Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 09:11:27 Player: Geo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1763) 1763 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 4637 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 608/700 Matter 199/300 Energy 4/100 System Corruption 0% Temperature Cool (0) Movement Treading (165) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY (5) ------ Heat Sink High-capacity Storage Unit Improved Targeting Computer Recoil Stabilizer Kinecellerator > --- WEAPON (3) ------- Heavy Ion Cannon Heavy Assault Rifle Power Maul > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Large Storage Unit Melee Analysis Suite ECM Suite Hardlight Generator Shock Rifle Heavy EM Shotgun Beam Rifle Assault Rifle Light Assault Rifle Advanced EMP Blaster Mini Grenade Launcher Improved Datajack Scythe Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Recoil Stabilizer Hardlight Generator > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Heat Sink Large Storage Unit ECM Suite Shock Rifle Beam Rifle Assault Rifle Light Assault Rifle Heavy Assault Rifle Advanced EMP Blaster Mini Grenade Launcher Scythe [Rating: 37] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Recoil Stabilizer Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 3 | . . . 1 1 1 Weapon 1 | . . . . 1 . Parts Attached 56 | . 12 3 8 21 12 Power 5 | . . 1 1 1 2 Engine 5 | . . 1 1 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | . 4 1 5 3 2 Treads 10 | . 2 1 3 2 2 Leg . | . . . . . . Wheel 5 | . 2 . 2 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | . 1 1 1 7 3 Device 5 | . . . . 2 3 Storage 2 | . . . 1 1 . Processor 3 | . . . . 3 . Hackware 1 | . . 1 . . . Protection 2 | . 1 . . 1 . Artifact . | . . . . . . Weapon 23 | . 7 . 1 10 5 Energy Gun 5 | . . . . 4 1 Energy Cannon 4 | . 3 . . . 1 Ballistic Gun 10 | . 4 . 1 3 2 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 8 | . 2 . . 2 4 Power 2 | . . . . . 2 Propulsion 3 | . 1 . . 1 1 Utility 1 | . . . . 1 . Weapon 2 | . 1 . . . 1 Highest Loss Streak 2 | . 2 . . 2 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 96 100 93 99 99 Engine 9 | . 14 14 11 9 6 Treads 23 | . 18 14 27 20 29 Wheel 5 | . 6 14 5 6 . Device 6 | . . . . 3 22 Storage 10 | . 14 14 16 9 7 Processor 6 | . . . . 12 7 Hackware 4 | . . 9 11 5 . Protection 3 | . 12 4 . 5 . Energy Gun 2 | . 4 . . 5 . Energy Cannon 1 | . 8 . . . . Ballistic Gun 19 | . 14 28 22 19 16 Impact Weapon 1 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 69 | 12 19 16 38 63 69 Greatest Support 80 | 20 40 10 60 60 80 Greatest Overweight (x) 3 | . 1 1 2 3 . Average Overweight (x) 1 | . . 1 1 2 . Largest Inventory Capacity 20 | 8 8 8 15 20 20 Average Capacity 16 | 8 8 8 11 19 20 Most Carried 20 | 6 8 8 10 20 20 Average Carried 13 | 6 6 7 8 16 18 Final Capacity 20 | 8 8 8 15 20 20 Final Carried 18 | 6 6 8 10 18 18 Class Distribution -------------------- 41% | Mutant 16% | Scavenger-Mutant 12% | Scavenger-Gunner 11% | Gunner 7% | Tank 5% | Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1454 | 200 72 124 299 623 136 Remotely . | . . . . . . Salvage Created 2195 | . 119 97 501 843 635 Parts 130 | . 4 5 35 57 29 Haulers Intercepted 3 | . . . 1 2 . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 48 | . 3 1 15 17 12 Melee 3 | . . . . . 3 Guns 41 | . 1 1 15 16 8 AOE 1 | . 1 . . . . Classes Destroyed 12 | . 1 1 5 3 2 Worker 2 | . . . . 1 1 Builder 1 | . . . . . 1 Tunneler 1 | . . . . 1 . Hauler 3 | . . . 1 2 . Recycler 1 | . . 1 . . . Watcher 2 | . . . 1 1 . Swarmer 14 | . . . 8 6 . Grunt 23 | . 3 1 4 6 9 Brawler 3 | . . . 1 . 2 Sentry 5 | . . . 2 3 . Hunter 2 | . . . . 2 . Programmer 1 | . . . . . 1 Best Kill Streak 10 | . 2 2 7 10 8 Combat Bots Only 7 | . 2 1 7 6 4 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging 1 | . . . . 1 . Exploded 1 | . 1 . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 2452 | . 334 72 369 932 745 Core 278 | . 11 11 53 111 92 Absorbed by Shields . | . . . . . . Redirected to Shielding 9 | . 9 . . . . Core Remaining (%) 89 | 100 . 91 86 79 . Volleys Fired 130 | . 9 4 43 48 26 Largest 3 | . 2 2 2 3 2 Hottest 123 | . 112 43 48 123 88 Shots Fired 299 | . 16 8 86 138 51 Gun 284 | . 8 8 86 138 44 Cannon 15 | . 8 . . . 7 Launcher . | . . . . . . Special . | . . . . . . Kinetic 243 | . 8 8 86 97 44 Thermal 19 | . . . . 12 7 Explosive . | . . . . . . Electromagnetic 37 | . 8 . . 29 . Robot Hit Streak 14 | . 3 8 12 9 14 Robot Miss Streak 8 | . 1 1 8 4 1 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 1 2 1 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 207 | . 10 6 50 94 47 Core Hits 102 | . 4 5 26 45 22 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 4 | . . 1 . 1 2 Critical Strikes 6 | . . 1 . 2 3 Burn 1 | . . . . 1 . Destroy 2 | . . 1 . 1 . Smash 3 | . . . . . 3 Melee Attacks 14 | . . . . . 14 Impact 14 | . . . . . 14 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3947 | . 417 83 684 1649 1114 Guns 2894 | . 75 83 684 1485 567 Cannons 201 | . 118 . . . 83 Explosions 388 | . 224 . . 164 . Melee 464 | . . . . . 464 Ramming . | . . . . . . Kinetic 2282 | . 75 83 684 873 567 Thermal 616 | . 224 . . 309 83 Explosive . | . . . . . . Electromagnetic 585 | . 118 . . 467 . Impact 464 | . . . . . 464 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 . . . Average Corruption 2 | . 2 2 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . 2 2 . . . Message Errors 2 | . . 2 . . . Energy Discharges 1 | . 1 . . . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 220 | . 102 . . 4 114 Projectiles 11 | . 5 . . . 6 Explosions 101 | . 97 . . 4 . Melee 108 | . . . . . 108 Knockbacks 3 | . . . . . 3 Impact 2 | . . . . . 2 Kinetic . | . . . . . . Secondary 1 | . . . . . 1 Self-Inflicted Damage 246 | . 198 . . 48 . Shots 4 | . 3 . . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 350 | . 177 8 17 350 7 Average Temperature 79 | . 65 2 5 101 7 Received Heat Transfer 621 | . 78 6 78 234 225 Effects 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 2 | . 1 . . 1 . Combat Hostiles 2 | . 1 . . 1 . Parts Fried 5 | . 1 . . 3 1 Impact Corruptions 4 | . . . . . 4 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 905 | . 200 . . 594 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 2 . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 528 | . 179 119 528 456 375 Initial 189 | . . 69 46 138 189 Average 239 | . 41 95 299 313 227 Maximum Alert Level 2 | . . . 2 2 1 Low Security (%) 35 | 100 100 100 28 13 19 Level 1 53 | . . . 45 67 80 Level 2 11 | . . . 26 19 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 1 . 4 1 Investigation 2 | . . 1 . 1 . Extermination 1 | . . . . . 1 Reinforcement . | . . . . . . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 5 | . . . 1 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 5 2 20 29 16 Peak Tracking Total 7 | . 3 1 5 7 4 Tactical Retreats 8 | . . . 2 6 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 3 | . 1 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 2 | . 1 . 1 . . Max in Single Turn 1 | . 1 . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 7 | . 2 2 1 1 1 Terminals 4 | . 1 1 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 3 4 3 4 1 Successful 11 | . 2 4 2 2 1 Failed 4 | . 1 . 1 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 7 | . . 2 3 . 2 Terminals 8 | . 1 3 3 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 2 . . 4 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 3 . . 1 Open Door 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Patrol Status 1 | . . . . . 1 Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 2 . . 2 . Report Inventory 2 | . 1 . . 1 . Retrieve Components 2 | . 1 . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . 1 2 . . Terminals 3 | . . 1 2 . . Botnet 2 | . . 1 1 . . Operators 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 . 1 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 11 | . 1 . . 10 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 2374 | 4 234 248 405 872 611 Spaces Moved 1119 | 1 149 215 193 354 207 Core . | . . . . . . Treads 393 | . 40 . 53 93 207 Legs 6 | 1 5 . . . . Wheels 720 | . 104 215 140 261 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 95 | 120 95 95 95 130 165 Average Speed 136 | 120 116 95 131 155 166 Slowest Speed 250 | 120 160 95 166 250 167 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 2 27 51 20 35 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 42 | . 30 . . 7 5 Melee 1 | . . . . . 1 Projectile 4 | . . . . . 4 AOE 37 | . 30 . . 7 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 1671 | 3 189 251 264 572 392 Wait 300 | 3 11 22 13 127 124 Move 1114 | . 148 214 192 353 207 Hop . | . . . . . . Pick Up 34 | . 5 4 5 13 7 Fast Attach 8 | . 2 1 1 4 . Attach 12 | . 2 . 1 4 5 Detach 4 | . . . . 4 . Swap 36 | . 8 2 6 13 7 Drop 19 | . 4 4 3 6 2 Fire 130 | . 9 4 43 48 26 Melee 14 | . . . . . 14 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 14) 239 | -10/Materials | Entered Mines 277 | -10/Mines | Assembled infested the area 299 | -10/Mines | Met a Derelict shopkeep closing up shop 341 | -10/Mines | Build established: Mutant 426 | -10/Mines | Discovered new exit (range 14) 440 | -10/Mines | Found a hidden stash of uninstalled traps 487 | -10/Mines | Entered Materials 487 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 628 | -9/Materials | Destroyed 7 combat bots 744 | -9/Materials | Discovered new exit (range 13) 872 | -9/Materials | Discovered new exit (range 15) 892 | -9/Materials | Entered another Materials area 892 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1079 | -8/Materials | Garrison activated, responded to threat 1679 | -8/Materials | Discovered new exit (range 20) 1764 | -8/Materials | Entered Factory 1764 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2304 | -7/Factory | Build established: Scavenger-Mutant 2375 | -7/Factory | Self-destructed Last Messages --------------- 02283_ Dropped Corrupted Lgt. Treads. 02283_ Acquired Corrupted Lgt. Treads. 02283_ U-05 Engineer lays Concrete. 02285_ U-05 Engineer builds a Wall. 02285_ U-05 Engineer lays Concrete. 02290_ U-05 Engineer builds a Wall. 02290_ U-05 Engineer lays Concrete. 02294_ U-05 Engineer builds a Door. 02295_ U-05 Engineer lays Concrete. 02314_ Hvy. Assault Rifle destroyed. 02323_ U-05 Engineer builds a Wall. 02323_ P-60 Hacker destroyed. 02324_ U-05 Engineer builds a Wall. 02331_ U-05 Engineer destroyed. 02353_ Deuterium Engine destroyed. 02359_ Slug penetrates Wall. 02365_ Penetrated by Slug. 02368_ Destroyed Targeting Computer. 02371_ Penetrated by Slug. 02374_ U-05 Engineer builds a Wall. 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"????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Power Shielding 33 Evasion (%) 45 Targeting Accuracy 6 Recoil Reduction 8 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentDisposableCleaver Manual? 0 Play Time 00:41:50 Cumulative 18.2 hours Start 2022.05.02 @ 08:31:00 End 2022.05.02 @ 09:11:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d9cc515-63ba-4f2d-9265-9f218c250986