Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 20:32:43

Player: Bace Troncons

Result: Destroyed by JS-AWS(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (471)      471
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1056

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     95/125
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Core Shielding
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
          Small Storage Unit
                Sensor Array
                Core Shielding
                Core Shielding
                Core Shielding
      Makeshift Thermal Plating
                Scrap Shield Fragment (47)

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
                Particle Gun
                Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
          Small Storage Unit
         Medium Laser
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 6   10  5   
  Power                    4    | 1   2   1   
    Engine                 4    | 1   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   2   1   
    Treads                 4    | 2   2   .   
    Leg                    1    | .   .   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   3   2   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             3    | .   1   2   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   3   1   
    Energy Gun             4    | 1   2   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   .   7   
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     95   | .   97  88  
  Engine                   13   | .   13  13  
  Treads                   25   | .   27  17  
  Device                   3    | .   4   .   
  Storage                  14   | .   14  14  
  Protection               8    | .   7   14  
  Energy Gun               13   | .   13  13  
  Ballistic Gun            13   | .   13  10  
Naked Turns                .    | .   .   .   
Heaviest Build             49   | 12  49  49  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  4    | 1   2   4   
  Average Overweight (x)   1    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         18   | 7   18  20  
  Most Carried             10   | 3   9   10  
  Average Carried          6    | 1   6   8   
  Final Capacity           20   | 8   20  20  
  Final Carried            9    | 3   9   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           578  | 228 267 83  
  Remotely                 .    | .   .   .   
Salvage Created            815  | .   640 175 
  Parts                    47   | .   38  9   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      12   | .   .   12  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  13   | .   9   4   
  Guns                     13   | .   9   4   
Classes Destroyed          8    | .   6   2   
  Worker                   1    | .   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 2    | .   2   .   
  Watcher                  3    | .   3   .   
  Swarmer                  3    | .   3   .   
  Grunt                    7    | .   6   1   
  Sentry                   1    | .   .   1   
  Subdweller               2    | .   .   2   
Best Kill Streak           3    | .   3   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        111  | .    51   60   
  Missed                   29   | .    12   17   
Damage Taken               1224 | .    467  757  
  Core                     257  | .    94   163  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  36   | .    1    35   
  Regen/Repaired (Parts)   121  | .    121  .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              63   | .    44   19   
  Largest                  2    | .    2    2    
  Hottest                  85   | .    85   85   
Shots Fired                122  | .    88   34   
  Gun                      122  | .    88   34   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  60   | .    45   15   
  Thermal                  62   | .    43   19   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         14   | .    12   14   
  Robot Miss Streak        4    | .    4    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    2    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           81   | .    56   25   
  Core Hits                36   | .    28   8    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         2    | .    1    1    
    Burn                   1    | .    .    1    
    Destroy                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1126 | .    785  341  
  Guns                     1126 | .    785  341  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  477  | .    361  116  
  Thermal                  649  | .    424  225  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    2    2    
  Average Corruption       2    | .    2    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  11   | .    5    6    
    Message Errors         2    | .    1    1    
    Matter Fused           3    | .    1    2    
    Energy Discharges      1    | .    .    1    
    Data Loss (minor)      2    | .    1    1    
    Misfires               1    | .    1    .    
    Alerts                 2    | .    1    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        148  | .    148  3    
  Average Temperature      41   | .    42   3    
  Received Heat Transfer   390  | .    261  129  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         1702 | .    1073 629  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             127  | .   127 .   
  Initial                  .    | .   .   .   
  Average                  37   | .   38  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   16  8   
  Peak Tracking Total      4    | .   4   4   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            4    | .   4   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          7    | .   7   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   14  .   
  Successful               7    | .   7   .   
  Failed                   7    | .   7   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   5   .   
  Terminals                12   | .   12  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Prototype ID Bank        2    | .   2   .   
  Level Access Points      1    | .   1   .   
  Maintenance Status       1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               2464 | 69   1910 485  
Spaces Moved               867  | 38   683  146  
  Core                     3    | 3    .    .    
  Treads                   840  | 35   683  122  
  Legs                     24   | .    .    24   
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  240  
  Average Speed            238  | 152  233  283  
  Slowest Speed            400  | 160  320  400  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       34   | 3    89   12   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1139 | 46  910 183 
  Wait                     175  | .   165 10  
  Move                     865  | 37  682 146 
  Hop                      .    | .   .   .   
  Pick Up                  10   | 3   5   2   
  Fast Attach              13   | 6   7   .   
  Attach                   4    | .   1   3   
  Detach                   2    | .   2   .   
  Swap                     4    | .   2   2   
  Drop                     3    | .   2   1   
  Fire                     63   | .   44  19  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Sub])
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Identified exit to Materials
  317 | -10/Materials | Build established: Mutant
 1160 | -10/Materials | Repaired Lgt. Treads
 1956 | -10/Materials | Discovered new exit (range 10)
 1980 | -10/Materials | Entered Subcaves
 2042 | -10/Subcaves  | Learned Materials stockpile data
 2092 | -10/Subcaves  | Discovered new exit (range 9)
 2217 | -10/Subcaves  | Core integrity fell below 50%
 2387 | -10/Subcaves  | Lost 4 parts (1p1n2w)
 2463 | -10/Subcaves  | Core integrity fell below 20%
 2465 | -10/Subcaves  | Destroyed by JS-AWS(R) with Subdweller Machine Gun

 Last Messages 
---------------
02288_ System corrupted: Matter fused (-7).
02316_ System corrupted: Energy discharge (-43).
02344_ Lgt. Ion Engine destroyed.
02349_ System corrupted: IFF burst signal
  emitted.
02353_ Lgt. Treads destroyed.
02356_ Particle Gun destroyed.
02356_ Assault Rifle destroyed.
02365_ Y-45 Defender destroyed.
02367_ G-34 Mercenary destroyed.
02369_ Lgt. Treads fries itself beyond repair.
02369_ Acquired 33 matter.
02372_ Hvy. Assault Rifle fries itself beyond
  repair.
02374_ Imp. Ion Engine fries itself beyond
  repair.
02374_ Beam Rifle fries itself beyond repair.
02457_ Med. Laser destroyed.
02464_ Critical hit (Destroy).
02464_ Aluminum Leg destroyed.

 Map 
-----
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecyclingAntimatterFrame
  Manual?         0
Play Time         00:13:15
  Cumulative      64.7 hours
  Start           2024.05.08 @ 20:21:02
  End             2024.05.08 @ 20:32:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          97
  Rogue           97
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          39
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8e9e38ff-b92d-408c-9f86-66bcadbbf195