Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.27 @ 11:44:47 Player: zxpr0jk Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (133) 665 Value Destroyed (4338) 4338 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1259) 1259 TOTAL SCORE: 9782 Bonus ------- Follower Combat Kills 744 Met Imprinter 300 Was Imprinted 300 Friendly Fire -85 Cogmind --------- Core Integrity 0/850 Matter 540/550 Energy 72/100 System Corruption 37% Temperature Cool (1) Movement Walking (120) Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Heat Sink Matter Compressor Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Armored Huge Wheel Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Makeshift Transmission Jammer Improved Hardlight Generator Makeshift System Shield > --- WEAPON ----------- Heavy Laser Coil Gun Heavy Pick > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Angular Momentum Engine Fusion Compressor Armored Huge Wheel Armored Huge Wheel Triangulator Cloaking Device Power Shielding Improved Light Armor Plating Thermal Shield Proton Missile Launcher Remote Datajack [Rating: 71] Favorites ----------- Power Light Fission Core Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Improved Treads Treads Improved Treads Leg Armored Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware Makeshift System Shield Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Ext Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 5 | . . 2 . . . 3 . Weapon 1 | . . . . . . 1 . Parts Attached 145 | 7 16 20 . 9 10 63 20 Power 28 | 1 2 3 . 1 2 16 3 Engine 19 | 1 2 3 . 1 1 9 2 Core 9 | . . . . . 1 7 1 Reactor . | . . . . . . . . Propulsion 33 | 2 5 4 . 3 3 10 6 Treads 19 | . 5 4 . 3 3 4 . Leg 14 | 2 . . . . . 6 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 48 | 2 2 10 . 5 1 22 6 Device 23 | 1 1 . . 3 . 13 5 Storage 7 | 1 1 4 . . . . 1 Processor 7 | . . 2 . . . 5 . Hackware 1 | . . . . . . 1 . Protection 10 | . . 4 . 2 1 3 . Artifact . | . . . . . . . . Weapon 36 | 2 7 3 . . 4 15 5 Energy Gun 3 | 1 . . . . . 2 . Energy Cannon . | . . . . . . . . Ballistic Gun 21 | 1 7 3 . . 3 7 . Ballistic Cannon 1 | . . . . . . 1 . Launcher 3 | . . . . . . 2 1 Special Weapon 4 | . . . . . . 1 3 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 2 | . . . . . . 1 1 Special Melee Weapon 2 | . . . . . 1 1 . Unidentified Prototypes 2 | . 1 . . 1 . . . Parts Lost 39 | . . . . . . 21 18 Power 8 | . . . . . . 4 4 Propulsion 8 | . . . . . . 4 4 Utility 12 | . . . . . . 7 5 Weapon 11 | . . . . . . 6 5 Highest Loss Streak 13 | . . . . . . 13 8 To Critical Strikes 2 | . . . . . . 1 1 Average Slot Usage (%) 98 | . 98 99 100 100 100 96 95 Engine 8 | . 13 10 11 11 2 6 5 Core 3 | . . . . . 8 5 5 Treads 16 | . 24 21 22 22 22 3 . Leg 5 | . 2 . . . . 15 18 Device 10 | . 14 . . 6 11 16 20 Storage 9 | . 14 11 11 11 11 6 7 Processor 13 | . . 22 22 15 11 13 11 Hackware 1 | . . . . . . 6 4 Protection 6 | . . 10 11 11 11 1 . Energy Gun 1 | . . . . . . 3 4 Ballistic Gun 17 | . 27 21 22 22 21 7 5 Piercing Weapon 1 | . . . . . . 3 4 Naked Turns . | . . . . . . . . Heaviest Build 71 | 13 33 40 40 42 42 69 71 Greatest Support 71 | 20 46 46 46 46 48 71 48 Greatest Overweight (x) 2 | . 1 . . . . 2 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 15 25 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 14 Most Carried 15 | 7 8 15 15 15 15 15 15 Average Carried 12 | 4 4 12 15 14 14 12 13 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 6 6 15 15 14 15 15 4 Class Distribution -------------------- 69% | Mutant 18% | Hacker-Assassin 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Assassin | -6/Factory Hacker-Assassin | -6/Extension Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Jun Mat Mat Min Zio Pro Fac Ext Matter Collected 3926 | 277 324 804 48 47 442 1468 516 Remotely . | . . . . . . . . Salvage Created 6104 | 86 463 1766 100 . 521 2205 963 Parts 287 | 5 14 103 11 . 27 82 45 Haulers Intercepted 5 | . 2 3 . . . . . Recyclers Shooed 5 | . 1 1 . . . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 41 | . . . . . 41 . . Prevented 3 | . . . . . 3 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Ext Combat Hostiles Destroyed 101 | . 4 31 7 . 13 38 8 Melee 3 | . . . . . . 1 2 Guns 80 | . 4 31 7 . 13 21 4 Cannons 8 | . . . . . . 8 . AOE 10 | . . . . . . 8 2 Classes Destroyed 16 | 2 3 4 . . 2 5 . Worker 6 | . . . . . . 6 . Builder 3 | . . . . . . 3 . Tunneler 2 | 1 . . . . . . 1 Hauler 5 | . 2 3 . . . . . Recycler 14 | 1 2 2 . . . 6 3 Mechanic 1 | . . . . . . 1 . Operator 1 | . . 1 . . . . . Watcher 11 | . 1 4 . . . 4 2 Swarmer 20 | . . 3 7 . 6 4 . Grunt 35 | . 4 17 . . 2 7 5 Brawler 3 | . . . . . 2 1 . Duelist 2 | . . 1 . . . 1 . Sentry 22 | . . 10 . . 1 9 2 Hunter 2 | . . . . . 2 . . Programmer 5 | . . . . . . 5 . Assembled 11 | . . . . . . 11 . Guerrilla 1 | . . . . . . . 1 Best Kill Streak 11 | 1 3 7 4 . 3 11 5 Combat Bots Only 11 | . 3 5 4 . 3 11 3 Max Kills in Single Turn 2 | 1 1 2 2 . 2 2 1 Gunslinging 1 | . . 1 1 . 1 . . Exploded 2 | . . . . . . 2 1 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Ext Damage Taken 8012 | . 49 1055 95 . 903 3477 2433 Core 1108 | . 8 126 8 . 108 408 450 Absorbed by Shields 1785 | . . . . . . 1434 351 Redirected to Shielding 83 | . . . . . . 83 . Regen/Repaired (Parts) 730 | . 42 457 . . . 231 . Core Remaining (%) 78 | 100 96 . . . 39 . . Volleys Fired 337 | 7 22 95 8 . 38 122 45 Largest 3 | 2 2 2 2 . 2 3 2 Hottest 110 | 60 46 46 46 . 51 110 99 Shots Fired 633 | 14 46 190 16 . 78 221 68 Gun 571 | 14 46 190 16 . 78 179 48 Cannon 28 | . . . . . . 28 . Launcher 27 | . . . . . . 13 14 Special 7 | . . . . . . 1 6 Kinetic 524 | 7 46 190 16 . 78 148 39 Thermal 75 | 7 . . . . . 59 9 Explosive 13 | . . . . . . 13 . Electromagnetic 14 | . . . . . . . 14 Robot Hit Streak 53 | 13 23 27 12 . 19 53 29 Robot Miss Streak 7 | . 2 2 1 . 7 5 2 Penetration Max 2 | . . . . . . 2 1 Secondary Targets 12 | . . 7 3 . 2 . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . Shots Hit Robots 558 | 13 36 157 13 . 71 199 69 Core Hits 310 | 3 11 64 7 . 35 162 28 Critical Kills 5 | . 1 . 1 . 1 1 1 Critical Parts Destroyed 3 | . . . . . . . 3 Critical Strikes 14 | . 1 . 1 . 1 7 4 Burn 1 | . . . . . . 1 . Destroy 9 | . 1 . 1 . 1 2 4 Impale 4 | . . . . . . 4 . Melee Attacks 46 | . . . . . 7 21 18 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 37 | . . . . . . 19 18 Sneak Attacks 17 | . . . . . . 14 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12231 | 125 551 2416 205 . 955 5816 2163 Guns 8495 | 125 540 2416 205 . 955 3256 998 Cannons 664 | . . . . . . 664 . Explosions 1504 | . . . . . . 743 761 Melee 1393 | . . . . . . 1002 391 Ramming 175 | . 11 . . . . 151 13 Kinetic 7702 | 51 540 2416 205 . 955 2666 869 Thermal 1628 | 74 . . . . . 1332 222 Explosive 665 | . . . . . . 665 . Electromagnetic 668 | . . . . . . . 668 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 1393 | . . . . . . 1002 391 Highest Corruption 37 | . 2 . . . 1 10 37 Average Corruption 6 | . 2 . . . 1 6 17 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 149 | . 19 . . . 20 61 49 Message Errors 21 | . 3 . . . 2 7 9 Matter Fused 33 | . 6 . . . 5 5 17 Heat Flow Errors 18 | . 1 . . . 1 11 5 Energy Discharges 26 | . 2 . . . 6 14 4 Parts Rejected 5 | . . . . . . 2 3 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 18 | . . . . . 4 10 4 Data Loss (major) 7 | . 1 . . . . 4 2 Misfires 9 | . 4 . . . 2 3 . Alerts 4 | . 2 . . . . 1 1 Misdirections 2 | . . . . . . . 2 Weapon Failures 5 | . . . . . . 3 2 Overload Shots . | . . . . . . . . Overflow Damage 425 | . . . . . . 363 62 Projectiles . | . . . . . . . . Explosions 114 | . . . . . . 52 62 Melee 311 | . . . . . . 311 . Knockbacks 21 | . . . . . . 21 . Impact . | . . . . . . . . Kinetic 21 | . . . . . . 21 . Secondary . | . . . . . . . . Self-Inflicted Damage 116 | . . . . . . 95 21 Shots 6 | . . . . . . 4 2 Rammed 3 | . 2 . . . . 1 . Targets Rammed 45 | . 3 . . . . 40 2 Kicked 41 | . . . . . . 39 2 Crushed 1 | . 1 . . . . . . Highest Temperature 369 | 40 96 40 . . 111 369 196 Average Temperature 68 | 17 25 14 . . 36 94 44 Received Heat Transfer 2189 | . 36 486 . . 186 751 730 Effects 4 | . . . . . . 4 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 2 | . . . . . . 2 . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 1 1 Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 3284 | 175 . . . . . 2725 384 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . . . 4 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Ext Peak Influence 415 | 10 89 307 160 . . 415 210 Initial 105 | . 5 . . . . 35 105 Average 96 | 4 31 121 123 . . 120 80 Maximum Alert Level 2 | . . 1 . . . 2 1 Low Security (%) 89 | 100 100 84 100 . . 85 94 Level 1 9 | . . 15 . . . 12 5 Level 2 . | . . . . . . 1 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 2 4 . . 1 9 3 Investigation 6 | . 2 3 . . . . 1 Extermination 4 | . . . . . . 4 . Reinforcement 4 | . . 1 . . . 1 2 Assault 2 | . . . . . 1 1 . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Ext Distress Signals 5 | . . 3 . . . 1 1 Communications Jammed 164 | . . . . . . 1 163 Distress Signals 164 | . . . . . . 1 163 Times Spotted 181 | . 7 42 6 . 26 61 39 Peak Tracking Total 17 | . 2 5 3 . 8 8 17 Tactical Retreats 9 | . 1 1 . . 3 3 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Ext Traps Triggered 8 | . 5 . . . . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Jun Mat Mat Min Zio Pro Fac Ext Machines Disabled 13 | . 1 2 . . . 8 2 Max in Single Turn 2 | . 1 1 . . . 2 1 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Ext Machines Accessed 30 | . 10 14 . . . 1 5 Terminals 24 | . 8 11 . . . . 5 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 1 . . . 1 . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Total Hacks 125 | . 31 79 . . . 3 12 Successful 91 | . 19 65 . . . 2 5 Failed 34 | . 12 14 . . . 1 7 Catastrophic 2 | . . . . . . . 2 Database Lockouts . | . . . . . . . . Manual 57 | . 23 22 . 1 . 6 5 Terminals 83 | . 27 44 . . . . 12 Fabricators . | . . . . . . . . Repair Stations 16 | . 2 11 . . . 3 . Recycling Units 2 | . 2 . . . . . . Scanalyzers 24 | . . 24 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 30 | . 7 18 . . . . 5 Record 5 | . . 5 . . . . . Part Schematic 2 | . 1 1 . . . . . Robot Analysis 3 | . 1 2 . . . . . Prototype ID Bank 3 | . . 3 . . . . . Open Door 5 | . . . . . . . 5 Level Access Points 1 | . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 4 | . 1 3 . . . . . Dispatch Records 1 | . 1 . . . . . . Surveillance Status 1 | . 1 . . . . . . Transport Status 1 | . . 1 . . . . . Registered Components 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 14 | . 2 10 . . . 2 . Scan Component 7 | . 1 5 . . . 1 . Repair 7 | . 1 5 . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 23 | . . 23 . . . . . Insert Component 12 | . . 12 . . . . . Analyze 11 | . . 11 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 22 | . 9 13 . . . . . Terminals 19 | . 8 11 . . . . . Assimilate 1 | . 1 . . . . . . Botnet 18 | . 7 11 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Mechanics 1 | . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . Recyclers 1 | . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . Extract 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 7 13 . . . . 3 Full Trace Events 6 | . 1 4 . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 21 | . 1 20 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 7 | . 1 5 . . . 1 . Time 299 | . 51 198 . . . 50 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 10 | . . 10 . . . . . Part Schematics Acquired 10 | . . 10 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Jun Mat Mat Min Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . . . . 3 . Non-combat . | . . . . . . . . Combat 3 | . . . . . . 3 . Robot Hacks Applied 3 | . . . . . . 3 . parse_system 3 | . . . . . . 3 . Relay Couplers Released 5 | . . . . . . 5 . Machine Destruction 2 | . . . . . . 2 . Programmers 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 5 | . . . . . 2 . 3 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Ext Total Allies 17 | . . . . 4 2 . 11 Largest Group 11 | . . . . 4 4 . 11 Highest-Rated Group 445 | . . . . 155 155 . 445 Highest-Rated Ally 159 | . . . . 39 39 . 159 Total Orders . | . . . . . . . . Ally Attacks 119 | . . . . . 57 . 62 Total Damage 3007 | . . . . . 1579 . 1428 Kills 19 | . . . . . 10 . 9 Allies Corrupted 1 | . . . . . 1 . . Allies Melted 3 | . . . . . . . 3 Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Ext Robot Analysis Total 3 | . 1 2 . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 Active Terminals 1 | . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Jun Mat Mat Min Zio Pro Fac Ext Turns Passed 11133 | 191 1224 2508 173 1684 1961 2084 1308 Spaces Moved 5650 | 132 685 1206 93 1032 1101 819 582 Core 5 | 5 . . . . . . . Treads 4209 | . 591 1206 93 1032 1101 186 . Legs 1436 | 127 94 . . . . 633 582 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 120 120 Average Speed 164 | 117 155 160 160 160 163 175 188 Slowest Speed 320 | 120 240 160 160 160 165 320 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 4 | . . . . . . 1 3 Exploration Rate (%) 60 | 6 97 98 21 91 96 21 56 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . 2 1 . . Known Exits Taken 3 | . 1 1 . . . 1 . Unknown Exits Taken 4 | 1 . . 1 1 1 . . Scrap Searched 9 | . . . 1 4 4 . . Spaces Dug 17 | . . . . . . 8 9 Terrain Destroyed 103 | . . . . . . 92 11 Melee 11 | . . . . . . 2 9 Projectile 5 | . . . . . . 3 2 AOE 87 | . . . . . . 87 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Ext Total 6778 | 152 802 1603 101 1069 1190 1176 685 Wait 385 | . 55 243 1 10 10 64 2 Move 5643 | 131 684 1205 92 1031 1100 818 582 Hop . | . . . . . . . . Pick Up 76 | 7 9 21 . 7 6 26 . Fast Attach 30 | 6 6 4 . 1 . 9 4 Attach 42 | 1 2 2 . 2 . 25 10 Detach 10 | . 1 . . 2 . 3 4 Swap 73 | . 8 14 . 6 10 29 6 Drop 69 | . 12 19 . 10 8 18 2 Fire 337 | 7 22 95 8 . 38 122 45 Melee 46 | . . . . . 7 21 18 Ram . | . . . . . . . . Kick 41 | . . . . . . 39 2 Crush 4 | . 3 . . . . 1 . Escape Stasis 10 | . . . . . . . 10 Rewire 12 | . . . . . 11 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low / *Ext) -6/Extension History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 192 | -11/Junkyard | Entered Materials 306 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 16) 566 | -10/Materials | Discovered new exit (range 14) 686 | -10/Materials | Discovered new exit (range 7) 756 | -10/Materials | Repaired Imp. Assault Rifle 1105 | -10/Materials | Discovered new exit (range 15) 1170 | -10/Materials | Identified exit to Materials 1416 | -10/Materials | Entered another Materials area 1416 | -9/Materials | Evolved 2 slots: Utility x2 1646 | -9/Materials | Discovered new exit (range 5) 1800 | -9/Materials | Discovered new exit (range 9) 2002 | -9/Materials | Identified exit to Mines 2492 | -9/Materials | Discovered new exit (range 17) 2543 | -9/Materials | Repaired Imp. Ion Engine 2577 | -9/Materials | Repaired Imp. Treads 2629 | -9/Materials | Repaired Imp. Assault Rifle 2682 | -9/Materials | Repaired Imp. Assault Rifle 2715 | -9/Materials | Repaired Imp. Treads 3102 | -9/Materials | Discovered new exit (range 14) 3924 | -9/Materials | Entered Mines 4075 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4097 | -9/Mines | Entered Zion 4162 | -7/Zion | Discovered new exit (range 10) 4200 | -7/Zion | Received a hallucinogenic algorithm 4586 | -7/Zion | Learned Factory emergency access door positions 4796 | -7/Zion | Found Prototype Device 4834 | -7/Zion | Identified Bomb Factory No. 2 5202 | -7/Zion | Imprinted 5205 | -7/Zion | Declared Zion's savior 5781 | -7/Zion | Entered Proximity Caves 5781 | -6/Proximity Caves | Accompanied by 4 allies 5960 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6365 | -6/Proximity Caves | Discovered new exit (range 8) 6405 | -6/Proximity Caves | Learned location of 1 exit from Factory 6517 | -6/Proximity Caves | Learned location of Extension (-6) 7032 | -6/Proximity Caves | Core integrity fell below 50% 7091 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7158 | -6/Proximity Caves | Spotted B-75 Beast 7742 | -6/Proximity Caves | Entered Factory 7742 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 7743 | -6/Factory | Identified exit to Factory 7882 | -6/Factory | Garrison activated, responded to threat 8047 | -6/Factory | Build established: Hacker-Mutant 8173 | -6/Factory | Lost 13 parts (2p4n4u3w) 8255 | -6/Factory | Assembled infested ambush trap array 8323 | -6/Factory | Destroyed 11 combat bots 8361 | -6/Factory | Crushed by falling debris 8392 | -6/Factory | Lost 5 parts (1p2u2w) 8827 | -6/Factory | Discovered new exit (range 11) 8861 | -6/Factory | Identified exit to Lower Caves 9019 | -6/Factory | Build established: Hacker-Assassin 9419 | -6/Factory | Repaired Arm. Leg 9442 | -6/Factory | Terminal network hard line cut 9755 | -6/Factory | System corruption reached 10% 9769 | -6/Factory | Discovered new exit (range 12) 9796 | -6/Factory | Identified exit to Extension 9826 | -6/Factory | Entered Extension 10066 | -6/Extension | Spotted B-75 Beast 10357 | -6/Extension | Rescued A7 10405 | -6/Extension | Retrieved Zion intel report: Active Terminals 10558 | -6/Extension | Rescued a captive Derelict 10559 | -6/Extension | Rescued a captive Derelict 10606 | -6/Extension | Rescued a captive Derelict 10613 | -6/Extension | Rescued a captive Derelict 10647 | -6/Extension | Rescued a captive Derelict 10709 | -6/Extension | Rescued a captive Derelict 10709 | -6/Extension | Rescued a captive Derelict 10761 | -6/Extension | Spotted B-75 Beast 10774 | -6/Extension | Crushed by falling debris 10776 | -6/Extension | Core integrity fell below 50% 10786 | -6/Extension | Crushed by falling debris 10791 | -6/Extension | Crushed by falling debris 10791 | -6/Extension | System corruption reached 30% 10791 | -6/Extension | Allies destroyed B-75 Beast 10815 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 10822 | -6/Extension | Lost 7 parts (1p1n3u2w) 10827 | -6/Extension | Allies destroyed B-75 Beast 10851 | -6/Extension | Disrupted transfer network 11093 | -6/Extension | Core integrity fell below 20% 11134 | -6/Extension | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11081_ G-50 Soldier IFF system glitched. 11082_ G-50 Soldier misfires. 11085_ Imp. Deuterium Engine destroyed. 11089_ System corrupted: Carbon-fiber Leg rejected. 11089_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 11093_ P-60 Hacker resets G-67 Veteran, system corruption cleaned. 11096_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 11106_ System corrupted: Arm. Leg rejected. 11107_ Acquired Arm. Leg. 11109_ Coil Gun destroyed. 11118_ Detecting system override signal. 11125_ Critical hit (Destroy). 11125_ Arm. Leg destroyed. 11126_ GULWRM/ 8JW43&CGHLTJI WZSJXXF#O F::%:DV= 11127_ Critical hit (Burn: +37). 11127_ Remote Datajack destroyed. 11127_ Carbon-fiber Leg destroyed. 11128_ Lrg. Storage Unit destroyed. 11130_ Acquired Adv. Heat Sink. 11130_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????########???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# +???????????????????????? | | ??????????????????# ]/ #???????????????????????? | | ??????????????????# / #???????????????????????? | | ??????????????????# /g #???????????????????????? | | ???????????????????? ????????????????????????? | | ####????????##########/########### ###???????????? | | =#????????# g%[ Y ??????????? | | ##=#????????# ########g!s #?????????????? | | ?#=#????????# #??????#!!p s != #?????????????? | | ?#=#????????# #??????# ""T"" !! #?????????????? | | ?#!#????????# #??????#ss""""" = #?????????????? | | ?#%#????????# #??????# ss #?????????????? | | ?#[#????????# #??????# @ gg + ?????????? | | ?#!#????????# #??????################????????????? | | ##!#????????# #??????????????????????????????????? | | !# #????????# #??????????????????????????????????? | | [!%#????????# #??????????????????????????????????? | | !#%#????????# #??????????????????????????????????? | | T#!#????????# ###????????????????????????????????? | | ## #????????# #T#????????????????????????????????? | | ##%##???????# "????????????????????????????????? | | ## ###??????# ###????????????????????????????????? | | ## # #??????# #??????????????????????????????????? | | ?# ####?????# #??????????????????????????????????? | | ?#%## ##????# #??????????????????????????????????? | | ##%# ######?# #??????????????????????????????????? | | ## ###%## ###=###????????????????????????????????? | | !% [% =%[ ""#????????????????????????????????? | | % ==% *[= " #????????????????????????????????? | | % [/%! %! ! #????????????????????????????????? | | %! = =! #????????????????????????????????? | | ! #######??????????????????????????? | | "%% %%!= ????????????????????????? | | /= =!=!%! "%" ????????????????????????? | | | | % * " ????????????????????????? | | ] = = ?????????????????????????? | | * % % ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 510 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Armor Coverage 225 Resistance: KI 40 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Lgt. Armor Plating | -10/Materials | Hacked Autogun | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Field Recycling Unit | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Extracted Propulsion Shielding | -9/Materials | Extracted Spread Laser | -9/Materials | Extracted Welding Torch | -9/Materials | Extracted Med. Storage Unit | -9/Materials | Extracted Terrain Scan Processor | -9/Materials | Extracted Transport Network Coupler | -9/Materials | Extracted Visual Processing Unit | -9/Materials | Extracted Sml. Storage Unit | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Prison Break Challenges ------------ None Game ------ Seed EtherialControlStorm Manual? 0 Play Time 01:59:12 Cumulative 42.3 hours Start 2023.05.26 @ 17:57:32 End 2023.05.27 @ 11:44:47 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 13 Adventurer 18 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 35 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 739daf7b-6077-41fd-a21e-1890d40c6dc3