Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.19 @ 16:38:22 // Winter2019/RPGLIKE Player: Kenzurith Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (94) 470 Value Destroyed (2767) 2767 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1891) 1891 TOTAL SCORE: 8808 Bonus ------- High Alert Combat Kills 935 Follower Combat Kills 372 Met Imprinter 300 Was Imprinted 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/700 Matter 240/300 Energy 188/240 System Corruption 3% Temperature Cool (50) Movement Treading (260) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (3) --- Medium Treads > --- UTILITY (8) ------ Gravity Neutralizing Apparatus Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Targeting Computer Improved Target Analyzer Improved Armor Integrity Analyzer Layered Medium Armor Plating > --- WEAPON (4) ------- Cooled Plasma Cannon Cooled Plasma Cannon Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY (3) ---- Long-range Tractor Beam Rocket Launcher Axe Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Gravity Neutralizing Apparatus Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Targeting Computer Improved Target Analyzer Improved Armor Integrity Analyzer Layered Medium Armor Plating > --- WEAPON ----------- Cooled Plasma Cannon Cooled Plasma Cannon Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Long-range Tractor Beam Rocket Launcher Axe [Rating: 93] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Experimental Sensor Array Device Experimental Sensor Array Processor Signal Interpreter Protection Layered Medium Armor Plating Weapon Improved Assault Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 13 | 2 1 1 3 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | 1 . . . . . . 1 Utility 7 | . 1 1 1 . . . 4 Weapon 3 | 1 . . 2 . . . . Parts Attached 58 | 2 5 1 8 . 3 3 36 Power 10 | . 1 . . . . . 9 Engine 5 | . . . . . . . 5 Core 3 | . 1 . . . . . 2 Reactor 2 | . . . . . . . 2 Propulsion 10 | 1 . . 1 . . . 8 Treads 7 | . . . . . . . 7 Leg 3 | 1 . . 1 . . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | . 2 1 2 . 3 1 8 Device 6 | . 1 1 . . 2 . 2 Storage . | . . . . . . . . Processor 6 | . 1 . 1 . . . 4 Hackware . | . . . . . . . . Protection 5 | . . . 1 . 1 1 2 Artifact . | . . . . . . . . Weapon 21 | 1 2 . 5 . . 2 11 Energy Gun . | . . . . . . . . Energy Cannon 6 | . . . . . . . 6 Ballistic Gun 13 | 1 2 . 5 . . 1 4 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 1 . 1 . 3 Parts Lost . | . . . . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak . | . . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 100 99 100 99 Engine 1 | . 4 . . . . . 4 Core 7 | . 10 12 9 9 9 9 4 Treads 5 | . . . . . . . 15 Leg 14 | . 29 25 19 18 18 18 3 Device 17 | . 10 21 19 18 18 18 16 Processor 13 | . 14 12 13 9 9 9 16 Protection 6 | . . . 4 9 8 9 6 Energy Cannon 8 | . . . . . . . 23 Ballistic Gun 21 | . 29 25 31 36 36 35 3 Naked Turns . | . . . . . . . . Heaviest Build 65 | 8 10 11 24 24 24 27 65 Greatest Support 91 | 20 20 20 23 28 28 28 91 Greatest Overweight (x) 2 | . . . 1 1 . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 3 | . 1 1 2 2 2 2 3 Average Capacity 1 | . . 1 1 2 2 2 2 Most Carried 3 | . 1 1 2 2 2 2 3 Average Carried 1 | . . 1 1 2 2 2 2 Final Capacity 3 | . 1 1 2 2 2 2 3 Final Carried 3 | . 1 1 2 2 2 2 3 Class Distribution -------------------- 42% | Skirmisher 19% | Mutant 14% | Pyromaniac-Skirmisher 9% | Scavenger-Gunner 7% | Pyromaniac-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Pyromaniac-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 1923 | 220 234 189 460 105 46 98 571 Remotely . | . . . . . . . . Salvage Created 3388 | . 366 150 694 135 . 55 1988 Parts 193 | . 26 14 33 15 . 5 100 Haulers Intercepted 6 | . 2 . 4 . . . . Recyclers Shooed 3 | . . . . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 . Prevented 6 | . . . . . . 6 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 62 | . 7 7 4 8 . 4 32 Guns 33 | . 7 7 4 8 . 1 6 Cannons 19 | . . . . . . . 19 AOE 3 | . . . . . . 3 . Classes Destroyed 14 | . 5 . 3 . . . 6 Worker 10 | . . . 3 . . . 7 Builder 1 | . . . 1 . . . . Hauler 6 | . 2 . 4 . . . . Recycler 9 | . 1 . 3 . . . 5 Operator 1 | . . . . . . . 1 Watcher 5 | . 2 . 3 . . . . Swarmer 21 | . 1 5 . 8 . 4 3 Grunt 24 | . 6 2 3 . . . 13 Brawler 2 | . . . . . . . 2 Protector 1 | . . . . . . . 1 Sentry 1 | . . . 1 . . . . Specialist 3 | . . . . . . . 3 Hunter 4 | . . . . . . . 4 Programmer 6 | . . . . . . . 6 Best Kill Streak 10 | . 5 3 10 4 . 4 8 Combat Bots Only 5 | . 3 3 1 4 . 4 5 Max Kills in Single Turn 3 | . 1 1 2 2 . 3 3 Gunslinging 1 | . . . . 1 . . . Exploded 3 | . . . . . . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 4085 | . 409 527 290 128 . 166 2565 Core 3136 | . 341 431 232 97 . 145 1890 Absorbed by Shields . | . . . . . . . . Redirected to Core 2530 | . 234 317 162 68 . 81 1668 Core Remaining (%) 75 | 100 . 53 . . . 73 . Volleys Fired 206 | . 46 27 42 10 . 6 75 Largest 4 | . 2 2 4 4 . 4 4 Hottest 140 | . 40 40 92 92 . 92 140 Shots Fired 598 | . 92 54 122 40 . 20 270 Gun 394 | . 92 54 122 40 . 19 67 Cannon 202 | . . . . . . . 202 Launcher 2 | . . . . . . 1 1 Special . | . . . . . . . . Kinetic 394 | . 92 54 122 40 . 19 67 Thermal 202 | . . . . . . . 202 Explosive 2 | . . . . . . 1 1 Electromagnetic . | . . . . . . . . Robot Hit Streak 29 | . 26 29 13 4 . 7 23 Robot Miss Streak 6 | . 3 3 4 6 . 1 3 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . 2 2 2 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . Shots Hit Robots 341 | . 65 34 71 15 . 15 141 Core Hits 142 | . 22 10 26 8 . 7 69 Critical Kills 9 | . 1 . 1 . . . 7 Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 10 | . 1 1 1 . . . 7 Meltdown 6 | . . . . . . . 6 Destroy 4 | . 1 1 1 . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8536 | . 713 436 1178 219 . 400 5590 Guns 3466 | . 713 436 1178 219 . 230 690 Cannons 4375 | . . . . . . . 4375 Explosions 695 | . . . . . . 170 525 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3466 | . 713 436 1178 219 . 230 690 Thermal 4900 | . . . . . . . 4900 Explosive 170 | . . . . . . 170 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Effects 6 | . . . . . . . 6 Message Errors 3 | . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 150 | . . . . . . . 150 Projectiles 78 | . . . . . . . 78 Explosions 72 | . . . . . . . 72 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 268 | . 18 12 88 61 . 145 268 Average Temperature 52 | . 9 12 34 27 . 67 60 Received Heat Transfer 1029 | . 231 249 132 . . 12 405 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 8 | . . . . . . . 8 Combat Hostiles 7 | . . . . . . . 7 Parts Melted 22 | . . . . . . . 22 Heat Transferred 6778 | . . . . . . . 6778 Parts Sabotaged 6 | . . . . . . . 6 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 1606 | . 210 266 268 285 . . 1606 Initial 91 | . . 81 25 30 . . 91 Average 387 | . 111 120 63 166 . . 650 Maximum Alert Level 5 | . 1 1 1 1 . . 5 Low Security (%) 55 | 100 89 80 91 80 . . 26 Level 1 11 | . 10 19 8 19 . . 9 Level 2 7 | . . . . . . . 14 Level 3 15 | . . . . . . . 30 Level 4 9 | . . . . . . . 18 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 1 . 1 . . . 13 Investigation 3 | . 1 . . . . . 2 Extermination 3 | . . . . . . . 3 Reinforcement 6 | . . . 1 . . . 5 Assault 3 | . . . . . . . 3 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . 1 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 106 | . 10 8 19 10 . 5 54 Peak Tracking Total 6 | . 3 3 6 4 . 4 5 Tactical Retreats 5 | . . 1 2 1 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 13 | . . . . 2 . . 11 Max in Single Turn 6 | . . . . 1 . . 6 Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 9 | . 2 . 4 . 1 . 2 Terminals 6 | . 2 . 4 . . . . Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 31 | . 8 . 12 . 6 . 5 Successful 21 | . 4 . 7 . 6 . 4 Failed 10 | . 4 . 5 . . . 1 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 38 | . 8 . 9 . . . 21 Terminals 20 | . 8 . 12 . . . . Fabricators 5 | . . . . . . . 5 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 2 . 4 . 6 . . Record 1 | . . . 1 . . . . Part Schematic 6 | . . . . . 6 . . Robot Analysis 1 | . 1 . . . . . . Branch Access Points 2 | . 1 . 1 . . . . Unreport Threat 2 | . . . 2 . . . . Fabricator Hacks 4 | . . . . . . . 4 Load Schematic 2 | . . . . . . . 2 Build 2 | . . . . . . . 2 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 2 . 3 . . . . Terminals 5 | . 2 . 3 . . . . Botnet 5 | . 2 . 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 . 4 . . . 2 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . 6 . 9 Parts Built 2 | . . . . . . . 2 Matter 570 | . . . . . . . 570 Time 228 | . . . . . . . 228 Total Part Build Rating 10 | . . . . . . . 10 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Programmers 2 | . . . . . . . 2 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 27 | . . 3 . . 4 . 20 Largest Group 18 | . . 3 3 . 4 4 18 Highest-Rated Group 702 | . . 40 40 . 152 152 702 Highest-Rated Ally 74 | . . 16 16 . 39 39 74 Zionite Dispatches 2 | . . . . . . . 2 Trap Resupply 1 | . . . . . . . 1 Defense Resupply 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 77 | . . . 43 . . 16 18 Total Damage 1197 | . . . 444 . . 369 384 Kills 13 | . . . 6 . . 1 6 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 3 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 3 | . . . . . . . 3 Prototype Schematics 1 | . . . . . . . 1 Unaware Analyses 1 | . . . . . . . 1 Active Terminals 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 6180 | 8 349 581 851 387 1279 375 2350 Spaces Moved 3453 | 5 154 403 430 176 1006 275 1004 Core . | . . . . . . . . Treads 795 | . . . . . . . 795 Legs 2658 | 5 154 403 430 176 1006 275 209 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 120 Average Speed 140 | 120 120 120 154 199 120 120 162 Slowest Speed 280 | 120 120 120 200 200 120 120 280 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 2 40 83 43 49 91 50 32 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . 1 2 . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 6 | . . 1 . . 3 2 . Spaces Dug 8 | . . . . . . . 8 Terrain Destroyed 130 | . . . . . . 5 125 Melee . | . . . . . . . . Projectile 52 | . . . . . . . 52 AOE 78 | . . . . . . 5 73 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 4342 | 6 232 447 522 187 1078 306 1564 Wait 444 | . 4 7 20 . 67 13 333 Move 3446 | 4 153 402 429 175 1005 274 1004 Hop . | . . . . . . . . Pick Up 7 | . 1 1 1 . . . 4 Fast Attach 43 | 2 3 1 5 . 3 . 29 Attach . | . . . . . . . . Detach 1 | . . . 1 . . . . Swap 15 | . 2 . 3 . . 3 7 Drop 38 | . 3 1 4 . 3 1 26 Fire 206 | . 46 27 42 10 . 6 75 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 142 | . 20 8 17 2 . 9 86 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 2) 9 | -11/Scrapyard | Entered Materials 23 | -10/Materials | Identified exit to Mines 90 | -10/Materials | Upgraded with Utility slot (x1) 256 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 358 | -10/Materials | Entered Mines 365 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 377 | -10/Mines | Met a Derelict bent on vengeance 386 | -10/Mines | Learned location of Storage (-8) 415 | -10/Mines | Discovered new exit (range 11) 458 | -10/Mines | Reached level 2 477 | -10/Mines | Core integrity fell below 50% 528 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 530 | -10/Mines | Upgraded with Utility slot (x1) 530 | -10/Mines | Found Prototype Device 530 | -10/Mines | Identified Exp. Sensor Array 785 | -10/Mines | Identified exit to Materials 883 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 939 | -10/Mines | Entered Materials 939 | -9/Materials | Accompanied by 3 allies 941 | -9/Materials | Reached level 3 968 | -9/Materials | Upgraded with Utility slot (x1) 1028 | -9/Materials | Core integrity fell below 50% 1202 | -9/Materials | Reached level 4 1215 | -9/Materials | Upgraded with Weapon slot (x1) 1218 | -9/Materials | Upgraded with Weapon slot (x1) 1277 | -9/Materials | Identified exit to Mines 1429 | -9/Materials | Discovered new exit (range 15) 1629 | -9/Materials | Build established: Skirmisher 1790 | -9/Materials | Entered Mines 1792 | -9/Mines | Reached level 5 1912 | -9/Mines | Discovered new exit (range 6) 2046 | -9/Mines | Discovered new exit (range 4) 2052 | -9/Mines | Identified exit to Materials 2152 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2174 | -9/Mines | Assembled infested the area 2175 | -9/Mines | Identified exit to Zion 2177 | -9/Mines | Entered Zion 2179 | -7/Zion | Reached level 6 2240 | -7/Zion | Discovered new exit (range 15) 2289 | -7/Zion | Given the Hacking Drone Bay 2405 | -7/Zion | Learned Factory emergency access door positions 2566 | -7/Zion | Found Prototype Device 2566 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2696 | -7/Zion | Learned Factory non-interactive machine intel 3173 | -7/Zion | Imprinted 3176 | -7/Zion | Declared Zion's savior 3389 | -7/Zion | Identified exit to Proximity Caves 3456 | -7/Zion | Entered Proximity Caves 3456 | -6/Proximity Caves | Accompanied by 4 allies 3458 | -6/Proximity Caves | Reached level 7 3666 | -6/Proximity Caves | Spotted B-75 Beast 3688 | -6/Proximity Caves | Allies destroyed B-75 Beast 3814 | -6/Proximity Caves | Discovered new exit (range 4) 3818 | -6/Proximity Caves | Identified exit to Factory 3831 | -6/Proximity Caves | Entered Factory 3831 | -6/Factory | Accompanied by 3 allies 3833 | -6/Factory | Loaded intel: 240 non-interactive machine locations 3833 | -6/Factory | Reached level 8 3926 | -6/Factory | Reached level 9 4260 | -6/Factory | Build established: Pyromaniac-Skirmisher 4351 | -6/Factory | Upgraded with Power slot (x1) 4360 | -6/Factory | Upgraded with Propulsion slot (x1) 4428 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4429 | -6/Factory | Zion Defense Resupply teleported in 4661 | -6/Factory | Reached level 10 4670 | -6/Factory | Cargo convoy interrupted 4692 | -6/Factory | Core integrity fell below 50% 4758 | -6/Factory | Upgraded with Utility slot (x1) 4815 | -6/Factory | Retrieved Zion intel report: Active Terminals 4816 | -6/Factory | Zion Trap Resupply teleported in 5033 | -6/Factory | Upgraded with Utility slot (x1) 5066 | -6/Factory | Upgraded with Utility slot (x1) 5187 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 5196 | -6/Factory | Terminal network hard line cut 5231 | -6/Factory | First assault squad dispatched 5236 | -6/Factory | Upgraded with Utility slot (x1) 5287 | -6/Factory | Fabricated Imp. Heavy Machine Gun? 5401 | -6/Factory | Reached level 11 5402 | -6/Factory | Core integrity fell below 20% 5536 | -6/Factory | Build established: Pyromaniac-Gunner 5689 | -6/Factory | Discovered new exit (range 9) 5702 | -6/Factory | Identified exit to Factory 5740 | -6/Factory | Local fabrication network quarantined 5873 | -6/Factory | Fabricated Imp. Heavy Machine Gun (x1) 5906 | -6/Factory | Build established: Scavenger-Gunner 5989 | -6/Factory | Reached level 12 6050 | -6/Factory | Discovered exit to Factory (range 9) 6181 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06146_ R-10 Processor collects Targeting Computer. 06149_ R-10 Processor collects Hvy. Assault Rifle. 06161_ Dropped Imp. Terrain Scanner. 06165_ ALERT: Rogue bot located, Programmers report to Factory Zone 2H. 06167_ P-60 Hacker destroyed. 06170_ C-30 ARC bursts open, deploying its payload. 06170_ H-66 Slayer unfolds itself. 06170_ X-62 Marksman unfolds itself. 06170_ Penetrated by Slug. 06171_ Imp. Heavy Machine Gun blown off. 06171_ Imp. Medium Treads blown off. 06171_ Med. Treads blown off. 06171_ E-15 Imp destroyed. 06173_ Penetrated by Slug. 06173_ Acquired Imp. Heavy Machine Gun. 06173_ Penetrated by Slug. 06174_ X-62 Marksman destroyed. 06176_ Penetrated by Slug. 06181_ P-60 Hacker destroyed. 06181_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ????????????####????################???#?##??????? | | ??????#???????##?#### #??##????#????? | | ????????###??##????## #?##?#????????? | | ??????#??##?#??#?#??# ##????????#???? | | ??????????##????####? +? ? ? ?? ??? | | ????#?#?###########?# #???? ? ?? ?? ? | | ???#?? ### #?##??? ?? | | #??##? """"""""" ##########"####"###### """?" | | ??##?# ? # != """?" | | ??#### """"""""" # [[!"% """?" | | ?##### # *%%" m ? | | ##?### + !########## """?" | | ##??## "" # =!##??? ??#? ? """?" | | ###### "" # ####/;;#### """?# ??"""?" | | ! ## "T # #=%!h! ! #?"""???? R????? | | ## "" # u#@==h! #?""" # ? """?" | | " #? "" # #|=!*! #?? ??? ? """?" | | " !## # !%!!%*""" ; """?# ? """?" | | " #########+##### m +!!!| """ # """ ?? ?????? | | ######### #?### <%!# ! """ # """ ?? ? ????? | | #+###"##"#### ##### # # ??? # ??????? | | ! %=![ # ! # ? #?##?????? | | "="""################"#############? ? # ??????? | | #*# ###########?#####?##??? ? ?+ ???????? | | # # ##?##?####?#######?#?##????#?????????? | | #=# ######?##?????#?#?#?????#???? ??????? | | #!# # ? ? ##?###?##?????#? ???????? | | # # # ? ? ? ???#?##?#??#?###?????????? | | # # # ??? ???##?#?#?##???#?#????????? | | # # #? ??? ?? ??#?########?#?##?????????? | | # # #?? ?? ????#????#?#???#???????????? | | ######+#### ???? ?? ?###?#????#?#????????????? | | #### ? #?? ? ?? ? ?#?#??##?#???????????????? | | ?? ? ?? ?????#???????????????????????? | | ? ? ?/???? ????? ?##????#?????????????????? | | # ? ??##?? ??? ?????#???????????????????????? | | ?###?? ?? ???? ??? ??????????????????????????????? | | #??????????????? ??????????????????"""???????????? | | ???? ??????????????????????????????"""???????????? | | ???? ??????????????????????????????"""???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 37 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 5 Defensive Hacking 5 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Imp. Heavy Laser | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Machine Gun | x1 | -6/Factory Imp. Heavy Machine Gun | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Levels Raised 11 | . . 1 2 1 1 1 5 XP Earned 20678 | 3000 980 1425 3355 1700 800 1853 7565 XP Spent 16430 | 1000 750 800 3500 100 50 . 10230 Upgrades 26 | 2 2 1 4 1 1 . 15 Power Slot 1 | . . . . . . . 1 Propulsion Slot 2 | 1 . . . . . . 1 Utility Slot 7 | . 1 1 1 . . . 4 Weapon Slot 3 | 1 . . 2 . . . . Core Integrity 2 | . . . . . . . 2 Heat Dissipation 4 | . . . . . . . 4 Mass Support 1 | . . . . 1 . . . Inventory Capacity 3 | . 1 . 1 . . . 1 Terrain Scan Density 1 | . . . . . 1 . . Hack Attack % 1 | . . . . . . . 1 Hack Defense % 1 | . . . . . . . 1 Protomatter Created 930 | . 159 50 83 17 . 17 604 Integrity Restored 2981 | . 413 150 387 30 . 177 1824 Core 2433 | . 341 150 387 30 . 177 1348 Parts 548 | . 72 . . . . . 476 Protomatter Decayed 137 | . . . 36 7 . . 94 Game ------ Seed CooledSlugLaser Manual? 0 Play Time 00:47:22 Cumulative 357.9 hours Start 2021.07.19 @ 15:48:20 End 2021.07.19 @ 16:38:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 181 Rogue 178 Adventurer 1 Explorer 2 Win Type - Total 6 Types 3/1/1/0/0/0/1/0/0 Lore% 82 Gallery% 90 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(0,0,0) Steam 1 RUN: 4a1711a2-ff59-41b1-a4a9-8bfba2e09e09