -10/Materials | Discovered new exit (range 10) 827 | -10/Materials | Core integrity fell below 20% 837 | -10/Materials | Lost 3 parts (2n1w) 910 | -10/Materials | Entered another Materials area 910 | -9/Materials | Evolved 2 slots: Propulsion x2 1193 | -9/Materials | Self-destructed Last Messages --------------- lowest depths of the cave systems, where the important question is whether they are creating parts based on what they've encountered down there, or did they develop some independently before the designs were incorporated into builds of the local inhabitants? 01111_ ALERT: Suspicious activity at Terminal M012. Dispatching Investigation squad. 01131_ U-05 Engineer lays Concrete. 01135_ Hvy. Assault Rifle destroyed. 01138_ U-05 Engineer destroyed. 01161_ Acquired Imp. Treads. 01164_ K-01 Serf collects debris. 01167_ G-34 Mercenary destroyed. 01175_ Acquired Ion Engine. 01177_ Acquired Aluminum Leg. 01181_ K-01 Serf collects debris. 01189_ Hvy. Assault Rifle destroyed. 01192_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##########???????????????????? | | ???????????#####????# #???????????????????? | | ???????????# ###### """ #???????????????????? | | ##+######### ## # "R" #???????????????????? | | = ^ # "%" #???????????????????? | | |%! 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