Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.06 @ 13:49:51 Player: ModulinMyGlobulin Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (130) 650 Value Destroyed (3942) 3942 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (134) 134 TOTAL SCORE: 7926 Bonus ------- High Alert Combat Kills 134 Cogmind --------- Core Integrity 0/700 Matter 103/300 Energy 99/100 System Corruption 16% Temperature Cool (18) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit High-capacity Storage Unit Makeshift Hammer Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Heavy Armor Plating > --- WEAPON ----------- Flak Gun Slug Cannon > --- INVENTORY -------- Makeshift Power Source Spiked Medium Treads Spiked Medium Treads Carbon-fiber Leg Makeshift Leg Makeshift Leg Makeshift Leg Makeshift Leg Improved Heat Sink Cooling System High-capacity Storage Unit Improved Light Armor Plating Medium Reactive Plating Reflective Plating Proton Missile Launcher Makeshift Hammer Katana Makeshift Sword Self-destruct Interrupter [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Spiked Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . 2 2 . . . . Weapon . | . . . . . . . . . Parts Attached 138 | . 4 31 25 37 4 9 28 . Power 17 | . 1 5 2 3 . 1 5 . Engine 15 | . 1 5 2 2 . 1 4 . Core 2 | . . . . 1 . . 1 . Reactor . | . . . . . . . . . Propulsion 46 | . . 17 9 13 . 1 6 . Treads 3 | . . 1 . . . . 2 . Leg 38 | . . 16 9 11 . . 2 . Wheel 5 | . . . . 2 . 1 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 29 | . 2 . 8 12 . 1 6 . Device 12 | . . . 6 3 . 1 2 . Storage 7 | . 2 . 1 4 . . . . Processor 5 | . . . 1 3 . . 1 . Hackware . | . . . . . . . . . Protection 5 | . . . . 2 . . 3 . Artifact . | . . . . . . . . . Weapon 46 | . 1 9 6 9 4 6 11 . Energy Gun 29 | . . 7 6 5 . 5 6 . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | . . . . 2 1 . 2 . Ballistic Cannon 4 | . 1 2 . . . . 1 . Launcher 6 | . . . . 1 3 . 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 2 1 . . 1 . Parts Lost 60 | . 1 5 10 18 . 5 21 . Power 6 | . . 1 . 2 . 1 2 . Propulsion 17 | . . . 5 8 . . 4 . Utility 11 | . . . 2 3 . 1 5 . Weapon 26 | . 1 4 3 5 . 3 10 . Highest Loss Streak 14 | . 1 2 5 6 . 3 14 . Average Slot Usage (%) 89 | . 92 97 98 93 83 82 77 15 Engine 7 | . 14 10 9 6 7 7 6 . Treads 1 | . . . . . . . 5 . Leg 20 | . 28 42 35 22 . . 5 . Wheel 4 | . . . . 3 15 14 8 . Device 7 | . . . 8 15 7 6 5 . Storage 17 | . 27 22 18 15 15 15 14 . Processor 9 | . . . 7 8 23 23 13 15 Protection 1 | . . . . 3 . . 3 . Energy Gun 9 | . 7 13 17 5 6 9 6 . Ballistic Gun 2 | . 4 . . 7 6 . 1 . Ballistic Cannon 1 | . 9 7 . . . . 1 . Naked Turns . | . . . . . . . . . Heaviest Build 113 | 9 41 43 48 82 85 86 113 . Greatest Support 56 | 20 20 43 49 56 56 56 56 3 Greatest Overweight (x) 3 | . 2 3 1 1 1 2 2 . Average Overweight (x) . | . . . . . 1 1 1 . Largest Inventory Capacity 26 | . 16 16 16 26 20 20 20 4 Average Capacity 17 | . 15 16 16 16 20 20 19 4 Most Carried 23 | . 15 16 16 23 20 20 20 4 Average Carried 15 | . 9 14 14 15 19 18 16 4 Final Capacity 20 | 6 16 16 16 20 20 20 4 4 Final Carried 20 | 6 15 15 15 19 20 18 4 4 Class Distribution -------------------- 48% | Scavenger-Mutant 20% | Hauler-Mutant 17% | Mutant 7% | Hauler-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 2558 | 200 92 372 265 654 119 167 689 . Remotely . | . . . . . . . . . Salvage Created 5257 | . 103 1310 1121 1422 323 284 694 . Parts 284 | . 5 78 57 67 15 7 55 . Haulers Intercepted 8 | . . 4 3 1 . . . . Recyclers Shooed 5 | . . 2 1 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . 5 3 . . Prevented 6 | . . . . . 2 3 . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 78 | . 3 23 17 17 7 5 6 . Guns 50 | . . 12 15 16 1 2 4 . Cannons 11 | . 3 8 . . . . . . AOE 13 | . . 3 1 . 6 2 1 . Classes Destroyed 17 | . 1 7 3 2 . . 4 . Worker 3 | . . . 2 1 . . . . Builder 4 | . . . 1 3 . . . . Tunneler 1 | . . 1 . . . . . . Hauler 8 | . . 4 3 1 . . . . Recycler 7 | . . 2 1 4 . . . . Watcher 6 | . . 3 2 1 . . . . Swarmer 6 | . . . 3 . 3 . . . Grunt 45 | . 3 18 10 7 4 3 . . Brawler 3 | . . 1 . 2 . . . . Duelist 2 | . . 1 1 . . . . . Sentry 11 | . . 3 3 4 . 1 . . Hunter 2 | . . . . 2 . . . . Programmer 3 | . . . . 2 . 1 . . Zionite 23 | . . . . . . . 23 . Tinkerer 1 | . . . . . . . 1 . Wasp 1 | . . . . . . . 1 . Thug 1 | . . . . . . . 1 . Butcher 1 | . . . . . . . 1 . Marauder 2 | . . . . . . . 2 . Fireman 1 | . . . . . . . 1 . Best Kill Streak 7 | . 1 7 4 6 4 3 4 . Combat Bots Only 4 | . 1 4 3 4 4 3 1 . Max Kills in Single Turn 4 | . 1 4 3 2 2 1 2 . Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 1 . 2 1 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 8034 | . 146 1100 1055 2112 248 552 2785 36 Core 975 | . 20 187 65 180 28 39 420 36 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 83 | 100 92 53 88 . . . . . Volleys Fired 379 | . 14 75 68 98 11 17 96 . Largest 2 | . 2 2 2 2 2 2 2 . Hottest 149 | . 75 101 120 121 64 143 149 . Shots Fired 679 | . 20 135 132 193 17 29 153 . Gun 544 | . 6 95 132 193 6 24 88 . Cannon 94 | . 14 40 . . . . 40 . Launcher 41 | . . . . . 11 5 25 . Special . | . . . . . . . . . Kinetic 221 | . 14 40 . 87 6 . 74 . Thermal 323 | . 6 63 83 101 . 24 46 . Explosive 10 | . . . . . . . 10 . Electromagnetic 125 | . . 32 49 5 11 5 23 . Robot Hit Streak 25 | . 2 12 25 15 13 16 15 . Robot Miss Streak 6 | . 4 2 6 4 3 1 6 . Penetration Max 1 | . . . . 1 . . . . Secondary Targets 5 | . . 1 2 2 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 484 | . 10 95 104 143 10 22 100 . Core Hits 263 | . 5 54 53 57 11 12 71 . Critical Hits 3 | . . . . . . . 3 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 3 . Melee Attacks 9 | . . . . 6 . 3 . . Impact . | . . . . . . . . . Slashing 9 | . . . . 6 . 3 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10280 | . 141 2023 1894 2642 595 847 2138 . Guns 6955 | . 43 932 1678 2605 54 429 1214 . Cannons 831 | . 97 456 . . . . 278 . Explosions 2472 | . . 635 216 37 541 418 625 . Melee . | . . . . . . . . . Ramming 22 | . 1 . . . . . 21 . Kinetic 2554 | . 97 456 . 1093 54 . 854 . Thermal 4875 | . 43 980 1137 1495 133 472 615 . Explosive 259 | . . . . . . . 259 . Electromagnetic 2570 | . . 587 757 54 408 375 389 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . . . . 9 9 11 16 16 Average Corruption 10 | . . . . 8 9 9 14 16 Corruption Purged . | . . . . . . . . . Effects 198 | . . . . 63 9 26 96 4 Message Errors 33 | . . . . 8 2 4 17 2 Matter Fused 35 | . . . . 12 2 8 13 . Heat Flow Errors 17 | . . . . 6 1 2 8 . Energy Discharges 12 | . . . . 5 . 1 6 . Parts Rejected 3 | . . . . . 1 1 1 . Data Loss (minor) 16 | . . . . 7 1 3 5 . Data Loss (major) 9 | . . . . 4 1 1 3 . Misfires 6 | . . . . 3 . . 3 . Misdirections 12 | . . . . . . 2 8 2 Targeting Errors 48 | . . . . 17 1 4 26 . Weapon Failures 7 | . . . . 1 . . 6 . Overload Shots . | . . . . . . . . . Overflow Damage 178 | . . 144 15 2 2 15 . . Projectiles . | . . . . . . . . . Explosions 178 | . . 144 15 2 2 15 . . Melee . | . . . . . . . . . Knockbacks 4 | . 2 1 . . . . 1 . Impact 1 | . . . . . . . 1 . Kinetic 3 | . 2 1 . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 466 | . . 234 112 24 44 40 12 . Shots 18 | . . 5 4 1 4 3 1 . Rammed 2 | . 1 . . . . . 1 . Targets Rammed 2 | . 1 . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 271 | . 84 233 84 239 202 238 271 . Average Temperature 62 | . 36 55 20 67 40 97 86 . Received Heat Transfer 2109 | . 78 414 432 567 63 207 330 18 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 1 . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 13 | . . 1 4 . 3 2 3 . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . 1 1 . . 1 . Combat Hostiles 3 | . . . 1 1 . . 1 . Parts Melted 13 | . . . 1 4 . 4 4 . Heat Transferred 9357 | . 100 1386 2187 3183 150 804 1547 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 15 | . . 4 4 1 4 1 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 621 | . 125 621 490 295 . . . . Initial 261 | . . 52 261 177 . . . . Average 240 | . 67 281 332 185 . . . . Maximum Alert Level 2 | . . 2 2 1 . . . . Low Security (%) 40 | . 100 33 5 58 . . . . Level 1 50 | . . 43 82 41 . . . . Level 2 8 | . . 23 12 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 4 . 4 . . . . Investigation . | . . . . . . . . . Extermination 3 | . . . . 3 . . . . Reinforcement 5 | . 1 3 . 1 . . . . Assault 1 | . . 1 . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 6 | . 1 3 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 169 | . 6 42 26 34 13 9 36 3 Peak Tracking Total 8 | . 2 8 5 4 6 4 4 3 Tactical Retreats 9 | . 1 . 1 . . 3 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 5 | . . 5 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 1 . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 12 | . . 6 5 1 . . . . Max in Single Turn 3 | . . 3 1 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 14 | . 2 1 6 5 . . . . Terminals 12 | . 2 1 5 4 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 46 | . 5 2 23 16 . . . . Successful 23 | . 1 1 12 9 . . . . Failed 23 | . 4 1 11 7 . . . . Catastrophic 2 | . . . . 2 . . . . Database Lockouts . | . . . . . . . . . Manual 29 | . 5 . 12 12 . . . . Terminals 43 | . 5 2 21 15 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 2 1 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . . 1 5 6 . . . . Part Schematic 2 | . . . . 2 . . . . Robot Analysis 1 | . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . Alert Level 4 | . . 1 1 2 . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 2 | . . . 1 1 . . . . Transport Status 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . Insert Component 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . 1 . 5 3 . . . . Terminals 9 | . 1 . 5 3 . . . . Track 1 | . . . 1 . . . . . Botnet 8 | . 1 . 4 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 1 6 4 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 6186 | . 305 861 1147 1540 319 587 1403 24 Spaces Moved 3259 | 1 157 382 475 838 225 461 673 47 Core 147 | . . . . . . . 100 47 Treads 16 | . . . . . . . 16 . Legs 1769 | 1 157 382 475 536 . . 218 . Wheels 1327 | . . . . 302 225 461 339 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 120 100 110 110 50 50 Average Speed 129 | 120 148 143 144 128 110 110 132 50 Slowest Speed 210 | 120 180 210 150 150 110 120 200 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 2 39 45 45 29 48 70 32 13 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . 1 . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . Scrap Searched 6 | . . . . . 1 3 1 1 Spaces Dug 7 | . . . . 4 . 3 . . Terrain Destroyed 136 | . . 71 10 8 17 8 22 . Melee 7 | . . . . 4 . 3 . . Projectile 3 | . . . . 2 . . 1 . AOE 126 | . . 71 10 2 17 5 21 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 4559 | . 208 562 810 1121 277 503 1031 47 Wait 620 | . 23 50 216 96 37 10 188 . Move 3251 | . 156 381 474 837 224 460 672 47 Hop . | . . . . . . . . . Pick Up 80 | . 8 9 15 25 1 3 19 . Fast Attach 38 | . 2 11 3 11 1 2 8 . Attach 61 | . . 7 13 16 . 5 20 . Detach 2 | . . . . 1 . . 1 . Swap 39 | . 2 13 9 10 3 2 . . Drop 78 | . 2 16 12 21 . 1 26 . Fire 379 | . 14 75 68 98 11 17 96 . Melee 9 | . . . . 6 . 3 . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush 1 | . . . . . . . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Entered another Materials area 306 | -9/Materials | Evolved 2 slots: Propulsion x2 328 | -9/Materials | Build established: Mutant 665 | -9/Materials | Discovered new exit (range 16) 1106 | -9/Materials | First assault squad dispatched 1154 | -9/Materials | Discovered new exit (range 12) 1163 | -9/Materials | Build established: Scavenger-Mutant 1167 | -9/Materials | Entered another Materials area 1167 | -8/Materials | Evolved 2 slots: Utility x2 1966 | -8/Materials | Discovered new exit (range 11) 2200 | -8/Materials | Lost 5 parts (3n1u1w) 2314 | -8/Materials | Entered Factory 2314 | -7/Factory | Evolved 2 slots: Utility x2 2618 | -7/Factory | Lost 6 parts (1p2n1u2w) 3302 | -7/Factory | Lost 5 parts (1p2n1u1w) 3570 | -7/Factory | Identified exit to Lower Caves 3854 | -7/Factory | Entered Lower Caves 4018 | -7/Lower Caves | Build established: Hauler-Skirmisher 4159 | -7/Lower Caves | Discovered new exit (range 11) 4173 | -7/Lower Caves | Entered another Lower Caves area 4256 | -7/Lower Caves | Learned Factory stockpile data 4362 | -7/Lower Caves | Identified exit to Zion 4363 | -7/Lower Caves | Lost 3 parts (1p1u1w) 4428 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4609 | -7/Lower Caves | Build established: Hauler-Mutant 4648 | -7/Lower Caves | System corruption reached 10% 4760 | -7/Lower Caves | Entered Zion 4774 | -7/Zion | Given A8's code to call for help 4807 | -7/Zion | Attacked by Zionites 4846 | -7/Zion | Discovered new exit (range 15) 4975 | -7/Zion | Spotted S6-99J(B) 5208 | -7/Zion | Spotted CS-VVM(B) 5220 | -7/Zion | Core integrity fell below 50% 5228 | -7/Zion | Destroyed S6-99J(B) 5277 | -7/Zion | Destroyed CS-VVM(B) 5327 | -7/Zion | Lost 14 parts (2p2n3u7w) 5481 | -7/Zion | Lost 3 parts (2u1w) 5514 | -7/Zion | Core integrity fell below 20% 5582 | -7/Zion | Extracted access codes from Imprinter's data core 5860 | -7/Zion | Build established: Scavenger-Mutant 6162 | -7/Zion | Identified exit to Proximity Caves 6163 | -7/Zion | Entered Proximity Caves 6187 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 06108_ Dropped EM Shotgun. 06109_ Dropped Proton Missile Launcher. 06109_ Dropped Imp. Deuterium Engine. 06110_ Dropped Spk. Medium Treads. 06111_ Dropped Mak. Leg. 06122_ 27-X6P(z) pulls a Mak. Spear out of the Twisted Machinery. 06131_ LQDQDR7VZ%,WA5UN/WHA2U