Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 18:48:41 Player: KaiserChief Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (1591) 1591 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5751 Bonus ------- Pacifist 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 267/300 Energy 350/350 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Battery Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Improved Heat Sink Improved EM Pulse Cannon Ion Cannon Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner Targeting Computer Core Analyzer Weapon Cycler Hardlight Generator > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Heavy Ion Engine Improved Heat Sink Improved Heat Sink High-capacity Battery Beam Rifle Improved EM Pulse Cannon Ion Cannon Gauss Rifle Gauss Cannon Improved Proton Missile Launcher [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility High-capacity Battery Device Improved Heat Sink Storage High-capacity Battery Processor Targeting Computer Protection Light Armor Plating Weapon Ion Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 1 1 . . . Utility 5 | . . 1 1 2 1 . Weapon . | . . . . . . . Parts Attached 50 | 6 . 8 20 9 3 4 Power 6 | 1 . . 3 1 1 . Engine 6 | 1 . . 3 1 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 18 | 2 . 3 11 2 . . Treads 6 | . . . 4 2 . . Leg 12 | 2 . 3 7 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 . 3 3 5 2 . Device 6 | . . 1 2 2 1 . Storage 3 | 1 . 1 . 1 . . Processor 3 | . . . 1 1 1 . Hackware . | . . . . . . . Protection 2 | . . 1 . 1 . . Artifact . | . . . . . . . Weapon 12 | 2 . 2 3 1 . 4 Energy Gun 7 | 2 . 2 2 1 . . Energy Cannon 3 | . . . 1 . . 2 Ballistic Gun 1 | . . . . . . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 32 | . . 5 8 4 . 15 Power 3 | . . . 1 . . 2 Propulsion 9 | . . 2 3 1 . 3 Utility 11 | . . 1 2 2 . 6 Weapon 9 | . . 2 2 1 . 4 Highest Loss Streak 15 | . . 3 4 1 . 15 To Critical Strikes . | . . . . . . . Average Backups 6 | 1 1 4 6 8 8 9 Power 1 | . . . 1 1 1 1 Propulsion . | . . . . . . . Utility 1 | . . . . 2 2 2 Weapon 3 | . 1 2 4 3 4 5 Tool/Special . | . . . . . . . Unused Backups 13 | . . 2 3 2 . 6 Power 3 | . . . 1 1 . 1 Propulsion 1 | . . 1 . . . . Utility 2 | . . . . . . 2 Weapon 7 | . . 1 2 1 . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 85 73 89 96 99 78 Engine 8 | . 14 11 8 7 13 10 Treads 15 | . . . . 30 26 14 Leg 13 | . 28 25 30 . . . Device 10 | . . . 11 14 17 13 Storage 14 | . 14 14 18 15 8 7 Processor 7 | . . . 2 9 19 18 Energy Gun 10 | . 28 20 10 7 6 1 Energy Cannon 5 | . . . 7 6 6 8 Peak Build Rating 53 | 6 6 11 26 37 48 53 Average Rating 24 | 4 6 6 18 32 46 39 On Entrance 19 | . 6 6 11 26 37 48 Naked Turns . | . . . . . . . Heaviest Build 60 | 14 14 21 28 40 52 60 Greatest Support 88 | 20 20 30 88 88 86 86 Greatest Overweight (x) 13 | . . 1 2 . . 13 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 9 10 9 Most Carried 10 | 5 3 7 8 10 9 10 Average Carried 6 | 1 1 4 6 8 8 9 Final Capacity 10 | 8 8 8 8 10 10 5 Final Carried 9 | 1 3 4 8 9 9 5 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/DSF Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Matter Collected 688 | 195 . 115 145 158 . 75 Remotely . | . . . . . . . Salvage Created 1839 | . . 367 524 709 . 239 Parts 95 | . . 32 26 27 . 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Combat Hostiles Destroyed 40 | . . 12 11 15 . 2 Guns 21 | . . 10 6 4 . 1 Cannons 14 | . . . 5 8 . 1 AOE 2 | . . 2 . . . . Classes Destroyed 10 | . . 4 2 3 . 1 Builder 2 | . . 1 1 . . . Recycler 1 | . . . . 1 . . Watcher 1 | . . . 1 . . . Swarmer 13 | . . 7 3 3 . . Grunt 15 | . . 3 5 7 . . Sentry 4 | . . 2 2 . . . Specialist 2 | . . . . . . 2 Hunter 3 | . . . 1 2 . . Programmer 2 | . . . . 2 . . Heavy 1 | . . . . 1 . . Best Kill Streak 8 | . . 5 8 4 . 1 Combat Bots Only 7 | . . 4 7 3 . 1 Max Kills in Single Turn 2 | . . 2 2 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Hostile Shots Fired 420 | . 4 83 85 87 . 161 Missed 103 | . 2 21 28 25 . 27 Hits 317 | . 2 62 57 62 . 134 Projectile 317 | . 2 62 57 62 . 134 Critical Strikes 14 | . . . 4 4 . 6 Damage Taken 5194 | . 53 740 883 1196 . 2322 Core 1364 | . . 175 192 146 . 851 Absorbed by Shields 92 | . . . . 20 . 72 Regen/Repaired (Parts) 77 | . . . . 77 . . Core Remaining (%) 80 | 100 100 56 65 79 . . Volleys Fired 160 | . 2 50 33 50 . 25 Largest 2 | . 2 2 2 2 . 2 Hottest 180 | . 90 90 121 116 . 180 Shots Fired 294 | . 4 80 64 100 . 46 Gun 174 | . 4 80 33 50 . 7 Cannon 120 | . . . 31 50 . 39 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 13 | . . . . . . 13 Thermal 247 | . 2 50 62 100 . 33 Explosive . | . . . . . . . Electromagnetic 34 | . 2 30 2 . . . Robot Hit Streak 15 | . 2 4 13 15 . 10 Robot Miss Streak 7 | . 1 7 3 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 196 | . 3 42 45 72 . 34 Core Hits 71 | . 1 20 20 25 . 5 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | . . 3 2 5 . 2 Burn 10 | . . 3 2 5 . . Blast 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4079 | . 48 605 1020 1402 . 1004 Guns 1722 | . 48 525 538 540 . 71 Cannons 2255 | . . . 482 840 . 933 Explosions 77 | . . 77 . . . . Melee . | . . . . . . . Ramming 25 | . . 3 . 22 . . Kinetic 214 | . . . . . . 214 Thermal 3571 | . 24 373 1004 1380 . 790 Explosive . | . . . . . . . Electromagnetic 269 | . 24 229 16 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 . . Average Corruption 1 | . . . . 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . . 10 . . Matter Fused 5 | . . . . 5 . . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 2 | . . . . 2 . . Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 75 | . . 32 . 28 . 15 Projectiles 43 | . . . . 28 . 15 Explosions 32 | . . 32 . . . . Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 109 | . . 109 . . . . Shots 2 | . . 2 . . . . Rammed 5 | . . . . 5 . . Targets Rammed 6 | . . 1 . 5 . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 606 | . 39 160 367 110 . 606 Average Temperature 94 | . 19 49 102 30 . 257 Received Heat Transfer 1218 | . 18 141 351 216 . 492 Effects 10 | . . . 1 . . 9 Shutdowns 3 | . . . . . . 3 Energy Bleed 3 | . . . 1 . . 2 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . 3 . . Combat Hostiles 3 | . . . . 3 . . Parts Melted 21 | . . 1 4 15 . 1 Heat Transferred 7320 | . 74 1174 1801 2997 . 1274 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 2 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 94 | 100 100 63 100 100 100 100 Level 1 5 | . . 36 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 277 | . 5 277 164 120 29 78 Initial 104 | . . . 104 15 29 3 Average 64 | . . 144 84 47 10 16 Influence Increases 1286 | . 5 457 312 412 5 95 Destroy 0b10 Robot/C 800 | . . 240 220 300 . 40 Destroy 0b10 Robot/NC 20 | . . 5 10 5 . . Destroy Leader 202 | . . 50 52 90 . 10 Successful Hack 31 | . 5 . 7 14 5 . Disable Machine 60 | . . 45 . . . 15 Destroy Structure 38 | . . 27 8 3 . . Lose Combat Pursuer 135 | . . 90 15 . . 30 Influence Decreases 1286 | . 5 210 525 386 60 100 Entered New Map 195 | . . . 143 19 31 2 Time Decay 823 | . 5 160 302 327 29 . Lost Part 268 | . . 50 80 40 . 98 Squads Dispatched 12 | . . 1 2 7 . 2 Investigation 3 | . . . . 3 . . Extermination 2 | . . . . 2 . . Reinforcement 7 | . . 1 2 2 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Distress Signals 4 | . . 2 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 3 23 16 18 . 8 Peak Tracking Total 7 | . 3 7 7 5 . 6 Tactical Retreats 5 | . . 3 1 . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Traps Triggered 4 | . 1 . . 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Disabled 4 | . . 3 . . . 1 Max in Single Turn 3 | . . 3 . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Accessed 8 | . 1 . 1 5 1 . Terminals 6 | . 1 . 1 3 1 . Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 1 . 2 11 1 . Successful 7 | . 1 . 1 4 1 . Failed 8 | . . . 1 7 . . Catastrophic 2 | . . . . 2 . . Database Lockouts . | . . . . . . . Manual 3 | . 3 . . . . . Terminals 9 | . 1 . 2 5 1 . Fabricators 3 | . . . . 3 . . Repair Stations 3 | . . . . 3 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 . 1 2 1 . Record 1 | . . . . 1 . . Open DSF 2 | . . . . 1 1 . Recall Investigation 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 . . 4 . . Full Trace Events 3 | . . . . 3 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 38 | . . . . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Active Infowar (turns) 344 | . . 11 86 . 106 141 Optics 247 | . . . . . 106 141 Sensors 97 | . . 11 86 . . . Terrain 182 | . . . . . 75 107 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Turns Passed 2512 | 66 122 355 664 1057 107 141 Spaces Moved 1298 | 47 96 155 390 509 68 33 Core 16 | 14 . . . . . 2 Treads 622 | . . . 14 509 68 31 Legs 660 | 33 96 155 376 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 145 151 151 Average Speed 135 | 99 120 122 126 145 151 204 Slowest Speed 700 | 120 120 190 260 151 151 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 16 | 3 22 17 26 11 1 35 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 58 | . . 51 7 . . . Melee . | . . . . . . . Projectile 7 | . . . 7 . . . AOE 51 | . . 51 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Total 1777 | 66 99 241 503 728 72 68 Wait 170 | 8 . 15 14 133 . . Move 1292 | 46 95 154 389 508 67 33 Hop . | . . . . . . . Pick Up 68 | 6 2 11 30 15 2 2 Fast Attach 1 | 1 . . . . . . Attach 41 | 5 . 8 15 8 2 3 Detach . | . . . . . . . Swap 12 | . . . 6 3 1 2 Drop 25 | . . 2 16 6 . 1 Fire 160 | . 2 50 33 50 . 25 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush 5 | . . . . 5 . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . . 2 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 16) 189 | -10/Materials | Entered another Materials area 189 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 342 | -9/Materials | Build established: Mutant 495 | -9/Materials | Lost 3 parts (1n1u1w) 516 | -9/Materials | Discovered new exit (range 7) 544 | -9/Materials | Entered another Materials area 544 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 695 | -8/Materials | Lost 4 parts (2n1u1w) 830 | -8/Materials | Destroyed 7 combat bots 1022 | -8/Materials | Build established: Scavenger-Mutant 1119 | -8/Materials | Discovered new exit (range 15) 1208 | -8/Materials | Entered Factory 1208 | -7/Factory | Evolved 2 slots: Utility x2 1475 | -7/Factory | Build established: Mutant 1595 | -7/Factory | Repaired Ion Cannon 2100 | -7/Factory | Cargo convoy interrupted 2180 | -7/Factory | Discovered new exit (range 15) 2265 | -7/Factory | Entered another Factory area 2265 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2371 | -6/Factory | Identified exit to DSF 2372 | -6/Factory | Entered DSF 2428 | -6/DSF | Additional patrols routed to DSF 2481 | -6/DSF | Core integrity fell below 50% 2505 | -6/DSF | Core integrity fell below 20% 2513 | -6/DSF | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- X-62 Marksman Armor Integrity Analyzer blasted off. X-62 Marksman knocked back. Slug penetrates X-62 Marksman. Rnf. Deuterium Engine destroyed. Knocked back. Slug penetrates X-62 Marksman. Penetrated by Slug. Slug penetrates X-62 Marksman. Gauss Rifle destroyed. Targeting Computer destroyed. Critical hit (Blast). Knocked back. Acquired 75 matter. Penetrated by Slug. Med. Storage Unit destroyed. X-62 Marksman Imp. Carbon-fiber Leg blasted off. X-62 Marksman knocked back. Penetrated by Slug. Gauss Cannon destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#?????#?????????#??#???#?????? | | ???#??#????#???????????????#???????????? | | ???#???????????????#???????????????????? | | ??????###???#??#?????????#?####????????? | | ?????#?????#??###???????#??#""?????????? | | ?#????????#?### #??????????#"#??????#??? | | ?????#????###"#"###??##???##"####??????? | | ??????##??#!! !!#########"""""#??????? | | ""## # #!! %!!# #[*[%"%"""#??????# | | % !g %%!![*!%%%"##"#???? | | % % %[!@%x=%%%%""#???? | | ##]]# ### =;#!H]]#]]##!% ""####???? | | ??? ?# ????# "##]]]#]]### ###?????#? | | ?????#????#!! ########?# #????????? | | ?????????#!! #????????] ]#???????? | | ? ????????#!! #????##??] ]#???????? | | ?????##???### ####??????## ##???????? | | ?????##?????! ! #???????? ????????? | | ?? ?#????#?!! !?????????? ????????? | | ?????#????#!! !?????????? #???????? | | ????#?????### #???????#?## ##???????? | | ????????????# #??????????# ???????? | | ??????#????? ???? ??????# ????????? | | ?????????? ? ?????? ???? !????????? | | ???????????? ? ? ??????? !??????#?? | | ??????? ??? ?????? ?? ? !????????? | | ???????????# ???????????# !??#?????? | | ???????????## ???????????? !????????? | | ????????????# ???????????? #????????? | | ????????????? ??#?#?? ???? ?????????? | | ??????????#?? ?????#?????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 720 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Cannon | 33% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout Challenges ------------ None Game ------ Seed ElectrostormProjectionDevice Manual? 0 Play Time 00:40:18 Cumulative 6.0 hours Start 2025.05.24 @ 18:09:24 End 2025.05.24 @ 18:48:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 474071d4-98d3-46a7-8726-80c563267639