Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.16 @ 17:42:11 Player: viper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (86) 430 Value Destroyed (2587) 2587 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5377 Bonus ------- None Cogmind --------- Core Integrity 600/700 Matter 441/700 Energy 275/275 System Corruption 0% Temperature Hot (221) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Improved Targeting Computer > --- WEAPON (4) ------- Light Assault Rifle Heavy Assault Rifle Flak Gun Gauss Cannon > --- INVENTORY (20) --- Ion Engine Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Cargo Storage Unit Large Matter Pod (150) High-capacity Matter Pod (200) Sensor Array Gatling Laser Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Improved Targeting Computer > --- WEAPON ----------- EM Pulse Gun Gatling Laser Flak Gun Gauss Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Cargo Storage Unit Large Matter Pod High-capacity Matter Pod Sensor Array Light Assault Rifle Heavy Assault Rifle Mining Laser [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 1 | . . 1 . . Propulsion 2 | . . . 2 . Utility 2 | . 1 1 . . Weapon 2 | . . . . 2 Parts Attached 49 | 7 4 9 21 8 Power 7 | 1 1 1 4 . Engine 6 | 1 1 1 3 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 17 | 2 1 3 9 2 Treads . | . . . . . Leg 17 | 2 1 3 9 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 2 2 3 . Device 2 | . 1 . 1 . Storage 4 | 1 1 1 1 . Processor 2 | 1 . 1 . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 16 | 2 . 3 5 6 Energy Gun 2 | . . . 1 1 Energy Cannon . | . . . . . Ballistic Gun 12 | 2 . 3 4 3 Ballistic Cannon 2 | . . . . 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . . . 10 2 Power 1 | . . . . 1 Propulsion 4 | . . . 4 . Utility 2 | . . . 2 . Weapon 5 | . . . 4 1 Highest Loss Streak 4 | . . . 4 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 100 100 99 93 Engine 15 | . 12 20 15 12 Leg 25 | . 25 20 32 28 Device 7 | . 12 10 2 . Storage 17 | . 12 20 19 21 Processor 9 | . 12 10 8 7 Energy Gun 2 | . . . 4 9 Ballistic Gun 18 | . 25 20 11 8 Naked Turns . | . . . . . Heaviest Build 83 | 18 51 65 71 83 Greatest Support 58 | 20 20 26 50 58 Greatest Overweight (x) 6 | 5 5 6 2 2 Average Overweight (x) 1 | . 1 2 1 1 Largest Inventory Capacity 20 | 10 20 20 20 20 Average Capacity 19 | 8 17 20 20 20 Most Carried 20 | 4 15 20 19 20 Average Carried 15 | 1 11 17 15 19 Final Capacity 20 | 10 20 20 20 20 Final Carried 20 | 4 14 20 17 19 Class Distribution -------------------- 76% | Hacker-Mutant 13% | Scavenger-Mutant 8% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 2462 | 215 702 760 646 139 Remotely . | . . . . . Salvage Created 3776 | . 804 1000 1509 463 Parts 199 | . 36 61 83 19 Haulers Intercepted 8 | . 2 2 4 . Recyclers Shooed 5 | . 1 3 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 53 | . 8 14 21 10 Guns 52 | . 8 14 21 9 Cannons 1 | . . . . 1 Classes Destroyed 11 | . 7 3 1 . Worker 7 | . 2 3 2 . Builder 3 | . . 1 2 . Tunneler 1 | . 1 . . . Hauler 8 | . 2 2 4 . Recycler 5 | . 3 1 . 1 Watcher 9 | . 3 3 3 . Swarmer 3 | . 2 1 . . Grunt 39 | . 6 8 16 9 Duelist 1 | . . 1 . . Sentry 9 | . . 4 4 1 Hunter 1 | . . . 1 . Best Kill Streak 7 | . 4 5 7 5 Combat Bots Only 5 | . 4 2 5 5 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 2088 | . 145 308 1045 590 Core 246 | . 7 21 118 100 Absorbed by Shields . | . . . . . Redirected to Shielding 51 | . . . 51 . Core Remaining (%) 92 | 100 97 94 78 . Volleys Fired 249 | . 47 65 109 28 Largest 4 | . 2 2 2 4 Hottest 196 | . 40 46 63 196 Shots Fired 543 | . 94 130 215 104 Gun 519 | . 94 130 215 80 Cannon 24 | . . . . 24 Launcher . | . . . . . Special . | . . . . . Kinetic 484 | . 94 130 182 78 Thermal 13 | . . . . 13 Explosive . | . . . . . Electromagnetic 46 | . . . 33 13 Robot Hit Streak 66 | . 33 27 66 17 Robot Miss Streak 5 | . 1 2 3 5 Penetration Max . | . . . . . Secondary Targets 7 | . 2 . 5 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 455 | . 80 108 188 79 Core Hits 205 | . 39 46 74 46 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 2 | . 2 . . . Critical Strikes 6 | . 3 . 1 2 Destroy 3 | . 3 . . . Blast 1 | . . . . 1 Corrupt 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6058 | . 837 1537 2462 1222 Guns 5661 | . 837 1535 2415 874 Cannons 348 | . . . . 348 Explosions 47 | . . . 47 . Melee . | . . . . . Ramming 2 | . . 2 . . Kinetic 5401 | . 837 1535 2087 942 Thermal 221 | . . . 47 174 Explosive . | . . . . . Electromagnetic 434 | . . . 328 106 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 3 | . . . . 3 Impact . | . . . . . Kinetic 3 | . . . . 3 Secondary . | . . . . . Self-Inflicted Damage 134 | . . . 14 120 Shots 3 | . . . 1 2 Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 374 | . 22 41 248 374 Average Temperature 73 | . 4 12 50 158 Received Heat Transfer 1509 | . 114 207 846 342 Effects 6 | . . . 1 5 Energy Bleed 2 | . . . 1 1 Interference 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 450 | . . . 50 400 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 322 | . 161 218 322 192 Initial 30 | . . 26 30 21 Average 73 | . 40 82 136 41 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 94 | 100 100 98 74 100 Level 1 5 | . . 1 25 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 2 3 6 4 Investigation 6 | . 2 . 2 2 Extermination . | . . . . . Reinforcement 6 | . . 3 1 2 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 6 | . 1 3 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 15 22 25 12 Peak Tracking Total 5 | . 5 3 3 5 Tactical Retreats 4 | . . 4 . . Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 8 | . . 1 . 7 Max in Single Turn 5 | . . 1 . 5 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 16 | . 7 4 3 2 Terminals 16 | . 7 4 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 63 | . 36 11 9 7 Successful 39 | . 23 7 8 1 Failed 24 | . 13 4 1 6 Catastrophic 3 | . 1 1 . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 63 | . 36 11 9 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 39 | . 23 7 8 1 Record 19 | . 9 3 6 1 Prototype ID Bank 2 | . 2 . . . Level Access Points 2 | . 1 1 . . Branch Access Points 2 | . 1 1 . . Repair Station Index 1 | . . 1 . . Alert Level 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Locate Traps 2 | . 1 . 1 . Maintenance Status 1 | . . . 1 . Reinforcement Status 2 | . 2 . . . Hauler Manifests 2 | . 2 . . . Zone Layout 4 | . 3 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 6 4 3 2 Full Trace Events 10 | . 4 2 2 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 4754 | 70 1587 1550 995 552 Spaces Moved 1712 | 46 664 428 344 230 Core 17 | 17 . . . . Treads . | . . . . . Legs 1695 | 29 664 428 344 230 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 260 190 190 Average Speed 227 | 121 211 312 190 191 Slowest Speed 540 | 300 470 540 260 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 4 97 48 39 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 59 | . . . 4 55 Melee . | . . . . . Projectile 4 | . . . . 4 AOE 55 | . . . 4 51 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 2073 | 56 765 507 474 271 Wait 39 | . 36 . . 3 Move 1708 | 45 663 427 343 230 Hop . | . . . . . Pick Up 19 | 4 11 4 . . Fast Attach 11 | 7 . 1 1 2 Attach 16 | . 1 2 11 2 Detach 2 | . . 1 . 1 Swap 22 | . 3 6 9 4 Drop 6 | . 4 . 1 1 Fire 249 | . 47 65 109 28 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Junkyard | Identified exit to Materials 9 | -11/Junkyard | Discovered exit to Materials (range 15) 71 | -11/Junkyard | Entered Materials 71 | -10/Materials | Evolved 1 slot: Utility x1 301 | -10/Materials | Build established: Hacker-Mutant 353 | -10/Materials | Identified exit to Mines 353 | -10/Materials | Discovered exit to Mines (range 16) 1248 | -10/Materials | Identified exit to Materials 1248 | -10/Materials | Discovered exit to Materials (range 11) 1658 | -10/Materials | Entered another Materials area 1658 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1750 | -9/Materials | Identified exit to Mines 2007 | -9/Materials | Identified exit to Materials 3208 | -9/Materials | Entered another Materials area 3208 | -8/Materials | Evolved 2 slots: Propulsion x2 3512 | -8/Materials | Build established: Scavenger-Mutant 3617 | -8/Materials | Lost 4 parts (2n1u1w) 3700 | -8/Materials | Lost 3 parts (1n2w) 3861 | -8/Materials | Build established: Hacker-Mutant 3912 | -8/Materials | Garrison activated, responded to threat 4169 | -8/Materials | Identified exit to Factory 4169 | -8/Materials | Discovered exit to Factory (range 15) 4203 | -8/Materials | Entered Factory 4203 | -7/Factory | Evolved 2 slots: Weapon x2 4596 | -7/Factory | Build established: Hacker-Gunner 4755 | -7/Factory | Self-destructed Last Messages --------------- 04731_ K-01 Serf collects debris. 04734_ G-47 Trooper destroyed. 04734_ Slug penetrates Wall. 04737_ K-01 Serf collects debris. 04737_ G-50 Soldier destroyed. 04737_ U-05 Engineer builds a Wall. 04740_ K-01 Serf collects debris. 04740_ Slug penetrates G-47 Trooper. 04740_ G-47 Trooper Aluminum Leg blasted off. 04740_ G-47 Trooper knocked back. 04740_ K-01 Serf collects debris. 04741_ Overheating: System interference. 04741_ Hvy. Assault Rifle temporarily disabled. 04743_ Overheating: System interference. 04743_ Gauss Cannon temporarily disabled. 04743_ Imp. Targeting Computer temporarily disabled. 04743_ Gauss Cannon temporarily disabled. 04743_ K-01 Serf collects debris. 04744_ G-47 Trooper destroyed. 04755_ Power Conduit explodes. 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