Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.11 @ 14:15:25 Player: Demise Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (205) 1025 Value Destroyed (7104) 7104 Prototype IDs (29) 580 Alien Tech Used (1) 200 Bonus (352) 352 TOTAL SCORE: 14561 Bonus ------- High Alert Combat Kills 936 Met Imprinter 300 Friendly Fire -884 Cogmind --------- Core Integrity 0/1000 Matter 37/300 Energy 10/100 System Corruption 8% Temperature Cool (9) Movement Core (1600) Ox31 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (12) ----- High-capacity Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Improved Core Analyzer Makeshift Hacking Suite Improved System Shield Bomb Factory No. 2 > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Medium Storage Unit High-capacity Storage Unit Matter Compressor (250) Makeshift Salvage Targeting Computer System Backup Module Long-range Tractor Beam Mobile Refinery Mk. CCLXVII Improved Recalibrator Dimensional Node Initializer Improved Datajack CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Medium Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Humpback Improved Core Shielding Improved Weapon Shielding Layered Medium Armor Plating Hacking Suite Hacking Suite Makeshift Hacking Suite Improved System Shield Drone Bay Sensor Drone Bay > --- WEAPON ----------- Flak Gun CR-A16's Behemoth Slayer > --- INVENTORY -------- Medium Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Battery Matter Compressor Experimental Sensor Array Experimental Signal Interpreter Makeshift Salvage Targeting Computer Makeshift Transmission Jammer Improved Medium Armor Plating Hacking Suite System Shield System Backup Module Long-range Tractor Beam Mobile Refinery Mk. CCLXVII Improved Recalibrator Bomb Factory No. 2 Heart of Steel Dimensional Node Initializer Lightning Gun Heavy Particle Gun Improved EM Pulse Cannon Flak Gun Flak Gun Magnetic Acceleration Cannon Heavy Rocket Launcher Precision Grenade Launcher Improved Datajack Dirty Bomb Trap [Rating: 95] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Sensor Drone Bay Storage High-capacity Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Flak Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Slashing Weapon Scythe Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 10 | . . . . . 4 2 . . . . 2 . . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 319 | 5 21 4 3 3 87 25 20 21 17 7 11 16 5 74 Power 18 | . 4 1 . . 3 1 2 . . . 1 1 . 5 Engine 12 | . 4 1 . . 3 1 1 . . . . 1 . 1 Core 5 | . . . . . . . 1 . . . 1 . . 3 Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 34 | 2 4 1 . . 4 5 5 1 . 1 . 1 1 9 Treads 27 | 2 4 1 . . 4 3 5 1 . 1 . 1 1 4 Leg 7 | . . . . . . 2 . . . . . . . 5 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 144 | 1 4 . 2 . 47 6 7 11 15 . 9 6 1 35 Device 63 | . . . . . 17 2 5 7 8 . 2 4 1 17 Storage 15 | 1 4 . 2 . 2 . . 1 2 . 1 . . 2 Processor 4 | . . . . . . 1 . . 1 . . . . 2 Hackware 9 | . . . . . . . . . . . 4 . . 5 Protection 53 | . . . . . 28 3 2 3 4 . 2 2 . 9 Artifact . | . . . . . . . . . . . . . . . Weapon 123 | 2 9 2 1 3 33 13 6 9 2 6 1 8 3 25 Energy Gun 12 | 1 5 . . . 3 1 . . . 1 . . . 1 Energy Cannon 9 | . . . . . 2 . . 2 . 2 . . . 3 Ballistic Gun 57 | 1 4 2 . 2 19 8 2 5 1 3 1 2 . 7 Ballistic Cannon 4 | . . . . . . . . . . . . 1 1 2 Launcher 20 | . . . . . 6 4 1 . . . . 2 1 6 Special Weapon 1 | . . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 2 . 3 2 . . . . . . Piercing Weapon 11 | . . . . . . . . . 1 . . 3 1 6 Special Melee Weapon 2 | . . . 1 . 1 . . . . . . . . . Unidentified Prototypes 11 | . . . . . 5 2 2 . 2 . . . . . Parts Lost 57 | . 2 1 . . 9 4 . 2 . . 1 4 . 34 Power 5 | . . . . . 1 . . . . . . 1 . 3 Propulsion 15 | . . . . . 3 2 . 1 . . . 2 . 7 Utility 20 | . . . . . 1 2 . 1 . . . 1 . 15 Weapon 17 | . 2 1 . . 4 . . . . . 1 . . 9 Highest Loss Streak 15 | . 1 1 . . 3 2 . 2 . . 1 4 . 15 Average Slot Usage (%) 88 | . 99 99 89 85 88 79 87 83 84 92 92 89 92 86 Engine 7 | . 13 14 14 14 8 7 7 7 7 7 . 3 6 1 Treads 18 | . 28 27 28 28 17 13 18 20 21 21 18 14 17 9 Device 9 | . . . . . 9 11 14 13 15 14 12 8 5 7 Storage 17 | . 27 28 18 14 17 15 14 14 15 21 16 12 12 14 Processor 1 | . . . . . . . 7 7 1 . . . . 3 Hackware 5 | . . . . . . . . . . . 23 20 18 21 Protection 9 | . . . . . 17 13 10 5 8 14 2 13 18 11 Ballistic Gun 12 | . 23 28 14 27 17 14 10 9 8 7 6 8 4 5 Piercing Weapon 1 | . . . . . . . . . 5 . . 3 5 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 223 | 6 41 41 88 89 161 168 150 223 157 162 162 152 152 158 Greatest Support 100 | 40 46 46 46 46 46 51 79 81 81 81 78 78 88 100 Greatest Overweight (x) 36 | 1 1 1 1 1 3 14 2 3 1 2 2 4 2 36 Average Overweight (x) 1 | . . . . 1 2 3 1 1 1 1 1 1 1 1 Largest Inventory Capacity 52 | 6 16 16 24 24 52 32 32 52 52 32 32 32 32 48 Average Capacity 28 | 4 11 16 21 24 31 32 32 32 32 32 32 32 32 29 Most Carried 34 | 6 16 16 24 24 32 32 32 34 32 32 32 32 32 32 Average Carried 27 | 3 10 15 17 23 30 31 31 31 31 31 31 31 31 26 Final Capacity 32 | 6 16 16 24 24 32 32 32 32 32 32 32 32 32 20 Final Carried 32 | 6 16 16 24 24 32 31 32 32 32 32 31 31 32 11 Class Distribution -------------------- 67% | Hauler-Mutant 17% | Hacker-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Matter Collected 9186 | 313 743 168 30 45 1978 445 665 888 1547 144 117 227 86 1790 Remotely 305 | . . . . . . . 98 137 . . . . . 70 Salvage Created 7850 | 248 1013 246 . 83 2247 766 249 582 . 302 67 245 48 1754 Parts 410 | 18 72 22 . 7 119 44 3 17 . 16 7 10 1 74 Haulers Intercepted 7 | . 2 . . . 5 . . . . . . . . . Recyclers Shooed 4 | . . 1 . . 1 . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 3 14 1 7 . 5 . . Prevented 7 | . . . . . . . . 1 . 6 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 156 | . 19 9 . 5 49 21 2 1 . 5 . 7 3 35 Guns 88 | . 18 9 . 5 26 10 . 1 . 3 . 1 . 15 Cannons 7 | . . . . . 3 . . . . . . . . 4 AOE 57 | . 1 . . . 19 11 2 . . . . 5 3 16 Classes Destroyed 20 | 3 6 1 . 1 3 1 . 1 . 2 . . . 2 Worker 10 | 2 . 1 . . 1 3 . . . . . . . 3 Builder 8 | . 3 . . . . 1 . . . . . . . 4 Tunneler 6 | 5 . . . . 1 . . . . . . . . . Hauler 7 | . 2 . . . 5 . . . . . . . . . Recycler 2 | 1 . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . 1 Operator 6 | . 3 . . . 3 . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . 1 Watcher 8 | . 3 . . . 2 . . . . . 2 . . 1 Swarmer 41 | . 3 6 . 4 9 8 2 . . 3 . 6 . . Grunt 86 | . 16 2 . . 31 9 . . . . . . 3 25 Brawler 1 | . . . . . 1 . . . . . . . . . Duelist 2 | . . . . . 1 . . . . . . . . 1 Protector 1 | . . . . . 1 . . . . . . . . . Sentry 10 | . . 1 . . 6 2 . . . . . . . 1 Hunter 6 | . . . . . . . . . . 2 . . . 4 Programmer 6 | . . . . . . 2 . . . . . . . 4 Behemoth 2 | . . . . . . . . 1 . . . 1 . . Decomposer 1 | . . . . . . . . . . . . 1 . . Packrat 5 | . . . . . . . . 5 . . . . . . Samaritan 3 | . . . . . . . . . . 2 . 1 . . Assembled 1 | . . . . 1 . . . . . . . . . . Savage 2 | . . . . . . . 1 1 . . . . . . Best Kill Streak 13 | 5 6 3 . 4 5 6 2 1 . 3 2 3 3 13 Combat Bots Only 9 | . 5 3 . 4 5 5 2 1 . 3 . 3 3 9 Max Kills in Single Turn 6 | 1 2 1 . 2 3 4 2 1 . 1 1 3 2 6 Gunslinging 1 | . . . . 1 . . . . . . . . . . Exploded 3 | . 1 . . . 3 3 2 . . . . 3 2 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Damage Taken 13009 | . 846 268 . 138 2723 1109 . 747 . 403 95 790 246 5644 Core 1668 | . 139 26 . 10 241 91 . 64 . . . 72 17 1008 Absorbed by Shields 267 | . . . . . . . . . . . . . . 267 Reduced by Siege Mode 79 | . . . . . . . . . . . . . . 79 Core Remaining (%) 70 | 100 . . . 30 56 . . . . 77 . . 89 . Volleys Fired 591 | 21 95 22 . 9 182 35 2 40 . 29 29 4 17 106 Largest 2 | 2 2 2 . 2 2 2 1 2 . 2 1 2 1 2 Hottest 118 | 60 60 40 . 100 86 56 36 90 . 118 90 56 53 81 Shots Fired 984 | 42 185 43 . 16 343 60 2 50 . 36 29 5 17 156 Gun 806 | 42 185 43 . 14 320 51 . 21 . 14 . 2 . 114 Cannon 118 | . . . . . 10 . . 29 . 22 29 . 10 18 Launcher 58 | . . . . . 13 9 2 . . . . 3 7 24 Special 2 | . . . . 2 . . . . . . . . . . Kinetic 747 | 21 151 43 . 14 320 50 . 21 . 7 . 2 10 108 Thermal 120 | 21 5 . . 2 . . . 29 . 18 29 . . 16 Explosive 58 | . . . . . 13 9 2 . . . . 3 7 24 Electromagnetic 59 | . 29 . . . 10 1 . . . 11 . . . 8 Robot Hit Streak 31 | 13 18 7 . 10 20 7 . 6 . 10 3 5 4 31 Robot Miss Streak 5 | 2 5 3 . 2 4 5 . 2 . 2 1 3 4 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 12 | . 3 2 . 3 3 . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . . . 1 Shots Hit Robots 604 | 26 119 26 4 11 258 26 7 22 . 24 5 17 5 54 Core Hits 538 | 10 48 14 . 6 118 81 6 20 . 15 2 11 10 197 Critical Hits 6 | . . . . . 3 . 1 . . 1 . 1 . . Critical Kills 1 | . . . . . . . 1 . . . . . . . Critical Parts Destroyed 4 | . . . . . 3 . . . . 1 . . . . Melee Attacks 95 | . . . 4 . 4 . 10 18 1 . . 17 10 31 Impact . | . . . . . . . . . . . . . . . Slashing 32 | . . . . . 4 . 10 18 . . . . . . Piercing 59 | . . . . . . . . . 1 . . 17 10 31 Sneak Attacks 19 | . . . 4 . . . 2 6 . . . 4 . 3 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 22925 | 235 1509 342 . 132 5680 2273 673 1479 . 747 177 1100 1099 7479 Guns 10352 | 235 1399 342 . 132 3714 999 . 613 . 213 . 21 . 2684 Cannons 1534 | . . . . . 232 . . 234 . 534 177 . . 357 Explosions 8855 | . 110 . . . 1700 1274 136 . . . . 445 1060 4130 Melee 2150 | . . . . . . . 537 632 . . . 634 39 308 Ramming 34 | . . . . . 34 . . . . . . . . . Kinetic 9695 | 61 1109 342 . 132 3714 983 . 613 . 88 . 21 . 2632 Thermal 2727 | 174 152 . . . . 38 . 234 . 430 177 . . 1522 Explosive 7339 | . . . . . 1700 1132 136 . . . . 445 1060 2866 Electromagnetic 980 | . 248 . . . 232 120 . . . 229 . . . 151 Impact . | . . . . . . . . . . . . . . . Slashing 1169 | . . . . . . . 537 632 . . . . . . Piercing 981 | . . . . . . . . . . . . 634 39 308 Highest Corruption 8 | . 2 2 2 2 . 3 3 3 . . 1 . . 8 Average Corruption 2 | . 2 2 2 2 . 2 3 2 . . 1 . . 2 Corruption Purged 6 | . . . . . . . . 3 . . 1 . . 2 Effects 82 | . 24 10 4 2 . 17 19 5 . . . . . 1 Message Errors 27 | . 7 5 3 1 . 2 6 2 . . . . . 1 Matter Fused 12 | . . . . . . 6 5 1 . . . . . . Heat Flow Errors 18 | . 5 1 . 1 . 6 3 2 . . . . . . Energy Discharges 10 | . 8 1 . . . 1 . . . . . . . . Data Loss (minor) 10 | . 1 1 1 . . 2 5 . . . . . . . Targeting Errors 5 | . 3 2 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1543 | . 17 . . . 105 67 65 290 . 51 4 220 47 677 Projectiles 67 | . . . . . . . . . . 51 4 . . 12 Explosions 866 | . 17 . . . 105 67 . . . . . 23 47 607 Melee 610 | . . . . . . . 65 290 . . . 197 . 58 Knockbacks 2 | . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 520 | . 24 . . . 69 101 . . . . . . . 326 Shots 14 | . 1 . . . 2 3 . . . . . . . 8 Rammed 1 | . . . . . 1 . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 369 | 20 369 208 . 269 189 266 240 175 . 136 128 . 18 33 Average Temperature 51 | 9 97 96 . 86 36 58 96 69 . 65 31 . 6 9 Received Heat Transfer 3525 | . 390 51 . . 1152 291 . 120 . . 45 120 87 1269 Effects 3 | . 2 . . 1 . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . . . . Interference 2 | . 1 . . 1 . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . 3 Total Turns 65 | . . . . . . . . . . . . . . 65 Longest Duration 34 | . . . . . . . . . . . . . . 34 Robots Corrupted 4 | . 1 . . . 1 . . . . 2 . . . . Combat Hostiles 3 | . . . . . 1 . . . . 2 . . . . Parts Fried 8 | . 3 . . . . . . . . 3 . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 1 . 1 . . . . Heat Transferred 3518 | 400 300 . . . . 50 . 350 . 650 250 . . 1518 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Peak Influence 1048 | 40 373 247 . 90 1030 753 . . . . 96 . . 1048 Initial 464 | . 26 67 . . 25 464 . . . . . . . . Average 284 | 15 215 101 . 76 363 449 . . . . 28 . . 355 Maximum Alert Level 3 | . 1 1 . . 3 3 . . . . . . . 3 Low Security (%) 52 | 100 30 93 . 100 48 . . . . . 100 . . 59 Level 1 19 | . 69 6 . . 10 40 . . . . . . . . Level 2 15 | . . . . . 15 55 . . . . . . . 19 Level 3 12 | . . . . . 25 3 . . . . . . . 21 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 46 | . 6 . . . 12 4 . . . . 6 . . 18 Investigation 16 | . 3 . . . 6 1 . . . . 3 . . 3 Extermination 9 | . . . . . . 2 . . . . 2 . . 5 Reinforcement 13 | . 3 . . . 3 . . . . . . . . 7 Assault 5 | . . . . . 1 1 . . . . . . . 3 Garrison 3 | . . . . . 2 . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . . . . 2 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Distress Signals 6 | . 2 . . . 2 . . . . . . . . 2 Communications Jammed 2 | . . . . . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . . . . . 2 Times Spotted 262 | . 39 9 . 23 74 30 1 1 . 4 10 7 5 59 Peak Tracking Total 14 | . 5 3 . 14 5 6 . 1 . 2 4 3 4 6 Tactical Retreats 18 | . 2 . . 1 7 2 . . . . . . 2 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Traps Triggered 5 | . 1 . . . 2 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Machines Disabled 39 | . 1 . . . 4 10 1 . . 1 . . . 22 Max in Single Turn 14 | . 1 . . . 2 3 1 . . 1 . . . 14 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Machines Accessed 54 | . 7 . 1 1 16 6 2 1 1 1 10 . . 8 Terminals 29 | . 4 . . . 11 3 1 . . . 6 . . 4 Fabricators 4 | . . . . . . . . . . . 2 . . 2 Repair Stations 4 | . 1 . . . 1 1 . . . . . . . 1 Recycling Units 5 | . 2 . . . 2 . . . . . 1 . . . Scanalyzers 3 | . . . . . 2 . . . . . . . . 1 Garrison Access 3 | . . . . . . 2 . . . . 1 . . . Total Hacks 164 | . 22 . 1 1 56 13 3 1 5 1 29 . . 32 Successful 108 | . 11 . 1 1 32 3 3 1 5 1 28 . . 22 Failed 56 | . 11 . . . 24 10 . . . . 1 . . 10 Catastrophic 5 | . 2 . . . 1 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 100 | . 17 . . . 37 8 . . . . 19 . . 19 Terminals 95 | . 14 . . . 35 7 2 . . . 17 . . 20 Fabricators 14 | . . . . . . . . . . . 8 . . 6 Repair Stations 10 | . 1 . . . 4 2 . . . . . . . 3 Recycling Units 15 | . 7 . . . 6 . . . . . 2 . . . Scanalyzers 14 | . . . . . 11 . . . . . . . . 3 Garrison Access 6 | . . . . . . 4 . . . . 2 . . . Terminal Hacks 38 | . 2 . 1 1 7 . 3 1 5 1 10 . . 7 Record 5 | . . . 1 . . . 2 . . 1 . . . 1 Part Schematic 13 | . . . . . 1 . . . 5 . 5 . . 2 Robot Analysis 5 | . 2 . . . 3 . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . 1 . . . Open Door 3 | . . . . 1 . . 1 1 . . . . . . Branch Access Points 2 | . . . . . 1 . . . . . 1 . . . Terminal Index 2 | . . . . . 1 . . . . . . . . 1 Locate Traps 2 | . . . . . 1 . . . . . 1 . . . Recall Extermination 4 | . . . . . . . . . . . 2 . . 2 Recall Assault 1 | . . . . . . . . . . . . . . 1 Fabricator Hacks 11 | . . . . . . . . . . . 6 . . 5 Load Schematic 5 | . . . . . . . . . . . 3 . . 2 Build 6 | . . . . . . . . . . . 3 . . 3 Repair Station Hacks 4 | . . . . . 2 . . . . . . . . 2 Scan Component 2 | . . . . . 1 . . . . . . . . 1 Repair 2 | . . . . . 1 . . . . . . . . 1 Recycling Unit Hacks 3 | . 1 . . . 1 . . . . . 1 . . . Retrieve Components 3 | . 1 . . . 1 . . . . . 1 . . . Scanalyzer 14 | . . . . . 11 . . . . . . . . 3 Insert Component 8 | . . . . . 6 . . . . . . . . 2 Analyze 6 | . . . . . 5 . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 38 | . 8 . . . 11 3 . . . . 11 . . 5 Terminals 26 | . 4 . . . 10 2 . . . . 6 . . 4 Assimilate 6 | . . . . . 1 1 . . . . 2 . . 2 Botnet 17 | . 3 . . . 8 1 . . . . 3 . . 2 Operators 3 | . 1 . . . 1 . . . . . 1 . . . Fabricators 2 | . . . . . . . . . . . 2 . . . Report 1 | . . . . . . . . . . . 1 . . . Haulers 1 | . . . . . . . . . . . 1 . . . Repair Stations 3 | . 1 . . . . 1 . . . . . . . 1 Mechanics 3 | . 1 . . . . 1 . . . . . . . 1 Recycling Units 5 | . 3 . . . 1 . . . . . 1 . . . Reject 1 | . 1 . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . 1 . . . Mask 2 | . 1 . . . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . . Reprogram 1 | . . . . . . . . . . . 1 . . . Watchers 1 | . . . . . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 41 | . 6 . . . 13 6 . . . . 9 . . 7 Full Trace Events 14 | . 2 . . . 5 1 . . . . 3 . . 3 Feedback Events 1 | . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . 6 . . . 5 . 5 . . 3 Parts Built 6 | . . . . . . . . . . . 3 . . 3 Matter 1191 | . . . . . . . . . . . 621 . . 570 Time 337 | . . . . . . . . . . . 196 . . 141 Total Part Build Rating 28 | . . . . . . . . . . . 13 . . 15 Parts Repaired 2 | . . . . . 1 . . . . . . . . 1 Time 138 | . . . . . 100 . . . . . . . . 38 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 15 | . 10 . . . 3 . . . . . 2 . . . Parts Scanalyzed 6 | . . . . . 5 . . . . . . . . 1 Part Schematics Acquired 6 | . . . . . 5 . . . . . . . . 1 Parts Damaged 1 | . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 4 | . . . 4 . . . . . . . . . . . Non-combat 3 | . . . 3 . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . . . . . Robot Hacks Applied 4 | . . . 4 . . . . . . . . . . . parse_system 4 | . . . 4 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Total Allies 10 | . . . . 2 . 1 . . . . 5 . . 2 Largest Group 5 | . . . . 2 . 1 . . . . 5 1 . . Highest-Rated Group 139 | . . . . 45 . 26 . . . . 139 26 . . Highest-Rated Ally 31 | . . . . 31 . 26 . . . . 29 26 . . Total Orders 152 | . . . . . 35 3 26 20 1 12 11 24 9 11 STAY 39 | . . . . . 17 . 3 4 . 1 6 5 . 3 ROAM 2 | . . . . . . 1 . 1 . . . . . . FOLLOW 33 | . . . . . 5 . 7 6 . 2 4 3 2 4 EXPLORE 40 | . . . . . . . 9 6 1 6 1 9 5 3 RETURN 38 | . . . . . 13 2 7 3 . 3 . 7 2 1 Ally Attacks 13 | . . . . 4 . . . . . . 8 . . 1 Total Damage 269 | . . . . 64 . . . . . . 101 . . 104 Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Robot Analysis Total 5 | . 2 . . . 3 . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . 2 1 1 1 . 1 1 . Drone Launches 49 | . . . . . 21 3 7 1 . 3 . 8 2 4 Drone Recoveries 43 | . . . . . 19 2 7 1 . 1 1 7 2 3 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Turns Passed 22590 | 132 2004 861 507 374 4444 1923 1504 1596 1912 1325 1673 989 955 2391 Spaces Moved 9784 | 67 1025 491 273 180 1496 787 664 659 945 569 812 400 461 955 Core 78 | 60 17 . . . . . . . . . . . . 1 Treads 9539 | 7 1008 491 273 180 1496 748 664 659 945 569 812 400 461 826 Legs 167 | . . . . . . 39 . . . . . . . 128 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 160 160 180 200 200 180 180 180 180 183 183 180 150 Average Speed 190 | 89 159 160 173 180 219 221 198 193 180 201 183 192 181 186 Slowest Speed 1850 | 160 160 180 180 180 220 540 203 223 180 203 203 240 200 1850 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 66 | 4 97 94 64 48 84 20 98 90 87 96 14 98 74 33 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 6 | . 1 1 1 1 . . . 1 1 . . . . . Known Exits Taken 7 | . . . . . 1 1 1 1 . 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . 1 . . . 1 . Scrap Searched 16 | . . 2 . 1 . . 2 4 2 2 . 1 2 . Spaces Dug 174 | . . . . 2 12 . 2 20 . 1 20 16 16 85 Terrain Destroyed 583 | . 5 . . 2 91 54 20 30 . 3 23 34 46 275 Melee 46 | . . . . . 4 . 2 9 . . . 2 7 22 Projectile 60 | . . . . 2 . . . 21 . 3 23 . 9 2 AOE 477 | . 5 . . . 87 54 18 . . . . 32 30 251 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Total 12650 | 99 1234 525 303 209 2317 906 835 901 1160 715 968 580 545 1353 Wait 1550 | . 46 2 . 16 475 46 117 144 170 97 100 136 51 150 Move 9770 | 66 1024 490 272 179 1495 786 663 658 944 568 811 399 460 955 Hop . | . . . . . . . . . . . . . . . Pick Up 140 | 7 23 3 20 1 36 4 5 4 10 6 6 3 1 11 Fast Attach 78 | 4 4 1 1 . 10 11 7 10 6 1 2 4 1 16 Attach 73 | 1 4 2 . . 21 3 4 2 6 . 5 3 1 21 Detach 34 | . . . . . 8 2 4 4 4 . 4 2 1 5 Swap 169 | . 13 1 2 3 56 11 10 9 5 6 4 9 3 37 Drop 149 | . 25 4 4 1 29 8 13 12 14 8 7 3 . 21 Fire 591 | 21 95 22 . 9 182 35 2 40 . 29 29 4 17 106 Melee 95 | . . . 4 . 4 . 10 18 1 . . 17 10 31 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / *Upp / Ext) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 521 | -10/Materials | Discovered new exit (range 15) 674 | -10/Materials | Discovered new exit (range 3) 745 | -10/Materials | Discovered new exit (range 8) 832 | -10/Materials | Discovered new exit (range 6) 1085 | -10/Materials | Discovered new exit (range 11) 1993 | -10/Materials | Core integrity fell below 50% 2137 | -10/Materials | Entered Mines 2173 | -10/Mines | Met a Derelict bent on vengeance 2248 | -10/Mines | Discovered new exit (range 13) 2435 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2439 | -10/Mines | Found Prototype Device 2571 | -10/Mines | Discovered new exit (range 5) 2672 | -10/Mines | Learned location of Zion (-7) 2991 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2991 | -10/Mines | Discovered new exit (range 5) 2998 | -10/Mines | Entered Exiles 3038 | -10/Exiles | Met 8R-AWN 3069 | -10/Exiles | Met EX-HEX 3245 | -10/Exiles | Met EX-DEC 3328 | -10/Exiles | Met EX-BIN 3475 | -10/Exiles | Build established: Hauler-Mutant 3491 | -10/Exiles | Discovered new exit (range 10) 3505 | -10/Exiles | Entered Mines 3572 | -9/Mines | Discovered new exit (range 16) 3735 | -9/Mines | Discovered new exit (range 6) 3743 | -9/Mines | Found the Drone Emporium 3752 | -9/Mines | Found Prototype Device 3811 | -9/Mines | Assembled infested the area 3816 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3841 | -9/Mines | Learned location of Storage (-9) 3879 | -9/Mines | Entered Materials 3879 | -8/Materials | Evolved 4 slots: Utility x4 3881 | -8/Materials | Identified Exp. Sensor Array 3882 | -8/Materials | Identified Sensor Drone Bay 5127 | -8/Materials | Discovered new exit (range 16) 6271 | -8/Materials | Repaired Broken Exp. Sensor Array 7079 | -8/Materials | First assault squad dispatched 7087 | -8/Materials | Lost 3 parts (1u2w) 7120 | -8/Materials | Discovered new exit (range 15) 7184 | -8/Materials | Identified exit to Factory 8198 | -8/Materials | Garrison activated, responded to threat 8266 | -8/Materials | Discovered exit to Factory (range 15) 8323 | -8/Materials | Entered Factory 8323 | -7/Factory | Accompanied by 1 ally 8323 | -7/Factory | Evolved 2 slots: Utility x2 8324 | -7/Factory | Identified exit to Lower Caves 8826 | -7/Factory | Discovered new exit (range 15) 8859 | -7/Factory | Identified exit to Factory 9523 | -7/Factory | First assault squad dispatched 10246 | -7/Factory | Entered Lower Caves 10246 | -7/Lower Caves | Accompanied by 1 ally 10396 | -7/Lower Caves | Learned Factory terminal intel 10433 | -7/Lower Caves | Learned Factory stockpile data 10743 | -7/Lower Caves | Discovered new exit (range 23) 10819 | -7/Lower Caves | Identified exit to Lower Caves 10878 | -7/Lower Caves | Found Alien Artifact 10878 | -7/Lower Caves | Identified Core Expander 10878 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 11259 | -7/Lower Caves | Found Prototype Device 11322 | -7/Lower Caves | Identified Heart of Steel 11750 | -7/Lower Caves | Entered another Lower Caves area 11750 | -7/Lower Caves | Accompanied by 1 ally 11790 | -7/Lower Caves | Discovered exit to Factory (range 30) 12687 | -7/Lower Caves | Spotted B-75 Beast 12725 | -7/Lower Caves | Destroyed B-75 Beast 12775 | -7/Lower Caves | Discovered new exit (range 29) 12783 | -7/Lower Caves | Identified exit to Zion 13346 | -7/Lower Caves | Entered Zion 13346 | -7/Zion | Accompanied by 1 ally 13364 | -7/Zion | Given A8's code to call for help 13390 | -7/Zion | Discovered new exit (range 33) 13426 | -7/Zion | Found CR-A16's Pointy Stick 13773 | -7/Zion | Received a hallucinogenic algorithm 13959 | -7/Zion | Found Prototype Device 13984 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 14338 | -7/Zion | Given the Hacking Drone Bay 14352 | -7/Zion | Found Prototype Device 14352 | -7/Zion | Identified Hacking Drone Bay 14391 | -7/Zion | Identified exit to Deep Caves 15178 | -7/Zion | Found Prototype Device 15184 | -7/Zion | Identified Bomb Factory No. 2 15258 | -7/Zion | Entered Proximity Caves 15258 | -6/Proximity Caves | Accompanied by 1 ally 15464 | -6/Proximity Caves | Learned Factory interactive machine intel 16397 | -6/Proximity Caves | Discovered exit to Factory (range 12) 16488 | -6/Proximity Caves | Found Alien Artifact 16583 | -6/Proximity Caves | Entered Factory 16583 | -6/Factory | Accompanied by 1 ally 16583 | -6/Factory | Evolved 2 slots: Utility x2 16585 | -6/Factory | Loaded intel: 46 interactive machine locations 16586 | -6/Factory | Loaded intel: 20 terminal locations 16666 | -6/Factory | Identified exit to Lower Caves 16858 | -6/Factory | Fabricated System Shield? 16965 | -6/Factory | Build established: Hacker-Mutant 17910 | -6/Factory | Fabricated Imp. System Shield? 18033 | -6/Factory | Fabricated Exp. Signal Interpreter (x1) 18071 | -6/Factory | Discovered new exit (range 12) 18218 | -6/Factory | Garrison activated, responded to threat 18256 | -6/Factory | Entered Lower Caves 18256 | -6/Lower Caves | Accompanied by 1 ally 18526 | -6/Lower Caves | Encountered a Warlord checkpoint 18663 | -6/Lower Caves | Spotted B-75 Beast 18739 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 18742 | -6/Lower Caves | Destroyed B-75 Beast 18765 | -6/Lower Caves | Lost 4 parts (1p2n1u) 18793 | -6/Lower Caves | Learned 4 Factory zone layouts 18846 | -6/Lower Caves | Build established: Hauler-Mutant 19023 | -6/Lower Caves | Discovered new exit (range 32) 19025 | -6/Lower Caves | Identified exit to Lower Caves 19245 | -6/Lower Caves | Entered another Lower Caves area 19245 | -6/Lower Caves | Accompanied by 1 ally 19256 | -6/Lower Caves | Learned location of 1 exit from Factory 20068 | -6/Lower Caves | Discovered new exit (range 14) 20200 | -6/Lower Caves | Entered Factory 20200 | -5/Factory | Accompanied by 1 ally 20200 | -5/Factory | Evolved 2 slots: Utility x2 20201 | -5/Factory | Identified exit to Extension 20493 | -5/Factory | Discovered new exit (range 3) 20506 | -5/Factory | Identified exit to Upper Caves 20705 | -5/Factory | Build established: Hacker-Mutant 21018 | -5/Factory | Fabricated Imp. System Shield? 21309 | -5/Factory | Repaired Imp. Weapon Shielding? 21464 | -5/Factory | Fabricated Imp. Hacking Suite? 21562 | -5/Factory | Fabricated Imp. Hacking Suite (x1) 21653 | -5/Factory | Destroyed 9 combat bots 21731 | -5/Factory | Discovered new exit (range 15) 21756 | -5/Factory | Identified exit to Factory 22000 | -5/Factory | First assault squad dispatched 22106 | -5/Factory | Identified Dimensional Node Initializer 22257 | -5/Factory | Destroyed 7 combat bots 22277 | -5/Factory | Lost 15 parts (2p3n5u5w) 22381 | -5/Factory | Core integrity fell below 50% 22562 | -5/Factory | Core integrity fell below 20% 22591 | -5/Factory | Heart of Steel transformed into Warbot 22591 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 22581_ O-24 Administrator locks terminal. 22581_ U-05 Engineer lays Concrete. 22582_ Dropped Hcp. Battery. 22583_ Extracted 94 energy. 22583_ U-05 Engineer lays Concrete. 22583_ Acquired Hcp. Battery. 22584_ Neutron Cannon destroyed. 22584_ U-05 Engineer builds a Wall. 22584_ U-05 Engineer lays Concrete. 22588_ Dropped Hcp. Battery. 22588_ U-05 Engineer lays Concrete. 22589_ Extracted 92 energy. 22589_ U-05 Engineer lays Concrete. 22590_ Extracted 37 energy. Heart of Steel transforms into Warbot, brandishing Battle Rifles and Mak. Shrapnel Guns: "WARLORD FOREVER!" 22591_ Extracted 7 energy. 22591_ U-05 Engineer lays Concrete. 22591_ Slug penetrates Warbot. 22591_ Imp. Shield Generator destroyed. Map ----- +----------------------------------------------------+ | ????????????????????# #???????????? | | ????????????????????# #???????????? | | ????????????????????# #???????????? | | ????????????????????######## #???????????? | | ????????????????????????????# ##??????????? | | ????????????????????????????# #???????##?? | | ????????????????????????????# ####### | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# ####### | | ???????????????????????###### #????????#?? | | ??????????????????######;;;;### ########????? | | ??????????????????# # #????? | | ??????????????????# "" u # #????? | | ??????????????????# "" o s #????? | | ??????????????????# " s # #????? | | ??????????????????# " %% #?? " " #????? | | ??????????????????# " #?????"?#????? | | ??????????????????# #????????????? | | ??????????????????# R #????????????? | | ??????????????????# | s #????????????? | | ??????????????????####";;;s;""" #????????????? | | ?????????????????????####@## ## +????????????? | | ??????????????????????? M ## #????????????? | | ????????????????????? "## #????????????? | | ??????????????????? Y] "########????????????? | | ????????????????? !] """ "#???????????????????? | | ????????????????# ! ! """ T#???????????????????? | | ????????????????# """o"#???????????????????? | | ????????????????# "#???????????????????? | | ????????????????# """ """ "#???????????????????? | | ????????????????# = """ ??? #???????????????????? | | ????????????????# """????? ????????????????????? | | ????????????????# ?????????? #???????????????????? | | ????????????????# ???????????#???????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# " | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# ! | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ???????????????????????????????????????#########"+ | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 290 Matter Stores 505 Matter Capacity 550 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 750 Resistance: KI 25 Resistance: TH 10 Resistance: EM 15 Core Shielding 30 Weapon Shielding 66 Evasion (%) 50 Core Analysis 8 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 45 Defensive Hacking 22 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Humpback | -8/Materials | Scanalyzed Imp. Weapon Shielding | -8/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Scanalyzed System Shield | -8/Materials | Hacked Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Imp. Hacking Suite | -6/Factory | Hacked Nuclear Pulse Array | -6/Factory | Hacked Adv. Particle Charger | -6/Factory | Hacked Imp. System Shield | -6/Factory | Hacked Exp. Signal Interpreter | -6/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Adv. System Shield | -5/Factory | Hacked Mak. Salvage Targeting Computer | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -6/Factory Imp. System Shield | x1 | -6/Factory Exp. Signal Interpreter | x1 | -6/Factory Imp. System Shield | x1 | -5/Factory Imp. Hacking Suite | x1 | -5/Factory Imp. Hacking Suite | x1 | -5/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed FocalActuatorScreen Manual? 0 Play Time 03:15:40 Cumulative 386.6 hours Start 2021.07.11 @ 07:50:19 End 2021.07.11 @ 14:15:25 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 313 Rogue 313 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 70 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99301f48-d5f0-4390-86b0-e72d7ed0de0b