Cogmind - Beta 14 --- EXPLORER MODE // 2024.12.25 @ 23:42:56

Player: MochaFett

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (91)      455
Value Destroyed (3127)     3127
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-22)                -22
              TOTAL SCORE: 6080

 Bonus
-------
Follower Combat Kills      167
Friendly Fire              -189

 Cogmind 
---------
Core Integrity             0/700
Matter                     85/300
Energy                     266/315
System Corruption          2%
Temperature                Critical (961)
Movement                   Core (2450) Ox48
Location                   -7/Factory

 Parts 
-------
>            --- POWER (2) --------
    Improved Ion Engine
       Micro Nuclear Core
>            --- PROPULSION (3) ---
    Improved Carbon-fiber Leg
    Improved Carbon-fiber Leg
>            --- UTILITY (5) ------
       Large Storage Unit
             Huge Storage Unit
             Reactive Plating
             Reactive Plating
             Hacking Suite
>            --- WEAPON (4) -------
             Pulse Rifle
             Pulse Rifle
    Enhanced Autogun
    Enhanced Autogun
>            --- INVENTORY (25) ---
  Reinforced Ion Engine
       Light Nuclear Core
       Light Nuclear Core
       Light Nuclear Core
       Light Nuclear Core
       Light Treads
       Light Treads
    Improved Signal Interpreter
             Terrain Scanner
             Seismic Detector
             Particle Charger
             Actuator Array
             Core Shielding
             Power Shielding
             Propulsion Shielding
             Plasma Cannon
       Heavy Assault Rifle
       Heavy Assault Rifle
    Advanced EMP Blaster
             Remote Datajack

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
       Micro Nuclear Core
>            --- PROPULSION -------
    Improved Carbon-fiber Leg
    Improved Carbon-fiber Leg
>            --- UTILITY ----------
       Large Storage Unit
             Huge Storage Unit
             Reactive Plating
             Reactive Plating
             Hacking Suite
>            --- WEAPON -----------
             Pulse Rifle
             Pulse Rifle
             Pulse Rifle
    Enhanced Autogun
>            --- INVENTORY --------
  Reinforced Ion Engine
       Light Nuclear Core
       Light Nuclear Core
       Light Nuclear Core
       Light Nuclear Core
       Light Treads
       Light Treads
    Improved Signal Interpreter
             Terrain Scanner
             Seismic Detector
             Particle Charger
             Actuator Array
             Core Shielding
             Power Shielding
             Propulsion Shielding
             Plasma Cannon
       Heavy Assault Rifle
       Heavy Assault Rifle
    Enhanced Autogun
    Advanced EMP Blaster
             Remote Datajack
[Rating: 43]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Hardlight Generator
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Core Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac 
Slots Evolved              7    | .   1   2   2   .   2   
  Power                    1    | .   1   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  3    | .   .   1   1   .   1   
  Weapon                   2    | .   .   .   1   .   1   
Parts Attached             63   | 6   7   6   11  14  19  
  Power                    10   | 1   2   .   2   3   2   
    Engine                 5    | 1   1   .   1   1   1   
    Core                   5    | .   1   .   1   2   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   2   1   2   6   4   
    Treads                 13   | .   2   1   2   6   2   
    Leg                    4    | 2   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   2   1   3   .   4   
    Device                 1    | .   .   .   .   .   1   
    Storage                3    | .   1   .   2   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               2    | .   .   .   1   .   1   
    Protection             4    | 1   1   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | 2   1   4   4   5   9   
    Energy Gun             7    | .   .   .   .   4   3   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          11   | 2   1   3   1   1   3   
    Ballistic Cannon       2    | .   .   .   1   .   1   
    Launcher               4    | .   .   1   2   .   1   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 8    | .   .   .   .   1   7   
  Power                    2    | .   .   .   .   1   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      3    | .   .   .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  95  99  99  99  
  Engine                   8    | .   21  10  3   1   9   
  Core                     8    | .   2   10  12  13  4   
  Treads                   20   | .   6   25  24  24  20  
  Leg                      2    | .   18  .   .   .   .   
  Device                   2    | .   .   .   .   .   6   
  Storage                  14   | .   10  10  16  16  14  
  Hackware                 8    | .   .   .   7   8   12  
  Protection               6    | .   12  10  8   8   2   
  Energy Gun               7    | .   .   .   .   11  11  
  Ballistic Gun            11   | .   25  20  9   8   9   
  Ballistic Cannon         4    | .   .   .   6   4   4   
  Launcher                 1    | .   .   .   7   .   .   
Peak Build Rating          43   | 6   11  16  26  29  43  
  Average Rating           27   | 4   9   14  22  27  37  
  On Entrance              14   | .   6   11  16  26  26  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             149  | 7   35  37  123 124 149 
  Greatest Support         60   | 20  40  60  60  60  60  
  Greatest Overweight (x)  7    | .   1   .   2   2   7   
  Average Overweight (x)   1    | .   .   .   1   1   2   
Largest Inventory Capacity 25   | 5   15  15  25  25  25  
  Average Capacity         21   | 5   14  15  19  25  25  
  Most Carried             25   | 5   15  15  22  25  25  
  Average Carried          19   | 1   11  13  15  23  22  
  Final Capacity           25   | 5   15  15  25  25  25  
  Final Carried            24   | 5   13  13  22  24  20  

 Class Distribution 
--------------------
 78% | Hacker-Tank
 16% | Hacker-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
      Hacker-Tank | -8/Materials
      Hacker-Tank | -8/Storage
      Hacker-Tank | -7/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  
Matter Collected           1971 | 278  176  88   519  452  458  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3412 | 38   265  93   761  1050 1205 
  Parts                    184  | 1    19   14   55   40   55   
Haulers Intercepted        2    | .    1    .    1    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac 
Combat Hostiles Destroyed  64   | 1   4   4   13  19  23  
  Guns                     45   | 1   4   2   6   12  20  
  Cannons                  14   | .   .   .   5   7   2   
  AOE                      5    | .   .   2   2   .   1   
Classes Destroyed          11   | 1   3   2   3   .   2   
  Worker                   5    | .   1   .   1   1   2   
  Builder                  4    | .   .   .   3   .   1   
  Hauler                   2    | .   1   .   1   .   .   
  Recycler                 6    | .   .   .   2   2   2   
  Watcher                  9    | .   2   1   4   1   1   
  Swarmer                  8    | .   .   3   3   .   2   
  Grunt                    32   | 1   4   .   5   10  12  
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   17   | .   .   1   4   9   3   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               5    | .   .   .   .   .   5   
  Thug                     1    | .   .   .   .   .   1   
Best Kill Streak           11   | 1   3   3   11  5   4   
  Combat Bots Only         6    | 1   1   3   6   5   4   
Max Kills in Single Turn   4    | 1   1   2   4   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   1   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  
Hostile Shots Fired        405  | 7    27   14   47   69   241  
  Missed                   117  | 2    8    3    13   12   79   
Damage Taken               3043 | 35   155  75   276  585  1917 
  Core                     873  | 14   21   15   20   59   744  
  Absorbed by Shields      238  | .    .    .    .    .    238  
  Redirected to Shielding  20   | .    4    3    2    11   .    
  Ignored by Resistances   1546 | 23   95   49   173  356  850  
  Regen/Repaired (Parts)   69   | .    .    .    .    69   .    
Core Remaining (%)         90   | 94   86   96   .    85   .    
Volleys Fired              188  | 6    25   10   45   44   58   
  Largest                  4    | 2    2    2    3    3    4    
  Hottest                  231  | 40   40   56   100  149  231  
Shots Fired                480  | 12   50   20   95   125  178  
  Gun                      376  | 12   50   19   58   88   149  
  Cannon                   95   | .    .    .    32   37   26   
  Launcher                 9    | .    .    1    5    .    3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  347  | 12   50   19   90   81   95   
  Thermal                  124  | .    .    .    .    44   80   
  Explosive                9    | .    .    1    5    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         42   | 4    10   7    41   42   38   
  Robot Miss Streak        3    | 1    3    1    2    3    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
Shots Hit Robots           361  | 8    36   14   70   96   137  
  Core Hits                187  | 2    16   8    44   45   72   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         11   | .    .    .    2    3    6    
    Burn                   6    | .    .    .    .    2    4    
    Destroy                1    | .    .    .    1    .    .    
    Blast                  4    | .    .    .    1    1    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7246 | 98   414  302  1730 1756 2946 
  Guns                     4847 | 98   414  160  727  1126 2322 
  Cannons                  1554 | .    .    .    546  609  399  
  Explosions               824  | .    .    142  457  .    225  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  21   | .    .    .    .    21   .    
  Kinetic                  4311 | 98   414  160  1273 1127 1239 
  Thermal                  2201 | .    .    .    .    608  1593 
  Explosive                713  | .    .    142  457  .    114  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    12   
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           5    | .    .    .    .    .    5    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            46   | .    .    .    14   .    32   
  Projectiles              43   | .    .    .    11   .    32   
  Explosions               3    | .    .    .    3    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 13   | .    .    .    5    4    4    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    5    4    4    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      116  | .    .    .    .    .    116  
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    
Highest Temperature        961  | 6    49   6    189  498  961  
  Average Temperature      166  | 6    15   4    43   145  253  
  Received Heat Transfer   1658 | 30   144  18   198  459  809  
  Effects                  88   | .    .    .    .    7    81   
    Shutdowns              28   | .    .    .    .    4    24   
    Energy Bleed           9    | .    .    .    .    2    7    
    Interference           11   | .    .    .    .    .    11   
    Matter Decay           2    | .    .    .    .    .    2    
    Short Circuit          5    | .    .    .    .    .    5    
    Damage (minor)         6    | .    .    .    .    1    5    
    Damage (major)         21   | .    .    .    .    .    21   
    Damage (core)          6    | .    .    .    .    .    6    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             15   | .    .    .    .    4    11   
  Heat Transferred         4964 | .    .    .    .    1480 3484 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac 
Peak Influence             336  | 20  120 188 336 323 230 
  Initial                  45   | .   9   .   .   .   45  
  Average                  60   | 6   27  49  89  96  41  
Maximum Alert Level        1    | .   .   .   1   1   1   
  Low Security (%)         95   | 100 100 100 91  90  98  
  Level 1                  4    | .   .   .   8   9   1   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          16   | .   .   1   1   3   11  
  Investigation            5    | .   .   1   1   .   3   
  Extermination            5    | .   .   .   .   .   5   
  Reinforcement            4    | .   .   .   .   1   3   
  Assault                  2    | .   .   .   .   2   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac 
Distress Signals           7    | .   1   .   2   2   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              98   | 1   7   6   22  31  31  
  Peak Tracking Total      7    | 1   2   3   6   4   7   
  Tactical Retreats        1    | .   .   .   .   1   .   

 Traps                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac 
Traps Triggered            5    | .   .   .   1   1   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 6    | .   .   6   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Sto Fac 
Machines Disabled          10   | .   .   .   1   2   7   
  Max in Single Turn       3    | .   .   .   1   1   3   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac 
Machines Accessed          26   | .   3   2   4   9   8   
  Terminals                17   | .   3   2   2   6   4   
  Fabricators              2    | .   .   .   .   .   2   
  Repair Stations          3    | .   .   .   .   2   1   
  Recycling Units          3    | .   .   .   1   1   1   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                72   | .   12  5   20  19  16  
  Successful               43   | .   8   2   12  11  10  
  Failed                   29   | .   4   3   8   8   6   
    Catastrophic           2    | .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   .   1   2   .   
  Terminals                49   | .   12  5   11  10  11  
  Fabricators              3    | .   .   .   .   .   3   
  Repair Stations          7    | .   .   .   .   6   1   
  Recycling Units          10   | .   .   .   6   3   1   
  Scanalyzers              3    | .   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             27   | .   8   2   6   5   6   
  Record                   4    | .   2   .   2   .   .   
  Open Door                5    | .   .   .   .   5   .   
  Open DSF                 2    | .   .   .   .   .   2   
  Branch Access Points     1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   
  Disarm Traps             1    | .   .   1   .   .   .   
  Dispatch Records         3    | .   1   .   .   .   2   
  Surveillance Status      1    | .   .   .   .   .   1   
  Patrol Status            1    | .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   
  Recall Assault           1    | .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   1   
Repair Station Hacks       5    | .   .   .   .   4   1   
  Scan Component           3    | .   .   .   .   2   1   
  Repair                   1    | .   .   .   .   1   .   
  Refit                    1    | .   .   .   .   1   .   
Recycling Unit Hacks       7    | .   .   .   4   2   1   
  Recycle Component        1    | .   .   .   1   .   .   
  Process                  1    | .   .   .   1   .   .   
  Report Inventory         2    | .   .   .   .   1   1   
  Retrieve Matter          1    | .   .   .   1   .   .   
  Retrieve Components      2    | .   .   .   1   1   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         17   | .   3   2   3   6   3   
  Full Trace Events        4    | .   .   1   1   1   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   
  Time                     26   | .   .   .   .   26  .   
Parts Recycled             1    | .   .   .   1   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         238  | .   .   .   238 .   .   
  Retrieved Components     20   | .   .   .   10  10  .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  
------------               Run  | Yrd Mat Mat Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             2    | .   .   .   .   .   2   

 Allies                         | -11 -10 -9  -8  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Sto Fac 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   .   
  Highest-Rated Group      62   | .   .   .   .   62  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               32   | .   .   .   .   32  .   
  Total Damage             509  | .   .   .   .   509 .   
  Kills                    5    | .   .   .   .   5   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  
Turns Passed               8244 | 124  951  563  1342 1994 3270 
Spaces Moved               2888 | 90   498  325  425  616  934  
  Core                     25   | 25   .    .    .    .    .    
  Treads                   2442 | .    145  325  425  616  931  
  Legs                     421  | 65   353  .    .    .    3    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  240  320  
  Average Speed            259  | 100  172  160  274  293  325  
  Slowest Speed            720  | 120  190  160  320  320  720  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    
Exploration Rate (%)       33   | 8    50   24   36   64   21   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 8    | .    .    .    8    .    .    
Terrain Destroyed          120  | .    .    11   30   4    75   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               9    | .    .    .    1    4    4    
  AOE                      111  | .    .    11   29   .    71   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Fac  
Total                      3279 | 112  545  350  515  714  1043 
  Wait                     .    | .    .    .    .    .    .    
  Move                     2883 | 89   497  324  424  615  934  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  92   | 11   13   6    25   22   15   
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   43   | 6    2    2    6    11   16   
  Detach                   10   | .    .    .    1    2    7    
  Swap                     20   | .    5    4    5    3    3    
  Drop                     42   | .    3    4    9    16   10   
  Fire                     188  | 6    25   10   45   44   58   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   68 | -11/Scrapyard | Identified exit to Materials
   68 | -11/Scrapyard | Discovered exit to Materials (range 8)
  125 | -11/Scrapyard | Entered Materials
  125 | -10/Materials | Evolved 1 slot: Power x1
  185 | -10/Materials | Identified exit to Mines
  302 | -10/Materials | Build established: Hacker-Mutant
  514 | -10/Materials | Identified exit to Materials
  514 | -10/Materials | Discovered exit to Materials (range 16)
 1076 | -10/Materials | Entered another Materials area
 1076 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1475 | -9/Materials  | Identified exit to Materials
 1475 | -9/Materials  | Discovered exit to Materials (range 15)
 1632 | -9/Materials  | Build established: Scavenger-Mutant
 1639 | -9/Materials  | Entered another Materials area
 1639 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2157 | -8/Materials  | Identified exit to Factory
 2157 | -8/Materials  | Discovered exit to Factory (range 15)
 2233 | -8/Materials  | Build established: Hacker-Tank
 2464 | -8/Materials  | Identified exit to Storage
 2464 | -8/Materials  | Discovered exit to Storage (range 6)
 2981 | -8/Materials  | Entered Storage
 3357 | -8/Storage    | Met a pair of Derelict thieves
 4718 | -8/Storage    | Discovered exit to Factory (range 16)
 4902 | -8/Storage    | Repaired Lgt. Treads?
 4975 | -8/Storage    | Entered Factory
 4975 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 7804 | -7/Factory    | Crushed by falling debris
 8222 | -7/Factory    | Core integrity fell below 50%
 8238 | -7/Factory    | Core integrity fell below 20%
 8246 | -7/Factory    | Core destroyed

 Last Messages 
---------------
  (-76).
Overheating: Broken Pulse Rifle damaged (-7).
Power failure, Mic. Nuclear Core shutdown.
Power failure, Imp. Ion Engine shutdown.
Overheating: Energy bleed (-48).
K-01 Serf collects debris. <x2>
Imp. Carbon-fiber Leg broken.
Overheating: Short circuit.
G-50 Soldier destroyed.
K-01 Serf collects debris.
K-01 Serf cleans the Assembly Bed.
K-01 Serf collects debris.
Overheating: Matter decay (-20).
Overheating: System interference.
Pulse Rifle temporarily disabled.
K-01 Serf collects debris.
Power failure, Imp. Ion Engine shutdown.
Overheating: Core damaged (-133).
[Achievement: First Step to Greatness]
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ####     ##########??????????????????????????????? |
|  ! #%^^  # """    #??????????????????????????????? |
|    #     # "T"    #??????????????????????????????? |
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|  %       #??????  !!  [ #????????????????????????? |
|      ##########??       #????????????????????????? |
|    % #!       #??       #?????????"""????????????? |
|      +        ## ?      #???????? """ ???????????? |
|   ####        ##  ""T"" #???????     k ??????????? |
|   ## #        #?? """"" ???????        ??????????? |
|   ## #        #???  %  ???????         ??????????? |
|   #  #        #??###+#########  o       ?????????? |
| #+####        #??#    ]]  ! !           ?????????? |
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|      #        + u     a]  g  *           ????????? |
| """  ##+###+######       =k%k%=k     #???????????? |
| """  #????# #????#   """"@"""" """"  #???????????? |
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| """  #????# #????#   """" """" ""????????????????? |
|      #????# #????#   """" """" ??????????????????? |
|      #????# #????#  %"""" """" ??????????????????? |
| #+####????? #????#   """" """"???????????????????? |
| # #???????? ?????           g????????????????????? |
| # #?????????????     """" ""?????????????????????? |
| # #?????????????     ""?" ""?????????????????????? |
| # ###???????????     "??" "??????????????????????? |
|     #????? "  ?      "??" "??????????????????????? |
| !%  ###    "   =/    "??? ???????????????????????? |
|  %         "   ?     "??? ???????????????????????? |
|     #####  "   ??    ???? ???????????????????????? |
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| ""  =| #?????????????????????????????????????????? |
| ""  =| #?????????????????????????????????????????? |
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|        #?????????????????????????????????????????? |
|       !#?????????????????????????????????????????? |
| ########?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          24
Energy Capacity            335
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             55
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
 Lgt. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Backstab
Crack Shot
First Step to Greatness
Loot Pinata
Made in Tau Ceti IV
Novice Programmer
One Hack Too Far
Part-time Mechanic
Risk Taker
Shopping List
Uninvited Guest
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              NeutronTeleporterMonowheel
  Manual?         0
Play Time         01:25:16
  Cumulative      1.4 hours
  Start           2024.12.25 @ 11:11:47
  End             2024.12.25 @ 23:42:56
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6f85c2a2-e8e7-4cc0-9bfe-a08964fc642f