Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.10 @ 17:09:07 Player: Azormik Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (4285) 4285 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1355) 1355 TOTAL SCORE: 8425 Bonus ------- High Alert Combat Kills 655 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 221/300 Energy 274/275 System Corruption 0% Temperature Cool (89) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Hacking Suite > --- WEAPON (3) ------- Autogun > --- INVENTORY (10) --- Deuterium Engine Shield Generator Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit ECM Suite Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Shotgun Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Small Laser Particle Gun Improved Medium Laser Pulse Rifle Electrolaser EM Pulse Cannon Light Assault Rifle Heavy Assault Rifle Heavy Rocket Launcher [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hacking Suite Device ECM Suite Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 2 | . . 1 . 1 . . Weapon 1 | . . . . 1 . . Parts Attached 100 | 6 4 18 15 21 24 12 Power 11 | 1 . 3 2 2 2 1 Engine 8 | 1 . 3 2 1 . 1 Core 3 | . . . . 1 2 . Reactor . | . . . . . . . Propulsion 26 | 2 . 8 5 3 6 2 Treads 13 | . . . 3 3 6 1 Leg 10 | . . 7 2 . . 1 Wheel 3 | 2 . 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 2 3 4 6 4 . Device 4 | . 1 1 . 2 . . Storage 3 | 1 . . 1 1 . . Processor 1 | . 1 . . . . . Hackware 1 | . . . 1 . . . Protection 11 | . . 2 2 3 4 . Artifact . | . . . . . . . Weapon 43 | 2 2 4 4 10 12 9 Energy Gun 19 | 1 . 1 3 3 3 8 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 18 | 1 1 3 1 6 5 1 Ballistic Cannon 2 | . . . . 1 1 . Launcher 2 | . . . . . 2 . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 38 | . 1 2 2 2 15 16 Power 2 | . . . . . 1 1 Propulsion 11 | . . 1 . 1 5 4 Utility 7 | . 1 . 1 1 2 2 Weapon 18 | . . 1 1 . 7 9 Highest Loss Streak 6 | . 1 1 2 2 6 5 Average Slot Usage (%) 92 | . 93 94 99 96 89 83 Engine 7 | . 14 11 11 8 5 3 Core 1 | . . . . . 3 4 Treads 14 | . . . 13 24 20 14 Leg 7 | . . 25 19 . . 3 Wheel 2 | . 28 5 . . . . Device 3 | . 4 1 . 7 5 . Storage 10 | . 14 11 12 9 9 9 Processor 2 | . 3 11 2 . . . Hackware 7 | . . . 8 9 9 9 Protection 9 | . . 6 9 9 10 14 Energy Gun 7 | . 14 1 10 4 3 17 Ballistic Gun 16 | . 12 19 11 20 21 7 Naked Turns . | . . . . . . . Heaviest Build 52 | 11 12 17 46 52 46 40 Greatest Support 69 | 20 20 36 69 69 63 60 Greatest Overweight (x) 13 | . . 1 . 1 2 13 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 18 | 6 6 6 14 18 10 10 Average Capacity 8 | 5 6 6 6 11 10 10 Most Carried 12 | 4 6 6 11 12 10 8 Average Carried 7 | 2 4 5 6 10 8 5 Final Capacity 14 | 6 6 6 14 10 10 10 Final Carried 11 | 3 6 5 11 10 7 2 Class Distribution -------------------- 38% | Scavenger-Tank 26% | Scavenger-Mutant 23% | Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Sto Mat Gar Mat Matter Collected 2522 | 231 76 499 302 389 842 183 Remotely . | . . . . . . . Salvage Created 4021 | . 193 739 942 647 1152 348 Parts 239 | . 15 48 59 41 63 13 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Combat Hostiles Destroyed 102 | . 2 18 21 15 39 7 Guns 91 | . 2 18 21 15 28 7 Cannons 8 | . . . . . 8 . AOE 3 | . . . . . 3 . Classes Destroyed 13 | . 5 2 1 . 4 1 Worker 2 | . 2 . . . . . Builder 3 | . 2 . 1 . . . Hauler 1 | . 1 . . . . . Recycler 1 | . . . 1 . . . Operator 1 | . . . . . . 1 Watcher 3 | . 1 1 1 . . . Swarmer 23 | . . 3 3 3 14 . Grunt 49 | . 2 10 11 6 15 5 Brawler 2 | . . . . . 2 . Duelist 1 | . . . . . 1 . Protector 1 | . . . . . 1 . Sentry 25 | . . 5 7 6 5 2 Demolisher 1 | . . . . . 1 . Best Kill Streak 6 | . 5 4 5 3 6 1 Combat Bots Only 6 | . 2 4 3 3 6 1 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 Gunslinging 1 | . . . . . 1 . Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Sto Mat Gar Mat Damage Taken 7018 | . 149 897 930 939 2431 1672 Core 932 | . 31 168 177 111 217 228 Absorbed by Shields . | . . . . . . . Core Remaining (%) 66 | 100 87 . 13 . . . Volleys Fired 301 | . 21 59 54 41 77 49 Largest 3 | . 2 2 2 3 3 3 Hottest 161 | . 140 63 79 111 131 161 Shots Fired 669 | . 41 113 108 108 212 87 Gun 634 | . 34 113 108 105 187 87 Cannon 23 | . . . . 3 20 . Launcher 5 | . . . . . 5 . Special 7 | . 7 . . . . . Kinetic 473 | . 13 108 54 79 199 20 Thermal 158 | . 7 . 49 29 6 67 Explosive 5 | . . . . . 5 . Electromagnetic 33 | . 21 5 5 . 2 . Robot Hit Streak 32 | . 6 15 21 17 17 32 Robot Miss Streak 6 | . 2 2 2 3 2 6 Penetration Max . | . . . . . . . Secondary Targets 11 | . . 2 2 . 7 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 479 | . 26 82 84 76 144 67 Core Hits 202 | . 9 33 37 29 74 20 Critical Hits 3 | . . 1 . 2 . . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 2 | . . 1 . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7546 | . 405 1099 1195 1160 2714 973 Guns 6353 | . 310 1062 1192 1105 1713 971 Cannons 386 | . . . . 25 361 . Explosions 656 | . 34 . . . 622 . Melee . | . . . . . . . Ramming 103 | . 13 37 3 30 18 2 Kinetic 4820 | . 77 1009 719 844 2016 155 Thermal 1646 | . 82 . 446 286 16 816 Explosive 622 | . . . . . 622 . Electromagnetic 355 | . 233 53 27 . 42 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . 1 . . . Average Corruption 1 | . 1 . 1 . . . Corruption Purged . | . . . . . . . Effects 5 | . 1 . 4 . . . Message Errors 1 | . . . 1 . . . Energy Discharges 2 | . . . 2 . . . Data Loss (minor) 1 | . . . 1 . . . Targeting Errors 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 14 | . 1 . . . 13 . Projectiles 4 | . . . . . 4 . Explosions 10 | . 1 . . . 9 . Melee . | . . . . . . . Knockbacks 2 | . . . . . 2 . Impact . | . . . . . . . Kinetic 2 | . . . . . 2 . Secondary . | . . . . . . . Self-Inflicted Damage 68 | . 25 17 . . 25 1 Shots 2 | . 1 . . . 1 . Rammed 11 | . 3 3 . 3 1 1 Targets Rammed 13 | . 3 4 1 3 1 1 Kicked 2 | . . 1 1 . . . Crushed . | . . . . . . . Highest Temperature 559 | . 208 42 199 300 243 559 Average Temperature 121 | . 71 14 58 108 58 245 Received Heat Transfer 2616 | . 54 375 342 405 711 729 Effects 31 | . . . . 4 . 27 Shutdowns 5 | . . . . . . 5 Energy Bleed 3 | . . . . 1 . 2 Interference 6 | . . . . 3 . 3 Matter Decay 2 | . . . . . . 2 Short Circuit 3 | . . . . . . 3 Damage (minor) 3 | . . . . . . 3 Damage (major) 8 | . . . . . . 8 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 3828 | . 150 . 1147 629 37 1865 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Peak Influence 1630 | . 167 266 364 283 1630 819 Initial 794 | . . 13 65 153 96 794 Average 539 | . 41 139 227 189 1110 641 Maximum Alert Level 5 | . . 1 1 1 5 3 Low Security (%) 34 | 100 100 78 38 64 1 . Level 1 21 | . . 21 61 35 9 . Level 2 11 | . . . . . 2 70 Level 3 16 | . . . . . 36 29 Level 4 12 | . . . . . 39 . Level 5 3 | . . . . . 10 . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 5 4 . . 2 Investigation 5 | . . 2 3 . . . Extermination . | . . . . . . . Reinforcement 7 | . 1 3 1 . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Mat Distress Signals 7 | . . 2 1 3 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 158 | . 10 26 33 21 53 15 Peak Tracking Total 6 | . 3 4 5 3 6 4 Tactical Retreats 19 | . 1 2 5 . 11 . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Traps Triggered 7 | . 1 1 2 . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Sto Mat Gar Mat Machines Disabled 3 | . . . . . 3 . Max in Single Turn 1 | . . . . . 1 . Garrison Relay 3 | . . . . . 3 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Mat Machines Accessed 15 | . 2 2 6 3 . 2 Terminals 9 | . 1 1 5 1 . 1 Fabricators . | . . . . . . . Repair Stations 3 | . 1 1 1 . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 37 | . 3 7 16 6 . 5 Successful 23 | . 2 6 7 5 . 3 Failed 14 | . 1 1 9 1 . 2 Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 20 | . 1 1 13 2 . 3 Fabricators . | . . . . . . . Repair Stations 11 | . 2 6 3 . . . Recycling Units 3 | . . . . 3 . . Scanalyzers 2 | . . . . . . 2 Garrison Access 1 | . . . . 1 . . Terminal Hacks 9 | . . 1 6 1 . 1 Record 2 | . . . 1 . . 1 Part Schematic 1 | . . . 1 . . . Robot Schematic 2 | . . . 2 . . . Emergency Access Points 1 | . . 1 . . . . Dispatch Records 1 | . . . . 1 . . Recall Extermination 1 | . . . 1 . . . Registered Prototypes 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 2 5 1 . . . Scan Component 5 | . 1 3 1 . . . Repair 3 | . 1 2 . . . . Recycling Unit Hacks 3 | . . . . 3 . . Recycle Component 1 | . . . . 1 . . Process 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 2 1 6 1 . 2 Full Trace Events 6 | . . 1 4 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . 2 . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 2 . . . . Time 84 | . 26 58 . . . . Parts Recycled 1 | . . . . 1 . . Recycled Matter 166 | . . . . 166 . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Sto Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 13 | . . . . . 13 . Machine Destruction 13 | . . . . . 13 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Sto Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Sto Mat Gar Mat Turns Passed 8740 | 54 540 1279 1429 1316 2767 1355 Spaces Moved 4590 | 51 476 765 755 669 1425 449 Core 85 | 5 . . . . . 80 Treads 2754 | . . . 298 669 1425 362 Legs 1043 | . . 579 457 . . 7 Wheels 708 | 46 476 186 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 86 120 160 160 160 Average Speed 149 | 77 80 113 135 160 166 244 Slowest Speed 700 | 80 80 150 160 180 200 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 3 41 36 54 48 85 29 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 80 | . 2 . . 2 76 . Melee . | . . . . . . . Projectile 4 | . 1 . . 2 1 . AOE 76 | . 1 . . . 75 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Mat Total 5888 | 65 578 1063 1054 826 1666 636 Wait 777 | . 69 197 208 67 124 112 Move 4581 | 50 475 764 754 669 1420 449 Hop . | . . . . . . . Pick Up 66 | 9 6 8 10 11 13 9 Fast Attach 17 | . . 8 4 3 2 . Attach 47 | 6 2 5 3 5 16 10 Detach 1 | . . . . 1 . . Swap 36 | . 2 5 8 13 6 2 Drop 49 | . . 13 12 13 7 4 Fire 301 | . 21 59 54 41 77 49 Melee . | . . . . . . . Ram 5 | . 3 1 . . . 1 Kick 4 | . . 3 1 . . . Crush 4 | . . . . 3 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 15) 524 | -10/Materials | Repaired Com. Wheel 595 | -10/Materials | Entered another Materials area 595 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1007 | -9/Materials | Repaired EM Pulse Gun 1188 | -9/Materials | Build established: Scavenger-Mutant 1424 | -9/Materials | Discovered new exit (range 15) 1577 | -9/Materials | Repaired Hvy. Assault Rifle 1874 | -9/Materials | Entered Storage 2087 | -9/Storage | Core integrity fell below 50% 3092 | -9/Storage | Core integrity fell below 20% 3171 | -9/Storage | Build established: Mutant 3260 | -9/Storage | Discovered new exit (range 15) 3303 | -9/Storage | Entered Materials 3303 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4584 | -8/Materials | Discovered new exit (range 16) 4619 | -8/Materials | Identified exit to Garrison 4619 | -8/Materials | Entered Garrison 4954 | -8/Garrison | Triggered checkpoint 4972 | -8/Garrison | Triggered checkpoint 5017 | -8/Garrison | Build established: Scavenger-Tank 5074 | -8/Garrison | Discovered new exit (range 8) 5090 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5132 | -8/Garrison | Triggered checkpoint 5620 | -8/Garrison | Triggered checkpoint 5741 | -8/Garrison | Garrison Relay disabled 6228 | -8/Garrison | Garrison Relay disabled 6268 | -8/Garrison | Triggered checkpoint 6280 | -8/Garrison | Core integrity fell below 50% 6355 | -8/Garrison | Lost 5 parts (1n1u3w) 6470 | -8/Garrison | Triggered checkpoint 6515 | -8/Garrison | Garrison Relay disabled 6584 | -8/Garrison | Discovered new exit (range 8) 6599 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6664 | -8/Garrison | Triggered checkpoint 6743 | -8/Garrison | Discovered new exit (range 12) 6822 | -8/Garrison | Lost 6 parts (1p2n3w) 6840 | -8/Garrison | Installed Relay Interface Framework 7386 | -8/Garrison | Entered Materials 8168 | -8/Materials | Lost 5 parts (1p2n2w) 8297 | -8/Materials | Core integrity fell below 20% 8323 | -8/Materials | Lost 5 parts (1u4w) 8412 | -8/Materials | Build established: Mutant 8741 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Pulse Rifle destroyed. Overheating: Particle Gun damaged (-13). Overheating: Aluminum Leg damaged (-9). Overheating: Lyr. Light Armor Plating damaged (-17). Overheating: Core damaged (-93). G-50 Soldier destroyed. Overheating: Particle Gun damaged (-3). Acquired 12 matter. R-06 Scavenger collects Carbon-fiber Leg. Aluminum Leg permanently disabled. Overheating: Short circuit. R-06 Scavenger collects Adv. Heat Sink. Power failure, Deuterium Engine shutdown. Acquired Pulse Rifle. Acquired Autogun. Acquired Shield Generator. Lyr. Light Armor Plating destroyed. Particle Gun destroyed. Broken Aluminum Leg destroyed. Pulse Rifle destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????###+####?####??? | | ???????????????????????# #??? | | ???????????????????????# #??? | | ???????????????????????# """ ##?? | | ???????????????????????# """ === #?? | | ???????????????????????# """ === #??? | | ???????????????????????+ == #??? | | ???????????????????????# @Y #??? | | ???????????????????????###/######?????? | | ??????????????????# ?????# #??????????? | | ??????????????????# ????# #??????????? | | ??????????????????# #### ###????????? | | ??????????????????# #????????? | | ??????????????????# +????????? | | ??????????????????# #????????? | | ??????????????????######### #????????? | | ?????????????????########## #????????? | | ?????????????????# # #????????? | | ?????????????????# # #????????? | | ?????????????????# * # #????????? | | ?????????????????# # ########## | | ?????????????????# + ## # | | ?????????????????# """ # + """ # | | ?????????????????#! """ # ## """ # | | ?????????????????# """ # ## """ # | | ??????????????????######### ## """ # | | #????????????????????????# # # | | #????????????????????????# # """ # | | #????????????????????????# + """ # | | ##???????????????????????# # """ # | | +???????????????????????## ## """ # | | #????????????????????????# ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 300 Evasion (%) 44 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Gatling Laser | -9/Storage | Hacked Imp. Medium Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -9/Storage | Hacked G-34 Mercenary | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyAlphaSheargun Manual? 0 Play Time 01:43:40 Cumulative 37.4 hours Start 2021.03.10 @ 14:30:41 End 2021.03.10 @ 17:09:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 33 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c960f1f4-81da-4b47-b9c5-f91e44a4fccf