Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 02:42:04

Player: ThatBishHoly

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (26)      130
Value Destroyed (573)      573
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (4)                  4
              TOTAL SCORE: 2507

 Bonus
-------
High Alert Combat Kills    4

 Cogmind 
---------
Core Integrity             0/550
Matter                     19/300
Energy                     17/100
System Corruption          0%
Temperature                Cool (42)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (2) ------
    Melee Analysis Suite
>   --- WEAPON (2) -------
    Ion Cannon
    Minigun
>   --- INVENTORY (5) ----
    Ion Cannon
    Ion Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
           Structural Scanner
  Advanced Visual Processing Unit
>          --- WEAPON -----------
           Rocket Launcher
           Rocket Launcher
>          --- INVENTORY --------
           Ion Cannon
           Ion Cannon
           Ion Cannon
           Minigun
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Structural Scanner
  Device                   Structural Scanner
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Rocket Launcher
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    2    | .   .   .   .   2   
  Propulsion               2    | .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             28   | 5   9   .   5   9   
  Power                    4    | 1   .   .   1   2   
    Engine                 4    | 1   .   .   1   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   2   .   2   .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  4    | .   2   .   2   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | .   2   .   1   2   
    Device                 1    | .   1   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              3    | .   1   .   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   5   .   1   5   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          4    | .   2   .   .   2   
    Ballistic Gun          3    | 2   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               6    | .   3   .   1   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 12   | .   .   .   2   10  
  Power                    4    | .   .   .   1   3   
  Propulsion               4    | .   .   .   .   4   
  Utility                  1    | .   .   .   1   .   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      6    | .   .   .   1   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     75   | .   90  77  77  57  
  Engine                   7    | .   14  11  1   7   
  Treads                   8    | .   27  .   .   .   
  Wheel                    18   | .   .   22  32  21  
  Device                   9    | .   9   11  11  6   
  Processor                7    | .   9   11  4   7   
  Protection               1    | .   .   .   5   .   
  Energy Cannon            1    | .   3   .   .   2   
  Ballistic Gun            3    | .   11  .   .   .   
  Launcher                 16   | .   13  22  22  11  
Naked Turns                31   | .   .   .   .   31  
Heaviest Build             19   | 8   14  14  19  19  
  Greatest Support         44   | 40  40  24  44  44  
  Greatest Overweight (x)  3    | .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 3   4   2   5   5   
  Average Carried          2    | .   1   2   2   2   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            4    | .   2   2   4   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           599  | 212 79  34  223 51  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            299  | .   54  39  158 48  
  Parts                    25   | .   3   2   17  3   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  21   | .   5   1   12  3   
  AOE                      21   | .   5   1   12  3   
Classes Destroyed          6    | .   3   .   3   .   
  Worker                   2    | .   .   .   1   1   
  Builder                  3    | .   1   .   2   .   
  Swarmer                  10   | .   3   .   7   .   
  Grunt                    7    | .   2   1   2   2   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   3    | .   .   .   2   1   
Best Kill Streak           6    | .   6   1   6   4   
  Combat Bots Only         5    | .   5   1   4   3   
Max Kills in Single Turn   3    | .   2   1   3   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   2   1   3   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        149  | .    20   1    18   110  
  Missed                   43   | .    6    1    4    32   
Damage Taken               1755 | .    184  .    296  1275 
  Core                     643  | .    36   .    52   555  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         90   | 100  85   .    87   .    
Volleys Fired              31   | .    6    1    10   14   
  Largest                  2    | .    2    2    2    2    
  Hottest                  120  | .    50   66   66   120  
Shots Fired                58   | .    12   2    20   24   
  Gun                      7    | .    6    .    .    1    
  Cannon                   9    | .    .    .    .    9    
  Launcher                 42   | .    6    2    20   14   
  Special                  .    | .    .    .    .    .    
  Kinetic                  7    | .    6    .    .    1    
  Thermal                  9    | .    .    .    .    9    
  Explosive                42   | .    6    2    20   14   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         8    | .    4    5    6    8    
  Robot Miss Streak        2    | .    2    .    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           27   | .    5    1    7    14   
  Core Hits                48   | .    10   1    21   16   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2422 | .    547  31   1082 762  
  Guns                     45   | .    27   .    .    18   
  Cannons                  138  | .    .    .    .    138  
  Explosions               2223 | .    520  31   1082 590  
  Melee                    .    | .    .    .    .    .    
  Ramming                  16   | .    .    .    .    16   
  Kinetic                  45   | .    27   .    .    18   
  Thermal                  138  | .    .    .    .    138  
  Explosive                2223 | .    520  31   1082 590  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            52   | .    36   .    14   2    
  Projectiles              .    | .    .    .    .    .    
  Explosions               52   | .    36   .    14   2    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      261  | .    54   .    108  99   
  Shots                    11   | .    2    .    5    4    
  Rammed                   6    | .    .    .    .    6    
Targets Rammed             6    | .    .    .    .    6    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        108  | .    2    .    5    108  
  Average Temperature      19   | .    2    .    3    25   
  Received Heat Transfer   525  | .    42   .    42   441  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         222  | .    .    .    .    222  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             448  | .   163 128 448 390 
  Initial                  174  | .   .   68  49  174 
  Average                  178  | .   47  92  274 269 
Maximum Alert Level        2    | .   .   .   2   1   
  Low Security (%)         57   | 100 100 100 32  20  
  Level 1                  41   | .   .   .   64  79  
  Level 2                  .    | .   .   .   3   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   2   .   .   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           1    | .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              38   | .   5   5   12  16  
  Peak Tracking Total      9    | .   5   5   4   9   
  Tactical Retreats        2    | .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          3    | .   .   .   2   1   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          1    | .   .   1   .   .   
  Terminals                1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                2    | .   .   2   .   .   
  Successful               1    | .   .   1   .   .   
  Failed                   1    | .   .   1   .   .   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   
  Alert Level              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1201 | 49  360 98  368 326 
Spaces Moved               1023 | 32  198 106 377 310 
  Core                     103  | 10  .   .   .   93  
  Treads                   213  | 22  191 .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   707  | .   7   106 377 217 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  85  50  
  Average Speed            101  | 125 157 90  86  84  
  Slowest Speed            200  | 160 160 90  90  200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       34   | 3   36  22  86  25  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        2    | .   1   1   .   .   
  Unknown Exits Taken      2    | 1   .   .   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          286  | .   35  12  171 68  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      286  | .   35  12  171 68  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1127 | 41  234 106 397 349 
  Wait                     .    | .   .   .   .   .   
  Move                     1019 | 31  197 105 376 310 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  31   | 5   13  .   6   7   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   17   | 5   2   .   4   6   
  Detach                   .    | .   .   .   .   .   
  Swap                     11   | .   7   .   1   3   
  Drop                     12   | .   9   .   .   3   
  Fire                     31   | .   6   1   10  14  
  Melee                    .    | .   .   .   .   .   
  Ram                      6    | .   .   .   .   6   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   50 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  355 | -10/Materials | Discovered new exit (range 11)
  409 | -10/Materials | Identified exit to Materials
  410 | -10/Materials | Entered another Materials area
  410 | -9/Materials  | Evolved 2 slots: Propulsion x2
  504 | -9/Materials  | Discovered new exit (range 6)
  507 | -9/Materials  | Identified exit to Mines
  508 | -9/Materials  | Entered Mines
  749 | -9/Mines      | Learned location of Zion (-6)
  863 | -9/Mines      | Discovered new exit (range 6)
  876 | -9/Mines      | Entered Materials
  876 | -8/Materials  | Evolved 2 slots: Power x2
  992 | -8/Materials  | Lost 4 parts (2p1n1w)
 1121 | -8/Materials  | Core integrity fell below 50%
 1150 | -8/Materials  | Lost 6 parts (1p3n2w)
 1190 | -8/Materials  | Core integrity fell below 20%
 1202 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01126_ Broken Structural Scanner severed.
01126_ Adv. Visual Processing Unit severed.
01130_ U-05 Engineer builds a Wall.
01133_ K-01 Serf collects debris.
01134_ U-05 Engineer lays Concrete. <x2>
01136_ K-01 Serf collects debris.
01136_ U-05 Engineer lays Concrete.
01137_ U-05 Engineer builds a Wall.
01138_ Acquired 9 matter.
01138_ U-05 Engineer builds a Wall. <x2>
01142_ U-05 Engineer lays Concrete. <x2>
01143_ K-01 Serf collects debris.
01144_ U-05 Engineer lays Concrete.
01169_ W-25 Informer sends out distress signal.
01172_ K-01 Serf cleans the Material Processor.
  <x4>
01197_ Penetrated by Slug.
01199_ K-01 Serf cleans the Nuclear Reactor.
01202_ Slug penetrates G-47 Trooper.
01202_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|  ?????             "?"    #??????????????????????? |
| #?????###########  """    #??????????????????????? |
| #?????##        #  """    #??????????????????????? |
| #?????##        #    k    #??????????????????????? |
| #?????##        #         #??????????????????????? |
| #?????##      ! #         #??????????????????????? |
| #?????##        #         #??????????????????????? |
| #?????##        #   """   #??????????????????????? |
| #?????##        #  """""  #??????????????????????? |
| #?????##        #  """""  ##?????????????????????? |
| ########        #  """""  ##??????  ####?????????? |
| #############+###   """   #####          ????????? |
|                    =%[          Y        ????????? |
|            l        =    @              k????????? |
|            h                        #????????????? |
| #######  #########+#############   ##????????????? |
| #######  ######         ######## ????????????????? |
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| ##???##  ##??????""  Y" ##???????????????????????? |
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| ?????##  ##?????"""     + ???????????????????????? |
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|  ]                   "  ##???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Melee Accuracy             5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExperimentalScanSuperbattery
  Manual?         0
Play Time         00:17:06
  Cumulative      8.2 hours
  Start           2024.04.21 @ 02:27:09
  End             2024.04.21 @ 02:42:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          19
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Terminus
Map View          50x35
Zoom Use          31%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f26b3fac-1027-4c0e-8216-68cbead1709d