Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 22:09:59 Player: Necroptosis Result: Destroyed by M Guard with Graviton Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (44) 220 Value Destroyed (1069) 1069 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (546) 546 TOTAL SCORE: 8875 Bonus ------- High Alert Combat Kills 46 Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 279/300 Energy 68/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Faulty Advanced Micro-nuke Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Impulse Thruster Impulse Thruster Field Propulsion Array Q-thruster > --- UTILITY ---------- Advanced Cryofiber Web Enhanced Optical Array Cloaking Device Advanced Force Field Hacking Suite Hacking Suite Advanced Hacking Suite System Shield System Shield > --- WEAPON ----------- Heavy Flail > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Enhanced Nova Cannon Advanced Micro-nuke Launcher Improved Remote Datajack [Rating: 118] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Enhanced Optical Array Device Seismic Detector Storage Medium Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Flail Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Autogun Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Nanosword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Slots Evolved 18 | . . 2 2 2 . 2 2 2 2 2 2 . Power 1 | . . . . . . 1 . . . . . . Propulsion 6 | . . . 1 1 . . 2 1 1 . . . Utility 10 | . . 2 . 1 . 1 . 1 1 2 2 . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 89 | 7 5 13 8 . 8 9 9 6 7 7 7 3 Power 15 | 1 . 3 1 . . 1 3 . 2 2 1 1 Engine 4 | 1 . 3 . . . . . . . . . . Core 7 | . . . 1 . . 1 3 . 1 1 . . Reactor 4 | . . . . . . . . . 1 1 1 1 Propulsion 22 | 2 1 3 2 . . 4 5 1 1 1 2 . Treads 5 | . . 3 2 . . . . . . . . . Leg 1 | . . . . . . 1 . . . . . . Wheel 3 | 2 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 13 | . . . . . . 3 5 1 1 1 2 . Utility 29 | 2 1 3 3 . 2 2 1 5 3 3 4 . Device 12 | 1 . 2 . . . . . 2 1 3 3 . Storage 2 | 1 1 . . . . . . . . . . . Processor 3 | . . . 1 . . 1 1 . . . . . Hackware 5 | . . . . . . . . 3 1 . 1 . Protection 7 | . . 1 2 . 2 1 . . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 23 | 2 3 4 2 . 6 2 . . 1 1 . 2 Energy Gun 2 | . 1 1 . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . 1 . 1 Ballistic Gun 10 | 2 1 3 2 . 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 5 | . . . . . 4 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 1 . 1 . . 1 Parts Lost 45 | . 1 7 1 . 11 1 . . 4 6 2 12 Power 6 | . . 2 . . . . . . 1 2 . 1 Propulsion 15 | . 1 2 . . 3 1 . . 1 2 . 5 Utility 16 | . . 1 1 . 3 . . . 2 2 2 5 Weapon 8 | . . 2 . . 5 . . . . . . 1 Highest Loss Streak 12 | . 1 6 1 . 10 1 . . 4 6 2 12 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 73 | . 100 91 96 84 63 25 66 75 83 75 67 35 Engine 4 | . 14 10 8 . . . . . . . . . Core 3 | . . . . 7 6 1 10 10 7 3 . . Reactor 1 | . . . . . . . . . . 3 8 3 Treads 7 | . . 15 25 23 16 . . . . . . . Wheel 3 | . 28 6 . . . . . . . . . . Flight 13 | . . . . . . 8 32 36 32 26 26 10 Device 8 | . 14 20 13 7 6 . . 2 8 10 8 4 Storage 4 | . 14 11 9 7 6 . . . . . . . Processor 4 | . . . 4 7 . 3 10 9 4 4 4 3 Hackware 4 | . . . . . . . . 5 18 17 16 10 Protection 4 | . . 5 7 7 11 4 5 5 3 3 . . Ballistic Gun 9 | . 27 14 26 23 11 . . . . . . . Impact Weapon 2 | . . . . . . 5 5 5 4 4 4 2 Peak Build Rating 118 | 7 8 13 23 23 30 25 61 84 104 105 118 118 Average Rating 41 | 5 7 11 17 23 18 17 57 71 90 95 101 55 On Entrance 40 | . 7 8 13 23 23 1 23 61 82 83 84 118 Naked Turns 51 | . . . . . 39 . . . . . . 12 Heaviest Build 54 | 12 17 28 32 32 54 13 21 18 30 41 43 43 Greatest Support 60 | 26 26 40 60 60 60 20 36 42 51 53 55 55 Greatest Overweight (x) 4 | . . 1 . . 1 . . . . . . 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 5 5 5 5 5 5 Average Capacity 7 | 7 8 10 10 10 9 5 5 5 5 5 5 5 Most Carried 10 | 7 10 10 10 10 10 5 5 5 5 5 5 5 Average Carried 6 | 4 7 8 9 10 8 4 4 4 4 4 4 4 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 5 5 5 5 Final Carried 10 | 7 10 10 10 10 5 4 5 5 3 5 5 3 Class Distribution -------------------- 36% | Mutant 23% | Hacker-Sprinter 14% | Sprinter 8% | Scavenger-Tank 7% | Tank 7% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/DSF Mutant | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Matter Collected 1514 | 267 98 225 171 . 115 236 102 134 . 95 71 . Remotely 205 | . . 34 171 . . . . . . . . . Salvage Created 1624 | 23 127 427 266 . 126 287 . 134 20 83 131 . Parts 67 | 3 11 32 9 . 5 7 . . . . . . Haulers Intercepted 6 | . . . 2 . . 2 . . . 1 1 . Recyclers Shooed 1 | . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 29 | . 5 12 3 . 8 1 . . . . . . Guns 21 | . 5 12 3 . 1 . . . . . . . AOE 7 | . . . . . 7 . . . . . . . Classes Destroyed 10 | 1 2 2 1 . 2 2 . . . . . . Worker 2 | . . . . . . 1 . 1 . . . . Tunneler 2 | 1 . . . . . 1 . . . . . . Hauler 6 | . . . 2 . . 2 . . . 1 1 . Recycler 2 | . . 1 . . . . . 1 . . . . Operator 3 | . . . . . . 1 . . 1 . 1 . Swarmer 14 | . 3 7 . . 4 . . . . . . . Grunt 8 | . 2 2 1 . 2 1 . . . . . . Sentry 5 | . . 3 2 . . . . . . . . . Specialist 1 | . . . . . 1 . . . . . . . Heavy 1 | . . . . . 1 . . . . . . . Best Kill Streak 6 | 1 3 6 2 . 4 2 . 2 1 1 1 . Combat Bots Only 5 | . 3 5 2 . 4 1 . . . . . . Max Kills in Single Turn 2 | 1 1 1 1 . 2 1 . 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Hostile Shots Fired 587 | . 39 97 16 . 124 . 35 8 60 42 73 93 Missed 235 | . 6 23 4 . 54 . 23 3 24 19 45 34 Damage Taken 7034 | . 289 827 182 . 1638 . 228 102 724 655 368 2021 Core 2626 | . 111 194 18 . 226 . 56 39 163 172 90 1557 Absorbed by Shields 403 | . . . . . . . . . 10 58 271 64 Regen/Repaired (Parts) 63 | . . . . . . 63 . . . . . . Core Remaining (%) 83 | 100 55 51 96 . 67 100 94 96 87 88 . . Volleys Fired 108 | 5 19 47 14 . 21 . . . . . . 2 Largest 3 | 2 2 2 3 . 3 . . . . . . 1 Hottest 120 | 40 40 60 66 . 117 . . . . . . 120 Shots Fired 213 | 10 38 94 42 . 27 . . . . . . 2 Gun 190 | 10 38 94 42 . 6 . . . . . . . Cannon 2 | . . . . . . . . . . . . 2 Launcher 21 | . . . . . 21 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 158 | 10 38 62 42 . 6 . . . . . . . Thermal 34 | . . 32 . . . . . . . . . 2 Explosive 21 | . . . . . 21 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 17 | 3 7 10 5 . 17 . . . . . . . Robot Miss Streak 4 | 2 4 4 4 . 1 . . . . . . 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 160 | 6 25 64 24 . 24 6 . 2 1 1 7 . Core Hits 72 | 1 10 24 11 . 24 2 . . . . . . Critical Kills 1 | . . . . . . 1 . . . . . . Critical Parts Destroyed 3 | . . 1 . . . 1 . . . . 1 . Critical Strikes 4 | . . 1 . . . 2 . . . . 1 . Destroy 1 | . . 1 . . . . . . . . . . Smash 3 | . . . . . . 2 . . . . 1 . Melee Attacks 45 | . 3 . . . . 7 2 3 9 4 16 1 Impact 42 | . . . . . . 7 2 3 9 4 16 1 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 12 | . 2 . . . . 5 . 2 . 1 2 . Combat Hostiles 1 | . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4160 | 65 229 627 286 . 1522 549 . 222 64 120 476 . Guns 1281 | 65 229 627 286 . 74 . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 1448 | . . . . . 1448 . . . . . . . Melee 1431 | . . . . . . 549 . 222 64 120 476 . Ramming . | . . . . . . . . . . . . . Kinetic 1060 | 65 229 406 286 . 74 . . . . . . . Thermal 221 | . . 221 . . . . . . . . . . Explosive 1448 | . . . . . 1448 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 1431 | . . . . . . 549 . 222 64 120 476 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . 5 . . 2 . . . 3 1 1 9 Average Corruption 3 | . . 5 . . 1 . . . 2 1 1 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 17 | . . 10 . . 2 . . . 2 . 1 2 Message Errors 5 | . . 4 . . . . . . . . . 1 Matter Fused 4 | . . 2 . . . . . . . . 1 1 Heat Flow Errors 3 | . . 1 . . 1 . . . 1 . . . Energy Discharges 2 | . . 1 . . 1 . . . . . . . Data Loss (minor) 3 | . . 2 . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 650 | . . . . . 3 212 . 152 14 50 219 . Projectiles . | . . . . . . . . . . . . . Explosions 3 | . . . . . 3 . . . . . . . Melee 647 | . . . . . . 212 . 152 14 50 219 . Knockbacks 4 | . . . . . . 2 . 1 1 . . . Impact 4 | . . . . . . 2 . 1 1 . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 309 | . 9 128 63 . 208 . 302 194 198 198 309 235 Average Temperature 118 | . 9 51 26 . 101 . 152 91 136 87 118 99 Received Heat Transfer 759 | . 45 249 90 . 45 . 36 46 153 47 8 40 Effects 9 | . . . . . . . 2 . . . 4 3 Energy Bleed 4 | . . . . . . . 2 . . . 2 . Interference 5 | . . . . . . . . . . . 2 3 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . 2 . 1 1 1 2 . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Fried 13 | . . . . . . 5 . 3 2 1 2 . Impact Corruptions 24 | . . . . . . 9 . 5 2 2 6 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . Heat Transferred 500 | . . 500 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Peak Influence 1017 | 5 169 610 294 44 225 206 411 288 262 215 1017 592 Initial 583 | . 3 70 179 44 34 107 2 119 150 155 116 583 Average 248 | 2 101 491 205 44 111 143 95 154 97 179 602 573 Maximum Alert Level 3 | . . 2 1 . 1 1 2 1 1 1 3 2 Low Security (%) 58 | 100 100 8 49 100 66 91 72 81 95 76 8 . Level 1 18 | . . 8 50 . 33 8 24 18 4 23 14 . Level 2 18 | . . 83 . . . . 3 . . . 42 100 Level 3 4 | . . . . . . . . . . . 34 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . . Squads Dispatched 16 | . . . . . 2 2 . . 3 5 2 2 Investigation 1 | . . . . . . 1 . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 15 | . . . . . 2 1 . . 3 5 2 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Distress Signals 9 | . . 1 . . . . . 2 2 . 2 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 232 | . 10 24 7 . 13 3 30 11 36 18 67 13 Peak Tracking Total 23 | . 4 12 4 . 5 3 11 12 23 15 13 9 Tactical Retreats 38 | . 1 6 . . 2 1 6 1 3 1 15 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Traps Triggered 7 | . . . . . 1 1 . . 3 . 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Machines Disabled 1 | . . . . . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Machines Accessed 34 | . 2 . 2 1 . 2 7 2 6 1 9 2 Terminals 30 | . 1 . 2 1 . 1 6 1 6 1 9 2 Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 81 | . 9 . 4 1 . 4 9 5 22 1 22 4 Successful 34 | . 4 . 2 1 . 2 4 2 8 . 9 2 Failed 47 | . 5 . 2 . . 2 5 3 14 1 13 2 Catastrophic 9 | . 1 . . . . 1 3 . 1 1 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 41 | . 8 . 3 . . . 1 4 8 1 11 5 Terminals 74 | . 6 . 4 1 . 2 8 4 22 1 22 4 Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 2 | . . . . . . 2 . . . . . . Recycling Units 4 | . 3 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 20 | . . . 1 1 . . 3 1 6 . 7 1 Record 5 | . . . 1 . . . . . . . 4 . Prototype ID Bank 1 | . . . . . . . . . 1 . . . Open Door 3 | . . . . . . . . . . . 3 . Open DSF 2 | . . . . 1 . . 1 . . . . . Level Access Points 3 | . . . . . . . . 1 1 . . 1 Emergency Access Points 1 | . . . . . . . 1 . . . . . Alert Level 1 | . . . . . . . 1 . . . . . Unreport Threat 2 | . . . . . . . . . 2 . . . Recall Extermination 1 | . . . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . . . . . Report Inventory 2 | . 1 . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 9 | . 2 . 1 . . . . 1 2 . 2 1 Terminals 8 | . 1 . 1 . . . . 1 2 . 2 1 Botnet 8 | . 1 . 1 . . . . 1 2 . 2 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 . 1 . Used 2 | . . . . . . . . . 1 . 1 . Hacking Detections 30 | . 2 . 2 . . 2 6 2 6 1 7 2 Full Trace Events 1 | . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 38 | . . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . 2 . . . . . . . . . . . Non-combat 2 | . 2 . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . . . . . . . parse_system 1 | . 1 . . . . . . . . . . . no_distress 1 | . 1 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Turns Passed 3701 | 76 374 445 551 15 301 440 435 209 183 94 489 89 Spaces Moved 5217 | 46 268 171 284 10 184 354 832 482 720 245 1430 191 Core 155 | 1 . . . . 67 17 . . . . . 70 Treads 537 | . . 126 284 10 117 . . . . . . . Legs 52 | . . . . . . 52 . . . . . . Wheels 358 | 45 268 45 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 4115 | . . . . . . 285 832 482 720 245 1430 121 Fastest Speed 18 | 50 80 80 160 163 50 37 20 18 18 19 19 19 Average Speed 42 | 89 88 139 161 163 126 52 22 18 18 20 20 33 Slowest Speed 250 | 100 90 160 163 163 250 130 37 18 21 25 25 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 51 | . . . . . . . 20 7 10 3 10 1 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 50 17 30 1 95 8 29 18 21 12 45 10 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . . 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 18 | . . . . . . . 2 1 7 1 6 1 Terrain Destroyed 96 | . . . . . 76 . 2 1 7 1 6 3 Melee 18 | . . . . . . . 2 1 7 1 6 1 Projectile 2 | . . . . . . . . . . . . 2 AOE 76 | . . . . . 76 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Acc Com Total 6375 | 68 367 293 357 9 221 595 1052 589 748 276 1587 213 Wait 874 | 4 66 52 41 . . 203 224 104 13 22 133 12 Move 5112 | 45 267 170 283 9 183 353 795 468 701 238 1411 189 Hop 42 | . . . . . . . 16 6 8 3 8 1 Pick Up 38 | 7 5 7 4 . 4 3 3 1 . 1 3 . Fast Attach 44 | 7 . 3 2 . 1 6 6 5 3 5 6 . Attach 28 | . 1 7 2 . 4 4 1 1 3 1 1 3 Detach 3 | . . . . . . 1 . . . 1 . 1 Swap 18 | . 4 3 4 . 3 . 2 . 1 1 . . Drop 31 | . 2 4 7 . 3 3 3 1 3 . 3 2 Fire 108 | 5 19 47 14 . 21 . . . . . . 2 Melee 45 | . 3 . . . . 7 2 3 9 4 16 1 Ram 2 | . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . 15 . . 7 . 6 . Rewire 2 | . . . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 7) 287 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Build established: Mutant 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Utility x2 627 | -9/Materials | Lost 6 parts (2p2n2w) 875 | -9/Materials | Discovered new exit (range 10) 896 | -9/Materials | Entered another Materials area 896 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1356 | -8/Materials | Discovered new exit (range 20) 1447 | -8/Materials | Entered Factory 1447 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1462 | -7/Factory | Identified exit to DSF 1462 | -7/Factory | Entered DSF 1497 | -7/DSF | Discovered new exit (range 19) 1517 | -7/DSF | Additional patrols routed to DSF 1721 | -7/DSF | Sterilization system engaged 1724 | -7/DSF | Released all parts (3) 1741 | -7/DSF | Ambient heat levels rising (+10) 1753 | -7/DSF | Lost 10 parts (3n2u5w) 1756 | -7/DSF | Ambient heat levels rising (+10) 1763 | -7/DSF | Entered Factory 1763 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1921 | -6/Factory | Repaired Hvy. Flail 2197 | -6/Factory | Discovered new exit (range 8) 2197 | -6/Factory | Discovered new exit (range 16) 2203 | -6/Factory | Entered another Factory area 2203 | -5/Factory | Evolved 2 slots: Propulsion x2 2507 | -5/Factory | Spotted B-75 Beast 2545 | -5/Factory | Build established: Sprinter 2615 | -5/Factory | Discovered new exit (range 20) 2638 | -5/Factory | Entered another Factory area 2638 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2817 | -4/Factory | Identified exit to Research 2847 | -4/Factory | Entered Research 2847 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2884 | -3/Research | Identified exit to Research 3026 | -3/Research | Spotted B-86 Titan 3030 | -3/Research | Entered another Research area 3030 | -2/Research | Evolved 2 slots: Utility x2 3058 | -2/Research | Lost 4 parts (1p1n2u) 3087 | -2/Research | Build established: Hacker-Sprinter 3112 | -2/Research | Discovered new exit (range 19) 3124 | -2/Research | Entered Access 3124 | -1/Access | Evolved 2 slots: Utility x2 3154 | -1/Access | Lost 6 parts (2p2n2u) 3374 | -1/Access | Search patrols dispatched 3596 | -1/Access | Found Prototype Launcher 3612 | -1/Access | Discovered new exit (range 7) 3613 | -1/Access | Entered Command 3624 | -1/Command | Identified exit to Surface 3656 | -1/Command | Identified Adv. Micro-nuke Launcher 3676 | -1/Command | Core integrity fell below 50% 3681 | -1/Command | Spotted M Guard 3686 | -1/Command | Spotted M Guard 3690 | -1/Command | Released all parts (2) 3693 | -1/Command | Core integrity fell below 20% 3693 | -1/Command | Spotted Combat Programmer 3693 | -1/Command | Spotted Combat Programmer 3702 | -1/Command | Destroyed by M Guard with Graviton Cannon Last Messages --------------- 03679_ Penetrated by Slug. 03681_ System Shield destroyed. 03685_ Penetrated by Slug. 03687_ Enh. Nova Cannon severed. 03688_ Penetrated by Slug. 03690_ Released Enh. Optical Array. 03690_ Released Quantum Reactor. 03693_ Penetrated by Slug. 03694_ System corrupted: Matter fused (-6). 03694_ EMDS Slug penetrates Warlord 4Z-XS3. 03696_ Penetrated by EMDS Slug. 03698_ The unstable cave ceiling collapses. 03698_ EMDS Slug penetrates Combat Programmer. 03698_ EMDS Slug penetrates Reinforced Barrier. 03701_ Slammed into C-57 Dissector. 03701_ Destabilizing: System corrupted (+2). 03701_ EMDS Slug penetrates Reinforced Barrier. 03702_ Penetrated by EMDS Slug. 03702_ Slammed into Combat Programmer. 03702_ Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#"""##?#####?#####?#####?#### | | ?????????????????????# c #?# #?# #?# #?# | | ?????????????????????#///#### W ### ### ### | | ?????????????????????# Y@ | | ?????????????????????# pp | | ?????????????????????# Y | | ?????????????????????# | | ?????????????????????# ] | | ?????????????????????# ### ; W # *#"# | | ?????????????????????######?# # ### | | ????????????????????????????###### ##"#?#### | | ?????????????????????????????????## ##???????? | | ??????????????????????????????????#######????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????##? | | ???????????????????????????????????????????????#"# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????#= | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 160 Energy Generation 39 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Cloak Strength 2 Base Temperature (-) 200 Armor Coverage 525 Evasion (%) 66 Recoil Reduction 3 Offensive Hacking 34 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseFieldMultirail Manual? 0 Play Time 00:58:21 Cumulative 15.1 hours Start 2024.08.20 @ 21:13:58 End 2024.08.20 @ 22:09:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 28 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 096dad0e-586e-4989-8c8f-9f4dde723956