Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.01 @ 14:07:34 Player: btmk16 Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (155) 775 Value Destroyed (4561) 4561 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2657) 2657 TOTAL SCORE: 10073 Bonus ------- High Alert Combat Kills 1385 Follower Combat Kills 107 Entered Garrisons 200 Used RIF Installer 1000 Friendly Fire -35 Cogmind --------- Core Integrity 0/550 Matter 252/300 Energy 98/100 System Corruption 3% Temperature Cool (10) Movement Treading (250) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- Advanced EMP Blaster > --- INVENTORY (15) --- Armored Treads Advanced Treads Advanced Targeting Computer Advanced Targeting Computer Medium Armor Plating Hardened Heavy Armor Plating Long-range Tractor Beam Faulty Advanced EMP Blaster Advanced EMP Blaster Mini Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Armored Treads Advanced Treads Advanced Targeting Computer Advanced Targeting Computer Medium Armor Plating Hardened Heavy Armor Plating Long-range Tractor Beam Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Mini Grenade Launcher Improved Datajack [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Machine Analyzer Protection Hardened Heavy Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . 1 1 . . Weapon 1 | . . 1 . . . Parts Attached 76 | . 7 25 16 16 12 Power 7 | . . 2 3 2 . Engine 4 | . . 2 1 1 . Core 3 | . . . 2 1 . Reactor . | . . . . . . Propulsion 26 | . 4 8 4 8 2 Treads 26 | . 4 8 4 8 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | . 3 4 6 2 2 Device 11 | . 2 3 5 1 . Storage 1 | . 1 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 4 | . . 1 1 1 1 Artifact . | . . . . . . Weapon 26 | . . 11 3 4 8 Energy Gun 4 | . . 4 . . . Energy Cannon . | . . . . . . Ballistic Gun 12 | . . 4 3 2 3 Ballistic Cannon . | . . . . . . Launcher 10 | . . 3 . 2 5 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 1 . 1 Parts Lost 30 | . . 13 2 4 11 Power 5 | . . 2 1 1 1 Propulsion 5 | . . 2 . . 3 Utility 9 | . . 2 1 3 3 Weapon 11 | . . 7 . . 4 Highest Loss Streak 6 | . . 4 1 1 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 96 89 97 89 85 Engine 5 | . 14 8 2 . 7 Core 3 | . . . 5 8 . Treads 25 | . 23 21 26 27 25 Device 13 | . 10 17 23 9 7 Storage 10 | . 14 11 9 9 9 Protection 5 | . . 3 2 8 8 Energy Gun 8 | . 28 18 4 . . Ballistic Gun 18 | . . 8 22 26 24 Naked Turns . | . . . . . . Heaviest Build 59 | 13 29 34 41 57 59 Greatest Support 60 | 20 40 40 60 60 60 Greatest Overweight (x) 1 | . . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 Average Capacity 14 | . 13 15 15 15 15 Most Carried 15 | . 15 15 15 15 15 Average Carried 14 | . 12 13 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 13 15 15 15 12 Class Distribution -------------------- 28% | Scavenger-Tank 20% | Mutant 19% | Tank 9% | Scavenger-Skirmisher 8% | Skirmisher 6% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 3122 | 200 86 357 572 998 909 Remotely . | . . . . . . Salvage Created 5814 | . 419 1098 944 1473 1880 Parts 302 | . 31 64 56 61 90 Haulers Intercepted 7 | . 2 1 2 . 2 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 112 | . 13 25 20 29 25 Guns 86 | . 12 12 20 25 17 AOE 22 | . . 11 . 4 7 Classes Destroyed 16 | . 4 5 1 1 5 Worker 14 | . 1 3 4 . 6 Builder 8 | . . 4 . . 4 Tunneler 3 | . . 2 . . 1 Hauler 7 | . 2 1 2 . 2 Recycler 7 | . . 2 1 . 4 Mechanic 1 | . . . . . 1 Operator 1 | . . . . . 1 Watcher 2 | . . . 1 . 1 Swarmer 26 | . 8 4 11 . 3 Grunt 56 | . 5 14 7 18 12 Brawler 1 | . . . . 1 . Duelist 3 | . . 1 . . 2 Protector 1 | . . . . . 1 Sentry 21 | . . 6 2 10 3 Specialist 1 | . . . . . 1 Hunter 3 | . . . . . 3 Best Kill Streak 13 | . 4 13 5 8 10 Combat Bots Only 8 | . 3 5 4 8 6 Max Kills in Single Turn 5 | . 2 4 2 3 5 Gunslinging 1 | . . . 1 . . Exploded 3 | . . 2 . 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 6364 | . 387 1622 543 1720 2092 Core 948 | . 81 315 50 178 324 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 93 | . . . . . 93 Core Remaining (%) 62 | 100 67 21 . . . Volleys Fired 348 | . 47 92 47 76 86 Largest 3 | . 2 3 3 3 3 Hottest 126 | . 90 126 102 75 86 Shots Fired 846 | . 94 187 140 214 211 Gun 817 | . 94 174 140 211 198 Cannon . | . . . . . . Launcher 29 | . . 13 . 3 13 Special . | . . . . . . Kinetic 583 | . . 64 110 211 198 Thermal 234 | . 94 110 30 . . Explosive 17 | . . 13 . 3 1 Electromagnetic 12 | . . . . . 12 Robot Hit Streak 15 | . 7 13 15 12 11 Robot Miss Streak 5 | . 4 4 4 3 5 Penetration Max . | . . . . . . Secondary Targets 15 | . 1 . 4 7 3 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 540 | . 52 133 79 139 137 Core Hits 255 | . 22 64 39 57 73 Critical Kills 3 | . . . 2 1 . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 13 | . 3 4 4 1 1 Burn 9 | . 3 4 2 . . Destroy 4 | . . . 2 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11509 | . 637 2605 1389 2731 4147 Guns 8091 | . 635 1423 1389 2415 2229 Cannons . | . . . . . . Explosions 3406 | . . 1182 . 316 1908 Melee . | . . . . . . Ramming 12 | . 2 . . . 10 Kinetic 6185 | . . 421 1120 2415 2229 Thermal 2188 | . 635 1113 269 . 171 Explosive 1365 | . . 977 . 316 72 Electromagnetic 1759 | . . 94 . . 1665 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 . . 1 3 Average Corruption 1 | . 2 . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . 3 . . 1 8 Message Errors 2 | . 1 . . 1 . Matter Fused 3 | . 2 . . . 1 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 169 | . . 101 42 . 26 Projectiles . | . . . . . . Explosions 169 | . . 101 42 . 26 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 534 | . . 144 121 59 210 Shots 19 | . . 4 2 3 10 Rammed 4 | . 1 . . . 3 Targets Rammed 4 | . 1 . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 321 | . 240 72 18 301 321 Average Temperature 71 | . 115 17 5 85 54 Received Heat Transfer 2253 | . 102 630 153 846 522 Effects 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 1 | . . . . . 1 Parts Fried 13 | . . . . . 13 Impact Corruptions . | . . . . . . Robots Melted 3 | . 1 2 . . . Combat Hostiles 3 | . 1 2 . . . Parts Melted 10 | . 4 5 1 . . Heat Transferred 5888 | . 1956 2842 740 . 350 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . 1 . . 5 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 1426 | . 227 843 708 1276 1426 Initial 616 | . . 95 292 385 616 Average 597 | . 131 423 500 873 867 Maximum Alert Level 4 | . 1 3 3 4 4 Low Security (%) 13 | . 81 2 . . . Level 1 19 | . 18 56 24 4 . Level 2 27 | . . 33 65 18 16 Level 3 32 | . . 8 9 60 67 Level 4 7 | . . . . 16 15 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 2 5 4 . 7 Investigation 4 | . . 2 1 . 1 Extermination . | . . . . . . Reinforcement 9 | . 2 3 . . 4 Assault 2 | . . . . . 2 Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 9 | . 1 3 2 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 158 | . 22 31 24 34 47 Peak Tracking Total 10 | . 4 6 4 7 10 Tactical Retreats 9 | . . 1 . 1 7 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 6 | . 2 2 1 . 1 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 12 | . 2 4 3 1 2 Max in Single Turn 2 | . 2 1 2 1 1 Garrison Relay 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 10 | . 3 1 2 1 3 Terminals 7 | . 3 1 1 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . 1 . . Total Hacks 23 | . 5 4 4 2 8 Successful 16 | . 4 2 4 . 6 Failed 7 | . 1 2 . 2 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 7 | . . 4 3 . . Terminals 15 | . 5 4 3 2 1 Fabricators . | . . . . . . Repair Stations 4 | . . . . . 4 Recycling Units . | . . . . . . Scanalyzers 3 | . . . . . 3 Garrison Access 1 | . . . 1 . . Terminal Hacks 8 | . 4 2 1 . 1 Robot Analysis 2 | . . 2 . . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . . . . . 1 Transport Status 1 | . 1 . . . . Recall Investigation 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . . 3 Scan Component 2 | . . . . . 2 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 2 | . . . 2 . . Terminals 2 | . . . 2 . . Track 1 | . . . 1 . . Botnet 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 1 . 1 1 Full Trace Events 1 | . . . . 1 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 60 | . . . . . 60 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 2 | . . . . 2 . Coupler Efficiency 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 9 | . . . . 9 . Machine Destruction 9 | . . . . 9 . Fabnet Peak Effective % . | . . . . . . Robots Rewired 6 | . . . . 6 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 . Highest-Rated Group 90 | . . . . 90 . Highest-Rated Ally 16 | . . . . 16 . Total Orders . | . . . . . . Ally Attacks 49 | . . . . 49 . Total Damage 646 | . . . . 646 . Kills 3 | . . . . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total 2 | . . 2 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 4661 | . 739 826 963 1329 804 Spaces Moved 2118 | 1 333 307 479 698 300 Core . | . . . . . . Treads 2052 | . 268 307 479 698 300 Legs 66 | 1 65 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 Average Speed 160 | 120 152 163 160 160 167 Slowest Speed 250 | 120 160 240 160 160 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 2 61 41 37 72 24 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 173 | . . 90 40 22 21 Melee . | . . . . . . Projectile . | . . . . . . AOE 173 | . . 90 40 22 21 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 2884 | . 474 469 601 835 505 Wait 224 | . 67 41 22 4 90 Move 2114 | . 332 306 479 697 300 Hop . | . . . . . . Pick Up 35 | . 10 2 13 2 8 Fast Attach 19 | . 3 10 3 1 2 Attach 18 | . 2 6 3 2 5 Detach 5 | . 3 1 1 . . Swap 39 | . 2 9 10 13 5 Drop 47 | . 7 2 23 9 6 Fire 348 | . 47 92 47 76 86 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . 1 . . . 3 Escape Stasis . | . . . . . . Rewire 31 | . . . . 31 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 3) 681 | -10/Materials | Discovered new exit (range 13) 740 | -10/Materials | Entered another Materials area 740 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1048 | -9/Materials | Lost 4 parts (1p1u2w) 1331 | -9/Materials | Core integrity fell below 50% 1363 | -9/Materials | Lost 3 parts (1n1u1w) 1493 | -9/Materials | Lost 3 parts (1n2w) 1560 | -9/Materials | Discovered new exit (range 4) 1566 | -9/Materials | Entered another Materials area 1566 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1932 | -8/Materials | Garrison activated, responded to threat 1989 | -8/Materials | Discovered new exit (range 10) 2529 | -8/Materials | Identified exit to Garrison 2529 | -8/Materials | Entered Garrison 2541 | -8/Garrison | Build established: Skirmisher 2574 | -8/Garrison | Triggered checkpoint 2614 | -8/Garrison | Garrison Relay disabled 2688 | -8/Garrison | Triggered checkpoint 2757 | -8/Garrison | Destroyed 8 combat bots 2782 | -8/Garrison | Discovered new exit (range 13) 2860 | -8/Garrison | Triggered checkpoint 2926 | -8/Garrison | Build established: Tank 3014 | -8/Garrison | Installed Relay Interface Framework 3120 | -8/Garrison | Triggered checkpoint 3376 | -8/Garrison | Triggered checkpoint 3392 | -8/Garrison | Triggered checkpoint 3408 | -8/Garrison | Triggered checkpoint 3411 | -8/Garrison | Discovered new exit (range 11) 3514 | -8/Garrison | Triggered checkpoint 3622 | -8/Garrison | Triggered checkpoint 3624 | -8/Garrison | Garrison Relay disabled 3680 | -8/Garrison | Build established: Scavenger-Tank 3725 | -8/Garrison | Spotted B-75 Beast 3742 | -8/Garrison | Discovered new exit (range 10) 3787 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 3858 | -8/Garrison | Entered Materials 4050 | -8/Materials | Repaired Enh. Autogun 4258 | -8/Materials | First assault squad dispatched 4346 | -8/Materials | Core integrity fell below 50% 4496 | -8/Materials | Core integrity fell below 20% 4662 | -8/Materials | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 04652_ U-05 Engineer lays Concrete. 04653_ Lgt. Treads destroyed. 04653_ Hrd. Heavy Armor Plating destroyed. 04653_ U-05 Engineer lays Concrete. 04653_ Slammed into X-62 Marksman. 04653_ U-05 Engineer lays Concrete. 04654_ U-05 Engineer builds a Wall. 04655_ Slammed into X-62 Marksman. 04655_ Penetrated by Slug. 04655_ Lgt. Treads destroyed. 04656_ U-05 Engineer lays Concrete. 04657_ Slammed into X-62 Marksman. 04657_ U-05 Engineer lays Concrete. 04658_ ALERT: Significant disruption in Zone 1S, assault force dispatched. 04658_ U-05 Engineer lays Concrete. 04658_ Machine Analyzer destroyed. 04659_ Acquired 40 matter. 04659_ U-05 Engineer lays Concrete. 04661_ Penetrated by Slug. 04662_ Slug penetrates Wall. 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Heavy Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalThrusterMallet Manual? 0 Play Time 00:31:13 Cumulative 366.6 hours Start 2022.07.01 @ 12:48:33 End 2022.07.01 @ 14:07:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 439 Rogue 438 Adventurer 0 Explorer 1 Win Type - Total 9 Types 6/0/1/2/0/0/0/0/0 Lore% 73 Gallery% 84 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 573e53c4-fd6e-4c3f-a167-1d2f0ccf742f