Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.06 @ 13:49:51

Player: ModulinMyGlobulin

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (130)     650
Value Destroyed (3942)     3942
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (134)                134
              TOTAL SCORE: 7926

 Bonus
-------
High Alert Combat Kills    134

 Cogmind 
---------
Core Integrity             0/700
Matter                     103/300
Energy                     99/100
System Corruption          16%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
       Enhanced Optical Array
       Advanced Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (4) ----
  High-capacity Storage Unit
  High-capacity Storage Unit
      Makeshift Hammer
                Katana

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
          Heavy Armor Plating
>               --- WEAPON -----------
                Flak Gun
                Slug Cannon
>               --- INVENTORY --------
      Makeshift Power Source
         Spiked Medium Treads
         Spiked Medium Treads
                Carbon-fiber Leg
      Makeshift Leg
      Makeshift Leg
      Makeshift Leg
      Makeshift Leg
       Improved Heat Sink
                Cooling System
  High-capacity Storage Unit
       Improved Light Armor Plating
         Medium Reactive Plating
                Reflective Plating
                Proton Missile Launcher
      Makeshift Hammer
                Katana
      Makeshift Sword
                Self-destruct Interrupter
[Rating: 50]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Spiked Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Protection               Hardened Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Proton Missile Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             138  | .   4   31  25  37  4   9   28  .   
  Power                    17   | .   1   5   2   3   .   1   5   .   
    Engine                 15   | .   1   5   2   2   .   1   4   .   
    Core                   2    | .   .   .   .   1   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               46   | .   .   17  9   13  .   1   6   .   
    Treads                 3    | .   .   1   .   .   .   .   2   .   
    Leg                    38   | .   .   16  9   11  .   .   2   .   
    Wheel                  5    | .   .   .   .   2   .   1   2   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  29   | .   2   .   8   12  .   1   6   .   
    Device                 12   | .   .   .   6   3   .   1   2   .   
    Storage                7    | .   2   .   1   4   .   .   .   .   
    Processor              5    | .   .   .   1   3   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   2   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   46   | .   1   9   6   9   4   6   11  .   
    Energy Gun             29   | .   .   7   6   5   .   5   6   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   .   .   .   2   1   .   2   .   
    Ballistic Cannon       4    | .   1   2   .   .   .   .   1   .   
    Launcher               6    | .   .   .   .   1   3   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   2   1   .   .   1   .   
Parts Lost                 60   | .   1   5   10  18  .   5   21  .   
  Power                    6    | .   .   1   .   2   .   1   2   .   
  Propulsion               17   | .   .   .   5   8   .   .   4   .   
  Utility                  11   | .   .   .   2   3   .   1   5   .   
  Weapon                   26   | .   1   4   3   5   .   3   10  .   
  Highest Loss Streak      14   | .   1   2   5   6   .   3   14  .   
Average Slot Usage (%)     89   | .   92  97  98  93  83  82  77  15  
  Engine                   7    | .   14  10  9   6   7   7   6   .   
  Treads                   1    | .   .   .   .   .   .   .   5   .   
  Leg                      20   | .   28  42  35  22  .   .   5   .   
  Wheel                    4    | .   .   .   .   3   15  14  8   .   
  Device                   7    | .   .   .   8   15  7   6   5   .   
  Storage                  17   | .   27  22  18  15  15  15  14  .   
  Processor                9    | .   .   .   7   8   23  23  13  15  
  Protection               1    | .   .   .   .   3   .   .   3   .   
  Energy Gun               9    | .   7   13  17  5   6   9   6   .   
  Ballistic Gun            2    | .   4   .   .   7   6   .   1   .   
  Ballistic Cannon         1    | .   9   7   .   .   .   .   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             113  | 9   41  43  48  82  85  86  113 .   
  Greatest Support         56   | 20  20  43  49  56  56  56  56  3   
  Greatest Overweight (x)  3    | .   2   3   1   1   1   2   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   .   
Largest Inventory Capacity 26   | .   16  16  16  26  20  20  20  4   
  Average Capacity         17   | .   15  16  16  16  20  20  19  4   
  Most Carried             23   | .   15  16  16  23  20  20  20  4   
  Average Carried          15   | .   9   14  14  15  19  18  16  4   
  Final Capacity           20   | 6   16  16  16  20  20  20  4   4   
  Final Carried            20   | 6   15  15  15  19  20  18  4   4   

 Class Distribution 
--------------------
 48% | Scavenger-Mutant
 20% | Hauler-Mutant
 17% | Mutant
  7% | Hauler-Skirmisher
  3% | Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
  Scavenger-Mutant | -8/Materials
  Scavenger-Mutant | -7/Factory
 Hauler-Skirmisher | -7/Lower Caves
     Hauler-Mutant | -7/Lower Caves
     Hauler-Mutant | -7/Zion
            Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  
Matter Collected           2558 | 200  92   372  265  654  119  167  689  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5257 | .    103  1310 1121 1422 323  284  694  .    
  Parts                    284  | .    5    78   57   67   15   7    55   .    
Haulers Intercepted        8    | .    .    4    3    1    .    .    .    .    
Recyclers Shooed           5    | .    .    2    1    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    5    3    .    .    
  Prevented                6    | .    .    .    .    .    2    3    .    1    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Combat Hostiles Destroyed  78   | .   3   23  17  17  7   5   6   .   
  Guns                     50   | .   .   12  15  16  1   2   4   .   
  Cannons                  11   | .   3   8   .   .   .   .   .   .   
  AOE                      13   | .   .   3   1   .   6   2   1   .   
Classes Destroyed          17   | .   1   7   3   2   .   .   4   .   
  Worker                   3    | .   .   .   2   1   .   .   .   .   
  Builder                  4    | .   .   .   1   3   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   
  Hauler                   8    | .   .   4   3   1   .   .   .   .   
  Recycler                 7    | .   .   2   1   4   .   .   .   .   
  Watcher                  6    | .   .   3   2   1   .   .   .   .   
  Swarmer                  6    | .   .   .   3   .   3   .   .   .   
  Grunt                    45   | .   3   18  10  7   4   3   .   .   
  Brawler                  3    | .   .   1   .   2   .   .   .   .   
  Duelist                  2    | .   .   1   1   .   .   .   .   .   
  Sentry                   11   | .   .   3   3   4   .   1   .   .   
  Hunter                   2    | .   .   .   .   2   .   .   .   .   
  Programmer               3    | .   .   .   .   2   .   1   .   .   
  Zionite                  23   | .   .   .   .   .   .   .   23  .   
  Tinkerer                 1    | .   .   .   .   .   .   .   1   .   
  Wasp                     1    | .   .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   .   .   .   1   .   
  Butcher                  1    | .   .   .   .   .   .   .   1   .   
  Marauder                 2    | .   .   .   .   .   .   .   2   .   
  Fireman                  1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           7    | .   1   7   4   6   4   3   4   .   
  Combat Bots Only         4    | .   1   4   3   4   4   3   1   .   
Max Kills in Single Turn   4    | .   1   4   3   2   2   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   1   .   2   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  
Damage Taken               8034  | .    146  1100 1055 2112 248  552  2785 36   
  Core                     975   | .    20   187  65   180  28   39   420  36   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         83    | 100  92   53   88   .    .    .    .    .    
Volleys Fired              379   | .    14   75   68   98   11   17   96   .    
  Largest                  2     | .    2    2    2    2    2    2    2    .    
  Hottest                  149   | .    75   101  120  121  64   143  149  .    
Shots Fired                679   | .    20   135  132  193  17   29   153  .    
  Gun                      544   | .    6    95   132  193  6    24   88   .    
  Cannon                   94    | .    14   40   .    .    .    .    40   .    
  Launcher                 41    | .    .    .    .    .    11   5    25   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  221   | .    14   40   .    87   6    .    74   .    
  Thermal                  323   | .    6    63   83   101  .    24   46   .    
  Explosive                10    | .    .    .    .    .    .    .    10   .    
  Electromagnetic          125   | .    .    32   49   5    11   5    23   .    
  Robot Hit Streak         25    | .    2    12   25   15   13   16   15   .    
  Robot Miss Streak        6     | .    4    2    6    4    3    1    6    .    
  Penetration Max          1     | .    .    .    .    1    .    .    .    .    
  Secondary Targets        5     | .    .    1    2    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    .    .    .    
Shots Hit Robots           484   | .    10   95   104  143  10   22   100  .    
  Core Hits                263   | .    5    54   53   57   11   12   71   .    
  Critical Hits            3     | .    .    .    .    .    .    .    3    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    3    .    
Melee Attacks              9     | .    .    .    .    6    .    3    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 9     | .    .    .    .    6    .    3    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10280 | .    141  2023 1894 2642 595  847  2138 .    
  Guns                     6955  | .    43   932  1678 2605 54   429  1214 .    
  Cannons                  831   | .    97   456  .    .    .    .    278  .    
  Explosions               2472  | .    .    635  216  37   541  418  625  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  22    | .    1    .    .    .    .    .    21   .    
  Kinetic                  2554  | .    97   456  .    1093 54   .    854  .    
  Thermal                  4875  | .    43   980  1137 1495 133  472  615  .    
  Explosive                259   | .    .    .    .    .    .    .    259  .    
  Electromagnetic          2570  | .    .    587  757  54   408  375  389  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    .    9    9    11   16   16   
  Average Corruption       10    | .    .    .    .    8    9    9    14   16   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  198   | .    .    .    .    63   9    26   96   4    
    Message Errors         33    | .    .    .    .    8    2    4    17   2    
    Matter Fused           35    | .    .    .    .    12   2    8    13   .    
    Heat Flow Errors       17    | .    .    .    .    6    1    2    8    .    
    Energy Discharges      12    | .    .    .    .    5    .    1    6    .    
    Parts Rejected         3     | .    .    .    .    .    1    1    1    .    
    Data Loss (minor)      16    | .    .    .    .    7    1    3    5    .    
    Data Loss (major)      9     | .    .    .    .    4    1    1    3    .    
    Misfires               6     | .    .    .    .    3    .    .    3    .    
    Misdirections          12    | .    .    .    .    .    .    2    8    2    
    Targeting Errors       48    | .    .    .    .    17   1    4    26   .    
    Weapon Failures        7     | .    .    .    .    1    .    .    6    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            178   | .    .    144  15   2    2    15   .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    
  Explosions               178   | .    .    144  15   2    2    15   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 4     | .    2    1    .    .    .    .    1    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    
  Kinetic                  3     | .    2    1    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      466   | .    .    234  112  24   44   40   12   .    
  Shots                    18    | .    .    5    4    1    4    3    1    .    
  Rammed                   2     | .    1    .    .    .    .    .    1    .    
Targets Rammed             2     | .    1    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        271   | .    84   233  84   239  202  238  271  .    
  Average Temperature      62    | .    36   55   20   67   40   97   86   .    
  Received Heat Transfer   2109  | .    78   414  432  567  63   207  330  18   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    1    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    
  Parts Fried              13    | .    .    1    4    .    3    2    3    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    1    1    .    .    1    .    
  Combat Hostiles          3     | .    .    .    1    1    .    .    1    .    
  Parts Melted             13    | .    .    .    1    4    .    4    4    .    
  Heat Transferred         9357  | .    100  1386 2187 3183 150  804  1547 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      15    | .    .    4    4    1    4    1    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Peak Influence             621  | .   125 621 490 295 .   .   .   .   
  Initial                  261  | .   .   52  261 177 .   .   .   .   
  Average                  240  | .   67  281 332 185 .   .   .   .   
Maximum Alert Level        2    | .   .   2   2   1   .   .   .   .   
  Low Security (%)         40   | .   100 33  5   58  .   .   .   .   
  Level 1                  50   | .   .   43  82  41  .   .   .   .   
  Level 2                  8    | .   .   23  12  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   4   .   4   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   3   .   .   .   .   
  Reinforcement            5    | .   1   3   .   1   .   .   .   .   
  Assault                  1    | .   .   1   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Distress Signals           6    | .   1   3   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              169  | .   6   42  26  34  13  9   36  3   
  Peak Tracking Total      8    | .   2   8   5   4   6   4   4   3   
  Tactical Retreats        9    | .   1   .   1   .   .   3   4   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Traps Triggered            5    | .   .   5   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   1   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Machines Disabled          12   | .   .   6   5   1   .   .   .   .   
  Max in Single Turn       3    | .   .   3   1   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Machines Accessed          14   | .   2   1   6   5   .   .   .   .   
  Terminals                12   | .   2   1   5   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                46   | .   5   2   23  16  .   .   .   .   
  Successful               23   | .   1   1   12  9   .   .   .   .   
  Failed                   23   | .   4   1   11  7   .   .   .   .   
    Catastrophic           2    | .   .   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   5   .   12  12  .   .   .   .   
  Terminals                43   | .   5   2   21  15  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   .   1   5   6   .   .   .   .   
  Part Schematic           2    | .   .   .   .   2   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   
  Alert Level              4    | .   .   1   1   2   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   
  Locate Traps             2    | .   .   .   1   1   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   1   .   5   3   .   .   .   .   
  Terminals                9    | .   1   .   5   3   .   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   
    Botnet                 8    | .   1   .   4   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   1   6   4   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  
Turns Passed               6186 | .    305  861  1147 1540 319  587  1403 24   
Spaces Moved               3259 | 1    157  382  475  838  225  461  673  47   
  Core                     147  | .    .    .    .    .    .    .    100  47   
  Treads                   16   | .    .    .    .    .    .    .    16   .    
  Legs                     1769 | 1    157  382  475  536  .    .    218  .    
  Wheels                   1327 | .    .    .    .    302  225  461  339  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  120  100  110  110  50   50   
  Average Speed            129  | 120  148  143  144  128  110  110  132  50   
  Slowest Speed            210  | 120  180  210  150  150  110  120  200  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 2    39   45   45   29   48   70   32   13   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    .    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    1    .    .    .    
Scrap Searched             6    | .    .    .    .    .    1    3    1    1    
Spaces Dug                 7    | .    .    .    .    4    .    3    .    .    
Terrain Destroyed          136  | .    .    71   10   8    17   8    22   .    
  Melee                    7    | .    .    .    .    4    .    3    .    .    
  Projectile               3    | .    .    .    .    2    .    .    1    .    
  AOE                      126  | .    .    71   10   2    17   5    21   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  
Total                      4559 | .    208  562  810  1121 277  503  1031 47   
  Wait                     620  | .    23   50   216  96   37   10   188  .    
  Move                     3251 | .    156  381  474  837  224  460  672  47   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  80   | .    8    9    15   25   1    3    19   .    
  Fast Attach              38   | .    2    11   3    11   1    2    8    .    
  Attach                   61   | .    .    7    13   16   .    5    20   .    
  Detach                   2    | .    .    .    .    1    .    .    1    .    
  Swap                     39   | .    2    13   9    10   3    2    .    .    
  Drop                     78   | .    2    16   12   21   .    1    26   .    
  Fire                     379  | .    14   75   68   98   11   17   96   .    
  Melee                    9    | .    .    .    .    6    .    3    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  243 | -10/Materials      | Discovered new exit (range 16)
  306 | -10/Materials      | Entered another Materials area
  306 | -9/Materials       | Evolved 2 slots: Propulsion x2
  328 | -9/Materials       | Build established: Mutant
  665 | -9/Materials       | Discovered new exit (range 16)
 1106 | -9/Materials       | First assault squad dispatched
 1154 | -9/Materials       | Discovered new exit (range 12)
 1163 | -9/Materials       | Build established: Scavenger-Mutant
 1167 | -9/Materials       | Entered another Materials area
 1167 | -8/Materials       | Evolved 2 slots: Utility x2
 1966 | -8/Materials       | Discovered new exit (range 11)
 2200 | -8/Materials       | Lost 5 parts (3n1u1w)
 2314 | -8/Materials       | Entered Factory
 2314 | -7/Factory         | Evolved 2 slots: Utility x2
 2618 | -7/Factory         | Lost 6 parts (1p2n1u2w)
 3302 | -7/Factory         | Lost 5 parts (1p2n1u1w)
 3570 | -7/Factory         | Identified exit to Lower Caves
 3854 | -7/Factory         | Entered Lower Caves
 4018 | -7/Lower Caves     | Build established: Hauler-Skirmisher
 4159 | -7/Lower Caves     | Discovered new exit (range 11)
 4173 | -7/Lower Caves     | Entered another Lower Caves area
 4256 | -7/Lower Caves     | Learned Factory stockpile data
 4362 | -7/Lower Caves     | Identified exit to Zion
 4363 | -7/Lower Caves     | Lost 3 parts (1p1u1w)
 4428 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4609 | -7/Lower Caves     | Build established: Hauler-Mutant
 4648 | -7/Lower Caves     | System corruption reached 10%
 4760 | -7/Lower Caves     | Entered Zion
 4774 | -7/Zion            | Given A8's code to call for help
 4807 | -7/Zion            | Attacked by Zionites
 4846 | -7/Zion            | Discovered new exit (range 15)
 4975 | -7/Zion            | Spotted S6-99J(B)
 5208 | -7/Zion            | Spotted CS-VVM(B)
 5220 | -7/Zion            | Core integrity fell below 50%
 5228 | -7/Zion            | Destroyed S6-99J(B)
 5277 | -7/Zion            | Destroyed CS-VVM(B)
 5327 | -7/Zion            | Lost 14 parts (2p2n3u7w)
 5481 | -7/Zion            | Lost 3 parts (2u1w)
 5514 | -7/Zion            | Core integrity fell below 20%
 5582 | -7/Zion            | Extracted access codes from Imprinter's data core
 5860 | -7/Zion            | Build established: Scavenger-Mutant
 6162 | -7/Zion            | Identified exit to Proximity Caves
 6163 | -7/Zion            | Entered Proximity Caves
 6187 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
06108_ Dropped EM Shotgun.
06109_ Dropped Proton Missile Launcher.
06109_ Dropped Imp. Deuterium Engine.
06110_ Dropped Spk. Medium Treads. <x2>
06111_ Dropped Mak. Leg. <x2>
06122_ 27-X6P(z) pulls a Mak. Spear out of the Twisted Machinery.
06131_ LQDQDR7VZ%,WA5UN/WHA2U<JBQ/
06149_ Acquired Adv. Signal Interpreter.
06154_ GFD#2RZNBBWK0TX:XDGDZP6BKZ7CG
06162_ EXIT=IDENTIFIED: PROXIMITY CAVES
LOCATION=PROXIMITY CAVES
GOAL=ESCAPE
06170_ %  PNRTRDOL1SDPH5:O%T9OLX
06171_ Searching scrap...
06171_ Found Microactuators.
06171_ Found Phase Cannon.
06171_ Found Unknown Leg.
06171_ Found Magnetic Acceleration Cannon.
06171_ Found 17 Matter.
06185_ Q#9L#KB,NAPRYOYAG6U#/I2

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ????????????????????????????????????####?????????? |
| ???#########?#######????????????????#  ##????????? |
| ??##       ###     ####?????????????#   #????????? |
| ??#                   ##????????#####   #????????? |
| ??#                    ###??#####       #????????? |
| ??#    ###               #?##          ##????????? |
| ??#    ??#             ###?#          ##?????????? |
| ??#    ??#         ### #???#          #??????????? |
| ??##  $??#         ### #???#          #??????????? |
| ???#  ???#          ## #####          #??????????? |
| ???#  ???#                       ###  #??????????? |
| ???## ???##        =!]           #?#   #?????????? |
| ????##????##       ]%#######     #?#   #?????????? |
| ???????????#        ##???##  #####?#     ????????? |
| ??????              #?####  ##?????#     #???????? |
| ?                  ####     ##?????      #???????? |
| # """###     #######?#   @   #?????     ##???????? |
|  ??????#    ##???????#                 ##????????? |
| ???????## ##????????#             Yg  ##?????????? |
| ????????##?????????#                g #??????????? |
| ??????????????????#                   #??????????? |
| ?????????????????#                    #??????????? |
| ????????????????#           ###########??????????? |
| ???????????????#            #????????????????????? |
| ??????????????     ###      #????????????????????? |
| ?????????????     #??#      #????????????????????? |
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| ???????????#     ????????????????????????????????? |
| ???????????#    ?????????????????????????????????? |
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| ??????????   ????????????????????????????????????? |
| ??????????? ?????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           10
Terrain Scan Range         20
Terrain Scan Density       85
Jamming Range              14
Armor Coverage             600
Resistance: KI             30
Resistance: TH             10
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
 Lrg. Storage Unit | -7/Factory | Hacked
   Arm. Huge Wheel | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Monster

 Challenges 
------------
None

 Game 
------
Seed              CentriumPhaseStreamer
  Manual?         0
Play Time         01:13:20
  Cumulative      44.0 hours
  Start           2021.11.03 @ 10:11:00
  End             2021.11.06 @ 13:49:51
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           59
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          49
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 877c8ccf-c8aa-498f-a54f-05ef956b3df3