Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.16 @ 01:05:22 Player: Beef Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (68) 340 Value Destroyed (2055) 2055 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (795) 795 TOTAL SCORE: 8870 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 277 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 170/170 System Corruption 47% Temperature Cool (5) Movement Rolling (110) Ox1 Location -3/Testing Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (4) --- High-density Centrium Wheel Gyrokinetic Inverter > --- UTILITY (13) ----- Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer Melee Analysis Suite Advanced Target Analyzer Hacking Suite Improved Hacking Suite Ghost Barrier > --- WEAPON (2) ------- High-powered Shotgun > --- INVENTORY (10) --- Advanced Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Gravmag Array Improved Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Advanced Signal Interpreter Seismic Detector Melee Analysis Suite Advanced Target Analyzer Advanced Actuator Array Improved Reaction Control System Advanced Reaction Control System Graphene Brace Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Gamma Rifle Carbide Saw > --- INVENTORY -------- Particle Reactor Gyrokinetic Inverter Improved Antigrav System Heavy Armor Plating [Rating: 118] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel High-density Centrium Wheel Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility Hacking Suite Device Advanced ECM Suite Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Impact Mace Energy Gun Heavy EM Pulse Gun Energy Cannon Improved Matter Neutralizer Ballistic Gun Light Assault Rifle Impact Weapon Impact Mace Slashing Weapon Power Sword Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . 1 1 . . . Utility 11 | . . 2 2 2 1 . 2 2 . Weapon . | . . . . . . . . . . Parts Attached 152 | 9 5 15 3 26 6 5 11 47 25 Power 21 | 2 . 1 . 5 . 2 . 6 5 Engine 3 | 2 . 1 . . . . . . . Core 12 | . . . . 5 . 2 . 3 2 Reactor 6 | . . . . . . . . 3 3 Propulsion 40 | 4 . 2 1 6 3 3 4 13 4 Treads 2 | 2 . . . . . . . . . Leg 3 | 2 . . . . . . . . 1 Wheel 3 | . . . . . . . . . 3 Hover 26 | . . . . 3 3 3 4 13 . Flight 6 | . . 2 1 3 . . . . . Utility 59 | 1 2 6 2 10 3 . 7 21 7 Device 30 | . 1 1 1 3 1 . 5 15 3 Storage 4 | 1 1 . . 1 . . . . 1 Processor 9 | . . 1 1 2 1 . . 3 1 Hackware 8 | . . 4 . . . . 2 . 2 Protection 8 | . . . . 4 1 . . 3 . Artifact . | . . . . . . . . . . Weapon 32 | 2 3 6 . 5 . . . 7 9 Energy Gun 19 | 2 2 4 . 1 . . . 5 5 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 3 | . 1 . . . . . . . 2 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 6 | . . 2 . 4 . . . . . Slashing Weapon 2 | . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 14 | . . 2 . 2 . . . 2 8 Corrupted Parts 4 | . . . . . . . . . 4 System Corruption 27 | . . . . . . . . . 27 Parts Lost 68 | . 1 1 9 3 . . . 32 22 Power 14 | . . . 2 1 . . . 5 6 Propulsion 16 | . . . 3 1 . . . 9 3 Utility 24 | . . . 3 1 . . . 13 7 Weapon 14 | . 1 1 1 . . . . 5 6 Highest Loss Streak 14 | . 1 1 7 2 . . . 14 9 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 90 | . 99 99 89 86 100 100 99 83 67 Engine 3 | . 14 11 2 . . . . . . Core 4 | . . . . 5 6 11 10 4 3 Treads 7 | . 28 18 . . . . . . . Hover 8 | . . . . 8 20 23 20 14 4 Flight 1 | . . 3 16 4 . . . . . Device 13 | . 5 14 8 8 12 11 24 20 9 Storage 6 | . 22 9 . . 6 5 5 2 1 Processor 9 | . . 9 9 18 13 11 6 9 14 Hackware 13 | . . 11 35 15 13 11 14 16 18 Protection 3 | . . . . 10 13 11 5 2 . Energy Gun 6 | . 16 18 . 3 . . . 1 3 Ballistic Gun 1 | . 10 . . . . . . . . Impact Weapon 5 | . . 2 16 6 13 11 10 3 . Naked Turns . | . . . . . . . . . . Heaviest Build 48 | 13 23 24 8 21 25 39 40 48 39 Greatest Support 51 | 40 40 40 9 26 36 39 50 51 46 Greatest Overweight (x) 3 | . . 2 1 3 . 1 . 3 3 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 5 8 8 8 8 8 10 Average Capacity 7 | 7 9 9 5 5 8 8 8 6 6 Most Carried 10 | 4 10 10 5 7 8 8 8 8 5 Average Carried 5 | 2 5 7 3 4 7 7 7 5 1 Final Capacity 10 | 8 10 5 5 8 8 8 8 5 10 Final Carried 8 | 4 8 5 5 7 8 8 8 1 1 Class Distribution -------------------- 51% | Hacker-Mutant 15% | Mutant 10% | Skirmisher 8% | Hacker-Gladiator 5% | Wizard-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Gladiator | -3/Research Hacker-Mutant | -3/Testing Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Matter Collected 1603 | 277 78 150 20 155 . 200 40 408 275 Remotely . | . . . . . . . . . . Salvage Created 2970 | . 365 571 127 228 . 204 251 801 423 Parts 125 | . 35 22 . 7 . 1 4 37 19 Haulers Intercepted 4 | . 2 . . 1 . 1 . . . Recyclers Shooed 3 | . 1 . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Combat Hostiles Destroyed 37 | . 3 10 1 4 . . 5 10 4 Melee 8 | . . . . . . . 2 6 . Guns 20 | . 3 7 . 4 . . . 4 2 AOE 3 | . . 2 . . . . . . 1 Classes Destroyed 13 | . 6 2 2 1 . . . 2 . Worker 9 | . 4 . 2 . . 3 . . . Builder 1 | . . 1 . . . . . . . Tunneler 2 | . 1 1 . . . . . . . Hauler 4 | . 2 . . 1 . 1 . . . Recycler 6 | . . . 1 1 . . 1 2 1 Operator 1 | . 1 . . . . . . . . Watcher 8 | . 2 2 . . . 2 1 1 . Swarmer 12 | . . . . 4 . . 5 3 . Cutter 3 | . . . . . . . . 3 . Grunt 14 | . 3 9 . . . . . . 2 Sentry 3 | . . 1 . . . . . 2 . Hunter 3 | . . . 1 . . . . . 2 Programmer 2 | . . . . . . . . 2 . Best Kill Streak 4 | . 4 4 3 2 . 4 2 3 1 Combat Bots Only 4 | . 3 4 1 2 . . 2 3 1 Max Kills in Single Turn 2 | . 1 2 1 1 . 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 1 | . . 1 . . . . . . 1 Melee 1 | . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Hostile Shots Fired 728 | . 16 49 78 53 26 2 41 242 221 Missed 243 | . 3 16 32 14 13 1 21 79 64 Damage Taken 8653 | . 247 572 749 571 108 25 319 3578 2484 Core 2020 | . 16 110 305 179 31 . 63 722 594 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 68 | . . . . . . 16 16 36 . Regen/Repaired (Parts) 69 | . . . . . . . 69 . . Core Remaining (%) 84 | 100 93 72 44 74 96 100 94 . . Volleys Fired 148 | . 33 38 . 31 . . . 18 28 Largest 2 | . 2 2 . 2 . . . 2 2 Hottest 174 | . 90 95 . 80 . . . 163 174 Shots Fired 247 | . 60 75 . 40 . . . 24 48 Gun 247 | . 60 75 . 40 . . . 24 48 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 28 | . 21 . . . . . . . 7 Thermal 116 | . 30 . . 40 . . . 13 33 Explosive . | . . . . . . . . . . Electromagnetic 103 | . 9 75 . . . . . 11 8 Robot Hit Streak 9 | . 9 8 . 6 . . . 9 7 Robot Miss Streak 5 | . 4 2 . 3 . . . 3 5 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 221 | . 36 52 7 26 1 8 10 48 33 Core Hits 82 | . 22 17 . 10 . 2 2 15 14 Critical Kills 3 | . . . . . . 1 . 2 . Critical Parts Destroyed 12 | . . . 1 . . . 2 9 . Critical Strikes 22 | . . 1 1 . . 1 2 15 2 Burn 2 | . . . . . . . . . 2 Destroy 1 | . . . . . . . . 1 . Corrupt 2 | . . 1 . . . . . 1 . Smash 14 | . . . 1 . . 1 2 10 . Sever 3 | . . . . . . . . 3 . Melee Attacks 171 | . . 4 24 5 12 11 41 59 15 Impact 123 | . . 4 24 5 12 11 41 26 . Slashing 46 | . . . . . . . . 33 13 Piercing . | . . . . . . . . . . Sneak Attacks 13 | . . 2 3 1 . 4 2 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 7 | . . . . . 1 2 1 3 . Damage Inflicted 6805 | . 541 1270 538 368 30 581 638 1841 998 Guns 2739 | . 421 903 . 325 . . . 408 682 Cannons . | . . . . . . . . . . Explosions 701 | . 94 188 210 . . . . . 209 Melee 3339 | . . 179 328 43 30 581 638 1433 107 Ramming 26 | . 26 . . . . . . . . Kinetic 192 | . 122 . . . . . . . 70 Thermal 1958 | . 320 188 210 325 . . . 234 681 Explosive . | . . . . . . . . . . Electromagnetic 1290 | . 73 903 . . . . . 174 140 Impact 2714 | . . 179 328 43 30 581 638 915 . Slashing 625 | . . . . . . . . 518 107 Piercing . | . . . . . . . . . . Highest Corruption 47 | . . . . . . . . 16 47 Average Corruption 17 | . . . . . . . . 14 19 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 55 | . . . . . . . . 27 28 Message Errors 17 | . . . . . . . . 11 6 Matter Fused 8 | . . . . . . . . 3 5 Heat Flow Errors 7 | . . . . . . . . 2 5 Energy Discharges 5 | . . . . . . . . 3 2 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 2 | . . . . . . . . 1 1 Alerts 1 | . . . . . . . . . 1 Misdirections 6 | . . . . . . . . 4 2 Weapon Failures 4 | . . . . . . . . 3 1 Overload Shots . | . . . . . . . . . . Overflow Damage 1705 | . 4 76 434 23 . 255 219 641 53 Projectiles . | . . . . . . . . . . Explosions 352 | . 4 . 295 . . . . . 53 Melee 1353 | . . 76 139 23 . 255 219 641 . Knockbacks 13 | . . 1 2 . . 1 4 5 . Impact 13 | . . 1 2 . . 1 4 5 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 462 | . 91 94 194 . . . . . 83 Shots 8 | . 2 3 2 . . . . . 1 Rammed 6 | . 6 . . . . . . . . Targets Rammed 8 | . 8 . . . . . . . . Kicked . | . . . . . . . . . . Crushed 2 | . 2 . . . . . . . . Highest Temperature 363 | . 206 363 32 233 . . . 292 262 Average Temperature 83 | . 68 100 19 58 . . . 112 56 Received Heat Transfer 1058 | . 90 207 153 . 21 . 27 84 476 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . 1 . . . . . . 1 Combat Hostiles 2 | . . 1 . . . . . . 1 Parts Fried 29 | . 1 6 4 . . 8 5 5 . Impact Corruptions 46 | . . 3 5 1 . 11 9 17 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . 1 1 . 4 . . . 1 1 Heat Transferred 3433 | . 600 350 100 925 . . . 296 1162 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . 1 4 . . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Peak Influence 514 | . 236 354 317 219 91 505 514 243 160 Initial 247 | . . 35 83 116 9 44 247 177 31 Average 165 | . 100 180 191 157 39 256 375 157 71 Maximum Alert Level 2 | . 1 1 1 1 . 2 2 1 . Low Security (%) 67 | 100 93 68 53 56 100 43 . 72 100 Level 1 26 | . 6 31 46 44 . 24 63 27 . Level 2 6 | . . . . . . 31 36 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 27 | . 1 1 3 1 2 4 3 9 3 Investigation 11 | . . 1 1 1 1 3 1 2 1 Extermination 3 | . . . . . . 1 . 2 . Reinforcement 10 | . 1 . 2 . 1 . 2 2 2 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Distress Signals 7 | . 1 1 1 . . . 1 . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 159 | . 15 22 31 7 8 5 27 24 20 Peak Tracking Total 24 | . 3 6 24 2 3 1 8 5 6 Tactical Retreats 22 | . 1 4 1 . 2 . 6 4 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Traps Triggered 4 | . . 3 . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Machines Disabled 14 | . 2 2 2 . . 2 . . 6 Max in Single Turn 2 | . 1 1 2 . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Machines Accessed 39 | . . 4 7 3 3 7 7 4 4 Terminals 17 | . . 3 4 . . 3 4 1 2 Fabricators 3 | . . . . . . 1 1 1 . Repair Stations 6 | . . . 1 1 1 1 1 . 1 Recycling Units 4 | . . . 1 1 . 1 . 1 . Scanalyzers 6 | . . 1 1 1 1 . 1 . 1 Garrison Access 3 | . . . . . 1 1 . 1 . Total Hacks 127 | . . 18 18 7 24 17 19 12 12 Successful 86 | . . 13 13 3 20 8 14 6 9 Failed 41 | . . 5 5 4 4 9 5 6 3 Catastrophic 2 | . . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . Manual 41 | . . 8 10 . 4 12 5 2 . Terminals 52 | . . 11 13 . . 9 10 4 5 Fabricators 5 | . . . . . . 1 1 3 . Repair Stations 17 | . . . 1 2 4 2 7 . 1 Recycling Units 11 | . . . 2 3 . 3 . 3 . Scanalyzers 34 | . . 7 2 2 16 . 1 . 6 Garrison Access 8 | . . . . . 4 2 . 2 . Terminal Hacks 28 | . . 7 7 . . 2 7 2 3 Record 5 | . . . 2 . . . 2 . 1 Part Schematic 6 | . . 2 2 . . . 2 . . Robot Analysis 2 | . . . 1 . . . 1 . . Prototype ID Bank 2 | . . 1 1 . . . . . . Level Access Points 3 | . . 1 . . . 1 1 . . Branch Access Points 2 | . . 1 . . . 1 . . . Machine Index 1 | . . . . . . . . . 1 Fabricator Index 1 | . . 1 . . . . . . . Recall Reinforcements 2 | . . . . . . . 1 1 . Zone Layout 4 | . . 1 1 . . . . 1 1 Fabricator Hacks 3 | . . . . . . 1 1 1 . Network Status 3 | . . . . . . 1 1 1 . Repair Station Hacks 11 | . . . 1 1 2 . 6 . 1 Scan Component 4 | . . . . . 1 . 3 . . Repair 4 | . . . . . 1 . 3 . . Refit 3 | . . . 1 1 . . . . 1 Recycling Unit Hacks 5 | . . . 1 1 . 1 . 2 . Report Inventory 4 | . . . 1 1 . 1 . 1 . Retrieve Components 1 | . . . . . . . . 1 . Scanalyzer 30 | . . 6 2 1 16 . . . 5 Insert Component 13 | . . 3 1 1 7 . . . 1 Analyze 17 | . . 3 1 . 9 . . . 4 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 9 | . . . 2 . 2 4 . 1 . Terminals 1 | . . . 1 . . . . . . Assimilate 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Mechanics 1 | . . . . . . 1 . . . Recycling Units 2 | . . . 1 . . 1 . . . Monitor 2 | . . . 1 . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . . 2 2 . 1 . Reprogram 3 | . . . . . 1 1 . 1 . Watchers 2 | . . . . . 1 1 . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 36 | . . 4 6 3 3 7 6 4 3 Full Trace Events 8 | . . . 1 1 1 2 1 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 18 | . . 5 3 . 7 . 2 . 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . . . . 1 . 3 . . Time 98 | . . . . . 26 . 72 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . Parts Scanalyzed 12 | . . 3 1 1 6 . . . 1 Part Schematics Acquired 12 | . . 3 1 . 7 . . . 1 Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Total Allies 6 | . . . 1 . . 4 . 1 . Largest Group 4 | . . . 1 . . 4 4 1 . Highest-Rated Group 116 | . . . 10 . . 116 111 64 . Highest-Rated Ally 64 | . . . 10 . . 29 29 64 . Total Orders . | . . . . . . . . . . Ally Attacks 79 | . . . . . . 44 17 18 . Total Damage 1803 | . . . . . . 864 213 726 . Kills 11 | . . . . . . 6 4 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Robot Analysis Total 2 | . . . 1 . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Turns Passed 4742 | 123 609 860 170 450 272 271 566 827 594 Spaces Moved 4456 | 80 300 595 276 563 378 412 724 784 344 Core 28 | 6 . . 9 12 . . . 1 . Treads 651 | 43 300 308 . . . . . . . Legs 31 | 31 . . . . . . . . . Wheels 254 | . . . . . . . . . 254 Hover 2757 | . . . . 370 378 412 724 783 90 Flight 735 | . . 287 267 181 . . . . . Fastest Speed 32 | 50 160 34 34 32 52 45 45 45 85 Average Speed 69 | 136 160 99 34 50 52 48 45 51 121 Slowest Speed 230 | 160 160 184 110 230 52 102 48 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 8 | . . . 6 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 5 40 47 28 15 13 15 26 10 35 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . 1 . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 62 | . . 2 10 4 8 1 19 11 7 Terrain Destroyed 141 | . 5 18 50 4 8 1 19 11 25 Melee 62 | . . 2 10 4 8 1 19 11 7 Projectile . | . . . . . . . . . . AOE 79 | . 5 16 40 . . . . . 18 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Total 5550 | 91 372 784 306 676 434 466 889 1086 446 Wait 476 | . 7 99 10 19 32 33 104 155 17 Move 4433 | 79 299 594 265 558 377 411 723 783 344 Hop 6 | . . . 4 2 . . . . . Pick Up 73 | 1 11 15 2 13 6 4 7 13 1 Fast Attach 73 | 8 2 3 . 16 1 . 5 19 19 Attach 49 | . 3 7 3 7 3 2 2 17 5 Detach 25 | 2 2 4 1 5 1 . 2 3 5 Swap 30 | 1 . 5 . 3 2 3 4 11 1 Drop 74 | . 7 15 . 17 3 4 8 18 2 Fire 148 | . 33 38 . 31 . . . 18 28 Melee 145 | . . 4 21 5 9 9 34 48 15 Ram 1 | . . . . . . . . 1 . Kick . | . . . . . . . . . . Crush 8 | . 8 . . . . . . . . Escape Stasis 9 | . . . . . . . . . 9 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: [*Res] / *Tes) -3/Testing History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 655 | -10/Materials | Discovered new exit (range 4) 733 | -10/Materials | Entered another Materials area 733 | -9/Materials | Evolved 2 slots: Utility x2 1040 | -9/Materials | Build established: Skirmisher 1538 | -9/Materials | Identified exit to Mines 1538 | -9/Materials | Identified exit to Materials 1556 | -9/Materials | Build established: Hacker-Mutant 1593 | -9/Materials | Entered another Materials area 1593 | -8/Materials | Evolved 2 slots: Utility x2 1757 | -8/Materials | Discovered new exit (range 14) 1763 | -8/Materials | Core integrity fell below 50% 1763 | -8/Materials | Entered Factory 1763 | -7/Factory | Evolved 2 slots: Utility x2 1792 | -7/Factory | Lost 7 parts (1p2n3u1w) 2164 | -7/Factory | Discovered new exit (range 17) 2213 | -7/Factory | Entered another Factory area 2213 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2264 | -6/Factory | Repaired Broken Airjet 2443 | -6/Factory | Discovered new exit (range 15) 2480 | -6/Factory | Identified exit to Factory 2485 | -6/Factory | Entered another Factory area 2485 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2606 | -5/Factory | Discovered new exit (range 17) 2686 | -5/Factory | Identified exit to Upper Caves 2709 | -5/Factory | Identified exit to Factory 2756 | -5/Factory | Entered another Factory area 2756 | -4/Factory | Accompanied by 4 allies 2756 | -4/Factory | Evolved 2 slots: Utility x2 2930 | -4/Factory | Repaired Imp. Gravmag System 2951 | -4/Factory | Repaired Imp. Sensor Array 2980 | -4/Factory | Repaired Linear Gravjet 3136 | -4/Factory | Identified exit to Research 3322 | -4/Factory | Entered Research 3322 | -3/Research | Evolved 2 slots: Utility x2 3652 | -3/Research | System corruption reached 10% 3725 | -3/Research | Lost 14 parts (3p2n7u2w) 3885 | -3/Research | Lost 8 parts (3n3u2w) 4071 | -3/Research | Core integrity fell below 50% 4099 | -3/Research | Discovered new exit (range 18) 4099 | -3/Research | Discovered new exit (range 14) 4101 | -3/Research | Lost 5 parts (1p1n3u) 4131 | -3/Research | Identified exit to Testing 4149 | -3/Research | Entered Testing 4179 | -3/Testing | Lost 4 parts (3n1w) 4191 | -3/Testing | Found Prototype Energy Gun 4191 | -3/Testing | Identified Tachyon Dispersion Ray 4359 | -3/Testing | Found Prototype Hackware 4359 | -3/Testing | Identified System Mapper 4389 | -3/Testing | Spotted Striker 4401 | -3/Testing | Scanned by Researcher 4405 | -3/Testing | Found Prototype Hackware 4405 | -3/Testing | Identified Ghost Barrier 4488 | -3/Testing | Lost 7 parts (2p3u2w) 4621 | -3/Testing | Core integrity fell below 20% 4684 | -3/Testing | System corruption reached 30% 4696 | -3/Testing | Lost 9 parts (3p2n2u2w) 4743 | -3/Testing | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04710_ Slug penetrates H-77 Assassin. 04710_ Coil Gun destroyed. 04710_ Penetrated by Slug. 04712_ Critical hit (Burn: +50). 04715_ Penetrated by Slug. 04716_ Acquired Corrupted Hpw. Shotgun. 04716_ Integrated Corrupted Hpw. Shotgun (+9). 04718_ System corrupted: Backup Laser VII failed to cycle. 04718_ H-77 Assassin destroyed. 04720_ Critical hit (Burn: +50). 04721_ Acquired 38 matter. 04723_ Lgt. Antimatter Reactor destroyed. 04723_ Acquired Imp. Targeting Computer. 04727_ UKZAE4A/HPHGTBBB|IT,B4OS9RDGR7B AVZTPOH% 04728_ Acquired 10 matter. 04730_ Acquired Lgt. Antimatter Reactor. 04731_ Acquired 10 matter. 04734_ Backup Laser VII destroyed. 04734_ Myomer Leg destroyed. 04738_ R-10 Processor collects Field Recycling Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###########??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????#] #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# """""[#??????????????? | | ????????????????????????# """" [#??????????????? | | ????????????????????????# """""%#??????????????? | | ????????????????????????# [ #??????????????? | | ????????????????????????# !#??????????????? | | ################################g###########?????? | | g % Rg g #?????? | | #?????? | | #?????? | | !% #?????? | | ###########+#############@##################?????? | | ?# # #??# ####???????????????? | | ##"""[ # #### """#???????????????? | | "%" # + ; """#???????????????? | | " # #### R"#???????????????? | | [" # #??# """#???????????????? | | " =# # #??# "" #???????????????? | | " "#### #??# ####???????????????? | | """#???# #??# #??????????????????? | | ####???###########??###########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 41 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Jamming Range 12 Power Amplification 30 Additional Mass Support 9 Armor Coverage 600 Power Shielding 66 Utility Shielding 33 Evasion (%) 68 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 2 Offensive Hacking 52 Defensive Hacking 20 Item Schematics ----------------- Heat Sink | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Terrain Scan Processor | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Imp. Flight Unit | -8/Materials | Hacked Machine Analyzer | -8/Materials | Hacked Imp. Datajack | -8/Materials | Scanalyzed Lgt. Nuclear Core | -6/Factory | Scanalyzed Cld. Plasma Cannon | -6/Factory | Scanalyzed Airjet | -6/Factory | Scanalyzed Adv. Signal Interpreter | -6/Factory | Scanalyzed Gatling Laser | -6/Factory | Scanalyzed Proton Missile Launcher | -6/Factory | Scanalyzed Arc Projector | -6/Factory | Scanalyzed System Shield | -4/Factory | Hacked Particle Reactor | -4/Factory | Hacked Adv. Datajack | -3/Testing | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Origins Challenges ------------ None Game ------ Seed BeamDispersionShield Manual? 0 Play Time 01:04:47 Cumulative 61.5 hours Start 2024.07.16 @ 00:03:23 End 2024.07.16 @ 01:05:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 53 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e644ed06-2e6b-4580-a374-5baa17b3a0c6