Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.06 @ 18:28:22

Player: cavemonk

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (237)     1185
Value Destroyed (8116)     8116
Prototype IDs (50)         1000
Alien Tech Used (0)        0
Bonus (2454)               2454
              TOTAL SCORE: 17755

 Bonus
-------
High Alert Combat Kills    2624
Follower Combat Kills      336
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -1106

 Cogmind 
---------
Core Integrity             0/850
Matter                     29/300
Energy                     310/310
System Corruption          24%
Temperature                Cool (18)
Movement                   Treading (180) Ox1
Location                   -6/Extension

 Parts 
-------
>          --- POWER (2) --------
           Fission Core
>          --- PROPULSION (5) ---
     Light Treads
     Light Treads
>          --- UTILITY (6) ------
  Advanced Heat Sink
  Advanced Heat Sink
  Improved Light Armor Plating
  Improved Light Armor Plating
   Layered Medium Armor Plating
>          --- WEAPON (2) -------
           Neutron Missile Launcher
           Neutron Missile Launcher
>          --- INVENTORY (4) ----
           Skeleton Box
    Cooled Particle Cannon

 Peak State 
------------
>              --- POWER ------------
               Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
        Cooled Airjet
        Cooled Airjet
        Cooled Airjet
        Cooled Airjet
        Cooled Airjet
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
      Advanced Salvage Targeting Computer
      Improved Particle Charger
  Experimental Transmission Jammer
      Improved Medium Armor Plating
>              --- WEAPON -----------
        Cooled Particle Cannon
        Cooled Particle Cannon
>              --- INVENTORY --------
         Light Fission Core
        Combat Airjet
               Skeleton Box
         Heavy Plasma Cannon
               Tesla Bomb Launcher
               Tesla Bomb Launcher
               Neutron Missile Launcher
               Neutron Missile Launcher
               Power Sword
               Lance
[Rating: 83]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Improved System Shield
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Medium Laser
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Ext 
Slots Evolved              8    | .   .   .   .   .   4   .   2   .   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             271  | 4   28  1   1   3   36  70  14  4   .   .   30  4   .   48  28  
  Power                    23   | .   2   .   .   1   5   1   2   .   .   .   3   1   .   8   .   
    Engine                 16   | .   2   .   .   1   3   1   2   .   .   .   3   .   .   4   .   
    Core                   6    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   3   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               80   | 2   10  .   .   .   10  26  4   .   .   .   9   .   .   10  9   
    Treads                 48   | 1   5   .   .   .   10  23  .   .   .   .   .   .   .   .   9   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | 1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  25   | .   .   .   .   .   .   2   4   .   .   .   9   .   .   10  .   
    Flight                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  53   | 1   2   1   1   .   8   2   6   .   .   .   4   3   .   14  11  
    Device                 20   | 1   .   .   .   .   3   .   1   .   .   .   1   1   .   8   5   
    Storage                11   | .   2   1   1   .   2   2   1   .   .   .   1   1   .   .   .   
    Processor              6    | .   .   .   .   .   2   .   1   .   .   .   1   .   .   2   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             15   | .   .   .   .   .   1   .   3   .   .   .   1   .   .   4   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   115  | 1   14  .   .   2   13  41  2   4   .   .   14  .   .   16  8   
    Energy Gun             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Energy Cannon          24   | .   .   .   .   .   .   3   2   2   .   .   6   .   .   9   2   
    Ballistic Gun          35   | 1   3   .   .   2   6   23  .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       8    | .   4   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
    Launcher               40   | .   2   .   .   .   2   13  .   2   .   .   8   .   .   7   6   
    Special Weapon         6    | .   5   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   .   .   2   6   .   .   .   .   4   .   .   4   .   
Parts Lost                 31   | .   .   .   .   .   6   .   .   .   .   .   6   .   .   8   11  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   
  Propulsion               10   | .   .   .   .   .   3   .   .   .   .   .   2   .   .   1   4   
  Utility                  13   | .   .   .   .   .   1   .   .   .   .   .   2   .   .   5   5   
  Weapon                   4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   
  Highest Loss Streak      6    | .   .   .   .   .   6   .   .   .   .   .   4   .   .   3   4   
Average Slot Usage (%)     92   | .   99  100 96  85  88  88  98  100 100 100 95  95  100 96  89  
  Engine                   9    | .   14  14  14  14  6   8   15  15  15  15  12  10  6   3   .   
  Core                     1    | .   .   .   .   .   2   .   .   .   .   .   .   1   6   3   6   
  Treads                   19   | .   15  14  14  14  35  33  .   .   .   .   .   .   .   .   27  
  Wheel                    3    | .   12  14  14  14  .   .   .   .   .   .   .   .   .   .   .   
  Hover                    9    | .   .   .   .   .   .   1   38  38  38  38  37  33  33  30  4   
  Device                   3    | .   6   .   .   .   5   .   1   .   .   .   2   9   13  13  6   
  Storage                  13   | .   21  28  24  14  9   17  7   7   7   7   7   5   6   6   .   
  Processor                5    | .   .   .   .   .   8   9   11  7   7   7   10  6   6   6   1   
  Protection               4    | .   .   .   .   .   3   .   7   15  15  15  7   6   6   5   25  
  Energy Cannon            3    | .   .   .   .   .   .   .   14  13  15  15  12  13  13  12  .   
  Ballistic Gun            7    | .   12  .   .   9   11  16  .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   11  .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Launcher                 5    | .   .   28  28  18  .   1   .   1   .   .   1   .   .   .   12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             123  | 12  43  59  91  91  123 116 114 54  54  54  54  60  60  73  85  
  Greatest Support         130  | 20  40  10  10  20  84  84  55  55  55  55  99  99  99  99  130 
  Greatest Overweight (x)  9    | 1   4   5   9   9   2   1   2   .   .   .   1   .   .   1   1   
  Average Overweight (x)   1    | .   2   4   5   8   1   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 32   | 6   16  18  24  24  32  30  30  10  10  10  10  10  10  10  10  
  Average Capacity         18   | 6   12  17  18  24  24  29  11  10  10  10  10  9   10  10  4   
  Most Carried             30   | 6   13  14  21  24  24  30  30  10  10  10  10  10  10  10  10  
  Average Carried          17   | 5   9   13  15  21  22  29  10  9   10  10  9   8   9   9   3   
  Final Capacity           30   | 6   16  18  24  24  24  30  10  10  10  10  10  10  10  10  4   
  Final Carried            30   | 5   12  14  21  24  24  30  10  10  10  10  10  10  10  10  2   

 Class Distribution 
--------------------
 46% | Hauler-Mutant
 27% | Mutant
 22% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Storage
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Waste
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Extension

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  
Matter Collected           6375  | 264  793  33   37   70   936  1868 54   75   87   .    346  20   .    655  1137 
  Remotely                 427   | .    .    .    .    .    427  .    .    .    .    .    .    .    .    .    .    
Salvage Created            11717 | 153  560  .    .    70   964  3609 98   189  33   .    1057 53   .    2022 2909 
  Parts                    481   | 8    37   .    .    2    53   176  3    9    2    .    33   .    .    62   96   
Haulers Intercepted        19    | .    2    .    .    .    4    6    2    .    .    .    .    .    .    5    .    
Recyclers Shooed           7     | .    2    .    .    .    .    3    .    .    .    .    .    .    .    2    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      29    | .    .    .    .    .    .    .    .    1    .    .    28   .    .    .    .    
  Prevented                7     | .    .    .    .    .    .    .    .    6    .    .    1    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Ext 
Combat Hostiles Destroyed  157  | .   12  .   .   .   19  53  .   3   .   .   8   .   .   24  38  
  Guns                     42   | .   6   .   .   .   12  24  .   .   .   .   .   .   .   .   .   
  Cannons                  16   | .   6   .   .   .   3   .   .   .   .   .   4   .   .   3   .   
  AOE                      84   | .   .   .   .   .   4   28  .   2   .   .   3   .   .   16  31  
Classes Destroyed          20   | 2   4   .   .   .   4   5   .   .   1   .   2   .   .   1   1   
  Worker                   16   | .   .   .   .   .   1   7   .   .   .   .   .   .   .   4   4   
  Builder                  7    | .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   3   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   19   | .   2   .   .   .   4   6   2   .   .   .   .   .   .   5   .   
  Recycler                 16   | 1   .   .   .   .   1   6   .   .   .   .   .   .   .   1   7   
  Mechanic                 5    | .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   1   
  Operator                 3    | .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Watcher                  8    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   4   2   
  Swarmer                  21   | .   .   .   .   .   2   7   .   .   .   .   3   .   .   9   .   
  Grunt                    80   | .   12  .   .   .   10  32  .   2   .   .   .   .   .   11  13  
  Brawler                  7    | .   .   .   .   .   .   3   .   1   .   .   .   .   .   1   2   
  Duelist                  4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   
  Protector                5    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   1   
  Sentry                   21   | .   .   .   .   .   5   8   .   .   .   .   .   .   .   1   7   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Thug                     8    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   5   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           11   | 2   4   .   .   .   5   8   1   3   .   .   4   1   .   11  10  
  Combat Bots Only         11   | .   4   .   .   .   4   6   .   3   .   .   4   .   .   11  8   
Max Kills in Single Turn   7    | 1   1   .   .   1   3   6   1   1   1   .   2   1   .   3   7   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   3   4   .   1   .   .   2   .   .   3   5   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  
Damage Taken               9635  | .    354  .    .    .    1517 2292 319  28   .    .    796  .    .    2008 2321 
  Core                     1345  | .    85   .    .    .    163  144  11   13   .    .    68   .    .    431  430  
  Absorbed by Shields      135   | .    .    .    .    .    135  .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74    | 100  .    .    .    66   .    44   .    .    .    .    86   .    .    .    .    
Volleys Fired              495   | 8    52   .    .    7    74   137  8    7    4    .    76   5    2    77   38   
  Largest                  2     | 2    2    .    .    2    2    2    2    2    2    .    2    2    2    2    2    
  Hottest                  210   | 70   100  .    .    40   100  72   210  72   70   .    210  70   210  140  98   
Shots Fired                922   | 16   92   .    .    14   145  270  16   13   8    .    133  10   4    134  67   
  Gun                      399   | 16   40   .    .    14   96   233  .    .    .    .    .    .    .    .    .    
  Cannon                   371   | .    40   .    .    .    42   4    16   4    8    .    125  10   4    114  4    
  Launcher                 139   | .    .    .    .    .    6    33   .    9    .    .    8    .    .    20   63   
  Special                  13    | .    12   .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  473   | 8    80   .    .    14   138  233  .    .    .    .    .    .    .    .    .    
  Thermal                  310   | 8    12   .    .    .    1    4    16   4    8    .    125  10   4    114  4    
  Explosive                32    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    3    23   
  Electromagnetic          107   | .    .    .    .    .    .    33   .    9    .    .    8    .    .    17   40   
  Robot Hit Streak         27    | 4    8    .    .    5    6    14   3    4    4    .    27   4    5    20   7    
  Robot Miss Streak        5     | 1    3    .    .    3    5    3    2    2    .    .    5    2    .    3    1    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           561   | 12   57   .    .    8    93   185  8    2    3    .    82   6    4    64   37   
  Core Hits                405   | 5    29   .    .    3    50   131  2    5    2    .    44   1    .    49   84   
  Critical Hits            6     | .    .    .    .    .    1    .    1    .    .    .    3    .    .    1    .    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    1    .    1    .    .    .    2    .    .    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           26286 | 146  976  .    .    131  2053 5965 288  275  98   .    2795 160  266  4493 8640 
  Guns                     4815  | 146  455  .    .    131  1286 2797 .    .    .    .    .    .    .    .    .    
  Cannons                  6061  | .    488  .    .    .    394  .    288  .    98   .    2424 160  266  1915 28   
  Explosions               15165 | .    .    .    .    .    351  2978 .    275  .    .    371  .    .    2578 8612 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  245   | .    33   .    .    .    22   190  .    .    .    .    .    .    .    .    .    
  Kinetic                  5611  | 60   943  .    .    131  1680 2797 .    .    .    .    .    .    .    .    .    
  Thermal                  5883  | 86   .    .    .    .    .    506  288  .    98   .    2501 160  266  1915 63   
  Explosive                7095  | .    .    .    .    .    351  143  .    .    .    .    .    .    .    886  5715 
  Electromagnetic          7452  | .    .    .    .    .    .    2329 .    275  .    .    294  .    .    1692 2862 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         24    | .    1    1    1    1    5    7    1    1    1    1    1    .    5    19   24   
  Average Corruption       5     | .    1    1    1    1    5    6    1    1    1    1    1    .    5    9    21   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  286   | .    2    .    .    4    26   113  .    1    .    1    4    .    2    61   72   
    Message Errors         57    | .    2    .    .    2    6    24   .    1    .    1    1    .    .    9    11   
    Matter Fused           53    | .    .    .    .    .    6    22   .    .    .    .    .    .    2    13   10   
    Heat Flow Errors       21    | .    .    .    .    .    2    11   .    .    .    .    .    .    .    3    5    
    Energy Discharges      31    | .    .    .    .    1    4    13   .    .    .    .    1    .    .    6    6    
    Parts Rejected         4     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      18    | .    .    .    .    1    3    5    .    .    .    .    1    .    .    5    3    
    Data Loss (major)      8     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    2    
    Misfires               9     | .    .    .    .    .    1    5    .    .    .    .    .    .    .    1    2    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    14   
    Targeting Errors       64    | .    .    .    .    .    3    26   .    .    .    .    1    .    .    18   16   
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
Overload Shots             15    | .    .    .    .    .    .    .    4    .    .    .    4    .    4    1    2    
  Effects                  2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
Overflow Damage            1061  | .    5    .    .    .    7    68   27   .    33   .    9    13   .    318  581  
  Projectiles              194   | .    5    .    .    .    5    .    27   .    33   .    7    13   .    104  .    
  Explosions               863   | .    .    .    .    .    2    64   .    .    .    .    2    .    .    214  581  
  Melee                    4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
Knockbacks                 17    | .    10   .    .    .    7    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16    | .    9    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1279  | .    .    .    .    .    20   442  .    .    .    .    27   .    .    132  658  
  Shots                    35    | .    .    .    .    .    1    19   .    .    .    .    1    .    .    4    10   
  Rammed                   19    | .    6    .    .    .    3    10   .    .    .    .    .    .    .    .    .    
Targets Rammed             25    | .    6    .    .    .    3    16   .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  6     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    
Highest Temperature        576   | 54   40   .    .    .    242  261  330  132  96   .    576  54   304  278  549  
  Average Temperature      123   | 23   14   .    .    .    41   45   89   51   61   .    140  29   207  68   262  
  Received Heat Transfer   2199  | .    198  .    .    .    513  882  36   18   .    .    24   .    .    279  249  
  Effects                  75    | .    .    .    .    .    .    .    .    .    .    .    23   .    3    3    46   
    Shutdowns              27    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    23   
    Energy Bleed           9     | .    .    .    .    .    .    .    .    .    .    .    5    .    1    .    3    
    Interference           10    | .    .    .    .    .    .    .    .    .    .    .    3    .    2    3    2    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Short Circuit          7     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    4    
    Damage (minor)         11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
    Damage (major)         8     | .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           18    | .    .    .    .    .    .    1    .    1    .    .    1    .    .    6    9    
  Combat Hostiles          14    | .    .    .    .    .    .    1    .    1    .    .    1    .    .    5    6    
  Parts Fried              48    | .    .    .    .    .    .    8    .    .    .    .    1    .    .    11   28   
  Impact Corruptions       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    .    .    .    .    1    .    .    .    2    .    .    3    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             23    | 2    .    .    .    .    .    .    2    .    .    .    8    .    .    11   .    
  Heat Transferred         8449  | 259  .    .    .    .    .    650  430  .    150  .    3606 250  320  2697 87   
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      23    | .    .    .    .    .    .    17   .    1    .    .    3    .    .    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  
Peak Influence             1699 | 20   373  88   .    .    211  1029 570  .    .    .    .    48   31   1699 1667 
  Initial                  752  | .    13   88   .    .    .    50   467  .    .    .    .    2    16   21   752  
  Average                  548  | 11   223  71   .    .    64   720  471  .    .    .    .    33   19   1410 1235 
Maximum Alert Level        5    | .    1    .    .    .    1    3    2    .    .    .    .    .    .    5    5    
  Low Security (%)         38   | 100  31   100  .    100  95   3    .    .    .    .    .    100  100  2    .    
  Level 1                  10   | .    68   .    .    .    4    6    7    .    .    .    .    .    .    .    .    
  Level 2                  11   | .    .    .    .    .    .    25   92   .    .    .    .    .    .    2    .    
  Level 3                  23   | .    .    .    .    .    .    64   .    .    .    .    .    .    .    10   30   
  Level 4                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   64   
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   4    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          36   | .    4    .    .    .    3    12   1    .    .    .    .    1    .    10   5    
  Investigation            8    | .    2    .    .    .    .    3    .    .    .    .    .    .    .    2    1    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            13   | .    2    .    .    .    1    3    1    .    .    .    .    1    .    3    2    
  Assault                  11   | .    .    .    .    .    .    6    .    .    .    .    .    .    .    3    2    
  Garrison                 4    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    
Haulers Reinforced         3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Ext 
Distress Signals           10   | .   2   .   .   .   .   2   .   .   .   .   5   .   .   1   .   
Communications Jammed      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Distress Signals         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
Times Spotted              277  | .   26  .   .   .   30  83  7   5   .   .   23  2   6   52  43  
  Peak Tracking Total      8    | .   6   .   .   .   6   6   4   8   .   .   3   1   5   7   7   
  Tactical Retreats        24   | .   1   .   .   .   3   4   2   1   .   .   .   .   1   11  1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Ext 
Traps Triggered            16   | .   3   .   .   .   .   3   1   .   .   .   .   1   .   5   3   
  Indirectly               3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Ext 
Machines Disabled          45   | .   2   .   .   .   4   13  .   .   .   .   4   .   .   11  11  
  Max in Single Turn       4    | .   1   .   .   .   1   2   .   .   .   .   1   .   .   4   3   
  Garrison Access          6    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Ext 
Machines Accessed          52   | .   9   .   1   .   5   11  7   .   .   4   .   3   .   11  1   
  Terminals                25   | .   6   .   .   .   4   7   3   .   .   .   .   .   .   4   1   
  Fabricators              4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   
  Repair Stations          7    | .   1   .   .   .   .   2   1   .   .   .   .   1   .   2   .   
  Recycling Units          3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   1   1   .   .   .   .   1   .   3   .   
Total Hacks                154  | .   24  .   1   .   13  37  18  .   .   28  .   8   .   23  2   
  Successful               96   | .   13  .   1   .   6   23  11  .   .   28  .   3   .   10  1   
  Failed                   58   | .   11  .   .   .   7   14  7   .   .   .   .   5   .   13  1   
    Catastrophic           10   | .   1   .   .   .   1   4   1   .   .   .   .   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   55   | .   21  .   1   .   5   11  7   .   .   .   .   .   .   8   2   
  Terminals                65   | .   20  .   .   .   10  14  9   .   .   .   .   .   .   10  2   
  Fabricators              9    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   5   .   
  Repair Stations          26   | .   1   .   .   .   .   15  4   .   .   .   .   3   .   3   .   
  Recycling Units          9    | .   3   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   3   2   1   .   .   .   .   2   .   5   .   
Terminal Hacks             50   | .   6   .   1   .   4   6   3   .   .   28  .   .   .   2   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Prototype ID Bank        5    | .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           3    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   
  Unreport Threat          5    | .   .   .   .   .   2   2   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Build                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Repair Station Hacks       19   | .   .   .   .   .   .   13  2   .   .   .   .   2   .   2   .   
  Scan Component           10   | .   .   .   .   .   .   7   1   .   .   .   .   1   .   1   .   
  Repair                   9    | .   .   .   .   .   .   6   1   .   .   .   .   1   .   1   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   1   .   
  Seal Access              4    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   1   .   
Unauthorized Hacks         14   | .   6   .   .   .   1   2   2   .   .   .   .   .   .   2   1   
  Terminals                9    | .   4   .   .   .   1   .   2   .   .   .   .   .   .   1   1   
    Track                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   1   1   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   7   .   .   .   4   9   5   .   .   .   .   3   .   8   1   
  Full Trace Events        2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   1   .   .   8   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Matter                 596  | .   .   .   .   .   .   .   212 .   .   .   .   .   .   384 .   
    Time                   257  | .   .   .   .   .   .   .   53  .   .   .   .   .   .   204 .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   6   .   .   .   .   .   .   8   .   
Parts Repaired             9    | .   .   .   .   .   .   6   1   .   .   .   .   1   .   1   .   
  Time                     368  | .   .   .   .   .   .   292 19  .   .   .   .   13  .   44  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         165  | .   165 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  
Total Allies               15   | .    .    .    .    3    .    2    .    .    .    .    3    .    .    3    4    
  Largest Group            3    | .    .    .    .    3    3    2    .    .    .    .    2    .    .    3    2    
  Highest-Rated Group      94   | .    .    .    .    40   40   62   .    .    .    .    94   .    .    93   62   
  Highest-Rated Ally       94   | .    .    .    .    16   16   31   .    .    .    .    94   .    .    31   37   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               84   | .    .    .    .    .    4    14   .    .    .    .    26   .    .    17   23   
  Total Damage             2183 | .    .    .    .    .    45   237  .    .    .    .    1470 .    .    94   337  
  Kills                    8    | .    .    .    .    .    .    1    .    .    .    .    6    .    .    .    1    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   3   .   1   .   .   .   1   2   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  
Turns Passed               11638 | 87   1060 490  535  1146 1525 2956 433  123  119  28   880  136  68   1205 847  
Spaces Moved               8621  | 23   732  179  382  661  678  1249 829  279  314  79   1023 133  105  1471 484  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2344  | .    26   .    .    10   678  1249 .    .    .    .    .    .    .    .    381  
  Legs                     12    | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1929  | 11   706  179  382  651  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4336  | .    .    .    .    .    .    .    829  279  314  79   1023 133  105  1471 103  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            34    | 90   90   120  90   160  172  172  34   34   34   34   34   58   58   34   40   
  Average Speed            102   | 105  110  128  134  168  177  177  34   34   34   34   52   58   58   59   137  
  Slowest Speed            240   | 120  200  130  170  240  200  180  154  34   34   34   115  62   58   94   180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Exploration Rate (%)       56    | 4    91   52   76   98   51   82   26   54   62   69   70   5    80   30   47   
  Regions Visited          15
    Branch Regions         9
  Pre-discovered Areas     6     | .    2    1    .    .    .    1    .    .    1    1    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    1    1    1    1    1    1    1    .    .    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             6     | .    .    1    .    1    .    .    .    1    1    .    2    .    .    .    .    
Spaces Dug                 56    | .    10   .    .    .    1    12   .    4    4    .    13   .    .    12   .    
Terrain Destroyed          958   | .    11   .    .    .    22   90   8    15   5    .    21   2    .    108  676  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               78    | .    11   .    .    .    4    .    8    4    5    .    20   2    .    23   1    
  AOE                      880   | .    .    .    .    .    18   90   .    11   .    .    1    .    .    85   675  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  
Total                      10540 | 71   854  439  403  683  870  1794 964  291  317  79   1230 180  108  1663 594  
  Wait                     736   | 30   18   259  1    4    6    225  89   .    .    1    57   29   .    17   .    
  Move                     8605  | 22   731  178  381  660  677  1248 828  278  313  78   1022 133  104  1468 484  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  164   | 3    11   1    18   6    45   46   3    1    .    .    10   7    1    11   1    
  Fast Attach              112   | 1    7    .    1    .    11   20   5    .    .    .    16   3    .    30   18   
  Attach                   38    | 2    1    .    .    1    12   5    7    .    .    .    3    1    .    3    3    
  Detach                   11    | .    1    .    .    .    2    3    .    .    .    .    2    .    .    2    1    
  Swap                     121   | 1    20   1    .    2    13   45   2    4    .    .    11   .    .    15   7    
  Drop                     185   | 4    7    .    2    3    27   45   22   1    .    .    22   2    1    33   16   
  Fire                     495   | 8    52   .    .    7    74   137  8    7    4    .    76   5    2    77   38   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    24    | .    5    .    .    .    3    16   .    .    .    .    .    .    .    .    .    
  Escape Stasis            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Rewire                   37    | .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    26   
  Trap                     4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: Mat / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 5 exits: [*Fac] / Low x2 / *Ext x2)
-6/Extension

 History 
---------
  Turn | Location           | Event
    21 | -11/Scrapyard      | Discovered new exit (range 3)
    88 | -11/Scrapyard      | Entered Materials
   165 | -10/Materials      | Discovered new exit (range 13)
   224 | -10/Materials      | Discovered new exit (range 16)
   323 | -10/Materials      | Build established: Mutant
   460 | -10/Materials      | Discovered new exit (range 15)
   749 | -10/Materials      | Discovered new exit (range 6)
  1148 | -10/Materials      | Entered Mines
  1251 | -10/Mines          | Learned 2 Materials zone layouts
  1267 | -10/Mines          | Learned location of Zion (-6)
  1318 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1346 | -10/Mines          | Identified exit to Materials
  1347 | -10/Mines          | Assembled infested the area
  1352 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1383 | -10/Mines          | Discovered new exit (range 5)
  1638 | -10/Mines          | Entered Exiles
  1675 | -10/Exiles         | Met 8R-AWN
  1690 | -10/Exiles         | Met EX-HEX
  1728 | -10/Exiles         | Met EX-BIN
  1744 | -10/Exiles         | Aligned with FarCom system
  1745 | -10/Exiles         | Given EX-Vault access code
  1776 | -10/Exiles         | Opened EX-Vault
  1784 | -10/Exiles         | Found Superbattery
  1788 | -10/Exiles         | Found Skeleton Box
  1793 | -10/Exiles         | Found 0b10 Alert Chip
  1821 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1860 | -10/Exiles         | Met EX-DEC
  1918 | -10/Exiles         | Visited The Gauntlet
  2153 | -10/Exiles         | Discovered new exit (range 14)
  2173 | -10/Exiles         | Stole three prototypes: Superbattery, 0b10 Alert Chip, Skeleton Box
  2173 | -10/Exiles         | Entered Mines
  2190 | -9/Mines           | Discovered new exit (range 11)
  2207 | -9/Mines           | Learned Materials stockpile data
  2212 | -9/Mines           | Met a Derelict bent on vengeance
  2349 | -9/Mines           | Build established: Hauler-Mutant
  2367 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2542 | -9/Mines           | Discovered new exit (range 10)
  3071 | -9/Mines           | Found a hidden stash of uninstalled traps
  3319 | -9/Mines           | Entered Materials
  3319 | -8/Materials       | Accompanied by 3 allies
  3319 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  3320 | -8/Materials       | Identified exit to Storage
  3625 | -8/Materials       | Build established: Hauler-Skirmisher
  3925 | -8/Materials       | Build established: Hauler-Mutant
  4002 | -8/Materials       | Garrison activated, responded to threat
  4025 | -8/Materials       | Discovered new exit (range 15)
  4040 | -8/Materials       | Lost 6 parts (3n1u2w)
  4844 | -8/Materials       | Entered Storage
  4855 | -8/Storage         | Met a pair of Derelict thieves
  5685 | -8/Storage         | Core integrity fell below 50%
  5960 | -8/Storage         | Repaired Lgt. Treads
  5987 | -8/Storage         | Repaired Lgt. Treads
  6044 | -8/Storage         | First assault squad dispatched
  6049 | -8/Storage         | Repaired Enh. Autogun
  6110 | -8/Storage         | Repaired Adv. EMP Blaster
  6445 | -8/Storage         | Repaired Enh. Autogun
  7373 | -8/Storage         | Discovered new exit (range 16)
  7571 | -8/Storage         | Repaired Enh. Autogun
  7798 | -8/Storage         | Identified exit to Factory
  7800 | -8/Storage         | Entered Factory
  7800 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  7802 | -7/Factory         | FarCom data flow suspended
  7901 | -7/Factory         | Fabricated Adv. Salvage Targeting Computer (x1)
  8001 | -7/Factory         | Repaired Imp. Weapon Shielding
  8013 | -7/Factory         | Discovered new exit (range 19)
  8098 | -7/Factory         | Build established: Mutant
  8221 | -7/Factory         | Discovered new exit (range 15)
  8232 | -7/Factory         | Identified exit to Lower Caves
  8233 | -7/Factory         | Entered Lower Caves
  8347 | -7/Lower Caves     | Learned Factory stockpile data
  8351 | -7/Lower Caves     | Discovered new exit (range 14)
  8355 | -7/Lower Caves     | Identified exit to Lower Caves
  8356 | -7/Lower Caves     | Entered another Lower Caves area
  8382 | -7/Lower Caves     | Discovered new exit (range 10)
  8384 | -7/Lower Caves     | Identified exit to Factory
  8433 | -7/Lower Caves     | Learned Factory security intel
  8447 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8467 | -7/Lower Caves     | Discovered new exit (range 9)
  8470 | -7/Lower Caves     | Identified exit to Data Miner
  8475 | -7/Lower Caves     | Entered Data Miner
  8475 | -7/Data Miner      | Discovered new exit (range 7)
  8482 | -7/Data Miner      | Met Data Miner
  8489 | -7/Data Miner      | Learned location of Section 7 (-2)
  8489 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8495 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8503 | -7/Data Miner      | Identified exit to Proximity Caves
  8503 | -7/Data Miner      | Entered Proximity Caves
  8545 | -6/Proximity Caves | Spotted B-75 Beast
  8569 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8588 | -6/Proximity Caves | Allies destroyed B-75 Beast
  8761 | -6/Proximity Caves | Discovered exit to Factory (range 15)
  8768 | -6/Proximity Caves | Lost 4 parts (2p2n)
  8846 | -6/Proximity Caves | Found Prototype Launcher
  8846 | -6/Proximity Caves | Identified Tesla Bomb Launcher
  8849 | -6/Proximity Caves | Found Tesla Bomb Launcher
  8851 | -6/Proximity Caves | Found Tesla Bomb Launcher
  8874 | -6/Proximity Caves | Found Prototype Launcher
  8874 | -6/Proximity Caves | Identified Gui. Missile Launcher
  9040 | -6/Proximity Caves | Learned Factory trap positions
  9106 | -6/Proximity Caves | Build established: Scavenger-Mutant
  9383 | -6/Proximity Caves | Entered Factory
  9383 | -6/Factory         | Evolved 2 slots: Utility x2
  9384 | -6/Factory         | Loaded intel: 91 trap records
  9404 | -6/Factory         | Repaired Lrg. Storage Unit
  9519 | -6/Factory         | Manually triggered Chute Trap
  9519 | -6/Factory         | Sucked down chute
  9519 | -6/Factory         | Entered Waste
  9529 | -6/Waste           | Spotted C-40 Crusher
  9529 | -6/Waste           | Spotted C-40 Crusher
  9534 | -6/Waste           | EMP discharged
  9534 | -6/Waste           | Spotted C-40 Crusher
  9568 | -6/Waste           | Spotted C-40 Crusher
  9568 | -6/Waste           | Spotted C-40 Crusher
  9571 | -6/Waste           | Spotted C-40 Crusher
  9579 | -6/Waste           | Discovered new exit (range 16)
  9587 | -6/Waste           | Entered Factory
  9613 | -6/Factory         | Garrison activated, responded to threat
  9617 | -6/Factory         | Garrison activated, responded to threat
  9666 | -6/Factory         | Destroyed 11 combat bots
  9729 | -6/Factory         | Identified exit to Lower Caves
  9729 | -6/Factory         | Identified exit to Extension
  9790 | -6/Factory         | Local fabrication network quarantined
  9805 | -6/Factory         | Fabricated Exp. Transmission Jammer (x1)
  9900 | -6/Factory         | Incoming assault squad redirected
 10287 | -6/Factory         | First assault squad dispatched
 10313 | -6/Factory         | Incoming assault squad redirected
 10329 | -6/Factory         | Repaired Tesla Bomb Launcher?
 10529 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 10562 | -6/Factory         | Found Prototype Launcher
 10562 | -6/Factory         | Identified Scatter Rocket Array
 10619 | -6/Factory         | System corruption reached 10%
 10638 | -6/Factory         | Discovered new exit (range 14)
 10680 | -6/Factory         | Crushed by falling debris
 10693 | -6/Factory         | Crushed by falling debris
 10724 | -6/Factory         | Lost 3 parts (3u)
 10764 | -6/Factory         | Core integrity fell below 50%
 10772 | -6/Factory         | Incoming investigation squad redirected
 10792 | -6/Factory         | Entered Extension
 10828 | -6/Extension       | Spotted B-75 Beast
 10843 | -6/Extension       | Destroyed B-75 Beast
 10856 | -6/Extension       | Spotted B-75 Beast
 10872 | -6/Extension       | Destroyed B-75 Beast
 10942 | -6/Extension       | Disrupted transfer network
 11015 | -6/Extension       | Core integrity fell below 20%
 11107 | -6/Extension       | Incoming investigation squad redirected
 11142 | -6/Extension       | First assault squad dispatched
 11250 | -6/Extension       | Lost 4 parts (1p3u)
 11318 | -6/Extension       | Rescued a captive Derelict
 11372 | -6/Extension       | Destroyed 8 combat bots
 11588 | -6/Extension       | Lost 3 parts (2n1u)
 11616 | -6/Extension       | Rescued a captive Derelict
 11619 | -6/Extension       | Rescued a captive Derelict
 11639 | -6/Extension       | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
11620_ G-67 Veteran unfolds itself.
11620_ B-48 Gladiator unfolds itself.
11620_ L-41 Fighter unfolds itself.
11620_ I-36 Angel unfolds itself.
11628_ System corrupted: FCS attempts to trigger Cld. Particle Cannon.
11628_ System corrupted: Cld. Particle Cannon misfires.
11632_ NE-1Z2(g) destroyed.
11635_ I-36 Angel destroyed.
11635_ Destroyed Lgt. Angular Momentum Engine.
11635_ G-50 Soldier destroyed.
11635_ Destroyed Carbon-fiber Leg.
11635_ Door Terminal disabled.
11637_ The unstable cave ceiling collapses. <x3>
11638_ System corrupted: Neutron Missile Launcher targeting data glitched.
11638_ B-48 Gladiator destroyed.
11638_ L-41 Fighter destroyed.
11638_ Lgt. Treads destroyed.
11638_ Destroyed Lgt. Treads.
11638_ G-67 Veteran destroyed.
11639_ The unstable cave ceiling collapses. <x2>

 Map 
-----
+----------------------------------------------------+
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| #????????????????????####????????????????????????? |
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| # #?????????????##    #    ##????????????????????? |
|  ################ #     ##  #????????????????????? |
|                             ##???????????????????? |
|    ###############   ##  # ###???????????????????? |
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| ##  #???????????#    ##   #  # "#     #??????????? |
|  ## #???????????##   #                #"?????????? |
|   # #???????????#    ##                 ?????????? |
| ##  #???????????#    #  #       %        #???????? |
|  #  #???????????## ###             Y          ???? |
|  #  #????????????##  #   @  %      !     "%"  ???? |
|  # ###????????????# #        %            "  #???? |
|      #????????????## #                   ####????? |
|  # ###????????????## ###""#          #  ?????????? |
|  # #???????????????#   #???             ?????????? |
| #  #???????????????## ##???#           ??????????? |
|  ###????????????????##??????   #       ??????????? |
| ###??????????????????????????###?######??????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ################################################## |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          34
Energy Capacity            2100
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           13
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               3
Jamming Range              22
Armor Coverage             1125
Resistance: TH             15
Resistance: EM             15
Propulsion Shielding       66
Weapon Shielding           66
Evasion (%)                63
Melee Accuracy             8
Launcher Accuracy          20
Recoil Reduction           5
Particle Charging          20
Salvage Targeting          3
Defensive Hacking          12

 Item Schematics 
-----------------
        Cld. Plasma Cannon | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
  Exp. Cesium-ion Thruster | -7/Data Miner | Free
              Triangulator | -7/Data Miner | Free
      Exp. Terrain Scanner | -7/Data Miner | Free
  Exp. Transmission Jammer | -7/Data Miner | Free
           Cloaking Device | -7/Data Miner | Free

 Robot Schematics 
------------------
   S-27 Virus | -7/Data Miner | Free
 G-50 Soldier | -7/Data Miner | Free
 G-67 Veteran | -7/Data Miner | Free
  H-66 Slayer | -7/Data Miner | Free
    P-70 Sage | -7/Data Miner | Free
   I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
 Adv. Salvage Targeting Computer | x1 | -7/Factory | Preloaded
        Exp. Transmission Jammer | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubatomicHelicalConverter
  Manual?         0
Play Time         02:02:23
  Cumulative      272.3 hours
  Start           2021.09.06 @ 16:08:30
  End             2021.09.06 @ 18:28:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          198
  Rogue           198
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          73
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eba26dda-c945-4eee-91b8-448d670ecfc1