Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.22 @ 21:17:22 // AFD2019/Pay2Buy Player: Minty Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (87) 435 Value Destroyed (4342) 4342 Prototype IDs (8) 160 Alien Tech Used (1) 200 Bonus (404) 404 TOTAL SCORE: 11541 Bonus ------- High Alert Combat Kills 404 Cogmind --------- Core Integrity 0/1450 Matter 36/300 Energy 92/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Spiked Heavy Treads > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Quantum Reactor Experimental Biometal Leg Enhanced Quantum Rifle Advanced Datajack Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Spiked Heavy Treads Spiked Heavy Treads > --- UTILITY ---------- Advanced Cooling System Coolant Injector Advanced Visual Processing Unit Advanced Weapon Cycler Phase Shifter Layered Heavy Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Siege Cannon Replica > --- INVENTORY -------- Experimental Biometal Leg Improved Kinecellerator Advanced ECM Suite Point Defense System Supercharged TR Heavy Particle Gun Gatling Laser Advanced Datajack [Rating: 105] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Impulse Thruster Array Utility Advanced Visual Processing Unit Device Coolant Injector Processor Advanced Visual Processing Unit Protection Weapon Shielding Weapon Improved Light Cannon Energy Gun Heavy Particle Gun Energy Cannon Neutron Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Slots Evolved 16 | . . 2 . . . 6 2 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . . . 1 . . 1 . Utility 11 | . . 2 . . . 2 2 2 1 2 Weapon 2 | . . . . . . 2 . . . . Parts Attached 36 | . . . 1 . . 8 1 18 5 3 Power 7 | . . . . . . 3 . 3 1 . Engine 2 | . . . . . . 1 . 1 . . Core . | . . . . . . . . . . . Reactor 5 | . . . . . . 2 . 2 1 . Propulsion 5 | . . . . . . . . 3 1 1 Treads 4 | . . . . . . . . 2 1 1 Leg . | . . . . . . . . . . . Wheel 1 | . . . . . . . . 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 9 | . . . 1 . . 4 . 3 . 1 Device 8 | . . . . . . 4 . 3 . 1 Storage . | . . . . . . . . . . . Processor 1 | . . . 1 . . . . . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 15 | . . . . . . 1 1 9 3 1 Energy Gun 8 | . . . . . . . . 7 1 . Energy Cannon 1 | . . . . . . 1 . . . . Ballistic Gun 2 | . . . . . . . 1 1 . . Ballistic Cannon 4 | . . . . . . . . 1 2 1 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 32 | . . . 1 . . 2 2 13 8 6 Power 3 | . . . . . . . . 2 1 . Propulsion 4 | . . . . . . . 2 1 1 . Utility 18 | . . . 1 . . 2 . 5 5 5 Weapon 7 | . . . . . . . . 5 1 1 Highest Loss Streak 8 | . . . 1 . . 2 2 8 8 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 75 | . 100 87 99 100 100 88 88 72 47 21 Engine 5 | . 14 11 11 11 11 4 5 . . . Reactor 4 | . . . . . . 6 5 9 6 . Treads 12 | . 28 22 22 22 22 13 5 6 6 3 Device 13 | . . 10 11 11 11 17 20 21 15 4 Processor 8 | . . . 12 22 22 13 11 6 4 3 Protection 10 | . 28 22 18 11 11 6 11 6 4 6 Energy Gun 2 | . . . . . . . . 12 3 . Energy Cannon 2 | . . . . . . 11 11 1 . . Ballistic Cannon 11 | . 28 22 22 22 22 13 8 1 3 2 Naked Turns 32 | . . . . . . . . . . 32 Heaviest Build 88 | 18 18 20 22 19 19 67 69 84 88 53 Greatest Support 150 | 40 40 40 40 40 40 40 40 93 150 75 Greatest Overweight (x) 5 | . . . . . . 1 4 5 1 . Average Overweight (x) . | . . . . . . . 2 . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | . . 1 10 10 10 10 10 10 10 8 Average Carried 6 | . . 1 3 10 10 7 10 8 6 3 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | . . 1 10 10 10 9 10 9 3 4 Class Distribution -------------------- 42% | Tank 42% | Mutant 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Gunner | -6/Factory Tank | -5/Factory Tank | -4/Factory Tank | -3/Research Tank | -2/Research Resources | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Matter Collected 2055 | 11 182 217 337 16 . 272 307 506 150 57 Remotely . | . . . . . . . . . . . Salvage Created 3700 | . 143 276 408 48 . 446 425 1558 297 99 Parts . | . . . . . . . . . . . Haulers Intercepted 2 | . 1 . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Combat Hostiles Destroyed 68 | . 3 9 11 1 . 10 7 21 1 5 Melee 3 | . . . . . . . . 1 . 2 Guns 17 | . . . . . . . 2 15 . . Cannons 44 | . 3 9 11 1 . 10 5 1 1 3 AOE 2 | . . . . . . . . 2 . . Classes Destroyed 14 | 1 3 1 2 . . 3 1 3 . . Worker 5 | . . . 1 . . . . . 4 . Builder 2 | . . . . . . 2 . . . . Tunneler 4 | 1 1 . . . . . . 1 1 . Hauler 2 | . 1 . . . . . . . 1 . Recycler 2 | . . . . . . . . 1 1 . Operator 2 | . 1 . 1 . . . . . . . Watcher 2 | . . . 1 . . 1 . . . . Swarmer 4 | . . . . . . 1 . . . 3 Saboteur 1 | . . . . . . . . 1 . . Grunt 33 | . 3 8 8 . . 4 3 7 . . Sentry 14 | . . 1 3 1 . 2 1 6 . . Specialist 2 | . . . . . . . . 2 . . Hunter 6 | . . . . . . 3 1 2 . . Programmer 8 | . . . . . . . 2 3 1 2 Best Kill Streak 7 | 1 2 4 7 1 . 7 2 4 3 3 Combat Bots Only 5 | . 2 4 5 1 . 5 2 4 1 3 Max Kills in Single Turn 2 | 1 1 1 1 1 . 1 1 2 2 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . Melee 1 | . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Hostile Shots Fired 753 | . 14 34 43 . . 128 26 165 163 180 Missed 277 | . 7 8 11 . . 35 7 66 67 76 Damage Taken 8727 | . 79 229 306 . . 1030 392 2350 1878 2463 Core 2098 | . 12 11 56 . . 67 23 117 356 1456 Absorbed by Shields 412 | . . 88 117 . . 177 . . . 30 Reduced by Siege Mode 9 | . . . . . . . . . 6 3 Redirected to Shielding 427 | . 9 23 27 . . 51 . 111 101 105 Regen/Repaired (Parts) 452 | . . . . . 452 . . . . . Core Remaining (%) 87 | 100 95 . . . 83 92 97 89 59 . Volleys Fired 257 | 4 18 18 36 4 . 32 42 70 27 6 Largest 4 | 2 2 2 2 2 . 4 4 4 2 1 Hottest 250 | 78 78 78 78 78 . 248 248 250 160 100 Shots Fired 570 | 8 36 36 67 8 . 107 84 186 32 6 Gun 204 | . . . . . . . 30 161 13 . Cannon 366 | 8 36 36 67 8 . 107 54 25 19 6 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 351 | 8 36 36 67 8 . 57 52 62 19 6 Thermal 160 | . . . . . . 50 32 78 . . Explosive . | . . . . . . . . . . . Electromagnetic 59 | . . . . . . . . 46 13 . Robot Hit Streak 16 | 3 3 8 6 4 . 8 16 14 3 5 Robot Miss Streak 4 | 2 4 4 3 . . 3 3 4 3 4 Penetration Max 3 | . . . . . . . 1 3 1 1 Secondary Targets 2 | . . . . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . Shots Hit Robots 328 | 4 15 18 32 1 . 58 51 130 17 2 Core Hits 152 | 2 7 9 15 1 . 22 20 65 8 3 Critical Kills 12 | . . . . . . 1 2 9 . . Critical Parts Destroyed 18 | . . . . . . . 9 9 . . Critical Strikes 37 | . . . 1 . . 2 11 22 . 1 Meltdown 1 | . . . . . . 1 . . . . Destroy 32 | . . . . . . . 11 21 . . Blast 4 | . . . 1 . . 1 . 1 . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8876 | 90 329 399 744 24 . 1642 1041 2908 1209 490 Guns 2438 | . . . . . . . 208 2008 222 . Cannons 5913 | 86 312 395 698 24 . 1633 812 541 954 458 Explosions 375 | . . . 38 . . . . 337 . . Melee . | . . . . . . . . . . . Ramming 150 | 4 17 4 8 . . 9 21 22 33 32 Kinetic 4567 | 86 312 395 698 24 . 654 357 629 954 458 Thermal 3114 | . . . . . . 979 663 1472 . . Explosive 375 | . . . 38 . . . . 337 . . Electromagnetic 670 | . . . . . . . . 448 222 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 3 6 2 10 Average Corruption 2 | . . . . . . . 1 1 1 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 18 | . . . . . . . 1 8 4 5 Message Errors 4 | . . . . . . . 1 1 1 1 Matter Fused 4 | . . . . . . . . 4 . . Heat Flow Errors 1 | . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . . 2 . Data Loss (minor) 3 | . . . . . . . . 2 . 1 Misfires 1 | . . . . . . . . 1 . . Misdirections 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 388 | 3 5 . 16 . . 35 . 120 109 100 Projectiles 333 | 3 5 . 16 . . 35 . 65 109 100 Explosions 55 | . . . . . . . . 55 . . Melee . | . . . . . . . . . . . Knockbacks 31 | 2 2 3 9 . . 4 4 1 4 2 Impact . | . . . . . . . . . . . Kinetic 28 | 2 2 3 8 . . 3 4 1 3 2 Secondary 3 | . . . 1 . . 1 . . 1 . Self-Inflicted Damage 206 | . . . . . . 66 10 114 15 1 Shots 3 | . . . . . . 1 . 1 1 . Rammed 36 | 4 2 2 2 . . 4 2 5 5 10 Targets Rammed 42 | 4 3 2 3 . . 4 2 6 6 12 Kicked . | . . . . . . . . . . . Crushed 6 | . 1 . 1 . . . . 1 1 2 Highest Temperature 248 | 36 126 44 74 6 . 248 186 198 199 128 Average Temperature 63 | 16 32 11 20 2 . 99 70 95 83 72 Received Heat Transfer 1029 | . 42 104 132 . . 140 55 409 75 72 Effects 2 | . . . . . . 2 . . . . Interference 2 | . . . . . . 2 . . . . Siege Activations 9 | . . . . . . . . 2 5 2 Total Turns 117 | . . . . . . . . 8 32 77 Longest Duration 76 | . . . . . . . . 4 15 76 Robots Corrupted 3 | . . . . . . . . 2 1 . Combat Hostiles 2 | . . . . . . . . 2 . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 3915 | . . . . . . 850 450 2615 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Peak Influence 1049 | 5 155 386 832 389 . 315 526 576 897 1049 Initial 504 | . 3 65 162 324 . . 109 159 255 504 Average 347 | 3 75 172 429 374 . 147 302 436 448 547 Maximum Alert Level 3 | . . 1 3 1 . 1 2 2 3 3 Low Security (%) 27 | 100 100 64 14 . . 80 21 6 . . Level 1 28 | . . 35 34 100 . 19 62 15 27 10 Level 2 40 | . . . 42 . . . 15 78 61 78 Level 3 3 | . . . 9 . . . . . 11 11 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 30 | . 2 4 3 . . 3 3 7 4 4 Investigation 13 | . 1 3 1 . . 2 1 . 2 3 Extermination 2 | . . . . . . . . 1 . 1 Reinforcement 11 | . 1 1 1 . . 1 1 5 1 . Assault 3 | . . . . . . . 1 1 1 . Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . 1 . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Distress Signals 8 | . . 1 2 . . . 1 . 2 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 170 | . 6 14 14 . . 15 11 31 30 49 Peak Tracking Total 25 | . 2 7 3 . . 4 3 6 16 25 Tactical Retreats 14 | . . . . . . . 1 4 5 4 Traps | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Traps Triggered 7 | . 1 . 1 . . 2 . 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Machines Disabled 34 | . 3 . 7 3 . 5 4 8 4 . Max in Single Turn 4 | . 1 . 1 1 . 4 1 3 1 . Garrison Access 5 | . . . 1 . . . 1 . 2 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged 1 | . . 1 . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Machines Accessed 17 | . . 4 1 1 . 1 1 1 4 4 Terminals 12 | . . 4 . 1 . 1 . 1 2 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . 1 . . . 1 . 2 1 Total Hacks 49 | . . 18 1 1 . 6 2 1 11 9 Successful 19 | . . 6 1 1 . 5 . . 4 2 Failed 30 | . . 12 . . . 1 2 1 7 7 Catastrophic 10 | . . 3 . . . . 1 1 3 2 Database Lockouts . | . . . . . . . . . . . Manual 29 | . . 9 2 1 . 3 . . 6 8 Terminals 41 | . . 18 . 1 . 6 . 1 8 7 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 8 | . . . 1 . . . 2 . 3 2 Terminal Hacks 8 | . . 3 . . . 2 . . 2 1 Record 1 | . . . . . . . . . . 1 Robot Analysis 1 | . . . . . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . Locate Traps 1 | . . 1 . . . . . . . . Assault Status 2 | . . . . . . . . . 2 . Hauler Manifests 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 11 | . . 3 1 1 . 3 . . 2 1 Terminals 8 | . . 3 . 1 . 3 . . 1 . Track 1 | . . . . . . 1 . . . . Botnet 3 | . . 1 . . . 1 . . 1 . Disrupt 1 | . . 1 . . . . . . . . Sabotage 3 | . . 1 . 1 . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . 1 1 Jam 3 | . . . 1 . . . . . 1 1 Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . . 4 . . . . 1 1 3 4 Full Trace Events 6 | . . 3 . . . . 1 . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . 3 . 6 . Machine Destruction 6 | . . . . . . . 3 . 3 . Programmers 3 | . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Robot Analysis Total 1 | . . . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Turns Passed 4851 | 77 370 203 349 294 434 569 418 923 668 546 Spaces Moved 2581 | 39 195 92 145 177 272 194 167 435 430 435 Core 293 | 2 . . . . . . . . 141 150 Treads 2041 | 37 195 92 145 177 272 194 78 368 289 194 Legs . | . . . . . . . . . . . Wheels 156 | . . . . . . . 89 67 . . Hover . | . . . . . . . . . . . Flight 91 | . . . . . . . . . . 91 Fastest Speed 35 | 50 160 160 160 160 160 160 160 145 50 35 Average Speed 151 | 154 160 160 160 160 160 227 197 159 130 95 Slowest Speed 260 | 160 160 160 160 160 160 240 240 175 260 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . . 15 Cave-ins Triggered . | . . . . . . . . . . . Teleports 1 | . . . . . . . . . 1 . Exploration Rate (%) 20 | 4 42 13 25 44 27 8 8 13 22 19 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 1 | . . . 1 . . . . . . . Terrain Destroyed 193 | 3 5 1 21 . . 42 1 61 53 6 Melee . | . . . . . . . . . . . Projectile 63 | 3 5 1 4 . . 12 1 5 26 6 AOE 130 | . . . 17 . . 30 . 56 27 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Total 3118 | 46 215 111 194 180 271 240 214 580 525 542 Wait 184 | . . . 6 . . 3 1 29 50 95 Move 2547 | 38 194 91 144 176 271 193 166 434 429 411 Hop 9 | . . . . . . . . . . 9 Pick Up 5 | . . . 2 . . . . 3 . . Fast Attach 1 | . . . . . . . . . 1 . Attach 27 | . . . . . . 4 . 16 4 3 Detach 15 | . . . . . . . 1 7 3 4 Swap 9 | . . . 1 . . 4 1 2 1 . Drop 12 | . . . 2 . . . 1 5 4 . Fire 257 | 4 18 18 36 4 . 32 42 70 27 6 Melee . | . . . . . . . . . . . Ram 4 | . . . . . . . 2 . . 2 Kick . | . . . . . . . . . . . Crush 38 | 4 3 2 3 . . 4 . 6 6 10 Escape Stasis 2 | . . . . . . . . . . 2 Rewire 8 | . . . . . . . . 8 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -9/Recycling -9/Scraptown -6/Factory -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 16) 448 | -10/Materials | Entered another Materials area 448 | -9/Materials | Evolved 2 slots: Utility x2 566 | -9/Materials | Discovered new exit (range 16) 651 | -9/Materials | Entered Storage 863 | -9/Storage | Garrison activated, responded to threat 935 | -9/Storage | Used back door to open Recycling access 935 | -9/Storage | Discovered new exit (range 3) 1000 | -9/Storage | Entered Recycling 1244 | -9/Recycling | Scanned before Scraplab entrance 1280 | -9/Recycling | Entered Scraplab 1292 | -9/Recycling | Discovered new exit (range 2) 1294 | -9/Recycling | Entered Scraptown 1320 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1403 | -9/Scraptown | Visited CR-KLE's Repair Center 1414 | -9/Scraptown | CR-KLE repaired 6 parts 1470 | -9/Scraptown | Visited Fellowship of the Rings 1618 | -9/Scraptown | Visited Cyclists 1658 | -9/Scraptown | Visited Assassins FH 1725 | -9/Scraptown | Discovered new exit (range 3) 1728 | -9/Scraptown | Entered Factory 1728 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 2209 | -6/Factory | Build established: Gunner 2261 | -6/Factory | Discovered new exit (range 8) 2297 | -6/Factory | Entered another Factory area 2297 | -5/Factory | Evolved 2 slots: Utility x2 2574 | -5/Factory | Build established: Tank 2710 | -5/Factory | Discovered new exit (range 3) 2715 | -5/Factory | Entered another Factory area 2715 | -4/Factory | Evolved 2 slots: Utility x2 2987 | -4/Factory | Lost 8 parts (2p3u3w) 3097 | -4/Factory | Found Siege Cannon Replica 3224 | -4/Factory | Build established: Gunner 3465 | -4/Factory | First assault squad dispatched 3585 | -4/Factory | Build established: Tank 3624 | -4/Factory | Discovered new exit (range 7) 3638 | -4/Factory | Entered Research 3638 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3666 | -3/Research | Lost 3 parts (1u2w) 4118 | -3/Research | Spotted B-86 Titan 4155 | -3/Research | Found Supercharged TR 4155 | -3/Research | Warped through subspace 4202 | -3/Research | Lost 8 parts (1p1n5u1w) 4276 | -3/Research | Discovered new exit (range 20) 4306 | -3/Research | Entered another Research area 4306 | -2/Research | Evolved 2 slots: Utility x2 4412 | -2/Research | Spotted B-90 Cyclops 4750 | -2/Research | Spotted B-90 Cyclops 4758 | -2/Research | Core integrity fell below 50% 4766 | -2/Research | Lost 5 parts (5u) 4797 | -2/Research | Core integrity fell below 20% 4797 | -2/Research | System corruption reached 10% 4852 | -2/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 04787_ W-44 Eye sends out distress signal. 04794_ Triggered Stasis Trap. 04794_ A bubble of rippling energy engulfs the area. 04794_ Field strength at 92. 04795_ Field strength at 84. 04796_ Field strength at 76. 04798_ Triggered Stasis Trap. 04798_ Siege Cannon Replica recoils violently, damaging core (-17). 04798_ Violent recoil rips off Electron Diverter. 04798_ Siege Slug penetrates Wall. 04798_ A bubble of rippling energy engulfs the area. 04798_ Field strength at 94. 04799_ Siege Cannon Replica recoils violently, damaging core (-58). 04801_ Siege Cannon Replica recoils violently, damaging core (-60). 04801_ Siege Cannon Replica destroyed. 04817_ Slammed into W-44 Eye. 04829_ W-44 Eye sends out distress signal. 04834_ L<3ORQF1BBA7E3V0,WOL [You open your loot box...] [Congratulations on your very own Enh. Quantum Rifle!] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###+###????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? Y ?????????####+######+# | | ???????????????????????? ??????????# | | ???????????????????????? ??????????# | | ????????????????????????# #??????????# | | ????????????????????????#@#??????????# | | ????????????????????????# ############ ##### | | ????????????????????????# #???# | | ????????????????????????# #???# | | ????????????????????????# #???# | | ????????????????????????# #???# | | ????????????????????????# ##### #???# | | ????????????????????????# #???# #???# | | ????????????????????????# #???####+########???# | | ???????????????????????? ?????? ???????????# | | ???????????????????????? Y ????? ?????# ?????# | | ???????????????????????# ???? ?????# # | | ???????????????????????## #???? ??????# + | | ????????????????????????# ????# ??????# # | | ???????????????????????? ????? ???????# ???#### | | ????????????????????????# ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ???????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? ###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Coolant Potential 65 Energy Generation 43 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 1200 Resistance: TH 25 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 25 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Supercharged TR Achievements -------------- None Challenges ------------ None Cogshop Purchases (52) ------------------------ Lgt. Treads (749) Lgt. Treads (749) Weapon Shielding (599) Imp. Light Cannon (769) Imp. Light Cannon (769) Weapon Shielding (599) Cld. Ion Engine (Loot Box) Hvy. Particle Gun (787) Shield Generator (686) Adv. Visual Processing Unit (731) Particle Gun (Loot Box) Arc Projector (Loot Box) Plasma Cannon (Loot Box) Adv. ECM Suite (Loot Box) Adv. Targeting Computer (Loot Box) Microactuators (Loot Box) Imp. Cooling System (Loot Box) Cold Fusion Reactor (Loot Box) Coolant Injector (Loot Box) Hvy. EM Pulse Gun (Loot Box) Gatling Laser (Loot Box) Component Analysis Suite (Loot Box) Hpw. Shock Rifle (Loot Box) Neutron Cannon (1111) Imp. Kinecellerator (1174) Mic. Antimatter Reactor (Loot Box) Lyr. Medium Armor Plating (715) Lyr. Medium Armor Plating (715) Point Defense System (Loot Box) Quantum Reactor (Loot Box) Adv. Cooling System (1052) Adv. Weapon Cycler (Loot Box) Com. Wheel (550) Hyp. Railgun (Loot Box) Mic. Fission Core (Loot Box) Impulse Thruster Array (Loot Box) Adv. Datajack (Loot Box) Ovr. Treads (864) Spk. Heavy Treads (1297) Supercharged TR (Loot Box) Siege Cannon Replica (Loot Box) Imp. Weapon Shielding (763) Lyr. Heavy Armor Plating (1014) Phase Shifter (976) Spk. Heavy Treads (1419) Exp. Biometal Leg (Loot Box) Imp. Propulsion Shielding (684) Hvy. Reflective Plating (1055) Imp. Propulsion Shielding (843) Quantum Reactor (Loot Box) Electron Diverter (2286) Enh. Quantum Rifle (Loot Box) Game ------ Seed ZioniteScatterShockpuncher Manual? 0 Play Time 00:41:26 Cumulative 814.0 hours Start 2024.07.22 @ 20:21:22 End 2024.07.22 @ 21:17:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 961 Rogue 682 Adventurer 124 Explorer 155 Win Type - Total 34 Types 27/0/5/1/0/0/0/1/0 Lore% 79 Gallery% 88 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 632dc489-c58c-4127-ac82-61702da66a53