Cogmind - Beta 14 --- EXPLORER MODE // 2024.12.25 @ 23:42:56 Player: MochaFett Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (91) 455 Value Destroyed (3127) 3127 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-22) -22 TOTAL SCORE: 6080 Bonus ------- Follower Combat Kills 167 Friendly Fire -189 Cogmind --------- Core Integrity 0/700 Matter 85/300 Energy 266/315 System Corruption 2% Temperature Critical (961) Movement Core (2450) Ox48 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Micro Nuclear Core > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Huge Storage Unit Reactive Plating Reactive Plating Hacking Suite > --- WEAPON (4) ------- Pulse Rifle Pulse Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY (25) --- Reinforced Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Improved Signal Interpreter Terrain Scanner Seismic Detector Particle Charger Actuator Array Core Shielding Power Shielding Propulsion Shielding Plasma Cannon Heavy Assault Rifle Heavy Assault Rifle Advanced EMP Blaster Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Huge Storage Unit Reactive Plating Reactive Plating Hacking Suite > --- WEAPON ----------- Pulse Rifle Pulse Rifle Pulse Rifle Enhanced Autogun > --- INVENTORY -------- Reinforced Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Improved Signal Interpreter Terrain Scanner Seismic Detector Particle Charger Actuator Array Core Shielding Power Shielding Propulsion Shielding Plasma Cannon Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun Advanced EMP Blaster Remote Datajack [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 7 | . 1 2 2 . 2 Power 1 | . 1 . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 1 . 1 Weapon 2 | . . . 1 . 1 Parts Attached 63 | 6 7 6 11 14 19 Power 10 | 1 2 . 2 3 2 Engine 5 | 1 1 . 1 1 1 Core 5 | . 1 . 1 2 1 Reactor . | . . . . . . Propulsion 17 | 2 2 1 2 6 4 Treads 13 | . 2 1 2 6 2 Leg 4 | 2 . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 2 1 3 . 4 Device 1 | . . . . . 1 Storage 3 | . 1 . 2 . . Processor 1 | . . 1 . . . Hackware 2 | . . . 1 . 1 Protection 4 | 1 1 . . . 2 Artifact . | . . . . . . Weapon 25 | 2 1 4 4 5 9 Energy Gun 7 | . . . . 4 3 Energy Cannon . | . . . . . . Ballistic Gun 11 | 2 1 3 1 1 3 Ballistic Cannon 2 | . . . 1 . 1 Launcher 4 | . . 1 2 . 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 8 | . . . . 1 7 Power 2 | . . . . 1 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 3 | . . . . . 3 Highest Loss Streak 3 | . . . . 1 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 99 95 99 99 99 Engine 8 | . 21 10 3 1 9 Core 8 | . 2 10 12 13 4 Treads 20 | . 6 25 24 24 20 Leg 2 | . 18 . . . . Device 2 | . . . . . 6 Storage 14 | . 10 10 16 16 14 Hackware 8 | . . . 7 8 12 Protection 6 | . 12 10 8 8 2 Energy Gun 7 | . . . . 11 11 Ballistic Gun 11 | . 25 20 9 8 9 Ballistic Cannon 4 | . . . 6 4 4 Launcher 1 | . . . 7 . . Peak Build Rating 43 | 6 11 16 26 29 43 Average Rating 27 | 4 9 14 22 27 37 On Entrance 14 | . 6 11 16 26 26 Naked Turns . | . . . . . . Heaviest Build 149 | 7 35 37 123 124 149 Greatest Support 60 | 20 40 60 60 60 60 Greatest Overweight (x) 7 | . 1 . 2 2 7 Average Overweight (x) 1 | . . . 1 1 2 Largest Inventory Capacity 25 | 5 15 15 25 25 25 Average Capacity 21 | 5 14 15 19 25 25 Most Carried 25 | 5 15 15 22 25 25 Average Carried 19 | 1 11 13 15 23 22 Final Capacity 25 | 5 15 15 25 25 25 Final Carried 24 | 5 13 13 22 24 20 Class Distribution -------------------- 78% | Hacker-Tank 16% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -8/Storage Hacker-Tank | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 1971 | 278 176 88 519 452 458 Remotely . | . . . . . . Salvage Created 3412 | 38 265 93 761 1050 1205 Parts 184 | 1 19 14 55 40 55 Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 64 | 1 4 4 13 19 23 Guns 45 | 1 4 2 6 12 20 Cannons 14 | . . . 5 7 2 AOE 5 | . . 2 2 . 1 Classes Destroyed 11 | 1 3 2 3 . 2 Worker 5 | . 1 . 1 1 2 Builder 4 | . . . 3 . 1 Hauler 2 | . 1 . 1 . . Recycler 6 | . . . 2 2 2 Watcher 9 | . 2 1 4 1 1 Swarmer 8 | . . 3 3 . 2 Grunt 32 | 1 4 . 5 10 12 Brawler 1 | . . . 1 . . Sentry 17 | . . 1 4 9 3 Hunter 1 | . . . . . 1 Programmer 5 | . . . . . 5 Thug 1 | . . . . . 1 Best Kill Streak 11 | 1 3 3 11 5 4 Combat Bots Only 6 | 1 1 3 6 5 4 Max Kills in Single Turn 4 | 1 1 2 4 2 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 405 | 7 27 14 47 69 241 Missed 117 | 2 8 3 13 12 79 Damage Taken 3043 | 35 155 75 276 585 1917 Core 873 | 14 21 15 20 59 744 Absorbed by Shields 238 | . . . . . 238 Redirected to Shielding 20 | . 4 3 2 11 . Ignored by Resistances 1546 | 23 95 49 173 356 850 Regen/Repaired (Parts) 69 | . . . . 69 . Core Remaining (%) 90 | 94 86 96 . 85 . Volleys Fired 188 | 6 25 10 45 44 58 Largest 4 | 2 2 2 3 3 4 Hottest 231 | 40 40 56 100 149 231 Shots Fired 480 | 12 50 20 95 125 178 Gun 376 | 12 50 19 58 88 149 Cannon 95 | . . . 32 37 26 Launcher 9 | . . 1 5 . 3 Special . | . . . . . . Kinetic 347 | 12 50 19 90 81 95 Thermal 124 | . . . . 44 80 Explosive 9 | . . 1 5 . 3 Electromagnetic . | . . . . . . Robot Hit Streak 42 | 4 10 7 41 42 38 Robot Miss Streak 3 | 1 3 1 2 3 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 361 | 8 36 14 70 96 137 Core Hits 187 | 2 16 8 44 45 72 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 11 | . . . 2 3 6 Burn 6 | . . . . 2 4 Destroy 1 | . . . 1 . . Blast 4 | . . . 1 1 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7246 | 98 414 302 1730 1756 2946 Guns 4847 | 98 414 160 727 1126 2322 Cannons 1554 | . . . 546 609 399 Explosions 824 | . . 142 457 . 225 Melee . | . . . . . . Ramming 21 | . . . . 21 . Kinetic 4311 | 98 414 160 1273 1127 1239 Thermal 2201 | . . . . 608 1593 Explosive 713 | . . 142 457 . 114 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . . . 12 Message Errors 1 | . . . . . 1 Matter Fused 5 | . . . . . 5 Heat Flow Errors 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 46 | . . . 14 . 32 Projectiles 43 | . . . 11 . 32 Explosions 3 | . . . 3 . . Melee . | . . . . . . Knockbacks 13 | . . . 5 4 4 Impact . | . . . . . . Kinetic 13 | . . . 5 4 4 Secondary . | . . . . . . Self-Inflicted Damage 116 | . . . . . 116 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 961 | 6 49 6 189 498 961 Average Temperature 166 | 6 15 4 43 145 253 Received Heat Transfer 1658 | 30 144 18 198 459 809 Effects 88 | . . . . 7 81 Shutdowns 28 | . . . . 4 24 Energy Bleed 9 | . . . . 2 7 Interference 11 | . . . . . 11 Matter Decay 2 | . . . . . 2 Short Circuit 5 | . . . . . 5 Damage (minor) 6 | . . . . 1 5 Damage (major) 21 | . . . . . 21 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 15 | . . . . 4 11 Heat Transferred 4964 | . . . . 1480 3484 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Peak Influence 336 | 20 120 188 336 323 230 Initial 45 | . 9 . . . 45 Average 60 | 6 27 49 89 96 41 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 95 | 100 100 100 91 90 98 Level 1 4 | . . . 8 9 1 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . . 1 1 3 11 Investigation 5 | . . 1 1 . 3 Extermination 5 | . . . . . 5 Reinforcement 4 | . . . . 1 3 Assault 2 | . . . . 2 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 7 | . 1 . 2 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 98 | 1 7 6 22 31 31 Peak Tracking Total 7 | 1 2 3 6 4 7 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 5 | . . . 1 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . 6 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 10 | . . . 1 2 7 Max in Single Turn 3 | . . . 1 1 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 26 | . 3 2 4 9 8 Terminals 17 | . 3 2 2 6 4 Fabricators 2 | . . . . . 2 Repair Stations 3 | . . . . 2 1 Recycling Units 3 | . . . 1 1 1 Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 72 | . 12 5 20 19 16 Successful 43 | . 8 2 12 11 10 Failed 29 | . 4 3 8 8 6 Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual 3 | . . . 1 2 . Terminals 49 | . 12 5 11 10 11 Fabricators 3 | . . . . . 3 Repair Stations 7 | . . . . 6 1 Recycling Units 10 | . . . 6 3 1 Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 27 | . 8 2 6 5 6 Record 4 | . 2 . 2 . . Open Door 5 | . . . . 5 . Open DSF 2 | . . . . . 2 Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Locate Traps 2 | . 1 . 1 . . Disarm Traps 1 | . . 1 . . . Dispatch Records 3 | . 1 . . . 2 Surveillance Status 1 | . . . . . 1 Patrol Status 1 | . 1 . . . . Reinforcement Status 1 | . . . 1 . . Recall Assault 1 | . . . . . 1 Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Repair Station Hacks 5 | . . . . 4 1 Scan Component 3 | . . . . 2 1 Repair 1 | . . . . 1 . Refit 1 | . . . . 1 . Recycling Unit Hacks 7 | . . . 4 2 1 Recycle Component 1 | . . . 1 . . Process 1 | . . . 1 . . Report Inventory 2 | . . . . 1 1 Retrieve Matter 1 | . . . 1 . . Retrieve Components 2 | . . . 1 1 . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 3 2 3 6 3 Full Trace Events 4 | . . 1 1 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled 1 | . . . 1 . . Recycled Matter . | . . . . . . Retrieved Matter 238 | . . . 238 . . Retrieved Components 20 | . . . 10 10 . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled 2 | . . . . . 2 Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 62 | . . . . 62 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 32 | . . . . 32 . Total Damage 509 | . . . . 509 . Kills 5 | . . . . 5 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 8244 | 124 951 563 1342 1994 3270 Spaces Moved 2888 | 90 498 325 425 616 934 Core 25 | 25 . . . . . Treads 2442 | . 145 325 425 616 931 Legs 421 | 65 353 . . . 3 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 240 320 Average Speed 259 | 100 172 160 274 293 325 Slowest Speed 720 | 120 190 160 320 320 720 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 33 | 8 50 24 36 64 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug 8 | . . . 8 . . Terrain Destroyed 120 | . . 11 30 4 75 Melee . | . . . . . . Projectile 9 | . . . 1 4 4 AOE 111 | . . 11 29 . 71 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 3279 | 112 545 350 515 714 1043 Wait . | . . . . . . Move 2883 | 89 497 324 424 615 934 Hop . | . . . . . . Pick Up 92 | 11 13 6 25 22 15 Fast Attach . | . . . . . . Attach 43 | 6 2 2 6 11 16 Detach 10 | . . . 1 2 7 Swap 20 | . 5 4 5 3 3 Drop 42 | . 3 4 9 16 10 Fire 188 | 6 25 10 45 44 58 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Identified exit to Materials 68 | -11/Scrapyard | Discovered exit to Materials (range 8) 125 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Evolved 1 slot: Power x1 185 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Hacker-Mutant 514 | -10/Materials | Identified exit to Materials 514 | -10/Materials | Discovered exit to Materials (range 16) 1076 | -10/Materials | Entered another Materials area 1076 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1475 | -9/Materials | Identified exit to Materials 1475 | -9/Materials | Discovered exit to Materials (range 15) 1632 | -9/Materials | Build established: Scavenger-Mutant 1639 | -9/Materials | Entered another Materials area 1639 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2157 | -8/Materials | Identified exit to Factory 2157 | -8/Materials | Discovered exit to Factory (range 15) 2233 | -8/Materials | Build established: Hacker-Tank 2464 | -8/Materials | Identified exit to Storage 2464 | -8/Materials | Discovered exit to Storage (range 6) 2981 | -8/Materials | Entered Storage 3357 | -8/Storage | Met a pair of Derelict thieves 4718 | -8/Storage | Discovered exit to Factory (range 16) 4902 | -8/Storage | Repaired Lgt. Treads? 4975 | -8/Storage | Entered Factory 4975 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7804 | -7/Factory | Crushed by falling debris 8222 | -7/Factory | Core integrity fell below 50% 8238 | -7/Factory | Core integrity fell below 20% 8246 | -7/Factory | Core destroyed Last Messages --------------- (-76). Overheating: Broken Pulse Rifle damaged (-7). Power failure, Mic. Nuclear Core shutdown. Power failure, Imp. Ion Engine shutdown. Overheating: Energy bleed (-48). K-01 Serf collects debris. Imp. Carbon-fiber Leg broken. Overheating: Short circuit. G-50 Soldier destroyed. K-01 Serf collects debris. K-01 Serf cleans the Assembly Bed. K-01 Serf collects debris. Overheating: Matter decay (-20). Overheating: System interference. Pulse Rifle temporarily disabled. K-01 Serf collects debris. Power failure, Imp. Ion Engine shutdown. Overheating: Core damaged (-133). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #### ##########??????????????????????????????? | | ! #%^^ # """ #??????????????????????????????? | | # # "T" #??????????????????????????????? | | " # # #??????????????????????????????? | | " # # #??????????????????????????????? | | " # + #??????????????????????????????? | | " # # """ #??????????????????????????????? | | # # """ #??????????????????????????????? | | ####% # """ #??????????????????????????????? | | # #??????????????????????????????? | | #############???????????????????????????? | | #??????? ! ?????????????????????????? | | ] #?????? !! #????????????????????????? | | % #?????? !! [ #????????????????????????? | | ##########?? #????????????????????????? | | % #! #?? #?????????"""????????????? | | + ## ? #???????? """ ???????????? | | #### ## ""T"" #??????? k ??????????? | | ## # #?? 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"??? ???????????????????????? | | ##### " ?? ???? ???????????????????????? | | #???????????????????? ???????????????????????? | | #+######????????????????? ???????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | "" =| #?????????????????????????????????????????? | | "" =| #?????????????????????????????????????????? | | "" = #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | !#?????????????????????????????????????????? | | ########?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot First Step to Greatness Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Shopping List Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed NeutronTeleporterMonowheel Manual? 0 Play Time 01:25:16 Cumulative 1.4 hours Start 2024.12.25 @ 11:11:47 End 2024.12.25 @ 23:42:56 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6f85c2a2-e8e7-4cc0-9bfe-a08964fc642f