Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 20:40:55 Player: Derauth Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (953) 953 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (708) 708 TOTAL SCORE: 3401 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 73 Met Imprinter 300 Was Imprinted 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/400 Matter 64/300 Energy 100/100 System Corruption 0% Temperature Warm (198) Movement Core (100) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Heat Sink Small Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- High-capacity Matter Pod (105) 0b10 Decoder Chip [Looter] Advanced Targeting Computer Relay Coupler [Programmer] (86) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Makeshift Leg > --- UTILITY ---------- Bomb Factory No. 2 > --- WEAPON ----------- Barrage Gun Barrage Gun Bore Cannon Bore Cannon > --- INVENTORY -------- High-capacity Matter Pod Relay Coupler [Programmer] Light Cannon [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Makeshift Leg Leg Makeshift Leg Wheel Compact Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Weapon Barrage Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Bore Cannon Build | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 36 | 6 4 14 3 8 1 Power 3 | 1 . 1 1 . . Engine 2 | 1 . 1 . . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 5 | 2 . 1 2 . . Treads . | . . . . . . Leg 2 | . . . 2 . . Wheel 3 | 2 . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 2 . 3 . Device 3 | . . 1 . 2 . Storage 4 | 1 1 1 . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 21 | 2 3 10 . 5 1 Energy Gun 1 | 1 . . . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 8 | 1 1 4 . 2 . Ballistic Cannon 11 | . 2 5 . 3 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 8 | . . . . . 8 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility . | . . . . . . Weapon 5 | . . . . . 5 Highest Loss Streak 8 | . . . . . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 97 87 99 98 95 Engine 2 | . 14 11 5 . . Core 8 | . . . 5 11 9 Leg 17 | . . . 20 22 20 Wheel 2 | . 28 11 . . . Device 10 | . . 9 11 10 11 Storage 11 | . 25 12 11 11 11 Ballistic Gun 20 | . 14 16 22 22 21 Ballistic Cannon 20 | . 4 25 22 20 21 Naked Turns . | . . . . . . Heaviest Build 35 | 12 18 28 23 35 35 Greatest Support 32 | 32 32 32 30 30 30 Greatest Overweight (x) 6 | . . 6 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 6 8 7 8 Most Carried 7 | 1 5 5 5 7 5 Average Carried 4 | . 1 4 5 4 4 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 5 | . 5 5 5 5 4 Class Distribution -------------------- 59% | Derelict-Gunner 21% | Scavenger-Gunner 14% | Gunner 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Derelict-Gunner | -7/Zion Derelict-Gunner | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Mat Min Zio Dee Matter Collected 1342 | 259 54 556 413 60 . Remotely . | . . . . . . Salvage Created 946 | . 100 486 243 . 117 Parts 75 | . 7 43 13 . 12 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Combat Hostiles Destroyed 24 | . . 16 6 . 2 Guns 7 | . . 2 4 . 1 Cannons 17 | . . 14 2 . 1 Classes Destroyed 9 | . 2 5 1 . 1 Worker 1 | . . 1 . . . Hauler 2 | . 1 1 . . . Operator 1 | . . 1 . . . Watcher 4 | . 2 2 . . . Swarmer 8 | . . 8 . . . Grunt 7 | . . 2 5 . . Duelist 1 | . . . 1 . . Sentry 6 | . . 6 . . . Z-Light 2 | . . . . . 2 Best Kill Streak 4 | . 2 4 3 . 1 Combat Bots Only 4 | . . 4 3 . 1 Max Kills in Single Turn 2 | . 1 2 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Min Zio Dee Hostile Shots Fired 142 | . . 63 16 . 63 Missed 46 | . . 19 7 . 20 Damage Taken 1942 | . . 444 87 . 1411 Core 415 | . . 60 18 . 337 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 118 | . . 118 . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 82 | 1 7 42 17 . 15 Largest 4 | 1 2 4 4 . 4 Hottest 170 | 40 60 158 113 . 170 Shots Fired 286 | 1 14 160 68 . 43 Gun 130 | 1 14 61 34 . 20 Cannon 156 | . . 99 34 . 23 Launcher . | . . . . . . Special . | . . . . . . Kinetic 274 | . 7 156 68 . 43 Thermal 4 | . . 4 . . . Explosive . | . . . . . . Electromagnetic 8 | 1 7 . . . . Robot Hit Streak 9 | . 2 9 4 . 1 Robot Miss Streak 19 | . 3 9 4 . 19 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 99 | . 6 65 21 . 7 Core Hits 48 | . 3 29 9 . 7 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 3 . . 1 Destroy 1 | . . . . . 1 Blast 3 | . . 3 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1697 | . 139 997 316 . 245 Guns 688 | . 99 272 188 . 129 Cannons 969 | . . 725 128 . 116 Explosions 40 | . 40 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1578 | . 40 977 316 . 245 Thermal 60 | . 40 20 . . . Explosive . | . . . . . . Electromagnetic 59 | . 59 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . 1 1 . . Impact . | . . . . . . Kinetic 2 | . . 1 1 . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 436 | . . 364 54 . 436 Average Temperature 91 | . . 74 19 . 218 Received Heat Transfer 492 | . . 90 15 . 387 Effects 3 | . . 2 . . 1 Shutdowns 1 | . . 1 . . . Energy Bleed 1 | . . . . . 1 Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 37 | . . 37 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Peak Influence 534 | . 49 492 534 . . Initial 172 | . . 20 172 . . Average 273 | . 25 295 354 . . Maximum Alert Level 2 | . . 2 2 . . Low Security (%) 28 | 100 100 24 2 . . Level 1 50 | . . 53 67 . . Level 2 21 | . . 22 30 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 2 21 10 . 2 Peak Tracking Total 4 | . 1 4 3 . 3 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . . 1 . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Mat Min Zio Dee Machines Disabled 12 | . . 5 7 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Machines Accessed 7 | . 2 5 . . . Terminals 6 | . 2 4 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 20 | . 7 13 . . . Successful 14 | . 5 9 . . . Failed 6 | . 2 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . . . . 4 . Terminals 17 | . 7 10 . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 5 7 . . . Record 2 | . 2 . . . . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 3 | . 1 2 . . . Alert Level 1 | . . 1 . . . Reprogram Traps 1 | . . 1 . . . Hauler Manifests 2 | . 1 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 4 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Min Zio Dee Total Allies 6 | . . . 2 4 . Largest Group 4 | . . . 2 4 1 Highest-Rated Group 156 | . . . 43 156 39 Highest-Rated Ally 39 | . . . 31 39 39 Total Orders . | . . . . . . Ally Attacks 21 | . . . 21 . . Total Damage 288 | . . . 288 . . Kills 5 | . . . 5 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Mat Min Zio Dee Turns Passed 4790 | 57 163 674 515 2947 434 Spaces Moved 2707 | 40 131 406 346 1588 196 Core 4 | 2 . 2 . . . Treads . | . . . . . . Legs 2113 | . . . 329 1588 196 Wheels 590 | 38 131 404 17 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 115 130 130 Average Speed 161 | 97 100 114 129 182 197 Slowest Speed 350 | 100 100 350 210 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 4 29 43 82 90 24 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 2 . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . 6 . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 6 | . 6 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Total 2938 | 54 148 513 372 1637 214 Wait 76 | 7 . 44 5 18 2 Move 2702 | 39 130 405 345 1587 196 Hop . | . . . . . . Pick Up 19 | 1 5 3 . 10 . Fast Attach 16 | 5 3 5 3 . . Attach 9 | 1 . 3 . 4 1 Detach 2 | . . . . 2 . Swap 11 | . 1 6 . 4 . Drop 21 | . 2 5 2 12 . Fire 82 | 1 7 42 17 . 15 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 3) 221 | -10/Materials | Entered another Materials area 221 | -9/Materials | Evolved 2 slots: Weapon x2 557 | -9/Materials | Build established: Gunner 748 | -9/Materials | Repaired Lgt. Cannon 833 | -9/Materials | Discovered new exit (range 15) 895 | -9/Materials | Entered Mines 1209 | -9/Mines | Build established: Scavenger-Gunner 1324 | -9/Mines | Discovered new exit (range 14) 1396 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1410 | -9/Mines | Entered Zion 1410 | -7/Zion | Accompanied by 1 ally 1460 | -7/Zion | Led the pair of lost Derelicts to a safe place 1480 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1644 | -7/Zion | Opened final containment barrier to the Deep Caves 1806 | -7/Zion | Found CR-A16's Pointy Stick 2218 | -7/Zion | Build established: Derelict-Gunner 2242 | -7/Zion | Learned Factory garrison access intel 2436 | -7/Zion | Found Relay Coupler [Programmer] 2439 | -7/Zion | Found Relay Coupler [Programmer] 2442 | -7/Zion | Found Relay Coupler [Programmer] 2580 | -7/Zion | Imprinted 2582 | -7/Zion | Declared Zion's savior 2772 | -7/Zion | Learned location of 1 exit from Proximity Caves 3084 | -7/Zion | Found Prototype Device 3110 | -7/Zion | Identified Bomb Factory No. 2 3931 | -7/Zion | Discovered new exit (range 16) 4340 | -7/Zion | Discovered new exit (range 5) 4344 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4357 | -7/Zion | Entered Deep Caves 4357 | -7/Deep Caves | Accompanied by 4 allies 4737 | -7/Deep Caves | Attacked by Z-Imprinter 4757 | -7/Deep Caves | Z-Facility disabled 4762 | -7/Deep Caves | Core integrity fell below 50% 4782 | -7/Deep Caves | Core integrity fell below 20% 4791 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 04359_ AL-S7I(M) slips into the shadows. 04360_ E7-E80(M) slips into the shadows. 04360_ EI-B64(M) slips into the shadows. 04361_ 83-GXI(M) slips into the shadows. 04728_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 04740_ Lgt. Nuclear Core destroyed. 04754_ Aluminum Leg destroyed. 04757_ Z-Facility disabled. 04761_ Mak. Leg destroyed. 04766_ HV Slug penetrates Z-Imprinter. 04771_ Bore Cannon destroyed. 04773_ Barrage Gun destroyed. 04774_ Overheating: Energy bleed (-24). 04774_ Bore Cannon destroyed. 04777_ RY-TGR(z) destroyed. 04784_ Barrage Gun destroyed. 04791_ Lgt. Cannon destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????????????###############????????????????????? | | ?????????????## ##???????????????????? | | ????????????? #????###????????????? | | ???????????? ###### ##?????######? | | ????????????? ## # #???### ## | | ????????????? ##### # | | ???????????? # | | ????????????? # | | ????????????? ## | | ??????????????? #? | | ?????????????????? """"""@ [ ## | | ???????????????????"""" I[* # | | ???????????????????""" *!% | | ???????????????????"""" ! | | ??????????????????"""" | | ??????????????????""""""" | | ??????????????????""""""" # | | ???????????????????"""""" ## | | ?????????????????????"""" #? | | ?????????????????????? " #? | | ??????????????????????? ? | | ?????????????????????? ? | | ?????????????????????? ? | | ?????????????????????? #? | | ??????????????????????? ? ?? | | ????????????????????????"o ????? ?? | | ???????????????????????????????????????? ?? | | ??????????????????????????????????????????? ?? | | ????????????????????????????????????????????? #?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- Lyr. Light Armor Plating | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Beamcaster | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Signs Are For Wimps Challenges ------------ None Game ------ Seed ShockStealthAutohacker Manual? 0 Play Time 00:27:59 Cumulative 12.1 hours Start 2024.04.05 @ 19:43:14 End 2024.04.05 @ 20:40:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 17 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52a21765-559c-4987-aa48-990f607e217d