Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.29 @ 16:23:21 Player: Nihil Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (75) 375 Value Destroyed (2947) 2947 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8162 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 258/300 Energy 100/100 System Corruption 32% Temperature Cool (0) Movement Core (300) Ox5 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Large Storage Unit Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Antimatter Reactor Improved Treads Flexi-carbon Leg Gravmag Array Antigrav System Improved Heavy Armor Plating Improved Heavy Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Small Storage Unit Large Storage Unit Large Storage Unit Triangulator Advanced Terrain Scan Processor Improved Target Analyzer Core Analyzer Core Analyzer Hacking Suite > --- WEAPON ----------- Tesla Rifle Plasma Rifle Heavy Hammer > --- INVENTORY -------- Micro Nuclear Core Improved Treads Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Gravmag Array Improved Heavy Armor Plating Improved Heavy Armor Plating [Rating: 77] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Neutrino Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Welding Torch Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . 1 . . . . 1 . . Utility 7 | . . 1 1 2 . . . 2 1 Weapon 2 | . . . 1 . . . 1 . . Parts Attached 105 | 6 5 8 19 2 6 13 21 3 22 Power 14 | 1 1 1 1 . . 1 3 1 5 Engine 9 | 1 1 1 1 . . 1 2 1 1 Core 4 | . . . . . . . 1 . 3 Reactor 1 | . . . . . . . . . 1 Propulsion 34 | 2 . 4 6 . 3 3 7 . 9 Treads 3 | . . . . . 2 1 . . . Leg 28 | 2 . 4 6 . 1 2 7 . 6 Wheel . | . . . . . . . . . . Hover 3 | . . . . . . . . . 3 Flight . | . . . . . . . . . . Utility 24 | 1 2 2 3 2 2 6 1 2 3 Device 3 | . . . 1 1 . . . . 1 Storage 12 | 1 2 2 1 . 2 3 1 . . Processor 5 | . . . . 1 . 2 . 1 1 Hackware 1 | . . . . . . . . 1 . Protection 3 | . . . 1 . . 1 . . 1 Artifact . | . . . . . . . . . . Weapon 33 | 2 2 1 9 . 1 3 10 . 5 Energy Gun 11 | 2 1 . . . . . 4 . 4 Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 18 | . 1 1 9 . 1 1 4 . 1 Ballistic Cannon 1 | . . . . . . 1 . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 Parts Lost 69 | . 2 2 12 . 8 1 16 . 28 Power 11 | . . . 1 . . . 4 . 6 Propulsion 24 | . . 2 5 . 4 . 5 . 8 Utility 13 | . . . 2 . 2 1 . . 8 Weapon 21 | . 2 . 4 . 2 . 7 . 6 Highest Loss Streak 8 | . 1 1 6 . 8 1 5 . 7 Average Slot Usage (%) 87 | . 95 99 98 100 28 59 96 94 75 Engine 7 | . 14 10 9 7 1 6 5 5 2 Treads 1 | . . . . . . 6 3 . . Leg 21 | . 28 33 26 23 5 4 21 23 14 Storage 23 | . 23 33 29 30 9 12 25 23 15 Processor 6 | . . . . 7 2 7 13 12 16 Protection 1 | . . . 5 . . 4 . . 1 Energy Gun 4 | . 24 3 . . . . 3 5 2 Energy Cannon 1 | . . . . . . 5 2 . . Ballistic Gun 13 | . 3 18 26 23 6 3 12 11 4 Ballistic Cannon 1 | . . . . . . 5 3 . . Impact Weapon 1 | . . . . . . . . 5 4 Naked Turns 117 | . . . . . 90 27 . . . Heaviest Build 96 | 12 42 75 95 96 96 64 71 65 81 Greatest Support 80 | 20 20 30 35 35 40 30 62 62 80 Greatest Overweight (x) 9 | . 2 3 9 2 3 3 1 1 2 Average Overweight (x) 1 | . 1 1 2 2 . 1 . 1 . Largest Inventory Capacity 30 | 6 16 24 30 30 30 18 18 18 18 Average Capacity 18 | 5 12 21 25 30 11 10 18 18 17 Most Carried 24 | 4 16 24 24 22 22 11 18 18 17 Average Carried 15 | 1 9 19 21 21 8 5 14 15 15 Final Capacity 30 | 6 16 24 30 30 4 18 18 18 10 Final Carried 23 | 4 16 23 22 22 4 11 16 18 10 Class Distribution -------------------- 32% | Mutant 23% | Gunner 12% | Hauler-Gunner 10% | Hauler-Mutant 5% | Hauler-Tank 5% | Scavenger-Tank 5% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Gunner | -8/Materials Hauler-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Matter Collected 2374 | 253 82 203 625 . . 91 800 74 246 Remotely 129 | . . . 129 . . . . . . Salvage Created 3295 | . 328 505 855 . . 67 871 74 595 Parts 176 | . 20 41 36 . . 6 44 4 25 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Combat Hostiles Destroyed 67 | . 11 14 16 . . 3 14 1 8 Guns 59 | . 10 14 16 . . 1 11 1 6 Cannons 2 | . . . . . . 2 . . . AOE 4 | . 1 . . . . . 3 . . Classes Destroyed 11 | . 3 4 1 . . . 1 . 2 Worker 1 | . . 1 . . . . . . . Builder 3 | . . . . . . . 3 . . Tunneler 2 | . . 1 . . . . 1 . . Mechanic 1 | . . . . . . . . . 1 Watcher 1 | . 1 . . . . . . . . Swarmer 16 | . 6 7 . . . 3 . . . Grunt 36 | . 5 4 13 . . . 9 . 5 Brawler 2 | . . 1 1 . . . . . . Sentry 9 | . . 2 1 . . . 5 1 . Hunter 1 | . . . 1 . . . . . . Programmer 3 | . . . . . . . . . 3 Best Kill Streak 10 | . 6 10 6 . . 3 5 1 3 Combat Bots Only 6 | . 5 5 6 . . 3 3 1 3 Max Kills in Single Turn 2 | . 2 2 1 . . 1 2 1 1 Gunslinging 1 | . 1 1 . . . . . . . Exploded 2 | . 1 . . . . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Damage Taken 9449 | . 381 481 1528 . 361 341 1875 183 4299 Core 1930 | . 57 107 222 . 80 76 224 . 1164 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 79 | 100 77 73 59 . . 77 73 100 . Volleys Fired 220 | . 23 27 60 . . 9 43 5 53 Largest 3 | . 2 2 3 . . 3 3 3 3 Hottest 163 | . 90 63 74 . . 156 163 125 140 Shots Fired 486 | . 46 54 166 . . 23 109 13 75 Gun 472 | . 46 54 166 . . 9 109 13 75 Cannon 14 | . . . . . . 14 . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 351 | . 10 48 166 . . 14 68 10 35 Thermal 81 | . 17 . . . . 9 32 3 20 Explosive . | . . . . . . . . . . Electromagnetic 54 | . 19 6 . . . . 9 . 20 Robot Hit Streak 21 | . 5 12 15 . . 2 21 6 9 Robot Miss Streak 7 | . 5 3 3 . . 5 6 3 7 Penetration Max 1 | . . . . . . . 1 . 1 Secondary Targets 13 | . 4 3 5 . . . 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . Shots Hit Robots 357 | . 25 41 116 . . 8 89 9 69 Core Hits 196 | . 17 20 42 . . 3 73 11 30 Critical Hits 7 | . . 2 1 . . . . . 4 Critical Kills 2 | . . . . . . . . . 2 Critical Parts Destroyed 4 | . . 2 1 . . . . . 1 Melee Attacks 23 | . . . . . . . . . 23 Impact 23 | . . . . . . . . . 23 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7080 | . 408 756 1535 . . 74 2524 228 1555 Guns 5718 | . 305 728 1535 . . 21 1836 228 1065 Cannons 53 | . . . . . . 53 . . . Explosions 819 | . 103 28 . . . . 688 . . Melee 490 | . . . . . . . . . 490 Ramming . | . . . . . . . . . . Kinetic 4099 | . 32 656 1535 . . 21 1113 209 533 Thermal 1641 | . 215 28 . . . 53 1016 19 310 Explosive 344 | . . . . . . . 344 . . Electromagnetic 506 | . 161 72 . . . . 51 . 222 Impact 490 | . . . . . . . . . 490 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 32 | . . . . . . . 1 . 32 Average Corruption 15 | . . . . . . . 1 . 16 Corruption Purged . | . . . . . . . . . . Effects 32 | . . . . . . . . . 32 Matter Fused 8 | . . . . . . . . . 8 Heat Flow Errors 3 | . . . . . . . . . 3 Energy Discharges 5 | . . . . . . . . . 5 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 3 | . . . . . . . . . 3 Misdirections 1 | . . . . . . . . . 1 Targeting Errors 8 | . . . . . . . . . 8 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 186 | . 3 . . . . . 103 . 80 Projectiles . | . . . . . . . . . . Explosions 106 | . 3 . . . . . 103 . . Melee 80 | . . . . . . . . . 80 Knockbacks 5 | . . . . . . . . . 5 Impact 5 | . . . . . . . . . 5 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 34 | . . . . . . . 34 . . Shots 1 | . . . . . . . 1 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 430 | . 250 7 17 . . 350 225 24 430 Average Temperature 81 | . 70 2 6 . . 209 86 16 124 Received Heat Transfer 1899 | . 138 93 747 . . . 564 9 348 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 3 | . . . . . . . . . 3 Impact Corruptions 6 | . . . . . . . . . 6 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . . . . 4 . . Heat Transferred 2945 | . 459 50 . . . 100 1725 37 574 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 1 . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Peak Influence 358 | . 281 358 170 49 17 64 334 155 92 Average Influence 75 | . 103 145 87 49 3 20 72 114 43 Maximum Alert Level 1 | . 1 1 . . . . 1 . . Low Security (%) 93 | 100 92 73 100 100 100 100 85 100 100 Level 1 6 | . 7 26 . . . . 14 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 2 . . . . . 6 1 5 Investigation 4 | . 2 . . . . . 1 1 . Extermination 3 | . . . . . . . . . 3 Reinforcement 3 | . . . . . . . 2 . 1 Assault 1 | . . . . . . . 1 . . Garrison 3 | . . . . . . . 2 . 1 Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Distress Signals 5 | . 1 1 2 . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 104 | . 15 17 19 . 6 4 21 1 21 Peak Tracking Total 8 | . 5 8 8 . 6 3 4 1 8 Tactical Retreats 6 | . 2 . . . . . 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Traps Triggered 5 | . 1 . 1 1 . . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Machines Disabled 4 | . . . 1 . . . 3 . . Max in Single Turn 3 | . . . 1 . . . 3 . . Garrison Access 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Machines Accessed 12 | . 1 1 2 1 . 1 4 2 . Terminals 12 | . 1 1 2 1 . 1 4 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 24 | . 2 2 4 2 . 2 6 6 . Successful 12 | . 1 . 2 2 . 1 5 1 . Failed 12 | . 1 2 2 . . 1 1 5 . Catastrophic 5 | . 1 1 1 . . . 1 1 . Database Lockouts . | . . . . . . . . . . Manual 7 | . 1 2 1 . . . 1 2 . Terminals 24 | . 2 2 4 2 . 2 6 6 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . 1 . 2 2 . 1 5 1 . Record 1 | . . . . 1 . . . . . Robot Analysis 1 | . . . 1 . . . . . . Level Access Points 2 | . . . . . . . 1 1 . Branch Access Points 1 | . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . 1 . . Locate Traps 2 | . 1 . . 1 . . . . . Zone Layout 4 | . . . 1 . . 1 2 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 1 2 . . 1 2 2 . Full Trace Events 3 | . 1 . . . . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . 1 . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Turns Passed 5196 | 66 468 635 1090 226 146 577 930 257 801 Spaces Moved 2666 | 48 229 307 433 121 173 330 502 157 366 Core 208 | 5 . . . . 148 55 . . . Treads 199 | . . . . . 4 195 . . . Legs 2108 | 43 229 307 433 121 21 80 502 157 215 Wheels . | . . . . . . . . . . Hover 151 | . . . . . . . . . 151 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 180 180 50 50 120 150 52 Average Speed 149 | 112 155 167 187 180 69 157 141 150 124 Slowest Speed 390 | 120 180 210 390 180 220 210 150 150 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 4 41 28 29 4 78 5 16 5 7 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 36 | . 3 3 . . . 6 23 . 1 Melee . | . . . . . . . . . . Projectile 7 | . . . . . . 6 . . 1 AOE 29 | . 3 3 . . . . 23 . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Total 3383 | 57 295 374 581 131 198 364 628 167 588 Wait 275 | . 25 15 58 6 16 . 40 . 115 Move 2658 | 47 228 306 432 121 172 329 501 156 366 Hop . | . . . . . . . . . . Pick Up 77 | 4 13 12 10 2 1 12 17 3 3 Fast Attach 47 | 6 1 2 5 . 3 9 8 2 11 Attach 49 | . 2 4 12 2 3 4 12 1 9 Detach 8 | . . 1 1 . 3 . 1 . 2 Swap 9 | . 2 2 2 . . . 1 . 2 Drop 17 | . 1 5 1 . . 1 5 . 4 Fire 220 | . 23 27 60 . . 9 43 5 53 Melee 23 | . . . . . . . . . 23 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 515 | -10/Materials | Discovered new exit (range 9) 535 | -10/Materials | Entered another Materials area 535 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1068 | -9/Materials | Build established: Hauler-Mutant 1106 | -9/Materials | Discovered new exit (range 16) 1170 | -9/Materials | Entered another Materials area 1170 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1852 | -8/Materials | Lost 6 parts (2n1u3w) 2180 | -8/Materials | Discovered new exit (range 10) 2205 | -8/Materials | Build established: Hauler-Gunner 2260 | -8/Materials | Entered Factory 2260 | -7/Factory | Evolved 2 slots: Utility x2 2486 | -7/Factory | Sucked down chute 2486 | -7/Factory | Entered Waste 2499 | -7/Waste | Spotted C-40 Crusher 2512 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2515 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2518 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2528 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2531 | -7/Waste | Spotted C-40 Crusher 2536 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2539 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2542 | -7/Waste | Crushed by Compactor (1 part destroyed) 2573 | -7/Waste | Lost 8 parts (4n2u2w) 2581 | -7/Waste | Spotted C-40 Crusher 2610 | -7/Waste | Spotted C-40 Crusher 2610 | -7/Waste | Spotted C-40 Crusher 2624 | -7/Waste | Discovered new exit (range 16) 2624 | -7/Waste | Spotted C-40 Crusher 2632 | -7/Waste | Entered Factory 2818 | -7/Factory | Discovered new exit (range 5) 2819 | -7/Factory | Build established: Mutant 3209 | -7/Factory | Entered another Factory area 3209 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3517 | -6/Factory | Build established: Gunner 3579 | -6/Factory | Identified exit to Lower Caves 3762 | -6/Factory | Identified exit to Factory 3839 | -6/Factory | Garrison activated, responded to threat 3869 | -6/Factory | Lost 4 parts (1p1n2w) 3914 | -6/Factory | Lost 4 parts (1p1n2w) 3984 | -6/Factory | Lost 5 parts (1p2n2w) 4138 | -6/Factory | Spotted B-75 Beast 4139 | -6/Factory | Entered another Factory area 4139 | -5/Factory | Evolved 2 slots: Utility x2 4169 | -5/Factory | Identified exit to Factory 4396 | -5/Factory | Entered another Factory area 4396 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4693 | -4/Factory | System corruption reached 10% 4772 | -4/Factory | Lost 3 parts (1n1u1w) 4925 | -4/Factory | Lost 7 parts (1p2n3u1w) 5104 | -4/Factory | Lost 3 parts (1p2n) 5113 | -4/Factory | Garrison activated, responded to threat 5161 | -4/Factory | Core integrity fell below 50% 5178 | -4/Factory | System corruption reached 30% 5191 | -4/Factory | Core integrity fell below 20% 5197 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05107_ System corrupted: Adv. Plasma Rifle targeting data glitched. 05113_ Destroyed Tesla Rifle. 05113_ P-70 Sage calls for garrison reinforcements. 05113_ ALERT: Activating Garrison Access F002. 05116_ Critical hit. 05116_ Flexi-carbon Leg destroyed. 05118_ System corrupted: Adv. Plasma Rifle rejected. 05118_ P-70 Sage heat short circuits Broken Antigrav System. 05130_ Flexi-carbon Leg destroyed. 05138_ System corrupted: Heat flow error (+223). 05145_ Mic. Fission Core destroyed. 05146_ ALERT: Rogue bot located, Programmers report to Factory Zone 3Y. 05154_ System corrupted: Flexi-carbon Leg rejected. 05163_ Flexi-carbon Leg destroyed. 05163_ R-10 Processor collects Flexi-carbon Leg. 05170_ System corrupted: Matter fused (-9). 05188_ System corrupted: Matter fused (-6). 05188_ Lrg. Storage Unit destroyed. 05192_ Core Analyzer destroyed. 05194_ Imp. Target Analyzer destroyed. 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[+ ! # """ | | ????????????????#########+####### """ # """ | | ????????????????????# = #?# """ + | | ????????????????????# #?# """ # | | ????????????????????# #?# # | | ????????????????????# #?################## | | ????????????????????###########??????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 32 Energy Capacity 360 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 210 Jamming Range 8 Armor Coverage 225 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 54 Target Analysis 6 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreInertialProtection Manual? 0 Play Time 00:52:29 Cumulative 26.1 hours Start 2020.05.29 @ 14:10:23 End 2020.05.29 @ 16:23:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 29 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c29ae812-2537-4b04-b314-2886b3431e88