Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.20 @ 19:34:13

Player: Demise

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (25)      125
Value Destroyed (484)      484
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1929

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     263/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Assault Rifle
           EMP Trap
           EMP Trap
           EMP Trap

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
           Seismic Detector
  Advanced Targeting Computer
>          --- WEAPON -----------
     Heavy Particle Gun
           Assault Rifle
>          --- INVENTORY --------
           Rocket Launcher
           EMP Trap
           EMP Trap
           EMP Trap
           EMP Trap
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Targeting Computer
  Device                   Seismic Detector
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             23   | 2   6   11  4   .   
  Power                    3    | .   2   1   .   .   
    Engine                 3    | .   2   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | .   2   2   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 4    | .   2   2   .   .   
  Utility                  5    | .   2   2   1   .   
    Device                 2    | .   .   2   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              3    | .   2   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   .   6   3   .   
    Energy Gun             1    | .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | 2   .   4   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   2   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 7    | .   .   1   6   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               3    | .   .   1   2   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   2    | .   .   .   2   .   
  Highest Loss Streak      6    | .   .   1   6   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     72   | .   52  92  32  11  
  Engine                   9    | .   3   14  3   .   
  Flight                   15   | .   3   24  6   .   
  Device                   8    | .   .   12  6   .   
  Processor                14   | .   17  14  11  11  
  Ballistic Gun            22   | .   28  24  6   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             8    | 4   7   8   8   .   
  Greatest Support         8    | 3   8   8   8   3   
  Greatest Overweight (x)  2    | 1   2   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | .   2   5   5   4   
  Average Carried          3    | .   .   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | .   2   5   4   4   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           643  | 194 82  367 .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            619  | 18  82  433 86  .   
  Parts                    47   | 3   6   31  7   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  14   | .   3   6   5   .   
  Guns                     5    | .   3   2   .   .   
  AOE                      9    | .   .   4   5   .   
Classes Destroyed          7    | 1   3   3   .   .   
  Worker                   4    | .   1   3   .   .   
  Tunneler                 4    | 1   .   3   .   .   
  Recycler                 2    | .   .   2   .   .   
  Operator                 1    | .   1   .   .   .   
  Swarmer                  5    | .   3   .   2   .   
  Grunt                    7    | .   .   4   3   .   
  Sentry                   2    | .   .   2   .   .   
Best Kill Streak           4    | 1   3   3   4   .   
  Combat Bots Only         4    | .   3   2   4   .   
Max Kills in Single Turn   2    | 1   2   2   2   .   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 2    | .   .   2   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Damage Taken               902  | .   118 189 565 30  
  Core                     493  | .   42  44  377 30  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         82   | 100 .   65  .   .   
Volleys Fired              43   | 1   10  29  3   .   
  Largest                  2    | 2   2   2   2   .   
  Hottest                  43   | 40  40  43  40  .   
Shots Fired                74   | 2   20  48  4   .   
  Gun                      64   | 2   20  40  2   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 10   | .   .   8   2   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  64   | 2   20  40  2   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                10   | .   .   8   2   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         4    | 1   4   4   2   .   
  Robot Miss Streak        3    | .   3   3   2   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   1   1   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   
Shots Hit Robots           39   | 1   11  25  2   .   
  Core Hits                35   | 1   6   21  7   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1205 | 14  158 726 303 4   
  Guns                     426  | 14  158 254 .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               741  | .   .   472 269 .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  38   | .   .   .   34  4   
  Kinetic                  426  | 14  158 254 .   .   
  Thermal                  115  | .   .   115 .   .   
  Explosive                626  | .   .   357 269 .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         2    | .   .   .   2   2   
  Average Corruption       1    | .   .   .   1   2   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  1    | .   .   .   1   .   
    Data Loss (minor)      1    | .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            42   | .   .   29  13  .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               42   | .   .   29  13  .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      48   | .   .   .   46  2   
  Shots                    1    | .   .   .   1   .   
  Rammed                   6    | .   .   .   5   1   
Targets Rammed             6    | .   .   .   5   1   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        26   | .   .   26  6   .   
  Average Temperature      11   | .   .   12  5   .   
  Received Heat Transfer   345  | .   18  99  195 33  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         150  | .   .   150 .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             400  | 5   187 400 388 151 
  Initial                  151  | .   3   72  81  151 
  Average                  177  | 2   79  235 185 151 
Maximum Alert Level        2    | .   .   2   1   .   
  Low Security (%)         64   | 100 100 47  54  100 
  Level 1                  27   | .   .   38  45  .   
  Level 2                  8    | .   .   14  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   3   .   3   .   
  Investigation            2    | .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   2   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              41   | .   10  6   22  3   
  Peak Tracking Total      10   | .   4   2   10  3   
  Tactical Retreats        5    | .   2   .   3   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   1    | .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                1    | .   .   .   1   .   
  Triggered                1    | .   .   .   1   .   
Most Traps Carried         4    | .   .   4   4   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          4    | .   1   2   1   .   
  Max in Single Turn       1    | .   1   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          2    | .   1   .   1   .   
  Terminals                2    | .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                6    | .   3   .   3   .   
  Successful               2    | .   1   .   1   .   
  Failed                   4    | .   2   .   2   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   2   .   3   .   
  Terminals                6    | .   3   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   
  Robot Analysis           1    | .   .   .   1   .   
  Terminal Index           1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   
  Full Trace Events        2    | .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               3    | .   .   .   .   3   
  Largest Group            3    | .   .   .   .   3   
  Highest-Rated Group      40   | .   .   .   .   40  
  Highest-Rated Ally       16   | .   .   .   .   16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Min 
Turns Passed               844  | 34  222 470 110 8   
Spaces Moved               1215 | 31  202 778 189 15  
  Core                     341  | 31  157 .   138 15  
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   874  | .   45  778 51  .   
  Fastest Speed            37   | 50  37  37  37  50  
  Average Speed            54   | 91  90  46  46  50  
  Slowest Speed            150  | 100 150 120 50  50  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            3    | .   .   2   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       37   | 4   50  98  29  6   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          69   | .   .   63  6   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      69   | .   .   63  6   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      1310 | 33  219 836 206 16  
  Wait                     9    | .   .   7   2   .   
  Move                     1205 | 30  201 773 186 15  
  Hop                      3    | .   .   2   1   .   
  Pick Up                  8    | .   1   7   .   .   
  Fast Attach              11   | 2   6   1   2   .   
  Attach                   4    | .   .   3   1   .   
  Detach                   5    | .   1   3   1   .   
  Swap                     8    | .   .   7   1   .   
  Drop                     7    | .   .   4   3   .   
  Fire                     43   | 1   10  29  3   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      6    | .   .   .   5   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     1    | .   .   .   1   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-9/Mines

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 14)
   35 | -11/Scrapyard | Entered Materials
  173 | -10/Materials | Discovered new exit (range 5)
  195 | -10/Materials | Discovered new exit (range 10)
  248 | -10/Materials | Discovered new exit (range 12)
  257 | -10/Materials | Entered Mines
  326 | -10/Mines     | Discovered new exit (range 13)
  329 | -10/Mines     | Build established: Mutant
  396 | -10/Mines     | Found a hidden stash of uninstalled traps
  418 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  438 | -10/Mines     | Discovered new exit (range 13)
  452 | -10/Mines     | Learned Materials trap positions
  727 | -10/Mines     | Entered Materials
  727 | -9/Materials  | Evolved 2 slots: Propulsion x2
  728 | -9/Materials  | Loaded intel: 9 trap records
  795 | -9/Materials  | Discovered new exit (range 5)
  799 | -9/Materials  | Core integrity fell below 50%
  818 | -9/Materials  | Lost 6 parts (1p2n1u2w)
  828 | -9/Materials  | Discovered new exit (range 14)
  836 | -9/Materials  | Core integrity fell below 20%
  836 | -9/Materials  | Discovered new exit (range 9)
  837 | -9/Materials  | Entered Mines
  838 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  845 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00803_ Destabilizing: System corrupted (+1).
00822_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00826_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005.
00828_ EXIT=FOUND
00830_ System corrupted: Component data lost.
00833_ Slammed into G-34 Mercenary. <x2>
00835_ Slammed into Y-45 Defender.
00835_ Destabilizing: Core damaged (-8).
00836_ Slammed into Y-45 Defender.
00836_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
Something is scanning the area.
00838_ Trooper 2a: "Hello LRC-V3. What is your command?"
00838_ Mercenary 2a: "Hello LRC-V3. What is your command?"
00838_ Trooper 2b: "Hello LRC-V3. What is your command?"
00844_ Critical hit (Burn: +37).
00845_ Slammed into G-47 Trooper.
00845_ Destabilizing: System interference.
00845_ Adv. Targeting Computer temporarily disabled.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????####??????????????????????? |
| ??????????????????######  ##???????  #???????????? |
| ??????????????????#        #####     #???????????? |
| ??????????????????#                 #????????????? |
| ??????????????????#         ###    #?????????????? |
| ??????????????????#####    ##????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#### ####??????????????????? |
| ??????????????????????#       #??????????????????? |
| ??????????????????????#   """ #??????????????????? |
| ??????????????????????#   """ #??????????????????? |
| ??????????????????????# g@""" #??????????????????? |
| ??????????????????????# gg    #??????????????????? |
| ??????????????????????#       #??????????????????? |
| ??????????????????????#       #??????????????????? |
| ??????????????????????#########??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                62
Targeting Accuracy         10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmorRegenerativeArmor
  Manual?         0
Play Time         00:09:12
  Cumulative      626.0 hours
  Start           2022.06.20 @ 19:25:16
  End             2022.06.20 @ 19:34:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          502
  Rogue           502
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0/0/0
Lore%             74
Gallery%          85
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7e8d3541-ea66-43e9-99fa-ac99df762ebd