Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 10:35:39 Player: x1123581321345589144233 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (103) 515 Value Destroyed (3521) 3521 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1473) 1473 TOTAL SCORE: 9469 Bonus ------- High Alert Combat Kills 673 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 18/500 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/DSF Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Matter Pod Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Improved Titanium Leg Arc Projector Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Target Analyzer Hardened Light Armor Plating Recalibrator > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Improved Aluminum Leg Advanced Visual Processing Unit Heavy Assault Cannon Advanced EMP Blaster [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Medium Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Target Analyzer Device Advanced Heat Sink Storage Medium Matter Pod Processor Target Analyzer Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Shotgun Ballistic Cannon AWS/Autocannon Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Slots Evolved 8 | . . 2 . . . 2 2 2 . Power 2 | . . . . . . . 1 1 . Propulsion 1 | . . 1 . . . . . . . Utility 4 | . . 1 . . . 1 1 1 . Weapon 1 | . . . . . . 1 . . . Parts Attached 102 | 6 8 14 . 3 5 39 13 2 12 Power 22 | 1 1 3 . . 1 6 5 2 3 Engine 11 | 1 1 1 . . . 3 2 . 3 Core 11 | . . 2 . . 1 3 3 2 . Reactor . | . . . . . . . . . . Propulsion 29 | 2 1 3 . . . 16 3 . 4 Treads 4 | . . . . . . . . . 4 Leg 15 | . . . . . . 12 3 . . Wheel 10 | 2 1 3 . . . 4 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | 1 3 6 . 2 2 9 2 . 1 Device 14 | . 2 3 . 2 1 4 2 . . Storage 3 | 1 1 . . . . . . . 1 Processor 4 | . . 2 . . . 2 . . . Hackware . | . . . . . . . . . . Protection 5 | . . 1 . . 1 3 . . . Artifact . | . . . . . . . . . . Weapon 25 | 2 3 2 . 1 2 8 3 . 4 Energy Gun 3 | 1 . . . . . 1 1 . . Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 13 | 1 3 2 . 1 2 2 1 . 1 Ballistic Cannon 4 | . . . . . . 2 . . 2 Launcher 3 | . . . . . . 2 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . 3 2 . . Parts Lost 29 | . . 1 . . 1 9 . . 18 Power 6 | . . . . . . 3 . . 3 Propulsion 6 | . . . . . . 2 . . 4 Utility 9 | . . 1 . . 1 3 . . 4 Weapon 8 | . . . . . . 1 . . 7 Highest Loss Streak 13 | . . 1 . . 1 4 . . 13 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 97 93 100 99 99 78 98 93 76 Engine 4 | . 14 7 . . . 3 3 . 8 Core 6 | . . 2 11 11 11 4 11 20 6 Leg 12 | . . . . . . 18 23 20 3 Wheel 12 | . 28 32 33 33 33 6 . . . Device 15 | . 14 16 22 21 14 14 13 13 11 Storage 1 | . 12 5 . . . . . . 5 Processor 10 | . . 3 11 11 11 10 15 13 12 Protection 5 | . . 3 . . 6 8 7 6 3 Energy Gun 1 | . . . . . . . 3 6 4 Ballistic Gun 9 | . 25 22 22 22 22 2 5 6 5 Ballistic Cannon 3 | . . . . . . 8 . . 1 Launcher 2 | . . . . . . 1 7 6 1 Peak Build Rating 58 | 6 12 16 16 21 23 58 47 52 57 Average Rating 34 | 4 10 12 16 17 20 44 43 51 43 On Entrance 22 | . 6 11 16 16 19 23 33 47 52 Naked Turns . | . . . . . . . . . . Heaviest Build 79 | 11 14 17 13 13 16 79 40 43 61 Greatest Support 84 | 20 32 48 44 44 44 60 60 56 84 Greatest Overweight (x) 7 | . . . . . . 7 . . 6 Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 4 4 3 4 5 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 4 5 4 5 5 3 5 5 3 Class Distribution -------------------- 45% | Mutant 40% | Skirmisher 6% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Matter Collected 2000 | 260 219 266 68 . 253 769 104 . 61 Remotely 225 | . . 103 68 . 54 . . . . Salvage Created 3061 | . 219 331 103 . 381 1651 168 . 208 Parts 178 | . 16 22 8 . 20 92 10 . 10 Haulers Intercepted 3 | . . 1 . . . 2 . . . Recyclers Shooed 2 | . . 1 . . . . 1 . . Parts Field Recycled 5 | . . . . . . 5 . . . Retrieved Matter 15 | . . . . . . 15 . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Combat Hostiles Destroyed 89 | . 4 6 5 . 10 53 6 . 5 Guns 33 | . 4 6 5 . 10 5 1 . 2 Cannons 49 | . . . . . . 47 1 . 1 AOE 7 | . . . . . . 1 4 . 2 Classes Destroyed 15 | . 2 5 1 . 1 2 2 . 2 Worker 1 | . . . . . . . 1 . . Builder 2 | . . 1 . . . 1 . . . Hauler 3 | . . 1 . . . 2 . . . Recycler 2 | . . 1 . . . . 1 . . Watcher 9 | . 2 . . . . 5 2 . . Swarmer 25 | . . 3 4 . 3 11 4 . . Grunt 38 | . 4 1 . . 5 26 . . 2 Brawler 5 | . . . 1 . 1 3 . . . Duelist 4 | . . . . . . 4 . . . Protector 1 | . . . . . . 1 . . . Sentry 10 | . . 2 . . . 8 . . . Specialist 2 | . . . . . . . . . 2 Hunter 1 | . . . . . 1 . . . . Programmer 2 | . . . . . . . 2 . . Heavy 1 | . . . . . . . . . 1 Best Kill Streak 10 | . 2 4 4 . 3 10 6 . 4 Combat Bots Only 8 | . 2 3 4 . 3 8 4 . 4 Max Kills in Single Turn 3 | . 2 2 2 . 1 1 3 . 2 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . . . . . 1 2 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Hostile Shots Fired 538 | . 20 44 15 . 31 200 17 . 211 Missed 156 | . 8 10 5 . 10 52 5 . 66 Damage Taken 6662 | . 158 336 81 . 319 2268 181 . 3319 Core 1281 | . 22 37 22 . 82 257 . . 861 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 180 | . 45 26 . . . . 109 . . Core Remaining (%) 81 | 100 91 . . . 64 53 100 . . Volleys Fired 133 | . 15 17 6 . 24 43 8 . 20 Largest 3 | . 2 2 2 . 2 2 3 . 3 Hottest 122 | . 46 46 46 . 51 88 81 . 122 Shots Fired 343 | . 30 34 12 . 48 159 21 . 39 Gun 190 | . 30 34 12 . 48 28 11 . 27 Cannon 142 | . . . . . . 130 3 . 9 Launcher 11 | . . . . . . 1 7 . 3 Special . | . . . . . . . . . . Kinetic 313 | . 30 34 12 . 48 158 8 . 23 Thermal 19 | . . . . . . . 6 . 13 Explosive 11 | . . . . . . 1 7 . 3 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 30 | . 3 9 4 . 11 30 2 . 4 Robot Miss Streak 15 | . 4 15 4 . 5 6 3 . 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 3 | . . . 1 . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . Autonomous 102 | . . . . . . 102 . . . Shots Hit Robots 220 | . 14 20 7 . 35 120 5 . 19 Core Hits 169 | . 9 14 6 . 26 82 12 . 20 Critical Kills 2 | . . . 1 . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 16 | . . . 1 . 1 11 . . 3 Burn 1 | . . . . . . . . . 1 Destroy 2 | . . . 1 . 1 . . . . Blast 13 | . . . . . . 11 . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10856 | . 241 361 94 . 490 7719 989 . 962 Guns 2183 | . 241 360 94 . 490 523 83 . 392 Cannons 7369 | . . . . . . 7121 33 . 215 Explosions 1258 | . . . . . . 36 867 . 355 Melee . | . . . . . . . . . . Ramming 46 | . . 1 . . . 39 6 . . Kinetic 9309 | . 241 360 94 . 490 7644 64 . 416 Thermal 552 | . . . . . . . 361 . 191 Explosive 949 | . . . . . . 36 558 . 355 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . . 10 2 . . Average Corruption 3 | . . . . . . 4 2 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 30 | . . . . . . 21 9 . . Message Errors 8 | . . . . . . 4 4 . . Matter Fused 7 | . . . . . . 6 1 . . Heat Flow Errors 5 | . . . . . . 4 1 . . Energy Discharges 4 | . . . . . . 4 . . . Data Loss (minor) 2 | . . . . . . 1 1 . . Data Loss (major) 1 | . . . . . . 1 . . . Misfires 2 | . . . . . . . 2 . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 1087 | . . . . . . 925 162 . . Projectiles 925 | . . . . . . 925 . . . Explosions 162 | . . . . . . . 162 . . Melee . | . . . . . . . . . . Knockbacks 22 | . . . . . . 20 . . 2 Impact . | . . . . . . . . . . Kinetic 21 | . . . . . . 19 . . 2 Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 134 | . . . . . . 89 . . 45 Shots 3 | . . . . . . 2 . . 1 Rammed 5 | . . 1 . . . 2 . . 2 Targets Rammed 10 | . . 1 . . . 5 2 . 2 Kicked 5 | . . . . . . 3 2 . . Crushed . | . . . . . . . . . . Highest Temperature 255 | . 35 . . . . 255 185 . 32 Average Temperature 68 | . 14 . . . . 97 53 . 11 Received Heat Transfer 1716 | . 87 63 . . 135 837 . . 594 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 668 | . . . . . . . 224 . 444 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Peak Influence 1143 | . 147 291 233 . 230 1143 575 274 216 Initial 519 | . . 61 113 . . 89 519 274 191 Average 483 | . 78 183 189 . 138 743 511 274 178 Maximum Alert Level 4 | . . 1 1 . 1 4 2 1 1 Low Security (%) 25 | 100 100 45 32 . 64 6 . . 86 Level 1 18 | . . 54 68 . 35 8 14 100 13 Level 2 33 | . . . . . . 31 85 . . Level 3 18 | . . . . . . 43 . . . Level 4 4 | . . . . . . 9 . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . Squads Dispatched 20 | . 2 . . . . 13 3 . 2 Investigation 4 | . 1 . . . . 3 . . . Extermination 3 | . . . . . . . 3 . . Reinforcement 5 | . 1 . . . . 2 . . 2 Assault 2 | . . . . . . 2 . . . Garrison 6 | . . . . . . 6 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Distress Signals 7 | . 1 2 . . . 4 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 140 | . 8 11 5 . 10 70 10 . 26 Peak Tracking Total 10 | . 3 4 4 . 3 8 5 . 10 Tactical Retreats 10 | . . 1 . . . 5 . . 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Traps Triggered 5 | . 1 . . . . 3 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Machines Disabled 13 | . . . . . . 6 7 . . Max in Single Turn 7 | . . . . . . 2 7 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Machines Accessed 16 | . 3 3 . 4 1 2 2 1 . Terminals 8 | . 1 2 . . 1 2 1 1 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 1 . . . . 1 . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 80 | . 10 6 . 49 2 6 5 2 . Successful 72 | . 7 4 . 49 2 5 4 1 . Failed 8 | . 3 2 . . . 1 1 1 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . 1 . . . . . Terminals 17 | . 1 3 . . 2 6 3 2 . Fabricators . | . . . . . . . . . . Repair Stations 9 | . 4 3 . . . . 2 . . Recycling Units 5 | . 5 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 62 | . 1 2 . 49 2 5 2 1 . Record 54 | . . 1 . 49 1 3 . . . Prototype ID Bank 1 | . . . . . . . 1 . . Open DSF 1 | . . . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . . Alert Level 3 | . 1 . . . . 2 . . . Zone Layout 2 | . . . . . 1 . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . 2 2 . . . . 2 . . Scan Component 3 | . 1 1 . . . . 1 . . Repair 3 | . 1 1 . . . . 1 . . Recycling Unit Hacks 4 | . 4 . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . Process 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 3 2 . . . 2 1 . . Full Trace Events 2 | . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . 1 1 . . . . 1 . . Time 92 | . 32 38 . . . . 22 . . Parts Recycled 1 | . 1 . . . . . . . . Recycled Matter 59 | . 59 . . . . . . . . Retrieved Matter 59 | . 59 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Turns Passed 4814 | 48 347 356 125 357 362 1868 1050 83 218 Spaces Moved 3136 | 47 283 231 108 364 267 995 695 66 80 Core 14 | 1 . . . . . . . . 13 Treads 39 | . . . . . . . . . 39 Legs 1331 | . . . . . . 542 695 66 28 Wheels 1752 | 46 283 231 108 364 267 453 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 90 96 96 96 96 123 123 123 Average Speed 120 | 79 88 98 96 96 96 148 123 123 176 Slowest Speed 610 | 80 90 100 96 96 96 610 130 123 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 3 50 29 29 78 61 73 24 2 66 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . Known Exits Taken 2 | . . 1 . . . . . 1 . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . . Scrap Searched 2 | . . . 1 . 1 . . . . Spaces Dug 1 | . . . . . . . . . 1 Terrain Destroyed 131 | . . . . . . 59 54 . 18 Melee . | . . . . . . . . . . Projectile 41 | . . . . . . 37 1 . 3 AOE 90 | . . . . . . 22 53 . 15 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Total 3917 | 54 356 328 118 374 325 1308 868 67 119 Wait 443 | . 46 54 . . 26 182 135 . . Move 3127 | 46 282 230 107 363 266 994 694 65 80 Hop . | . . . . . . . . . . Pick Up 21 | 2 . 1 2 2 . 10 4 . . Fast Attach 57 | 6 5 8 . 1 2 23 5 . 7 Attach 13 | . . . . 2 . 6 2 1 2 Detach 13 | . 2 2 . 2 . 5 2 . . Swap 32 | . 3 6 . . 3 10 6 1 3 Drop 68 | . 3 9 3 4 4 30 10 . 5 Fire 133 | . 15 17 6 . 24 43 8 . 20 Melee . | . . . . . . . . . . Ram 5 | . . 1 . . . 2 . . 2 Kick 5 | . . . . . . 3 2 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 13) 211 | -10/Materials | Repaired Autogun 222 | -10/Materials | Discovered new exit (range 5) 308 | -10/Materials | Build established: Mutant 396 | -10/Materials | Entered another Materials area 396 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 442 | -9/Materials | Identified exit to Mines 733 | -9/Materials | Repaired Lgt. Nuclear Core 752 | -9/Materials | Entered Mines 753 | -9/Mines | Learned location of Storage (-7) 759 | -9/Mines | Met a Derelict bent on vengeance 768 | -9/Mines | Found a hidden stash of uninstalled traps 871 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 872 | -9/Mines | Discovered new exit (range 5) 877 | -9/Mines | Entered Exiles 892 | -9/Exiles | Discovered new exit (range 15) 904 | -9/Exiles | Met 8R-AWN 922 | -9/Exiles | Met EX-HEX 962 | -9/Exiles | Met EX-BIN 975 | -9/Exiles | Aligned with FarCom system 976 | -9/Exiles | Given EX-Vault access code 999 | -9/Exiles | Opened EX-Vault 1004 | -9/Exiles | Found Prototype Device 1006 | -9/Exiles | Identified Supersonic Drone Bay 1027 | -9/Exiles | Found Prototype Ballistic Cannon 1069 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1096 | -9/Exiles | Met EX-DEC 1104 | -9/Exiles | Learned location of Zion (-7) 1154 | -9/Exiles | Visited The Gauntlet 1227 | -9/Exiles | Discovered new exit (range 10) 1234 | -9/Exiles | Left Exiles lab with AWS/Autocannon 1234 | -9/Exiles | Entered Mines 1591 | -8/Mines | Discovered new exit (range 3) 1596 | -8/Mines | Entered Materials 1596 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1598 | -8/Materials | Identified AWS/Autocannon 2075 | -8/Materials | Garrison activated, responded to threat 2124 | -8/Materials | Build established: Skirmisher 2396 | -8/Materials | First assault squad dispatched 2500 | -8/Materials | Discovered new exit (range 14) 2664 | -8/Materials | Garrison activated, responded to threat 2785 | -8/Materials | Build established: Gunner 2814 | -8/Materials | AWS/Autocannon suddenly broke down 2879 | -8/Materials | Destroyed 8 combat bots 3258 | -8/Materials | System corruption reached 10% 3293 | -8/Materials | Lost 4 parts (1p2u1w) 3299 | -8/Materials | Sterilization system engaged 3299 | -8/Materials | Non-combat units ordered to evacuate 3399 | -8/Materials | Combat units ordered to evacuate 3464 | -8/Materials | Entered Factory 3464 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3576 | -7/Factory | Build established: Mutant 3587 | -7/Factory | Repaired Imp. Titanium Leg 4078 | -7/Factory | Build established: Skirmisher 4476 | -7/Factory | Discovered new exit (range 19) 4514 | -7/Factory | Entered another Factory area 4514 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4597 | -6/Factory | Identified exit to DSF 4597 | -6/Factory | Entered DSF 4637 | -6/DSF | Additional patrols routed to DSF 4778 | -6/DSF | Core integrity fell below 50% 4801 | -6/DSF | Lost 13 parts (3p4n2u4w) 4809 | -6/DSF | Core integrity fell below 20% 4815 | -6/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Critical hit (Burn: +37). Slug penetrates X-62 Marksman. X-62 Marksman suffers critical hit (Blast). Destroyed Adv. Visual Processing Unit. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. X-67 Chaingunner suffers critical hit (Blast). Destroyed Lrg. Matter Pod. X-67 Chaingunner knocked back. X-67 Chaingunner destroyed. Penetrated by Slug. Target Analyzer destroyed. X-62 Marksman knocked back. Hvy. Gauss Cannon destroyed. Critical hit (Burn: +37). Slug penetrates G-50 Soldier. Slammed into G-50 Soldier. Adv. ECM Suite destroyed. Slammed into G-50 Soldier. Hvy. Gauss Cannon destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????##???????????????????????????? | | ??????????????#!! ????????????????????????? | | ??????????????#!! ????????????????????????? | | ???????????????!! ???????????????????????? | | ??????????????### #??????????????????????? | | ??????????????#!! !??????????????????????? | | ??????????????#!! !!?????????????????????? | | ???????????????!! ?!!####?????????????????? | | ??# ???????????# ?# ##############??????? | | ? ??????????## ## !!! ## !!#??????? | | ? #????#!!!## A##!!! ## !!#??????? | | ? ??? %=!% #??????? | | ?? ??? "% !!!% #??????? | | ?? ??? " %* #??????? | | ??= #??????!!## # ! ! ; %!!#??????? | | ??= #?????????## ##% * x% %# !!#??????? | | ?## #????????### ## %s=#;;## ##??????? | | ?# !?????????!! ==##s#lg##= =#???????? | | ?? !????????#!! ==?#g@g ;#== =#???????? | | ?? !????????#!! =??## s###== =#???????? | | ?## ##???????### ###?# ]#?### ##???????? | | ?#! !????????#!! !!#?####?#== #???????? | | ??! !????????#!! !!#??????#==^^ #???????? | | ??# #?########!! !!##########^^##???????? | | ### ###!!#!!!#?# "?# #= ### ###??????? | | #"" ## !#!!!### ### #= ## ""##?????? | | """ ^^ = """""#???? | | #"" % % % ""##"#???? | | #"""""## #!!!#//*** # # ##"%"""#??????? | | #"""""#########//***= #########"""""#??????? | | ####"##???????###"#""##???????##"####??????? | | ???#"#??????????######?????????#"#?????????? | | ???""#??????????????????????????""?????????? | | ??####??????????????????????????##?????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 44 Energy Capacity 710 Matter Stores 400 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed NavigationSpliceWeb Manual? 0 Play Time 01:03:52 Cumulative 6.6 hours Start 2024.09.19 @ 18:09:35 End 2024.09.20 @ 10:35:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 98822b28-fb22-413c-a4c1-dccb9eed75f0