Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 17:55:33 Player: legato Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (66) 330 Value Destroyed (2244) 2244 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (360) 360 TOTAL SCORE: 6794 Bonus ------- High Alert Combat Kills 60 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 117/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Fission Core Peak State ------------ > --- POWER ------------ Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Terrain Scan Processor Kinecellerator Reaction Control System Phase Shifter Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Aluminum Leg Targeting Computer Recoil Stabilizer Beam Rifle Shotgun Shotgun Shotgun Shotgun [Rating: 58] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Backup Propulsion I Flight Unit VTOL Module Utility Medium Storage Unit Device Kinecellerator Storage Medium Storage Unit Processor Enhanced Optical Array Protection Hardened Medium Armor Plating Weapon Shotgun Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 3 | . . 2 . . 1 . . . Utility 4 | . . . 2 1 1 . . . Weapon . | . . . . . . . . . Parts Attached 82 | 6 3 11 26 17 10 5 . 4 Power 15 | 1 1 1 2 4 1 4 . 1 Engine 9 | 1 1 1 2 3 . 1 . . Core 6 | . . . . 1 1 3 . 1 Reactor . | . . . . . . . . . Propulsion 19 | 2 . 5 5 4 2 . . 1 Treads . | . . . . . . . . . Leg 18 | 2 . 5 5 4 2 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 31 | 1 1 2 14 6 6 . . 1 Device 11 | . 1 . 3 4 2 . . 1 Storage 3 | 1 . . 1 . 1 . . . Processor 5 | . . . 3 . 2 . . . Hackware . | . . . . . . . . . Protection 12 | . . 2 7 2 1 . . . Artifact . | . . . . . . . . . Weapon 17 | 2 1 3 5 3 1 1 . 1 Energy Gun 2 | . . 1 1 . . . . . Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 12 | 2 1 . 3 3 1 1 . 1 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . 1 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 2 1 . . . . . Parts Lost 24 | . . 1 1 4 2 11 . 5 Power 7 | . . 1 1 . 1 3 . 1 Propulsion 8 | . . . . 3 1 3 . 1 Utility 6 | . . . . 1 . 4 . 1 Weapon 3 | . . . . . . 1 . 2 Highest Loss Streak 8 | . . 1 1 3 1 8 . 3 To Critical Strikes 1 | . . . . . . 1 . . Average Backups 7 | 1 5 7 8 8 9 7 5 2 Power 1 | . 1 1 1 1 2 2 2 1 Propulsion 1 | 1 2 2 1 1 . . . . Utility 1 | . . . 1 1 2 1 1 . Weapon 3 | . 1 1 4 4 4 2 2 . Tool/Special . | . . . . . . . . . Unused Backups 7 | . . 2 2 1 . 1 . 1 Power 3 | . . . 1 1 . . . 1 Propulsion 2 | . . 2 . . . . . . Utility 1 | . . . . . . 1 . . Weapon 1 | . . . 1 . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 96 98 98 98 98 59 . 6 Engine 8 | . 14 10 9 14 3 . . . Core 2 | . . . . . 8 8 . 1 Leg 28 | . 26 42 35 29 31 14 . . Device 8 | . 11 4 6 12 16 4 . . Storage 8 | . 14 11 9 7 7 9 . . Processor 1 | . . . 2 . 3 4 . . Protection 10 | . . 6 17 16 10 8 . . Energy Cannon 1 | . . 5 5 . . . . . Ballistic Gun 11 | . 28 5 7 15 13 9 . . Launcher 1 | . . 4 4 . . . . . Peak Build Rating 58 | 6 7 18 27 43 58 50 1 17 Average Rating 26 | 4 6 14 23 34 47 29 1 3 On Entrance 16 | . 6 7 18 22 40 50 1 1 Avg Prop Armor Cover (%) 10 | . 10 . . . . . . . Naked Turns 245 | . . . . . . 171 43 31 Heaviest Build 51 | 10 12 23 47 51 48 46 . 13 Greatest Support 98 | 20 20 49 52 68 98 80 3 4 Greatest Overweight (x) 4 | . 1 . 1 3 . . . 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 5 5 Average Capacity 8 | 7 8 8 8 10 10 8 5 5 Most Carried 10 | 3 6 8 10 10 10 10 5 5 Average Carried 7 | 2 5 7 8 8 9 7 5 2 Final Capacity 10 | 8 8 8 10 10 10 5 5 5 Final Carried 10 | 3 5 8 8 10 10 5 5 2 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Matter Collected 1847 | 145 104 328 440 302 303 133 . 92 Remotely 167 | . . . 167 . . . . . Salvage Created 2104 | . 104 403 594 611 240 61 . 91 Parts 138 | . 13 27 40 27 17 7 . 7 Haulers Intercepted 2 | . . 1 . 1 . . . . Recyclers Shooed 3 | . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 8 . 5 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Combat Hostiles Destroyed 52 | . 6 8 16 10 5 3 . 4 Guns 35 | . 6 2 7 8 5 3 . 4 Cannons 5 | . . 2 3 . . . . . AOE 12 | . . 4 6 2 . . . . Classes Destroyed 15 | . 2 7 1 4 1 . . . Worker 4 | . . 1 . 3 . . . . Builder 1 | . . . 1 . . . . . Tunneler 1 | . . . . 1 . . . . Hauler 2 | . . 1 . 1 . . . . Recycler 1 | . . . . 1 . . . . Operator 2 | . . 2 . . . . . . Watcher 3 | . 1 1 . 1 . . . . Swarmer 20 | . 6 . 7 . . 3 . 4 Grunt 13 | . . 4 5 4 . . . . Brawler 1 | . . 1 . . . . . . Duelist 2 | . . 1 . 1 . . . . Sentry 9 | . . 2 4 2 1 . . . Specialist 2 | . . . . 2 . . . . Hunter 2 | . . . . . 2 . . . Programmer 3 | . . . . 1 2 . . . Best Kill Streak 6 | . 3 5 5 6 3 3 . 3 Combat Bots Only 5 | . 3 4 4 5 3 3 . 3 Max Kills in Single Turn 2 | . 1 2 2 2 1 2 . 1 Gunslinging 1 | . . . . . . 1 . . Exploded 2 | . . 2 2 2 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Hostile Shots Fired 566 | . 45 13 70 137 122 83 . 96 Missed 217 | . 14 9 23 52 60 22 . 37 Hits 349 | . 31 4 47 85 62 61 . 59 Melee 11 | . . . . . . 11 . . Projectile 338 | . 31 4 47 85 62 50 . 59 Critical Strikes 13 | . 1 . 4 . 2 4 . 2 Actively Blocked 1 | . . . 1 . . . . . Damage Taken 5561 | . 261 65 768 1434 817 1255 . 961 Core 1201 | . 75 14 71 189 37 146 . 669 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 121 | . . . 40 66 15 . . . Ignored by Resistances 10 | . . . 10 . . . . . Regen/Repaired (Parts) 77 | . 41 . 36 . . . . . Core Remaining (%) 85 | 100 70 96 87 73 . . . . Volleys Fired 152 | . 25 22 28 34 23 11 . 9 Largest 2 | . 2 2 2 2 2 2 . 2 Hottest 124 | . 40 124 104 51 51 46 . 79 Shots Fired 290 | . 50 39 54 68 46 21 . 12 Gun 251 | . 50 17 37 68 46 21 . 12 Cannon 24 | . . 13 11 . . . . . Launcher 15 | . . 9 6 . . . . . Special . | . . . . . . . . . Kinetic 239 | . 50 9 37 68 46 21 . 8 Thermal 36 | . . 21 11 . . . . 4 Explosive 9 | . . 9 . . . . . . Electromagnetic 6 | . . . 6 . . . . . Robot Hit Streak 12 | . 7 8 7 12 7 6 . 8 Robot Miss Streak 17 | . 5 3 4 9 17 4 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 . 2 . 1 1 . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . . Shots Hit Robots 194 | . 26 22 40 52 29 15 . 10 Core Hits 140 | . 13 20 27 44 17 9 . 10 Critical Kills 2 | . . 1 1 . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 4 | . . 2 1 . . 1 . . Burn 1 | . . 1 . . . . . . Meltdown 1 | . . 1 . . . . . . Destroy 2 | . . . 1 . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4307 | . 227 666 832 1579 530 282 . 191 Guns 2643 | . 227 70 361 1051 482 269 . 183 Cannons 329 | . . 183 146 . . . . . Explosions 1163 | . . 401 325 437 . . . . Melee . | . . . . . . . . . Ramming 172 | . . 12 . 91 48 13 . 8 Kinetic 2571 | . 227 41 361 1051 482 269 . 140 Thermal 733 | . . 212 205 273 . . . 43 Explosive 565 | . . 401 . 164 . . . . Electromagnetic 266 | . . . 266 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . 7 3 5 5 5 Average Corruption 4 | . . . . 6 1 3 5 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . . . . 22 2 9 1 3 Message Errors 9 | . . . . 5 1 2 1 . Matter Fused 12 | . . . . 6 1 5 . . Heat Flow Errors 4 | . . . . 3 . 1 . . Energy Discharges 6 | . . . . 4 . 1 . 1 Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 4 | . . . . 3 . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 121 | . . . 11 110 . . . . Projectiles . | . . . . . . . . . Explosions 111 | . . . 11 100 . . . . Melee 10 | . . . . 10 . . . . Knockbacks 1 | . . . . . 1 . . . Impact 1 | . . . . . 1 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 345 | . . 9 191 142 . . . 3 Shots 13 | . . 1 10 2 . . . . Rammed 2 | . . . . . . . . 2 Targets Rammed 18 | . . 1 . 9 3 3 . 2 Kicked 16 | . . 1 . 9 3 3 . . Crushed . | . . . . . . . . . Highest Temperature 245 | . 6 245 141 238 12 236 . 33 Average Temperature 60 | . 6 69 36 73 6 85 . 24 Received Heat Transfer 843 | . 18 18 261 282 42 180 . 42 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 1 1 . . . . Impact Corruptions 2 | . . . . 2 . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 1 1 . 1 . . . Heat Transferred 1101 | . . 481 309 200 . . . 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . 5 . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Maximum Alert Level 2 | . . . 1 2 . . . . Low Security (%) 68 | 100 100 100 52 34 100 . . . Level 1 12 | . . . 47 7 . . . . Level 2 19 | . . . . 57 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 464 | . 80 192 272 464 190 . . . Initial 190 | . . 14 35 119 190 . . . Average 169 | . 34 92 142 297 137 . . . Influence Increases 2280 | . 153 323 476 727 141 265 . 195 Destroy 0b10 Robot/C 1040 | . 120 160 320 200 100 60 . 80 Destroy 0b10 Robot/NC 75 | . 5 25 10 35 . . . . Destroy Leader 270 | . 22 44 80 64 40 10 . 10 Successful Hack 43 | . 6 13 12 12 . . . . Disable Machine 360 | . . 30 . 330 . . . . Destroy Structure 132 | . . 51 24 56 1 . . . Lose Combat Pursuer 360 | . . . 30 30 . 195 . 105 Influence Decreases 2195 | . 117 273 298 602 433 291 71 110 Entered New Map 525 | . . 22 51 145 199 37 71 . Time Decay 1510 | . 117 241 237 417 214 224 . 60 Lost Part 140 | . . 10 10 40 20 30 . 30 Lost Ally 20 | . . . . . . . . 20 Squads Dispatched 21 | . 2 2 2 11 4 . . . Investigation 3 | . . 1 1 1 . . . . Extermination 3 | . . . . 2 1 . . . Reinforcement 7 | . 2 1 1 3 . . . . Assault . | . . . . . . . . . Garrison 8 | . . . . 5 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Distress Signals 5 | . 1 2 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 122 | . 19 13 22 23 12 15 . 18 Peak Tracking Total 11 | . 4 5 5 4 4 7 . 11 Tactical Retreats 14 | . 3 . 1 2 . 6 . 2 ECM-based Alert Blocks 6 | . 6 . . . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Traps Triggered 2 | . . . 1 . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Machines Disabled 24 | . . 2 . 22 . . . . Max in Single Turn 13 | . . 1 . 13 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Machines Accessed 19 | . 1 5 3 3 3 . 4 . Terminals 13 | . . 5 2 3 3 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 65 | . 4 14 7 8 4 . 28 . Successful 47 | . 3 6 4 4 2 . 28 . Failed 18 | . 1 8 3 4 2 . . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 31 | . . 14 5 8 4 . . . Fabricators . | . . . . . . . . . Repair Stations 6 | . 4 . 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 42 | . . 6 2 4 2 . 28 . Record 16 | . . 2 . 2 1 . 11 . Part Schematic 8 | . . . . . . . 8 . Robot Schematic 6 | . . . . . . . 6 . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 3 | . . . . . . . 3 . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 4 | . . 2 . 2 . . . . Terminal Index 1 | . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . Locate Traps 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . 3 . 2 . . . . . Scan Component 2 | . 1 . 1 . . . . . Repair 2 | . 1 . 1 . . . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 3 2 1 1 . . . Full Trace Events 2 | . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 8 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . Time 58 | . 26 . 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . . . . . . 6 Total Damage 141 | . . . . . . . . 141 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Active Infowar (turns) 877 | . 277 92 370 . 86 52 . . Optics 157 | . . . 19 . 86 52 . . Seismic 351 | . . . 351 . . . . . ECM 369 | . 277 92 . . . . . . Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Turns Passed 3960 | 66 336 604 681 1054 448 584 43 144 Spaces Moved 3029 | 47 199 419 403 683 269 637 86 286 Core 482 | 3 . . . . . 337 86 56 Treads . | . . . . . . . . . Legs 2310 | 44 192 419 403 683 269 300 . . Wheels . | . . . . . . . . . Hover 7 | . 7 . . . . . . . Flight 230 | . . . . . . . . 230 Fastest Speed 35 | 50 120 120 120 120 120 50 50 35 Average Speed 105 | 115 124 120 120 130 120 82 50 38 Slowest Speed 330 | 120 190 120 190 330 120 120 50 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 36 | 4 37 44 31 22 7 80 70 34 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . 1 1 Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 130 | . . 52 21 57 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 130 | . . 52 21 57 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Total 3518 | 55 247 482 548 776 348 670 85 307 Wait 115 | . 14 10 49 13 24 5 . . Move 3021 | 46 198 418 402 682 268 636 85 286 Hop . | . . . . . . . . . Pick Up 41 | 3 3 6 13 8 5 2 . 1 Fast Attach 56 | 6 3 12 15 10 7 2 . 1 Attach 25 | . 1 . 7 4 3 4 . 6 Detach 6 | . . . 4 . . . . 2 Swap 20 | . . 1 8 5 4 2 . . Drop 64 | . 3 12 22 11 11 5 . . Fire 152 | . 25 22 28 34 23 11 . 9 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick 16 | . . 1 . 9 3 3 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 12) 378 | -10/Materials | Repaired Aluminum Leg 403 | -10/Materials | Entered another Materials area 403 | -9/Materials | Evolved 2 slots: Propulsion x2 591 | -9/Materials | Discovered new exit (range 4) 603 | -9/Materials | Discovered new exit (range 6) 901 | -9/Materials | Discovered new exit (range 14) 1007 | -9/Materials | Entered another Materials area 1007 | -8/Materials | Evolved 2 slots: Utility x2 1060 | -8/Materials | Build established: Scavenger-Mutant 1180 | -8/Materials | Identified exit to Storage 1438 | -8/Materials | Build established: Mutant 1592 | -8/Materials | Discovered new exit (range 15) 1649 | -8/Materials | Repaired Imp. Aluminum Leg 1688 | -8/Materials | Entered Factory 1688 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2028 | -7/Factory | Garrison activated, responded to threat 2049 | -7/Factory | Crushed by falling debris 2080 | -7/Factory | Lost 3 parts (2n1u) 2273 | -7/Factory | Garrison activated, responded to threat 2420 | -7/Factory | Garrison activated, responded to threat 2591 | -7/Factory | Build established: Scavenger-Mutant 2695 | -7/Factory | Discovered new exit (range 11) 2742 | -7/Factory | Entered another Factory area 2742 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2869 | -6/Factory | Allied Derelicts emerged from ambush trap array 2977 | -6/Factory | Garrison activated, responded to threat 3170 | -6/Factory | Discovered new exit (range 17) 3190 | -6/Factory | Entered Lower Caves 3250 | -6/Lower Caves | Lost 4 parts (2n1u1w) 3560 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3601 | -6/Lower Caves | Released all parts (5) 3628 | -6/Lower Caves | Lost 8 parts (3p2n3u) 3647 | -6/Lower Caves | Encountered a Warlord checkpoint 3745 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3772 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3774 | -6/Lower Caves | Entered Data Miner 3774 | -6/Data Miner | Discovered new exit (range 6) 3785 | -6/Data Miner | Met Data Miner 3795 | -6/Data Miner | Learned location of Section 7 (-2) 3795 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3805 | -6/Data Miner | Received God Mode back door access code from Data Miner 3817 | -6/Data Miner | Entered Proximity Caves 3865 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 3888 | -5/Proximity Caves | Build established: Mutant 3888 | -5/Proximity Caves | Learned location of Warlord (-5) 3901 | -5/Proximity Caves | Spotted B-75 Beast 3914 | -5/Proximity Caves | Learned Factory emergency access door positions 3915 | -5/Proximity Caves | Attracted the attention of an 0b10 base 3915 | -5/Proximity Caves | Core integrity fell below 50% 3941 | -5/Proximity Caves | Escorted by Enhanced Grunt 3943 | -5/Proximity Caves | Core integrity fell below 20% 3961 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03890_ System corrupted: Component data lost. 03902_ Knocked back. 03914_ Penetrated by Slug. 03914_ Slug penetrates Machine. 03914_ Machine disabled. 03914_ G-50 Soldier springs to life. 03914_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 03914_ G-50 Soldier springs to life. 03914_ S-27 Virus springs to life. 03915_ G-50 Soldier springs to life. 03915_ S-27 Virus springs to life. 03931_ VTOL Module destroyed. 03941_ Enhanced Grunt: "Protecting LRC-V3." 03942_ Knocked back. 03949_ Acquired 2 matter. 03950_ Acquired 1 matter. 03955_ S-27 Virus destroyed. 03958_ Shotgun destroyed. 03960_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | / ##?????????????????????????? | | # ##????????????????????????? | | # ###### % #????????????????????????? | | # ##??### ## #????????????????????????? | | / ##?### ### ##????????????????????????? | | " " #??# ##? ##?????????????????????????? | | ### ##??# #?# #??????????????????????????? | | ####"## ##?##??????????????????????????? | | # "########??????????????????????? | | # " ???????????????????????? | | ## # ####"% ## ######???????????????????? | | #?# #??###" #### #???????????????????? | | #??# #????## ########## #???????????????????? | | #??#######?????# ### ##### ##??????????????????? | | #??????????????# "# ##?????????????????? | | #???????###??### " % #?????????????????? | | ######??# ##?# #### ##?????????????????? | | #?## ### #### #??????????????????? | | #### #?# s #??????????????????? | | #### ### *= #??????????????????? | | ##s;#% #?????????????????? | | ###s## ##?????????????????? | | #### ## #?# ##% #??????????????????? | | #??## ##### ## #?%%#??????????????????? | | ##???# #????# ;# ##%%;# ????????? | | ####????# ????# s@ %! ????????? | | ##???????# ??## ### ????????? | | #????????## ??# #?? ?????????????????? | | #?????????## ?# #?? ?????????????????? | | ???????????## ## #??? ????????????????? | | ?????????????# ### #??? ????????????????? | | ?????????????? #?### #????????????????????? | | ?????????????? #???# ????????????????????? | | ?????????????? ???? ????????????????????? | | ?????????????? ?????? ???????????????????? | | ?????????????? ????????## ???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? ###???????????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 31 Energy Capacity 470 Matter Stores 300 Matter Capacity 500 Sight Range 22 Terrain Scan Density 110 ECM Strength 1 Armor Coverage 600 Resistance: TH 10 Propulsion Shielding 66 Utility Shielding 33 Phase Shifting 5 Evasion (%) 68 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Railgun | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 54% | -10/Materials Imp. Aluminum Leg | 64% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear It's Just You Librarian The Oracle Challenges ------------ None Game ------ Seed GunWarlordBallwheel Manual? 0 Play Time 01:11:43 Cumulative 6.7 hours Start 2025.12.26 @ 16:10:57 End 2025.12.26 @ 17:55:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4aa33a8-dfbd-43de-9ec5-330408f8990f