Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 18:01:16 Player: Miles Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (2446) 2446 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-23) -23 TOTAL SCORE: 5553 Bonus ------- Friendly Fire -23 Cogmind --------- Core Integrity 0/700 Matter 144/300 Energy 81/100 System Corruption 9% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Core Shielding > --- WEAPON (3) ------- Heavy Ion Cannon Great Axe > --- INVENTORY (10) --- Armored Treads Medium Storage Unit Improved Sensor Array Improved Shield Generator Makeshift Shrapnel Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Machine Analyzer Improved Sensor Array > --- WEAPON ----------- Particle Gun Improved Spread Laser Flak Gun > --- INVENTORY -------- Armored Treads Carbon-fiber Leg Medium Storage Unit Improved Sensor Array EM Pulse Cannon Assault Rifle Gauss Rifle Shock Bomb Launcher Heavy Rocket Launcher [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Machine Analyzer Protection Backup Plating I Weapon Flak Gun Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Launcher Heavy Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 2 | . . 1 . 1 . . Utility 2 | . . 1 1 . . . Weapon 1 | . . . . 1 . . Parts Attached 95 | 8 10 21 9 29 9 9 Power 14 | 1 1 5 1 3 3 . Engine 8 | 1 . 4 1 1 1 . Core 6 | . 1 1 . 2 2 . Reactor . | . . . . . . . Propulsion 24 | 2 2 6 . 13 . 1 Treads 8 | 2 2 3 . 1 . . Leg 12 | . . . . 11 . 1 Wheel 4 | . . 3 . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 3 3 3 2 4 1 1 Device 7 | 1 1 2 1 2 . . Storage 4 | 2 1 . . 1 . . Processor 3 | . 1 . 1 1 . . Hackware . | . . . . . . . Protection 3 | . . 1 . . 1 1 Artifact . | . . . . . . . Weapon 40 | 2 4 7 6 9 5 7 Energy Gun 13 | 2 3 2 . 5 1 . Energy Cannon 6 | . . 2 2 . . 2 Ballistic Gun 11 | . . 2 2 3 2 2 Ballistic Cannon . | . . . . . . . Launcher 9 | . 1 1 2 1 2 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Corrupted Parts 1 | . . 1 . . . . System Corruption 1 | . . 1 . . . . Parts Lost 43 | . 3 10 . 11 7 12 Power 11 | . 1 3 . 2 4 1 Propulsion 10 | . . 3 . 3 . 4 Utility 7 | . . 2 . 2 1 2 Weapon 15 | . 2 2 . 4 2 5 Highest Loss Streak 11 | . 3 5 . 11 5 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 98 94 100 93 91 77 Engine 5 | . 6 3 18 8 3 4 Core 4 | . 6 6 . 4 6 . Treads 9 | . 28 24 . . . . Leg 16 | . . . . 27 30 24 Wheel 3 | . . 7 27 1 . . Device 11 | . 1 16 9 6 15 9 Storage 9 | . 14 11 9 7 7 7 Processor 4 | . 11 . 9 9 3 . Protection 2 | . . 2 9 2 1 7 Energy Gun 8 | . 26 9 . 14 3 . Energy Cannon 2 | . . 9 3 1 . 1 Ballistic Gun 9 | . . 1 9 5 15 17 Launcher 1 | . 1 . 5 . 2 1 Naked Turns . | . . . . . . . Heaviest Build 42 | 13 20 28 30 42 37 35 Greatest Support 80 | 40 40 60 36 80 76 76 Greatest Overweight (x) 10 | . . . . 10 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 Most Carried 10 | 8 10 10 10 10 10 10 Average Carried 9 | 5 8 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 8 10 10 10 10 10 5 Class Distribution -------------------- 29% | Scavenger-Mutant 21% | Scavenger-Skirmisher 19% | Mutant 13% | Tank 13% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Tank | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 1553 | 209 176 206 66 334 301 261 Remotely . | . . . . . . . Salvage Created 2896 | 122 512 1035 138 440 323 326 Parts 143 | 9 25 60 11 23 4 11 Haulers Intercepted 7 | . 2 2 . 2 . 1 Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . . . . 3 12 Prevented 3 | . . . . . . 3 Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 59 | . 10 20 3 9 11 6 Melee 1 | . . 1 . . . . Guns 31 | . 5 8 1 6 7 4 Cannons 10 | . . 9 . . . 1 AOE 16 | . 4 2 2 3 4 1 Classes Destroyed 11 | 3 4 2 . 1 1 . Worker 3 | 2 . 1 . . . . Builder 2 | . . 1 1 . . . Tunneler 3 | 1 . . 1 1 . . Hauler 7 | . 2 2 . 2 . 1 Recycler 4 | 1 1 2 . . . . Watcher 4 | . 1 1 2 . . . Swarmer 13 | . 3 6 . . 3 1 Grunt 33 | . 7 9 3 5 4 5 Sentry 10 | . . 5 . 3 2 . Hunter 1 | . . . . 1 . . Programmer 2 | . . . . . 2 . Best Kill Streak 7 | 2 6 6 7 4 3 5 Combat Bots Only 6 | . 5 6 3 4 3 5 Max Kills in Single Turn 2 | 1 2 2 2 2 2 1 Gunslinging 1 | . . . . . 1 . Exploded 2 | . 2 1 1 2 2 1 Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 617 | . 75 157 11 202 83 89 Missed 157 | . 16 48 3 46 27 17 Damage Taken 5901 | . 667 1257 203 1724 861 1189 Core 1008 | . 92 183 32 414 107 180 Absorbed by Shields . | . . . . . . . Redirected to Shielding 36 | . . . . . . 36 Regen/Repaired (Parts) 261 | . 133 128 . . . . Core Remaining (%) 77 | 100 63 54 94 . . . Volleys Fired 177 | 7 32 63 12 24 18 21 Largest 3 | 2 2 2 2 3 3 3 Hottest 215 | 90 90 128 55 215 168 128 Shots Fired 352 | 14 54 106 20 54 54 50 Gun 289 | 14 52 74 12 50 50 37 Cannon 44 | . . 31 . 3 . 10 Launcher 19 | . 2 1 8 1 4 3 Special . | . . . . . . . Kinetic 117 | . . 26 12 13 29 37 Thermal 181 | 14 52 48 . 37 21 9 Explosive 16 | . 2 1 8 1 4 . Electromagnetic 38 | . . 31 . 3 . 4 Robot Hit Streak 13 | 6 11 13 3 13 8 7 Robot Miss Streak 8 | 2 2 3 2 8 3 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 6 | . 1 2 . 1 1 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 Shots Hit Robots 255 | 9 43 80 7 41 39 36 Core Hits 201 | 5 20 40 19 43 43 31 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | . 5 4 . . 1 1 Burn 9 | . 5 3 . . 1 . Destroy 1 | . . . . . . 1 Corrupt 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6181 | 107 686 1645 606 1023 1214 900 Guns 3430 | 107 489 657 105 766 762 544 Cannons 891 | . . 729 . 25 . 137 Explosions 1847 | . 197 246 501 232 452 219 Melee . | . . . . . . . Ramming 13 | . . 13 . . . . Kinetic 1383 | . . 154 105 137 443 544 Thermal 2445 | 107 489 695 . 629 319 206 Explosive 1436 | . 197 54 501 232 452 . Electromagnetic 904 | . . 729 . 25 . 150 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . 1 1 . 2 8 9 Average Corruption 5 | . 1 1 . 2 5 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 77 | . . 2 . 3 47 25 Message Errors 22 | . . 1 . . 12 9 Matter Fused 15 | . . . . 2 10 3 Heat Flow Errors 7 | . . . . . 5 2 Energy Discharges 7 | . . . . . 6 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 6 | . . . . . 4 2 Data Loss (major) 7 | . . 1 . 1 4 1 Misfires 7 | . . . . . 3 4 Alerts 4 | . . . . . 2 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 153 | . . 44 . 41 61 7 Projectiles 7 | . . 5 . . . 2 Explosions 146 | . . 39 . 41 61 5 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 276 | . . 35 21 94 101 25 Shots 8 | . . 1 1 2 2 2 Rammed 7 | . . 7 . . . . Targets Rammed 8 | . 1 7 . . . . Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 767 | 30 254 433 88 767 347 232 Average Temperature 135 | 15 90 93 42 338 112 54 Received Heat Transfer 1632 | . 318 444 72 378 123 297 Effects 39 | . 1 2 . 34 2 . Shutdowns 9 | . . . . 9 . . Energy Bleed 2 | . 1 . . 1 . . Interference 4 | . . . . 3 1 . Matter Decay 3 | . . . . 3 . . Short Circuit 5 | . . 1 . 3 1 . Damage (minor) 3 | . . 1 . 2 . . Damage (major) 11 | . . . . 11 . . Damage (core) 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . 3 . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 7 | . 3 3 . . 1 . Heat Transferred 5273 | 285 1600 1928 . 547 628 285 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 2 . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Peak Influence 348 | 20 323 348 227 187 . . Initial 87 | . 13 63 87 18 . . Average 138 | 5 129 214 96 67 . . Maximum Alert Level 1 | . 1 1 1 . . . Low Security (%) 70 | 100 84 35 88 100 . . Level 1 29 | . 15 64 11 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 3 4 5 6 . . Investigation 4 | . 2 . . 2 . . Extermination . | . . . . . . . Reinforcement 9 | . 1 4 3 1 . . Assault 1 | . . . 1 . . . Garrison 4 | . . . 1 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 4 | . . 3 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 19 29 9 9 11 8 Peak Tracking Total 8 | . 8 5 5 3 5 5 Tactical Retreats 3 | . 1 2 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 5 | . 2 1 . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . . . . 3 Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 2 | . . . . 1 1 . Max in Single Turn 1 | . . . . 1 1 . Garrison Access 2 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 8 | . 2 1 . 1 2 2 Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 24 | . 6 2 . 2 7 7 Successful 21 | . 4 2 . 1 7 7 Failed 3 | . 2 . . 1 . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations 6 | . 4 2 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 15 | . 1 . . . 7 7 Record 12 | . . . . . 6 6 Open Door 2 | . . . . . 1 1 Alert Level 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 3 2 . . . . Scan Component 3 | . 2 1 . . . . Repair 2 | . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . . 1 . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 1 . . . . Time 52 | . 26 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . 1 . . . Machine Destruction 1 | . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 6098 | 178 789 1289 469 673 2055 645 Spaces Moved 3534 | 85 348 701 168 412 1400 420 Core 5 | 3 . . . 2 . . Treads 844 | 82 348 414 . . . . Legs 2208 | . . . . 388 1400 420 Wheels 477 | . . 287 168 22 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 90 90 87 125 120 Average Speed 128 | 156 160 131 90 126 125 125 Slowest Speed 550 | 160 160 160 90 550 125 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 5 58 38 19 8 98 43 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . . . . . 2 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 4 3 Spaces Dug . | . . . . . . . Terrain Destroyed 178 | . 18 21 55 28 50 6 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 177 | . 18 21 55 28 50 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 4764 | 117 528 964 468 522 1664 501 Wait 821 | . 118 143 268 13 229 50 Move 3528 | 84 347 700 167 411 1399 420 Hop . | . . . . . . . Pick Up 82 | 16 10 19 6 24 7 . Fast Attach 17 | 1 4 4 . 7 . 1 Attach 49 | 7 3 12 2 14 6 5 Detach . | . . . . . . . Swap 29 | . 3 5 7 8 3 3 Drop 52 | 2 10 11 6 21 1 1 Fire 177 | 7 32 63 12 24 18 21 Melee . | . . . . . . . Ram 1 | . . 1 . . . . Kick . | . . . . . . . Crush 7 | . 1 6 . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 179 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 16) 462 | -10/Materials | Identified exit to Mines 561 | -10/Materials | Lost 3 parts (1p2w) 746 | -10/Materials | Repaired Lgt. Treads 925 | -10/Materials | Build established: Scavenger-Mutant 944 | -10/Materials | Discovered new exit (range 15) 968 | -10/Materials | Entered another Materials area 968 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1148 | -9/Materials | Repaired Lgt. Treads 1475 | -9/Materials | Discovered new exit (range 9) 1983 | -9/Materials | Lost 5 parts (3n2w) 2239 | -9/Materials | Discovered new exit (range 11) 2244 | -9/Materials | Build established: Mutant 2257 | -9/Materials | Entered another Materials area 2257 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2277 | -8/Materials | Garrison activated, responded to threat 2554 | -8/Materials | Build established: Scavenger-Mutant 2649 | -8/Materials | Met 7R-MNS 2678 | -8/Materials | Discovered new exit (range 16) 2726 | -8/Materials | Entered Factory 2726 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2727 | -7/Factory | Caught up to 7R-MNS 3003 | -7/Factory | Core integrity fell below 50% 3046 | -7/Factory | Lost 11 parts (2p3n2u4w) 3350 | -7/Factory | Discovered new exit (range 9) 3399 | -7/Factory | Entered Lower Caves 3540 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3579 | -7/Lower Caves | Encountered a Warlord checkpoint 3658 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3742 | -7/Lower Caves | Learned 4 Factory zone layouts 3958 | -7/Lower Caves | Discovered new exit (range 8) 4092 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 4373 | -7/Lower Caves | Lost 5 parts (2p1u2w) 4466 | -7/Lower Caves | Learned 8 Research zone layouts 4466 | -7/Lower Caves | Learned Research emergency access door positions 4466 | -7/Lower Caves | Learned Extension stockpile data 4633 | -7/Lower Caves | Build established: Skirmisher 5294 | -7/Lower Caves | Build established: Tank 5454 | -7/Lower Caves | Entered another Lower Caves area 5455 | -7/Lower Caves | Identified exit to Factory 5488 | -7/Lower Caves | Encountered a Warlord checkpoint 5736 | -7/Lower Caves | Learned location of Armory (-3) 5736 | -7/Lower Caves | Learned Factory stockpile data 5877 | -7/Lower Caves | Core integrity fell below 20% 5921 | -7/Lower Caves | Lost 7 parts (1p3n2u1w) 6099 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05911_ System corrupted: Heat flow error (+264). 05928_ System corrupted: Energy discharge (-21). 05951_ System corrupted: Matter fused (-5). 05983_ OP6R,VG1&4EFW1KFIRIJDVR3JDXNDW YSR 06022_ System corrupted: Assault Rifle jammed. 06033_ A-15 Conveyor destroyed. 06044_ System corrupted: IFF burst signal emitted. 06044_ Imp. Carbon-fiber Leg destroyed. 06047_ Shock Bomb Launcher destroyed. 06048_ Assault Rifle destroyed. 06053_ S-27 Virus destroyed. 06053_ Destroyed VTOL Module. 06056_ Flak Gun destroyed. 06063_ Lgt. Nuclear Core fries itself beyond repair. 06065_ System corrupted: Heat flow error (+120). 06071_ S-27 Virus destroyed. 06076_ Autogun fries itself beyond repair. 06077_ Lgt. Nuclear Core fries itself beyond repair. 06084_ EM Pulse Cannon destroyed. 06088_ NVRC9K3Y #R:5G,QQ#MPP53ELKPJFUGI=0FJ Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????????????????????????? | | ????????????????????? ???????????????????????#? | | ?????????????????? ??????????????????????# | | ????????????????? ????????? ????????????# | | ?????????????????? ???????? ???????????? | | ??????????????????# ??????? ?????????????# | | ?????????????????## #####?# ?????????????## | | ?????????????????? % ## ??????????????# | | ??????????????????? ???????????????# | | ???????????????????? % ??????????????????# | | ????????????????????? s #??????????????????? | | ?????????????????????? ##?????????????????? | | ??????????????????????# %!! ##?????????##?????? | | ??????????????????????# !%! ##???????## ###??? | | ??????????????## ##??## !!! #####???# ##?? | | ??????????????# # @ #?### ##? | | ?????????????# ## ## | | ????????????# #### ########### ## | | ????????????????????## #######????# | | ?????????????????????### ##???#### ## | | ???????????????????????## #?????## ### | | ????????????????????????# #### ##????# ## | | ????????????????????????# #??## ##???## | | ????????????????????????# #???#### ##???### | | ???????????????????????? ???????# ####### | | ???????????????????????? ??????## | | ???????????????????????###?# | | ???????????????????????????## ### | | ????????????????????????????# #?## # | | ????????????????????????????# # ## #??# ## | | ????????????????????????????# ## ### #??# ### | | ????????????????????????????# ??# #?# #??# #?? | | ????????????????????????????#???# ??## ??# #?? | | ????????????????????????????????# ???## #?# #?? | | ???????????????????????????????? ????# #? ?? | | ???????????????????????????????? ????? ? ?? | | ??????????????????????????????? ?????### ?? | | ??????????????????????????????? ????????? #? | | ??????????????????????????????? ????????? #? | | ?????????????????????????????????#??????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 390 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed HeartCloakingCompressor Manual? 0 Play Time 00:45:34 Cumulative 9.3 hours Start 2024.04.29 @ 15:07:30 End 2024.04.29 @ 18:01:16 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44c7f09a-8211-4d7a-bc2e-8f7bef3ef96e