Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 17:40:22 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (207) 1035 Value Destroyed (8128) 8128 Prototype IDs (35) 700 Alien Tech Used (2) 400 Bonus (829) 829 TOTAL SCORE: 18292 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 445 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -672 Cogmind --------- Core Integrity 328/1150 Matter 100/300 Energy 450/450 System Corruption 43% Temperature Cool (9) Movement Treading (320) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Enhanced Armored Medium Treads Experimental Flexi-carbon Leg > --- UTILITY (10) ----- Huge Storage Unit Energy Well Advanced Targeting Computer Improved Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Faulty Precision Energy Filter > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Advanced Signal Interpreter Quantum Capacitor Improved Transmission Jammer Zionite Weapon Casing Zionite Weapon Casing Improved Focal Shield Force Field Heavy Disruptor Cannon Neutron Cannon Minigun Heavy Machine Gun Improved KE Penetrator Hardcell Cannon Heavy Gauss Cannon Mini Grenade Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Energy Well Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer Core Analyzer Improved Armor Integrity Analyzer > --- WEAPON ----------- Dispersion Rifle High-powered Shotgun Coil Gun > --- INVENTORY -------- Light Antimatter Reactor Zionite Light DM Reactor Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Advanced Signal Interpreter Improved Kinecellerator Quantum Capacitor Improved Transmission Jammer Zionite Weapon Casing Zionite Weapon Casing Improved Focal Shield Force Field Tesla Rifle Heavy Disruptor Cannon Neutron Cannon Minigun Heavy Machine Gun Improved KE Penetrator Hardcell Cannon Hardcell Cannon Heavy Gauss Cannon Mini Grenade Launcher CR-A16's Pointy Stick [Rating: 116] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Cooled Gravmag System Utility Advanced Targeting Computer Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun High-powered Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 2 . 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . . . . . . . . . . . . Utility 8 | . . . 1 1 . 1 . . . . 2 . . . . 1 . . . . 2 Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 322 | 6 6 1 37 10 20 6 17 5 2 21 14 4 25 9 13 14 2 13 11 22 64 Power 36 | 1 1 . 4 1 2 1 1 . . 1 1 . 3 1 1 3 . 1 2 3 9 Engine 15 | 1 1 . 3 . 2 1 . . . . . . 3 1 1 1 . 1 . . . Core 5 | . . . 1 1 . . 1 . . . 1 . . . . 1 . . . . . Reactor 16 | . . . . . . . . . . 1 . . . . . 1 . . 2 3 9 Propulsion 89 | 2 . 1 15 4 7 3 5 1 . 4 3 2 8 2 5 . . 1 5 1 20 Treads 52 | 2 . 1 12 4 7 3 5 1 . . . . 3 . 4 . . 1 4 1 4 Leg 28 | . . . 3 . . . . . . 4 3 2 5 2 1 . . . . . 8 Wheel 8 | . . . . . . . . . . . . . . . . . . . . . 8 Hover 1 | . . . . . . . . . . . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 103 | 1 3 . 9 4 6 2 6 3 . 8 4 . 5 2 4 10 . 5 3 11 17 Device 42 | . 1 . 3 2 1 . 4 2 . 5 2 . 2 . 2 2 . 1 2 4 9 Storage 11 | 1 2 . . 1 1 . . . . . . . . . . 2 . 1 . 3 . Processor 20 | . . . 1 . 2 2 . . . 1 . . 1 1 1 1 . 2 . 2 6 Hackware 3 | . . . . . . . . . . . . . . . . 3 . . . . . Protection 27 | . . . 5 1 2 . 2 1 . 2 2 . 2 1 1 2 . 1 1 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 94 | 2 2 . 9 1 5 . 5 1 2 8 6 2 9 4 3 1 2 6 1 7 18 Energy Gun 21 | 2 2 . 4 1 . . 1 . . . . 1 2 1 1 . . 1 . . 5 Energy Cannon 14 | . . . 1 . 2 . . 1 1 4 1 . 2 . . . . 1 . 1 . Ballistic Gun 32 | . . . 3 . 1 . 4 . 1 3 3 . 3 2 2 1 1 . . 2 6 Ballistic Cannon 12 | . . . . . 2 . . . . . . . 1 . . . . 2 . 1 6 Launcher 7 | . . . 1 . . . . . . 1 1 1 1 . . . 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 1 . . . . . . 1 . 1 . Piercing Weapon 5 | . . . . . . . . . . . . . . 1 . . . 1 1 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . 5 . 1 . . . . 2 . . 1 . . 2 . . 5 1 9 Corrupted Parts 14 | . . . . 1 . . . . . . . . 2 3 2 . . . . . 6 System Corruption 59 | . . . . 4 . . . . . . . . 6 16 8 . . . . . 25 Parts Lost 114 | . 1 1 2 6 5 2 7 3 . 14 3 1 17 . 7 . 1 2 . 9 33 Power 18 | . 1 . . . 1 . 1 . . 2 . . 4 . 1 . . . . 1 7 Propulsion 33 | . . . 1 2 3 2 3 1 . 5 1 . 3 . 2 . . . . 2 8 Utility 38 | . . . 1 3 . . 1 2 . 4 1 1 5 . 3 . . 2 . 5 10 Weapon 25 | . . 1 . 1 1 . 2 . . 3 1 . 5 . 1 . 1 . . 1 8 Highest Loss Streak 13 | . 1 1 1 4 3 2 6 3 . 12 2 1 13 . 6 . 1 1 . 5 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 97 86 93 87 98 99 95 98 85 80 96 96 85 68 77 94 90 92 94 94 81 Engine 4 | . 14 14 10 8 7 15 11 7 7 . . . 5 1 5 6 5 5 3 . . Core 1 | . . . . . 1 . 2 7 7 . 5 6 1 . . 3 . . . . . Reactor 3 | . . . . . . . . . . 4 6 6 . . . . 5 5 6 10 8 Treads 16 | . 28 28 21 35 35 29 27 28 30 2 . . 6 6 16 23 23 23 22 18 5 Leg 7 | . . . 10 . . . . . . 17 24 26 18 20 9 . . . . . 4 Device 8 | . 11 14 7 8 9 7 7 7 7 8 11 9 6 . 4 9 5 6 10 16 10 Storage 9 | . 14 14 11 9 9 7 7 7 7 7 6 6 6 6 6 10 11 10 11 11 10 Processor 11 | . . . . . 8 15 15 15 15 14 13 13 17 20 19 13 11 10 5 9 19 Protection 6 | . . . 10 8 9 7 7 6 7 5 12 13 7 9 4 1 5 8 11 6 1 Energy Gun 4 | . 28 15 6 11 4 . 2 4 . . . 3 4 . 3 5 5 2 5 1 3 Energy Cannon 2 | . . . 6 . 6 7 3 2 . 8 5 . . . . . . 3 5 . . Ballistic Gun 5 | . . . 8 6 5 7 8 7 . 5 6 9 7 . 6 10 7 4 . 5 2 Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . 3 2 3 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 156 | 13 30 30 41 40 59 67 70 69 69 71 85 86 83 55 75 83 83 98 102 134 156 Greatest Support 112 | 40 40 40 60 80 80 80 90 90 90 90 79 79 66 55 96 96 96 96 103 112 92 Greatest Overweight (x) 17 | . . . 1 . . 1 2 . . 17 1 1 2 1 1 . . 1 1 2 13 Average Overweight (x) . | . . . . . . . . . . . 1 1 . . . . . . . . 3 Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 Average Capacity 19 | 7 12 15 15 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 23 25 Most Carried 25 | 4 15 15 15 15 18 18 19 19 20 19 20 20 20 20 20 20 20 20 20 20 25 Average Carried 17 | 2 8 14 14 14 15 16 16 17 19 16 18 20 16 18 19 19 20 19 19 17 22 Final Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 Final Carried 20 | 4 14 15 15 15 18 16 16 19 19 18 20 20 14 20 19 20 20 19 19 16 20 Class Distribution -------------------- 60% | Scavenger-Mutant 15% | Mutant 8% | Scavenger-Gunner 8% | Messiah-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Messiah-Mutant | -4/Proximity Caves Messiah-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 6313 | 251 75 15 608 177 417 118 464 184 . 302 267 145 437 98 265 287 76 258 230 314 1325 Remotely 724 | . . . . . . . . . . . . . . . 30 215 . . . 27 452 Salvage Created 10462 | 44 507 52 1118 403 1135 192 810 527 . 645 336 162 761 113 246 209 56 216 370 111 2449 Parts 466 | 5 26 6 67 16 54 10 31 16 . 23 17 6 26 3 6 12 7 7 3 2 123 Haulers Intercepted 10 | . 1 . 3 . 4 . . . . . . . . . . . . . . . 2 Recyclers Shooed 10 | . 1 1 . . 1 . . 1 . . . . . . . 2 . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 104 | . . . . . . . 30 11 . 12 . 6 15 3 6 . 10 7 2 2 . Prevented 20 | . . . . . . . . 1 . 1 . . 8 . 10 . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 167 | . 12 3 22 7 16 2 12 6 . 12 9 3 12 . 4 1 4 4 . 6 32 Melee 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Guns 95 | . 12 3 9 7 4 1 11 5 . 4 3 2 10 . 4 1 1 . . 2 16 Cannons 47 | . . . 13 . 10 1 . 1 . 4 2 . 1 . . . . 3 . . 12 AOE 19 | . . . . . 2 . . . . 3 3 1 1 . . . 3 . . 3 3 Classes Destroyed 18 | 2 3 . 3 1 . 2 3 . . . . . 1 . . 1 . . . 1 1 Worker 13 | 2 1 1 2 1 2 1 . . . . . . . . . . . . . . 3 Builder 4 | . . . 1 . . . . . . . . . . . . 1 . . . . 2 Tunneler 2 | 1 1 . . . . . . . . . . . . . . . . . . . . Hauler 10 | . 1 . 3 . 4 . . . . . . . . . . . . . . . 2 Recycler 6 | . . . . . . 1 . . . . . . . . . . . . . . 5 Operator 1 | . . . . . . . . . . . . . . . . 1 . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . 2 . Watcher 3 | . . . 1 . 1 . . . . . . . . . . . . . . . 1 Swarmer 33 | . 3 3 4 . . . . . . 6 4 . 2 . . . 4 . . . 7 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 Grunt 69 | . 9 . 12 3 8 . 3 5 . 4 4 2 3 . 4 . . 3 . 2 7 Brawler 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . . Duelist 7 | . . . . . . . 2 . . . . 1 3 . . . . . . 1 . Sentry 23 | . . . 6 3 6 . 4 . . 1 . . 1 . . . . . . . 2 Hunter 11 | . . . . 1 2 . . . . . . . 2 . . . . . . . 6 Programmer 14 | . . . . . . 2 1 . . . 1 . . . . 1 . . . . 9 Behemoth 4 | . . . . . . . 1 . . 1 . . . . . . . 1 . 1 . Enhanced Grunt 1 | . . . . . . . . . . 1 . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . 1 . . . . . Decomposer 2 | . . . . . . . . . . . . 2 . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . 2 . . . . . . . . Best Kill Streak 6 | 2 4 4 4 4 5 3 5 3 . 4 4 2 4 . 4 1 4 2 . 3 6 Combat Bots Only 5 | . 4 3 4 4 5 1 5 3 . 4 4 2 4 . 4 1 4 2 . 3 5 Max Kills in Single Turn 4 | 1 1 1 1 1 2 1 1 1 . 1 2 1 1 . 2 1 1 1 . 2 4 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . . . . . . Exploded 2 | . . . . . 1 . . . . 1 2 1 1 . . . 1 . . 2 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1461 | . 47 7 94 70 103 19 68 26 . 173 51 12 180 . 80 5 17 44 . 64 401 Missed 394 | . 12 3 23 11 29 4 15 7 . 55 12 4 49 . 18 1 6 8 . 14 123 Damage Taken 19588 | . 444 31 940 836 1197 219 1196 315 . 1804 546 182 2244 . 1164 75 172 1472 . 1401 5350 Core 3123 | . 31 . 89 70 85 30 119 57 . 396 69 . 353 . 81 . 13 764 . 206 760 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 294 | . . . . . . . . . . . . . . . . . . . . 198 96 Ignored by Resistances 471 | . . . . . . . 12 21 . 111 148 18 26 . . . . . . 135 . Core Remaining (%) 55 | 100 . 87 77 . 71 . . . . 14 . . . . 40 . . . . 1 . Volleys Fired 685 | 7 48 6 82 38 73 17 44 24 . 47 28 14 52 . 21 20 6 19 . 33 106 Largest 3 | 2 2 2 2 2 2 2 2 2 . 2 2 2 2 . 2 2 2 3 . 3 3 Hottest 290 | 90 100 100 118 101 113 91 101 84 . 153 136 84 115 . 88 88 88 175 . 240 290 Shots Fired 1322 | 14 96 12 156 76 145 33 86 48 . 82 54 24 89 . 42 40 9 47 . 48 221 Gun 934 | 14 96 12 99 76 78 16 79 43 . 21 28 20 79 . 42 40 5 16 . 15 155 Cannon 356 | . . . 56 . 67 17 7 5 . 58 24 . 5 . . . . 31 . 20 66 Launcher 32 | . . . 1 . . . . . . 3 2 4 5 . . . 4 . . 13 . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 663 | . . . 54 34 65 16 69 24 . 21 28 14 50 . 40 39 3 31 . 31 144 Thermal 527 | 14 96 12 88 38 57 17 17 19 . 51 24 6 19 . . . . 12 . 2 55 Explosive 32 | . . . 1 . . . . . . 3 2 4 5 . . . 4 . . 13 . Electromagnetic 100 | . . . 13 4 23 . . 5 . 7 . . 15 . 2 1 2 4 . 2 22 Robot Hit Streak 26 | 2 9 5 16 17 13 17 25 25 . 26 16 7 13 . 8 14 3 6 . 7 14 Robot Miss Streak 6 | 4 4 6 3 1 4 1 1 1 . 3 1 1 2 . 3 1 3 5 . 3 3 Penetration Max 1 | . . . . . . . . 1 . . . . 1 . 1 . . . . . 1 Secondary Targets 12 | . 2 1 . . . . . 2 . . . . 3 . 2 . . . . . 2 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 . . . . 1 . 1 . . . . . 1 Shots Hit Robots 957 | 5 59 6 107 63 108 25 71 40 . 68 45 19 72 4 31 31 3 24 9 29 138 Core Hits 436 | 4 30 4 41 20 45 8 31 20 . 25 18 10 36 2 8 8 8 8 4 24 82 Critical Kills 19 | . . . . . 1 . 4 . . 2 1 . . . . . . 1 . . 10 Critical Parts Destroyed 20 | . . . . . . . 5 . . . . . 2 . . 1 . 1 . 1 10 Critical Strikes 64 | . 4 . 1 4 1 . 9 4 . 2 1 . 3 1 . 1 . 4 . 3 26 Burn 14 | . 4 . 1 4 . . . 4 . . . . 1 . . . . . . . . Meltdown 5 | . . . . . 1 . 1 . . 1 1 . . . . . . 1 . . . Destroy 36 | . . . . . . . 8 . . 1 . . 2 . . 1 . 1 . 3 20 Blast 7 | . . . . . . . . . . . . . . . . . . 2 . . 5 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . 1 Impale 1 | . . . . . . . . . . . . . . 1 . . . . . . . Melee Attacks 32 | . . . . . . . . . . . 1 . . 5 . . . 6 9 4 7 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . 1 . . . . . . 3 . . . Piercing 28 | . . . . . . . . . . . . . . 5 . . . 3 9 4 7 Sneak Attacks 4 | . . . . . . . . . . . . . . . . . . . . 1 3 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22709 | 67 870 77 1788 1020 2126 515 993 797 . 1723 973 548 1742 253 640 580 380 870 613 1231 4903 Guns 11889 | 67 715 77 875 1020 887 208 862 689 . 273 358 290 1186 . 640 580 39 176 . 179 2768 Cannons 6557 | . . . 859 . 1045 307 131 108 . 1175 437 . 104 . . . . 694 . 237 1460 Explosions 3138 | . 155 . 54 . 194 . . . . 275 178 258 452 . . . 341 . . 751 480 Melee 1125 | . . . . . . . . . . . . . . 253 . . . . 613 64 195 Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 9340 | . . . 459 425 664 208 692 405 . 273 358 204 774 . 592 580 21 478 . 390 2817 Thermal 8002 | 67 870 77 1211 500 1063 307 301 284 . 1123 437 86 278 . . . . 300 . . 1098 Explosive 2680 | . . . . . 69 . . . . 231 178 258 452 . . . 341 . . 751 400 Electromagnetic 1562 | . . . 118 95 330 . . 108 . 96 . . 238 . 48 . 18 92 . 26 393 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 1125 | . . . . . . . . . . . . . . 253 . . . . 613 64 195 Highest Corruption 43 | . 3 3 . 4 5 7 7 3 3 3 . . 6 22 8 . . . . . 43 Average Corruption 9 | . 2 3 . 4 4 3 3 3 3 3 . . 5 21 7 . . . . . 29 Corruption Purged 5 | . . . . . . . 5 . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 229 | . 8 14 . . 30 9 20 8 2 14 . . 7 3 15 . . . . . 99 Message Errors 67 | . 4 4 . . 8 . 7 2 . 1 . . 4 2 7 . . . . . 28 Matter Fused 42 | . 1 1 . . 5 1 6 2 1 4 . . . 1 1 . . . . . 19 Heat Flow Errors 24 | . 1 1 . . 1 1 2 1 . 4 . . . . 1 . . . . . 12 Energy Discharges 29 | . 1 . . . 7 1 2 2 . 2 . . 1 . 1 . . . . . 12 Parts Rejected 5 | . . . . . 1 1 1 . . . . . . . . . . . . . 2 Parts Fused 3 | . . 1 . . . . . . . 1 . . . . . . . . . . 1 Data Loss (minor) 23 | . 1 3 . . 3 2 2 . 1 1 . . 1 . 2 . . . . . 7 Data Loss (major) 11 | . . . . . 3 1 . . . . . . . . 3 . . . . . 4 Misfires 7 | . . 3 . . 2 . . . . . . . 1 . . . . . . . 1 Alerts 5 | . . 1 . . . 1 . 1 . . . . . . . . . . . . 2 Weapon Failures 13 | . . . . . . 1 . . . 1 . . . . . . . . . . 11 Overload Shots 3 | . . . . . . . . . . . . . . . . . . . . . 3 Overflow Damage 418 | . 59 . . . 14 27 . . . 21 . . 12 45 . . 17 19 84 . 120 Projectiles 76 | . . . . . 5 27 . . . 2 . . . . . . . 19 . . 23 Explosions 177 | . 59 . . . 9 . . . . 19 . . 12 . . . 17 . . . 61 Melee 165 | . . . . . . . . . . . . . . 45 . . . . 84 . 36 Knockbacks 23 | . . . . . 1 . . . . . . . 2 . . . . 4 . . 16 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . 1 . . . . . . . 1 . . . . 4 . . 16 Secondary 1 | . . . . . . . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 300 | . 62 . 20 . 96 . . . . . . . . . . . . . . 76 46 Shots 9 | . 1 . 1 . 2 . . . . . . . . . . . . . . 4 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 726 | 60 347 248 421 122 218 99 269 390 . 375 265 90 84 . 209 47 111 726 . 400 523 Average Temperature 117 | 29 86 59 83 37 49 70 72 168 . 127 110 29 25 . 49 22 41 317 . 70 139 Received Heat Transfer 5177 | . 201 . 390 351 486 . 249 207 . 709 264 45 534 . 330 . . 327 . 553 531 Effects 85 | . 4 . 2 . . . . 4 . 1 . . . . . . . 57 . 4 13 Shutdowns 19 | . 2 . . . . . . . . . . . . . . . . 12 . 2 3 Energy Bleed 7 | . . . . . . . . . . 1 . . . . . . . 3 . 1 2 Interference 13 | . 2 . . . . . . 3 . . . . . . . . . 4 . . 4 Matter Decay 10 | . . . 2 . . . . 1 . . . . . . . . . 5 . 1 1 Short Circuit 5 | . . . . . . . . . . . . . . . . . . 4 . . 1 Damage (minor) 12 | . . . . . . . . . . . . . . . . . . 11 . . 1 Damage (major) 15 | . . . . . . . . . . . . . . . . . . 14 . . 1 Damage (core) 4 | . . . . . . . . . . . . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . 1 . . . . . . . 3 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . 1 . 1 . . 2 1 . . . . . . 1 . . . Combat Hostiles 4 | . . . . . . . 1 . . 1 1 . . . . . . 1 . . . Parts Melted 32 | . 8 . 7 2 4 . 2 3 . 3 . . . . . . . 3 . . . Heat Transferred 15500 | 186 2328 222 2505 1406 1839 481 592 925 . 1715 777 185 518 . . . . 450 . . 1371 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . 2 . . . . 1 . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Peak Influence 667 | 15 180 104 435 258 367 115 . . . . 167 . . . . 176 . . . . 667 Initial 150 | . 9 39 . 78 108 115 . . . . . . . . . . . . . . 150 Average 133 | 2 101 54 175 160 200 75 . . . . 44 . . . . 24 . . . . 195 Maximum Alert Level 2 | . . . 2 1 1 . . . . . . . . . . . . . . . 2 Low Security (%) 77 | 100 100 100 54 74 52 100 . . . . 100 . . . . 100 . . . . 68 Level 1 17 | . . . 42 25 47 . . . . . . . . . . . . . . . 16 Level 2 4 | . . . 2 . . . . . . . . . . . . . . . . . 15 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 4 . 3 1 2 1 . . . . 2 . . . . 4 . . . . 8 Investigation 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . Extermination 7 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 4 Reinforcement 13 | . 3 . 2 . 2 . . . . . 1 . . . . 3 . . . . 2 Assault 2 | . . . . . . . . . . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 15 | . 1 . 3 2 4 . . . . . . . . . . . . . . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 264 | . 21 3 35 15 29 5 10 6 . 15 12 3 13 . 13 5 6 4 . 6 63 Peak Tracking Total 8 | . 4 3 5 7 6 2 7 3 . 4 4 3 8 . 4 2 5 2 . 3 7 Tactical Retreats 19 | . . . 1 . 1 1 . . . 2 1 . . . 2 . 1 . . . 10 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 14 | . 3 . 6 1 3 1 . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 18 | . 2 . . . 4 . . . . . . . 1 . . 1 . . . . 10 Max in Single Turn 4 | . 2 . . . 1 . . . . . . . 1 . . 1 . . . . 4 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 20 | . 3 . 1 . 6 . 1 . 4 . 1 1 . . . . . 1 . 1 1 Terminals 12 | . 3 . 1 . 6 . . . . . 1 . . . . . . . . 1 . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Total Hacks 53 | . 4 . 2 . 8 . 1 . 29 . 2 1 . . . . . 1 . 2 3 Successful 47 | . 3 . 1 . 7 . 1 . 29 . 1 1 . . . . . 1 . 2 1 Failed 6 | . 1 . 1 . 1 . . . . . 1 . . . . . . . . . 2 Catastrophic 3 | . . . 1 . . . . . . . 1 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 15 | . 2 . 2 . 3 . . . . . . . . . . 6 . . . . 2 Terminals 18 | . 4 . 2 . 8 . . . . . 2 . . . . . . . . 2 . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 43 | . 2 . 1 . 5 . 1 . 29 . 1 1 . . . . . 1 . 2 . Record 13 | . . . . . . . . . 11 . . . . . . . . . . 2 . Part Schematic 11 | . . . . . . . . . 11 . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . . Open Door 6 | . . . . . 3 . 1 . . . . 1 . . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . Terminals 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . Track 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 7 | . 1 . 1 . 2 . . . . . 1 . . . . . . . . 1 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 4 . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . . 11 . . . . 13 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 13 | . . . . . . . . . . 1 . . . 4 . 6 . . . . 2 Largest Group 4 | . . . . . . . . . . 1 . . . 4 4 4 1 . . . 2 Highest-Rated Group 301 | . . . . . . . . . . 96 . . . 156 156 301 82 . . . 206 Highest-Rated Ally 103 | . . . . . . . . . . 96 . . . 41 41 96 82 . . . 103 Zionite Dispatches 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . 1 . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 19 | . . . . . . . . . . . . . . . . 2 5 6 . 2 4 DROP 1 | . . . . . . . . . . . . . . . . 1 . . . . . EXPLORE 12 | . . . . . . . . . . . . . . . . 1 3 4 . 1 3 RETURN 6 | . . . . . . . . . . . . . . . . . 2 2 . 1 1 Ally Attacks 70 | . . . . . . . . . . 17 . . . . 17 32 1 . . . 3 Total Damage 3329 | . . . . . . . . . . 781 . . . . 816 1377 . . . . 355 Kills 11 | . . . . . . . . . . . . . . . 6 4 . . . . 1 Allies Corrupted 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . 2 . . . . 2 . 2 2 . . 2 . 1 . Drone Launches 15 | . . . . . . . . . . . . . . . . 1 4 5 . 1 4 Drone Recoveries 12 | . . . . . . . . . . . . . . . . 1 4 5 . 1 1 Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 21286 | 115 908 699 1351 379 1305 712 902 497 156 1453 815 772 1123 1738 649 853 541 1679 349 1870 2420 Spaces Moved 9197 | 52 435 396 536 130 559 368 368 248 96 516 372 384 455 874 308 440 213 749 171 705 822 Core 2 | 1 . . . . . . . . . 1 . . . . . . . . . . . Treads 5879 | 51 435 396 370 130 559 368 368 248 96 64 . . 147 . 209 440 213 749 171 705 160 Legs 2870 | . . . 166 . . . . . . 451 372 384 308 874 99 . . . . . 216 Wheels 446 | . . . . . . . . . . . . . . . . . . . . . 446 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 120 190 190 120 120 125 165 165 165 165 165 125 Average Speed 184 | 157 160 160 169 160 160 160 166 160 160 188 190 190 203 191 170 165 165 187 173 237 219 Slowest Speed 900 | 160 160 160 190 160 160 240 320 160 160 900 190 190 260 200 240 165 165 246 243 325 510 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 52 | 4 68 78 52 17 78 8 57 46 73 68 9 55 63 85 55 16 77 83 57 92 19 Regions Visited 21 Branch Regions 14 Pre-discovered Areas 8 | . . . . . 1 . 1 . 1 . . . . 3 2 . . . . . . Known Exits Taken 4 | . . 1 . . . . . . . . 1 1 . . . 1 . . . . . Unknown Exits Taken 17 | 1 1 . 1 1 1 1 1 1 1 1 . . 1 1 1 . 1 1 1 1 . Scrap Searched 24 | . . 1 . . . . 2 1 . 3 . 3 2 2 2 . 1 3 . 4 . Spaces Dug 21 | . . . 8 . . . . . . . 1 . . . . . . 6 . 2 4 Terrain Destroyed 324 | . 25 . 15 . 18 . 3 . . 18 6 8 22 . . . 25 17 . 72 95 Melee 12 | . . . . . . . . . . . 1 . . . . . . 6 . 2 3 Projectile 50 | . . . . . 1 . 1 . . 1 . . 2 . . . . 11 . 5 29 AOE 260 | . 25 . 15 . 17 . . . . 17 5 8 20 . . . 25 . . 65 63 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 12175 | 68 553 455 827 224 834 457 565 300 99 913 428 405 559 929 394 536 393 979 204 838 1215 Wait 1631 | . 45 49 131 39 151 62 130 18 . 321 2 . 21 26 31 30 173 182 . 69 151 Move 9176 | 51 434 395 535 129 558 367 367 247 95 515 371 383 454 873 307 439 212 748 170 704 822 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 158 | 4 13 2 15 5 16 3 5 5 . 6 8 1 6 8 9 14 . 3 4 4 27 Fast Attach 134 | 6 3 . 18 4 5 2 6 1 1 5 3 1 9 4 9 7 . 5 7 2 36 Attach 89 | . 1 . 5 4 4 4 5 3 1 9 5 . 12 . 3 4 . 2 1 8 18 Detach 36 | . 1 . 2 . . 1 . 1 1 2 1 . . 3 2 5 . 4 1 1 11 Swap 101 | . 2 1 14 2 11 . 6 1 . 7 6 3 4 5 1 3 2 6 4 12 11 Drop 130 | . 6 2 25 3 16 1 . . 1 1 3 3 1 5 11 14 . 4 8 . 26 Fire 685 | 7 48 6 82 38 73 17 44 24 . 47 28 14 52 . 21 20 6 19 . 33 106 Melee 32 | . . . . . . . . . . . 1 . . 5 . . . 6 9 4 7 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . 2 . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*Zhi]) -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 325 | -10/Materials | Identified exit to Materials 404 | -10/Materials | Discovered new exit (range 11) 1024 | -10/Materials | Entered Mines 1064 | -10/Mines | Met a Derelict bent on vengeance 1299 | -10/Mines | Learned 2 Materials zone layouts 1473 | -10/Mines | Discovered exit to Materials (range 7) 1533 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1723 | -10/Mines | Entered Materials 1723 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1756 | -9/Materials | Discovered new exit (range 13) 2749 | -9/Materials | Build established: Scavenger-Mutant 2856 | -9/Materials | Discovered new exit (range 16) 3055 | -9/Materials | Discovered new exit (range 13) 3074 | -9/Materials | Entered another Materials area 3074 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3390 | -8/Materials | Lost 4 parts (1n2u1w) 3442 | -8/Materials | Discovered new exit (range 5) 3453 | -8/Materials | Entered Storage 3756 | -8/Storage | Lost 3 parts (1p1n1w) 3950 | -8/Storage | Learned location of Armory (-3) 4678 | -8/Storage | Discovered new exit (range 5) 4758 | -8/Storage | Entered Factory 4758 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4966 | -7/Factory | Discovered new exit (range 7) 5470 | -7/Factory | Entered Lower Caves 5478 | -7/Lower Caves | Learned location of Zion (-6) 5493 | -7/Lower Caves | Learned Factory emergency access door positions 5494 | -7/Lower Caves | Spotted B-75 Beast 5828 | -7/Lower Caves | Destroyed B-75 Beast 5913 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6011 | -7/Lower Caves | Lost 6 parts (1p2n1u2w) 6242 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6359 | -7/Lower Caves | Discovered new exit (range 9) 6372 | -7/Lower Caves | Entered another Lower Caves area 6529 | -7/Lower Caves | Lost 3 parts (1n2u) 6847 | -7/Lower Caves | Discovered new exit (range 13) 6869 | -7/Lower Caves | Entered Data Miner 6870 | -7/Data Miner | Discovered new exit (range 6) 6894 | -7/Data Miner | Met Data Miner 6934 | -7/Data Miner | Learned location of Section 7 (-2) 6934 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6962 | -7/Data Miner | Received God Mode back door access code from Data Miner 7025 | -7/Data Miner | Entered Proximity Caves 7027 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7121 | -6/Proximity Caves | Spotted B-75 Beast 7183 | -6/Proximity Caves | Escorted by Enhanced Grunt 7201 | -6/Proximity Caves | Core integrity fell below 50% 7219 | -6/Proximity Caves | Destroyed B-75 Beast 7237 | -6/Proximity Caves | Lost 12 parts (2p4n4u2w) 7245 | -6/Proximity Caves | Found Prototype Device 7245 | -6/Proximity Caves | Identified Exp. Thermal Shield 7438 | -6/Proximity Caves | Build established: Mutant 7474 | -6/Proximity Caves | Core integrity fell below 20% 7754 | -6/Proximity Caves | Build established: Scavenger-Mutant 8014 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8469 | -6/Proximity Caves | Discovered new exit (range 5) 8478 | -6/Proximity Caves | Entered Factory 8478 | -6/Factory | Evolved 2 slots: Utility x2 8902 | -6/Factory | Identified exit to Lower Caves 8902 | -6/Factory | Identified exit to Extension 9293 | -6/Factory | Entered Lower Caves 9352 | -6/Lower Caves | Identified exit to Lower Caves 9505 | -6/Lower Caves | Encountered a Warlord checkpoint 9767 | -6/Lower Caves | Learned Factory emergency access door positions 10065 | -6/Lower Caves | Entered another Lower Caves area 10173 | -6/Lower Caves | Discovered new exit (range 20) 10399 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10470 | -6/Lower Caves | Lost 4 parts (2p2u) 10914 | -6/Lower Caves | Lost 13 parts (2p3n3u5w) 11150 | -6/Lower Caves | Discovered new exit (range 8) 11188 | -6/Lower Caves | Entered Zion 11189 | -6/Zion | System corruption reached 10% 11300 | -6/Zion | System corruption cleaned by Quarantine Array 11378 | -6/Zion | Learned location of Warlord (-4) 11391 | -6/Zion | Discovered new exit (range 15) 11638 | -6/Zion | Given A8's code to call for help 11729 | -6/Zion | Given the Hacking Drone Bay 11729 | -6/Zion | Found Prototype Device 11783 | -6/Zion | Learned Factory garrison access intel 12024 | -6/Zion | Learned Factory security intel 12136 | -6/Zion | Found CR-A16's Pointy Stick 12381 | -6/Zion | Imprinted 12383 | -6/Zion | Declared Zion's savior 12926 | -6/Zion | Entered Proximity Caves 12926 | -5/Proximity Caves | Accompanied by 4 allies 13147 | -5/Proximity Caves | Core integrity fell below 50% 13215 | -5/Proximity Caves | Lost 6 parts (1p2n2u1w) 13560 | -5/Proximity Caves | Discovered new exit (range 8) 13574 | -5/Proximity Caves | Ambushed by research squad 13575 | -5/Proximity Caves | Entered Factory 13575 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13578 | -5/Factory | Loaded intel: 3 garrison access locations 13622 | -5/Factory | Identified Hacking Drone Bay 13686 | -5/Factory | Zion Hacking Resupply teleported in 13800 | -5/Factory | Zion Light squad teleported in 13979 | -5/Factory | Build established: Scavenger-Gunner 14183 | -5/Factory | Discovered new exit (range 12) 14208 | -5/Factory | Identified exit to Upper Caves 14286 | -5/Factory | Enhanced Grunt warped into view, answering call for help 14288 | -5/Factory | Enhanced Grunt warped into view, answering call for help 14304 | -5/Factory | Found Prototype Protection 14365 | -5/Factory | P-70 Sage assimilated allied Q3-DG1(z) 14428 | -5/Factory | Entered Upper Caves 14428 | -5/Upper Caves | Accompanied by 1 ally 14834 | -5/Upper Caves | Discovered new exit (range 34) 14965 | -5/Upper Caves | Build established: Scavenger-Mutant 14969 | -5/Upper Caves | Entered another Upper Caves area 15107 | -5/Upper Caves | Discovered new exit (range 5) 15264 | -5/Upper Caves | Spotted B-75 Beast 15574 | -5/Upper Caves | Destroyed B-75 Beast 15791 | -5/Upper Caves | Learned Factory stockpile data 15850 | -5/Upper Caves | Build established: Scavenger-Tank 15926 | -5/Upper Caves | Core integrity fell below 50% 16300 | -5/Upper Caves | Learned Factory terminal intel 16592 | -5/Upper Caves | Discovered new exit (range 13) 16648 | -5/Upper Caves | Entered Zhirov 16650 | -5/Zhirov | Discovered new exit (range 3) 16766 | -5/Zhirov | Found Alien Artifact 16766 | -5/Zhirov | Identified Integrated Reactor 16766 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16785 | -5/Zhirov | Found Alien Artifact 16997 | -5/Zhirov | Entered Proximity Caves 17000 | -4/Proximity Caves | Spotter reported a threat 17077 | -4/Proximity Caves | Learned 4 Research zone layouts 17220 | -4/Proximity Caves | Spotted B-86 Titan 17458 | -4/Proximity Caves | Lost 4 parts (1p2u1w) 17595 | -4/Proximity Caves | Build established: Scavenger-Mutant 18034 | -4/Proximity Caves | Core integrity fell below 20% 18078 | -4/Proximity Caves | Identified Zio. Weapon Casing 18082 | -4/Proximity Caves | Destroyed B-86 Titan 18108 | -4/Proximity Caves | Lost 5 parts (2n3u) 18366 | -4/Proximity Caves | Build established: Messiah-Mutant 18576 | -4/Proximity Caves | Discovered new exit (range 54) 18867 | -4/Proximity Caves | Entered Factory 18867 | -4/Factory | Evolved 2 slots: Utility x2 18869 | -4/Factory | Loaded intel: 26 terminal locations 19197 | -4/Factory | Lost 9 parts (1p2n3u3w) 19384 | -4/Factory | Zion Heavy squad teleported in 19430 | -4/Factory | Build established: Mutant 19511 | -4/Factory | System corruption reached 10% 19548 | -4/Factory | Found Zio. Weapon Casing 19571 | -4/Factory | Found Zio. Weapon Casing 19662 | -4/Factory | Identified Transdimensional Reconstructor 19662 | -4/Factory | Warped through subspace 19797 | -4/Factory | Build established: Messiah-Mutant 20024 | -4/Factory | Lost 4 parts (1p1n1u1w) 20144 | -4/Factory | Terminal network hard line cut 20563 | -4/Factory | Found Quantum Capacitor 20574 | -4/Factory | Found Prototype Processor 20597 | -4/Factory | System corruption reached 30% 20699 | -4/Factory | Build established: Scavenger-Gunner 20791 | -4/Factory | Identified Exp. Signal Interpreter 21164 | -4/Factory | First assault squad dispatched 21227 | -4/Factory | Core integrity fell below 50% 21231 | -4/Factory | Incoming assault squad redirected 21287 | -4/Factory | Self-destructed Last Messages --------------- 21276_ G-73 Enforcer knocked back. 21276_ U-05 Engineer builds a Wall. 21278_ Slug penetrates Wall. 21281_ Prc. Energy Filter destroyed. 21282_ Slug penetrates Wall. 21282_ Penetrated by Slug. 21282_ Slug penetrates Wall. 21282_ Enh. Coil Gun destroyed. 21282_ Penetrated by Slug. 21284_ Acquired Prototype Treads. 21284_ Identified Enh. Armored Medium Treads. 21284_ K-01 Serf collects debris. 21285_ Wall collapses. 21285_ Penetrated by Slug. 21285_ Slug penetrates Wall. 21285_ Exp. Flexi-carbon Leg destroyed. 21285_ G-73 Enforcer Myomer Leg blasted off. 21285_ G-73 Enforcer knocked back. 21287_ U-05 Engineer builds a Wall. 21287_ Hardcell Cannon destroyed. Map ----- +----------------------------------------------------+ | ????????????# ##### # """ #??????#"#??????????? | | ???????""???+ + #??????# #??????????? | | ???????""???# ##### # """ #??????#%#??????????? | | ???????"T?????????# #??"" ?#??????# #??????????? | | ???????""?????????# #???? ????????# #??????????? | | ???????""?????????# #???????????????# #??????????? | | ??????????????????# #################%#??????????? | | ??????????????????# #??????????? | | ??????????????????####### T##########=#??????????? | | ????????????????????????####????????#=#?########?? | | ????????????????????????????????????#=#? ??? | | ????????????????????###?????????????#[# ] """"???? | | ????????????# #######################%# """""??? | | ??????????? ==[[!%= %%=/= "" #? | | ??????????????????#### ###########!#= #? | | ?????????????????????# % k# * # # " "" #? | | ?????????????????????# [%[# """ * # #? ! "R"" #? | | ?????????????????????# =[!# "R # #? """ ??? | | ?????????????????????# !|%+%""" """ #%#??#####???? | | ?????????????????????# ==# """ #%#??????????? | | ?????????????????????# !%[# [ """ # #??????????? | | ?????????????????????# ==# # #??????????? | | ?????????????????????# =! ###########%#??????????? | | ?????????????????????# = #???????###/####???????? | | ???????????????????# #/%!!#???????# T% #???????? | | ???????????????????###u==@#???????# * ! #???????? | | ????????????????????##!u!=#???????# / ?????? | | ????????????????? hh%%ug#???????# """ ####????? | | ????????!???????#########/#???????#= """ #???????? | | ???????????????????? ?%%!???????# """ #???????? | | ??????????????????? ? ???????########???????? | | ??????????????????# ? ??????????????????????? | | ??????????????????# ?? ??????????????????????? | | ??????????????????# ?? ??????????????????????? | | ??????????????????# ?? ??????????????????????? | | ??????????????????+ ?? " " ?????????????????????? | | ??????????????????# "?? " " ?????????????????????? | | ??????????????????????? " " ?????????????????????? | | ??????????????????????? ? ? ?????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 61 Energy Capacity 765 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 135 ECM Strength 2 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 750 Resistance: KI 25 Resistance: TH 30 Propulsion Shielding 90 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 9 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Matter Filtering 50 Energy Filtering 50 Kinecelleration 40 Salvage Targeting 1 Offensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Drone Bay | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Lgt. Antimatter Reactor | -7/Data Miner | Free Thermic Laser | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Force Field | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free X-57 Shotgunner | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free R-06 Scavenger | -6/Zion | Archive R-10 Processor | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingTacticalClaymores Manual? 0 Play Time 02:02:21 Cumulative 400.1 hours Start 2024.05.15 @ 21:51:24 End 2024.05.16 @ 17:40:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 460 Rogue 460 Adventurer 0 Explorer 0 Win Type - Total 34 Types 22/3/8/1/0/0/0/0/0 Lore% 71 Gallery% 81 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 676a50c6-1e5f-489c-b07b-96b8957dd972