Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 22:37:10

Player: gigi283

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (26)      130
Value Destroyed (706)      706
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2136

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     21/300
Energy                     24/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (3) ------
           Visual Processing Unit
  Improved Targeting Computer
>          --- WEAPON (3) -------
  Improved Light Cannon
           Maul
>          --- INVENTORY (5) ----
     Small Storage Unit
           Terrain Scan Processor
           Core Shielding
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Flight Unit
           VTOL Module
>          --- UTILITY ----------
           Weight Redist. System
  Improved Targeting Computer
     Light Armor Plating
>          --- WEAPON -----------
           Beam Rifle
           Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Treads
  Improved Heat Sink
     Small Storage Unit
           Rocket Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Visual Processing Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             43   | 6   3   4   29  1   
  Power                    6    | 1   .   1   4   .   
    Engine                 4    | 1   .   .   3   .   
    Core                   2    | .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   2   2   7   .   
    Treads                 5    | 2   2   .   1   .   
    Leg                    3    | .   .   .   3   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 5    | .   .   2   3   .   
  Utility                  8    | 1   1   .   6   .   
    Device                 2    | .   .   .   2   .   
    Storage                2    | 1   .   .   1   .   
    Processor              3    | .   1   .   2   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   .   1   12  1   
    Energy Gun             2    | .   .   .   2   .   
    Energy Cannon          2    | .   .   1   1   .   
    Ballistic Gun          7    | 2   .   .   5   .   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               3    | .   .   .   2   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 12   | .   .   .   10  2   
  Power                    3    | .   .   .   3   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   5    | .   .   .   4   1   
  Highest Loss Streak      3    | .   .   .   3   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     82   | .   92  99  76  84  
  Engine                   5    | .   14  8   3   .   
  Core                     2    | .   .   5   1   .   
  Treads                   6    | .   28  15  .   .   
  Leg                      8    | .   .   .   12  22  
  Flight                   6    | .   .   11  7   .   
  Device                   4    | .   .   .   6   9   
  Storage                  6    | .   14  14  3   .   
  Processor                15   | .   7   14  17  22  
  Protection               1    | .   .   .   2   .   
  Energy Gun               1    | .   .   .   1   .   
  Energy Cannon            2    | .   .   5   1   .   
  Ballistic Gun            15   | .   28  22  11  7   
  Ballistic Cannon         3    | .   .   .   3   11  
  Launcher                 1    | .   .   .   1   1   
  Impact Weapon            1    | .   .   .   1   11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             20   | 13  13  15  20  11  
  Greatest Support         40   | 40  40  40  29  29  
  Greatest Overweight (x)  4    | .   .   4   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   
  Average Capacity         6    | 7   8   8   5   5   
  Most Carried             7    | 2   3   7   6   5   
  Average Carried          2    | .   .   2   3   4   
  Final Capacity           8    | 8   8   8   5   5   
  Final Carried            5    | .   1   1   5   4   

 Class Distribution 
--------------------
 72% | Mutant
 17% | Scavenger-Mutant
  7% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto 
Matter Collected           636  | 260 62  63  251 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            712  | .   100 39  516 57  
  Parts                    42   | .   2   7   29  4   
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           2    | .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  19   | .   2   3   13  1   
  Guns                     8    | .   2   3   3   .   
  Cannons                  4    | .   .   .   4   .   
  AOE                      7    | .   .   .   6   1   
Classes Destroyed          8    | .   1   1   5   1   
  Builder                  2    | .   .   .   1   1   
  Tunneler                 1    | .   .   .   .   1   
  Hauler                   1    | .   .   .   1   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  2    | .   .   .   2   .   
  Swarmer                  5    | .   .   3   2   .   
  Grunt                    10   | .   2   .   7   1   
  Sentry                   4    | .   .   .   4   .   
Best Kill Streak           4    | .   1   3   4   3   
  Combat Bots Only         4    | .   1   3   4   1   
Max Kills in Single Turn   3    | .   1   1   2   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        247  | .    19   36   163  29   
  Missed                   84   | .    6    12   58   8    
Damage Taken               2077 | .    192  204  1353 328  
  Core                     506  | .    74   24   346  62   
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   98   | .    .    .    98   .    
Core Remaining (%)         80   | 100  .    60   .    .    
Volleys Fired              101  | .    14   14   72   1    
  Largest                  3    | .    2    2    3    1    
  Hottest                  109  | .    40   40   109  33   
Shots Fired                139  | .    28   20   90   1    
  Gun                      95   | .    28   20   47   .    
  Cannon                   33   | .    .    .    33   .    
  Launcher                 11   | .    .    .    10   1    
  Special                  .    | .    .    .    .    .    
  Kinetic                  92   | .    28   20   44   .    
  Thermal                  36   | .    .    .    36   .    
  Explosive                11   | .    .    .    10   1    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         5    | .    5    2    5    2    
  Robot Miss Streak        6    | .    4    6    4    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           73   | .    13   6    53   1    
  Core Hits                48   | .    6    4    32   6    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              4    | .    .    .    2    2    
  Impact                   4    | .    .    .    2    2    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1644 | .    138  63   1251 192  
  Guns                     579  | .    138  63   378  .    
  Cannons                  292  | .    .    .    292  .    
  Explosions               708  | .    .    .    516  192  
  Melee                    62   | .    .    .    62   .    
  Ramming                  3    | .    .    .    3    .    
  Kinetic                  555  | .    138  63   354  .    
  Thermal                  316  | .    .    .    316  .    
  Explosive                708  | .    .    .    516  192  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   62   | .    .    .    62   .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    .    3    3    
  Average Corruption       2    | .    .    .    2    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  19   | .    .    .    18   1    
    Message Errors         8    | .    .    .    8    .    
    Matter Fused           2    | .    .    .    2    .    
    Heat Flow Errors       2    | .    .    .    2    .    
    Energy Discharges      1    | .    .    .    1    .    
    Parts Fused            1    | .    .    .    1    .    
    Data Loss (minor)      3    | .    .    .    2    1    
    Alerts                 1    | .    .    .    1    .    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            22   | .    .    .    22   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    22   | .    .    .    22   .    
Knockbacks                 1    | .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      75   | .    .    .    27   48   
  Shots                    3    | .    .    .    2    1    
  Rammed                   3    | .    .    1    2    .    
Targets Rammed             3    | .    .    1    2    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        208  | .    24   .    208  12   
  Average Temperature      54   | .    12   .    58   12   
  Received Heat Transfer   807  | .    111  .    528  168  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              4    | .    .    .    4    .    
  Impact Corruptions       2    | .    .    .    2    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    .    3    .    
  Heat Transferred         703  | .    .    .    703  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             270  | .   65  95  270 102 
  Initial                  61   | .   .   25  37  61  
  Average                  94   | .   44  62  127 66  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         90   | 100 100 100 83  100 
  Level 1                  9    | .   .   .   16  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   2   .   1   1   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           3    | .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              42   | .   4   5   23  10  
  Peak Tracking Total      8    | .   3   3   6   8   
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            2    | .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          3    | .   .   .   3   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          3    | .   .   .   2   1   
  Terminals                1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                6    | .   .   .   5   1   
  Successful               4    | .   .   .   4   .   
  Failed                   2    | .   .   .   1   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   .   1   1   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     32   | .   .   .   32  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  
Turns Passed               1871 | 154  237  291  1126 63   
Spaces Moved               963  | 70   119  178  567  29   
  Core                     73   | 5    .    2    66   .    
  Treads                   260  | 65   119  76   .    .    
  Legs                     213  | .    .    .    184  29   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   417  | .    .    100  317  .    
  Fastest Speed            34   | 50   160  117  34   120  
  Average Speed            115  | 152  160  136  95   120  
  Slowest Speed            250  | 160  160  250  200  120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            2    | .    .    .    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       26   | 6    27   52   40   7    
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          56   | .    .    .    43   13   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      56   | .    .    .    43   13   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  
Total                      1588 | 118  141  210  1067 52   
  Wait                     401  | 37   .    .    346  18   
  Move                     955  | 69   118  177  562  29   
  Hop                      2    | .    .    .    2    .    
  Pick Up                  44   | 6    4    6    28   .    
  Fast Attach              3    | .    .    .    3    .    
  Attach                   37   | 6    1    3    26   1    
  Detach                   12   | .    .    2    10   .    
  Swap                     3    | .    2    1    .    .    
  Drop                     23   | .    2    6    14   1    
  Fire                     101  | .    14   14   72   1    
  Melee                    4    | .    .    .    2    2    
  Ram                      3    | .    .    1    2    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  155 | -11/Scrapyard | Entered Materials
  241 | -10/Materials | Met 8R-AWN
  318 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Discovered new exit (range 17)
  330 | -10/Materials | Discovered new exit (range 7)
  392 | -10/Materials | Entered Mines
  394 | -10/Mines     | Followed 8R-AWN into the Mines
  649 | -10/Mines     | Discovered new exit (range 13)
  683 | -10/Mines     | Entered Materials
  683 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  684 | -9/Materials  | Identified exit to Storage
  933 | -9/Materials  | Lost 3 parts (1p2n)
 1008 | -9/Materials  | Core integrity fell below 50%
 1157 | -9/Materials  | Discovered new exit (range 9)
 1298 | -9/Materials  | Core integrity fell below 20%
 1325 | -9/Materials  | Lost 3 parts (1p1u1w)
 1574 | -9/Materials  | Repaired Hvy. Assault Rifle
 1809 | -9/Materials  | Entered Storage
 1872 | -9/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Dropped Assault Rifle.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
O-16 Technician sends out distress signal.
T-07 Excavator is excavating.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal S013.
[Achievement: Let's See Who's Tougher]
The achievement interface (ESC then open
  Records) offers an effective way to explore
  all of your earned achievements as well as
  seek out new goals for future runs.
U-05 Engineer destroyed.
G-34 Mercenary destroyed.
T-07 Excavator destroyed.
Rocket Launcher destroyed.
Critical hit (Burn: +37).
R-06 Scavenger collects Assault Rifle.
Weight Redist. System destroyed.
R-06 Scavenger collects Aluminum Leg.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
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|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ?????????????????????????####???????????????????   |
| ????????????????#"R????###  ##??????????????????   |
| ????????????????#"""  Y#     ##############?????   |
| ????????????????#"""    g@r             + "?????   |
| ????????????????#     g g  % ########## #T#?????   |
| ????????????????#####r##g  |% #???????# ###?????   |
| ?????????????????????? gY##   #???????# #???????   |
| ????????????????????     ?#####???????# ###?????   |
| ???????????????????##  uY?????????????#   #?????   |
| ????????????????????#    ?????????????#   #?????   |
| ????????????????????#    ?????????????#   #?????   |
| ????????????????????#    ?????????????#   #?????   |
| ????????????????????+   ??????????????#   #?????   |
| ??????????????????? #   ??????????????#   #?????   |
| ??????????????????? #   ??????????????#   #?????   |
| ?????????????????? ?#   ??????????????#   #?????   |
| ??????????????????#?#   ??????????????#   #?????   |
| ????????????????????    ??????????????#   #?????   |
| ????????????????????   ???????????????#   #?????   |
| ?????????????????????  ???????????????#   #?????   |
| ??????????????????????????????????????#   #?????   |
| ??????????????????????????????????????#   #?????   |
| ??????????????????????????????????????#   #?????   |
| ??????????????????????????????????????+   #?????   |
| ???????????????????????????????????????   #?????   |
| ???????????????????????????????????????   ??????   |
| ???????????????????????????????????????   ??????   |
| ????????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                63
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Loot Pinata
Oops
Part-time Mechanic
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              MetafieldScatterVibroblade
  Manual?         0
Play Time         00:41:06
  Cumulative      2.1 hours
  Start           2024.04.28 @ 21:50:21
  End             2024.04.28 @ 22:37:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 923f92d8-1cc4-4f9a-9f4e-10009f3eb1f1