Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 19:04:07 Player: Olafz Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (9) 45 Value Destroyed (408) 408 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1834) 1834 TOTAL SCORE: 6347 Bonus ------- Pacifist 834 Entered Garrisons 200 Used RIF Installer 500 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (18) Movement Core (100) Ox1 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Improved Melee Analysis Suite Core Analyzer > --- WEAPON (3) ------- Great Axe > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Propulsion Shielding Makeshift Hammer Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Gravmag Array Improved Cesium-ion Thruster > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer Cloaking Device > --- WEAPON ----------- Great Axe CR-A16's Pointy Stick > --- INVENTORY -------- Improved Propulsion Shielding Makeshift Hammer Axe [Rating: 59] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved VTOL Module Hover Unit Gravmag Array Flight Unit Improved VTOL Module Utility Improved Melee Analysis Suite Device Improved Terrain Scanner Processor Improved Melee Analysis Suite Protection Improved Utility Shielding Weapon CR-A16's Pointy Stick Impact Weapon Makeshift Hammer Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Slots Evolved 8 | . . 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . Utility 5 | . . 2 2 . . . . . 1 . Weapon 1 | . . . . . . . . . 1 . Parts Attached 39 | . 1 1 3 9 . 1 5 . 17 2 Power 6 | . . . . 1 . . 1 . 4 . Engine 5 | . . . . 1 . . 1 . 3 . Core 1 | . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 9 | . 1 . 2 2 . 1 . . 3 . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . Flight 8 | . 1 . 2 2 . 1 . . 2 . Utility 18 | . . 1 1 5 . . 2 . 8 1 Device 5 | . . 1 . . . . 1 . 2 1 Storage . | . . . . . . . . . . . Processor 11 | . . . 1 5 . . 1 . 4 . Hackware . | . . . . . . . . . . . Protection 2 | . . . . . . . . . 2 . Artifact . | . . . . . . . . . . . Weapon 6 | . . . . 1 . . 2 . 2 1 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 . 1 . Slashing Weapon 2 | . . . . 1 . . . . . 1 Piercing Weapon 2 | . . . . . . . 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . . 2 . Parts Lost 19 | . . 1 2 . . 2 . . 6 8 Power 4 | . . . . . . 1 . . 2 1 Propulsion 7 | . . . 2 . . . . . 3 2 Utility 6 | . . 1 . . . . . . 1 4 Weapon 2 | . . . . . . 1 . . . 1 Highest Loss Streak 6 | . . 1 1 . . 1 . . 3 6 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 67 | . 7 19 15 30 76 68 84 86 70 65 Engine 3 | . . . . 1 7 5 5 7 . 6 Hover 1 | . . . . . . . . . 2 5 Flight 15 | . 7 11 7 4 15 15 23 23 15 6 Device 3 | . . 8 . . . . 6 7 2 5 Processor 33 | . . . 8 22 46 46 38 38 34 33 Impact Weapon 1 | . . . . . . . 3 1 1 . Piercing Weapon 3 | . . . . . . . 5 7 6 1 Peak Build Rating 59 | . 1 2 6 38 38 38 45 45 55 59 Average Rating 37 | . . 1 3 14 38 35 41 42 46 50 On Entrance 23 | . . 1 1 3 38 38 36 45 41 55 Naked Turns 21 | . 21 . . . . . . . . . Heaviest Build 18 | . . 2 . 7 7 7 16 16 15 18 Greatest Support 20 | 3 4 4 4 10 10 15 15 15 20 20 Greatest Overweight (x) 1 | . . . . . . . 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . 1 5 4 5 5 5 5 5 Average Carried 4 | . . . . 2 4 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 1 4 4 5 5 5 5 4 Class Distribution -------------------- 35% | Mutant 28% | Scout 17% | Derelict-Gladiator 15% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Derelict-Gladiator | -7/Zion Scout | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Matter Collected 531 | 111 . . 3 . 102 56 94 . 145 20 Remotely . | . . . . . . . . . . . Salvage Created 493 | . . . . 30 . . . . 317 146 Parts 28 | . . . . 3 . . . . 16 9 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 7 | . . . . . . . . . 5 2 Melee 7 | . . . . . . . . . 5 2 Classes Destroyed 5 | . . . . 1 . . . . 4 . Builder 1 | . . . . . . . . . 1 . Watcher 1 | . . . . 1 . . . . . . Grunt 3 | . . . . . . . . . 3 . Sentry 3 | . . . . . . . . . 1 2 Hunter 1 | . . . . . . . . . 1 . Best Kill Streak 1 | . . . . 1 . . . . 1 1 Combat Bots Only 1 | . . . . . . . . . 1 1 Max Kills in Single Turn 1 | . . . . 1 . . . . 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Hostile Shots Fired 376 | . 6 12 54 . 39 13 . 28 95 129 Missed 157 | . 5 5 23 . 25 8 . 15 36 40 Damage Taken 2882 | . 7 100 565 . 182 131 . 129 949 819 Core 1674 | . . 69 504 . 82 91 . 76 495 357 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 60 | . . . . . . . . . 60 . Regen/Repaired (Parts) 109 | . . . . . . . 109 . . . Core Remaining (%) 70 | 100 100 82 8 . . . . 64 . . Volleys Fired . | . . . . . . . . . . . Largest . | . . . . . . . . . . . Hottest . | . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . Gun . | . . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 40 | . . . . 1 . . . . 25 14 Core Hits 13 | . . . . 1 . . . . 8 4 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 6 | . . . . . . . . . 4 2 Sever 2 | . . . . . . . . . . 2 Impale 4 | . . . . . . . . . 4 . Melee Attacks 60 | . . . . 1 . . . 2 39 18 Impact 1 | . . . . . . . . . 1 . Slashing 17 | . . . . 1 . . . . . 16 Piercing 42 | . . . . . . . . 2 38 2 Sneak Attacks 3 | . . . . . . . . . 2 1 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks 1 | . . . . . . . . . 1 . Damage Inflicted 1709 | . . . 12 41 . . . . 1020 636 Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 1697 | . . . . 41 . . . . 1020 636 Ramming 12 | . . . 12 . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 604 | . . . . 41 . . . . . 563 Piercing 1093 | . . . . . . . . . 1020 73 Highest Corruption 1 | . . . . . . . . . 1 1 Average Corruption 1 | . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 3 | . . . . . . . . . 1 2 Matter Fused 1 | . . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 167 | . . . . . . . . . 165 2 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 167 | . . . . . . . . . 165 2 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 6 | . . . 6 . . . . . . . Shots . | . . . . . . . . . . . Rammed 3 | . . . 3 . . . . . . . Targets Rammed 3 | . . . 3 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 247 | . . . . . . . . . . 247 Average Temperature 128 | . . . . . . . . . . 128 Received Heat Transfer 525 | . . 42 54 . 12 42 . 12 213 150 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Peak Influence 250 | . . 30 139 87 . . . . 228 250 Initial 65 | . . . 14 65 . . . . 18 31 Average 94 | . . 18 68 71 . . . . 108 137 Maximum Alert Level 1 | . . . . . . . . . 1 1 Low Security (%) 86 | 100 100 100 100 100 . . . . 86 57 Level 1 13 | . . . . . . . . . 13 42 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . . . 1 . . . . . 7 . Investigation 2 | . . . . . . . . . 2 . Extermination . | . . . . . . . . . . . Reinforcement 3 | . . . 1 . . . . . 2 . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 65 | . 3 5 14 1 17 9 . 4 7 5 Peak Tracking Total 11 | . 3 5 8 1 11 7 . 4 3 6 Tactical Retreats 9 | . . . 3 . 2 3 . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Traps Triggered 6 | . . . 2 . . . . . 4 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Machines Accessed 14 | . . . 1 1 . . 1 . 10 1 Terminals 9 | . . . 1 1 . . . . 6 1 Fabricators 1 | . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 38 | . . . 2 3 . . 4 . 26 3 Successful 17 | . . . . . . . 4 . 12 1 Failed 21 | . . . 2 3 . . . . 14 2 Catastrophic 6 | . . . . 1 . . . . 4 1 Database Lockouts . | . . . . . . . . . . . Manual 18 | . . . 2 3 . . . . 13 . Terminals 24 | . . . 2 3 . . . . 16 3 Fabricators 1 | . . . . . . . . . 1 . Repair Stations 2 | . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . 6 . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 6 | . . . . . . . 4 . 1 1 Part Schematic 4 | . . . . . . . 4 . . . Emergency Access Points 1 | . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . 5 . Insert Component 3 | . . . . . . . . . 3 . Analyze 2 | . . . . . . . . . 2 . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 4 | . . . . . . . . . 4 . Terminals 4 | . . . . . . . . . 4 . Botnet 4 | . . . . . . . . . 4 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . . . 1 1 . . . . 8 1 Full Trace Events 4 | . . . 1 . . . . . 2 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 4 . 2 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . 3 . Part Schematics Acquired 2 | . . . . . . . . . 2 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Used RIF Installer 1 | . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 2 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Turns Passed 1744 | 9 40 46 88 111 90 89 480 118 551 122 Spaces Moved 3452 | 18 86 111 201 209 281 270 909 305 949 113 Core 220 | 18 40 . 32 130 . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 433 | . . . . . . . . . 320 113 Flight 2799 | . 46 111 169 79 281 270 909 305 629 . Fastest Speed 29 | 50 40 40 32 32 32 29 29 29 29 60 Average Speed 42 | 50 44 40 39 43 32 31 50 36 40 60 Slowest Speed 105 | 50 50 40 50 50 32 32 99 99 105 60 Overloaded Moves 45 | . . . 45 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 11 | . 3 1 2 . . 2 . . 3 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 3 25 18 29 10 69 55 87 60 39 15 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 2 | . . . . . . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 12 | . . . . . 3 3 5 1 . . Spaces Dug 8 | . . . . . . . . 2 6 . Terrain Destroyed 8 | . . . . . . . . 2 6 . Melee 8 | . . . . . . . . 2 6 . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Total 3594 | 17 83 110 205 222 280 270 931 308 1033 135 Wait 30 | . . . . . . . 15 . 15 . Move 3421 | 17 79 108 196 208 280 265 908 304 943 113 Hop 10 | . 3 1 2 . . 2 . . 2 . Pick Up 15 | . . . 1 4 . 2 1 . 6 1 Fast Attach 30 | . 1 1 3 8 . . 4 . 13 . Attach 9 | . . . . 1 . 1 1 . 4 2 Detach 8 | . . . . . . . 2 1 5 . Swap . | . . . . . . . . . . . Drop 9 | . . . . . . . . 1 7 1 Fire . | . . . . . . . . . . . Melee 59 | . . . . 1 . . . 2 38 18 Ram 3 | . . . 3 . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Gar) -6/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Discovered new exit (range 3) 50 | -10/Materials | Entered another Materials area 50 | -9/Materials | Evolved 2 slots: Utility x2 95 | -9/Materials | Discovered new exit (range 3) 96 | -9/Materials | Entered another Materials area 96 | -8/Materials | Evolved 2 slots: Utility x2 165 | -8/Materials | Core integrity fell below 50% 173 | -8/Materials | Core integrity fell below 20% 178 | -8/Materials | Discovered new exit (range 20) 184 | -8/Materials | Entered Factory 184 | -7/Factory | Evolved 2 slots: Propulsion x2 244 | -7/Factory | Discovered new exit (range 12) 295 | -7/Factory | Entered Lower Caves 310 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 363 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 384 | -7/Lower Caves | Discovered new exit (range 3) 385 | -7/Lower Caves | Entered another Lower Caves area 397 | -7/Lower Caves | Learned Factory emergency access door positions 456 | -7/Lower Caves | Spotted B-75 Beast 469 | -7/Lower Caves | Encountered a Warlord checkpoint 470 | -7/Lower Caves | Discovered new exit (range 5) 474 | -7/Lower Caves | Entered Zion 481 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 489 | -7/Zion | Given A8's code to call for help 495 | -7/Zion | Received a visual enhancement algorithm 501 | -7/Zion | Discovered new exit (range 12) 505 | -7/Zion | Given the Hacking Drone Bay 573 | -7/Zion | Learned location of 1 exit from Proximity Caves 591 | -7/Zion | Found CR-A16's Pointy Stick 611 | -7/Zion | Visited the Megawrench Repair Shop 623 | -7/Zion | Met Imprinter 661 | -7/Zion | Learned Factory emergency access door positions 755 | -7/Zion | Megawrench repaired 7 parts 954 | -7/Zion | Entered Proximity Caves 955 | -6/Proximity Caves | Identified exit to Factory 1058 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1071 | -6/Proximity Caves | Learned Factory terminal intel 1072 | -6/Proximity Caves | Entered Factory 1072 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1074 | -6/Factory | Loaded intel: 26 terminal locations 1166 | -6/Factory | Garrison activated, responded to threat 1221 | -6/Factory | Spotted B-75 Beast 1408 | -6/Factory | Lost 3 parts (1p1n1u) 1430 | -6/Factory | Discovered new exit (range 6) 1433 | -6/Factory | Identified exit to Factory 1502 | -6/Factory | Discovered exit to Factory (range 9) 1576 | -6/Factory | Core integrity fell below 50% 1622 | -6/Factory | Identified exit to Garrison 1623 | -6/Factory | Entered Garrison 1629 | -6/Garrison | Installed Relay Interface Framework 1632 | -6/Garrison | Assembled breached garrison interior 1666 | -6/Garrison | Build established: Mutant 1739 | -6/Garrison | Core integrity fell below 20% 1745 | -6/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Y-54 Guardian springs to life. Y-54 Guardian destroyed. Slug penetrates Machine. Penetrated by Slug. H-66 Slayer Flexi-carbon Leg severed. Penetrated by Slug. Gravmag Array destroyed. Slug penetrates Reinforced Barrier. Penetrated by Slug. Cloaking Device destroyed. Imp. Melee Analysis Suite destroyed. Slug penetrates Reinforced Barrier. Adv. Signal Interpreter destroyed. Penetrated by Slug. Critical hit (Destroy). Imp. Cesium-ion Thruster destroyed. Y-54 Guardian suffers critical hit (Destroy). Imp. Deuterium Engine destroyed. Slug penetrates Reinforced Barrier. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????+??????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | #?????????????????????????????????? | | T###??????????????????????????????? | | #??????????????????????????????? | | #####??????????????????????????? | | " #??????????????????????????? | | ### #??????????????????????????? | | #?# #??????????????????????????? | | #?# #??????????????#?????????#?? | | #?# #??????????????"????????"#?? | | ###"##??#######??##"???????""#?? | | ## %#??#"""""#??# ?????? ""#?? | | ## =[##### #####+####### ]"#?? | | = " !"#?? | | + != !"#?? | | ##################[####### *"#?? | | #????????????????#%Y! @h ""#?? | | #????????????????##"!!//!="""#?? | | #?????????????????#""""""""""#?? | | #?????????????????############?? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | !#??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ###????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | ######????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Cloak Strength 2 Core Shielding 30 Utility Shielding 66 Evasion (%) 64 Melee Accuracy 24 Core Analysis 6 Item Schematics ----------------- Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Adv. Sensor Array | -6/Factory | Scanalyzed Imp. Datajack | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageModifiedBeam Manual? 0 Play Time 00:41:04 Cumulative 204.0 hours Start 2024.08.14 @ 18:12:12 End 2024.08.14 @ 19:04:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 369 Rogue 367 Adventurer 2 Explorer 0 Win Type - Total 9 Types 8/0/0/1/0/0/0/0/0 Lore% 72 Gallery% 65 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e487cd06-ce35-4f42-a8d8-87aa00dd81a1