Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.15 @ 12:17:15 Player: Annull999 Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (75) 375 Value Destroyed (2874) 2874 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 7400 Bonus ------- Follower Combat Kills 37 Met Data Miner 300 Friendly Fire -266 Cogmind --------- Core Integrity 0/850 Matter 14/300 Energy 100/100 System Corruption 1% Temperature Cool (3) Movement Flying (35) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Cesium-ion Thruster > --- UTILITY (5) ------ Improved Targeting Computer Hacking Suite Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- F-cell Engine Titanium Leg Titanium Leg Improved Cesium-ion Thruster Heavy Machine Gun Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Gravmag Array > --- UTILITY ---------- Improved Targeting Computer Advanced Targeting Computer Hacking Suite Hacking Suite Improved System Shield > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Micro Nuclear Core Coil Gun Improved Heavy Machine Gun Long-range Missile Launcher [Rating: 47] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag Array Flight Unit Improved Cesium-ion Thruster Utility Improved Targeting Computer Device Transmission Jammer Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . 1 . . . . . 1 Utility 3 | . . 1 . 1 1 . . . . . Weapon 2 | . . 1 . . . . . . . 1 Parts Attached 56 | . 6 5 1 6 11 2 4 . 5 16 Power 10 | . 1 . . 2 3 . 1 . 1 2 Engine 9 | . 1 . . 2 2 . 1 . 1 2 Core 1 | . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 16 | . 3 1 . 2 3 1 1 . . 5 Treads 2 | . 1 . . . 1 . . . . . Leg 8 | . 1 1 . 1 2 1 . . . 2 Wheel 3 | . 1 . . 1 . . 1 . . . Hover 2 | . . . . . . . . . . 2 Flight 1 | . . . . . . . . . . 1 Utility 10 | . 1 1 . 1 2 1 1 . . 3 Device 2 | . . . . . . 1 . . . 1 Storage . | . . . . . . . . . . . Processor 3 | . 1 1 . . 1 . . . . . Hackware 3 | . . . . . . . 1 . . 2 Protection 2 | . . . . 1 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 20 | . 1 3 1 1 3 . 1 . 4 6 Energy Gun 6 | . 1 1 1 . 2 . . . 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 9 | . . 1 . 1 1 . . . 1 5 Ballistic Cannon 1 | . . . . . . . 1 . . . Launcher 4 | . . 1 . . . . . . 2 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . . . 3 Parts Lost 43 | . 4 3 . . 4 2 3 . 13 14 Power 8 | . 1 . . . 1 . 1 . 3 2 Propulsion 11 | . 2 1 . . 1 1 . . 2 4 Utility 7 | . . . . . 1 1 . . 2 3 Weapon 17 | . 1 2 . . 1 . 2 . 6 5 Highest Loss Streak 7 | . 3 2 . . 2 1 3 . 7 5 To Critical Strikes . | . . . . . . . . . . . Average Backups 5 | . 6 7 8 7 7 6 4 7 4 2 Power 1 | . 1 2 2 1 . 1 . 2 1 . Propulsion . | . 4 4 2 1 . . . . . . Utility . | . . 1 3 2 2 . . . . . Weapon 3 | . . . . 3 4 4 3 5 3 1 Tool/Special . | . . . . . . . . . . . Unused Backups 26 | . 6 2 1 3 5 . . . 1 8 Power 4 | . 1 . . 1 . . . . . 2 Propulsion 7 | . 2 1 1 . . . . . . 3 Utility 5 | . 1 . . . 3 . . . 1 . Weapon 10 | . 2 1 . 2 2 . . . . 3 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 82 81 100 99 96 89 86 92 55 49 Engine 11 | . 14 11 11 9 11 15 14 15 6 3 Treads 2 | . 1 11 11 3 3 5 . . . . Leg 10 | . 22 11 11 14 16 10 7 7 3 3 Wheel 1 | . . . . 9 1 . 2 7 3 . Device 2 | . . . . . . 1 7 7 2 . Storage 6 | . 14 11 11 9 7 7 7 7 3 . Processor 16 | . 1 18 22 18 22 18 15 15 15 12 Hackware 3 | . . . . . . . 6 7 7 17 Protection 3 | . . . . 8 6 5 . . . . Energy Gun 10 | . 20 17 14 16 11 15 7 7 5 . Ballistic Gun 6 | . 8 1 11 10 10 7 6 7 1 7 Ballistic Cannon 1 | . . . . . . . 6 7 3 . Peak Build Rating 47 | . 9 16 16 24 41 42 44 44 44 47 Average Rating 32 | . 5 10 16 21 36 40 41 44 24 30 On Entrance 23 | 6 6 9 16 16 24 41 39 44 44 9 Avg Prop Armor Cover (%) 9 | . 8 9 7 7 5 7 13 13 13 21 Naked Turns . | . . . . . . . . . . . Heaviest Build 42 | 12 13 17 19 25 42 42 38 38 38 19 Greatest Support 45 | 20 23 23 23 25 45 30 30 12 30 30 Greatest Overweight (x) 5 | . 1 1 . 2 2 1 3 3 5 2 Average Overweight (x) . | . . . . . . 1 2 3 1 . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | . 8 8 8 8 8 8 8 8 6 5 Most Carried 8 | . 8 8 8 8 8 8 7 7 7 5 Average Carried 5 | . 6 7 7 7 7 6 4 7 4 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 6 8 8 8 8 8 5 7 7 4 5 Class Distribution -------------------- 34% | Scavenger-Gunner 32% | Gunner 18% | Mutant 5% | Hacker-Mutant 5% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Matter Collected 1570 | 200 39 108 . 87 362 133 319 . 252 70 Remotely . | . . . . . . . . . . . Salvage Created 2744 | . 314 163 88 181 785 258 419 . 247 289 Parts 152 | . 18 10 5 13 44 14 22 . 9 17 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . 14 21 . 10 . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 69 | . 9 3 2 3 15 8 13 . 9 7 Guns 59 | . 8 3 2 3 15 8 13 . 1 6 Cannons 5 | . . . . . . . . . 5 . AOE 5 | . 1 . . . . . . . 3 1 Classes Destroyed 13 | . 3 1 . 1 6 . 1 . 1 . Worker 1 | . . . . . 1 . . . . . Builder 1 | . . . . . 1 . . . . . Tunneler 1 | . . . . . 1 . . . . . Operator 1 | . . . . . 1 . . . . . Watcher 2 | . 1 . . 1 . . . . . . Swarmer 22 | . 3 . . . . 4 8 . 4 3 Grunt 30 | . 6 . 2 . 8 4 3 . 3 4 Brawler 2 | . . . . . . . 1 . 1 . Duelist 1 | . . . . . 1 . . . . . Sentry 8 | . . 3 . 2 2 . 1 . . . Hunter 2 | . . . . 1 1 . . . . . Programmer 3 | . . . . . 3 . . . . . Behemoth 1 | . . . . . . . . . 1 . Best Kill Streak 7 | . 7 1 2 2 3 4 4 . 4 4 Combat Bots Only 7 | . 7 1 2 2 3 4 4 . 4 4 Max Kills in Single Turn 2 | . 1 1 1 1 2 2 1 . 2 1 Gunslinging 1 | . . . . . 1 1 . . . . Exploded 2 | . 1 . . . . . . . 2 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 633 | . 69 32 20 18 99 28 60 . 106 201 Missed 202 | . 15 10 5 3 37 9 16 . 26 81 Hits 431 | . 54 22 15 15 62 19 44 . 80 120 Melee 2 | . . . . . . . . . 2 . Projectile 429 | . 54 22 15 15 62 19 44 . 78 120 AOE 2 | . . . . . . . . . . 2 Critical Strikes 8 | . . . . . 1 1 . . 4 2 Damage Taken 7006 | . 587 330 199 223 886 288 571 . 1633 2289 Core 1791 | . 128 71 40 10 76 14 76 . 524 852 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 63 | 100 48 . 72 98 . . . . 1 . Volleys Fired 180 | . 33 14 9 9 34 9 26 . 21 25 Largest 3 | . 2 2 2 3 3 3 3 . 3 3 Hottest 169 | . 90 90 79 144 169 169 169 . 167 90 Shots Fired 434 | . 65 17 18 27 100 27 75 . 49 56 Gun 394 | . 65 17 18 27 100 27 59 . 27 54 Cannon 33 | . . . . . . . 16 . 17 . Launcher 7 | . . . . . . . . . 5 2 Special . | . . . . . . . . . . . Kinetic 232 | . 24 . 9 9 59 9 42 . 26 54 Thermal 195 | . 41 17 9 18 41 18 33 . 18 . Explosive 7 | . . . . . . . . . 5 2 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 26 | . 13 10 11 12 26 10 8 . 8 8 Robot Miss Streak 8 | . 4 1 2 2 5 4 8 . 3 3 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 13 | . 1 . 1 1 3 5 1 . . 1 Max Gunslinging Chain 2 | . 1 . 1 1 1 2 1 . . 1 Shots Hit Robots 305 | . 38 15 13 20 80 24 44 . 35 36 Core Hits 199 | . 15 6 5 10 57 23 31 . 34 18 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . 1 . 1 . . . Critical Strikes 11 | . . . 3 1 2 1 2 . 1 1 Burn 8 | . . . 3 1 1 1 1 . 1 . Destroy 3 | . . . . . 1 . 1 . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6329 | . 488 180 187 278 1577 433 946 . 1167 1073 Guns 4988 | . 488 180 187 278 1576 433 830 . 267 749 Cannons 450 | . . . . . . . 116 . 334 . Explosions 879 | . . . . . . . . . 566 313 Melee . | . . . . . . . . . . . Ramming 12 | . . . . . 1 . . . . 11 Kinetic 2971 | . 232 . 100 78 833 127 430 . 422 749 Thermal 2467 | . 256 180 87 200 743 306 516 . 179 . Explosive 879 | . . . . . . . . . 566 313 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . 1 . . . . . . . . 1 Average Corruption 1 | . 1 . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 2 | . 2 . . . . . . . . . Heat Flow Errors 1 | . 1 . . . . . . . . . Data Loss (minor) 1 | . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 69 | . . . . . . . . . 68 1 Projectiles . | . . . . . . . . . . . Explosions 69 | . . . . . . . . . 68 1 Melee . | . . . . . . . . . . . Knockbacks 12 | . . . . . . . 4 . 7 1 Impact 1 | . . . . . . . . . . 1 Kinetic 11 | . . . . . . . 4 . 7 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 78 | . . . . . . . . . 50 28 Shots 2 | . . . . . . . . . 1 1 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 4 | . . . . . 1 . . . . 3 Kicked 3 | . . . . . 1 . . . . 2 Crushed . | . . . . . . . . . . . Highest Temperature 594 | . 292 96 150 457 505 487 594 . 548 457 Average Temperature 164 | . 95 46 76 166 172 234 206 . 203 113 Received Heat Transfer 1923 | . 228 99 111 27 336 63 207 . 381 471 Effects 64 | . 2 . . 5 11 15 14 . 17 . Shutdowns 15 | . . . . 1 3 4 2 . 5 . Energy Bleed 9 | . 1 . . 1 2 . 3 . 2 . Interference 24 | . 1 . . 3 4 5 7 . 4 . Matter Decay 7 | . . . . . 1 1 2 . 3 . Short Circuit 4 | . . . . . 1 3 . . . . Damage (minor) 4 | . . . . . . 2 . . 2 . Damage (core) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 10 | . . 2 1 . 4 . 3 . . . Heat Transferred 6096 | . 729 459 444 555 1691 708 1103 . 407 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | . 100 100 100 100 100 . . . . 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 150 | . 150 50 50 51 104 . . . . 143 Initial 44 | . . 44 3 11 9 . . . . . Average 33 | . 82 16 22 12 33 . . . . 33 Influence Increases 2221 | . 252 110 50 103 421 170 290 . 317 508 Destroy 0b10 Robot/C 1400 | . 180 60 40 60 300 160 260 . 200 140 Destroy 0b10 Robot/NC 30 | . 5 . . 5 20 . . . . . Destroy Leader 254 | . 32 30 10 32 70 10 30 . 30 10 Allied During Kill 12 | . . . . . . . . . 12 . Successful Hack 62 | . 5 20 . 5 14 . . . . 18 Disable Machine 30 | . . . . . . . . . . 30 Destroy Structure 13 | . . . . 1 2 . . . . 10 Lose Combat Pursuer 420 | . 30 . . . 15 . . . 75 300 Influence Decreases 2078 | . 145 207 30 112 408 196 256 42 316 366 Entered New Map 160 | . . 63 7 19 12 14 2 42 . 1 Time Decay 1457 | . 105 124 23 93 320 162 224 . 229 177 Lost Part 354 | . 40 20 . . 34 20 30 . 70 140 Lost Ally 17 | . . . . . . . . . 17 . Purge Threat 90 | . . . . . 42 . . . . 48 Squads Dispatched 18 | . 2 . . 1 5 . . . . 10 Investigation 5 | . 2 . . . . . . . . 3 Extermination 3 | . . . . . 2 . . . . 1 Reinforcement 4 | . . . . 1 2 . . . . 1 Assault . | . . . . . . . . . . . Garrison 6 | . . . . . 1 . . . . 5 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Distress Signals 2 | . . 1 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 125 | . 12 5 2 6 23 8 10 . 17 42 Peak Tracking Total 11 | . 4 3 2 4 6 4 3 . 5 11 Tactical Retreats 15 | . 2 . . . 1 . . . 3 9 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Traps Triggered 3 | . 1 . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Machines Disabled 2 | . . . . . . . . . . 2 Max in Single Turn 2 | . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Machines Accessed 16 | . 3 3 . 1 4 1 . . . 4 Terminals 15 | . 3 3 . 1 4 . . . . 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 40 | . 8 6 . 2 7 1 . . . 16 Successful 17 | . 5 3 . 1 3 1 . . . 4 Failed 23 | . 3 3 . 1 4 . . . . 12 Catastrophic 4 | . 2 . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 17 | . 5 3 . 1 1 . . . . 7 Terminals 39 | . 8 6 . 2 7 . . . . 16 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 10 | . 3 1 . . 3 1 . . . 2 Open Door 1 | . . . . . . 1 . . . . Open DSF 1 | . . . . . 1 . . . . . Unreport Threat 2 | . . . . . 1 . . . . 1 Locate Traps 3 | . 1 1 . . . . . . . 1 Disarm Traps 1 | . 1 . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . 2 2 . 1 . . . . . 2 Terminals 7 | . 2 2 . 1 . . . . . 2 Botnet 7 | . 2 2 . 1 . . . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 3 3 . 1 3 . . . . 4 Full Trace Events 3 | . 1 . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . . . . 96 . Total Orders . | . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . . 8 . Total Damage 302 | . . . . . . . . . 302 . Kills 1 | . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Active Infowar (turns) 1614 | . . . . . . 219 962 110 276 47 Sensors 47 | . . . . . . . . . . 47 Jamming 1567 | . . . . . . 219 962 110 276 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Turns Passed 5731 | . 271 323 64 339 1153 1177 985 110 821 488 Spaces Moved 3585 | 1 109 168 22 245 610 525 485 82 728 610 Core 735 | . . . . . . . . . 480 255 Treads 366 | . 17 137 22 . . 190 . . . . Legs 1462 | 1 90 31 . 144 561 335 206 . 3 91 Wheels 758 | . 2 . . 101 49 . 279 82 245 . Hover 171 | . . . . . . . . . . 171 Flight 93 | . . . . . . . . . . 93 Fastest Speed 35 | 120 95 160 160 110 110 190 135 135 50 35 Average Speed 138 | 120 143 165 160 115 161 212 181 135 101 61 Slowest Speed 300 | 120 190 190 160 120 190 250 250 135 300 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 2 31 22 9 27 27 73 71 71 72 19 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 7 | . . . . . . 2 4 . 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 37 | . . . . . . . . . 26 11 Melee . | . . . . . . . . . . . Projectile 2 | . . . . . . . . . . 2 AOE 35 | . . . . . . . . . 26 9 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Total 4005 | . 158 197 33 282 699 567 530 81 770 688 Wait 69 | . 4 4 . 5 10 21 8 . 16 1 Move 3573 | . 108 167 21 244 609 524 484 81 727 608 Hop 1 | . . . . . . . . . . 1 Pick Up 72 | . 7 6 1 10 18 . 7 . 1 22 Fast Attach 1 | . . . . . 1 . . . . . Attach 51 | . 5 5 . 3 6 4 5 . 4 19 Detach 5 | . . . . . . 2 . . . 3 Swap 12 | . 1 . 1 3 6 . . . 1 . Drop 33 | . . 1 1 8 14 3 . . . 6 Fire 180 | . 33 14 9 9 34 9 26 . 21 25 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick 3 | . . . . . 1 . . . . 2 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 4 | . . . . . . 4 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Core integrity fell below 50% 175 | -10/Materials | Destroyed 7 combat bots 183 | -10/Materials | Lost 3 parts (1p1n1w) 224 | -10/Materials | Discovered new exit (range 16) 272 | -10/Materials | Entered another Materials area 272 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 310 | -9/Materials | Build established: Mutant 518 | -9/Materials | Discovered new exit (range 16) 595 | -9/Materials | Entered Mines 638 | -9/Mines | Discovered new exit (range 14) 659 | -9/Mines | Entered Materials 659 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 953 | -8/Materials | Build established: Scavenger-Gunner 984 | -8/Materials | Discovered new exit (range 7) 998 | -8/Materials | Entered Factory 998 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1109 | -7/Factory | Garrison activated, responded to threat 2128 | -7/Factory | Discovered new exit (range 9) 2151 | -7/Factory | Entered Lower Caves 2570 | -7/Lower Caves | Identified exit to Lower Caves 2619 | -7/Lower Caves | Attracted the attention of an 0b10 base 2934 | -7/Lower Caves | Build established: Gunner 3328 | -7/Lower Caves | Entered another Lower Caves area 3454 | -7/Lower Caves | Lost 3 parts (1p2w) 3576 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3862 | -7/Lower Caves | Encountered a Warlord checkpoint 3884 | -7/Lower Caves | Learned Factory security intel 3894 | -7/Lower Caves | Found DCF Scrap (12 items) 4127 | -7/Lower Caves | Learned 4 Factory zone layouts 4296 | -7/Lower Caves | Discovered new exit (range 10) 4313 | -7/Lower Caves | Entered Data Miner 4313 | -7/Data Miner | Discovered new exit (range 6) 4339 | -7/Data Miner | Met Data Miner 4390 | -7/Data Miner | Received God Mode back door access code from Data Miner 4423 | -7/Data Miner | Entered Proximity Caves 4525 | -6/Proximity Caves | Spotted B-75 Beast 4776 | -6/Proximity Caves | Lost 3 parts (1u2w) 4791 | -6/Proximity Caves | Core integrity fell below 50% 4824 | -6/Proximity Caves | Core integrity fell below 20% 4824 | -6/Proximity Caves | Destroyed B-75 Beast 4825 | -6/Proximity Caves | Escorted by Enhanced Grunt 4839 | -6/Proximity Caves | Lost 7 parts (2p2n1u2w) 5087 | -6/Proximity Caves | Build established: Mutant 5241 | -6/Proximity Caves | Discovered new exit (range 8) 5244 | -6/Proximity Caves | Entered Factory 5244 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5396 | -6/Factory | Garrison activated, responded to threat 5477 | -6/Factory | Lost 5 parts (1p1n3w) 5566 | -6/Factory | Incoming investigation squad redirected 5569 | -6/Factory | Garrison activated, responded to threat 5614 | -6/Factory | Lost 5 parts (1p2n2w) 5625 | -6/Factory | Core integrity fell below 50% 5639 | -6/Factory | Core integrity fell below 20% 5719 | -6/Factory | Build established: Hacker-Mutant 5732 | -6/Factory | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- 05643_ Slug penetrates G-50 Soldier. 05666_ Connecting with Fabricator... 05676_ Connecting with Terminal... 05678_ Adv. Sensor Array destroyed. 05694_ U-05 Engineer destroyed. 05697_ Acquired Prototype Flight Unit. 05698_ Identified Imp. Cesium-ion Thruster. 05699_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05700_ Acquired Imp. Cesium-ion Thruster. In emergency situations without enough matter to attach a part, one approach is to ram any robot to regain a small amount, for example to attach a melee or energy weapon to more easily destroy targets for more matter. 05703_ G-50 Soldier knocked back. 05703_ K-01 Serf destroyed. 05703_ R-10 Processor collects Lgt. Ion Engine. 05713_ K-01 Serf cleans the Construction Platform. 05728_ Adv. Targeting Computer destroyed. 05729_ Slug penetrates Wall. 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"Y" # """" ## """T""" #? | | ????????????# !% # """" k # """ """ #? | | ????????????## = ; """" # #? | | ?????????????#= "" ;A """" # #? | | ?????????????# " ; """" # #? | | ?????????????# " ; # #? | | ?????????????# ; b + #? | | ?????????????# # # """""" #? | | ?????????????# ! # #### ### # """""" #? | | ?????????????# = # #??# #?## ## """""" #? | | ?????????????# = # #??#H#??# ## """""" #? | | ?????????????# = # #??# #??# ## #? | | ?????????????# ! # #??# #??# ###############? | | ?????????????# # #??# #??# #??????????????? | | ?????????????# # ####+####+####???????????? | | ?????????????####+##### # #???????????? | | ????????????????# # """"""" #???????????? | | ?????????????###### = # """"""" #???????????? | | ????????????? # %!# """"""" #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 20 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronBeamCrosscalibrator Manual? 0 Play Time 00:57:43 Cumulative 26.9 hours Start 2026.05.14 @ 17:30:57 End 2026.05.15 @ 12:17:15 Sessions 16 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 70% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25baa7f4-599f-4d85-a96d-6cc77cac1599