Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.19 @ 18:40:49 Player: Ender Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (156) 780 Value Destroyed (5726) 5726 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (551) 551 TOTAL SCORE: 11197 Bonus ------- High Alert Combat Kills 551 Cogmind --------- Core Integrity 0/1000 Matter 175/300 Energy 44/150 System Corruption 19% Temperature Cool (7) Movement Flying (40) Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- Nuclear Pulse Array > --- UTILITY (6) ------ Advanced Weight Redist. System Improved Shield Generator Hacking Suite Advanced Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Huge Storage Unit Compact Matter Pod (150) Hardened Light Armor Plating KE Penetrator Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Light Treads Improved Treads Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Targeting Computer Advanced Targeting Computer Improved Heavy Armor Plating > --- WEAPON ----------- Minigun Minigun Minigun Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Improved Deuterium Engine Reinforced Deuterium Engine Neutrino Core Light Treads Improved Heat Sink Improved Heat Sink Huge Storage Unit Compact Matter Pod Structural Scanner Advanced Sensor Array Improved Terrain Scanner Improved Target Analyzer Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Heavy Armor Plating Hacking Suite System Shield System Shield Improved Datajack [Rating: 64] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Nuclear Pulse Array Utility Targeting Computer Device Shield Generator Storage Large Storage Unit Processor Targeting Computer Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 3 | . . . . . . 2 . 1 Utility 4 | . . . 2 . . . 1 1 Weapon 2 | . . . . . 1 . 1 . Parts Attached 139 | 8 . 3 5 11 22 29 5 56 Power 22 | 2 . . 1 2 5 5 . 7 Engine 10 | 2 . . 1 2 1 2 . 2 Core 12 | . . . . . 4 3 . 5 Reactor . | . . . . . . . . . Propulsion 38 | 2 . 1 1 2 4 9 1 18 Treads 27 | 2 . 1 1 2 4 9 1 7 Leg 9 | . . . . . . . . 9 Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 49 | 2 . 2 1 3 8 7 3 23 Device 17 | 1 . . . . . . 3 13 Storage 9 | 1 . 2 . . 2 3 . 1 Processor 3 | . . . . 1 2 . . . Hackware 2 | . . . . . . . . 2 Protection 18 | . . . 1 2 4 4 . 7 Artifact . | . . . . . . . . . Weapon 30 | 2 . . 2 4 5 8 1 8 Energy Gun 2 | . . . . . . . . 2 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 25 | 2 . . 2 3 5 8 1 4 Ballistic Cannon 1 | . . . . 1 . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 2 | . . . . 1 . 1 . . Parts Lost 35 | . . . . 1 1 . . 33 Power 2 | . . . . . . . . 2 Propulsion 15 | . . . . . . . . 15 Utility 8 | . . . . 1 . . . 7 Weapon 10 | . . . . . 1 . . 9 Highest Loss Streak 9 | . . . . 1 1 . . 9 To Critical Strikes 2 | . . . . . . . . 2 Average Slot Usage (%) 94 | . 100 100 87 89 99 100 99 88 Engine 7 | . 14 14 11 11 4 7 13 5 Core 5 | . . . . . 13 6 . 4 Treads 23 | . 28 28 22 21 17 30 26 22 Device 2 | . 14 13 . . . . 5 7 Storage 11 | . 14 14 22 22 11 7 6 4 Processor 9 | . . . . 2 12 15 13 10 Protection 7 | . . . 10 9 11 6 6 5 Ballistic Gun 21 | . 28 28 22 15 26 23 25 18 Ballistic Cannon 1 | . . . . 6 . . . . Peak Build Rating 64 | 9 9 12 20 23 30 42 47 64 Average Rating 33 | 5 9 11 18 20 26 38 45 52 On Entrance 20 | . 9 9 11 20 17 30 38 47 Naked Turns 7 | . . . . . . . . 7 Heaviest Build 131 | 13 13 32 51 56 51 117 122 131 Greatest Support 120 | 40 40 42 45 45 44 90 100 120 Greatest Overweight (x) 10 | . . . 1 1 1 1 1 10 Average Overweight (x) . | . . . 1 . . . 1 . Largest Inventory Capacity 25 | 8 8 15 15 15 15 25 25 25 Average Capacity 17 | 7 8 8 15 15 15 15 25 23 Most Carried 25 | 8 8 13 15 15 15 15 15 25 Average Carried 14 | 4 7 8 13 14 14 14 13 18 Final Capacity 25 | 8 8 15 15 15 15 25 25 5 Final Carried 15 | 7 8 13 15 15 15 15 14 5 Class Distribution -------------------- 38% | Mutant 37% | Scavenger-Gunner 13% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Matter Collected 5317 | 196 . 316 50 821 716 1220 . 1998 Remotely . | . . . . . . . . . Salvage Created 6882 | 154 . 31 . 1484 872 1583 . 2758 Parts 364 | 12 . . . 112 53 83 . 104 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 4 | . . . . 1 1 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 131 | . . 2 . 41 20 22 . 46 Guns 117 | . . 2 . 30 20 22 . 43 Cannons 13 | . . . . 11 . . . 2 Classes Destroyed 16 | 2 . 1 . 7 2 2 . 2 Worker 6 | . . . . 1 . 2 . 3 Builder 3 | . . . . . . 1 . 2 Tunneler 3 | 3 . . . . . . . . Hauler 1 | . . . . . 1 . . . Recycler 8 | 1 . . . 1 . 5 . 1 Mechanic 1 | . . . . 1 . . . . Operator 1 | . . . . . . . . 1 Watcher 4 | . . . . 2 1 1 . . Swarmer 30 | . . . . 14 8 . . 8 Grunt 50 | . . . . 16 5 9 . 20 Brawler 3 | . . . . 1 . 1 . 1 Duelist 1 | . . . . . . . . 1 Sentry 19 | . . . . 10 5 1 . 3 Hunter 8 | . . . . . 2 4 . 2 Programmer 18 | . . . . . . 7 . 11 Assembled 2 | . . 2 . . . . . . Best Kill Streak 8 | 2 . 1 . 5 4 6 . 8 Combat Bots Only 7 | . . 1 . 5 4 3 . 7 Max Kills in Single Turn 2 | 1 . 1 . 1 1 2 . 2 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Hostile Shots Fired 820 | . 4 13 . 179 88 131 2 403 Missed 220 | . 2 7 . 47 17 40 2 105 Damage Taken 9987 | . 26 144 . 1513 925 1402 . 5977 Core 1415 | . . 34 . 124 77 173 . 1007 Absorbed by Shields 506 | . . . . . . . . 506 Regen/Repaired (Parts) 596 | . . . . 352 244 . . . Core Remaining (%) 86 | 100 . 86 . 69 86 75 100 . Volleys Fired 435 | 12 6 8 . 115 58 90 . 146 Largest 4 | 2 2 2 . 2 3 3 . 4 Hottest 242 | 40 40 40 . 67 69 75 . 242 Shots Fired 1093 | 24 12 16 . 227 173 227 . 414 Gun 1015 | 24 12 16 . 163 173 227 . 400 Cannon 78 | . . . . 64 . . . 14 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1027 | 24 12 16 . 227 173 227 . 348 Thermal 66 | . . . . . . . . 66 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 27 | 6 2 6 . 27 17 18 . 15 Robot Miss Streak 4 | 2 4 3 . 3 4 3 . 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 13 | . . . . 1 4 2 . 6 Max Gunslinging Chain 1 | . . . . 1 1 1 . 1 Shots Hit Robots 736 | 16 4 9 . 134 114 153 . 306 Core Hits 324 | 9 . 6 . 69 50 63 . 127 Critical Kills 5 | . . . . 1 1 2 . 1 Critical Parts Destroyed 5 | . 1 . . 1 . 1 . 2 Critical Strikes 16 | . 1 . . 3 1 3 . 8 Burn 5 | . . . . . . . . 5 Destroy 10 | . 1 . . 2 1 3 . 3 Blast 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12644 | 122 32 68 . 2213 1572 2695 . 5942 Guns 11439 | 122 32 68 . 1394 1572 2695 . 5556 Cannons 1114 | . . . . 819 . . . 295 Explosions 82 | . . . . . . . . 82 Melee . | . . . . . . . . . Ramming 9 | . . . . . . . . 9 Kinetic 11453 | 122 32 68 . 2213 1572 2695 . 4751 Thermal 1100 | . . . . . . . . 1100 Explosive 82 | . . . . . . . . 82 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 19 | . . . . . 1 14 . 19 Average Corruption 8 | . . . . . 1 5 . 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 149 | . . . . . 2 41 . 106 Message Errors 37 | . . . . . 2 10 . 25 Matter Fused 31 | . . . . . . 13 . 18 Heat Flow Errors 19 | . . . . . . 3 . 16 Energy Discharges 14 | . . . . . . 6 . 8 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 3 | . . . . . . . . 3 Data Loss (minor) 16 | . . . . . . 5 . 11 Data Loss (major) 6 | . . . . . . 1 . 5 Misfires 6 | . . . . . . 1 . 5 Alerts 3 | . . . . . . 1 . 2 Misdirections 6 | . . . . . . . . 6 Weapon Failures 7 | . . . . . . 1 . 6 Overload Shots . | . . . . . . . . . Overflow Damage 52 | . . . . . . . . 52 Projectiles . | . . . . . . . . . Explosions 52 | . . . . . . . . 52 Melee . | . . . . . . . . . Knockbacks 4 | . . . . 4 . . . . Impact . | . . . . . . . . . Kinetic 4 | . . . . 4 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 68 | . . . . 68 . . . . Shots 1 | . . . . 1 . . . . Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 724 | . . 9 . 222 195 457 . 724 Average Temperature 101 | . . 9 . 49 72 122 . 153 Received Heat Transfer 2438 | . 15 18 . 585 342 183 . 1295 Effects 48 | . . . . . . 12 . 36 Shutdowns 12 | . . . . . . 3 . 9 Energy Bleed 8 | . . . . . . 2 . 6 Interference 8 | . . . . . . 6 . 2 Matter Decay 2 | . . . . . . . . 2 Short Circuit 2 | . . . . . . 1 . 1 Damage (minor) 3 | . . . . . . . . 3 Damage (major) 10 | . . . . . . . . 10 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 10 | . . . . . . . . 10 Heat Transferred 2612 | . . . . . . . . 2612 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Peak Influence 788 | 20 13 15 15 701 501 492 246 788 Initial 276 | . 13 4 . 5 276 219 240 120 Average 303 | 7 13 3 6 312 385 312 244 364 Maximum Alert Level 3 | . . . . 3 2 2 1 3 Low Security (%) 28 | 100 100 100 100 41 . 8 . 26 Level 1 35 | . . . . 14 49 68 100 27 Level 2 33 | . . . . 40 50 22 . 40 Level 3 2 | . . . . 3 . . . 5 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 38 | . . 1 . 11 1 10 1 14 Investigation 9 | . . 1 . 4 . 1 . 3 Extermination 13 | . . . . . . 7 1 5 Reinforcement 8 | . . . . . 1 2 . 5 Assault 1 | . . . . . . . . 1 Garrison 7 | . . . . 7 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Distress Signals 11 | . 1 . . 2 6 1 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 216 | . 6 11 1 46 36 39 1 76 Peak Tracking Total 10 | . 5 8 1 4 4 5 1 10 Tactical Retreats 18 | . . . . 3 2 3 . 10 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Traps Triggered 6 | . . . . 2 1 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Machines Disabled 7 | . . . . 4 . 1 . 2 Max in Single Turn 2 | . . . . 2 . 1 . 1 Garrison Access 2 | . . . . . . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Machines Accessed 42 | . 1 1 1 14 5 8 2 10 Terminals 27 | . 1 . . 10 3 7 2 4 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . 2 2 . . . Recycling Units 2 | . . . . 1 . . . 1 Scanalyzers 4 | . . . 1 . . . . 3 Garrison Access 4 | . . . . 1 . 1 . 2 Total Hacks 98 | . 2 1 2 38 14 12 7 22 Successful 37 | . 1 1 . 12 8 1 1 13 Failed 61 | . 1 . 2 26 6 11 6 9 Catastrophic 11 | . . . . 5 . 4 . 2 Database Lockouts . | . . . . . . . . . Manual 47 | . 2 . . 17 8 9 7 4 Terminals 62 | . 2 . . 26 10 11 7 6 Fabricators . | . . . . . . . . . Repair Stations 11 | . . . . 7 4 . . . Recycling Units 4 | . . . . 3 . . . 1 Scanalyzers 14 | . . . 2 . . . . 12 Garrison Access 6 | . . . . 2 . 1 . 3 Terminal Hacks 16 | . 1 1 . 7 4 1 1 1 Part Schematic 1 | . . . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . Open Door 3 | . . 1 . 2 . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . 1 Terminal Index 3 | . . . . 1 1 . 1 . Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . Security Status 1 | . . . . 1 . . . . Garrison Status 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 9 | . . . . 5 4 . . . Scan Component 5 | . . . . 3 2 . . . Repair 4 | . . . . 2 2 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 10 | . . . . . . . . 10 Insert Component 5 | . . . . . . . . 5 Analyze 5 | . . . . . . . . 5 Garrison Access Hacks 2 | . . . . . . . . 2 Seal Access 2 | . . . . . . . . 2 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 36 | . 1 . 1 12 5 7 2 8 Full Trace Events 4 | . . . . 2 . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . . . 1 . . 5 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . . 2 2 . . . Time 146 | . . . . 76 70 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . 5 Part Schematics Acquired 5 | . . . . . . . . 5 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 . . . . . . Highest-Rated Group 46 | . . 46 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 17 | . . 17 . . . . . . Total Damage 273 | . . 273 . . . . . . Kills 4 | . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Turns Passed 10982 | 215 116 636 233 2415 1869 2274 304 2920 Spaces Moved 4679 | 102 63 369 95 997 642 1049 126 1236 Core 17 | 2 . . . . . . . 15 Treads 4237 | 100 63 369 95 997 642 1049 126 796 Legs 98 | . . . . . . . . 98 Wheels 4 | . . . . . . . . 4 Hover . | . . . . . . . . . Flight 323 | . . . . . . . . 323 Fastest Speed 40 | 50 160 152 232 152 152 152 236 40 Average Speed 181 | 157 160 154 232 190 225 155 236 174 Slowest Speed 560 | 160 160 160 232 232 232 236 236 560 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 7 18 72 15 87 59 30 3 37 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 3 | . . 2 . 1 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 53 | . . . . 28 . . . 25 Melee . | . . . . . . . . . Projectile 15 | . . . . 10 . . . 5 AOE 38 | . . . . 18 . . . 20 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Total 6469 | 134 69 427 107 1315 954 1588 132 1743 Wait 1077 | . . 27 5 170 202 396 2 275 Move 4669 | 101 62 368 94 996 641 1048 125 1234 Hop 1 | . . . . . . . . 1 Pick Up 64 | 10 1 11 2 10 9 5 . 16 Fast Attach 34 | 7 . 2 . 4 4 1 . 16 Attach 31 | . . . 1 1 2 2 2 23 Detach 4 | . . . . . . . . 4 Swap 74 | 1 . 1 4 6 16 26 3 17 Drop 77 | 3 . 10 1 11 22 20 . 10 Fire 435 | 12 6 8 . 115 58 90 . 146 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . . . 1 Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . 2 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 60 | -11/Scrapyard | Discovered new exit (range 16) 216 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 11) 309 | -10/Materials | Build established: Mutant 332 | -10/Materials | Entered Mines 365 | -10/Mines | Met a Derelict bent on vengeance 500 | -10/Mines | Met a Derelict shopkeep closing up shop 758 | -10/Mines | Learned Materials trap positions 769 | -10/Mines | Assembled infested the area 774 | -10/Mines | Assisted by a Guerilla fighting off Assembled 916 | -10/Mines | Discovered new exit (range 7) 968 | -10/Mines | Entered Materials 968 | -9/Materials | Evolved 2 slots: Utility x2 969 | -9/Materials | Loaded intel: 17 trap records 1162 | -9/Materials | Discovered new exit (range 7) 1201 | -9/Materials | Entered Storage 1737 | -9/Storage | Learned location of Armory (-3) 2125 | -9/Storage | Repaired Hvy. Armor Plating 2231 | -9/Storage | Garrison activated, responded to threat 2301 | -9/Storage | Repaired Adv. Treads 2547 | -9/Storage | Garrison activated, responded to threat 3042 | -9/Storage | Garrison activated, responded to threat 3483 | -9/Storage | Discovered new exit (range 6) 3616 | -9/Storage | Entered Materials 3616 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4168 | -8/Materials | Repaired Adv. Treads 4953 | -8/Materials | Build established: Scavenger-Gunner 5303 | -8/Materials | Discovered new exit (range 15) 5420 | -8/Materials | Repaired Hvy. Assault Rifle 5485 | -8/Materials | Entered Factory 5485 | -7/Factory | Evolved 2 slots: Propulsion x2 5879 | -7/Factory | Build established: Gunner 6493 | -7/Factory | Build established: Scavenger-Gunner 7240 | -7/Factory | Build established: Gunner 7336 | -7/Factory | System corruption reached 10% 7579 | -7/Factory | Build established: Mutant 7725 | -7/Factory | Discovered new exit (range 6) 7759 | -7/Factory | Entered another Factory area 7759 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7862 | -6/Factory | Discovered new exit (range 11) 8008 | -6/Factory | Build established: Scavenger-Gunner 8063 | -6/Factory | Entered another Factory area 8063 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8809 | -5/Factory | Lost 3 parts (2n1w) 9529 | -5/Factory | System corruption reached 10% 10463 | -5/Factory | First assault squad dispatched 10604 | -5/Factory | Lost 4 parts (1n1u2w) 10650 | -5/Factory | Core integrity fell below 50% 10746 | -5/Factory | Core integrity fell below 20% 10789 | -5/Factory | Lost 9 parts (5n4u) 10792 | -5/Factory | Destroyed 7 combat bots 10830 | -5/Factory | Released all parts (6) 10889 | -5/Factory | Lost 5 parts (2p1n2w) 10924 | -5/Factory | Identified exit to Upper Caves 10924 | -5/Factory | Identified exit to Extension 10983 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10915_ K-01 Serf collects debris. 10917_ OABQDC>Access(Branch) Found 4 branch access points: (92,14) Upper Caves (7,59) Upper Caves (47,71) Extension (97,174) Extension Map updated. 10924_ ALERT: Suspicious activity at Terminal F019. Dispatching Investigation squad. 10938_ Acquired Hcp. Storage Unit. 10942_ System corrupted: Matter fused (-10). 10946_ Acquired Adv. Weight Redist. System. 10949_ Door malfunctions. 10970_ K-01 Serf cleans the Power Conduit. 10976_ Adv. Terrain Scanner destroyed. Map ----- +----------------------------------------------------+ | # " " [ #??????????????????# ""?? # | | # " " #??????????????????# ""?? # | | + " " #??????????????????# """" # | | # " " #??????????????????# """" # | | # " " ##?????????????????# """" # | | !!# " " ## ????????????????# # | | # ## """"""??????????# """" # | | # ## ??????# """" # | | ############### """"""""" =#????# """" # | | #?????????????# #????# !!! """" # | | #?????????????# """"""""" #????# %= """" # | | #?????????????# #??### ! % """[ %+ | | ############### """"""""" #??# #! =*%%= # | | ## # #??###!* %""" # | | ## # #??#*!/! """" # | | # [ #####+###########*!![ """" # | | # #??# !!!! """" # | | # #### ^ """" # | | # + ^ """" # | | + #### ^ # | | # #??# ## | | # #??# #############+###### #? | | # #??# g#### #?????????# ## | | # #??# #?????????# # | | ###### #??# #?????????# # | | ?????##############??# @ #?????????# # | | ????????????#????#???####/### #?????????# # | | "???????????#??????????? ??? ##?????????# # | | "???????????????????????"""???? #?????????## #" | | "???????????#?#???????? """ ???? #?????????#" | | ""????????????????????? """ ?????#?????????## ## | | ??????????????????? #???????????????# ## | | ???????????????????? " #???????????????# ## | | ??????????????????"G" #???????????????# #? | | ?#???????????????""? ?#???????????????# ## | | ??????????????????????????????????????? | | ?????????????????????????????????????? | | ####????????????????????????????????????? | | ##?????????????#??????????????????????????######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 62 Targeting Accuracy 13 Recoil Reduction 5 Offensive Hacking 24 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked System Shield | -5/Factory | Scanalyzed Hrd. Light Armor Plating | -5/Factory | Scanalyzed Shield Generator | -5/Factory | Scanalyzed Rnf. Deuterium Engine | -5/Factory | Scanalyzed Imp. Heavy Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineLightningNetwork Manual? 0 Play Time 01:50:07 Cumulative 80.0 hours Start 2025.02.19 @ 15:40:15 End 2025.02.19 @ 18:40:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 9 Adventurer 24 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 45 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 86% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66ba5f07-cd70-4362-9094-25bf2bb75d02