Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.02.13 @ 19:47:49 Player: viper Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (231) 1155 Value Destroyed (10336) 10336 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (511) 511 TOTAL SCORE: 17562 Bonus ------- High Alert Combat Kills 11 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 259/950 Energy 126/170 System Corruption 12% Temperature Cool (12) Movement Core (450) Ox8 Location -3/Testing Parts ------- > --- POWER (4) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- High-capacity Matter Pod High-capacity Matter Pod Matter Compressor Experimental Optical Array Advanced Targeting Computer Experimental Targeting Computer Improved Weapon Shielding > --- WEAPON (4) ------- Gamma Rifle > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Particle Reactor Cooled Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Matter Compressor Experimental Optical Array Advanced Targeting Computer Advanced Core Analyzer SHELL Armor Advanced Remote Shield > --- WEAPON ----------- Quantum Rifle High-powered Shotgun Coil Gun Coil Gun > --- INVENTORY -------- Flexi-carbon Leg Myomer Leg Biometal Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod Centrium Light Armor Plating Heavy Machine Gun [Rating: 149] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility High-capacity Matter Pod Device Coolant Injector Storage High-capacity Matter Pod Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Utility Shielding Weapon Flak Gun Energy Gun Quantum Rifle Ballistic Gun Flak Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Smartbomb Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Slots Evolved 15 | . 1 2 2 2 2 2 2 2 . Power 3 | . . . 1 . 1 . 1 . . Propulsion 2 | . . . . . 1 1 . . . Utility 8 | . 1 2 1 1 . . 1 2 . Weapon 2 | . . . . 1 . 1 . . . Parts Attached 182 | 7 1 4 15 29 6 10 34 20 56 Power 36 | 1 . 1 4 8 2 . 7 5 8 Engine 17 | 1 . 1 3 6 1 . 5 . . Core 11 | . . . 1 2 1 . 1 3 3 Reactor 8 | . . . . . . . 1 2 5 Propulsion 44 | 2 . . 3 6 1 1 12 4 15 Treads . | . . . . . . . . . . Leg 44 | 2 . . 3 6 1 1 12 4 15 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 49 | 2 1 2 4 5 . 5 7 6 17 Device 14 | . . . 1 2 . 1 2 6 2 Storage 10 | 1 . 1 1 2 . . 3 . 2 Processor 8 | . . 1 . 1 . 2 1 . 3 Hackware 2 | . . . . . . . . . 2 Protection 15 | 1 1 . 2 . . 2 1 . 8 Artifact . | . . . . . . . . . . Weapon 53 | 2 . 1 4 10 3 4 8 5 16 Energy Gun 6 | . . . . . . . . 2 4 Energy Cannon . | . . . . . . . . . . Ballistic Gun 40 | 2 . 1 4 10 2 2 6 2 11 Ballistic Cannon 6 | . . . . . 1 1 2 1 1 Launcher 1 | . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . 1 . . 11 Parts Lost 65 | . . . 3 3 . 1 11 12 35 Power 14 | . . . 1 1 . . 4 2 6 Propulsion 13 | . . . 1 . . . . 2 10 Utility 15 | . . . . 1 . 1 2 3 8 Weapon 23 | . . . 1 1 . . 5 5 11 Highest Loss Streak 19 | . . . 3 1 . 1 3 6 19 Average Slot Usage (%) 97 | . 100 100 98 99 99 99 95 91 95 Engine 8 | . 12 10 11 12 12 11 10 . . Core 4 | . . . 4 1 5 5 5 11 8 Reactor 1 | . . . . . . . 1 3 7 Leg 17 | . 25 20 15 14 18 22 19 17 16 Device 8 | . . . 8 13 12 7 4 8 7 Storage 17 | . 12 20 16 14 18 16 21 22 18 Processor 8 | . . 10 8 7 6 7 8 9 12 Protection 8 | . 25 20 15 13 6 5 4 . 4 Ballistic Gun 16 | . 25 20 15 20 14 20 13 8 12 Ballistic Cannon 1 | . . . . . 3 1 5 4 1 Naked Turns . | . . . . . . . . . . Heaviest Build 137 | 17 18 26 43 58 72 78 98 105 137 Greatest Support 103 | 20 20 20 25 40 56 71 81 93 103 Greatest Overweight (x) 23 | 5 . 1 4 5 1 1 5 2 23 Average Overweight (x) 1 | 1 . 1 1 1 1 1 1 1 1 Largest Inventory Capacity 16 | 8 8 8 10 10 10 10 16 16 16 Average Capacity 11 | 7 8 8 9 10 10 10 11 16 13 Most Carried 13 | 3 5 8 9 10 10 10 10 13 12 Average Carried 8 | 1 3 6 6 9 8 9 8 7 8 Final Capacity 16 | 8 8 8 10 10 10 10 16 16 4 Final Carried 13 | 3 5 8 9 8 10 10 7 13 . Class Distribution -------------------- 40% | Scavenger-Gunner 20% | Generator-Gunner 17% | Hacker-Gunner 13% | Hacker-Mutant 4% | Generator-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Gunner | -6/Factory Generator-Gunner | -5/Factory Generator-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Matter Collected 9005 | 261 190 281 368 1659 452 531 2343 905 2015 Remotely . | . . . . . . . . . . Salvage Created 11942 | . 171 485 701 2280 628 1014 2502 1376 2785 Parts 594 | . 9 27 36 125 49 36 111 53 148 Haulers Intercepted 4 | . . 1 . 1 . . 1 . 1 Recyclers Shooed 12 | . . . 2 2 2 . 3 1 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Combat Hostiles Destroyed 154 | . 2 9 12 32 3 16 32 16 32 Guns 137 | . 2 9 12 32 2 15 24 14 27 Cannons 17 | . . . . . 1 1 8 2 5 Classes Destroyed 15 | . 2 3 2 5 1 . . . 2 Worker 15 | . . . . 4 3 . 1 . 7 Builder 15 | . . . 1 2 3 . 3 . 6 Tunneler 1 | . . . . . 1 . . . . Hauler 4 | . . 1 . 1 . . 1 . 1 Recycler 19 | . 1 . 3 5 2 1 3 2 2 Mechanic 2 | . . . . 1 . 1 . . . Operator 8 | . . . . 2 2 1 2 . 1 Watcher 8 | . . 1 . 2 2 . 2 . 1 Swarmer 12 | . . . 5 . . 3 . 2 2 Grunt 68 | . 2 7 4 18 1 11 13 3 9 Researcher 5 | . . . . . . . . . 5 Sentry 26 | . . 2 3 8 2 . 3 6 2 Hunter 19 | . . . . 1 . . 6 2 10 Programmer 28 | . . . . 5 . 2 10 3 8 Q-Series 1 | . . . . . . . . . 1 Best Kill Streak 11 | . 3 4 4 8 10 6 8 3 11 Combat Bots Only 7 | . 2 4 4 3 1 5 6 3 7 Max Kills in Single Turn 3 | . 1 1 1 2 2 2 3 1 2 Gunslinging 1 | . . . . . . 1 . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Damage Taken 12342 | . 118 151 437 1252 124 577 2653 1370 5660 Core 1878 | . 46 21 83 144 3 58 210 152 1161 Absorbed by Shields 679 | . . . . . . . . . 679 Core Remaining (%) 89 | 100 81 94 84 79 99 94 81 . . Volleys Fired 527 | . 19 24 36 103 27 31 96 50 141 Largest 4 | . 2 2 2 3 3 4 4 4 4 Hottest 269 | . 40 43 46 79 104 141 165 269 207 Shots Fired 1648 | . 38 48 71 309 81 124 359 176 442 Gun 1382 | . 38 48 71 309 56 104 250 126 380 Cannon 266 | . . . . . 25 20 109 50 62 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 1568 | . 38 48 71 309 81 124 359 147 391 Thermal 54 | . . . . . . . . 29 25 Explosive . | . . . . . . . . . . Electromagnetic 26 | . . . . . . . . . 26 Robot Hit Streak 40 | . 24 25 13 37 24 29 28 37 40 Robot Miss Streak 5 | . 2 1 1 4 2 5 4 5 4 Penetration Max 2 | . . . . 1 . . 2 . 2 Secondary Targets 16 | . . 2 4 4 . 2 . . 4 Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . 1 Shots Hit Robots 1312 | . 31 41 59 251 61 93 267 153 356 Core Hits 830 | . 9 20 28 159 64 119 159 113 159 Critical Hits 55 | . . . 2 5 1 1 17 3 26 Critical Kills 27 | . . . 1 2 1 . 11 1 11 Critical Parts Destroyed 27 | . . . 1 3 . 1 6 2 14 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 27507 | . 312 564 898 4866 1158 2149 6138 3601 7821 Guns 23743 | . 312 564 898 4866 898 1821 4664 2820 6900 Cannons 3669 | . . . . . 243 306 1431 781 908 Explosions 65 | . . . . . . 22 43 . . Melee . | . . . . . . . . . . Ramming 30 | . . . . . 17 . . . 13 Kinetic 25757 | . 312 564 898 4866 1141 2127 6095 2863 6891 Thermal 1267 | . . . . . . . 43 738 486 Explosive 22 | . . . . . . 22 . . . Electromagnetic 431 | . . . . . . . . . 431 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . 2 . 1 2 2 12 Average Corruption 2 | . . . . 1 . 1 1 1 4 Corruption Purged . | . . . . . . . . . . Effects 81 | . . . . 10 . 2 17 1 51 Message Errors 19 | . . . . 5 . 1 5 . 8 Matter Fused 9 | . . . . . . . . . 9 Heat Flow Errors 7 | . . . . 1 . . 1 . 5 Energy Discharges 5 | . . . . 1 . . 1 . 3 Data Loss (minor) 6 | . . . . 1 . . 3 . 2 Targeting Errors 32 | . . . . 2 . 1 6 1 22 Weapon Failures 3 | . . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 72 | . . . . . . . 51 7 14 Projectiles 72 | . . . . . . . 51 7 14 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 19 | . . . . . . 4 9 2 4 Impact . | . . . . . . . . . . Kinetic 19 | . . . . . . 4 9 2 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 22 | . . . . . . 21 . . 1 Shots 1 | . . . . . . 1 . . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 5 | . . . . . 2 . . . 3 Kicked 4 | . . . . . 2 . . . 2 Crushed . | . . . . . . . . . . Highest Temperature 738 | . 18 6 . 191 198 199 460 327 738 Average Temperature 138 | . 9 2 . 39 77 105 138 112 233 Received Heat Transfer 2682 | . 108 111 252 624 72 279 195 312 729 Effects 132 | . . . . . . . 13 . 119 Shutdowns 53 | . . . . . . . 6 . 47 Energy Bleed 13 | . . . . . . . 2 . 11 Interference 24 | . . . . . . . 1 . 23 Matter Decay 9 | . . . . . . . . . 9 Short Circuit 16 | . . . . . . . 1 . 15 Damage (minor) 9 | . . . . . . . 2 . 7 Damage (major) 5 | . . . . . . . 1 . 4 Damage (core) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 Heat Transferred 1641 | . . . . . . . 50 962 629 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Peak Influence 434 | . 115 338 434 259 209 256 323 252 378 Initial 101 | . . 34 101 51 . 75 91 37 81 Average 113 | . 31 162 251 79 44 103 135 112 149 Maximum Alert Level 2 | . . 1 2 1 1 1 1 1 1 Low Security (%) 80 | 100 100 60 36 85 96 95 77 87 73 Level 1 18 | . . 39 47 14 3 4 22 12 26 Level 2 . | . . . 15 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 54 | . . 1 . 13 1 4 11 5 19 Investigation 11 | . . . . 6 . 2 1 1 1 Extermination 14 | . . . . 3 . 1 5 1 4 Reinforcement 16 | . . 1 . 2 1 1 5 . 6 Assault . | . . . . . . . . . . Garrison 13 | . . . . 2 . . . 3 8 Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . Haulers Reinforced 1 | . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Distress Signals 12 | . 2 . 2 2 1 1 4 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 221 | . 7 12 16 40 9 19 44 18 56 Peak Tracking Total 8 | . 5 3 7 4 3 4 7 4 8 Tactical Retreats 10 | . 3 . 1 . 1 1 1 . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Traps Triggered 7 | . . . 1 1 . . 5 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 18 | . . . . 12 . 6 . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Machines Disabled 24 | . . . . 6 4 7 1 1 5 Max in Single Turn 3 | . . . . 3 1 2 1 1 1 Garrison Access 2 | . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Machines Accessed 19 | . . . 1 8 3 2 1 1 3 Terminals 10 | . . . . 3 3 1 . . 3 Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . 1 3 . 1 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 2 . . . 1 . Total Hacks 58 | . . . 2 27 9 6 4 2 8 Successful 33 | . . . 2 15 4 4 4 . 4 Failed 25 | . . . . 12 5 2 . 2 4 Catastrophic 3 | . . . . . . . . 2 1 Database Lockouts . | . . . . . . . . . . Manual 4 | . . . . . 2 1 . . 1 Terminals 32 | . . . . 12 9 3 . . 8 Fabricators . | . . . . . . . . . . Repair Stations 20 | . . . 2 11 . 3 4 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . 4 . . . 2 . Terminal Hacks 16 | . . . . 7 3 2 . . 4 Part Schematic 2 | . . . . 1 . . . . 1 Open Door 1 | . . . . . . . . . 1 Level Access Points 1 | . . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . 1 Unreport Threat 1 | . . . . . 1 . . . . Locate Traps 3 | . . . . 2 . 1 . . . Disarm Traps 3 | . . . . 2 . 1 . . . Zone Layout 3 | . . . . 1 1 . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 14 | . . . 2 6 . 2 4 . . Scan Component 8 | . . . 1 4 . 1 2 . . Repair 6 | . . . 1 2 . 1 2 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . Seal Access 2 | . . . . 2 . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . Terminals 1 | . . . . . 1 . . . . Assimilate 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . . . 1 7 2 2 1 1 2 Full Trace Events 11 | . . . . 6 . 2 1 1 1 Feedback Events 2 | . . . . 1 . . . . 1 Corruption 2 | . . . . 1 . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . 1 Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . . . 1 2 . 1 2 . . Time 134 | . . . 13 64 . 22 35 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 Programmers 4 | . . . . . . . . . 4 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Turns Passed 9724 | 92 217 393 485 2814 718 915 1728 631 1731 Spaces Moved 4394 | 56 130 197 204 1287 395 333 831 265 696 Core 37 | 32 . . . . . . . . 5 Treads . | . . . . . . . . . . Legs 4357 | 24 130 197 204 1287 395 333 831 265 691 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 156 155 120 120 146 Average Speed 155 | 135 120 150 164 161 156 155 153 150 154 Slowest Speed 1200 | 300 120 150 240 270 156 155 270 180 1200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 5 27 27 19 30 10 10 15 9 59 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 186 | . . . . 35 1 40 94 8 8 Melee . | . . . . . . . . . . Projectile 71 | . . . . . 1 1 53 8 8 AOE 115 | . . . . 35 . 39 41 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Total 6129 | 68 157 248 283 1803 434 654 1049 375 1058 Wait 907 | 3 5 19 26 362 . 272 77 32 111 Move 4385 | 55 129 196 203 1286 394 332 830 264 696 Hop . | . . . . . . . . . . Pick Up 49 | 3 3 4 1 4 3 5 3 9 14 Fast Attach 52 | 7 . . 5 3 1 1 12 7 16 Attach 66 | . 1 2 5 5 1 6 10 8 28 Detach 8 | . . . 1 . . 2 2 . 3 Swap 64 | . . 2 5 21 4 3 12 5 12 Drop 55 | . . 1 1 19 2 2 7 . 23 Fire 527 | . 19 24 36 103 27 31 96 50 141 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick 4 | . . . . . 2 . . . 2 Crush . | . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . 11 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 16) 93 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Evolved 1 slot: Utility x1 298 | -10/Materials | Identified exit to Materials 298 | -10/Materials | Discovered exit to Materials (range 9) 304 | -10/Materials | Build established: Hacker-Mutant 310 | -10/Materials | Entered another Materials area 310 | -9/Materials | Evolved 2 slots: Utility x2 687 | -9/Materials | Identified exit to Materials 687 | -9/Materials | Discovered exit to Materials (range 11) 703 | -9/Materials | Entered another Materials area 703 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 921 | -8/Materials | Lost 3 parts (1p1n1w) 996 | -8/Materials | Repaired Propulsion Shielding 1181 | -8/Materials | Identified exit to Factory 1181 | -8/Materials | Discovered exit to Factory (range 3) 1188 | -8/Materials | Entered Factory 1188 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1491 | -7/Factory | Build established: Scavenger-Gunner 1741 | -7/Factory | Repaired Hvy. Assault Rifle 1775 | -7/Factory | Repaired Hvy. Assault Rifle 2636 | -7/Factory | Identified exit to Lower Caves 2636 | -7/Factory | Discovered exit to Lower Caves (range 12) 3140 | -7/Factory | Build established: Hacker-Gunner 3381 | -7/Factory | Garrison activated, responded to threat 3974 | -7/Factory | Identified exit to Factory 3974 | -7/Factory | Discovered exit to Factory (range 8) 4002 | -7/Factory | Entered another Factory area 4002 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4127 | -6/Factory | Spotted B-75 Beast 4303 | -6/Factory | Identified exit to Factory 4309 | -6/Factory | Identified exit to Lower Caves 4309 | -6/Factory | Discovered exit to Lower Caves (range 4) 4720 | -6/Factory | Entered another Factory area 4720 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4744 | -5/Factory | Build established: Generator-Gunner 5082 | -5/Factory | Build established: Generator-Skirmisher 5372 | -5/Factory | Found Prototype Launcher 5390 | -5/Factory | Identified Mni. Smartbomb Launcher 5496 | -5/Factory | Build established: Generator-Gunner 5524 | -5/Factory | Repaired Coolant Injector 5592 | -5/Factory | Identified exit to Factory 5592 | -5/Factory | Discovered exit to Factory (range 15) 5635 | -5/Factory | Entered another Factory area 5635 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5817 | -4/Factory | Repaired Flak Gun 5832 | -4/Factory | Repaired Hcp. Matter Pod 6888 | -4/Factory | Lost 3 parts (1p1u1w) 7174 | -4/Factory | Build established: Scavenger-Gunner 7349 | -4/Factory | Identified exit to Research 7349 | -4/Factory | Discovered exit to Research (range 10) 7363 | -4/Factory | Entered Research 7363 | -3/Research | Evolved 2 slots: Utility x2 7468 | -3/Research | Garrison activated, responded to threat 7512 | -3/Research | Lost 6 parts (2p2u2w) 7799 | -3/Research | Lost 4 parts (1n1u2w) 7952 | -3/Research | Identified exit to Testing 7952 | -3/Research | Discovered exit to Testing (range 13) 7994 | -3/Research | Entered Testing 8058 | -3/Testing | Scanned by Researcher 8225 | -3/Testing | Garrison activated, responded to threat 8397 | -3/Testing | Lost 4 parts (1n1u2w) 8519 | -3/Testing | Found Prototype Hackware 8520 | -3/Testing | Identified System Mapper 8540 | -3/Testing | Spotted Striker 8540 | -3/Testing | Spotted Striker 8695 | -3/Testing | Garrison activated, responded to threat 8955 | -3/Testing | Found Prototype Protection 8957 | -3/Testing | Identified Med. Regenerative Plating 8961 | -3/Testing | Found Prototype Protection 9004 | -3/Testing | Core integrity fell below 50% 9040 | -3/Testing | Identified SHELL Armor 9148 | -3/Testing | Found Prototype Processor 9148 | -3/Testing | Identified Exp. Targeting Computer 9155 | -3/Testing | Found Adv. Powered Armor 9468 | -3/Testing | Destroyed 7 combat bots 9538 | -3/Testing | Garrison activated, responded to threat 9603 | -3/Testing | Lost 3 parts (2p1w) 9668 | -3/Testing | System corruption reached 10% 9674 | -3/Testing | Core integrity fell below 20% 9725 | -3/Testing | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 09702_ Lgt. Antimatter Reactor destroyed. 09704_ Slug penetrates Wall. 09709_ Penetrated by Slug. 09712_ K-01 Serf destroyed. 09712_ Slug penetrates G-67 Veteran. 09712_ Slug penetrates Wall. 09713_ Acquired 24 matter. 09714_ Broken Myomer Leg destroyed. 09715_ Penetrated by Slug. 09715_ Slug penetrates Wall. 09715_ Slug penetrates G-67 Veteran. 09718_ Lrg. Storage Unit destroyed. 09719_ Slug penetrates Wall. 09719_ K-01 Serf collects debris. 09720_ Slug penetrates Wall. 09722_ Adv. Heat Sink destroyed. 09723_ K-01 Serf collects debris. 09723_ Acquired Gamma Rifle. 09723_ U-05 Engineer lays Concrete. 09725_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? k??????????????????????? | | ###????????????????????? #?????????????????????? | | ????????????????????# u #?????????????????????? | | " #???????????????????# #?????????????????????? | | " #???????????????????# #?????????????????????? | | #???????????????????# #?????????????????????? | | " #???????????????????# #?????????????????????? | | " #???????????????????# #?????????????????????? | | " # "?????????????????# #?????????????????????? | | + ""????????????????# *|+?????????????????????? | | " #???????????????????#=*[#?????????????????????? | | " #???????????????????#!=%#?????????????????????? | | " #???????????????????#%=!#?????????????????????? | | #???????????????????#!=%#?????????????????????? | | " #???????????????????#[!=+?????????????????????? | | " #???????????????????#[%!#?????????????????????? | | " +?????????????????###= #?????????????????????? | | #?????????????????#""![!#?????????????????????? | | +??????????????????"T%|%#?????????????????????? | | #???????????????????#!=!#?????????????????????? | | %###???????????????????#=@%#?????????????????????? | | +#????????????????????## ==#########?????????????? | | ? ????????????????????#*=!!!# !!![=#?????????????? | | ???#???################gs|%=# !*!*=#?????????????? | | ??# !=!!*uk!![=+=!"""[#?????????????? | | ??# #########!h!=*# =""" #?????????????? | | ??# """ """ #???????#!|s= # !""" #?????????????? | | ?# """ """ #???#######!###[*[ #?????????????? | | ?# """ """ !#??? #*#?########?????????????? | | # ## """"" # #??????????????????????? | | # """ """ ## """"" # #??????????#########???? | | + """ """ ##= """"" #g#??????????# T !"#!#???? | | ??# """ """ ## # #??????????# !=="!#???? | | # ## """"" # #??????????# ! #???? | | ###! ## """"" # #??????????# !#T" #???? | | ??# *### ## """"" # #??????????# ######???? | | ??# [ #?# ## # #??????????# #????????? | | ??# !=#?# ######+####k############ ######???? | | ??# #?# = = ! ! *^[ #???? | | ??# #?# !/ =!!!! ^=^ [ #???? | | ??# #?# !!! ^ ![ #???? | | ??# #?# #???? | | ###! ! ############################ ######## | | * !!= =* ! # # | | =! !!|! [ | ! ##### # " # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 65 Energy Generation 70 Energy Capacity 760 Matter Stores 950 Matter Capacity 950 Sight Range 23 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 900 Resistance: KI 35 Resistance: TH 35 Resistance: EX 85 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 20 Target Analysis 6 Core Analysis 10 Matter Filtering 30 Offensive Hacking 40 Defensive Hacking 14 Item Schematics ----------------- Adv. Assault Cannon | -7/Factory | Hacked Lgt. Regenerative Plating | -3/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostCorruptionRegulator Manual? 0 Play Time 01:27:58 Cumulative 977.8 hours Start 2022.02.13 @ 18:18:41 End 2022.02.13 @ 19:47:49 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 736 Rogue 62 Adventurer 0 Explorer 674 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75d7d123-1a50-4cb9-a17a-9da231d968d9