Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 23:35:01 Player: Dicaso9 Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2753) 2753 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (361) 361 TOTAL SCORE: 8164 Bonus ------- Follower Combat Kills 101 Aligned with FarCom 300 Friendly Fire -40 Cogmind --------- Core Integrity 0/1000 Matter 270/300 Energy 16/100 System Corruption 31% Temperature Cool (0) Movement Flying (40) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Thruster > --- UTILITY (7) ------ Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Leg Nuclear Pulse Thruster Nuclear Pulse Thruster Advanced Weight Redist. System Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Fission Core Micro Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Recoil Nullifier Weapon Cycler Improved Medium Armor Plating Advanced Shield Generator Improved Hacking Suite > --- WEAPON ----------- Tesla Rifle Heavy Phase Cannon Coil Gun > --- INVENTORY -------- Neutrino Core Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg Medium Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Wave Gun Power Sword [Rating: 84] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Laser Energy Cannon Guided Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 2 | . . . . . 1 . . 1 Propulsion 2 | . . . . . 2 . . . Utility 5 | . . . . . 1 2 2 . Weapon 1 | . . . . . . . . 1 Parts Attached 214 | 8 15 13 6 2 25 71 24 50 Power 24 | 2 1 3 . . 3 9 1 5 Engine 11 | 2 1 3 . . 2 2 1 . Core 13 | . . . . . 1 7 . 5 Reactor . | . . . . . . . . . Propulsion 76 | 2 3 4 . . 10 33 4 20 Treads . | . . . . . . . . . Leg 51 | 2 3 4 . . 6 17 4 15 Wheel . | . . . . . . . . . Hover 20 | . . . . . 4 16 . . Flight 5 | . . . . . . . . 5 Utility 39 | 1 4 . 2 . 5 11 7 9 Device 16 | . 3 . . . 3 3 2 5 Storage 6 | 1 1 . 2 . . . 1 1 Processor 3 | . . . . . 1 1 . 1 Hackware 4 | . . . . . 1 1 1 1 Protection 10 | . . . . . . 6 3 1 Artifact . | . . . . . . . . . Weapon 75 | 3 7 6 4 2 7 18 12 16 Energy Gun 10 | 3 . . . . 2 2 1 2 Energy Cannon 4 | . . . 1 . 1 1 . 1 Ballistic Gun 16 | . 5 . . . 3 6 . 2 Ballistic Cannon 24 | . 2 3 3 1 . 3 6 6 Launcher 6 | . . 3 . 1 . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 15 | . . . . . 1 6 5 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 . . . Parts Lost 43 | . . 2 . . . 12 3 26 Power 11 | . . 2 . . . 3 . 6 Propulsion 14 | . . . . . . 6 2 6 Utility 8 | . . . . . . 1 1 6 Weapon 10 | . . . . . . 2 . 8 Highest Loss Streak 11 | . . 1 . . . 4 3 11 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 94 | . 99 98 99 100 96 93 99 83 Engine 8 | . 13 12 14 14 13 3 2 . Core 4 | . . . . . 3 8 10 6 Leg 24 | . 28 28 28 28 24 22 25 18 Hover 2 | . . . . . 8 6 . . Device 10 | . 14 14 14 14 12 3 13 11 Storage 9 | . 14 14 13 14 9 7 5 5 Processor 1 | . . . . . . 6 . 2 Hackware 6 | . . . . . 5 8 13 15 Protection 3 | . . . . . . 9 12 . Energy Gun 2 | . 4 . . . 4 5 . 1 Energy Cannon 1 | . . . 10 . . . . 1 Ballistic Gun 2 | . 2 . . . 8 4 . 1 Ballistic Cannon 11 | . 20 23 17 27 2 1 10 8 Naked Turns . | . . . . . . . . . Heaviest Build 74 | 14 24 26 32 26 34 59 69 74 Greatest Support 92 | 20 20 20 20 20 55 88 92 73 Greatest Overweight (x) 4 | 4 1 1 1 1 3 2 1 1 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 15 Average Capacity 10 | 7 9 10 9 10 10 10 9 11 Most Carried 13 | 8 10 10 10 10 10 10 10 13 Average Carried 9 | 5 9 9 9 10 9 9 8 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 8 10 10 10 10 10 9 9 5 Class Distribution -------------------- 58% | Mutant 12% | Scavenger-Mutant 11% | Hacker-Skirmisher 6% | Scavenger-Skirmisher 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Matter Collected 3410 | 273 213 258 . 24 438 967 253 984 Remotely . | . . . . . . . . . Salvage Created 2842 | 114 161 259 . 21 366 756 434 731 Parts 160 | 10 22 23 . 3 13 36 13 40 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 6 | . . . . . . 1 2 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 62 | . 7 14 . 4 3 14 8 12 Melee 2 | . . . . . . . . 2 Guns 17 | . . . . . 3 11 . 3 Cannons 27 | . 4 6 . 3 . 3 6 5 AOE 16 | . 3 8 . 1 . . 2 2 Classes Destroyed 13 | 2 5 1 . . 1 2 1 1 Worker 3 | . . . . . . . 1 2 Builder 4 | . 1 . . . . . . 3 Tunneler 2 | 2 . . . . . . . . Hauler 1 | . . . . . 1 . . . Recycler 8 | 1 . . . . 2 2 2 1 Operator 1 | . 1 . . . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 21 | . 3 6 . 4 . 4 4 . Grunt 22 | . 4 6 . . 1 3 3 5 Brawler 1 | . . . . . . . . 1 Sentry 5 | . . 2 . . 2 1 . . Hunter 5 | . . . . . . 2 . 3 Programmer 8 | . . . . . . 4 1 3 Best Kill Streak 6 | 1 3 3 . 4 4 6 4 5 Combat Bots Only 6 | . 3 3 . 4 1 6 4 3 Max Kills in Single Turn 3 | 1 3 2 . 2 2 1 3 2 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 2 . 1 . . 2 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 804 | . 19 65 . 12 7 171 91 439 Missed 257 | . 3 22 . 4 2 45 30 151 Damage Taken 10345 | . 192 497 . 65 80 2529 1042 5940 Core 1657 | . 31 103 . 23 . 334 154 1012 Absorbed by Shields 348 | . . . . . . 33 208 107 Regen/Repaired (Parts) 166 | . . . . . . . 166 . Core Remaining (%) 74 | 100 . . . 37 100 52 81 . Volleys Fired 201 | 6 25 28 . 4 12 53 22 51 Largest 3 | 2 2 2 . 2 2 2 2 3 Hottest 185 | 90 90 78 . 78 100 132 126 185 Shots Fired 378 | 11 50 54 . 8 24 97 42 92 Gun 166 | 11 6 . . . 21 90 4 34 Cannon 196 | . 44 45 . 6 3 7 38 53 Launcher 16 | . . 9 . 2 . . . 5 Special . | . . . . . . . . . Kinetic 250 | . 44 45 . 6 14 49 38 54 Thermal 94 | 7 3 . . . 10 48 4 22 Explosive 16 | . . 9 . 2 . . . 5 Electromagnetic 18 | 4 3 . . . . . . 11 Robot Hit Streak 9 | 3 5 7 . 2 4 6 5 9 Robot Miss Streak 8 | 1 6 8 . 3 3 4 5 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 213 | 7 21 26 . 3 14 60 20 62 Core Hits 129 | 4 11 23 . 4 8 27 17 35 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . 1 1 Critical Strikes 13 | . 1 3 . 1 . 2 3 3 Burn 2 | . . . . . . 2 . . Destroy 3 | . . . . . . . 2 1 Blast 6 | . 1 3 . 1 . . 1 . Sever 2 | . . . . . . . . 2 Melee Attacks 43 | . . . . . . 15 4 24 Impact . | . . . . . . . . . Slashing 43 | . . . . . . 15 4 24 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7784 | 84 575 882 . 214 318 1297 1314 3100 Guns 2134 | 84 36 . . . 273 1076 75 590 Cannons 2726 | . 466 441 . 67 45 221 677 809 Explosions 2102 | . 73 441 . 147 . . 496 945 Melee 762 | . . . . . . . 66 696 Ramming 60 | . . . . . . . . 60 Kinetic 3307 | . 466 441 . 67 178 599 677 879 Thermal 1479 | 71 99 . . . 140 698 75 396 Explosive 2029 | . . 441 . 147 . . 496 945 Electromagnetic 147 | 13 10 . . . . . . 124 Impact . | . . . . . . . . . Slashing 762 | . . . . . . . 66 696 Piercing . | . . . . . . . . . Highest Corruption 30 | . . . . . . . . 30 Average Corruption 4 | . . . . . . . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked 8 | . . . . . . 8 . . Effects 26 | . . . . . . . . 26 Message Errors 5 | . . . . . . . . 5 Matter Fused 5 | . . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 5 | . . . . . . . . 5 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Misdirections 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 290 | . 13 29 . . . 15 117 116 Projectiles 90 | . 13 6 . . . 15 15 41 Explosions 125 | . . 23 . . . . 66 36 Melee 75 | . . . . . . . 36 39 Knockbacks 19 | . 7 2 . . . . 6 4 Impact . | . . . . . . . . . Kinetic 18 | . 6 2 . . . . 6 4 Secondary 1 | . 1 . . . . . . . Self-Inflicted Damage 398 | . 29 57 . 11 . . 126 175 Shots 10 | . 1 3 . 1 . . 2 3 Rammed . | . . . . . . . . . Targets Rammed 11 | . . . . . . . . 11 Kicked 11 | . . . . . . . . 11 Crushed . | . . . . . . . . . Highest Temperature 611 | 90 150 154 . 47 124 611 49 451 Average Temperature 105 | 36 40 57 . 20 41 159 21 133 Received Heat Transfer 1661 | . 66 198 . . 27 201 329 840 Effects 16 | . . . . . . 13 . 3 Shutdowns 3 | . . . . . . 2 . 1 Energy Bleed 3 | . . . . . . 3 . . Interference 4 | . . . . . . 2 . 2 Short Circuit 2 | . . . . . . 2 . . Damage (major) 4 | . . . . . . 4 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . 1 . . . 1 5 . . Heat Transferred 2690 | 198 224 . . . 259 1454 148 407 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Peak Influence 301 | 15 181 186 . 124 209 194 301 236 Initial 73 | . 9 4 . . 40 . 5 73 Average 71 | 7 72 86 . 105 93 51 43 78 Maximum Alert Level 1 | . . . . . 1 . 1 1 Low Security (%) 98 | 100 100 100 . 100 98 100 98 93 Level 1 1 | . . . . . 1 . 1 6 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 2 . . . 1 9 1 6 Investigation 2 | . . . . . . . . 2 Extermination 7 | . . . . . . 4 1 2 Reinforcement 10 | . 2 . . . 1 5 . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Distress Signals 7 | . 1 . . . . 4 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 124 | . 16 14 . 6 9 32 14 33 Peak Tracking Total 12 | . 3 3 . 4 4 7 6 12 Tactical Retreats 8 | . . . . 1 . 6 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 9 | . 2 . . . . 5 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 18 | . 1 3 . 1 . . 5 8 Max in Single Turn 4 | . 1 2 . . . . 4 2 Garrison Access 3 | . . . . . 1 . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 39 | . 5 . 5 . 7 7 3 12 Terminals 19 | . 4 . . . 5 4 1 5 Fabricators 4 | . . . . . . 1 . 3 Repair Stations 3 | . . . . . . 1 1 1 Recycling Units 1 | . 1 . . . . . . . Scanalyzers 4 | . . . . . 1 1 1 1 Garrison Access 3 | . . . . . 1 . . 2 Total Hacks 137 | . 13 . 50 . 19 17 9 29 Successful 83 | . 4 . 50 . 9 5 3 12 Failed 54 | . 9 . . . 10 12 6 17 Catastrophic 13 | . 1 . . . 2 4 1 5 Database Lockouts . | . . . . . . . . . Manual 35 | . 11 . 1 . 4 10 . 9 Terminals 45 | . 11 . . . 12 10 2 10 Fabricators 12 | . . . . . . 3 . 9 Repair Stations 10 | . . . . . . 2 5 3 Recycling Units 2 | . 2 . . . . . . . Scanalyzers 12 | . . . . . 6 2 2 2 Garrison Access 6 | . . . . . 1 . . 5 Terminal Hacks 62 | . 2 . 50 . 3 3 . 4 Record 49 | . . . 49 . . . . . Part Schematic 2 | . 1 . . . . . . 1 Prototype ID Bank 1 | . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 4 | . 1 . . . 1 1 . 1 Alert Level 2 | . . . . . . 1 . 1 Unreport Threat 1 | . . . . . . 1 . . Zone Layout 1 | . . . . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 6 | . . . . . . 1 . 5 Load Schematic 4 | . . . . . . 1 . 3 Build 2 | . . . . . . . . 2 Repair Station Hacks 4 | . . . . . . 1 2 1 Scan Component 3 | . . . . . . 1 1 1 Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 2 | . 2 . . . . . . . Process 1 | . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer 6 | . . . . . 5 . 1 . Insert Component 3 | . . . . . 2 . 1 . Analyze 3 | . . . . . 3 . . . Garrison Access Hacks 3 | . . . . . 1 . . 2 Seal Access 3 | . . . . . 1 . . 2 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 29 | . 4 . . . 6 7 3 9 Full Trace Events 2 | . . . . . . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . 1 . . . 2 . . 1 Parts Built 4 | . . . . . . . . 4 Authchips . | . . . . . . . . . Time 190 | . . . . . . . . 190 Total Part Build Rating 20 | . . . . . . . . 20 Parts Repaired 1 | . . . . . . . 1 . Time 13 | . . . . . . . 13 . Parts Recycled . | . . . . . . . . . Recycled Matter 266 | . 266 . . . . . . . Retrieved Matter 266 | . 266 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 . 1 . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total Allies 7 | . . 1 . 6 . . . . Largest Group 5 | . . 1 1 5 5 . . . Highest-Rated Group 104 | . . 31 31 104 104 . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 69 | . . . . 24 45 . . . Total Damage 660 | . . . . 205 455 . . . Kills 6 | . . . . 2 4 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Turns Passed 9408 | 125 909 1434 1183 366 825 1951 803 1812 Spaces Moved 5724 | 75 444 722 604 181 573 1511 379 1235 Core 25 | 25 . . . . . . . . Treads . | . . . . . . . . . Legs 4464 | 50 444 722 604 181 376 829 379 879 Wheels . | . . . . . . . . . Hover 879 | . . . . . 197 682 . . Flight 356 | . . . . . . . . 356 Fastest Speed 36 | 50 120 120 120 190 48 48 120 36 Average Speed 129 | 116 173 180 189 190 105 93 122 102 Slowest Speed 260 | 250 190 190 190 190 260 180 190 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 44 | 5 53 92 92 35 44 32 11 34 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . Known Exits Taken 2 | . 1 . . . 1 . . . Unknown Exits Taken 6 | 1 . 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 23 | . . . . . . 15 4 4 Terrain Destroyed 205 | . 7 61 . 19 . 15 44 59 Melee 22 | . . . . . . 15 3 4 Projectile 36 | . 2 4 . . . . 12 18 AOE 147 | . 5 57 . 19 . . 29 37 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total 7313 | 100 533 800 642 195 778 1927 665 1673 Wait 875 | . 26 34 21 9 127 203 216 239 Move 5716 | 74 443 721 603 180 572 1510 378 1235 Hop . | . . . . . . . . . Pick Up 105 | 11 11 1 6 . 14 12 16 34 Fast Attach 47 | 3 9 1 4 . 13 7 1 9 Attach 48 | 3 1 1 . . 2 14 6 21 Detach 5 | . . . . . . 5 . . Swap 119 | 2 5 11 2 2 10 50 17 20 Drop 106 | 1 13 3 6 . 28 22 5 28 Fire 201 | 6 25 28 . 4 12 53 22 51 Melee 43 | . . . . . . 15 4 24 Ram 1 | . . . . . . . . 1 Kick 11 | . . . . . . . . 11 Crush . | . . . . . . . . . Escape Stasis 36 | . . . . . . 36 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 5) 334 | -10/Materials | Build established: Mutant 579 | -10/Materials | Identified exit to Mines 1035 | -10/Materials | Entered Mines 1084 | -10/Mines | Learned Materials emergency access door positions 1116 | -10/Mines | Learned Materials stockpile data 1267 | -10/Mines | Discovered new exit (range 9) 1629 | -10/Mines | Discovered new exit (range 12) 2183 | -10/Mines | Core integrity fell below 50% 2197 | -10/Mines | Escorted by a lone wolf Derelict 2245 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2245 | -10/Mines | Discovered new exit (range 5) 2469 | -10/Mines | Entered Exiles 2469 | -10/Exiles | Accompanied by 1 ally 2516 | -10/Exiles | Met 8R-AWN 2545 | -10/Exiles | Met EX-HEX 2600 | -10/Exiles | Met EX-BIN 2626 | -10/Exiles | Aligned with FarCom system 2628 | -10/Exiles | Given EX-Vault access code 2693 | -10/Exiles | Opened EX-Vault 2705 | -10/Exiles | Found Prototype Storage 2705 | -10/Exiles | Identified Superbattery 2711 | -10/Exiles | Found Prototype Energy Cannon 2711 | -10/Exiles | Identified Gui. Plasma Cannon 2901 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2957 | -10/Exiles | Met EX-DEC 2993 | -10/Exiles | Learned location of Zion (-6) 3091 | -10/Exiles | Discovered new exit (range 15) 3237 | -10/Exiles | Visited The Gauntlet 3652 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 3652 | -10/Exiles | Entered Mines 3749 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3750 | -9/Mines | Assembled infested the area 3755 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3892 | -9/Mines | Received a Mining Laser from a helpful Derelict 3937 | -9/Mines | Learned location of Storage (-7) 4009 | -9/Mines | Discovered new exit (range 2) 4018 | -9/Mines | Entered Materials 4018 | -8/Materials | Accompanied by 5 allies 4018 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 4023 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4305 | -8/Materials | Lost 4 allies 4345 | -8/Materials | Build established: Scavenger-Skirmisher 4517 | -8/Materials | Discovered new exit (range 12) 4625 | -8/Materials | Identified exit to Factory 4843 | -8/Materials | Entered Factory 4843 | -7/Factory | Evolved 2 slots: Utility x2 5047 | -7/Factory | Lost 4 parts (1p1n1u1w) 5297 | -7/Factory | Build established: Mutant 5365 | -7/Factory | Identified exit to Storage 5365 | -7/Factory | Identified exit to Lower Caves 6298 | -7/Factory | Cargo convoy interrupted 6335 | -7/Factory | Discovered new exit (range 13) 6355 | -7/Factory | Lost 4 allies 6632 | -7/Factory | Crushed by falling debris 6653 | -7/Factory | Build established: Scavenger-Mutant 6794 | -7/Factory | Entered another Factory area 6794 | -6/Factory | Evolved 2 slots: Utility x2 6822 | -6/Factory | Lost 3 parts (3n) 7039 | -6/Factory | Repaired Med. Storage Unit 7578 | -6/Factory | Discovered new exit (range 11) 7597 | -6/Factory | Entered another Factory area 7597 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7609 | -5/Factory | Lost 3 parts (2n1u) 7675 | -5/Factory | Identified exit to Upper Caves 7848 | -5/Factory | Fabricated Arm. Leg? 7913 | -5/Factory | Lost 4 parts (2p1n1w) 8165 | -5/Factory | Build established: Hacker-Skirmisher 8694 | -5/Factory | Fabricated Arm. Leg? 8812 | -5/Factory | Lost 5 parts (1p1u3w) 9192 | -5/Factory | System corruption reached 10% 9286 | -5/Factory | Core integrity fell below 50% 9370 | -5/Factory | Lost 11 parts (3p1n4u3w) 9390 | -5/Factory | Core integrity fell below 20% 9404 | -5/Factory | System corruption reached 30% 9409 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Arm. Leg destroyed. P-70 Sage resets P-70 Sage, system corruption cleaned. System corrupted: Arm. Leg rejected. Dropped Arm. Leg. Dropped Lrg. Storage Unit. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ^ #?????????? | | ! ######????? | | | ! ! #???? | | ! = [[[#?????????? | | ^% % [[[#?????????? | | +####"""######+###% [[[#?????????? | | ##? ! #?????????? | | """" #???"" [ % " #?????????? | | """" #???"" " " #?????????? | | """" #???"" # Y p""" #?????????? | | """" #???"" #] g g +?????????? | | """" #??? ?# h gg g#?????????? | | """" #?? ?##""T""#pg #??#####??? | | ?? #? ???#"""""# #? ??? | | ?? #? ???####### #? """ ??? | | ? #???###??????????# # """ !?? | | ?? ?????????????????# # """ #? | | ? ?????????????????# + #? | | ##??###?????????????????# /=# """ #? | | ????????????????????????# !l=# [ T" ?? | | ????????????????????????# =#? """ #? | | ????????????????????????# #? #? | | ????????????????????????# #??#######? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????#@ #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????? +?????????? | | ????????????????????????? #?????????? | | ????????????????????????? ??????????? | | ????????????????????????? ????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 62 Recoil Reduction 6 Offensive Hacking 12 Defensive Hacking 20 Item Schematics ----------------- Signal Interpreter | -10/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Arm. Leg | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Leg | x2 | -5/Factory Arm. Leg | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed CoreImpactMicroactuators Manual? 0 Play Time 02:19:31 Cumulative 28.9 hours Start 2024.05.18 @ 16:22:29 End 2024.05.18 @ 23:35:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4735aed5-1eb4-45a0-a73f-a9b31f56d8ab