Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.26 @ 19:09:28 Player: cakedemon42 Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (320) 1600 Value Destroyed (14698) 14698 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (3814) 3814 TOTAL SCORE: 27872 Bonus ------- High Alert Combat Kills 2414 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 264/300 Energy 81/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Improved Signal Interpreter Improved Target Analyzer Core Analyzer Improved Weapon Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Experimental Matter Compressor (500) Advanced Reaction Control System Relay Coupler [Demolisher] (41) Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Enhanced Armored Leg Myomer Leg Myomer Leg Advanced VSS Leg > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Experimental Matter Compressor Enhanced Optical Array Long-range Sensor Array Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Reaction Control System Advanced Thermal Shield EM Disruption Field > --- WEAPON ----------- Power Sword Vibroblade Vibroblade Vibroblade > --- INVENTORY -------- Light Antimatter Reactor Light Particle Reactor Light Quantum Reactor Flexi-carbon Leg Energy Well Matter Compressor Stasis Canceller Improved Phase Shifter Improved Medium Armor Plating Relay Coupler [Demolisher] Micro-nuke Launcher Improved Remote Datajack Power Sword Force Lance [Rating: 141] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Particle Reactor Propulsion Flexi-carbon Leg Treads Advanced Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Flight Unit Cooled Impulse Thruster Utility Medium Storage Unit Device EM Disruption Field Storage Medium Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Vibroblade Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Slashing Weapon Vibroblade Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 2 2 . 2 . . . 2 2 2 2 2 Power 2 | . . . . . 1 . . . . . . . . 1 . Propulsion 4 | . . . . 1 . . . . . . 1 1 . 1 . Utility 10 | . . . 2 1 1 . 1 . . . 1 1 1 . 2 Weapon 2 | . . . . . . . 1 . . . . . 1 . . Parts Attached 306 | 8 2 . 7 31 8 5 61 4 10 3 13 54 67 5 28 Power 39 | 1 . . . 2 2 . 12 1 1 . 2 3 9 . 6 Engine 10 | 1 . . . 1 2 . 4 . . . 1 . . . 1 Core 15 | . . . . 1 . . 8 1 1 . 1 3 . . . Reactor 14 | . . . . . . . . . . . . . 9 . 5 Propulsion 71 | 2 . . . 9 . . 10 1 3 1 4 14 20 4 3 Treads 6 | . . . . 3 . . . . 1 . . 1 1 . . Leg 53 | . . . . 6 . . 10 1 2 1 4 12 17 . . Wheel 3 | 2 . . . . . . . . . . . 1 . . . Hover 8 | . . . . . . . . . . . . . 2 3 3 Flight 1 | . . . . . . . . . . . . . . 1 . Utility 119 | 3 2 . 2 10 3 1 21 1 3 2 6 25 22 1 17 Device 62 | 1 . . 1 8 1 1 9 1 1 1 3 16 14 . 5 Storage 23 | 2 2 . . 1 1 . 7 . . 1 1 5 3 . . Processor 21 | . . . 1 1 1 . 2 . 2 . . 2 2 1 9 Hackware 2 | . . . . . . . . . . . . . . . 2 Protection 11 | . . . . . . . 3 . . . 2 2 3 . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 77 | 2 . . 5 10 3 4 18 1 3 . 1 12 16 . 2 Energy Gun 14 | 2 . . 1 5 . . 1 . . . . 1 4 . . Energy Cannon 3 | . . . 1 1 . . . . . . . . . . 1 Ballistic Gun 22 | . . . . 3 1 1 6 . 3 . 1 4 3 . . Ballistic Cannon 7 | . . . . . . 1 4 1 . . . 1 . . . Launcher 9 | . . . . . 2 2 4 . . . . . 1 . . Special Weapon 7 | . . . 3 1 . . . . . . . . 2 . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . . 3 . . . . 5 5 . . Piercing Weapon 2 | . . . . . . . . . . . . 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . 1 1 . 2 . . . 1 3 2 1 . Parts Lost 149 | . . . 1 11 . 2 27 12 . 1 2 16 52 . 25 Power 27 | . . . . 1 . . 7 2 . . 1 2 7 . 7 Propulsion 38 | . . . . 4 . 1 5 4 . 1 . 2 15 . 6 Utility 49 | . . . . 2 . 1 8 3 . . 1 7 19 . 8 Weapon 35 | . . . 1 4 . . 7 3 . . . 5 11 . 4 Highest Loss Streak 14 | . . . 1 9 . 2 12 8 . 1 1 3 14 . 12 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 91 | . 100 100 99 93 99 96 96 83 66 92 98 97 85 53 68 Engine 3 | . 14 14 11 7 15 15 6 . . . 2 . . . . Core 4 | . . . . 1 . . 5 11 6 6 7 9 . . . Reactor 1 | . . . . . . . . . . . . . 7 8 7 Treads 1 | . . . . 2 23 19 1 . 2 6 . . . . . Leg 15 | . . . . 16 . . 17 16 13 12 22 24 20 8 . Wheel 2 | . 28 28 22 6 . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 11 17 Device 13 | . . . 11 14 12 14 9 19 8 18 20 20 17 . 3 Storage 11 | . 28 28 22 18 15 15 15 13 13 7 5 6 6 4 3 Processor 13 | . . . 11 9 17 15 17 6 12 20 13 11 10 6 28 Protection 2 | . . . . . . . 2 . . . 5 5 1 . 2 Energy Gun 3 | . 28 28 17 12 7 1 . 4 . . . . . 8 3 Ballistic Gun 6 | . . . . 1 7 6 10 5 8 20 17 9 . 4 . Ballistic Cannon 1 | . . . . . . 4 4 4 . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . 4 13 . . Naked Turns 1 | . . . . . . . . . . . . . 1 . . Heaviest Build 103 | 17 22 22 24 33 53 56 70 65 47 47 67 75 103 37 73 Greatest Support 113 | 26 26 26 26 66 66 66 72 72 30 30 62 110 113 74 90 Greatest Overweight (x) 11 | 2 . . . 2 . 1 2 11 1 2 1 2 2 . 1 Average Overweight (x) . | . . . . . . . . . 1 1 . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 15 15 15 5 5 Average Capacity 11 | 7 9 10 10 10 10 10 10 10 10 10 12 15 14 5 5 Most Carried 15 | 8 10 10 10 10 10 10 10 6 8 10 15 15 15 5 5 Average Carried 10 | 4 8 10 9 9 9 9 9 4 4 8 11 14 11 4 4 Final Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 15 15 5 5 5 Final Carried 15 | 8 10 10 10 10 10 10 6 6 6 10 15 15 4 5 4 Class Distribution -------------------- 29% | Mutant 26% | Scavenger-Mutant 19% | Scavenger-Tank 12% | Scavenger-Gunner 4% | Gunner 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Tank | -6/Garrison Mutant | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Gunner | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Fac Res Res Acc Matter Collected 8677 | 280 20 . 55 273 53 392 2453 199 228 336 787 2039 1327 54 181 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 17801 | 116 30 208 81 1081 53 684 4085 313 228 210 1509 3994 4737 90 382 Parts 839 | 6 3 16 8 40 3 40 192 10 14 5 96 180 212 3 11 Haulers Intercepted 11 | . . . 1 1 1 . 3 . . . . 2 1 1 1 Recyclers Shooed 16 | . . . . 4 . . 7 . . . 1 1 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Fac Res Res Acc Combat Hostiles Destroyed 245 | . . 8 . 16 . 14 53 6 2 3 21 64 56 . 2 Melee 71 | . . . . . . . 5 . . . . 16 50 . . Guns 114 | . . 6 . 13 . 3 14 2 2 3 21 46 3 . 1 Cannons 21 | . . . . 3 . 2 11 4 . . . 1 . . . AOE 36 | . . 1 . . . 8 23 . . . . 1 3 . . Classes Destroyed 17 | 2 1 2 1 2 . 4 3 . . . . 2 . . . Worker 11 | . . . . 1 . . 5 . . . 1 1 2 . 1 Builder 18 | . . . . . . . 8 . . . 7 . 3 . . Tunneler 2 | 1 . . . . . . 1 . . . . . . . . Hauler 11 | . . . 1 1 1 . 3 . . . . 2 1 1 1 Recycler 17 | 1 . . . 2 . . 6 . 1 . 1 1 4 . 1 Mechanic 1 | . . . . . . . . . . . . 1 . . . Operator 2 | . . . . . . . 1 . . . . 1 . . . Watcher 16 | . 1 . 1 3 . . 3 . . . 2 2 4 . . Swarmer 50 | . . 6 . . . 3 8 . . . 6 19 8 . . Grunt 106 | . . 2 . 14 . 7 19 5 . 3 7 26 23 . . Brawler 5 | . . . . . . 1 . . . . 2 . 2 . . Duelist 3 | . . . . . . . . . . . . 3 . . . Sentry 23 | . . . . 2 . . 7 . . . 2 6 5 . 1 Specialist 8 | . . . . . . 1 5 . . . . . 2 . . Hunter 21 | . . . . . . 1 9 . . . 1 2 8 . . Programmer 26 | . . . . . . . 4 1 2 . 3 8 7 . 1 Heavy 3 | . . . . . . 1 1 . . . . . 1 . . Best Kill Streak 11 | 2 1 3 1 4 1 7 11 2 2 2 10 9 9 1 2 Combat Bots Only 9 | . . 3 . 3 . 7 7 2 1 2 4 9 9 . 1 Max Kills in Single Turn 4 | 1 1 1 1 2 1 3 4 1 1 1 2 2 4 1 1 Gunslinging 1 | . . . . . . . . . . . 1 1 . . . Exploded 3 | . . 1 . . . 3 3 . . . . 1 3 . . Melee 1 | . . . . . . . 1 . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Fac Res Res Acc Damage Taken 21959 | . . 119 20 1335 . 728 4092 1018 96 385 976 2952 6779 36 3423 Core 4186 | . . 26 . 220 . 34 535 157 12 52 242 264 1036 . 1608 Absorbed by Shields 4385 | . . . . 271 . 259 970 48 . . 158 595 1298 . 786 Redirected to Shielding 135 | . . . . . . . . . . . 29 76 . . 30 Core Remaining (%) 72 | 100 . 89 100 60 . 95 . . . 11 75 77 20 100 . Volleys Fired 582 | 2 1 15 7 91 1 34 140 24 4 16 62 127 24 2 32 Largest 4 | 2 2 2 2 2 2 2 3 3 3 3 3 3 4 3 2 Hottest 245 | 80 80 80 100 130 90 90 117 150 90 90 93 126 245 182 214 Shots Fired 1365 | 4 2 30 9 163 2 57 332 56 12 47 181 374 51 6 39 Gun 1125 | 4 2 30 3 134 2 30 209 38 12 47 181 355 47 6 25 Cannon 185 | . . . 1 29 . 16 92 18 . . . 19 . . 10 Launcher 46 | . . . . . . 11 31 . . . . . 4 . . Special 9 | . . . 5 . . . . . . . . . . . 4 Kinetic 1015 | . . . . 9 1 39 298 38 12 47 181 369 19 2 . Thermal 255 | . . . 6 149 1 7 3 18 . . . . 28 4 39 Explosive 37 | . . . . . . 5 28 . . . . . 4 . . Electromagnetic 58 | 4 2 30 3 5 . 6 3 . . . . 5 . . . Robot Hit Streak 52 | 2 1 10 7 28 12 52 22 11 6 6 15 25 12 8 11 Robot Miss Streak 7 | 1 1 2 1 3 . 1 7 3 1 1 3 5 2 1 2 Penetration Max 2 | . . . . . . . 1 1 . 1 2 1 . . . Secondary Targets 21 | . . . . 1 . . 1 . . 1 4 13 1 . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . 1 1 1 1 . . Shots Hit Robots 1256 | 2 1 22 3 137 2 49 267 35 7 33 115 335 224 5 19 Core Hits 667 | 2 1 9 2 49 2 32 202 31 5 12 58 142 109 3 8 Critical Kills 11 | . . . . 1 . . . . . . 2 6 1 . 1 Critical Parts Destroyed 26 | . . . . . . . 4 . . 4 8 9 1 . . Critical Strikes 83 | . . . . 3 . 1 8 . . 4 10 27 29 . 1 Burn 3 | . . . . 2 . . . . . . . . 1 . . Meltdown 1 | . . . . . . . . . . . . . . . 1 Destroy 36 | . . . . 1 . . 4 . . 4 10 15 2 . . Blast 5 | . . . . . . 1 . . . . . 4 . . . Sever 22 | . . . . . . . 4 . . . . 5 13 . . Impale 16 | . . . . . . . . . . . . 3 13 . . Melee Attacks 348 | . . . . . . . 37 . . . . 65 246 . . Impact . | . . . . . . . . . . . . . . . . Slashing 221 | . . . . . . . 37 . . . . 56 128 . . Piercing 127 | . . . . . . . . . . . . 9 118 . . Sneak Attacks 10 | . . . . . . . 1 . . . . 3 6 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 70 | . . . . . . . . . . . . 13 57 . . Damage Inflicted 39470 | 30 20 348 91 2206 33 1926 8421 888 193 798 2994 10070 10554 107 791 Guns 17888 | 30 20 262 35 1731 33 449 3178 470 193 798 2994 6419 723 107 446 Cannons 3653 | . . . 17 475 . 336 1657 418 . . . 462 . . 288 Explosions 4883 | . . 86 39 . . 1141 2839 . . . . 103 675 . . Melee 12968 | . . . . . . . 726 . . . . 3086 9156 . . Ramming 78 | . . . . . . . 21 . . . . . . . 57 Kinetic 17376 | . . . . 123 19 706 4779 672 193 798 2994 6807 259 26 . Thermal 3907 | . . 86 56 2018 14 79 56 216 . . . 103 464 81 734 Explosive 3984 | . . . . . . 738 2571 . . . . . 675 . . Electromagnetic 1157 | 30 20 262 35 65 . 403 268 . . . . 74 . . . Impact . | . . . . . . . . . . . . . . . . Slashing 7782 | . . . . . . . 726 . . . . 2674 4382 . . Piercing 5186 | . . . . . . . . . . . . 412 4774 . . Highest Corruption 13 | . . . . . 2 2 3 4 4 4 1 1 13 . 3 Average Corruption 3 | . . . . . 2 2 1 3 4 4 1 1 5 . 2 Corruption Purged 1 | . . . . . . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 127 | . . . . . 1 5 10 5 8 8 2 5 74 . 9 Message Errors 27 | . . . . . . 1 3 2 2 . . . 17 . 2 Matter Fused 36 | . . . . . . 3 3 . 4 3 . 1 19 . 3 Heat Flow Errors 17 | . . . . . 1 1 . 1 1 . 1 2 9 . 1 Energy Discharges 9 | . . . . . . . . . . 3 . 1 5 . . Parts Rejected 2 | . . . . . . . 1 . . . . . 1 . . Data Loss (minor) 20 | . . . . . . . 3 1 . 1 1 . 12 . 2 Data Loss (major) 2 | . . . . . . . . . . . . . 2 . . Misfires 4 | . . . . . . . . . . . . . 3 . 1 Alerts 3 | . . . . . . . . . 1 . . . 2 . . Misdirections 1 | . . . . . . . . . . . . . 1 . . Weapon Failures 6 | . . . . . . . . 1 . 1 . 1 3 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1000 | . . . . . . . 83 . . . . 299 574 . 44 Projectiles 2 | . . . . . . . . . . . . . . . 2 Explosions 188 | . . . . . . . 83 . . . . 70 35 . . Melee 810 | . . . . . . . . . . . . 229 539 . 42 Knockbacks 43 | . . . . . . 4 32 4 . . . 2 . . 1 Impact 1 | . . . . . . . . . . . . . . . 1 Kinetic 41 | . . . . . . 4 31 4 . . . 2 . . . Secondary 1 | . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 335 | . . . 20 . . 35 79 65 . . 12 . 96 . 28 Shots 11 | . . . 1 . . 3 3 1 . . 1 . 2 . . Rammed 1 | . . . . . . . . . . . . . . . 1 Targets Rammed 6 | . . . . . . . 5 . . . . . . . 1 Kicked 5 | . . . . . . . 5 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 562 | 18 18 126 30 320 148 176 375 491 214 40 562 502 487 126 432 Average Temperature 104 | 12 12 51 9 88 60 22 106 194 58 12 125 99 125 63 100 Received Heat Transfer 5882 | . . 27 . 863 . 183 934 293 . 324 255 838 1900 . 265 Effects 37 | . . . . 1 . . 4 6 . . 13 6 2 . 5 Shutdowns 11 | . . . . . . . 1 3 . . 3 2 1 . 1 Energy Bleed 8 | . . . . 1 . . 3 1 . . 1 . 1 . 1 Interference 12 | . . . . . . . . 2 . . 6 2 . . 2 Matter Decay 3 | . . . . . . . . . . . 1 1 . . 1 Short Circuit 1 | . . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . Damage (core) 1 | . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . 1 . . . 1 . . . . . . . . . Combat Hostiles 2 | . . 1 . . . 1 . . . . . . . . . Parts Fried 8 | . . 1 . . . 5 2 . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Melted 10 | . . . . 5 . . . . . . . . . 1 4 Heat Transferred 7650 | . . 50 37 4921 37 185 111 407 . . . 50 964 111 777 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 1 . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Fac Res Res Acc Peak Influence 909 | 10 44 241 83 184 39 348 619 587 302 160 554 909 719 243 475 Initial 413 | . 5 14 19 29 32 23 157 281 266 80 72 200 413 236 127 Average 324 | 3 23 108 41 69 33 135 275 423 246 122 236 596 456 239 312 Maximum Alert Level 3 | . . 1 . . . 1 2 2 1 . 2 3 3 1 2 Low Security (%) 34 | 100 100 97 100 100 100 90 38 . 17 100 44 . 1 . 9 Level 1 26 | . . 2 . . . 10 33 43 82 . 38 6 31 100 69 Level 2 33 | . . . . . . . 27 56 . . 16 63 66 . 21 Level 3 5 | . . . . . . . . . . . . 30 . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . . . . . Squads Dispatched 60 | . . . . 1 . 2 24 . 2 . 3 13 11 . 4 Investigation 7 | . . . . . . . . . 1 . 1 2 3 . . Extermination 16 | . . . . . . . 5 . 1 . 1 5 4 . . Reinforcement 29 | . . . . 1 . 2 14 . . . 1 3 4 . 4 Assault 4 | . . . . . . . 1 . . . . 3 . . . Garrison 4 | . . . . . . . 4 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 Construction Impeded 3 | . . . . . . . 3 . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . . . . . 1 . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Fac Res Res Acc Distress Signals 13 | . 1 . . 1 . . 4 . . . 1 2 2 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 443 | . 2 9 1 31 . 16 87 15 4 5 34 92 84 2 61 Peak Tracking Total 13 | . 3 3 . 5 . 7 7 6 2 3 5 9 7 2 13 Tactical Retreats 48 | . . 1 . 5 . . 5 3 . 2 2 7 5 . 18 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Fac Res Res Acc Traps Triggered 19 | . . . . . . 1 5 . . 4 3 . 1 . 5 Indirectly 5 | . . . . . . . 4 . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Fac Res Res Acc Machines Disabled 21 | . . 1 . 2 . . 6 2 . . 2 7 . . 1 Max in Single Turn 3 | . . 1 . 1 . . 1 2 . . 1 3 . . 1 Garrison Access 9 | . . . . . . . 1 . . . 1 1 3 . 3 Phase Generator 1 | . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Fac Res Res Acc Machines Accessed 48 | . 4 . 1 3 1 . 8 . 2 . 4 11 10 . 4 Terminals 32 | . 4 . 1 3 1 . 6 . 1 . 3 7 5 . 1 Fabricators 1 | . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 1 1 . . Scanalyzers 2 | . . . . . . . . . . . . 2 . . . Garrison Access 11 | . . . . . . . 2 . 1 . 1 1 3 . 3 Total Hacks 103 | . 15 . 2 8 1 . 16 . 6 . 7 23 20 . 5 Successful 58 | . 8 . 1 7 1 . 10 . 2 . 5 15 6 . 3 Failed 45 | . 7 . 1 1 . . 6 . 4 . 2 8 14 . 2 Catastrophic 6 | . 1 . . . . . 2 . . . . 1 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 38 | . 6 . . 6 . . 8 . . . 3 6 9 . . Terminals 77 | . 15 . 2 8 1 . 14 . 3 . 6 15 11 . 2 Fabricators 2 | . . . . . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . . . . 2 4 . . Scanalyzers 5 | . . . . . . . . . . . . 5 . . . Garrison Access 13 | . . . . . . . 2 . 3 . 1 1 3 . 3 Terminal Hacks 26 | . 6 . 1 3 1 . 5 . 1 . 2 6 1 . . Record 1 | . . . . . . . . . . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . Open DSF 6 | . . . . . 1 . 1 . 1 . 1 1 1 . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . . Alert Level 2 | . . . . 1 . . . . . . . 1 . . . Unreport Threat 4 | . . . . 1 . . 1 . . . 1 1 . . . Locate Traps 4 | . 1 . 1 . . . 1 . . . . 1 . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . Recall Assault 1 | . . . . . . . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Zone Layout 3 | . 2 . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . . . . . 1 . . . Scanalyzer 5 | . . . . . . . . . . . . 5 . . . Insert Component 2 | . . . . . . . . . . . . 2 . . . Analyze 3 | . . . . . . . . . . . . 3 . . . Garrison Access Hacks 11 | . . . . . . . 2 . 1 . 1 1 3 . 3 Unlock Access 2 | . . . . . . . 1 . 1 . . . . . . Seal Access 9 | . . . . . . . 1 . . . 1 1 3 . 3 Unauthorized Hacks 14 | . 2 . . 4 . . 3 . . . 2 2 1 . . Terminals 14 | . 2 . . 4 . . 3 . . . 2 2 1 . . Track 2 | . . . . 1 . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . . . . . 1 . . . Botnet 11 | . 2 . . 3 . . 3 . . . 2 1 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . 1 . . . Hacking Detections 33 | . 4 . 1 2 1 . 5 . 2 . 2 9 6 . 1 Full Trace Events 5 | . . . . . . . . . 1 . . 2 2 . . Feedback Events 1 | . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . 2 . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . . . . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Fac Res Res Acc Used RIF Installer 1 | . . . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Fac Res Res Acc Total Allies 1 | . . . . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . . . . 1 . . . Highest-Rated Group 45 | . . . . . . . . . . . . 45 . . . Highest-Rated Ally 45 | . . . . . . . . . . . . 45 . . . Total Orders 2 | . . . . . . . . . . . . 2 . . . EXPLORE 2 | . . . . . . . . . . . . 2 . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Fac Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . . . Drone Recoveries 2 | . . . . . . . . . . . . 2 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Fac Res Res Acc Turns Passed 14199 | 78 144 550 285 901 353 350 2988 350 485 411 1131 2317 2897 60 899 Spaces Moved 9050 | 58 144 536 179 455 227 138 1512 183 228 176 752 1266 1745 41 1410 Core 46 | 5 . . . . . . . 4 . . . . 11 . 26 Treads 556 | . . . . 38 227 138 153 . . . . . . . . Legs 5907 | . . . . 273 . . 1359 179 228 176 752 1246 1666 28 . Wheels 1076 | 53 144 536 179 144 . . . . . . . 20 . . . Hover 1465 | . . . . . . . . . . . . . 68 13 1384 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 43 | 50 90 90 90 90 145 145 120 120 190 190 112 112 50 46 43 Average Speed 115 | 91 90 90 90 118 145 178 143 145 190 193 116 125 118 96 51 Slowest Speed 600 | 150 90 90 90 260 145 225 305 600 190 260 190 187 260 120 145 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . Exploration Rate (%) 34 | 3 40 91 19 27 7 90 39 43 10 52 19 36 37 2 37 Regions Visited 15 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 . 1 . 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 1 . . . . . . . . 1 1 1 . . Scrap Searched 2 | . . 2 . . . . . . . . . . . . . Spaces Dug 44 | . . . 5 . . . 16 . . . . 3 19 . 1 Terrain Destroyed 407 | . . 7 10 . . 10 165 75 1 . 14 62 60 . 3 Melee 38 | . . . . . . . 16 . . . . 3 19 . . Projectile 62 | . . . 5 . . . 5 . 1 . 12 35 1 . 3 AOE 304 | . . 7 5 . . 10 144 75 . . . 23 40 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Fac Res Res Acc Total 11328 | 75 158 573 281 660 250 189 2006 233 272 218 907 1717 2196 56 1537 Wait 849 | . 2 23 86 45 5 5 208 19 18 1 61 161 170 2 43 Move 9036 | 57 143 535 178 454 226 137 1512 182 228 174 751 1265 1744 40 1410 Hop . | . . . . . . . . . . . . . . . . Pick Up 131 | 7 5 . 3 16 3 5 21 3 9 3 9 26 16 2 3 Fast Attach 140 | 8 . . . 15 4 . 20 1 4 2 9 15 32 5 25 Attach 94 | . . . 3 11 2 2 16 3 6 . 1 19 28 . 3 Detach 15 | 1 . . . 3 1 . . . . 1 1 5 3 . . Swap 72 | . 2 . 4 5 2 3 25 . . 1 3 20 7 . . Drop 129 | . 5 . . 20 6 3 22 . 3 . 10 32 16 5 7 Fire 582 | 2 1 15 7 91 1 34 140 24 4 16 62 127 24 2 32 Melee 240 | . . . . . . . 37 . . . . 47 156 . . Ram 1 | . . . . . . . . . . . . . . . 1 Kick 5 | . . . . . . . 5 . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . . . . 20 . . . . 13 Rewire 1 | . . . . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: Sto / DSF) -7/DSF -6/Factory -6/Garrison -6/Factory -6/Garrison -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Discovered new exit (range 7) 199 | -10/Materials | Discovered new exit (range 15) 223 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 340 | -10/Mines | Discovered new exit (range 8) 356 | -10/Mines | Discovered new exit (range 9) 773 | -10/Mines | Entered Materials 773 | -9/Materials | Evolved 2 slots: Utility x2 985 | -9/Materials | Discovered new exit (range 13) 1044 | -9/Materials | Discovered new exit (range 16) 1057 | -9/Materials | Identified exit to Materials 1058 | -9/Materials | Entered another Materials area 1058 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1421 | -8/Materials | Lost 9 parts (1p4n1u3w) 1519 | -8/Materials | Build established: Scavenger-Mutant 1743 | -8/Materials | Discovered new exit (range 10) 1764 | -8/Materials | Identified exit to Factory 1959 | -8/Materials | Entered Factory 1959 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1960 | -7/Factory | Identified exit to Storage 2119 | -7/Factory | Build established: Mutant 2312 | -7/Factory | Identified exit to DSF 2312 | -7/Factory | Entered DSF 2392 | -7/DSF | Additional patrols routed to DSF 2599 | -7/DSF | Discovered new exit (range 16) 2630 | -7/DSF | Sterilization system engaged 2650 | -7/DSF | Ambient heat levels rising (+10) 2656 | -7/DSF | Destroyed 7 combat bots 2662 | -7/DSF | Entered Factory 2662 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2973 | -6/Factory | Build established: Gunner 3086 | -6/Factory | Lost 3 parts (1p1n1u) 3282 | -6/Factory | Spotted B-75 Beast 3352 | -6/Factory | Build established: Scavenger-Tank 3715 | -6/Factory | Cargo convoy interrupted 3762 | -6/Factory | Build established: Scavenger-Gunner 4067 | -6/Factory | Garrison activated, responded to threat 4153 | -6/Factory | Destroyed 7 combat bots 4181 | -6/Factory | Lost 12 parts (5p1n2u4w) 4352 | -6/Factory | Build established: Mutant 5161 | -6/Factory | Lost 3 parts (1n1u1w) 5265 | -6/Factory | Garrison activated, responded to threat 5462 | -6/Factory | First assault squad dispatched 5569 | -6/Factory | Crushed by falling debris 5589 | -6/Factory | Core integrity fell below 50% 5650 | -6/Factory | Identified exit to Garrison 5650 | -6/Factory | Entered Garrison 5677 | -6/Garrison | Lost 6 parts (1p1n2u2w) 5680 | -6/Garrison | Triggered checkpoint 5761 | -6/Garrison | Spotted B-75 Beast 5803 | -6/Garrison | Phase Generator disabled 5894 | -6/Garrison | Triggered checkpoint 5959 | -6/Garrison | Discovered new exit (range 14) 5964 | -6/Garrison | Lost 8 parts (1p3n2u2w) 5999 | -6/Garrison | Core integrity fell below 20% 6000 | -6/Garrison | Entered Factory 6025 | -6/Factory | Lost 3 parts (1p1n1w) 6485 | -6/Factory | Identified exit to Garrison 6485 | -6/Factory | Entered Garrison 6495 | -6/Garrison | Installed Relay Interface Framework 6526 | -6/Garrison | Triggered checkpoint 6569 | -6/Garrison | Build established: Scavenger-Gunner 6632 | -6/Garrison | Triggered checkpoint 6724 | -6/Garrison | Triggered checkpoint 6738 | -6/Garrison | Discovered new exit (range 13) 6896 | -6/Garrison | Entered Factory 6896 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7453 | -5/Factory | Build established: Scavenger-Tank 7659 | -5/Factory | Discovered new exit (range 21) 8027 | -5/Factory | Entered another Factory area 8027 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8095 | -4/Factory | Destroyed 9 combat bots 8364 | -4/Factory | Lost 3 parts (1n2w) 8424 | -4/Factory | Lost 3 parts (1p2w) 8926 | -4/Factory | Lost 3 parts (1n2u) 9760 | -4/Factory | Found Prototype Slashing Weapon 9760 | -4/Factory | Identified Vibroblade 9763 | -4/Factory | Found Vibroblade 9767 | -4/Factory | Found Vibroblade 9777 | -4/Factory | First assault squad dispatched 9883 | -4/Factory | Build established: Scavenger-Mutant 10333 | -4/Factory | Discovered new exit (range 9) 10344 | -4/Factory | Entered Research 10344 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10980 | -3/Research | Found Unknown Piercing Weapon 11011 | -3/Research | Identified Enh. Force Lance 11517 | -3/Research | Spotted B-86 Titan 12296 | -3/Research | Lost 9 parts (1p4n4u) 12338 | -3/Research | Destroyed 9 combat bots 12369 | -3/Research | Found Prototype Device 12369 | -3/Research | Identified Active Sensor Suite 12378 | -3/Research | Lost 8 parts (2p2n3u1w) 12589 | -3/Research | Build established: Scavenger-Assassin 12744 | -3/Research | Lost 4 parts (2p1n1u) 12882 | -3/Research | Lost 9 parts (1p5n1u2w) 12906 | -3/Research | Core integrity fell below 50% 12941 | -3/Research | System corruption reached 10% 13038 | -3/Research | Lost 14 parts (1p2n5u6w) 13224 | -3/Research | Discovered new exit (range 14) 13241 | -3/Research | Entered another Research area 13241 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 13276 | -2/Research | Discovered new exit (range 6) 13301 | -2/Research | Identified exit to Access 13301 | -2/Research | Entered Access 13301 | -1/Access | Evolved 2 slots: Utility x2 13370 | -1/Access | Lost 3 parts (1n2w) 13456 | -1/Access | Lost 3 parts (2p1w) 13650 | -1/Access | Build established: Scavenger-Mutant 14051 | -1/Access | Search patrols dispatched 14121 | -1/Access | Spotted B-99 Colossus 14132 | -1/Access | Core integrity fell below 50% 14172 | -1/Access | Lost 12 parts (3p2n6u1w) 14190 | -1/Access | Core integrity fell below 20% 14200 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 14176_ K-01 Serf destroyed. 14176_ Slug penetrates Wall. 14177_ Acquired 19 matter. 14178_ Penetrated by Slug. 14179_ Acquired Lgt. Ion Engine. 14179_ Slug penetrates Wall. 14179_ Imp. Focal Shield destroyed. 14181_ Penetrated by Slug. 14182_ Lgt. Ion Engine destroyed. 14184_ Penetrated by Slug. 14184_ Cmb. Antigrav System blasted off. 14184_ Knocked back. 14185_ Acquired Cmb. Antigrav System. 14187_ Cmb. Antigrav System destroyed. 14189_ Knocked back. 14197_ Cmb. Linear Gravjet severed. 14199_ Wave Collapse Detector explodes. 14199_ C-57 Dissector destroyed. 14200_ G-73 Enforcer destroyed. 14200_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????# #?????? # | | ????????????????????# #???????? ? | | ????????????????????# #??????????##? | | ????????????????????# #????????????? | | ?????????????######## #????????????? | | ?????????????# + #????????????? | | ?????????????# ! # #????????????? | | ?????????????#"" # #????????????? | | ?????????????#"" ?# #????????????? | | ?????????????#"" ?# #??########??? | | ?????????????#T ??# #? =#??? | | ?????????????#"" ??# #? #??? | | ?????????????#"" ???# # " #??? | | ?????????????#"" ???# h # """ #??? | | ?????????????# ????# + """#??? | | ?????????????? ????#h # " #??? | | ???????????#??#?????# =hh # #??? | | ?????????### ####???#= #? #??? | | ?????????# #### #?#########??? | | ???????### #????????????? | | ??????? % ##???????????? | | ?????? ;##??????????? | | ?????? # ###????????? | | ????????## #????????? | | ?????????# #### ##???????? | | ?????????#####+##?## H @ #???????? | | ??????????? g g c ! #???????? | | ??????????# % =%! #???????? | | ??????????? != g c] #???????? | | ??????????? == #???????? | | ????????????######### ##???????? | | ????????????????????# #????????? | | ????????????????????# #????????? | | ????????????????????###########????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 80 Energy Generation 63 Energy Capacity 770 Matter Stores 422 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 45 Resistance: TH 50 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Weapon Shielding 66 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 66 Melee Accuracy 12 Target Analysis 11 Core Analysis 9 Recoil Reduction 3 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Energy Well | -4/Factory | Scanalyzed Force Field | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Infiltrator Challenges ------------ None Game ------ Seed ReactionPhysicsLaser Manual? 0 Play Time 03:48:33 Cumulative 160.6 hours Start 2022.03.26 @ 14:54:39 End 2022.03.26 @ 19:09:28 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 111 Rogue 98 Adventurer 13 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 30 Gallery% 54 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 422dbf3e-9fa4-429d-8791-8d9bd086196e