Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.17 @ 23:17:46 Player: Venar246 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (104) 520 Value Destroyed (3154) 3154 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (266) 266 TOTAL SCORE: 8660 Bonus ------- High Alert Combat Kills 165 Aligned with FarCom 300 Friendly Fire -199 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter System Shield System Shield Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- ECM Suite Phase Cannon Phase Cannon Field Lobotomy Kit (3) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- VTOL Module Improved Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Improved Signal Interpreter Improved Signal Interpreter ECM Suite Hacking Suite Hacking Suite System Shield System Shield Improved System Shield > --- WEAPON ----------- Phase Cannon Lance > --- INVENTORY -------- Nuclear Pulse Thruster Phase Cannon Field Lobotomy Kit [Rating: 71] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Field Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Axe Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . . . 2 . 1 . Utility 6 | . . . . . 2 2 1 1 Weapon . | . . . . . . . . . Parts Attached 129 | 6 9 8 . . 46 18 15 27 Power 17 | 1 1 . . . 7 1 2 5 Engine 8 | 1 1 . . . 4 . . 2 Core 9 | . . . . . 3 1 2 3 Reactor . | . . . . . . . . . Propulsion 52 | 2 5 4 . . 19 3 9 10 Treads . | . . . . . . . . . Leg 26 | 2 5 4 . . 15 . . . Wheel . | . . . . . . . . . Hover 2 | . . . . . . 1 . 1 Flight 24 | . . . . . 4 2 9 9 Utility 32 | 1 1 . . . 11 10 3 6 Device 8 | . . . . . . 7 . 1 Storage 2 | 1 1 . . . . . . . Processor 2 | . . . . . . . . 2 Hackware 10 | . . . . . 3 1 3 3 Protection 10 | . . . . . 8 2 . . Artifact . | . . . . . . . . . Weapon 28 | 2 2 4 . . 9 4 1 6 Energy Gun 8 | . . 1 . . 7 . . . Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 5 | 2 1 2 . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . Launcher 5 | . 1 1 . . 1 1 1 . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . 1 2 . . Piercing Weapon 3 | . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 2 . . Corrupted Parts 1 | . . . . . 1 . . . System Corruption 2 | . . . . . 2 . . . Parts Lost 55 | . 3 4 . . 14 1 7 26 Power 7 | . 1 1 . . 1 . . 4 Propulsion 27 | . . 1 . . 10 . 4 12 Utility 13 | . . . . . 3 1 2 7 Weapon 8 | . 2 2 . . . . 1 3 Highest Loss Streak 9 | . 2 2 . . 4 1 4 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 77 | . 71 66 71 71 84 80 96 79 Engine 2 | . 10 1 . . 2 . . 1 Core 3 | . . . . . 5 7 5 6 Leg 22 | . 28 27 28 28 31 . . . Flight 6 | . . . . . . 24 31 20 Device 2 | . . . . . . 10 13 5 Storage 8 | . 14 14 14 14 8 . . . Hackware 7 | . . . . . . 26 32 28 Protection 6 | . . . . . 18 . . . Energy Gun 4 | . . 4 . . 10 . . . Ballistic Gun 9 | . 14 14 28 28 6 . . . Launcher 1 | . 2 3 . . . . 3 1 Naked Turns . | . . . . . . . . . Heaviest Build 45 | 11 24 26 26 26 45 18 18 23 Greatest Support 52 | 20 20 20 20 20 52 20 28 28 Greatest Overweight (x) 3 | . 1 1 1 1 3 2 . . Average Overweight (x) . | . . 1 1 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 5 Average Capacity 11 | 6 9 15 15 15 14 5 5 5 Most Carried 15 | 1 8 12 12 12 15 5 5 5 Average Carried 9 | . 5 9 11 12 14 4 3 4 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 Final Carried 12 | 1 8 11 12 12 5 5 4 4 Class Distribution -------------------- 37% | Scavenger-Mutant 37% | Mutant 20% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2102 | 40 411 229 . . 642 91 356 333 Remotely . | . . . . . . . . . Salvage Created 3514 | . 528 198 . . 1945 . 481 362 Parts 196 | . 33 4 . . 105 . 35 19 Haulers Intercepted 7 | . 2 . . . 3 . 1 1 Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 76 | . 13 9 . . 35 . 13 6 Melee 5 | . . . . . . . 3 2 Guns 43 | . 9 4 . . 30 . . . AOE 27 | . 4 5 . . 4 . 10 4 Classes Destroyed 15 | . 5 1 . . 8 . . 1 Worker 5 | . . . . . 5 . . . Builder 2 | . . . . . 2 . . . Tunneler 2 | . . 1 . . 1 . . . Hauler 7 | . 2 . . . 3 . 1 1 Recycler 3 | . . . . . 2 . 1 . Operator 4 | . 3 . . . . . 1 . Watcher 4 | . 1 . . . 1 . . 2 Swarmer 30 | . 6 2 . . 5 . 13 4 Grunt 31 | . 7 7 . . 17 . . . Brawler 2 | . . . . . 2 . . . Duelist 1 | . . . . . 1 . . . Sentry 8 | . . . . . 8 . . . Hunter 1 | . . . . . 1 . . . Programmer 3 | . . . . . . . . 3 Heavy 1 | . . . . . 1 . . . Best Kill Streak 11 | . 5 3 . . 11 . 7 4 Combat Bots Only 7 | . 5 3 . . 5 . 7 4 Max Kills in Single Turn 9 | . 3 1 . . 9 . 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 1 . . 2 . 2 2 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 542 | . 76 52 . . 172 31 54 157 Missed 177 | . 23 14 . . 44 21 20 55 Damage Taken 6221 | . 586 505 . . 2190 158 677 2105 Core 1793 | . 129 72 . . 358 16 214 1004 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 66 | . . . . . 66 . . . Regen/Repaired (Parts) 103 | . . . . . 79 . 24 . Core Remaining (%) 64 | 100 . . . 19 34 97 74 . Volleys Fired 284 | . 85 34 . . 131 9 9 16 Largest 2 | . 2 2 . . 2 1 1 1 Hottest 126 | . 50 60 . . 126 48 30 85 Shots Fired 401 | . 88 55 . . 224 9 9 16 Gun 349 | . 84 43 . . 222 . . . Cannon 19 | . . . . . . 9 . 10 Launcher 31 | . 4 12 . . 2 . 9 4 Special 2 | . . . . . . . . 2 Kinetic 195 | . 84 30 . . 72 9 . . Thermal 160 | . . . . . 150 . . 10 Explosive 31 | . 4 12 . . 2 . 9 4 Electromagnetic 13 | . . 13 . . . . . . Robot Hit Streak 17 | . 10 9 . . 17 . 1 3 Robot Miss Streak 8 | . 3 2 . . 8 . 1 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 286 | . 61 35 . . 150 . 14 26 Core Hits 188 | . 35 26 . . 91 . 20 16 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 9 | . . . . . 6 . . 3 Burn 6 | . . . . . 6 . . . Impale 3 | . . . . . . . . 3 Melee Attacks 83 | . . . . . . 23 24 36 Impact . | . . . . . . . . . Slashing 59 | . . . . . . 23 24 12 Piercing 24 | . . . . . . . . 24 Sneak Attacks 4 | . . . . . . . 2 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7879 | 5 847 904 . . 3699 6 1113 1305 Guns 3407 | . 540 317 . . 2550 . . . Cannons 152 | . . . . . . . . 152 Explosions 2749 | . 283 553 . . 1098 . 550 265 Melee 1446 | . . . . . . . 563 883 Ramming 125 | 5 24 34 . . 51 6 . 5 Kinetic 1444 | . 540 214 . . 690 . . . Thermal 2744 | . . . . . 2592 . . 152 Explosive 1916 | . 283 553 . . 265 . 550 265 Electromagnetic 204 | . . 103 . . 101 . . . Impact . | . . . . . . . . . Slashing 1004 | . . . . . . . 563 441 Piercing 442 | . . . . . . . . 442 Highest Corruption 12 | . . . . . 6 2 . 12 Average Corruption 3 | . . . . . 2 2 . 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 64 | . . . . . 43 1 . 20 Message Errors 12 | . . . . . 9 . . 3 Matter Fused 19 | . . . . . 11 1 . 7 Heat Flow Errors 6 | . . . . . 4 . . 2 Energy Discharges 6 | . . . . . 5 . . 1 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 2 | . . . . . 1 . . 1 Data Loss (minor) 9 | . . . . . 5 . . 4 Data Loss (major) 8 | . . . . . 7 . . 1 Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 363 | . . . . . 117 . 30 216 Projectiles . | . . . . . . . . . Explosions 147 | . . . . . 117 . 30 . Melee 216 | . . . . . . . . 216 Knockbacks 1 | . . 1 . . . . . . Impact 1 | . . 1 . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 173 | . 14 1 . . 66 3 87 2 Shots 10 | . 1 1 . . 4 . 4 . Rammed 2 | . . . . . . 1 . 1 Targets Rammed 36 | 1 8 12 . . 13 1 . 1 Kicked 34 | 1 8 12 . . 13 . . . Crushed . | . . . . . . . . . Highest Temperature 525 | . 6 53 . . 481 44 . 525 Average Temperature 128 | . 4 22 . . 119 18 . 165 Received Heat Transfer 1529 | . 231 276 . . 642 24 . 356 Effects 12 | . . . . . 3 . . 9 Shutdowns 5 | . . . . . 3 . . 2 Energy Bleed 1 | . . . . . . . . 1 Interference 4 | . . . . . . . . 4 Short Circuit 1 | . . . . . . . . 1 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 12 | . . . . . 12 . . . Heat Transferred 5114 | . . . . . 4966 . . 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Peak Influence 870 | . 291 160 . . 870 552 637 630 Initial 395 | . . . . . . 395 205 306 Average 194 | . 113 39 . . 147 451 445 438 Maximum Alert Level 3 | . 1 . . . 3 2 2 2 Low Security (%) 61 | 100 79 100 . 100 72 . . . Level 1 21 | . 20 . . . 21 38 40 42 Level 2 17 | . . . . . 5 61 59 57 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . 3 . . . 8 5 3 8 Investigation 11 | . . . . . 2 3 1 5 Extermination 2 | . . . . . . 1 . 1 Reinforcement 8 | . 3 . . . 1 1 2 1 Assault 4 | . . . . . 3 . . 1 Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Distress Signals 6 | . 1 . . . 4 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 215 | . 31 17 . . 52 21 19 75 Peak Tracking Total 12 | . 7 7 . . 6 9 4 12 Tactical Retreats 29 | . . 4 . . 4 6 2 13 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 4 | . . . . . . 2 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 15 | . 1 1 . . 11 . 1 1 Max in Single Turn 7 | . 1 1 . . 7 . 1 1 Garrison Access 2 | . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 36 | . 1 . 1 . 9 8 5 12 Terminals 19 | . 1 . . . 6 4 2 6 Fabricators 8 | . . . . . . 3 1 4 Repair Stations 3 | . . . . . 2 . 1 . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . . . 1 1 1 1 Garrison Access 1 | . . . . . . . . 1 Total Hacks 90 | . 1 . 1 . 28 17 15 28 Successful 44 | . . . 1 . 12 8 11 12 Failed 46 | . 1 . . . 16 9 4 16 Catastrophic 14 | . . . . . 5 3 1 5 Database Lockouts . | . . . . . . . . . Manual 41 | . 1 . 1 . 19 3 3 14 Terminals 42 | . 1 . . . 19 5 3 14 Fabricators 22 | . . . . . . 10 3 9 Repair Stations 10 | . . . . . 4 . 6 . Recycling Units . | . . . . . . . . . Scanalyzers 12 | . . . . . 5 2 3 2 Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 8 | . . . 1 . 5 . 1 1 Part Schematic 1 | . . . . . 1 . . . Prototype ID Bank 2 | . . . . . 2 . . . Level Access Points 2 | . . . . . 1 . 1 . Recall Investigation 1 | . . . . . . . . 1 Hauler Manifests 1 | . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 16 | . . . . . . 6 2 8 Load Schematic 8 | . . . . . . 3 1 4 Build 8 | . . . . . . 3 1 4 Repair Station Hacks 9 | . . . . . 3 . 6 . Scan Component 4 | . . . . . 1 . 3 . Repair 4 | . . . . . 1 . 3 . Refit 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 10 | . . . . . 4 2 2 2 Insert Component 5 | . . . . . 2 1 1 1 Analyze 5 | . . . . . 2 1 1 1 Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 31 | . 1 . . . 9 7 5 9 Full Trace Events 11 | . . . . . 2 3 1 5 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . 2 1 1 . Parts Built 10 | . . . . . . 3 1 6 Authchips . | . . . . . . . . . Time 433 | . . . . . . 146 36 251 Total Part Build Rating 37 | . . . . . . 8 3 26 Parts Repaired 4 | . . . . . 1 . 3 . Time 152 | . . . . . 26 . 126 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . . . 1 1 1 1 Part Schematics Acquired 3 | . . . . . 1 1 1 . Parts Damaged 1 | . . . . . . 1 . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . Machine Destruction 2 | . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 54 | . . . . . . . . 54 Highest-Rated Ally 54 | . . . . . . . . 54 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Field Lobotomies 1 | . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Turns Passed 8619 | 64 1370 1643 501 88 2843 882 374 854 Spaces Moved 8876 | 46 913 800 264 47 1445 2371 889 2101 Core 41 | 2 . . . . . 22 . 17 Treads . | . . . . . . . . . Legs 3493 | 44 913 800 264 47 1425 . . . Wheels . | . . . . . . . . . Hover 8 | . . . . . . . . 8 Flight 5334 | . . . . . 20 2349 889 2076 Fastest Speed 25 | 50 120 190 190 190 30 27 25 25 Average Speed 77 | 116 128 190 190 190 141 31 25 27 Slowest Speed 330 | 120 190 190 190 190 330 150 32 60 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 65 | . . . . . . 42 3 20 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 3 86 98 52 15 89 39 17 32 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 48 | . . . . . . 27 11 10 Terrain Destroyed 256 | . 16 63 . . 21 27 95 34 Melee 31 | . . . . . . 21 2 8 Projectile 12 | . . . . . . 6 . 6 AOE 213 | . 16 63 . . 21 . 93 20 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total 9961 | 53 1037 858 264 46 2024 2426 981 2272 Wait 487 | . 8 2 . . 337 22 39 79 Move 8744 | 45 912 799 263 46 1444 2291 882 2062 Hop 59 | . . . . . . 37 3 19 Pick Up 53 | 1 8 2 1 . 21 8 5 7 Fast Attach 55 | 6 2 2 . . 20 5 7 13 Attach 48 | . 1 3 . . 15 11 6 12 Detach 19 | . 1 1 . . 2 9 1 5 Swap 26 | . 6 3 . . 11 2 2 2 Drop 52 | . 6 . . . 30 8 3 5 Fire 284 | . 85 34 . . 131 9 9 16 Melee 83 | . . . . . . 23 24 36 Ram 2 | . . . . . . 1 . 1 Kick 34 | 1 8 12 . . 13 . . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . . . . 15 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 6) 307 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 11) 884 | -10/Materials | Core integrity fell below 50% 954 | -10/Materials | Discovered new exit (range 16) 1361 | -10/Materials | Discovered new exit (range 16) 1435 | -10/Materials | Entered Mines 1444 | -10/Mines | Met a Derelict bent on vengeance 1454 | -10/Mines | Learned location of Storage (-9) 1541 | -10/Mines | Assembled infested the area 1710 | -10/Mines | Learned Materials security intel 2020 | -10/Mines | Discovered new exit (range 13) 2300 | -10/Mines | Discovered new exit (range 6) 2559 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2861 | -10/Mines | Core integrity fell below 20% 3019 | -10/Mines | Discovered new exit (range 14) 3025 | -10/Mines | Discovered new exit (range 6) 3068 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3078 | -10/Mines | Entered Exiles 3130 | -10/Exiles | Met 8R-AWN 3153 | -10/Exiles | Met EX-HEX 3182 | -10/Exiles | Build established: Scavenger-Mutant 3208 | -10/Exiles | Met EX-BIN 3236 | -10/Exiles | Aligned with FarCom system 3238 | -10/Exiles | Given EX-Vault access code 3295 | -10/Exiles | Opened EX-Vault 3310 | -10/Exiles | Found Field Lobotomy Kit 3353 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3420 | -10/Exiles | Met EX-DEC 3553 | -10/Exiles | Discovered new exit (range 15) 3579 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 3579 | -10/Exiles | Entered Mines 3638 | -9/Mines | Discovered new exit (range 16) 3667 | -9/Mines | Entered Materials 3667 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4446 | -8/Materials | Identified exit to Factory 4744 | -8/Materials | Repaired Aluminum Leg 5016 | -8/Materials | Lost 4 parts (2n2u) 6323 | -8/Materials | Garrison activated, responded to threat 6324 | -8/Materials | Core integrity fell below 50% 6365 | -8/Materials | Lost 3 parts (2n1u) 6467 | -8/Materials | First assault squad dispatched 6510 | -8/Materials | Entered Factory 6510 | -7/Factory | Evolved 2 slots: Utility x2 6541 | -7/Factory | Fabricated Hacking Suite? 6851 | -7/Factory | Fabricated Imp. Flight Unit? 6921 | -7/Factory | Discovered new exit (range 8) 7068 | -7/Factory | Fabricated Hacking Suite? 7145 | -7/Factory | Build established: Hacker-Sprinter 7227 | -7/Factory | Discovered new exit (range 15) 7392 | -7/Factory | Entered another Factory area 7392 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7467 | -6/Factory | Fabricated Hacking Suite? 7515 | -6/Factory | Lost 4 parts (2n1u1w) 7568 | -6/Factory | Repaired Nuclear Pulse Thruster 7568 | -6/Factory | Repaired Mic. Nuclear Core 7570 | -6/Factory | Destroyed 7 combat bots 7600 | -6/Factory | Repaired VTOL Module 7667 | -6/Factory | Discovered new exit (range 13) 7719 | -6/Factory | Identified exit to Factory 7766 | -6/Factory | Entered another Factory area 7766 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7993 | -5/Factory | Assimilated P-70 Sage with FLK Orb 7995 | -5/Factory | Fabricated Hacking Suite? 8004 | -5/Factory | Lost 9 parts (2p3n2u2w) 8020 | -5/Factory | Fabricated Nuclear Pulse Thruster? 8066 | -5/Factory | First assault squad dispatched 8164 | -5/Factory | Fabricated Nuclear Pulse Thruster? 8373 | -5/Factory | Fabricated Hacking Suite (x1) 8484 | -5/Factory | Lost 3 parts (3n) 8519 | -5/Factory | Core integrity fell below 50% 8562 | -5/Factory | Lost 3 parts (2p1u) 8583 | -5/Factory | System corruption reached 10% 8607 | -5/Factory | Core integrity fell below 20% 8620 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08586_ Acquired Antigrav System. 08588_ System corrupted: Matter fused (-5). 08600_ P-70 Sage suffers critical hit (Impale). 08600_ Destroyed Hpw. Shock Rifle. 08601_ Hacking Suite destroyed. 08603_ Antigrav System destroyed. 08603_ Hacking Suite destroyed. 08603_ P-70 Sage suffers critical hit (Impale). 08603_ Destroyed Antigrav System. 08603_ Destroyed Imp. Heat Sink. 08606_ Critical hit (Burn: +50). 08608_ Door malfunctions. 08609_ Critical hit (Burn: +50). 08610_ Lance destroyed. 08612_ Slammed into P-70 Sage. 08612_ P-70 Sage destroyed. [Achievement: Fist Fight] 08612_ Imp. Signal Interpreter broken. 08612_ Destabilizing: Short circuit. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | # """""" #?????????? ???????????????? | | # ???????????????????????????? | | + """""??????????????????????????????? | | # """""?????????????????????????????? | | # """""????????????????????????????? | | ######## """"????????????????????????????? | | #??????# ????????????????????????????# | | #??????# ???????????????????????????# | | #??????##########?????????????##############!!/ | | #?????????????????????????????# #!!/ | | #?????????????????????????????# #!!/ | | #?????????????????????????????# """ """ # | | #########?????????????????????# """ """ # """ | | ! #?????????????????????# """ """ # """ | | #?????????????????????# # """ | | """"" ##??###########???????# ] + | | """"" ##### #######?# # | | """ + + # #?# "" "" # | | ##### !!! # "T ### ""S"" ##### | | #########???# !! + "" + """" #???# | | ????????????#] !! # ### #???# | | ????????????# # #?#########+####???# | | ????????????# ## ##?????????# #??????# | | ????????????# ## #??????????# #??????# | | ????????????############ #??????????# ##?????# | | ???????????????????????# @ ############ T#?????# | | ???????????????????????# #?????# | | ???????????????????????# ######### ##?????# | | ???????????????????????# #???????# ######## | | ??????????###########??# #???????#g | | ??????????? ?# #???#####g#### | | ????????????"" ?# #???# g* # """" | | ???????????""" !!! # #???# g # ""F" | | ???????????""" !!! # #???# # "" | | ?????????# !! + #???# / | | ?????????# w # #???# # | | ???????????############# #???# # | | ???????????????????????# g#####! # """ | | ???????????????######??# +% # """ == | | ???????????????? ?# #####[ # """ == | | ??????????????? """ ?# ############## ^ | | ??????????????? """ # ||! | | ??????????????# """ # |=! | | ??????????????# + |=! | | ??????????????# """ # | | ??????????????? """ ###+############ | | ??????????????? """ ?# #???####+##### | | ???????????????? ?# #???# # | | ???????????????######??# #???# # | | ???????????????????????# #???# """" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 375 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 72 Offensive Hacking 30 Defensive Hacking 32 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Imp. Flight Unit | -7/Factory | Scanalyzed Nuclear Pulse Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Imp. Flight Unit | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -6/Factory Hacking Suite | x1 | -5/Factory Nuclear Pulse Thruster | x2 | -5/Factory Nuclear Pulse Thruster | x2 | -5/Factory Hacking Suite | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Back For More Fist Fight Production Line Challenges ------------ None Game ------ Seed SubdwellerThunderMaul Manual? 0 Play Time 01:11:25 Cumulative 25.3 hours Start 2024.07.17 @ 20:06:05 End 2024.07.17 @ 23:17:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 31 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3e9c900-d8e6-49c0-8745-62b3a4460ed7