Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 16:33:38 Player: Jennifer Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (2883) 2883 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7493 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Large Storage Unit Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Structural Scanner Weapon Cycler > --- WEAPON ----------- Pulse Rifle Improved Spread Laser Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Armored Treads Armored Treads Armored Treads Advanced Treads Advanced Treads Advanced Treads Targeting Computer Assault Cannon Advanced Assault Cannon [Rating: 65] Favorites ----------- Power Micro Nuclear Core Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Weapon Minigun Energy Gun Pulse Rifle Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . 2 . . Utility 3 | . . . . . 1 1 1 Weapon 2 | . . . . . 1 1 . Parts Attached 62 | 6 13 . . . 8 20 15 Power 7 | 1 2 . . . 2 1 1 Engine 4 | 1 1 . . . 2 . . Core 3 | . 1 . . . . 1 1 Reactor . | . . . . . . . . Propulsion 15 | 2 2 . . . 1 4 6 Treads 11 | . 2 . . . . 4 5 Leg 3 | 2 . . . . . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . 1 . . Utility 12 | 1 3 . . . 1 5 2 Device 5 | . 1 . . . 1 3 . Storage 6 | 1 2 . . . . 2 1 Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 28 | 2 6 . . . 4 10 6 Energy Gun 2 | . . . . . . 2 . Energy Cannon . | . . . . . . . . Ballistic Gun 19 | 2 3 . . . 3 7 4 Ballistic Cannon 6 | . 2 . . . 1 1 2 Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . Parts Lost 28 | . 2 . . . 1 3 22 Power 5 | . 1 . . . 1 1 2 Propulsion 8 | . . . . . . . 8 Utility 3 | . . . . . . 1 2 Weapon 12 | . 1 . . . . 1 10 Highest Loss Streak 15 | . 2 . . . 1 2 15 To Critical Strikes . | . . . . . . . . Average Backups 11 | 2 8 10 11 12 14 11 12 Power 1 | . . . . . 1 3 2 Propulsion 3 | 1 2 2 2 3 3 3 4 Utility 1 | . 1 2 2 2 2 1 2 Weapon 4 | . 3 6 7 7 6 3 3 Tool/Special . | . . . . . . . . Unused Backups 22 | . 4 . 2 . 6 2 8 Power 5 | . . . . . . 2 3 Propulsion 6 | . 1 . . . 2 . 3 Utility 4 | . . . 1 . 1 . 2 Weapon 6 | . 3 . . . 3 . . Tool/Special 1 | . . . 1 . . . . Average Slot Usage (%) 89 | . 94 100 100 100 71 91 89 Engine 3 | . 3 . . . 6 5 . Core 7 | . 10 14 14 14 2 1 11 Treads 17 | . 9 28 28 28 . 21 22 Leg 2 | . 17 . . . . . . Flight 1 | . . . . . 8 2 . Device 13 | . 9 14 14 14 17 14 11 Storage 12 | . 14 14 14 14 9 14 11 Processor 1 | . . . . . . . 4 Energy Gun 1 | . . . . . . 5 . Ballistic Gun 16 | . 19 . . . 17 18 20 Ballistic Cannon 8 | . 3 28 28 28 9 5 2 Peak Build Rating 65 | 6 12 11 14 14 50 65 50 Average Rating 34 | 4 8 10 12 14 48 46 43 On Entrance 18 | . 6 10 11 14 14 50 45 Avg Prop Armor Cover (%) 8 | . 8 . . . . . . Naked Turns 6 | . . . . . . . 6 Heaviest Build 113 | 12 32 32 32 32 49 53 113 Greatest Support 84 | 20 40 40 40 40 50 82 84 Greatest Overweight (x) 4 | 1 4 . . . . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 Average Capacity 14 | 7 10 15 15 15 15 15 17 Most Carried 15 | 5 10 11 15 15 15 15 14 Average Carried 11 | 2 8 10 13 15 14 11 12 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 4 10 11 15 15 14 15 5 Class Distribution -------------------- 47% | Skirmisher 34% | Mutant 18% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 3537 | 219 281 99 . 56 1320 784 778 Remotely . | . . . . . . . . Salvage Created 3193 | . 328 . . . 1164 799 902 Parts 171 | . 33 . . . 51 44 43 Haulers Intercepted 9 | . 2 . . . 4 2 1 Recyclers Shooed 5 | . . . . . . 1 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 63 | . 13 . . . 21 16 13 Guns 37 | . 4 . . . 10 12 11 Cannons 17 | . . . . . 11 4 2 AOE 9 | . 9 . . . . . . Classes Destroyed 12 | . 3 . . . 7 2 . Worker 2 | . . . . . 1 . 1 Builder 3 | . . . . . 2 . 1 Hauler 9 | . 2 . . . 4 2 1 Recycler 4 | . . . . . 1 1 2 Watcher 1 | . . . . . 1 . . Swarmer 15 | . 9 . . . . 2 4 Grunt 21 | . 4 . . . 13 1 3 Duelist 2 | . . . . . 2 . . Sentry 11 | . . . . . 5 3 3 Hunter 5 | . . . . . . 5 . Programmer 8 | . . . . . . 5 3 Heavy 1 | . . . . . 1 . . Best Kill Streak 6 | . 4 . . . 4 2 6 Combat Bots Only 4 | . 4 . . . 3 2 4 Max Kills in Single Turn 2 | . 2 . . . 2 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 741 | . 67 . . . 96 283 295 Missed 248 | . 22 . . . 35 109 82 Hits 493 | . 45 . . . 61 174 213 Projectile 493 | . 45 . . . 61 174 213 AOE 1 | . 1 . . . . . . Critical Strikes 17 | . 1 . . . 2 5 9 Part Disruptions 3 | . 2 . . . . 1 . Damage Taken 7024 | . 552 . . . 724 2023 3725 Core 1210 | . 100 . . . 106 140 864 Absorbed by Shields 275 | . . . . . 275 . . Regen/Repaired (Parts) 81 | . 81 . . . . . . Core Remaining (%) 80 | 100 . . . 60 80 80 . Volleys Fired 272 | . 37 . . . 100 82 53 Largest 4 | . 2 . . . 3 4 4 Hottest 153 | . 60 . . . 83 153 127 Shots Fired 733 | . 57 . . . 274 209 193 Gun 553 | . 45 . . . 181 171 156 Cannon 170 | . 2 . . . 93 38 37 Launcher 10 | . 10 . . . . . . Special . | . . . . . . . . Kinetic 673 | . 47 . . . 274 159 193 Thermal 50 | . . . . . . 50 . Explosive 10 | . 10 . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | . 8 . . . 15 12 16 Robot Miss Streak 5 | . 3 . . . 5 3 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 417 | . 30 . . . 145 119 123 Core Hits 160 | . 20 . . . 59 38 43 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 11 | . 1 . . . 2 5 3 Burn 2 | . . . . . . 2 . Destroy 2 | . 1 . . . . . 1 Blast 7 | . . . . . 2 3 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8343 | . 877 . . . 2778 2175 2513 Guns 5620 | . 372 . . . 1465 1875 1908 Cannons 2146 | . . . . . 1313 300 533 Explosions 575 | . 505 . . . . . 70 Melee . | . . . . . . . . Ramming 2 | . . . . . . . 2 Kinetic 7080 | . 372 . . . 2778 1489 2441 Thermal 756 | . . . . . . 686 70 Explosive 505 | . 505 . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . 3 7 Average Corruption 1 | . . . . . . 2 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 38 | . . . . . . 29 9 Message Errors 12 | . . . . . . 11 1 Matter Fused 5 | . . . . . . 3 2 Heat Flow Errors 5 | . . . . . . 3 2 Energy Discharges 3 | . . . . . . 2 1 Data Loss (minor) 9 | . . . . . . 7 2 Data Loss (major) 2 | . . . . . . 1 1 Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 74 | . 14 . . . 27 . 33 Projectiles 30 | . . . . . 27 . 3 Explosions 44 | . 14 . . . . . 30 Melee . | . . . . . . . . Knockbacks 12 | . . . . . 5 3 4 Impact . | . . . . . . . . Kinetic 12 | . . . . . 5 3 4 Secondary . | . . . . . . . . Self-Inflicted Damage 493 | . 36 . . . . . 457 Shots 6 | . 1 . . . . . 5 Rammed 3 | . . . . . . 1 2 Targets Rammed 3 | . . . . . . 1 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 452 | . 20 . . . 415 360 452 Average Temperature 134 | . 8 . . . 124 126 171 Received Heat Transfer 1204 | . 177 . . . 343 234 450 Effects 20 | . . . . . 9 4 7 Shutdowns 4 | . . . . . . 1 3 Energy Bleed 4 | . . . . . 2 1 1 Interference 8 | . . . . . 3 2 3 Matter Decay 2 | . . . . . 2 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 2 . Heat Transferred 1567 | . . . . . . 1517 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Maximum Alert Level 1 | . . . . . 1 1 . Low Security (%) 95 | 100 100 100 . 100 74 99 100 Level 1 4 | . . . . . 25 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 373 | . 173 . . . 373 201 170 Initial 161 | . . . . . . 161 92 Average 86 | . 71 . . . 131 132 45 Influence Increases 2368 | . 387 . . . 726 674 581 Destroy 0b10 Robot/C 1260 | . 260 . . . 420 320 260 Destroy 0b10 Robot/NC 95 | . 10 . . . 45 15 25 Destroy Leader 410 | . 64 . . . 120 144 82 Successful Hack 78 | . . . . . . 62 16 Disable Machine 135 | . . . . . 15 . 120 Destroy Structure 120 | . 53 . . . 21 13 33 Partial Spotted 30 | . . . . . 15 15 . Lose Combat Pursuer 240 | . . . . . 90 105 45 Influence Decreases 2358 | . 387 . . . 371 840 760 Entered New Map 291 | . . . . . . 194 97 Time Decay 1841 | . 367 . . . 361 616 497 Lost Part 226 | . 20 . . . 10 30 166 Squads Dispatched 31 | . 3 . . . 7 14 7 Investigation 6 | . 1 . . . 1 4 . Extermination 9 | . . . . . . 5 4 Reinforcement 13 | . 2 . . . 6 2 3 Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 8 | . . . . . 1 5 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 118 | . 26 . . . 30 38 24 Peak Tracking Total 7 | . 5 . . . 4 5 7 Tactical Retreats 9 | . . . . . 3 3 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 6 | . 5 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 9 | . . . . . 1 . 8 Max in Single Turn 8 | . . . . . 1 . 8 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 28 | . 5 . 1 . 3 15 4 Terminals 17 | . 4 . . . 3 8 2 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . Recycling Units 6 | . . . . . . 5 1 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 1 1 Total Hacks 70 | . 12 . 1 . 4 45 8 Successful 34 | . 5 . 1 . 1 25 2 Failed 36 | . 7 . . . 3 20 6 Catastrophic 4 | . 1 . . . 1 1 1 Database Lockouts . | . . . . . . . . Manual 25 | . 8 . 1 . 3 11 2 Terminals 38 | . 10 . . . 4 19 5 Fabricators . | . . . . . . . . Repair Stations 3 | . 2 . . . . 1 . Recycling Units 25 | . . . . . . 23 2 Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 2 1 Terminal Hacks 11 | . 3 . 1 . 1 5 1 Record 2 | . 1 . . . . 1 . Open DSF 1 | . . . . . . 1 . Alert Level 3 | . 1 . . . 1 1 . Reinforcement Status 1 | . . . . . . 1 . Recall Investigation 1 | . . . . . . . 1 Zone Layout 2 | . 1 . . . . 1 . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 18 | . . . . . . 17 1 Recycle Component 4 | . . . . . . 4 . Process 7 | . . . . . . 6 1 Report Inventory 1 | . . . . . . 1 . Retrieve Matter 6 | . . . . . . 6 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . . . . . 3 . Terminals 3 | . . . . . . 3 . Assimilate 3 | . . . . . . 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 4 . . . 2 13 4 Full Trace Events 4 | . . . . . . 4 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled 4 | . . . . . . 4 . Recycled Matter 531 | . . . . . . 506 25 Retrieved Matter 78 | . . . . . . 78 . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Active Infowar (turns) 4371 | . 707 385 454 243 1060 1522 . Structural 4371 | . 707 385 454 243 1060 1522 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 6860 | 65 1023 385 454 243 1060 2050 1580 Spaces Moved 4743 | 38 607 241 282 146 1152 1488 789 Core 17 | 3 2 . . . . . 12 Treads 2293 | . 200 241 282 146 . 730 694 Legs 523 | 35 405 . . . . . 83 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1910 | . . . . . 1152 758 . Fastest Speed 50 | 50 120 160 160 160 50 50 50 Average Speed 115 | 138 137 160 160 160 50 107 169 Slowest Speed 250 | 190 250 160 160 160 50 163 238 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 16 | . . . . . 9 7 . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 3 82 46 67 40 71 34 20 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 13 | . . . . . 9 4 . Terrain Destroyed 111 | . 53 . . . 18 9 31 Melee . | . . . . . . . . Projectile 33 | . . . . . 18 9 6 AOE 78 | . 53 . . . . . 25 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 5704 | 48 738 241 286 156 1455 1839 941 Wait 514 | . 36 . . 11 177 213 77 Move 4705 | 37 606 240 281 145 1134 1473 789 Hop 15 | . . . . . 8 7 . Pick Up 66 | 5 18 1 3 . 14 20 5 Fast Attach 26 | 5 12 . . . 1 6 2 Attach 35 | 1 6 . . . 5 11 12 Detach 10 | . 4 . . . 1 5 . Swap 16 | . 7 . . . 3 5 1 Drop 41 | . 12 . 2 . 12 15 . Fire 272 | . 37 . . . 100 82 53 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 2 | . . . . . . 1 1 Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 13) 330 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 5) 453 | -10/Materials | Discovered new exit (range 12) 530 | -10/Materials | Repaired Aluminum Leg 584 | -10/Materials | Discovered new exit (range 17) 1089 | -10/Materials | Entered Mines 1149 | -10/Mines | Found a hidden stash of uninstalled traps 1352 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1463 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1463 | -10/Mines | Discovered new exit (range 6) 1474 | -10/Mines | Entered Exiles 1502 | -10/Exiles | Discovered new exit (range 15) 1519 | -10/Exiles | Met 8R-AWN 1548 | -10/Exiles | Met EX-HEX 1609 | -10/Exiles | Met EX-BIN 1638 | -10/Exiles | Aligned with FarCom system 1639 | -10/Exiles | Given EX-Vault access code 1679 | -10/Exiles | Opened EX-Vault 1682 | -10/Exiles | Found Prototype Device 1685 | -10/Exiles | Found Prototype Device 1691 | -10/Exiles | Identified Cloak of Protection 1691 | -10/Exiles | Identified Skeleton Box 1693 | -10/Exiles | Found Flying Fortress v7 1730 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1774 | -10/Exiles | Met EX-DEC 1912 | -10/Exiles | Discovered new exit (range 10) 1928 | -10/Exiles | Left Exiles lab with Flying Fortress v7 1928 | -10/Exiles | Entered Mines 1981 | -9/Mines | Met a Derelict bent on vengeance 2038 | -9/Mines | Discovered new exit (range 16) 2147 | -9/Mines | Discovered new exit (range 13) 2171 | -9/Mines | Entered Materials 2171 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2479 | -8/Materials | Build established: Skirmisher 2502 | -8/Materials | Discovered new exit (range 12) 2541 | -8/Materials | Discovered new exit (range 5) 2740 | -8/Materials | Discovered new exit (range 4) 3231 | -8/Materials | Entered Factory 3231 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4850 | -7/Factory | Garrison activated, responded to threat 5042 | -7/Factory | Discovered new exit (range 16) 5281 | -7/Factory | Entered another Factory area 5281 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5788 | -6/Factory | Build established: Gunner 5861 | -6/Factory | Lost 3 parts (1n2w) 6250 | -6/Factory | Discovered new exit (range 5) 6742 | -6/Factory | Core integrity fell below 50% 6754 | -6/Factory | Released all parts (3) 6782 | -6/Factory | Core integrity fell below 20% 6783 | -6/Factory | Lost 15 parts (2p5n1u7w) 6861 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06751_ Critical hit (Burn: +37). 06752_ Mic. Nuclear Core destroyed. 06753_ R-10 Processor collects Carbon-fiber Leg. 06754_ Released Huge Storage Unit. 06754_ Released Weapon Cycler. 06754_ Released Imp. Targeting Computer. [Achievement: Live, Flee, And Rebuild] 06754_ Acquired 4 matter. 06754_ K-01 Serf collects debris. 06755_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 06757_ K-01 Serf collects debris. 06760_ Acquired Imp. Carbon-fiber Leg. 06770_ K-01 Serf cleans the Power Conduit. 06801_ Acquired 17 matter. 06802_ Acquired 53 matter. 06812_ System corrupted: Heat flow error (+100). 06824_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 06841_ K-01 Serf cleans the Power Conduit. 06858_ Door malfunctions. 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""" # " " " ??? | | ??????????????????? # " " " ??? | | ??????????????????####+#### " " " #######???? | | ?????????????????????# " " " #?????????? | | ?????????????????????# " " " #?????????? | | ?????????????????????# " " " #?????????? | | ?????????????????????###### " " " #?????????? | | ?????????????????########## "g" " ####?????????? | | ?????????????????# ## " " " #????????????? | | ?????????????????# x ##???????????? | | ??????????????#### ! #???????????? | | ??????????????+ " #???????????? | | ?????????????????# #???????????? | | ?????????????????# #???????????? | | ?????????????????# ######### #???????????? | | ?????????????????### ########### #???????????? | | ???????????????????# #?# ## #???????????? | | ???????????????????# #?# + #???????????? | | ???????????????????# #?# """ #### #???????????? | | ???????????# ####### #?#^ """ #??# #?##+###+## ? | | ???????????# #?# """ #??# #?# ?? | | ???????????# #?# #??# #?# ??? | | ???????????# #?# #??# #?# ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 60 Targeting Accuracy 6 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 10% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Heavy Suspicion I Have A Map? Live, Flee, And Rebuild Sixth Sense Challenges ------------ None Game ------ Seed PoweredRestorationConstruct Manual? 0 Play Time 01:16:35 Cumulative 54.3 hours Start 2026.06.28 @ 15:16:34 End 2026.06.28 @ 16:33:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 27 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29701152-3d02-4eb4-b417-d1bd514a4ff8