Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 15:51:36 Player: mehbruh Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (140) 700 Value Destroyed (4647) 4647 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1475) 1475 TOTAL SCORE: 9182 Bonus ------- High Alert Combat Kills 75 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 257/300 Energy 255/265 System Corruption 8% Temperature Cool (9) Movement Treading (240) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Actuator Array Light Armor Plating > --- WEAPON (3) ------- Great Axe Great Axe Great Axe > --- INVENTORY (15) --- Improved Cooling System Transmission Jammer Spread Laser Spread Laser Spread Laser Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Actuator Array Hardened Heavy Armor Plating > --- WEAPON ----------- Great Axe Great Axe Great Axe > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Improved Cooling System Advanced Visual Processing Unit Hardened Medium Armor Plating Hardlight Generator Spread Laser Spread Laser Spread Laser Rocket Launcher Improved Datajack [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Great Axe Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 2 | . . 1 1 . . . Weapon 1 | . . 1 . . . . Parts Attached 95 | 7 13 21 29 5 9 11 Power 18 | 1 2 3 4 1 4 3 Engine 12 | 1 2 3 4 . 1 1 Core 6 | . . . . 1 3 2 Reactor . | . . . . . . . Propulsion 28 | 2 3 5 10 1 3 4 Treads 26 | 2 2 5 10 1 3 3 Leg 1 | . . . . . . 1 Wheel 1 | . 1 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 2 3 5 6 1 . 2 Device 11 | 1 1 4 4 . . 1 Storage 3 | 1 2 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 5 | . . 1 2 1 . 1 Artifact . | . . . . . . . Weapon 30 | 2 5 8 9 2 2 2 Energy Gun 11 | . . 5 2 . 2 2 Energy Cannon 6 | . 4 2 . . . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 1 | . . 1 . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . 1 . . . . . Slashing Weapon 5 | . . . 4 1 . . Piercing Weapon 3 | . . . 3 . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 1 3 . 2 . Corrupted Parts 1 | . . 1 . . . . System Corruption 7 | . . 7 . . . . Parts Lost 29 | . 8 1 6 . 3 11 Power 5 | . 1 . 1 . 1 2 Propulsion 10 | . 3 . 2 . 1 4 Utility 6 | . 1 . 1 . . 4 Weapon 8 | . 3 1 2 . 1 1 Highest Loss Streak 8 | . 8 1 5 . 2 8 To Critical Strikes . | . . . . . . . Average Backups 13 | 4 8 14 14 14 14 13 Power . | 1 1 1 . 1 . . Propulsion 3 | 2 1 3 3 4 3 1 Utility 3 | . . 3 5 4 3 3 Weapon 5 | . 4 5 5 5 6 6 Tool/Special . | . . . . . . . Unused Backups 38 | . 5 13 5 . 10 5 Power 4 | . . 1 1 . 2 . Propulsion 9 | . 3 2 1 . 3 . Utility 6 | . . 1 2 . 1 2 Weapon 18 | . 2 9 1 . 4 2 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 95 | . 98 99 99 87 89 90 Engine 7 | . 13 10 8 5 . 3 Core 2 | . . . . 3 7 4 Treads 25 | . 23 21 26 27 26 25 Device 15 | . 13 21 17 10 8 11 Storage 9 | . 14 11 9 9 8 9 Protection 5 | . . . 8 9 8 8 Energy Gun 10 | . . 20 17 . 1 1 Energy Cannon 4 | . 19 9 . . . . Slashing Weapon 10 | . . . 3 22 25 24 Piercing Weapon 1 | . . . 5 . . . Peak Build Rating 39 | 7 8 19 35 36 39 38 Average Rating 24 | 5 7 15 25 33 36 34 On Entrance 19 | . 7 8 16 33 36 36 Avg Prop Armor Cover (%) 13 | . 14 12 . . . 7 Naked Turns . | . . . . . . . Heaviest Build 62 | 13 32 47 58 62 62 62 Greatest Support 63 | 40 40 40 63 63 63 62 Greatest Overweight (x) 2 | . 1 1 . . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 14 15 Most Carried 15 | 6 10 15 15 15 15 15 Average Carried 13 | 4 8 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 8 15 15 14 15 9 Class Distribution -------------------- 33% | Gladiator 21% | Scavenger-Gunner 16% | Scavenger-Tank 11% | Mutant 11% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Gladiator | -8/Garrison Gladiator | -8/Materials Scavenger-Gladiator | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Matter Collected 1834 | 219 231 345 513 44 256 226 Remotely 155 | . . 155 . . . . Salvage Created 5005 | 25 394 1117 1683 289 896 601 Parts 312 | 4 24 80 81 18 66 39 Haulers Intercepted 9 | . 2 3 3 . 1 . Recyclers Shooed 5 | . . 1 4 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 112 | . 12 21 39 8 12 20 Melee 45 | . 2 . 10 8 12 13 Guns 38 | . 1 8 29 . . . Cannons 14 | . 7 7 . . . . AOE 13 | . . 6 . . . 7 Classes Destroyed 15 | 1 4 3 4 . . 3 Worker 7 | . 1 . 3 . 3 . Tunneler 2 | 1 . . 1 . . . Hauler 9 | . 2 3 3 . 1 . Recycler 5 | . . . 3 . 2 . Operator 1 | . . . 1 . . . Watcher 4 | . . 3 1 . . . Swarmer 26 | . 8 3 6 3 . 6 Grunt 42 | . 4 7 23 3 3 2 Brawler 1 | . . . . . . 1 Duelist 4 | . . 1 . . 1 2 Sentry 26 | . . 10 8 2 6 . Specialist 3 | . . . 1 . 2 . Hunter 5 | . . . . . . 5 Programmer 4 | . . . . . . 4 Heavy 1 | . . . 1 . . . Best Kill Streak 5 | 1 3 4 4 3 3 5 Combat Bots Only 5 | . 3 4 3 3 3 5 Max Kills in Single Turn 3 | 1 1 3 2 1 1 2 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . 2 . . . 2 Melee 2 | . 1 . 1 1 1 2 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Hostile Shots Fired 638 | . 123 49 147 62 66 191 Missed 139 | . 28 11 30 12 16 42 Hits 499 | . 95 38 117 50 50 149 Melee 14 | . . 3 . . 6 5 Projectile 485 | . 95 35 117 50 44 144 AOE 2 | . . . 2 . . . Critical Strikes 24 | . 1 2 5 1 5 10 Damage Taken 7244 | . 943 626 2228 495 899 2053 Core 744 | . 129 54 250 36 95 180 Absorbed by Shields 331 | . . . 92 75 . 164 Regen/Repaired (Parts) 733 | . . . 71 . 662 . Core Remaining (%) 78 | 100 48 86 . . . . Volleys Fired 152 | 2 38 45 60 1 . 6 Largest 3 | 2 2 3 3 1 . 3 Hottest 195 | 40 120 146 195 33 . 60 Shots Fired 388 | 4 73 123 178 1 . 9 Gun 267 | 4 14 67 178 . . 4 Cannon 115 | . 59 56 . . . . Launcher 6 | . . . . 1 . 5 Special . | . . . . . . . Kinetic 56 | 4 14 38 . . . . Thermal 255 | . 59 14 178 . . 4 Explosive 6 | . . . . 1 . 5 Electromagnetic 71 | . . 71 . . . . Robot Hit Streak 26 | 2 11 12 26 . . 8 Robot Miss Streak 6 | 1 6 4 4 . . 1 Penetration Max . | . . . . . . . Secondary Targets 5 | . . . 5 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 422 | 3 46 86 189 18 39 41 Core Hits 375 | 2 14 50 248 9 19 33 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 16 | . 1 2 3 2 3 5 Burn 1 | . . . . . . 1 Meltdown 1 | . . 1 . . . . Corrupt 1 | . . 1 . . . . Smash 1 | . 1 . . . . . Sever 9 | . . . . 2 3 4 Impale 3 | . . . 3 . . . Melee Attacks 235 | . 11 . 65 36 58 65 Impact 11 | . 11 . . . . . Slashing 171 | . . . 12 36 58 65 Piercing 53 | . . . 53 . . . Sneak Attacks 12 | . . . 3 . 9 . Combat Hostiles . | . . . . . . . Follow-up Attacks 47 | . . . 18 6 12 11 Damage Inflicted 11722 | 27 930 1790 3957 678 1786 2554 Guns 3434 | 27 86 812 2428 . . 81 Cannons 1210 | . 584 626 . . . . Explosions 1433 | . . 324 . . . 1109 Melee 5478 | . 260 . 1397 671 1786 1364 Ramming 167 | . . 28 132 7 . . Kinetic 402 | 27 86 289 . . . . Thermal 3576 | . 584 483 2428 . . 81 Explosive 1109 | . . . . . . 1109 Electromagnetic 990 | . . 990 . . . . Impact 260 | . 260 . . . . . Slashing 4097 | . . . 276 671 1786 1364 Piercing 1121 | . . . 1121 . . . Highest Corruption 8 | . . 7 1 1 1 8 Average Corruption 1 | . . 7 1 1 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 46 | . . 15 2 3 14 12 Message Errors 8 | . . . 1 . 5 2 Matter Fused 12 | . . 4 . 1 5 2 Heat Flow Errors 6 | . . 3 . 2 1 . Energy Discharges 7 | . . 3 . . 1 3 Data Loss (minor) 9 | . . 5 1 . 1 2 Data Loss (major) 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 353 | . 115 . 24 21 127 66 Projectiles 15 | . 15 . . . . . Explosions 8 | . . . . . . 8 Melee 330 | . 100 . 24 21 127 58 Knockbacks 3 | . 3 . . . . . Impact 3 | . 3 . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 179 | . . 56 . . . 123 Shots 6 | . . 2 . . . 4 Rammed 22 | 1 . 6 13 2 . . Targets Rammed 24 | 1 . 6 15 2 . . Kicked . | . . . . . . . Crushed 2 | . . . 2 . . . Highest Temperature 300 | . 300 250 297 231 133 56 Average Temperature 84 | . 108 68 85 108 48 22 Received Heat Transfer 1943 | . 288 177 704 175 297 302 Effects 1 | . . 1 . . . . Energy Bleed 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . 2 . . . . . Combat Hostiles 2 | . 2 . . . . . Parts Fried 4 | . 1 2 1 . . . Impact Corruptions 5 | . 4 . 1 . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . 5 3 1 . . . Heat Transferred 5059 | . 1221 633 3020 . . 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . 6 . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Maximum Alert Level 2 | . . . 1 2 . 2 Low Security (%) 83 | 100 100 100 78 18 100 27 Level 1 14 | . . . 21 77 . 51 Level 2 1 | . . . . 4 . 21 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 476 | 5 112 186 334 407 198 476 Initial 198 | . . 1 . 136 198 72 Average 94 | . 41 38 114 301 38 290 Influence Increases 3393 | 5 366 695 1150 271 392 514 Destroy 0b10 Robot/C 2240 | . 240 420 780 160 240 400 Destroy 0b10 Robot/NC 140 | 5 15 30 60 . 30 . Destroy Leader 526 | . 44 152 208 . 82 40 Successful Hack 144 | . 22 45 23 14 40 . Disable Machine 30 | . 30 . . . . . Anti-Garrison Action 50 | . . . . 50 . . Destroy Structure 143 | . . 33 4 47 . 59 Partial Spotted 30 | . . 15 15 . . . Lose Combat Pursuer 90 | . 15 . 60 . . 15 Influence Decreases 2927 | 5 361 700 940 74 688 159 Entered New Map 326 | . . 4 . 74 209 39 Time Decay 1810 | 5 281 518 551 . 455 . Lost Part 274 | . 80 . 60 . 24 110 Lost Ally 10 | . . . . . . 10 Purge Threat 507 | . . 178 329 . . . Squads Dispatched 14 | . 1 2 6 . 5 . Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 10 | . 1 1 6 . 2 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Distress Signals 6 | . 2 1 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 173 | . 23 35 61 11 18 25 Peak Tracking Total 7 | . 7 5 5 3 4 5 Tactical Retreats 5 | . 1 . 3 . . 1 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Traps Triggered 4 | . 1 1 . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Disabled 3 | . 2 . . 1 . . Max in Single Turn 1 | . 1 . . 1 . . Garrison Relay 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Accessed 37 | . 7 7 12 1 10 . Terminals 27 | . 6 6 8 1 6 . Fabricators . | . . . . . . . Repair Stations 4 | . 1 . 2 . 1 . Recycling Units . | . . . . . . . Scanalyzers 4 | . . 1 1 . 2 . Garrison Access 2 | . . . 1 . 1 . Total Hacks 102 | . 18 21 34 2 27 . Successful 70 | . 14 11 24 1 20 . Failed 30 | . 4 9 9 1 7 . Catastrophic 2 | . . . 1 . 1 . Database Lockouts 2 | . . 1 1 . . . Manual 60 | . 13 18 16 . 13 . Terminals 75 | . 15 19 25 2 14 . Fabricators . | . . . . . . . Repair Stations 15 | . 3 . 6 . 6 . Recycling Units . | . . . . . . . Scanalyzers 9 | . . 2 2 . 5 . Garrison Access 3 | . . . 1 . 2 . Terminal Hacks 17 | . 5 2 9 1 . . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 1 | . . . 1 . . . Alert Level 4 | . . . 4 . . . Unreport Threat 5 | . . 2 3 . . . Locate Traps 3 | . 2 . 1 . . . Zone Layout 1 | . 1 . . . . . Garrison Registry 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 11 | . 1 . 4 . 6 . Scan Component 6 | . 1 . 2 . 3 . Repair 5 | . . . 2 . 3 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . 1 1 . 4 . Retrieve Study 6 | . . 1 1 . 4 . Garrison Access Hacks 3 | . . . 1 . 2 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks 32 | . 8 8 8 . 8 . Terminals 32 | . 8 8 8 . 8 . Assimilate 1 | . . . . . 1 . Botnet 9 | . 2 3 2 . 2 . Skim 22 | . 6 5 6 . 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 31 | . 7 5 11 1 7 . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 5 | . . 1 1 . 3 . Parts Repaired 5 | . . . 2 . 3 . Time 150 | . . . 42 . 108 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Used RIF Installer 2 | . . . . 2 . . Coupler Efficiency 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 6 | . . . . 3 . 3 Machine Destruction 3 | . . . . 3 . . Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 1 Highest-Rated Group 10 | . . . . . 10 10 Highest-Rated Ally 10 | . . . . . 10 10 Total Orders 8 | . . . . . 4 4 STAY 4 | . . . . . 2 2 FOLLOW 4 | . . . . . 2 2 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Active Infowar (turns) 4298 | 32 595 2048 1537 86 . . Seismic 4298 | 32 595 2048 1537 86 . . Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Turns Passed 8666 | 93 866 2108 2382 558 2016 643 Spaces Moved 4358 | 50 477 1134 1119 288 1011 279 Core 11 | 11 . . . . . . Treads 4114 | 39 277 1101 1119 288 1011 279 Legs . | . . . . . . . Wheels 233 | . 200 33 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 115 115 155 163 158 158 Average Speed 157 | 135 141 159 159 163 159 159 Slowest Speed 240 | 160 240 240 163 163 163 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 57 | 5 63 80 98 43 79 32 Regions Visited 6 Branch Regions . Pre-discovered Areas 5 | . 2 2 1 . . . Known Exits Taken 4 | . 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 16 | . . . 4 12 . . Terrain Destroyed 47 | . . 27 4 12 . 4 Melee 5 | . . . 4 1 . . Projectile . | . . . . . . . AOE 42 | . . 27 . 11 . 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Total 5551 | 69 579 1350 1498 328 1351 376 Wait 498 | 1 9 77 173 . 224 14 Move 4352 | 49 476 1133 1118 287 1010 279 Hop . | . . . . . . . Pick Up 104 | 9 16 30 12 1 34 2 Fast Attach 41 | 4 4 6 15 . 7 5 Attach 37 | 3 9 3 7 2 5 8 Detach 1 | . . . . 1 . . Swap 78 | . 6 20 28 5 7 12 Drop 98 | . 10 30 27 4 25 2 Fire 152 | 2 38 45 60 1 . 6 Melee 166 | . 11 . 43 25 39 48 Ram . | . . . . . . . Kick . | . . . . . . . Crush 24 | 1 . 6 15 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 16) 583 | -10/Materials | Discovered new exit (range 12) 643 | -10/Materials | Learned location of 1 exit from Recycling 677 | -10/Materials | Learned location of Mines (-9) 707 | -10/Materials | Core integrity fell below 50% 717 | -10/Materials | Learned location of Subcaves (-10) 723 | -10/Materials | Learned 4 Subcaves zone layouts 725 | -10/Materials | Learned Materials emergency access door positions 738 | -10/Materials | Learned Storage trap positions 742 | -10/Materials | Lost 8 parts (1p3n1u3w) 759 | -10/Materials | Identified exit to Subcaves 759 | -10/Materials | Identified exit to Materials 960 | -10/Materials | Entered another Materials area 960 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 961 | -9/Materials | Identified exit to Mines 1454 | -9/Materials | Build established: Scavenger-Gunner 1547 | -9/Materials | Discovered new exit (range 3) 1611 | -9/Materials | Central database locked down 2216 | -9/Materials | Discovered new exit (range 13) 2675 | -9/Materials | Loaded intel: 8 trap records 2765 | -9/Materials | Identified exit to Materials 2825 | -9/Materials | Learned Storage interactive machine intel 3068 | -9/Materials | Entered another Materials area 3068 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3224 | -8/Materials | Repaired Seismic Detector 3315 | -8/Materials | Central database locked down 3376 | -8/Materials | Build established: Scavenger-Tank 4068 | -8/Materials | Discovered new exit (range 16) 4132 | -8/Materials | Learned Factory trap positions 4178 | -8/Materials | Learned location of 3 exits from Factory 4212 | -8/Materials | Identified exit to Factory 4234 | -8/Materials | Learned location of 1 exit from Storage 4247 | -8/Materials | Learned 4 Lower Caves zone layouts 4252 | -8/Materials | Learned Storage stockpile data 4292 | -8/Materials | Learned location of Zion (-7) 4355 | -8/Materials | Repaired Imp. Ion Engine 4955 | -8/Materials | Build established: Gladiator 5160 | -8/Materials | Lost 5 parts (1p2n1u1w) 5448 | -8/Materials | Identified exit to Garrison 5450 | -8/Materials | Entered Garrison 5504 | -8/Garrison | Triggered checkpoint 5654 | -8/Garrison | Discovered new exit (range 33) 5654 | -8/Garrison | Discovered new exit (range 44) 5654 | -8/Garrison | Discovered new exit (range 55) 5654 | -8/Garrison | Discovered new exit (range 13) 5690 | -8/Garrison | Garrison Relay disabled 5728 | -8/Garrison | Triggered checkpoint 5756 | -8/Garrison | Core integrity fell below 50% 5866 | -8/Garrison | Installed Relay Interface Framework 5902 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 6008 | -8/Garrison | Entered Materials 6031 | -8/Materials | Garrison activated, responded to threat 6524 | -8/Materials | Met 7R-MNS 6925 | -8/Materials | Discovered exit to Factory (range 15) 7025 | -8/Materials | Repaired Hrd. Heavy Armor Plating 7064 | -8/Materials | Repaired Hrd. Medium Armor Plating 7091 | -8/Materials | Repaired Lrg. Storage Unit 7569 | -8/Materials | Discovered exit to Factory (range 13) 7858 | -8/Materials | Learned 2 Storage zone layouts 7892 | -8/Materials | Learned Factory emergency access door positions 7917 | -8/Materials | Learned location of 2 exits from Factory 7934 | -8/Materials | Learned Storage trap positions 7942 | -8/Materials | Learned location of 1 exit from Storage 7943 | -8/Materials | Learned 2 Storage zone layouts 7948 | -8/Materials | Learned 2 Lower Caves zone layouts 7962 | -8/Materials | Learned Storage trap positions 8023 | -8/Materials | Identified exit to Garrison 8024 | -8/Materials | Entered Garrison 8024 | -8/Garrison | Accompanied by 1 ally 8038 | -8/Garrison | Triggered checkpoint 8151 | -8/Garrison | Build established: Scavenger-Gladiator 8282 | -8/Garrison | Triggered checkpoint 8376 | -8/Garrison | Triggered checkpoint 8520 | -8/Garrison | Triggered checkpoint 8541 | -8/Garrison | Core integrity fell below 20% 8622 | -8/Garrison | Triggered checkpoint 8634 | -8/Garrison | Lost 8 parts (1p3n3u1w) 8667 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- misfires. 08622_ Beams of light sweep through the air. An alarm sounds. 08625_ Acquired Carbon-fiber Leg. 08626_ Acquired 46 matter. 08637_ System corrupted: Matter fused (-7). 08641_ Lgt. Treads+ destroyed. 08641_ Critical hit (Burn: +37). 08646_ Acquired Lgt. Armor Plating. 08652_ Great Axe follow-up attack on G-47 Trooper. 08652_ G-47 Trooper Particle Gun severed. 08652_ Great Axe follow-up attack on G-47 Trooper. 08658_ Destroyed Imp. Heat Sink. 08658_ Great Axe follow-up attack on G-47 Trooper. 08658_ G-47 Trooper Lgt. Nuclear Core severed. 08658_ Great Axe follow-up attack on G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ????????????????????????????? | | ????????# ????????# ????????????????????????????? | | ????????# ??#####?# ????????????????????????????? | | ????????# ?# ?# #???????????????????????????? | | ????????? ## ## ##??????????????????????????? | | ????#### ####???????????????????????? | | ???? ????????????????????????? | | ?????? ? ?????????????????????????? | | ???????# ?# ## #??????????????????????????? | | ???????# ## ## ###????????????????????????? | | ???????" #????????????????????????? | | ???????" ! #????????????????????????? | | ???????" | = #????????????????????????? | | ???????" ! #????????????????????????? | | ???????# ## ## ###????????????????????????? | | ??###### ## # #####################?????? | | ? | ! 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[[% * ^ ######### ##????? | | ??###### ===* ^^ g #?????### ###??? | | ???????##"### *%[#% ####@#### #?????#"# #??? | | ????????# ??# ! ## #??# #??# #?????#" #??? | | ????????#???####### #??# #### #?????#" [#### | | ??????????????????# #??#=/ =" = #?????#"% %% " | | ??????????????????# #??######/% #?????#"# =## # | | ??????????????????#!!#???????# = #?????### #### # | | ??????????????????#!*######### ######### ####"# | | ??????????????????#%![ " # | | ??????????????????#!| + | | ??????????????????###### ##### ################# | | ???????????????????????# #???# #???????????????? | | ???????????????????????# #???# #???????????????? | | ???????????????????##### #???#![ #???????????????? | | ???????????????????#!!## #???#== #???????????????? | | ???????????????????# = #???#%* #???????????????? | | ???????????????????#! ## #???#^^^#???????????????? | | ???????????????????#!!## #?###^^^#???????????????? | | ???????????????????#!!## ###**% #???????????????? | | ???????????????????#!!## "%%= #???????????????? | | ???????????????????#####"###== #???????????????? | | ???????????????????????# #?### #???????????????? | | ???????????????????????# #???# #???????????????? | | ?????????????????????### #???# #???????????????? | | ?????????????????????# #???# #???????????????? | | ?????????????????????# #???# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 50 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 15% | -8/Materials Imp. Ion Engine | 22% | -8/Materials Hrd. Heavy Armor Plating | 51% | -8/Materials Hrd. Medium Armor Plating | 44% | -8/Materials Lrg. Storage Unit | 32% | -8/Materials Studied --------- Ion Engine | -9/Materials | Hacked Spread Laser | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Join The Dark Side You Will Be Upgraded Challenges ------------ None Game ------ Seed SurveybotBoltMaul Manual? 0 Play Time 01:11:23 Cumulative 99.1 hours Start 2025.10.28 @ 13:13:05 End 2025.10.28 @ 15:51:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 50 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31dd2445-7938-4b5f-af16-ab1d286a98b2